SMWC HackJam 2: The Brutal Dream - Garibaldi Temple

  Рет қаралды 667

Wakana Mizuho

Wakana Mizuho

Күн бұрын

Пікірлер: 12
@victoriapennyblythe7479
@victoriapennyblythe7479 Ай бұрын
Garibaldi Temple theme. I used to listen to it all day.
@quarium5681
@quarium5681 2 ай бұрын
Awesome work, Wakana!
@WitheredMahiruYT
@WitheredMahiruYT 2 ай бұрын
Pretty cool level
@magnuskain278
@magnuskain278 2 ай бұрын
Now i need to go play curse of dakrness again
@ghb323
@ghb323 2 ай бұрын
Was wondering, when did you got really interested in ASM?
@WakanaMizuho
@WakanaMizuho 2 ай бұрын
I studied computer science so I know a thing or two about programming in general. SMW ASM isn't too difficult to work with. I started doing simple blocks since Super Wakana Land. After that, I experimented with UberASM coding in game.bps and much later in #0 iggy's castle. In The Brutal Dream I had Daizo teach me about how to make sprites too. It wasn't just interest, to me it's very fun to try getting the stuff you want inside SMW! In my level, I really wanted to try putting Curse Of Darkness's main gimmicks inside, so here you have it I guess 😄
@ghb323
@ghb323 2 ай бұрын
@ Cool. Learned javascript? I made several HTML files for documentation my various ASM, mainly to see what but flags are associated and as well as the RAM usage. It started with the graphical bar tutorial since I would love a smoother animation.
@ghb323
@ghb323 2 ай бұрын
2 of my documents are related to HUD elements and it covers more than just the status bar, it supports sprite OAM (written directly via either uberasm tool/patch), stripe image, and pixi sprites.
@ghb323
@ghb323 2 ай бұрын
Note that both was before uberasm 2.0, therefore if you want direct OAM write, you may want to move the patch freespace code to uberasm’s “end:” label.
@mayurifrostwell6862
@mayurifrostwell6862 2 ай бұрын
the fairy looks like you
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