(Sonic Lost World mods) Metal Sonic Lost in Wave Ocean (and a long status update in the description)

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JoeTE

JoeTE

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APRIL 3RD EDIT: The exploits needed for modding Wii U's on the latest firmware got leaked. I've updated the rest of this description to reflect the fact that I can now load mods for Wii U games. I'm also using this opportunity to announce that I will indeed be porting Metal Sonic Lost World onto the Wii U version of the game. I'll make a video of it later this week, so for now, check out this Tumblr post to see a screenshot from my initial test build of Metal Sonic Lost World on Wii U: joetegamemods.t...
I've made a bit more progress on the next Metal Sonic Lost World update. I've now "finalized" the model's topology, textures, materials, and normal maps. I've also finished fixing up some more animations. Instead of just showcasing the model through any of the game's normal stages, I decided to showcase it in Melpontro's Wave Ocean stage mod (for the sake of showing as many "fixed" animations as possible within a single stage.)
At this point, most of my focus for modding will be towards finishing this upcoming Metal Sonic Lost World update (for both PC and Wii U,) though I'll also be working on a High-Res HUD mod for Lost World, along with a few unannounced mods for Generations and Lost World that I've been wanting to make for awhile (although anyone who's seen me in certain stream chats might already know what one of these new mods is going to be.)
I've also been working on making Smash 4 versions of some of my SSBB model imports, starting with an already finished Galacta Knight model update (of course, I still need to wait for model importing to become possible in Smash 4 before importing Galacta Knight. Until then, the most I can do are some sound edits, a few recolors, and maybe Dark Bowser.)
I'm also going to use this opportunity to explain why I didn't release any updates for Sonic Simulations and Sonic Generations: Episode Metal in March (like I originally said I would back on Christmas.)
The update for Sonic Simulations didn't happen because the updated models were suffering from some seemingly unfixable errors whenever I'd test them in-game. I don't like releasing mods with noticeable model errors, so I'm going to hold off on updating this mod for awhile.
As for Sonic Generations: Episode Metal, the update was literally going to be the SHC 2015 build with some touched-up textures and animations. I felt doing just that would have been stupid, so I'm instead going to work on a completely new update for the mod once I finish the upcoming Metal Sonic Lost World update.
Finally, I'd like to bring up some accounts I have on other sites. Specifically, Tumblr ( / joetegamemods ), Sketchfab ( sketchfab.com/... ) and Twitter ( / joetegamemods ). Feel free to check out those other accounts of mine.

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