I just want to point out Monty has lost some weight is looking good way to go man props
@jonroberts52394 ай бұрын
Seriously, bro looks like those early Dungeon Dudes videos again!
@DungeonDudes4 ай бұрын
Thank you very much :)
@fitz89234 ай бұрын
Our boy has been putting in work, and it shows!
@adamwatson92724 ай бұрын
2014 Monk and Sorcerer: We don't have enough points to do cool things 2024 Monk and Sorcerer: We have all the points to do all the cool things.
@hkfifty8714 ай бұрын
I’ve honestly never really wanted to play a Monk or Sorcerer, until seeing these changes come out. And now I honestly can’t decide which I want more as my first character.
@adamwatson92724 ай бұрын
2 concurrent campaigns would solve that problem.
@justinchrstnsn4 ай бұрын
Genius idea dear Watson@@adamwatson9272
@Merilirem4 ай бұрын
Agreed I like this part of it. The base changes are mostly good. I just think draconic could be more thematic by getting true polymorph and stuff.
@Snowtiger64914 ай бұрын
They missed the fact that Heightened Spell metamagic also now affects ALL saving throws of a spell rather than just the initial saving throw
@DJcs1874 ай бұрын
Yeah, easy to miss.
@TsujiCross4 ай бұрын
Just to clarify, that still only applies to one target of the spell, any other targets still roll as normal - it’s not like BG3 Heightened Spell which applies to all targets. But yeah, it’s pretty strong on an important single target like a boss
@Bertoleyus4 ай бұрын
@TsujiCross there's no way I'm going to follow that. If the spell is heightened, that means it's harder to dodge/resist for everyone. The only way it makes sense for one guy to to have disadvantage is if he's debuffed, not if the spell is buffed.
@B.J.Camire4 ай бұрын
Kelly: It's less likely you're going to need to worry about your concentration or taking Resilient: Constitution... Sorcerers start with Constitution Saving Throw proficiency, so they wouldn't need that Feat anyway :)
@armedkevin11784 ай бұрын
Cool, then I'll take Eldritch Adept to grab the Eldritch Mind Invocation and have advantage on concentration throws :)
@AnaseSkyrider4 ай бұрын
Unless you're multiclassing
@SkaalKesh4 ай бұрын
@@armedkevin1178I mean, Warcaster is a half-feat now anyway, so still better.
@armedkevin11784 ай бұрын
@@SkaalKesh True.
@jacobmoll28784 ай бұрын
I was about to ask if they aren't proficient in con anymore
@phoenixinertia4 ай бұрын
heightened spell also mentions ALL saving throws, which is huge for spells you're concentrating on that requires saving throws on their turns 😍
@KingMJAH4 ай бұрын
Can’t wait to use that on sleet storm
@matthewhelmers14264 ай бұрын
Monty's face as he considers Twinned Hold Monster... I feel your pain!
@riccardocorradini67134 ай бұрын
It's basically 1 SP to cast the spell as if it were 1 level higher, but only for certain spells. I'm totally fine with that.
@nickm91024 ай бұрын
@@riccardocorradini6713One lvl up cast for a sorcery point? Not worth it. I can do that with my wizard. The whole point was to twin that which couldn't be twinned (up cast) Between that and being a better counter speller in a game that has decided that any spell worth casting will be removed from creature stat blocks and the will get a feature that suspiciously looks and acts just like a spell that they used to know. This made a situational spell, at best, into a waste since you use a spell slot but they don't if you counter them. (DMs don't counter outside a BBEG fight)
@riccardocorradini67134 ай бұрын
@@nickm9102 considering you now get half back on a short rest once, i'd say it's very well worth it. You can save up quite a lot of value. Generating a 3rd level slot to upcast Hold person requires like 5SP. You can do the same with just 1 SP with twinned. Of course twinning haste and other crazy things was cool and strong, but it was also so good it was a no brainer, whoch isn't good balance. Now the metamagic Is much more balanced and has a fair tradeoff
@shawnwolf59614 ай бұрын
@riccardocorradini6713 I'm not. I won't be implementing the unneeded and stupid changes to quicken and twinsoell, aside from the reduced cost. Fuck that. Boo WOTC
@speedypichu68332 ай бұрын
@@nickm9102Also, I think mathematically a sorcery point is worth less than a spell slot, at least as far as the table conversion is concerned.
@brittanyanderson974 ай бұрын
“Come to the dark side we have cookies” Why do I feel old now…
@joshuaarnaud9934 ай бұрын
Because that shirt was at hot topic circa 2006
@devilkidhugger11994 ай бұрын
It was "Come to the Dark Side (...)" not "Welcome". You blasphemers! ;-)
@brittanyanderson974 ай бұрын
@@devilkidhugger1199 My apologizes let me fix that XD
@ericboswell74394 ай бұрын
If you have a Bloodwell Vial, casting Arcane Vigor is a way to get back sorcery points in combat.
@M9Seradon4 ай бұрын
This isn't exactly new as Wither and Bloom from Strixhaven already allowed you to do the same. It is however right there in the PHB and it's a bonus action so it's still a good spell to have on hand
@ericboswell74394 ай бұрын
@@M9Seradon ya both are viable options, but I do know people were hesitant to use the Strixhaven stuff because it can be OP
@xiongray4 ай бұрын
4:43 - Great attention to detail on MM: Quicken Spell. It is 2014 Bonus Action Casting Clause, snuck onto Quicken Spell.
@Jasta854 ай бұрын
Wild magic looks so fun, the majority (like 3/4) of wild surge results are either positive or harmless, and even the most of the negative ones are not terrible. you can pretty much spam wild surges in combat also by constantly using your tides of chaos advantage roll while casting spells. Very excited to try it out.
@moonlight28704 ай бұрын
Friends don't let friends become wild magic sorcerers
@Mr2squids4 ай бұрын
I let my friend play a wild magic sorc and laughed as he turned himself into a potted peace lily 😅@@moonlight2870
@fizzyshellfish54394 ай бұрын
I haven't seen the table yet, but yes, hearing this makes me want to play a Wild Magic sorcerer now.
@dsc32754 ай бұрын
In the 2014 wild surge table, the majority of effects were neutral, wasted your actions, or were negative. Statistically you were better off never surging. With only a 5% chance I did entire game nights, and even played entire levels where I never had a single wild surge. The only reason I took a wild magic sorcerer was to have some fun surges, and at the time only two choices were available.
@toddhadley90024 ай бұрын
@@dsc3275 Exactly! Someone finally gets it! The wild magic table in 2014 is far worse than it appears at first glance. There were some unambiguously bad options on the table. There were some supposedly neutral ones, but in many cases the neutral ones were only neutral because they targeted a random nearby creature, which could be friend or foe. Debuffing an enemy who's going to die in the next 2 rounds anyway works out to a slight advantage, but debuffing one of your allies can be crippling. And even most of the supposedly positive options are only positive if you're prepared to use them. For example, what good is an accidental teleport if you were planning to stay where you were? I would argue that about 3/4 of the options on the table lean at least a little to the negative, and I can count on 1 hand the number of options that are unambiguously positive. The wild magic sorcerer was great if you were in a joke campaign where being silly is more important than playing optimally. (To be fair, that kind of campaign sounds like a heck of a lot of fun). But in a serious campaign I wouldn't even want to be in a party with a wild magic sorcerer. If the new list is better, it might actually be a viable subclass.
@obi-wan-jacobi8404 ай бұрын
Oddly enough the thing I’m most looking forward to now is the new Sorcerous Burst cantrip. The choice of damage type and damage boost possibility feels very sorcerer to me.
@pw38294 ай бұрын
I don’t think it’s quite worth it, but I will be empowered this cantrip regularly. So much fun.
@chrisg89894 ай бұрын
Looking forward to? Just home brew it into your campaign. I've already added all the new/updated spells and feats into beyond. Everything's on the internet already. Just copy and paste. EZ
@dsc32754 ай бұрын
I don't know if I'd take it. Fire Bolt is a d10 damage. Toll of the Dead is d10, but d12 on a wounded creature. On the new cantrip, the damage is less and the chance of getting an extra d8 damage is only 12.5%. in the long run, these other can trips will do more damage.
@chrisg89894 ай бұрын
@dsc3275 if you do the math. (I haven't, but other KZbinrs have.) It does the same damage as fire bolt over the corse of a campaign because of the chance of exploding dice. You can't compare it to Toll the Dead since Sorcerers don't get access to Toll the Dead, and it's a saving throw cantrip, not a to hit cantrip. They aren't even in the same class of cantrip.
@pw38294 ай бұрын
@@chrisg8989 well technically firebolt does just under a half point more damage on average. But I’m with you, a half point of damage is a small price to pay for the fun of the exploding damage and even mechanically seems a fair deal with the choice of damage types.
@RoninXDarknight4 ай бұрын
Homebrew idea for Twin Spell since being able to modify spells is kinda a Sorcerer's thing. If the spell can normally be up-cast to target additional creatures, it costs 1 Sorcery Point to target an additional creature. If the spell normally cannot target additional creatures via up-casting then it costs the base spell's level in Sorcery Points.
@dsc32754 ай бұрын
That's a nice way to blend the 2014 and 2024 rules, keeping them backwards compatible as they said the books would be. As one that plays sorcerers as my favorite class, I would welcome your idea.
@nickm91024 ай бұрын
This makes more sense but it allows fun spell play and that goes against the new desire of 'human Martial Class or be a support.'
@RoninXDarknight4 ай бұрын
@@nickm9102 No negativity here my dude. The data showed that humans were the most popular species and martials needed an update. Only natural that those things got buffed. And while the change to twin spell sucks it is not the end of the world and is a minor thing in comparison to all the upgrades Sorcerer got. But if you think playing a support character is some how bad then you my friend are not playing them properly.
@nickm91024 ай бұрын
@@RoninXDarknight I don't have a problem with support characters if that is what you want to play. My issue is that, at least to me, it seems like rather than elevating the martials to caster (A false need that I have given mechanical evidence to on several other videos) they took the majority of the creative options for casters and created rules or mechanics to remove that creativity. All the arguments about casters being stronger than Martials, I only saw it when it was by player design. I played with a guy who apologized for his build because it wasn't a damage focus... But he couldn't roll below a something like 19 on his "weak skills" for that game I was playing a Warlock that was a sniper and siege weapon (600ft Eldridge Blast and an instant fortress and staff of the Magi for the big casts) and I was the third strongest for consistent damage. I am looking forward to playing my wizard when the 2024 PHB is released but it has nothing to do with liking the ruleset. I am looking forward to it because I'm in a campaign that is planned for lvl 20 and I want to try the conjure minor elementals/any multiple attack ability. I want to try it myself once before they errata it out of the game.
@josephgagliardi4384 ай бұрын
I can’t wait for the Warlock breakdown!
@scottlypuff4 ай бұрын
same!
@rogerexcell2494 ай бұрын
I could paraphrase if you like? You can get your pact at L1, but your Subclass is delayed to 3, swapping them. You can have all or no pacts as they are L0 warlock invocations and you start with one invocation at L1. As a tradeoff you can get 10 invocations instead of 8 at the end of your training. You get a repeatable invocation that just gives you an extra origin feat. While origin feats are weak, you can take skilled up to 12 times as a Human and laugh with 33 extra skill proficiencies, or gain Lucky, Toughness, Healer, or Musician stacked up without costing one of your more precious general feats. A viable alternative to a skill rogue or bard. I'm loving the idea of a Sherlock Holmes who can cast speak with dead at will for free. Pact of the Blade is very good, even if it doesn't give you weapon mastery. Ultimately still get smite, but you also have up to 3 attacks, which can lifesteal as usual with further invocations. You also attack and deal damage with Charisma if you prefere by default. You can change its damage type to radiant, necrotic, or psychic at will. You can no longer shunt a bonded physical weapon to an extradimentional space however. You can still summon or desummon a manifested one. The weapon counts as a spellcasting focus if you want to summon a greataxe or polearm, or "attune" your bond to a longbow. Pact of the chain is mostly unchanged, but you can have a lot more options for your familiar, like a medium size skeleton, or a flying tiny magic sphinx, etc. Plus Find famillar buff makes it very strong in that regard compared to old familiars, since seeing through its eyes no longer renders you blind and deaf, and is a bonus action. Yes, you can use an invisible familiar as a spotter to Sacred Flame through a solid wall providing full cover. Pact of the Tome however is basicly useless. Your hard locked like the ritual caster feat to L1 rituals ONLY same as ritual caster. It no longer allows any L2+ ritual spell based off 1/2 your warlock level. Of the ritual spells not already available as invocations, or on your class spell list which can be cast ritually if you know them, 4 are on the cleric list and only Alarm is missing. You're better off taking a single level of cleric for Medium, heavy and shield armour proficiency, proficiency in all martial weapons, the same number of bonus cantrips (though these must be on the cleric list), 4 out of the 5 ritual spells you didnt know prepared for free, and one more L1 spell slot a day, two total, compared to the single L1 PotT invocation's bonus spell slot. As to basic QOL changes? You get half your spell slots back once a long rest when you take a 1 minute ritual breather starting L2. Major improvement given most of your life is sitting at 2 spells a short rest. Your capstone ability just makes it all spells instead of half at L20 upgrading this, so no change. Your agonizing blast is now applicable to any cantrip of your choice, thus allowing design flexibility. Its also a repeatable invocation so you can become a cantrip master. I'm personally looking forward to making a Celestial Bladepact warlock using Agonised Burst of Radiance and Green-flame Blade, just for the giggles. Also Eldritch Spear can apply to any cantrip with a range over 10'. Also repeatable. +30' per warlock level adding from 30-600' to the range. Sadly they planned ahead enough for the 10' min range provisor. No 610' radiant burst hammer ground pounding warlock for me. :) Finally NO "Cast X spell with a warlock spell slot" junk. While the list of spells available is a little more restricted they're all "You can cast X without a spell slot". No limit per day. Just whenever you want. At will. Plus all the subclass spell lists are prepared. Automaticly. Just bonus spells known giving you the warlock more spells known than before. As for subclasses? Celestial, no real change. But your Celestial resillience also gives temp HP when you use your L2 ability to regain 1/2 spell slots, as well as short rests. Needed since musician origin feat does the same thing as the L10 subclass ability on a rest so its isnt completely useless. Probably still the weakest subclass. Still my favorite. Fiend is mostly the same but Hurl Through Hell is a lot stronger. You can now regain temp HP from Dark One's Blessing if the enemy just dies within 10'. No more killstealing required. You benefit from your allies work. Archfey? Complete change. Now its a Misty Step class. Multiple free uses a day (which ofc dont block a Magic/Spellcast action). The spell can cast as a reaction after L6, and whenever you TP you get a 2ndary bonus. Temp HP gain, Taunt those you left behind so they cant hit allies accurately, Become invisible until the start of your next turn, or 2D10 psychic AOE at your arrival or departure point. Great Old one? Arguably now one of the strongest dueling single targets. More Cthulhu mind warping eldritch horror themed than before. Telepathy is now infinite uses, and later you can make them make a willsave and on failure you get advantage on all attacks aginst them and they have disadvantage on all attacks against you as you read their mind and dodge with foresight. Improved hex also disadvantages their saves in adition to ability checks. You can summon aberation... except unique to this calss you can summon a version without concentration. Done this way drops its duration to 1 minute. For you, the abberation has bonus HP and if it strikes your hexed target, deals bonus damage equal to the spell. Finally the kicker? ALL illusion and enchantment spells you cast are subtle (no verbal or somantic componets) and at will you can change any damage any of your spells do to psychic.
@westonepstein4 ай бұрын
I feel like Kelly needs to get Monty into eyeliner for that one
@internetsideshow4 ай бұрын
If you haven't seen it already, Colby from D4 Deep Dive has done a breakdown video of all the classes as well.
@CecilQuetzalcoatl4 ай бұрын
I think of innate sorcery more like going super saiyan or more often Terra's ability in Final Fantasy 6 to transform into an esper form to become stronger. Terra, being an esper hybrid, is quite literally the only natural sorcerer in the world of FF6 This was said by someone else in the comments of a different video, but it also would've been better to have a new shadow sorcerer and storm sorcerer in the phb instead of clockwork and aberrant. Clockwork and aberrant are already good, shadow and storm needed the update
@matholos74044 ай бұрын
"Arcane Viger" works amazingly with "Bloodwelll Vile" item because it works on rolling hit dice not taking a short or long rest, so casting that spell will get you 5 sorcery point and some hit points👍
@PokeNaru294 ай бұрын
Honestly the only thing I’m disappointed with the sorcerer is the subclass choices. I think the 2 added previous ones should have been storm and shadow sorcerers. Those need a little more of a glow up in comparison and just fit the sorcerer vibe quite a lot.
@DLockholm4 ай бұрын
Aberrant mind whoops all other subs, easily
@matthewschwoebel82474 ай бұрын
Colby of D4 is pro-Sorcerer now as well. Sounds like Chris aka Treantmonk stands alone in the Wizard camp. Agree (without book in hand yet), in actual levels of campaign play, Sorcerer is spellcaster royalty.
@elinde99324 ай бұрын
Treantmonk implied his stance was because of Conjure Minor Elementals when he was discussing it with Colby. If you don't houserule CME in some way it's really hard to see Sorcs comparing favorably versus Bard/Wizard
@W0lF3y64 ай бұрын
18:40 when the wild magic sorcerer at our table rolls I am always chanting "potted plant"
@EpicRandomness5554 ай бұрын
I’m pretty sure you can Twin Fly, which is pretty cool. Only team buff spell I can think of.
@arturcorreiasantos47744 ай бұрын
Bless, if you find a way to learn it
@deadku61504 ай бұрын
@@arturcorreiasantos4774multiclass cleric for armor prof at level 2 or something, u also get 4 cleric cantrips + 4 cleric spells 😎
@EpicRandomness5554 ай бұрын
@@arturcorreiasantos4774 That was my next thought. I think Magic Initiate: Cleric can do it or just, a Divine Soul Sorcerer.
@MarkG-s3e4 ай бұрын
Magic initiate cleric
@rogerexcell2494 ай бұрын
Animate objects**, Bane (DS), Bless (DS), Fast Friends (DS), Invisibility. Thats all I can think of that would be team based I'd argue that extra meatshield objests of the first spell is kind of a buff, right? ** depends on wording if twinned spell says specificly creature not this one cos it target objects. Not many damage spells come to mind. Just Chromatic Orb and Chain Lightning. (DS=Divine soul only: cleric list)
@dominicpalladini72904 ай бұрын
You know when Monty is happy of the changes in a class. Yesterday, he didn't bother to open the book for the ranger. Today, the book is already open! xD
@Big_Boss_224 ай бұрын
who is marty
@dominicpalladini72904 ай бұрын
@@Big_Boss_22 Meant to say Monty... my autocorrect is bad...
@PandaKnight-FightingDwagon4 ай бұрын
Some part of me thinks that the Aberrant Mind and Clockwork Soul got changed to no longer be able to change their spells because WOTC couldn't figure out how to get changing their spell list to work on DDB
@timxout4 ай бұрын
didn't wotc admit they had to rush the development of the sorcerer subclasses and didn't have time to make them work?
@Bigswordenergy-b7u4 ай бұрын
21:20 in my opinion that's how the balance always should be though. Between those two classes. The sorcerer should get to cast the stronger more potent spells due to them getting to empower them with metamagic. Cause it's a whole extra resource for your magic it should give you stronger spellcasting overall. and the wizard should have to keep up with them due to their deeper more versatile bag of tricks with their spells. And for the longest time the wizard didn't have to care about the sorcerer's metamagic. cause they could do almost everything the sorcerers could do and sometimes better. In my opinion this is how it should be. The wizard should have a little bit of a disadvantage that they need to make up for. Not a huge one. But it's there
@dabeef21124 ай бұрын
Out of combat the Wizard is still better than the Sorcerer thanks to the rituals they get for example Tiny Hut especially since they don't need to prepare them to cast them.
@marcellopz504 ай бұрын
As a sorcerer fan I always thought the class was just completely gated from being good, they felt nerfed in so many aspects. 2024 sorcerer though, they got so many buffs I honestly feel like they overdid it lol, I'm really excited to play it
@Becks888884 ай бұрын
The Sorcerer (especially Wild Magic) has been my absolute favorite class since I started playing. I am so excited to play this new version!
@jamesfoster96134 ай бұрын
Kelly just hamming it up and hammering home how good the sorcerer is like he just won a decade long argument and I love it. Good friendship vibes that it was done so well. Love it!
@gabrielfeldinger65334 ай бұрын
I'm with you Kelly, Sorcerer has been my longtime favorite class and I'm glad it got so much love in the revision!
@Gale_7894 ай бұрын
Note about Ritual Caster in 2024: It does not specify what spell lists you can pick the spells from. Meaning you can pick up spells like Find Familiar and other spells from spell lists other than the Wizard as well.
@rogerexcell2494 ай бұрын
Yes, but it does specificly state L1 spells only. That's Alarm, Ceremony, Comprehend languages, Detect magic, Detect poison and disease, Find familiar, identify, illusionary script, purify food and drink, speak with animals, tensers floating disk, unseen servant. Already on the Sorcerer list is Comprehend languages, detect magic. Identify can be done with 1 hours study during a short rest for free. That leaves 4 on the cleric list, 5 on the wizard list. If you're a divine soul sorcerer you only lack the 5 on the wizard list... Is Alarm, find familiar, illusionary script, tensers disk, and unseen servant really woth that general feat? Its even worse for warlock. Their spell list only has 6 of these spells missing, and 4 of them are cleric. Take one level of cleric for medium, heavy, shield and martial proficiency, along with all 4 of the missing cleric spells, the same 3 bonus cantrips but 2 L1 bonus spell slots a day for the warlock. To rub it in, take Pact of the tome invocation for an extra L1 spell slot and all the ritual spells known, along with an extra 3 cantrips. Incidently Pact of the tome is equally nerfed into the ground, locking you to L1 rituals only.
@masonshefchik41854 ай бұрын
This critique of mine is similar to most people’s disdain for summoning a dragon over becoming a dragon in the draconic sorcerer but for the new aberrant sorcerer. I know it may be more busted than I realize, but I really wish the aberrant sorcerer’s psionic spells ability worked with all enchantment/divination spells they pick up-not just the ones in the spell list. It would have made up for not being able to swap psionic spells. I never liked having Arms of Hadar, Hunger of Hadar, Summon Aberration, and Black Tentacles on a psychic sorcerer when I didn’t want the far realm/tentacle flavor. Otherwise, I’d want at least some other way to mechanically support a non-tentacle AM flavor.
@M9Seradon4 ай бұрын
It's the direction they should have taken, but wouldn't because it would clash with the uodated Goolock. Despite it being the AM's niche first, it was clearly more of a design focus to make sure the Great Old One was successful. ...Also being able to pair stuff like Suggestion or Dominate Person with Misty Step can be kinda busted.
@sharp_iodine273729 күн бұрын
I don’t get it the new buffed Subtle Spell removes non-gold cost material components as well which they skipped. All your spells can be completely silent now unless they have a gold cost.
@DSpiritwolf4 ай бұрын
Whoops gotta put down my dungeon dudes video so I can watch the new dungeon dudes video. (I was catching up on Drakkenheim)
@elementzero33794 ай бұрын
Same here. I just started Drakkenheim, and was about to start Campaign 1 Episode 30.
@AndrewThoesen4 ай бұрын
If you're having problems with summon dragon for draconic sorcerer, re-flavor it as calling upon an ancestor. Zero mechanical changes, improved hilarity as your great-grandpa swoops in and reigns fire.
@malmasterson38904 ай бұрын
Or y'know. The spell list that gives you many dragon like traits.
@rachelvalencia7112Ай бұрын
wm sorc here. they expanded the wild magic surge list where you surge at the start of each turn and it's absolutely hilarous esp when combined with a feywild shard.
@uhorizon40514 ай бұрын
Been waiting for this one🙌
@lukesandadordoceu48354 ай бұрын
Between wizards and sorcerers, I think the difference is strongly related to what kind of versatility you want. Sorc is better at creating on demand versatility, altering spells to better fit the situation Wizard is better in time spending versatility, as they can switch out their spell list daily and cast any ritual they have in their spellbook Honestly, I’m just really excited that I can play a sorcerer and not have to deal with such a small amount of spells known
@duanebradway16274 ай бұрын
I have always had fun with the sorcerers I have played. So much so that I have and still will allow UA sorcerer subclasses such as the phoenix and stone sorcerer in my games. I once played a stone sorcerer / champion fighter multiclass in a one-shot that was a blast to play. It was great. I really enjoy your videos and your perspective on the new changes. Keep up the good work.🎉
@grr-OUCH4 ай бұрын
The advantage of a Wizard is they can prepare spells based on their plans. A prepared wizard is very powerful. But the wizard needs to have a lot of spells in their spellbook to be able to use the point of the class. That is why I give Intelligence bonus per level per Wizard class level in addition to the other spells based on level. They can, of course, find or buy other spells to add.
@Lilith_Harbinger4 ай бұрын
This is a very old take on the wizard class. I don't mean that in a bad way; it works like this in pathfinder and previous DND editions. It's just not how most people play spellcasters in general, where you pick certain spells you like and use mainly those. There is also an issue with communicating exactly what is going to happen in the adventure day to "prepare" accordingly, and the fact that some spells are just significantly more powerful and applicable in all situations (fireball, hypnotic pattern).
@grr-OUCH4 ай бұрын
@@Lilith_Harbinger I played a lot of wizards (also called Magic Users) in the 80s and 90s.
@PainCheeZe2 ай бұрын
I have been a Sorcerer main since the first time I tried one and I could not be happier. I am making a Draconic Bloodline Dragonborn Blaster for my next game and I am sooo excited!! Love your content, thanks for the amzing video. Can't wait for the guide! 🔥
@pokemanpeter71294 ай бұрын
Id really like a video on the Apothecary for One DnD, like what would you guys add or subtract from it
@theultrasceptile4 ай бұрын
I cannot wait to revamp my first character with the 2024 rules, currently getting to use him in a campaign and I asked the DM if I could change his draconic subclass to the new one :D
@maegn4 ай бұрын
I LOOOOOVE the updated Sorc, however, I do not think that the better wild magic table replaces the need for a subclass spell list. That's kinda a bummer.
@CarlosRodriguez-sv4wd4 ай бұрын
My favorite change is being able to reliably use wild magic. I played one in old rules and only got to roll on the table like twice in a whole campaign since it was rare and up to DM
@matthewtwolve4 ай бұрын
Let me just say that you guys are hitting your stride, really enjoying all of your episodes.
@Fektthis4 ай бұрын
so if you have more than half your sorcery points before a short rest time to start swapping for spell slots. thus, in essence, gaining both sorcery points and spell slots on a short rest, pretty sweet.
@Ashley1Black4 ай бұрын
"...and in my personal and completely biased opinion," killed me XD.
@Ptollemios4 ай бұрын
Sorcerer has always been my favorite caster and now its as good as I always wanted it to be.
@daneroberts19964 ай бұрын
Only a slight quibble but I feel like it made sense for Sorcerer to not get ritual casting. I suppose even now, they barely get any rituals anyway, but rituals definitely feel a lot more wizard/cleric/druid to me as a concept
@M9Seradon4 ай бұрын
That's silly and unfair to other players just becuase you think it's "fitting". The idea that certain people should get preferential treatment because of their chosen class is a terrible way to go about game design.
@daneroberts19964 ай бұрын
@@M9Seradon it's not very polite to call people silly, and i'd rather you didn't. Every class gets its own special features that make them better at something at something than others, that's not giving people preferential treatment, it's just making classes that are distinct from each other. To me that would be like saying that all casting classes should get access to healing magic, because otherwise that's preferential treatment of a select few classes
@billnolte86444 ай бұрын
LOVE that new cantrip!
@hoshiokashi4 ай бұрын
My first pc was a sorcerer, and it’s still one of my top classes! I haven’t played a sorcerer since that 2019-2021 campaign, and I can’t wait to try the 2024 sorcerer out soon!
@PeterFendrich4 ай бұрын
Sorcerer has been my favorite class since 3rd (I'm not blind enough to say that I think they're the best, just they've always been my favorite). So this video is actually troubling to me, because I wasn't really thinking about upgrading to the new PHB at all, but now it seems like my single favorite class is walking reeeeaallllllly tall in it....
@rcschmidt6684 ай бұрын
Looks nice! Since 2024 excluded the artificer, my first new character may be sorcerer.
@oceanryder_67064 ай бұрын
If your DM lets you use Items from 5e then that Arcane Vigor spell is gonna be really good for Sorcerers. There is a Spellcasting Focus for Sorcerer’s in Tasha’s called the Bloodwell Vial that allows it’s user to regain 5 sorcery points once per day whenever the user rolls their hit dice. Previously there were only a few ways (that I know of) for sorcerers to heal with Hit Dice and make use of this item, but now any Sorcerer can use it at the cost of a spell slot!
@dannyakins76774 ай бұрын
Playing a Sorcerer now with the 2024 edition sounds better than ever.. DM: so, what are you? ME: wizard 🧙♂️ why are you asking?
@matthewmuir88844 ай бұрын
This isn't related to D&D 2024, but I remember you guys talking about wanting a fey sorcerer subclass in another video, and I thought of a way that could be done without it stepping on the toes of Archfey Warlock or College of Glamour Bard: a sorcerer born with fey magic such that fey creatures are naturally drawn to them and eagerly assist them in spellcasting. The idea would be that this sorcerer always has a fey creature near them whom they need for casting spells. Think something like the show _The Ancient Magus' Bride:_ in that show, magi cast spells by working together with fey creatures.
@TerminalDevastation4 ай бұрын
That's an interesting way to take that idea and feels far more feasible than what I'd have thought of. I would have taken it a "fey deal" route and you just borrow and trade abilities with things, sort of a variant blue mage type deal. But that would be very, very hard to balance well.
@matthewmuir88844 ай бұрын
@@TerminalDevastation Thanks. Incidentally, another example of what this subclass would be trying to achieve would be Zelda in the upcoming Zelda game: Echoes of Wisdom. In that, she casts spells by working together with the fairy Tri that's always floating right next to her. To go into a bit more detail with my idea, the idea would be that the sorcerer can pick a fey creature such as a pixie, a will-o-the-wisp, etc., and that creature stays near them and helps them cast magic (note that they are assisting; they are not the source of the sorcerer's magic, but without them, the sorcerer can't turn that magic into spells). Unlike a summoning-based subclass, this subclass would be encouraged to keep the fey creature close to them and away from enemies.
@mattdahm42894 ай бұрын
Thanks dudes! ❤
@risperdude4 ай бұрын
My only issue with aberrant mind now is having to keep the far realm flavor. I switched out everyone of the tenticle spells.
@joshuapicaro87262 ай бұрын
4:38 I am confused why I would take resilient con on a sorcerer. Don’t they get proficiency on con saves from level 1?
@SamFinklestein4 ай бұрын
My favourite aspect of Twinned Spell is that it allows you to break the pre-level-19 limit on casting more than one 6th level spell per turn. Twinning Hold Monster or an upcast Banishment lets you spend a 5th level slot and 1 sorc point to cast it at 6th level. Multiclass a 9th level warlock with sorcerer and now your pact slots can be cheaply boosted to 6th level for the purpose of multi-target upcasting.
@Boone_Faustus4 ай бұрын
The Sorcerer is my favorite class as well. I'll miss not being able to twin spell Shocking Grasp, Polymorph, or Greater Invisibility but having access to more spells and SP regenerating on a short rest softens that blow.
@rabpanz61454 ай бұрын
Excited for new sorcerer!! I never really played one in the past, but maybe now is my time to shine...
@AndrewThoesen4 ай бұрын
It’s my and my wife’s birthday week, if you guys go 5/5 on videos I will be ecstatic lol. I know you guys did a marathon and the community really appreciates it.
@matthewsharpe3932 ай бұрын
I'm really excited. I've built a clockwork sorcerer/battle master fighter multiclass that is a front line tank. Looking at the build, I think it's going to be really fun and really good in combat.
@taa3473 ай бұрын
When I first saw the changes to twin spell, I was super upset, but just like you guys, it feels lateral. but honestly there are so many situations that I see it being just better. Before I felt relegated to twin concentration like haste. Now i feel more open to actually twinning other spells
@dennismckenzie78954 ай бұрын
The dragon sorcerer has always been my favorite class so being able to have 2 dragons out at the same time for a capstone is pretty cool
@ignacioromero764 ай бұрын
The aberrant sorcerer has Rary's Telepathic bond as a ritual, if anyone cares
@M9Seradon4 ай бұрын
Not much need for it when they get unlimited Telepathy from the get-go.
@clovisdesouzafilho22494 ай бұрын
@@M9Seradonalso lunar Sorcerer gets that and two other 5th spells (one of them also). AND another good ritual with phantom steed
@jbowers564 ай бұрын
You could do the old cantrip spell slot one two, you just had to cast the cantrip as an action then quicken whatever spell as a bonus action. Mechanically the same thing, but I think this change is way simpler and clears up a lot of annoying conversations at the table.
@ClaudiusPunchinello2 ай бұрын
The 2024 rules still require these same steps. The dudes must have gotten excited and forgotten what they said @4:48 (no leveled spells before or after quickened spells) and @6:13 (Quickened allows same pairings of actions & spells in the 2024 rules as it did in 2014).
@jbowers562 ай бұрын
@@ClaudiusPunchinello Yeah, I've since learned that this is the case.
@ryadinstormblessed83084 ай бұрын
I use Sorcerous Burst a lot, and actually have maxed out my exploding d8s on it one time so far. And while I don't roll 8s every time, it happens enough to keep the mechanic fun for me. Innate Sorcery helps a lot too, because Advantage on the attack roll means more crits, which means double the d8s to roll and more chances for them to explode.
@Merilirem4 ай бұрын
I wanted to wildshape into a dragon but instead they gave us a pet. Like we are drakewardens. The draconic fantasy is about being a dragon. Not being friends with a dragon.
@shagcity4 ай бұрын
You have different dragon fantasies then me I wanna ride them
@CharlesUrban4 ай бұрын
"You're going to be a Ranger whether you want to or not!"
@AndrewThoesen4 ай бұрын
I'm going to RP that its a relative. *Summons Dragon* "Grandpa?"
@Clepto_and_Co4 ай бұрын
@@CharlesUrban I wish Rangers were treated as nicely as the draconic sorcerer, removing the need for concentration on your defining spell and an expanded spell list for a subclass that didn't have one because it was made before the change to include that
@EpicRandomness5554 ай бұрын
See… I don’t think that matters. I’ve never thought of it. Dragon stuff is dragon stuff
@carolxs3 ай бұрын
Ritual caster feat now allows you to get spells from any classlist, I believe, though only level 1 because you can't add those rituals to a book
@ashb80364 ай бұрын
Ok but is there a way to see what spells that can be twinned? Like a simple list, or an identify the spells on the full lists? I’ve always found finding spells that can/can’t do a thing or can be cast as a bonus action or whatever. It’s just a huge pain in the butt to find which spells require x y or z. You always have to look online or outside of the source to find these things and then add them to your character sheet (not that the game comes with character sheets now). Playing a drag Sorcerer currently, soooo glad the subclass got a long long overdue upgrade
@rogerexcell2494 ай бұрын
To my knowledge so far: Chromatic orb, Tasha's Mind whip, Chain Lightning. These are the only damage spell it works on. Invisibility, enhance ability, Fly, Air bubble, banishment, Blindness/deafness, Catnap, charm monster, charm person, Command, Etherialness (very poorly), hold person, hold monster, Intellect Fortress. These are the only sorcerer buffs and debuff spells it works on tomy knowledge. Some require TCE optional variant casting rules to take. MAYBE (depends if it says another target or another creature), Animate Objects, Animate Dead For Divine soul ONLY Bane, Bless, Fast Friends
@ashb80364 ай бұрын
@@rogerexcell249 thank you. It would be helpful if that list was accessible in the book I am hoping that a complete list will be easy to find online as new spells and books come out.
@uiiiiitoll48784 ай бұрын
@@rogerexcell249 Why would it work on Chromatric Orb and Chain Lightning? They don't allow you to choose additional tragets when upcast
@rogerexcell2494 ай бұрын
? I double checked the wording on Chromatic orb, and I think you're possibly right there though it does say it can leap to an additional target with each upcast. See end paragraph. Did Chain Lightning change? Its upcast says. "At Higher Levels when you cast this spell using a spell slot of 7th level or higher, one additional bolt leaps from the first target to another target for each slot level above 6th." It doesnt explicitly say creature since it can also target objects.. if you only lept to a creature I'd argue twinned spell would work. It can still be upcast to hit an additional creature after all. I was under the assumption CO would be able to twin to hit an extra taget, but not do more damage. EG a basic level one can do 3d8 and hit 2 additional targets if enough 8s are rolled (rather than only 1 additional target) for 1 SP.
When you said that Sorcerer's have 10 more prepared spells than Wizards at Level 11, I thought you'd made a mistake and went check the Wizard's new Savant feature. But you're right! Savant only adds the extra spells to the Wizard's spellbook, but they are *not* automatically prepared. Womp womp.
@winterslastrose4 ай бұрын
I'VE WAITED SO LONG FOR THIS AND IT DOES NOT DISAPPOINT 💖
@mikecarson77694 ай бұрын
18:22 - "Most importantly, you still can turn into a potted plant ... or a goat".
@commanderroddi77424 ай бұрын
Forgot to mention. I did like it before how you had to focus your sorcerer: be a blaster or bring support/utility spells, which is why I like druid because I coudl swap from day to day, but with sorcerer forced me to focus my build. But then agian, It would be nice to have more spells options. Makes sense. THough does that invade a wizzard's territory where they were to utility / know many spells class and ... Not sure how I feel about that.
@demonzero6774 ай бұрын
Sorcerers have Nerd Rage now and I love it. XD
@jaylentejeda86424 ай бұрын
I would’ve loved if there were some visuals for these topics in the video. It would help so much.
@artisan_cane4 ай бұрын
with flavor & rp, I've always preferred sorc over wizard in 5e. and these changes make me even more excited to make my next full spell caster a sorcerer for upcoming campaigns with the new rules!
@garion0464 ай бұрын
So glad the hear that the unicorn is still in the WM table. My sorc happened to summon one twice in a couple of critical moments of the campaign and i honeslty believe it saved more than one PCs life.
@syrupchugger4214 ай бұрын
I would get sorcerer for that cantrip alone. These changes make them sound a lot of fun with fun ways to mix up spells. Thanks for the video. Now I'm debating monk or sorc
@jcelam25674 ай бұрын
Wild Magic might be able to have three meta magics active at once. I saw the table somewhere at one point but can't find it. As long as the option for making all spells a bonus action isn't the last one. Tamed Surge would let you "bonus action" cast spells which could be considered Quicken, and then Sorcery Incarnate allows for 2 metamagic options on top of sudo Quicken.
@mikegeyer41384 ай бұрын
i like Distant spell. It has saved my party multiple times already (on 7th session of campaign Vecna) being able to cast counterspell and silvery barbs with 120 ft range has been clutch
@CoolWzzrd4 ай бұрын
gentlemen, for ritual caster feat you can choose from any classes spell list.
@rogerexcell2494 ай бұрын
But they can only pick L1 ritual spells.
@DeadmanwalkingXI4 ай бұрын
Note that Ritual Caster does not require the Rituals you get to be from your own spell list, so it's a solid option for Sorcerers.
@katyprarie4 ай бұрын
Excited for Warlock like a few of us here. I feel like Sorcerer will be the strongest but Warlock is still the most customizable and fun. Especially with way less punishment for crabbing feats they can cast more spells with Fey touched etc.
@Leftists_are_Losers4 ай бұрын
Kelly, I find your offer intriguing…. “Come to the dark side, we have cookies” Tell me, if chocolate chip cookies have chocolate chips in them… And oatmeal raisin cookies have raisins in them… Does the dark side have Girl Scout cookies with real Girl Scouts in them ??
@Cyotis4 ай бұрын
Can you do that sunbeam trick with call lightning ?
@thejohnsaye4 ай бұрын
Aren't the wizards supposed to gain additional spells on odd levels? I heard Crawford mention this in a video. Illusionists getting 2 spells at 3rd and then 2 more Illusions, then an extra 3rd illusion at 5, 7, etc? It seems like that's a way to get an expanded list (though I know the two summons have been added).
@rogerexcell2494 ай бұрын
No, they get a spell book, and every level up once they get their subclass gives a spell in their book for free that matches their school specialisation. Its isnt auto-prepared. Sorcerers and warlock bonus spells from their subclasses are auto prepared over the wizard limits Without the sublcass spells a warlock has 15 prepared, the wizard has 22, and the sorc has 22, but sorc and war add all their subclass ones Extra too. The advantage Wizards get is they can ritual cast their unprepared ritual spells freeing some up, and they have methods to swap their prepared spells around when they rest. Technicly they have all spells potentially known with time and money. Wizards get flexible choices, but less spells ready, and vastly lower damage and flexibility. Warlocks get sustained damage from enhanced cantrips but fewer spells a day and vastly restricted spell lists. Sorcerers get bonus damage on leveled spells and other advantages with metamagic and "magic rage" and their subclass gives effectively unchangeable specialization. Wizard: most flexible and strongest out of combat. Sorcerer: most powerful in short fights or at their specialty. Warlock: most powerful in long fights due to build around ehanced cantrips. Bard: Best at support, with the games best buffs and debuffs, with the ability to pick some of the best spell of other classes. They compare on par between a wizard and warlock in combat, and have the skills proficiencies to be flexible outside of combat on par with a wizard. Basicly Bard is kind of a better wizard, but solves the problems with skills not spells.
@sharp_iodine273729 күн бұрын
@@rogerexcell249Not really. Wizards will always remain the best outside of combat as they can learn any and all spells they wish to their heart’s desire with money and downtime. Spell > skill as spells are guaranteed and do stuff that no skill can do. No skill proficiency will manifest a Magnificent Mansion and taking that with a Magical Secrets or even normally is a huge cost to the Bard. Meanwhile the Wizard can take such spells with no sweat. They will always be the most versatile and powerful outside of combat as they alone can master all the hundreds of spells in their list and cast Wish to replicate other ones. Meanwhile Sorcerer has now become the best in combat and Bard is sort of a poor-man’s replacement for a Wizard outside of combat and a powerful buffer in combat.
@BeanzimusPrime4 ай бұрын
It’s a shame they didn’t give wild magic sorcerer SOME extra spells. There’s a lot of flavour and power to be had in spells like Nathairs Mischief, Distort Value, Enlarge/Reduce, Enemies Abound and so so many more that have the essence of chance and whimsy whilst still putting the ability to choose when to use these effects in to the hands of the player instead of relying entirely on wild magic surges
@Tamahome1094 ай бұрын
I'm super excited now to play sorcerer!!
@Xani134 ай бұрын
2:50 - So basically like Kaio-ken.
@apjapki4 ай бұрын
This really is the edition where every spellcaster should be scribing as many scrolls as possible whenever they have downtime.
@BronzeDragon00094 ай бұрын
The Wizard are not just strong because they could cast a hypnotic pattern, they are strong because they had access to the most amount of ritual spells in the game without the need to prepare those spells to use them. Your book was your massive toolbox of rituals, and your prepared spells are your combat spells. While Sorcerer is very strong now, and probably will be the next caster I wish to play, it still doesn't beat the on demand versatility of the absurd amount of rituals that you can cast as a Wizard.
@rogerexcell2494 ай бұрын
To be fair... Sor and wiz have the same number of prepared spells. Yes wizards can consider their rituals as 'prepared', thats a total of 18 spells, a lot of which are almost never useful. The subclass spells of a sorcerer is around 14 they get prepared for free. There's very little difference in total spells if the sorc uses their personal spell selections to pick the rituals. The realistic comparison is they both have aproximately the same number of spells prepared, but Sorcerers get massive versatility from metamagic in exchange for a more rigid specialisation of role, while the wizard gets partial versatility from swapping spells around when they rest, and their class unique spell lists. In a fight, assuming no ambush, team sorcerer will always beat team wizard. Always. Out of a fight, the sorcerer is more likely to be unable to help solve the problem before them.
@randomnobody6604 ай бұрын
@@rogerexcell249 Actually the in combat comparison is between casting weaker spells better, or casting better spells vanilla. In 2014 no amount of twin or heightened spell is going to replace a force cage and all the quickened spell in the world won't compare to a simulacrum (if you afford one). I don't know what's in the 2024 phb, but apparently conjure minor elementals might or might not be broken. Judging by the UA version it's a self buff of 2d8 per attack roll per spell level above 3rd (so 2d8 at 4th level, 4d8 at 5th level, etc). Combine that with scorching ray and once again possibly no amount of balanced spells cast with meta magic can replicate that effect.
@rogerexcell2494 ай бұрын
@@randomnobody660 Except Dispel magic (L3) destroys simulacrum (L7), and Fey Step or any other TP can get you out of force cage. I stand by my asseration that on average, 100 sorcs will always beat 100 wizards. Sorcs dont cast weaker spells better, they cast the same spells better. They all have the same number and level of spell slots. While some of the wizard only spells are very good, counterspell and dispel magic are the levelers. Also The sorc has the advantage here too as they can use a sorc point to reroll a dispel, counterspell or banish Ability check
@randomnobody6604 ай бұрын
@@rogerexcell249 Oh you mean in pvp situations? I'd argue the topic is about comparing the 2's usefulness in general encounter combat, to which the answer is unequivocally wizards. Pvp situations are quite different, but let's look at that. First, dispel magic destroying simulacrum is irrelevant because a feeble mind (or even hypnotic pattern) from said simulacrum will similarly destroy your sorcerer. In general both wizard and sorcerer will one tap each other. Except... Second, wizards don't actually get tapped. They have clone, or simulacrum, or contingency resilient sphere (triggered on being targeted by hostile spell for example), or arcane abeyance mote on a familiar, or shapechange, etc such that either they survive the tap or aren't the one being tapped. Third, wizards will generally go first. They have gift of alacrity, foresight, various subclasses that adds int mod to initiative etc. Failing all that, wizards have pass without trace, so sorcs without alert are getting surprised, and either way they fight on the wizards' terms. Sorcerers are very much not casting the same spells. The difference between the best wizard spells and the best sorcerer spells simply aren't made up by meta magic.
@rogerexcell2494 ай бұрын
@@randomnobody660 I'd counter argue the fight going like this. Wizard tries to cast, but sorcerer subtle counterspells it. Sorcs subtle casts silence. and then quicken casts a cantrip that lowers movement 10' and getting a headstart on damage done. Wizard tries to move out of the silenced area. Insufficient movement. Sorcs casts twinned, empowered cantrips, then hold person or flesh to stone, or a spell to shove them back in silence (thunderwave, bigbys hand, or whirlwhind for example), or just walks up and grapples the wizard and stand in silence subtle casting. HP gap expands.
@ahernandez_arts4 ай бұрын
Since the first one, I have been patiently waiting for warlock and when it gets to the end of the week and I know I’m going to have to wait for the weekend to pass, I want to cry
@ArchAngel_M814 ай бұрын
I have always been curious about the sorcerer especially the divine soul sorcerer. I love the idea of blasting enemies on one turn then healing allies on the next. It felt like the ultimate spell caster to me. Sadly, divine soul sorcerer wasn't brought forward. Yes, I know things are supposed to be backward compatible, but it remains to be seen how well that will work in practice.
@rogerexcell2494 ай бұрын
Radiant warlock was brough forward, but they didnt change it beyond making its Celestial Resilience ability work on their Magical Cunning feature. But since the musician origin feat does the same thing and temp HP dont stack that was mandatory to make the L10 feature not useless. Sadly Celestial warlocks remain by far the weakest subclass. Bringing DSS forward would weaken you in a lot of ways because they did not get a subclass spell list. Rather they may pick a cleric spell when they'd normally pick a sorcerer one. IMO they'd still be useful for versatility, but they'd have lots less spells known that the 2024 variants. But adding cleric spells to the mix remains super strong with some of the strongest buffs and damage spell in game. Its a valid option for a party lacking a healing or support member, but you may have more fun as a smiting, martial Celestial warlock with radiant damage weapons and agonized green-flam blades. They get some bonus action healing and you could always take a Healer origin feat background. They'd get 12 cleric spells added to their spell list, with all of the critical ones like restorations and revivify.
@M9Seradon4 ай бұрын
You can play Divine Soul with 2024 rules almost exactly how it's written. The only change is you get subclass features at level 3. The subclass does lack an expanded spell list but with 22 spells known and how easy it is to get certain choice picks for free, you should be fine in most campaign settings.
@rogerexcell2494 ай бұрын
@@M9Seradon Agreed. I dont think it would loose any effectiveness, and while it may have less versatility WRT prepared spells, it certainly will not lack for choice.
@ChaosWolf34 ай бұрын
I still struggle to play ANY spellcaster without picking up Metamagic in some form or dipping into Sorcerer as a multiclass for more metamagic simply because of how strong metamagic can be.
@apjapki4 ай бұрын
It's great that sorcerous burst allows you to exploit all vulnerabilities in one spell.
@damedley754 ай бұрын
13:30 The mean damage of an exploding die is (normal mean damage) * (die size)/(die size -1) . So an exploding d8 does about 14% more (8/7).
@brotherdeveaux54742 ай бұрын
Did the tier ranking for the new sorcerer subclasses come out yet?
@royvandalen6382Ай бұрын
Hi Dudes, thanks for all the great info. Question, where do you get larger number of prepared spells for sorcerer vs wizard as mentioned in your example. I compared the tables for both and the numbers are the same. Isnt the limited way of changing prepared spells for sorcerer with only 1 spell when reaching a higher level very vs izard after long rest a very big disadvantage?
@DarkSky19954 ай бұрын
Are you able to play the previous subclasses with this new sorcerer? For example, Divine Soul?
@jakewarman72774 ай бұрын
Honestly you could set up any of your concentration spells if they're above on your teammate on round one as long as they went first, which is even easier with the new alert feat. Imagine being a 20th level fighter with alert swapping with whoever he needs to on round one to go before the sorcerer, walks past him warcaster haste for even more attacks and The sorcerer's concentration is already set up on his turn and he can just start blasting.