Sound Concurrency | Unreal Engine

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The Sound FX Guy

The Sound FX Guy

Күн бұрын

Sound Concurrency | Unreal Engine
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Пікірлер: 12
@vladdimitrov819
@vladdimitrov819 2 ай бұрын
Would you consider doing a general video on how to set up foley for character movement? Like jacket, pants and backpack sounds while walking/running? It'd be really interesting to see how you mix that and set up the concurrency and all that!
@JohnTosom
@JohnTosom 3 ай бұрын
So funny when you go back and show 99 NPC's. It's really good how you explained the sound concurrency, helps a lot. Thanks.
@noname2031-w5r
@noname2031-w5r 3 ай бұрын
My favorite sound guy!
@StefanJann
@StefanJann 3 ай бұрын
Thank you.
@jmiller6676
@jmiller6676 3 ай бұрын
Thanks guy!
@badxstudio
@badxstudio 2 ай бұрын
Brother your videos on metasounds are absolutely banger! We'd love to get in touch!! What's the best way???
@seans8479
@seans8479 3 ай бұрын
Oh a channel focused on sound for Unreal engine! Subbed/Bell forsure! Question for ya, when looking at your backlog I couldn't find a certain topic, I could have missed it so I figured I'd ask: Do you have any videos on how to take the data from a wav file, specifically the beat, for rhythm games? I've never made one, but was thinking of tackling them for an upcoming game jam. That 1 piece of the puzzle is missing in my head.
@ShapeNoise
@ShapeNoise 3 ай бұрын
This is good stuff, thanks for sharing! 🤖
@Dankfrankest
@Dankfrankest 3 ай бұрын
I have a slightly unrelated question that you might've answered in another video (I'm not sure). I'm using a repeating metasound for automatic weapon fire, but having trouble with the audio restarting and cutting off the tail if I play it before the tail has fully played out. Should I be using a more traditional pattern that splits the initial attack sound and tail into two assets, or is there a handy way that you know of that will prevent the stopping and re-starting of the audio?
@a.l.murkar6425
@a.l.murkar6425 2 ай бұрын
So if you didn't copy the SCC and instead applied the same one to BOTH sound cues, would it limit both footsteps and machine guns to 4 channels? Or would it limit both separately to a total of 8? (i.e. does the SCC file group separate cue actors to the same channel limit?)
@TheSoundFXGuy
@TheSoundFXGuy 2 ай бұрын
Any sounds that the one SCC is on will all have to follow the parameters as a group. So if you have a SoundCue/MetaSound for footsteps, one for gun shots, and one for explosions and you make a SCC that has a voice limit of 1 on it and applied that same SCC to all three sounds, you'd only hear one of them at a time based on the SCC parameters.
@a.l.murkar6425
@a.l.murkar6425 2 ай бұрын
@@TheSoundFXGuy ah ok, great!
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