The last method is more flexible because of the inherent nature of surfaces development capabilities. I used to always work in solids until I learned the surface develpment techniques. Now I aplly a hybris approach when needed. But surface definitely have soem very useful advantages. Thanks for this demo.
@freddygarnier4 жыл бұрын
Thanks YOU, you saved a Designer Yesssss !!!
@sukumar45845 жыл бұрын
Awesom video Plz make video in assembly how make each plate drawing in one sheet
@FletcherHandcraftedGuitars4 жыл бұрын
Great video, very helpful
@goengineer4 жыл бұрын
We are glad to help, thank you! 😊
@lomishkumar5556 жыл бұрын
Nice video....
@goengineer6 жыл бұрын
Thank you, Lomish.
@trexinvert4 жыл бұрын
It doesn't make any sense what you did at 2:03. You extruded a face with the "outline" of the guitar body. Then you just "converted entities" on that same face, again!! What is the difference between that face at 1:56 and the face that you just "converted to an outline" at 2:03? You could just do "convert outline" at the face at 1:56, right? Then cut to surface.
@goengineer4 жыл бұрын
Sorry for the confusion! So at 1:56 a face is selected. We choose to make a new sketch on that face. We create sketch entities using Convert Entities. Finally we use the sketch to cut with. “What is the difference between that face at 1:56 and the face that you just “converted to an outline” at 2:03” - There is no difference, it is the same face. “You could just do “Convert outline” at the face at 1:56 right? Then cut to surface. - No, we must create a new 2D Sketch on that face first, which is the step shown in the video.