Soundscripts Are Fun

  Рет қаралды 23,210

Whomobile

Whomobile

Күн бұрын

I like the funny sound! I have a new microphone so I wanted to test that too.
Links mention:
My Guide on multiple custom hit sounds - steamcommunity...
Cooper’s physics sound pack - gamebanana.com...
pl_casserole- steamcommunity...
Music used:
Ultrakill- Cybergrind
Wagyan Paradise - Roller Coaster
Half Life - Drums and Riffs
Card Master - Rooks
Terranigma - Prime Blue
Check out my other stuff here!
Webzone: whomobile.neoc...
Tumblr: / whomobile
Bluesky: bsky.app/profi...
Second Channel: / @2moe2beel
Steam Workshop: steamcommunity....
Gamebanana: gamebanana.com...
Music to Helicopter Your Weiner to: • Music to Helicopter Yo...

Пікірлер: 111
@PoochiPachy
@PoochiPachy 8 күн бұрын
Playing MvM with multiple killsounds is the music to my ears.
@elementw74
@elementw74 8 күн бұрын
2:02 It's about the sound file's samplerate; Source caches information about audio it knows may play at some point (see the HL2 commentary nodes about this during the trainstation escape) and doesn't clear/refresh this cache when switching maps, resulting in e.g. a 22kHz voice sound file (original) being played at 11kHz (overriden by your map), so twice as slow.
@supahmehrio9059
@supahmehrio9059 7 күн бұрын
@@elementw74 This is also why custom soundpacks usually break sounds on sv_pure 1 servers; it's the exact same issue. L4D2 also loads it's own sound cache, but it's workshop implementation doesn't allow mods to have their own cache -- resulting in sound mods needing to match the original sample rate and length of sounds to play correctly.
@Whomobile
@Whomobile 8 күн бұрын
Subtitles appear a bit broke, working on it, (edit: should be fixed now) Fun fact, Breadspace uses the sound replacement method I tried in Casserole! You can load it up in a single player session, load a new pl map and any Bread Space lines that played will transfer over and play instead of the announcer lines, doesn't seem to effect multiplayer, however.
@DudeTheNinja
@DudeTheNinja 8 күн бұрын
A custom soundscript is how I added the custom voicelines to the "Capture The Civilian" mod I made. You can, in an animation, call for a soundscript sound to play on a certain frame. Make a custom soundscript entry in a new file and add the new file to the game_sounds_manifest and you can make it compatible with mods that change the vanilla soundscript files (so long as they don't change game_sounds_manifest)!
@Whomobile
@Whomobile 7 күн бұрын
fuck that is so cool
@Lunascaped
@Lunascaped 7 күн бұрын
Oh wow that's impressive
@akumaking1
@akumaking1 3 күн бұрын
@@Whomobile how do you install mods properly? I keep trying to download an Ed Edd n Eddy hit sound mod.
@Coombesy2185
@Coombesy2185 8 күн бұрын
Whomobile sounds like a dope bloke, I'd invite him to my Birthday!
@Gemarald
@Gemarald 8 күн бұрын
A whole minute before KZbin recommended me this?? What a travesty.
@xinus2286
@xinus2286 8 күн бұрын
music to helicopter my what to...
@Whomobile
@Whomobile 8 күн бұрын
weiner
@Feras_Alghamdi
@Feras_Alghamdi 8 күн бұрын
@@Whomobile peiner
@jacplac97
@jacplac97 8 күн бұрын
Cockonut
@rajinselalu8796
@rajinselalu8796 7 күн бұрын
​@@Feras_Alghamdinoodlener
@Doctor-NOOOOOOOOOOO
@Doctor-NOOOOOOOOOOO 7 күн бұрын
@@Feras_Alghamdi kleiner
@lostforwar5619
@lostforwar5619 7 күн бұрын
holy god you have NO IDEA how much i've needed a tutorial on changing the announcer nobody would help me
@000marioshi000
@000marioshi000 7 күн бұрын
Hey, someone else figured out the glory of multiple custom hitsounds! I'm glad the process seems to be much simpler than back in the day when I wrote my own guide. From experience, you need a frequency of 44100 hz and a 1411 bitrate to get the best results for sound quality. And sometimes, you also need to reset you sound cache by dragging your custom folder in the vpk exec in the bin folder. But otherwise, yeah, it's quite fun! It was tedious to get my 400+ hitsound set working, but boy was it worth it! Have fun, everyone!
@Whomobile
@Whomobile 7 күн бұрын
From the Source deve wiki: Source supports uncompressed 8-bit and 16-bit PCM sample rates at 11025 Hz, 22050 Hz, and 44100 Hz. I use that as a base
@drunkchey9739
@drunkchey9739 7 күн бұрын
cool to see some actual documentation on this, was contemplating writing some myself after reverse engineering this system for a custom modpack a while back haha
@Whomobile
@Whomobile 7 күн бұрын
Yeah! One of the reasons I made this video is the lack of information on sound scripts and what they can do, I've already had a few comments adding more things I didn't even know about!
@callmememe1308
@callmememe1308 7 күн бұрын
Whenever I see anything that changes TF2's default voice lines, I'm always reminded of that remake/port of Watchpoint Gibraltar from Overwatch that IIRC replaces all of the Merc's voicelines with their Overwatch equivalents (Scout's lines replaced with Tracer's, Medic with Mercy, etc).
@1KiloDepartment
@1KiloDepartment 7 күн бұрын
You should definitely make a video on how to do the same with particle effects! Just in case though, here is a quick tutorial. You will need a program to open vpk files, and a way to find the file path of any particle effect included in TF2 that you wanna use.* - Copy someone else's vpk file, such as one of those that replace explosions with a spark from the explosions of a Spy's sapper. - Open it and learn how it is structured, and find where it replaces the effect (it looks very similar to how the soundscripts work) - Replace any particle effect paths with those you want to use instead I found this most useful in 100 servers, due to the sheer amount of smoke explosions create. But most people use it for overall less cluttered screens, which may help especially as Sniper. There are some very cool effects you could try, like the shockwave that accompanies explosions (which has 2 variations, one that faces you and one that faces up). But I settled with the flare gun flare's explosions, since it doesn't generate smoke, and it still gives me an idea of where an explosions happened if I'm not directly looking at it! *I used VPKEdit and Garry's Mod with the addon Advanced Particle Controller, though just for the reason of Linux support and because I already had Garry's Mod :P
@Whomobile
@Whomobile 7 күн бұрын
Never touched particle effects so I'm not as familiar with that system, thankyou for the quick guide, I'll look into it when I can
@White-Kagura
@White-Kagura 7 күн бұрын
3:45 Half-Life Pre-release Moment
@piggo5
@piggo5 7 күн бұрын
Very nice video. Shows how wonderful and fun modding can be. Replacing music/sounds in source game is one of my favorite parts of modding just right behind replacing the models. But when you combine the two, you get something truly magestic...
@CongaYT
@CongaYT 7 күн бұрын
I set my player kill soundscript to have a 1% chance to play the wilhelm scream
@Myahster
@Myahster 8 күн бұрын
I want a sound script that plays "[class] is dead!" when a teammate dies. Similar to how death callouts work in MvM. But have that work in regular matches.
@mugtoast
@mugtoast 8 күн бұрын
MEUDIC, MEUDIC, DOC COME ON MAN!, MEUDIC
@TheBillinator3000
@TheBillinator3000 7 күн бұрын
Okay, now replace every sound in Team Fortress 2 with your own voice.
@DukeofLeet
@DukeofLeet 21 минут бұрын
So like how have people not been making Random Hitsounds and providing them on sites for years already? I swear I searched like a few years back for random hitsound mods and only found some jank shit that didn't work, this is great!
@UsernameDoesntCare
@UsernameDoesntCare 8 күн бұрын
I didn't know this was possible and now that I do, god that is so goofy.
@Minefnafer22
@Minefnafer22 8 күн бұрын
Love me a nerdy type source video. I've used soundscripts to change my portal gun firing sounds to gel related sounds in Portal 2. It's very cool
@robotortoise
@robotortoise 8 күн бұрын
This is an excellent tutorial! I remember back when TF2 had the server store soundscripts, I would change the soundscripts so the conga music was replaced by custom music, and the Spy's voice lines for high fives were replaced with "slap my ass! Do it now!"
@bobsalami
@bobsalami 7 күн бұрын
Ahh, i know a classic tf2 video when I see one
@sgas
@sgas 6 күн бұрын
really good paint visualizations
@Swagenstein
@Swagenstein 7 күн бұрын
This is very interesting to me because Minecraft has a very similar approach to this. I used basically the same method as shown in the beginning to replace certain nether ambience tracks with the OG Fortnite lobby music.
@khirnera
@khirnera 7 күн бұрын
Oh I could have used this months ago, I was trying to change all of the hit sounds to minecraft skeleton damaged sounds and just couldn't get it to work. I at least got my custom kill sound to work (a bunch of bowling pin crashing sounds played over eachother with the wii bowling announcer yelling "Strike!"). Awesome guide!
@orangy57
@orangy57 7 күн бұрын
I did this with an ed edd n eddy sound effect pack last year after finding one of those 100+ hitsounds mods, nobody ever talks about this!!!! Also turns out that multiple hit/killsounds are possible in MVM too but you just need to separately edit the mvm_level_sounds.txt
@MassimoMxswat
@MassimoMxswat 2 күн бұрын
Wow, this is quite cool!
@yrop6188
@yrop6188 4 күн бұрын
thank u so much, my hungarian mod is very broken i thought cuz the overwriten sounds are longer than the original, but yea, that's the point, for real, thanks ^^
@Uncleharkinian
@Uncleharkinian 6 күн бұрын
My hit sounds is will from afar “you are in the beam” saying “hit” and my kill sound is him saying “you killed him”
@SiFWolf
@SiFWolf 7 күн бұрын
I've been trying to totally not torture myself with MvM unused sounds with goldsrc sounds and iirc it was because source really wants that 44100 wav audio. Use audacity or something, maybe you wouldn't hear literal statics.
@Whomobile
@Whomobile 7 күн бұрын
I use Wavosaur mostly for sounds, Audacity is good but I find it's better for music/vo stuff while Wavosaur is better for small clips of sound
@ikalpo
@ikalpo 7 күн бұрын
When I did my hitsound pack for every voiceline from sonic adventure, I made a .bat script to do all the copy/pasting for me.
@Lunascaped
@Lunascaped 7 күн бұрын
Appreciate the captions!!
@2kata
@2kata 7 күн бұрын
You can change weapon shoot sounds through the weapon script files, and it works everywhere. You can also change the explosion particle effect and the bullet tracer effect, (to the capper laser), which also work everywhere. Decently well known, well atleast the explosion particle effect part.
@auratus-corvus
@auratus-corvus 5 күн бұрын
Gonna change the sound of the bomb going off to Wario getting in a car crash.
@TriggerzConnors
@TriggerzConnors 6 күн бұрын
I used that custom killsounds from gamebanana from Mönkey's video. Its funny as hell
@arlwiss5110
@arlwiss5110 7 күн бұрын
yooo you made pl_casserole? i love that weird thing!
@xeltre
@xeltre 8 күн бұрын
There's also a way to utilize an edited soundscript to redirect certain sound files (such as sound/weapons) to something like (sound/vo/weapons) in a way that sort of works on (non-mvm) official servers. (custom sounds don't work when someone else fires a weapon, though there are some exceptions I found, such as the minigun.) Should be under "The sv_pure 1 Sound Utility Script" on Gamabanana, but a tutorial called "A Guide To Casual Compatible Soundmods" is what I followed.
@ihavenoideadanny
@ihavenoideadanny 7 күн бұрын
as soon as i saw pl_casserole i immediately got flashbacks to Martin.
@Whomobile
@Whomobile 7 күн бұрын
He played the broken version :(
@sdgx0
@sdgx0 4 күн бұрын
cool i keep this in mind
@BlackMesaEmployee
@BlackMesaEmployee 8 күн бұрын
neato
@Ang3lUki
@Ang3lUki 3 күн бұрын
Thank you!
@Voxelroguery
@Voxelroguery 7 күн бұрын
Related: I wonder if its possible to replace "Medic!" voicelines with the VSH "We have no medic" lines when, well, you have no medic
@felinecatgirl
@felinecatgirl 5 күн бұрын
setting the decloak sound to be really loud metal pipe noise
@gumbus3876
@gumbus3876 7 күн бұрын
Ain’t that the guy who profiles people by what they wear?
@whiz8569
@whiz8569 4 күн бұрын
Ain't that the guy who makes them trolldier tutorials?
@touhoutrash2436
@touhoutrash2436 7 күн бұрын
The sounds scrips are very different on other maps!
@Tuntor689
@Tuntor689 7 күн бұрын
Isn’t Soundscripts that guy that plays trolldier a lot?
@EddieBurke
@EddieBurke 5 күн бұрын
Was that achievement_all, god I want a server running that again.
@Whomobile
@Whomobile 5 күн бұрын
yep!
@stopidhoodleum3232
@stopidhoodleum3232 8 күн бұрын
I love you bro
@O_violet
@O_violet 7 күн бұрын
Soundscripts? Like the youtuber with the funny hat and beard?
@pibisdotnet
@pibisdotnet 8 күн бұрын
hoot6 mentioned 🔥🔥🔥
@Wapako
@Wapako 8 күн бұрын
I'm gonna put every TF2 SiIvaGunner music in the game ! Less go !
@bioticsla
@bioticsla 8 күн бұрын
omg is this the real soundscripth tf2??
@lenship2
@lenship2 8 күн бұрын
okay but can you draw a cool ascii horse?
@Whomobile
@Whomobile 8 күн бұрын
Let me try €----\ {} _--------+\ /_______/ Sorry, looks more like a dragon
@SaintRedFox
@SaintRedFox 7 күн бұрын
@@Whomobile thats actually very awesome i like dragons
@ChicoCreeper
@ChicoCreeper 8 күн бұрын
I've been wondering if this is possible
@pixelplz
@pixelplz 8 күн бұрын
I misread the title and though it was gonna about soundscapes :( when is the video about those
@oshy3385
@oshy3385 7 күн бұрын
I made an Oshawott saying “Oshawott” my hit sound and listening to it in MVM is so lovely
@BanjoGate
@BanjoGate 8 күн бұрын
0:25 Brother knows his audience. 1:05 brother knows his audience too well. stop pls
@Crunkriz
@Crunkriz 7 күн бұрын
could soundscripts play hat stereotype videos
@Whomobile
@Whomobile 7 күн бұрын
I mean, if it's the audio, I guess?
@r.g.thesecond
@r.g.thesecond 8 күн бұрын
5:03 Why do some of them have a preceding closed-paren? I'm unfamiliar with Source.
@aqua8584
@aqua8584 8 күн бұрын
i think it was for the part later where he showcases what to do when a sound doesnt work because the bracket makes it an invalid file path
@Whomobile
@Whomobile 8 күн бұрын
Yep, easier to fill in than forget
@henke37
@henke37 8 күн бұрын
Special effect, spatial stereo sound.
@vxpdx
@vxpdx 8 күн бұрын
adding to what henke37 already mentioned, when referencing sounds in Source you can use some special characters to tell the engine how to treat and playback some sounds
@davidleatherhoff9174
@davidleatherhoff9174 8 күн бұрын
Your custom map looks neat and atmospheric, but don't you think that it got too much open angles for snipers?
@Whomobile
@Whomobile 7 күн бұрын
It was a common critic when I released it, I included more cover in later versions but it is still quite open
@wonguyy
@wonguyy 3 күн бұрын
I've followed the guide but it doesn't work in casual?
@cheese1008
@cheese1008 4 күн бұрын
Yeah but nobody uses voice lines anymore :(
@fbiagentmiyakohoshino8223
@fbiagentmiyakohoshino8223 7 күн бұрын
replace every sound with one sound
@chdata
@chdata 8 күн бұрын
wasn't there a tool for this
@ragtag0
@ragtag0 7 күн бұрын
witty comment
@Kujanx20
@Kujanx20 8 күн бұрын
don't like the embargo one the match ending voice lines from both doesn't give the same urgency as the administrator. lost a couple of time and no one even started typing or voice chat to get on the cart.
@shortyshortyvidoes
@shortyshortyvidoes 8 күн бұрын
Does this work with other source games like left 4 dead 2......
@Whomobile
@Whomobile 8 күн бұрын
It should
@idarkstarx6939
@idarkstarx6939 5 күн бұрын
Is there a text/more detailed tutorial on this, mayhaps?
@Whomobile
@Whomobile 5 күн бұрын
For hit/kill sounds, I left a tutorial in the description. For using soundscripts in maps, I would ask around places like TF2maps. Theres a tool nowadays called Compilepal that automates rendering and packing stuff in maps that's' worth using if you're not already
@mccraftingtablelmao6204
@mccraftingtablelmao6204 8 күн бұрын
nice video, but can you be my wife?
@Whomobile
@Whomobile 7 күн бұрын
later
@setoadhi9040
@setoadhi9040 8 күн бұрын
lmao
@Kagawwy
@Kagawwy 8 күн бұрын
Is there any way to disable custom announcers? The borderlands tier voices are annoying.
@mugtoast
@mugtoast 8 күн бұрын
Nope, unless you replace the audio files if they're not packed in the bsp that is.
@tim14022000
@tim14022000 8 күн бұрын
they can't get disabled and yeah these voices are really annoying. Don't fit with tf2 at all and taking the announcer away kinda takes away what makes tf2 so iconic
@abildamil
@abildamil 8 күн бұрын
Ngl the Civilian from TF2Classic does a much better job with it in Open Fortress, it would fit the TF2 universe way more
@DrPenz
@DrPenz 8 күн бұрын
borderlands tier? so they're good?
@amimirmimir512
@amimirmimir512 8 күн бұрын
really low sample rate scout voice
@GoEatATowel
@GoEatATowel 8 күн бұрын
How do I mute the VAs on Embargo please tell me
@Whomobile
@Whomobile 8 күн бұрын
embrace the embargo
@GoEatATowel
@GoEatATowel 7 күн бұрын
@Whomobile imma enact tariffs in two seconds if my ears have to bleed more
@sharp14x
@sharp14x 7 күн бұрын
Just don't play Embargo. It was the worst map in the update anyway, and its permanent addition a tragedy.
@Astyl_
@Astyl_ 2 күн бұрын
I hate all the announcers that aren't the administrator, it ruins the charm and breaks immersion, doesn't fit at all.
That Time Maps Got Long | Weird Maps
26:03
Whomobile
Рет қаралды 121 М.
How CGI made TV ugly (and then pretty again)
34:08
camwing
Рет қаралды 144 М.
“Don’t stop the chances.”
00:44
ISSEI / いっせい
Рет қаралды 62 МЛН
Chain Game Strong ⛓️
00:21
Anwar Jibawi
Рет қаралды 41 МЛН
After 44 Years, Someone Beat the Donkey Kong Kill Screen
29:09
Kosmic
Рет қаралды 1,4 МЛН
OK Fine! EVERYTHING does 8 Seconds of Bleed
9:20
shounic
Рет қаралды 370 М.
How I Made This Path Gradually More Realistic - 3D Game Art
3:48
TF2's Violence Is Horrifying and the Best
13:14
Bloopander
Рет қаралды 18 М.
The Mysterious Mechanics of Pokémon Pinball Ruby & Sapphire
47:33
we gotta get rid of those bots! #fixtf2
6:58
Whomobile
Рет қаралды 8 М.
Half Life Item Origins
6:28
Whomobile
Рет қаралды 423 М.
TF2's Many Map Secrets
13:17
Androtti100
Рет қаралды 89 М.
TF2's Stair Problem
11:31
LED
Рет қаралды 267 М.