In-Game Phone System | Unreal Engine 5

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The Sound FX Guy

The Sound FX Guy

Күн бұрын

Пікірлер: 12
@manonthedollar
@manonthedollar Ай бұрын
Wow! I knew about the DTMF for numbers, but I didn't know the "ringout" tone was doing the same, and merely the dissonance is what creates the "motion." How cool!
@dweaveraudio
@dweaveraudio Ай бұрын
Oh snap! This is the kind of tight metasounds stuff I live for. Especially the bit where you slag off how easy it is to make the North American dial tone in particular.
@hoverpillow6106
@hoverpillow6106 Ай бұрын
Top notch content. Thank you for sharing your experience with us.
@stronxyo
@stronxyo Ай бұрын
LOVELY video men, thanks!
@musicoasis4904
@musicoasis4904 Ай бұрын
Love it
@jonnydoobs
@jonnydoobs Ай бұрын
this is great
@JohnToenjes
@JohnToenjes Ай бұрын
At 19:00 you paste in the values...what is the format of the Notepad document?
@TheSoundFXGuy
@TheSoundFXGuy Ай бұрын
@@JohnToenjes You can wrap values in parenthesis and separate them by commas without spaces. So this is what my notepad document looked like. DTMF Low Tones (941.000000,697.000000,697.000000,697.000000,770.000000,770.000000,770.000000,852.000000,852.000000,852.000000) DTMF High Tones (1336.000000,1209.000000,1336.000000,1477.000000,1209.000000,1336.000000,1477.000000,1209.000000,1336.000000,1477.000000)
@TheSoundFXGuy
@TheSoundFXGuy Ай бұрын
You don’t have to copy the labels. I just had them in the doc so I knew which values went where.
@MrSolcys
@MrSolcys Ай бұрын
Is this inspired by the book Designing Sound by Andy Farnell?
@TheSoundFXGuy
@TheSoundFXGuy Ай бұрын
No. It's a little more simple than that. It was inspired by our Game Director for Don't! Fret coming to me and going "Hey, I'd like to have a phone in the game. Can you make that happen?" and then I decided to make a tutorial on it lol.
@MrSolcys
@MrSolcys Ай бұрын
@@TheSoundFXGuy great tutorial 😉
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