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@TotalMikeLover19 сағат бұрын
TBH this game is goated in my opinion
@jjtheenton18 сағат бұрын
Regarding Radical Highway, Black Doom keeps bringing Shadow back there because he wants to bring Shadow back to the same head space he was in during the events of SA2. It's the kind of thing you have to piece together yourself that I haven't seen in the series since... well, SA2, and I appreciate it. Either that or Black Doom just thinks Radical Highway is so cool.
@spontman18 сағат бұрын
Lol during the livestream I made a joke about it being his favorite level, afterwards I saw all the memes and felt vindicated
@Netherman14TheHellblazer17 сағат бұрын
You know, that actually makes sense
@milkman321410 сағат бұрын
Yeah no, that’s just a fan theory. It’s just cope cuz in reality it’s just them reusing assets, which is fine but stop pretending it’s something it’s not
@gapfmmadeira18 сағат бұрын
3:39 Correction: the sonic jam skin was a bonus for people who subscribed to the game's website. Of course, after the game released, it became paid.
@TeriosOrphues17 сағат бұрын
You don't like the Doom Morph ? Skill issue.
@spontman15 сағат бұрын
Not liking something is a skill issue?
@mobas0714 сағат бұрын
The doom morph SUCKS
@TeriosOrphues14 сағат бұрын
@spontman no, but if he don't like it it's because he don't how to use it, so skill issue.
@Einfabio14 сағат бұрын
@@TeriosOrphuestbh This made no sense
@TeriosOrphues14 сағат бұрын
@mobas07 Just like your skill in the Final Horizon trial,LOLOLOLOLOLOOOLOLOKOLOLLLOLOOLOKOKOLOI7UGUUWI8HR99_×€#&89297\}\♤\《♡○•}° LOL.
@hotrod_hornet16 сағат бұрын
10:07 that is simply not true. There are 3 different remixes for Radical Highway for each Doom encounter. Whether you think they're bad or not is subjective but I can confirm there are atleast 5 different versions of Vengence is Mine in this game.
@spontman16 сағат бұрын
I will take your word for it
@visionxry5 сағат бұрын
the remixes all kinda sound like different parts of one song to me honestly, they aren’t that much different so i think his point still stands. radical highway act 2 ftw tho that shit slaps so hard
@kitkatgmr18 сағат бұрын
2:59 even funnier, not having the drop dash in Classic’s skills means nothing, he can still drop dash
@Yuh_Yuh_Yuh_Yuh_x211 сағат бұрын
thats not funny
@SONIC4886618 сағат бұрын
I’ll be honest, I pretty much disagree on all your opinions, but I do find your videos/opinions interesting. But I’m one of the few that think Sonic Generations is only okay and Shadow Generations was much better. I don’t know if they’ll ever make a new Sonic game you’ll really like, but I hope they do someday.
@JujuJimenezM6 сағат бұрын
I wish all Sonic fans handled opinions like this
@jjtheenton17 сағат бұрын
Something worth noting about Doom Morph is it actually has Adventure-esque physics. The control isn't as precise, but you can feel the difference in the movement, and you're able to launch yourself off of ramps the same way you could with the spin dash. Mods that improve the handling put this into even greater perspective. I bring this up to emphasize that Sonic Team CAN make these physics work, yet it's not done for Shadow himself. I thoroughly enjoyed the game regardless and consider it to be among the series' finest entries, but there's this lingering knowledge that it could have been the apex had it been given a robust physics engine.
@JakeThehedgehog-m1x17 сағат бұрын
12:39 i think the reason why newer sonic games such as sonic frontiers and specially shadow generations don't feel slippery anymore or slippery to control is that i think they finall find a balance between speed and controls which gives you more control over the character and more precise here and there.
@nightlydata21814 сағат бұрын
They could've done that forever ago but they didn't cus they didn't want to. The boost games aren't meant to BE precise & even then colors was able to find a better balance than this game
@JakeThehedgehog-m1x3 сағат бұрын
@@nightlydata2181 ok ya'll mfs complained about about the controls are slippery as fuck and now it's tight ya'll want it to be slippery again? ya'll truly don't know what you want anymore either make up your damn mind already or shut your damn mouth up! it feels like you are complaining just for the sake of it..plus i prefer it better this way.
@JakeThehedgehog-m1x3 сағат бұрын
@@nightlydata2181 ok ya'll mfs complained about about the controls are slippery as fuck and now it's tight ya'll want it to be slippery again? ya'll truly don't know what you want anymore either make up your mind already or shut up! it feels like you are complaining just for the sake of it..plus i prefer it better this way..
@JakeThehedgehog-m1x3 сағат бұрын
@@nightlydata2181 didn't ya'll wanted the controls be more tighter and now ya'll taking it back? make up your mind already! omg plus if prefer it this way..
@nightlydata21813 сағат бұрын
@@JakeThehedgehog-m1x I NEVER SAID THIS. I know wut makes the boost great & I've only wanted an improvement on that. Shadgens is not the direction I'd have gone wit it here. The overprecision jus makes things less fast & a number of other things that even spont mentioned. I never asked for this. I do not prefer it for boost & never will. I'm in the minority cus most ppl prefer this over prior boost games. That spells somethin bad to me for its future as it's my fav style in the entire series. Don't jus assume we're a goddamn hivemind that changes opinion on a whim
@RockinSockems17 сағат бұрын
I think chaos control truly shines when you're time attacking or getting an s rank. You essentially have to plan out your route: do you go for the fastest route or do you go for the route with the most enemies to charge up chaos control? When should you whip out you chaos control for the maximum time saver? I also think you sell the level design short here. Speaking only on the 3d stages, they may not be as robust as Sonic gens, but they still feature the interconnecting pathways that make for a good sonic level. I just wish you could skip the mid level cutscenes.
@Samgideon511 сағат бұрын
For me Sonic X Shadow Generations is fantastic, loved every second of it. I hope the next new game will be similar in a larger scale. Also I loved Sonic Frontiers, one of my favourite games. And Merry Christmas everyone
@CSL32X18 сағат бұрын
As someone who loves Shadow Gens, I can really see where you come from with points and do agree with certain ones especially, like the doom powers feeing limited and so underused doesn’t help with the length of the game. And the precise physics honestly yea I agree, sure it’s more precise but it’s at the cost of the speed which can feel really slow in certain sections which I don’t think pp want to feel in a game about a fast blue rat. To conclude this truly is a Christmas miracle with the return of the Spont, have a happy holidays dude, and what should we takeaway? “Without the time stones?”
@Shadowedge_095O16 сағат бұрын
i do gotta agree that the boost formula works better with more slippery controls, it's what makes the reaction based gameplay work (especially for unleashed imo). However, for a game like shadow gens, which i'd argue is more focused on fast-paced platforming rather than reaction based gameplay, the tighter controls work a lot better. I do think there could've been proper physics in this game tho, which is also a problem that frontiers had. (also i love most of the remixes in shadow gens but to each their own lol)
@salsa30044 сағат бұрын
Dude, you put the perfect picture of why I dont like the difference in controls between frontiers and gens. The slipperiness of the early boost games make the character feel almost existing in its own world and weighty. But in frontiers and shadow gens, the tightness of the controls make it feel like you are as light as paper and a basic video game character controller plopped into the world, instead of feeling like the character is apart of the world.
@christianvillapando406017 сағат бұрын
If the future of the Sonic franchise goes in the direction of Shadow Generations, would you dislike that? Because honestly for me I would really love it
@spontman17 сағат бұрын
For me that's the Bad Future.
@zomebody552911 сағат бұрын
@@spontman least jaded and cynical sonic youtuber
@superdupernaut410 сағат бұрын
@@spontmanat least, a bad future means a better Metal Sonic theme. 😅🥁
@ultimateshadeofwar18 сағат бұрын
Around 5:46 The worse part, it's that this rewrite it's only for the audience outside of Japan, it's why they haven't change the majority of the animations... I word it like this, because im of the camp that the change to the opening cutscene of Amy trying to hug Sonic, and him stopping her with one hand, it's funny, while now having Amy with cupcakes looks at Sonic trying to get his attention now it's now close to the territory of stalker... Congratulations a pointless change that kicked humor for being creppy.
@USADontTreadOnMe18 сағат бұрын
You can really see how much this game is built of lost world when comparing that games run button to shadow gens boost. I liked it when the boost felt like a giant impactful burst of energy that’s hard to control at first, but once you get the hang of it, you can fly through stages. Now it just feels like a run button.
@Squorzel18 сағат бұрын
Whether you love it or you somewhat dislike it, it will be interesting to see where sonic wull go after this, with the bigger budget and all.
@seematahir597017 сағат бұрын
Honestly the only take in this video I disagree with is the notion that 3D Sonic games have ever had pinball physics or level designs built for them. SA1 and 2 controlled great, but you could redirect your movement instantly, slopes were completely borked, and the spindash was achieved by turning off gravity momentarily. And in SA1 it pretty blatantly destroys the level designs in an unintended way. I'd say the HE1 boost games and Shadow 05 of all things come the closest to a feeling of momentum and inertia, but outisde of a few fan games they really dont have level design taking advantage of it. Great review, as always.
@spontman17 сағат бұрын
SA1 and 2 definitely have them. You can test it by walking/running at different speeds on various slopes. There's some gravity nonsense to it I'm sure, but with enough speed you can run up walls and across ceilings without any outside force to assist you. I do agree it is janky as hell though.
@nightlydata21813 сағат бұрын
U're completely correct
@EliasDoesEverything12319 сағат бұрын
nice this popped up a day after i saw sonic 3 in theaters (i thought it was great honestly ngl)
@sirprower17 сағат бұрын
Your Sonic takes are BASED!
@2ndspringtube70817 сағат бұрын
As someone who enjoyed shadow gens and played sonic gens a thousand time ,I can agree with some of your points ,after few more playthroghs of both games and direct comparisons,yeah ,sonic gens is leagues above shadow in terms of design and replayability ,shadow gens feels like the franchise is catching up rather then the grand return which is….better then a good step I guess ?when comparing shadow gens to other platformers like crash bandicoot or even indie games like penny big breakaway ,it is a decent game and not the great grand return of sonic which is something ,I can understand why its built off of frontiers rather then gens tho ,the original vision of generations was the current generation running through reimaginings of the past ,and our current generation is the open zone thus why we got future levels ,and the other reason from a development standpoint is to experiment and try redefine their foundation more ,see how people like it then improve for the next game rather then building a game on an abandoned engine that they’re gonna throw after one game ,and despite my disagreements with your other points and opinions I do find them interesting and I always like different perspectives which is why I like your channel ,you aren’t trying to fix up the franchise or acting like it killed your mother after every bad entry neither hyping it up too much ,you’re just a simple guy with opinions about a video game based on a blue rodent :)
@verbage43213 сағат бұрын
Have you tried any of the doom spear strats? I feel like that completely changed the level design for me
@SonicTheCutehog11 сағат бұрын
What makes the Classic Sonic's Drop Dash being a skill is that equipping the Super Sonic skill still gives him the Drop Dash.
@DuoStuff16 сағат бұрын
I think the perspective on why you prefer the Generations control-style is so interesting, because I'm legit the exact opposite. I really liked Frontier's boost stages because I felt like I had some control over them, so I was super pumped to try out Generations since I heard it was way better. And like, design-wise, yeah it is. But as for the controls, I still don't really like the weirdly imprecise controls he has in Generations. Feels like I'm controlling a car that never wants to move straight. (And a car that is a nightmare to turn during any of the platforming sequences.) Shadow Generations, to contrast, immediately gelled with me. I love the way it feels. Probably my favorite controlling "Sonic" outside of Adventure 1 and 2.
@sam.o7087 сағат бұрын
I understand what you’re saying about the comparison of the movement from Sonic Gens to Shadow Gens. I personally enjoy playing the old engine more, Unleashed and Generations. As I’ve played those games very often. The old engine felt more freeing and slippery as you mentioned. I also miss using the drift and the air dash as those were good for maintaining speed and platforming. While the drift in Frontiers is pathetic. The current engine is a lot more precise in its movement. I don’t mind the change in the engine as the level design in Shadow Gens benefits from it, along with the new mechanics. However, it sucks that it took over 3 games for the new engine to be improved upon.
@TeriosOrphues17 сағат бұрын
The first level of Shadow Generations is Final Chase with Final Rush song for unknown reasons.
@Amperedz1924512 сағат бұрын
Pretty ironic but damn what a first level
@somehelluvafanboy835712 сағат бұрын
5:07 proud to say that I started singing the jingle when this came up and having the song play as a joke feels validating
@MB-zv2zl14 сағат бұрын
i don't think I've ever played a sonic game that got old and tiring to play faster than this one lol,it really did feel like i was going through same tropes and design philosophies for the past decade
@brandone-200316 сағат бұрын
FORZA HORIZON 4 MENTIONED!!!!! 🚗🚗🚗 2004 SUBARU IMPREZA WRX STI MENTIONED???? 🔥🔥🔥 IN A SPONTMAN VIDEO?!!! Today must be Christmas
@JakeThehedgehog-m1x17 сағат бұрын
5:51 except one thing...the characters are less flanderized now imo like they feel more like themselves now instead of flanderized for comedic relief and comedy slapstick which is something i perosnally appericiate like sonic doesn't say ((hey! not cool)) anymore when his friends get sucked up by time eater or amy doesn't knock knuckles to the tree anymore solely for knuckles because it really made him look like a joke so in the rewrite he's less treated as a joke and sonic doesn't pushing amy away(because imo it's so out of character for him to actually be a jerk to his friends) instead amy looking silly and cute and offering a blue and pink cupcakes to sonic and hopelessly in love with him i consider that an improvement that's why i appericiate the rewrite for the most part that the characters feels...less flanderized although some lines was definitely unnecessary and the delivery is worse.
@Skeleton2013311 сағат бұрын
Except the rewrites does flanderized them more.
@JakeThehedgehog-m1x5 сағат бұрын
@@Skeleton20133 no
@JakeThehedgehog-m1x3 сағат бұрын
@@Skeleton20133 L
@nightlydata21813 сағат бұрын
@@Skeleton20133 u're right
@JakeThehedgehog-m1x3 сағат бұрын
@@nightlydata2181 L
@dreamyutlra539116 сағат бұрын
Here’s an important issue about that so In shadow generations the Time eater consumes all of time and dimensions which includes some that are from the far future that’s why we see some of Sonic’s history put into shadow cause all of the zones are all over the place
@jmnlprz17 сағат бұрын
0:18 shoutout @JebZone ! I love that dude, he a cool dude.
@-oldhope-17 сағат бұрын
I like the new dialogue much more. it's wroted so much more the better and stuff. gee i wish i was a perfectly written sonic character, like maybe shadow or something wow or even tails the fox with two tails!!!
@coolr85016 сағат бұрын
Same , but It did feel a bit rushed tho
@Skeleton2013311 сағат бұрын
Shows your low standards in writing.
@JakeThehedgehog-m1x3 сағат бұрын
@@Skeleton20133 another L just because someone like the new re-write doesn't mean they have low standards they just have their own preference and opinions and different tastes you don't need to insult anyone for liking the re-write just because yourself didn't and also when you say low bar it's not like the original one was actually good anyway.
@aireiswhitfield716 сағат бұрын
Who can agree that this is the trashiest Shadow Take ever?
@bowtiefries6 сағат бұрын
This was a video.
@zebraboi_4 сағат бұрын
Giving credit when it’s due, I DO agree with some of his points (the questionable zone choices, the overuse of radical highway, and the colors-like padding) but ngl man most of the time he kinda sounds like that one IGN journalist reviewing Sonic Unleashed. A lot of the stuff he talks about with the controls and level design sound like nick picks more than anything
@Hyp3rSonic2 сағат бұрын
Can you explain why you think that???
@blankedout69666 сағат бұрын
I actually think that all stages apart from Radical Highway being mostly sonic stages is an intentional choice. If you think about it, the white space that sonic and shadow are in is sonic's white space since eggman's goal with white space was to remove all the losses (past and future) with SONIC he had and change time as he pleases. That's probably why there aren't any shadow 05 stages since the main villain of that game was Black Doom. Radical highway is the only exception since it takes place inside the Black Moon which is seperate from white space and Black Doom has complete influence over it
@phil_is_coding12 сағат бұрын
Wait, this isn’t Busty Babe simulator 6900. 0/10
@RaiginAnimator9 сағат бұрын
I prefer the tighter controls tbh plus level desighn wise i feel like shadow gens builds levels around the tighter controls enough to be really fun
@The_Hot_Take4519 сағат бұрын
no politics in chat please -Spontman
@ViinnePorreta15 сағат бұрын
all i wanna say is that i despise the song that plays at 04:09. how can someone allegedly choose to listen to such garbage?? honestly, I cant conceive the idea of someone jamming to such annoying music.
@KatToTheFourth4 сағат бұрын
This video is so real. Game is good but I was not a fan of many aspects of it so seeing people glaze it and say its 10/10 is so tiring. Its good and thats it, 7/10
@frickerrific28138 сағат бұрын
He thinks it’s okay? It must be great!
@Water9043515 сағат бұрын
17:00 why do the bosses in these games have to abide by some sort of primitive boss fight philosophy that the classics had? The worst part of those games to me were always the boss fights due to their repetitive and boring nature. They felt like a distraction from the actual levels, which to be fair, is something you can say with about a lot of 3d sonic games, especially adventure 2. Shadow gens bosses to me are the BEST this series has to offer so far because they are mechanically interesting, great spectacle and all around just damn good fights.
@spontman15 сағат бұрын
It is by no means a primitive philosophy, as evidenced by the fact that all kinds of modern games (hack n' slashes, beat-em-ups, spectacle fighters, etc.) use a similar approach of having the pace of the fight be dictated by the player's skill. It's just a more engaging way of designing bosses as opposed to forcing the player to wait through a long attack cycle before they have an opportunity to hit it once, only to rinse and repeat.
@deedoubs12 сағат бұрын
@@spontman You actually can do a lot to speed up bosses in Shadow Gens though. Hitting more ramps and redirecting more missiles in part one of Metal Overlord gets you to his phase 2 a lot quicker, Mephiles can be advanced to phase 2 in one less volley by squeezing in more normal punches before doom-kicking him into the SM64 Bowser-esque bomb pillars, though... really for the most part the major things you can do are just figuring out what the vulnerabilities are rather than improving your execution. This is also why the second part of Black Doom where you're using Doom Morph is the best part of that fight... Doom Morph allows for a lot of skill expression and if you are good with it you can frequently clear a whole obstacle course in two jumps. Biolizard otoh does lack anything like that. I think Shadow Gens bosses have a fairly good balance over all, but yeah, future titles do need to lean more into skill expression mattering more than learning the openings.
@Water9043512 сағат бұрын
@@spontmanI wouldn’t necessarily call that a more “engaging way” to design a boss. This is definitely a subjective topic, but like I said, I find classic sonic bosses boring. I just don’t see them as anything more than a distraction, something to put at the end of a level because you can’t really have games like these without boss fights. Also, I think I misspoke when I called those types of bosses primitive. I don’t think they are all primitive, I think they are primitive to the modern sonic series. Specifically, the 3d games. Sonic frontiers quite literally proves my point because those titan boss fights have lost a shit ton of their fans over the years. Almost everyone nowadays calls them great spectacle, but mechanically boring fights. And guess what? These fights follow almost the exact same design philosophy most of the classic sonic fights took. Hell, sonic adventure 1 and 2 also took this philosophy as well, with the character battles, and I thought they were horrible. I’m sorry, but I just don’t think classic sonic style bosses can work in a 3d game without being boring. I already find classic sonic bosses lame, so I would HATE it if modern sonic took more notes from something that probably works better in a 2d game anyway. Besides, I wouldn’t say that the bosses in shadow generations go through a “long attack cycle” anyway. The bosses can all be beat in a few minutes really. And I honestly think that for the few minutes of screen time they do have, I’m always on my toes anticipating what they do next. I never personally feel like I’m bored out of my mind when I’m waiting for an opening. Yet you’re making it sound like this games bosses has sonic superstars levels of padding. Also, sorry if this comes across as overly negative or whatever. I just wanna state my opinion because hey, it’s always fun to have a conversation about this sort of stuff.
@PaulFellourisStrongman16 сағат бұрын
I personally would call it my favorite 3D Sonic game. I get why someone would prefer Sonic Generations though. It’s my 2nd favorite 3D Sonic game. I like the doom morph. it reminds a lot of the SA1 spindash where if you really understand it you can take advantage of it. Also this could just be me, but I think it was the most fun Sonic game to time attack besides Sonic 3 and Knuckles. The spear glide has its cheese while not being absolutely game breaking like the homing boost. I would also say the one thing that puts it leaps and bounds above frontiers is that the collecting collectibles in the open zone is actually fun. I don’t feel like I’m sitting through stupid and boring puzzles. I also really liked the bosses. I found them far more interactive and fast paced. I would personally call it my favorite 3D Sonic game with my 1 and 2 being mania and S3&K. Lastly, isn’t lost world a Hedgehog Engine 1 game meaning frontiers & Shadow gens was more built on forces and not lost world?
@stefanssmellsvictory1053 минут бұрын
I DEMAND that you leave a list of all the music you use in videos, either in the description or at the end of the video! Your choice in music in several are amazing, and it's pissing me off to much that I don't know where to find them! >:( Great video though! I have to agree with most things here. Even though Generations clicked with me better this time round, that title has a number of flaws that arguably could've been fixed e.g. not being able to face the direction you press when in midair, 70% of challenges being boring and frustrating af. Shadow's levels are exactly as you say, but I don't think you put enough emphasis on how much boring they become when you consider that they're also 2-3x longer than Generation's. I get the feeling that Shadow's portion of the game is Sonic Team testing fan's feedback for the next game. Under this logic, it makes sense why it feels like Frontiers 1.5. Small changes here and there, as opposed to their often approach of throwing the baby out with the bathwater whenever a game doesn't land correctly.
@makkank4479Сағат бұрын
Peoples must prefer better controls overall if everyone likes it. Since the level design is pretty good, peoples won't care as much about little details most aren't going to see. Or they can overlook it since it's not that much of a big deal. It doesn't end with a bad final boss and level unlike sonic generation and the end for any game is really important. Like the beggining
@vitormeira933810 сағат бұрын
Tbh the think I really like about your videos is that your videos and opinions is that even when you disagree with the majority you explain your opinion,most of people/reviewers will just drop their opinion unexplained and acting like the "new wielder's of the truth" and "everyone is wrong about this". Keep good man
@FuijFutesei18 сағат бұрын
Skibbidi ribbidy these takes are abysmal 💀. This is the best boost has felt. Sonic gens feels antiquated after how much ive ran through shadow gens
@deedoubs12 сағат бұрын
Boost is a bad formula in general, but whether it's the best it has ever felt or not is going to depend on whether you want more control or more speed. Gens boost is faster, I don't personally like it, but I get that there are people who just want to feel like a rocket.
@Hyp3rSonic11 сағат бұрын
What the hell is this comment? (I'm referring to the skibbidi ribbidy part)
@danielthehuman759412 сағат бұрын
16:49 you would rather shadow’s most iconic and common ability be left out the game? this goes for the doom abilities as well, by removing the unique abilities shadow has access to whats differentiates him from sonic?
@-oldhope-17 сағат бұрын
Banger pog ass yeehaw video my guy. I enjoyed it very much. Just drawing while I listen to you yap is hella nice! Well worth the wait for real.
@skrappothemonster14367 сағат бұрын
Yeeeaaahhh, no. Just because it's your opinion doesn't mean it's valid.
@Hyp3rSonic2 сағат бұрын
🤡 What kind of reasoning is that? Lmfao
@ultimateshadeofwar18 сағат бұрын
Around 7:40 Well except when you ignore the fact that Sega of Japan came out and confirm that this story wasn't the sole work of Ian Flynn, but the team effort of Sonic teams Japanese writting team, the Lore team and Ian Flynn, but it was easy to just credit Ian Flynn... Why did they come out to say this? Why because the Japanese games while they follow the concept of the english writters are usually re-written in Japanese by Sonic teams Japanese writting team, so their stories are a bit different (Look for Windy if you are curious of the re-writes content)... So you can imagine the surprise of the Japanese players when they look at the credits and they don't see the usual people but this guy name Ian Flynn, "what's up with that?" they wonder, and not in a positive light they do, so Sega of Japan had to come out and confirm this... Which having in mind that story of Shadow Generations has only one scene with cringe references every 2 seconds, you can imagine that Ian was corrected multiple times in this team effort... This last part is what i truly think.
@ivoryquillum443613 сағат бұрын
I definitely can see your points. I wasn't a fan of the Cyber Space levels in Frontiers. While I do think the Shadow Generations levels are an improvement, the fact that I am reminiscing on what they could have added tells me that there is definitely room for improvement. The fact that there is no actual level from Shadow the Hedgehog (2005) is insulting. I know people argue that the Space Colony Ark level or even the Extra Tokyo level DLC (crap DLC btw) can be looked at as Shadow (2005) levels.... but I ain't convinced. One is looked at as Final Rush while the other is a movie tie in.... I also wish that the doom powers were used more. Hopefully, we will get more DLC levels that improve on this. Sonic Team and Sega better not make the same mistake they made with the original Generations. This game is built for DLC, so they better take advantage. No simple pinball level.... and hopefully more than just that extra Tokyo level.
@deedoubs13 сағат бұрын
You *could* argue that 'The Arc' isn't actually Final Chase but an amalgamation of a series of levels from SA2 and Shadow. There's pieces of Final Chase in Act 2, there's interiors in act 1 that don't really feel like they come from any of the games, and that general approach seems to be what they did for a lot of the levels.
@Wyomming12 сағат бұрын
I can't believe you can't drop dash in the hub world.
@SuperMarioLiam1012 сағат бұрын
Thank you for putting this into words at 13:33 I was wondering why the game feel never clicked for me
@theunknown088715 сағат бұрын
Interesting take on the game i personally loved it but the criticisms u brought up I agree with but it doesn't ruin the game for me
@venture59113 сағат бұрын
Idk how is your playstyle but in my personal way (speedrun way if I'm especific) its pretty enjoyable and freeze time is one of the mechanic which you can express how's your journey without any other mechanic Chaos control made the levels more vibrant than other sonic for exception sonic gens or unleashed Find routes to optimize your time is awesome but if you don't like it its already ok Everyone has an opinion and also and style which we have to respect (even if don't like the idea) so if you don't like the game its ok At least your the first person i heard Don't like much the game like other (me include) so its interesting see someone commented why didn't like on this great game on first hand
@alphabae751219 сағат бұрын
I'll have you know I actually did want this opinion
@Hynotama8 сағат бұрын
Black Doom wasn’t brought back by the Time Eater. The Time Eater just accelerated his plans. The game is bad at explaining this and I think you need to watch the animated shorts, that for some baffling reason aren’t integrated in the game’s gallery. One of the enemies from Shadow 05, is now called a larva. And it appears that the one that Professor Gerald used to make Shadow, was still alive on the Ark and Black Doom used it to reincarnate. This also explains why everything started on the Ark.
@ataladin87Сағат бұрын
Dont like the way shadow was written. You'd think a character like Shadow, who has already faced black doom and moved on with his life, would be more relaxed and chill. But no, he lets Black doom get on his nerves to the point Maria gets freightened.. When mephiles tried, Shadow didnt go into a fit of rage now did he???.
@invenotrainworld12 сағат бұрын
sxs gens was my first boost game ever so i don't have much bias at all i think and i have to say the controls on shadow gens just feel so much better, atleast to me. sonic usually felt pretty bad whenever he wasn't boosting. also shadow having a double jump felt so much better than the weird little freak airdash sonic has so that's a big reason as to why i think shadow controls better
@guidemissile14949 сағат бұрын
haven't watched but i'm 99% sure it's complaining about runtime and the doom morph
@Kitty255Again10 сағат бұрын
Sonic fans hate S...Shadow? Huh.
@Kuzcosh12 сағат бұрын
I hope that a new game can capture what all of us love from Sonic. As for me Shadow Gens is a 8.5/10, I really think you should play it more. I can respect your opinion even though I disagree with it.
@bmildert11 сағат бұрын
Although I agree that it is a bit too different from Sonic Gens, open level design and more precise controls vs linear level design and slippery controls are just preferences, I and more people like to have more control over the player character and having more pathes to take because of replay value, it's okay that you personally don't like that but that's just an opinion, it's still a boosts game just a little bit different, and if Sonic Frontiers 2 has side levels like this then that's perfectlly fine
@AAAAAAAAA19 сағат бұрын
rouge got censored for no f-ing reason if i ever play this game its getting pirated and modded to be sexy and no i dont care if you take issue with that
@X-Rob55YT11 сағат бұрын
tbh i really love the game but it's only fair to say that it IS worth it but MAINLY (or only) if you like the frontiers style and like shadow and basically want sonic generations but can't get the og
@walkernonya58879 сағат бұрын
Firstly, Merry Christmas! I generally agree with the sentiment here, but for different reasons. I feel the Sonic Generations remaster was very underwhelming, making several unnecessary changes that only serve to damage the overall experience. The story rewrite is particularly bad, and it has effectively killed any interest I have in future remasters. Could you imagine if they had Flynn rewrite Adventure, Heroes, or Unleashed? It would be a disaster for sure. As for Shadow Generations, I enjoyed the game way more than I thought I would've. It's honestly the most fun I've had with the series since Mania came out, and maybe since original Generations came out back in the day. My only real problem with it was that it should've had more content, mainly from Shadow 05. The story does have some oddities that should've been ironed out, mainly the forced references and the stuff about Maria visiting Earth. The Doom Morph also sucks, especially because its niche could easily be filled by the Spindash or something. Despite my enjoyment of Shadow Generations, it does just make me wish Sega would just drop the boost already. The best parts of Shadow Gens was when de-emphasized the boost and focused on its new mechanics to open new routes.
@deedoubs13 сағат бұрын
I think you've got to give the 'spear gliding' trick a try to get why this game is hitting hard for some of the more hardcore players. Really brings in some of that frantic hard to control but powerful aspect that you are missing from OG Generations. It's really fun. Might need to remap your controls for it though... I swapped chaos control and chaos spear to make it work for me. That said, I have a lot of trouble going back to Generations because the sloppy control in that game just kinda feels assy to me now. I totally agree that boost needs to go, but sloppy controls are sloppy controls regardless of whether or not you like the challenge of wrangling them.
@SonicTheCutehog11 сағат бұрын
Looking back on it, I find Shadow Generations slightly weaker than Sonic Generations. Shadow Generations has slightly more padding than Sonic Generations since you have to go to the boss gate in order to spawn the challenge acts rather than having them appear after clearing all of the levels in that era and you have to clear all challenges acts to beat the game rather than only having to do 3 of them for each boss gate. I also find myself playing the fully 2D levels less than Sonic Generations since you have a completely different game style for Sonic Generations with the broken Spin Dash giving the levels more depth. Shadow Generations 2D levels are just way more restrictive since the Chaos Spear boosting isn't any near as effective in them.
@nightlydata21813 сағат бұрын
I agree on the challenge acts complaint it's so annoyin cus u jus wanna move on to the next thing
@lehashura4909 минут бұрын
Wow, it's been a while since respectfully disagreed with a video to that level. Most of your complaints I see them as qualities, like the lack of slippery controls, for me and a lot of people it's clear that they're leaning more and more for a boost/pinball physics hybrid, I mean look at the level design, boost games always had branching paths but never to that level, because the controls didn't allow it. I also heavely disagree with your take on chaos control, it's not just a "make the game easier button" it's used to solve micro-puzzles both in level and hub, rewarding good use of it with shortcuts, a timer frozen either way and for the bosses there's a cool cutscene that allows a free hit, balanced by the fact that said cutscenes can only be used in specific parts of the fights. You also made a mistake when you talked about final chase, while it uses the music from the sonic version of the level, in shadow gens it's simply labelled as "the ark" and seem to be an amalgam of all versions of the ark: Sa2 Sonic's music, in act 2 sa2 shadows gravity gimmick In act 1, shadow 05's gravity pannels One of the challenges acts is even a reference to one of shadow 05 mission, where you have to destroy the artificials chaos (this level being a flashback in the original game). Of course the game isn't perfect, the music, while not horrible is not as good as in other games, doom morph is not just hard to master, it's cluncky and badly explained, and the lack of shadow 05 level is criminal, especially when everything else from this game is here.
@DearMink_X18 сағат бұрын
Only reason why I haven't played it yet is because I don't feel like paying for sonic generations again and wanna wait for a like, 15-20 dollar sale regardless of how long that'll be.
@coolr85016 сағат бұрын
One word: 𝙥𝙞𝙧𝙖𝙘𝙮
@deedoubs12 сағат бұрын
It's about 15 dollars off on Steam right now, unless you mean you want more like... a 20 dollar price tag.
@524caret17 сағат бұрын
I feel so seen with this video. I agree with 90% of it, and will be using it to represent how I thought of this game since its release. The thing about the controls especially, as I think Shadow Generations feels afraid to be a Sonic Team Boost game, and unlike the gameplay styles seen in Sonic Frontiers, it's not open or compact enough to justify how limp it feels compared to Sonic Generations. If they want tighter controls, why shouldn't they skip the Generations influence entirely and look back at the Sonic Adventure series? I love Sonic Generations. I love Sonic Frontiers. In my view, Shadow Generations fails to fully represent what I loved about either of them, and is instead a game that sits in the shadow of both in trying to be everything. So I'd rather just play those, y'know? At least I won't have to wait long for a game I *can* put above a 7. I have a lot of confidence in the Sonic Frontiers sequel, and if the Sonic Heroes remake is any good, I'll be the happiest I've ever been.
@nightlydata21813 сағат бұрын
that's a good point on them bein afraid & bein in prior game's shadow
@mojojojox50433 сағат бұрын
I really don't think referencing past Sonic stuff is an issue in this game, it's an anniversary game meant to reference the series in general. You literally play past levels, so referencing past stuff isn't a big issue I find. Also I wouldn't put all the blame on Ian, he isn't the only person who has something to do with dialogue. He can't just write whatever he wants and then poof it's in the game. It has to be approved by Sega, looked over by editors and the lore team. To me it's a bit disingenuous to place all the blame on Ian. That's just my thoughts on the dialogue. I don't mind Shadow's music, it's alright. Not my favourite but it doesn't bother me and I don't dislike it. I don't think it's bad.
@RameNoodls19 сағат бұрын
Sigma sigma on the wall who’s the skibidiest of them all
@dacool_guyok18 сағат бұрын
@@RameNoodls it’s me I’m the skibidi slicer
@dacool_guyok19 сағат бұрын
Sigma sigma in my hand who’s the rizziest in the land
@RameNoodls18 сағат бұрын
ITS ME IM THE RIZZLER
@Cableguy1517 сағат бұрын
I think you briefly touched on this so I'll just throw my opinion out there. I do not like the boost games because they are hardly even platformers outside of the 2D sections, and those are unquestionably inferior to the original Sonic games. Sonic controls with the handling and weight of a car in Generations. That's why he has a dedicated drift button. No other platformer needs a drift button. It's like you're playing a racing game. This is why I've been pining for Sonic Team to truly build a game around Sonic's physics. Fan projects have pulled it off, so surely they can do the same. It would bring the series from racing game with minor platform elements to true platformer that happens to move fast. I don't think I quite understand what's supposed to be fun about Frontiers when you barely interact with the environment. Imagine all you could do with the slopes and jumps if the momentum worked correctly? It would make the open world concept that much more unique and fun to Sonic.
@spontman17 сағат бұрын
THIS.
@coolr85016 сағат бұрын
IMO , I've think an option in-between would be best , Make the main way to get speed is physics and use the boost to carry the momentum on and as a lil bit for extra speed, so basically nerf boost but for the love of everything DO NET GET RED OFF IT FOR GOOD , make a game without boost fine , but don't just throw the boost formula away for good .
@nightlydata21813 сағат бұрын
The whole point is that it IS a car in the earlier boost games so idk y ppl say it like it's an unintended & unfortunate thing. I do love the boost but it would be nice to actually get a sonic game that takes the games in a place that's more sonic like than the boost
@ws09093 сағат бұрын
I didn't understand your take about the level design. Why exactly is it bad? It's better than any boost game til now, and ima say it, its better than the adventure games.
@Izak_Klark11 сағат бұрын
About the references, why did you call it reference humor? You took those to be jokes? The way I took it, it seemed like a correction to point people in the direction of the older games. Like the time stone thing, people would be like "I wonder what those are" and then play Sonic CD. Aside from that, I felt pretty much the same about the whole package
@spontman11 сағат бұрын
Humor was the only purpose for them I could think of beyond "look he said the thing!!"... I was probably giving them too much credit.
@moncay323818 сағат бұрын
I think the way you talked about Shadow Generations is kinda how I feel about Sonic Generations (which is considered to be one of the best Sonic game in the franchise) and when I finished the game I felt underwhelmed it doesn’t help that final level and final boss was pretty bad and anticlimactic but otherwise this is good video.
@coolr85016 сағат бұрын
finally someone who understands what I feel
@moncay323816 сағат бұрын
@@coolr850 yeah Sonic Generations is kinda overrated imo
@coolr85016 сағат бұрын
@@moncay3238 ye like the lvls r the only good thing , but I still do hv a soft spot for Sonic Gens, it's just looking back it's not all that lol
@Amperedz1924512 сағат бұрын
@@coolr850 respectfully disagree. I can why some people can feel lost after playing Shadow Gen but for me I was still able to quickly adapt with Generations, bosses are not the best especially the Time Eater nontheless a real treat to play as Modern, Classic is a bit "heavy" to control at first but then it goes fine
@coolr85010 сағат бұрын
@Amperedz19245 ye tbh it's only near the end of Sonic Generations where it starts to get a bit of a chore , but everything else is pretty good
@thesupersucc496612 сағат бұрын
I think you just dont like fun
@spontman12 сағат бұрын
If that were true I'd love this game
@Hyp3rSonic2 сағат бұрын
What??? 😂
@superskeetospro14 сағат бұрын
Dont confuse skeptical with contrarian lol
@spontman14 сағат бұрын
Considering I love Sonic 3K, Adventure 2, Colors, and Generations, which are all some of the safest takes possible, I would hardly consider myself a contrarian. I wouldn't consider JebZone as one either, considering the fact that he liked this game.
@joshuajohnson838613 сағат бұрын
Oh this par for the course of course people now start to dislike it
@nightlydata21814 сағат бұрын
Fortunately for u u're not the only 1 who feels the ost was surprisingly weak. It's become a somewut common talkin point for this game. Me personally while there were tracks I like & have fun wit there were only 2 tracks I genuinely LOVED from the game. A lot of it is competent but also somehow forgettable. Pretty sure they didn't even remix what I'm made of & thx to this game I officially hate all hail shadow. I hated the "story"(like u could call it that) but if u want to point the praise to wut u liked I'd point it more to ST as (like I assumed) they were confirmed to clearly be more on Flynn's ass over wut they wanted in comparison to frontiers & even gave him lines to use in the eng version like the stuff mephiles says in his boss. This comes off more like they wrote it themselves & even their "lore team"(hate that that exists) contributed till they got wut everyone was satisfied wit. It's like they cared way more over wut to do wit shadow in comparison to the rest in eng which is kinda frustratin & still makes me want them to jus get off their asses & write it themselves but wutever. I agree on ur point over how the boost is handled beein weaker in this compared to the other good boost games & not bein preferable. It's a not as good colors in every way. Which leaves me unsure how to feel to a degree cus Colors is not only my 1st but still in my top 3 fav sonic games ever. I adore it. I also agree on the rewrites bein horrible but I also jus ethically have strong distaste over doin this to a remaster. Remasters improve & add to the experience but DO NOT change the experience so them not only doin the rewrite but also those horrendous animation changes & alterin rouges model the way they did(which also looks horrible) makes the whole thing incredibly conflictin to me along wit the issues I got wit Shadgens cus for all intents & purposes this should've been an easy slam dunk & 1 of my personal dream games. But they had to find a way to fuck it over as they usually do. I will NEVER forgive not havin an 05 stage till it's rectified. This is such a shitily weird release that aggravates more than it pleases edit: I forgot to mention they didn't even change the lines in jp & only added the for the new voice lines sonic had in the animations which makes this MORE stupid cus that tells me they did this to appease the wrong crowd & know it's stupid to do this. The only thing they did outside that was have the new eggman va redo the old lines cus the old va passed away around forces iirc. I feel like that is an odd thing to do that I don't completely get but the rest of the content is the same so I can sorta overlook it.