woah, we have come a long long way in computer graphics, I cannot wait for an unreal engine 5 open world game, even if I don't play it :)
@SandroKornely3 жыл бұрын
What artists and engines will do with openworlds - more beautiful than outside the window What AAA studios gonna do wit openworld games - dumb kill 9999 mobs
@mistahnuke3 жыл бұрын
But there are some good stuff out there like horizon zero dawn
@yasaipicles62953 жыл бұрын
@@SandroKornely pick up 10 mushrooms and kill 10 of these innocent deer
@mow_cat3 жыл бұрын
@@SandroKornely what about actual level design though...? i feel like both artists and AAA studios completely neglect making cool structures and interesting places. instead everyone just spends a huge budget on graphics instead these days
@SandroKornely3 жыл бұрын
@@mow_cat for me, that problem, as a lot of problems in modern level design, connected wit huge budget at AAA game - studios target to millions of players and cant risk to create very complex levels or game design. But thx good Arcane studio exist in our world XD
@anthonyjimenez78483 жыл бұрын
Ok, the way you created this level and the background music going, it just put me in the mood to start designing levels again! After so many false starts, I feel like I just need to have a better plan and layout to get it done! Great job on this and hope to see more! XD
@Dante02d123 жыл бұрын
UE5 is really great for level design imo. The Bridge plugin allows you to get Megascans assets seemlessly, it makes looking for assets much less troubling!
@MrPianoMan3 жыл бұрын
Same, especially with nanite! It'll make it such a breeze not having to worry about processing limits and focusing on optimization as much. Now we can mainly focus on the design elements. Also huge open world stuff will be awesome to make. Not to mention this is only in beta!
@benjames70463 жыл бұрын
he thought he could trick us. turns out he's not super fast at it, the videos just sped up.
@SandroKornely3 жыл бұрын
hope it is joke XD
@Leo-Fernandes3 жыл бұрын
So is this supposed to be a joke ?
@phalhappy86123 жыл бұрын
tf?
@kurisutofusan3 жыл бұрын
I predict a lot of whoosh.
@benjames70463 жыл бұрын
@@SandroKornely Yeh, just joking around 😉😅
@jonathansaad92563 жыл бұрын
Imagine what game devs that used unreal for years can do with this
@ProtoPropski3 жыл бұрын
I mean they likely wouldn't have been able to do much more, I mean game development up until this point was very limited in resources, so many talented long time devs learned more about how to optimize/build down without ruining the artistic representation as apose to how to build up. It would be more interesting to see how a concept design artist would approach UE5, and build a scene that would be demanding, and impressive visually.
@valdask3623 жыл бұрын
And imagine what Elon Musk with his neuralink and game devs can do, like SAO
@royhsieh43073 жыл бұрын
veteran game devs: yes.
@limbsmith3 жыл бұрын
@@valdask362 stop. It’s just a chip that reads familiar neural impulses, we were presented with a few very specific cases demonstrated on animals, it will be able to, say, manipulate a prosthetic in a few years, yeah, but we’re not even sure if it’s gonna have lots of false positives due to our brains being pretty chaotic because thinking is a complex process. If a small fracture of stuff like this shitty anime is even gonna appear this century it’s definitely going to be closer to the end
@garyphillips52523 жыл бұрын
@@limbsmith humans started playing with sticks and stones, look where we are now. Everything starts somewhere and I think that “chip” is a good place to start
@ember26583 жыл бұрын
the closest guard rails are facing the wrong way tho nice to see the workflow and it was a great result!
@DevTechSpectrum Жыл бұрын
This is not level design. This is environment art.
@cryptic7even8813 жыл бұрын
I think I get the gist of how making realistic landscapes work and how to be more efficient with your time and not forget the other day that you planned to add in a bunch of trees/rocks in a specific location. Good thing I learned something + it was fun to watch it I'm a beginner to unreal 5 (and unreal in general with basic knowledge) so I think this has helped me a lot. Thank you for this
@SandroKornely3 жыл бұрын
Good luck in learning UE to u!)
@erico.6162 Жыл бұрын
Made me very melancholic watching this. Perfect music choice for the setting btw. Was nice watching it.
@ghostnebula62863 жыл бұрын
This is the perfect game title screen. It really can set a mod with a single look.
@maddix-12343 жыл бұрын
"We are sorry, our game needs more time. We will add another map in probably a year or so.... stay tuned" And then there is this guy
@SandroKornely3 жыл бұрын
Also a new map will be available only wit 20$ dlc)
@MemoriesLP3 жыл бұрын
thats not how you make proper maps for video games... I mean... this is just a map, and not a place for a game to work.
@SandroKornely3 жыл бұрын
@@MemoriesLP true 100%) but i think he just joked)
@maddix-12343 жыл бұрын
@@MemoriesLP I know, I know ;)
@wargames433 жыл бұрын
War Thunder in a nutshell. And they are terriblely designed maps as well....It's like they gave a intern for administration the task to make a map like WTF
@dreamfractures3 жыл бұрын
I really enjoyed watching this, super inspiring. Excellent music choice btw. Thank you so much for sharing your work!
@NathanRech3 жыл бұрын
Good job, my friend! the final result is great. I like how they keep the same workflow for Unreal Engine 5 but with a higher final product.
@canoafurada11053 жыл бұрын
Dear god, imagine how indie games will be. Edit: Yes, Pixel art :>
@Mr_Tokon3 жыл бұрын
Still using pixel art
@maxychedder39393 жыл бұрын
@@Mr_Tokon 😂😂😂😂😂😂
@MangaGamified3 жыл бұрын
They'll be full of pre-order "bonuses" and pre-order early-access 😂
@lium543 жыл бұрын
@@MangaGamified ...
@Anon13703 жыл бұрын
@@Mr_Tokon :D lmao noooooooo
@linkdev39162 жыл бұрын
I mean “level design” In The title is a little misleading seeing as how it’s really only for one perspective, like a render. But never the less it’s pretty sick
@bladelazoe2 жыл бұрын
This is amazing and is inspiring me to wanting to learn UE5 right now.
@phunnyfill2 жыл бұрын
It’s interesting seeing different workflows
@nathaos013 жыл бұрын
This looks unreal!!
@Doomer3003 Жыл бұрын
Looks great! That's more level art than level design tho in my opinion.
As amazing as Unreal 5 is it's still amazing how people refer to location concept as Level Design.
@justinvladtarcau63852 жыл бұрын
3D location building (Using Unreal Engine etc.) is mostly called Level design in practice, while the term of location concept is usually reserved for visual artists that create the, well, concept of the location alongside the props (Actors) required for the designer to create the world based on those building blocks. Sure, on youtube the same people do both the conceptualization and the building, but in the industry these are usually 2 separate jobs.
@zziippee3 жыл бұрын
Well done! Excited to start using this. Sad you couldn't see the road in the finished render video
@thomasdigitalexploration Жыл бұрын
More like Speed concept art but it's still good
@manshanishad45073 жыл бұрын
I was thinking of creating alien worlds by modifying the quixel assets in mixer and applying different textures to interesting shapes something like alien vegetation.
@jamesthornton73713 жыл бұрын
so
@aceofhearts5733 жыл бұрын
No Unreal Tournament.....I cry every time
@ShadowViewsOnly3 жыл бұрын
Yeah, same.... I miss 2004. That was just the best game.
@Stormz.13373 жыл бұрын
So well done! Kudos. And great music choice too.
@drawmaster772 жыл бұрын
"level design" - more like a static scene design xD still looks good
@AndreyRomanenkov3 жыл бұрын
Отличный результат. Дело мастера боится!
@ue4starxx5562 жыл бұрын
Nice work! Level design sure is time costly. I remember designing a level and I had to put a pile of rocks somewhere. Drag, drop, rotate, scale over and over. It was a nightmare. Luckily many useful plugin like the Naatur Plugin can help save time and sanity. Level designers should check it out. It's a life saver.
@ChillieGaming Жыл бұрын
What i hate about most ue5 videos is that almost everyone uses textures/models/trees from megascan libraries instead of creating their own.
@SandroKornely Жыл бұрын
so watch the work not the level of artists, but environment artists )
@diligencehumility69713 жыл бұрын
Unreal Engine 5 showcase makes me wanna switch from Unity, that I have been using for about 10 years, and have so much experience with. But Unreal just looks so superior
@joegrizzly9993 жыл бұрын
already did.
@SandroKornely3 жыл бұрын
welcome to the board!
@jackbauer99013 жыл бұрын
It almost looks…. Unreal
@bruhfrl33152 жыл бұрын
You will not regret it! Plus youll adopt it much faster that complete begginers.
@iamtropik3 жыл бұрын
That's amazing.
@bryan-bryan-bryan2 жыл бұрын
Hey Sandro, thanks a million for putting together such a cool video, really inspired me to create! I'm a beginner, so I'm having trouble at the moment generating that rolling ground fog you have. Would you be able to point me in the direction of achieving that effect? I've tried dozens of tutorials, but all of them are about volumetric sky clouds and the few workarounds I found don't seem to work with UE5! Thank you so much man, and congratulations on your skills this is amazing 👏🏻
@corruptedsmurf2603 жыл бұрын
Ah, so this is what crunch looks like in real time.
@grejsu3 жыл бұрын
yeah but the road barriers are in wrong position
@Eld0r893 жыл бұрын
Yes, that triggered me as well. Not too shabby in 10-15h.
@conchabelo3 жыл бұрын
Please please, do this on normal speed and narrate to make it a tutorial. I'd pay for it!
@plaistocene Жыл бұрын
A year later but respected the work 🙌
@ORTyOW3 жыл бұрын
16:45 respect for Rust and Euro Truck Simulator 2)))
@antonk12173 жыл бұрын
Omg. Again this SPEEEEEEED level design. What exactly makes it SPEEEEEED? Fast mouse clicking, fast keyboard typing or just 4x video speed?
@sboooom69823 жыл бұрын
Nice bro nice...i love it Finally someone starting...
@charlieking7600 Жыл бұрын
This is not level design. This is throwing a bunch of stock assets on terrain. I don't see any gameplay scripts.
@ArthurAsPedras3 жыл бұрын
This was very inspiring!
@keisaboru11553 жыл бұрын
UE 5 is like 3 buttons Big Pp fake at the same time it's super cool .
@coleslaw47363 жыл бұрын
Me watching this in 2x: now *this* is speed
@diggleda29523 жыл бұрын
Beautiful music
@theforerunner13 жыл бұрын
Just a headsup, Landscape geom is not represented in Lumen so it won't contribute to your Global Illumination, it's better to use export it as a mesh when you're done sculpting. Amazing video!! Subscribing :)
@SandroKornely3 жыл бұрын
Yo) just checked - landscapes affect on GI and perfectly working
@theforerunner13 жыл бұрын
@@SandroKornely hmmm odd. The documentation says it's not supported docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ "Landscape geometry is not currently represented in the Lumen Scene and therefore does not bounce lighting. This will be supported in a future release of the engine." But glad it works!
@SandroKornely3 жыл бұрын
@@theforerunner1Checked one more time) It was SSGI,) thx for info
@ProtoPropski3 жыл бұрын
I would've liked an actual time estimate of how long this took, without the timelapse
@rummyrummyrum763 жыл бұрын
heard of "description"?
@1.Y.63 жыл бұрын
@@rummyrummyrum76 hahaha xD
@ProtoPropski3 жыл бұрын
@@rummyrummyrum76 funny, although when I made this that wasn't there.
@rummyrummyrum763 жыл бұрын
@@ProtoPropski so you watched this video in 2007? Or when KZbin was in beta?
@xXMICXx23 жыл бұрын
Very nice, but the posts of the guardrails should be on the outer side of the road ;)
@leonaise75463 жыл бұрын
This looks awesome! I love the cloudy look, the design itself just looks awesome. What you gonna do with the level or is it just there?
@Ademola1-r52 жыл бұрын
Bro this is sooooo awesome 🤩🤩🤩
@RM_VFX3 жыл бұрын
Have you noticed yet that they've turned off the displacement on your ground materials? They expect you to build your terrain out of thousands of scanned patches.
@danielelebash37813 жыл бұрын
Yep, I hope they are going to give us some new landscape tools in the furture or replace the feature or something as far as landscape creation.
@Blackeagle3123 жыл бұрын
Well that was freaking awesome!
@Leo-Fernandes3 жыл бұрын
Damn man , you motivated me i shall learn too if only 1 man can do that much
@jagab16722 жыл бұрын
When I read “speed level” I dont know why it made me think your were making a sonic map
@FaddyVFX3 жыл бұрын
Looks amazing, alot to learn in this software, i think your video is a good resource for us to learn from, keep up the good work
@Un-known-1172 жыл бұрын
10-15 hours for this by one person. Wow this could mean game devs can actually make better games and not waste alot of time on graphics
@DanFrederiksen3 жыл бұрын
Feel good game of the year :)
@Broth3rz Жыл бұрын
I'm working on a project (non-game), would you be interested in making some nature scenes with as much details as possible with UE5?
@byteseq3 жыл бұрын
In what universe is it interresting to see a human doing countless hours of work and then sped it up into a 17 min video?
@christiandk093 жыл бұрын
This looks *unreal*
@sacredsandswarriors3 жыл бұрын
Very nice process!
@dealloc3 жыл бұрын
It all starts with a cube...
@ccart23433 жыл бұрын
well done, how long did it take you to create in RealTime?
@PeppoMusic3 жыл бұрын
Looks like it's sped up 4-6 times or so. So somewhere in the ballpark of 1 to 2 hours, which is not bad for a nice cinematic scene (which this is, it's hardly a 'level').
@SandroKornely3 жыл бұрын
About 10-15 hours = 2 sleepless nights with UE5) A lot of preparatory work behind the scenes XD
@SandroKornely3 жыл бұрын
@@PeppoMusic x10 or i x15 in some parts
@PeppoMusic3 жыл бұрын
@@SandroKornely Oof okay.
@АлексейБлагушин-ч2ш3 жыл бұрын
я в телевизоре)) ( Ramzie )
@whiteghost82443 жыл бұрын
Your ground material is awesome. Please make a tutorial about ground material. It's really important as its took a big portion.
@SandroKornely3 жыл бұрын
this is not my own material, i just made a small tweaks) www.unrealengine.com/marketplace/en-US/product/redwood-forest-collection
@animegodz69813 жыл бұрын
Bro this is unreal. I dont care I just had to. Couldn't pass up such an opportunity
@KutsenkoCG3 жыл бұрын
Good learning material, thanks :)
@DerlinOfficial3 жыл бұрын
OMG!!! THIS IS SO BEATIFUL WORK, BECAUSE IT'S LOOKING SO COOOL! PLS MAKE VIDEO FROM THIS FOR WALLPAPER ENGINE
@Trainwhrek3 жыл бұрын
I wonder how many compositions are effected by the sky box
@jaihropauloz.jaicten83543 жыл бұрын
Wow!
@xitsjinxbtwx3 жыл бұрын
I’m going to school soon to do exactly this later in my life. Would you suggest Game Design or Game art? I quite literally just want to build worlds and whatnot, which Bachelors would focus more on helping me get good at that?
@mjzcreations8571 Жыл бұрын
Really cool, but at the end could have shown the whole scene, i wanted to see more now i'll just let my mind construct eb=verything together 😄
@sanjimanga8923 Жыл бұрын
Just curious how did you get the puddle effect? I slowed it down to look but I’m still confused
@simplysid3 жыл бұрын
Really amazing job buddy, Im really curious how did you do the ground fog (fog sheets or volumetric?)
@SandroKornely3 жыл бұрын
It is pretty simple particle with volumetric material ;)
@unknownrh1553 жыл бұрын
What sky asset are you using? I would love to know about it.
@bankrollkaine10 ай бұрын
Just recently downloaded URE5 and still tryna figure things out
@vanquest53412 жыл бұрын
How do you add things in the distance without moving the camera closer? Seems amazing to me
@liquidmasl3 жыл бұрын
those guardrails are a danger to all drivers :p other than that. thats amazing. How long did it take you in total?
@SandroKornely3 жыл бұрын
now i see)) lol) about 10-15h
@edwardsantiago14122 жыл бұрын
I want to buy a lap top. What’s a best lap top to do all this. Also, can your character run in the world you Made?
@vincentrps3 жыл бұрын
Not really relevant for this video but is rockstars rage better then ue5?
@RainOfAshes3 жыл бұрын
You can tell it's a speed level design because the footage is sped up 10x.
@rendericeib45133 жыл бұрын
ue5 fever is ON.
@EnricoGolfettoMasella3 жыл бұрын
at some point of the video I turned off the screen and chill with the music 🎶
@SandroKornely3 жыл бұрын
yep! Scott Buckley doing awsome staff
@АндрейБелый-ы6ш3 жыл бұрын
Very cool! What video card are you working on?
@rezaf66113 жыл бұрын
Great job , hopin to see your indie on gamepass lol
@ppappp313 жыл бұрын
4-8 GB RAMs: My Job Is Done, Now I Can Retire
@Aelexu93 Жыл бұрын
I kind of want a linear game with this level of detail. All open world games seems to have shortcomings, a good story, linear game with gamechanging graphics is missed
@templeoflilvani3 жыл бұрын
Witcher’s new game engine ?!? 🤤
@Starleech3 жыл бұрын
Выглядит класс, но заметил ошибку. Отбойники вдоль дороги должны располагаться внутрь дороги, а у тебя один внутрь, а другой наружу.
@madedeva18413 жыл бұрын
Yayy, finnaly we can make a real life in our computer :D
@hjvdb68293 жыл бұрын
When they create an AI that can randomly create and manage games is when we get the games we dream of.
@DjMakurimaru2 жыл бұрын
Let's say you used Google maps to build a town. Then if you deep search for close ups of rocks and grass in 8k or high def could you load these as texture mapping to make higher quality visuals up close?
@DjMakurimaru2 жыл бұрын
How fast can you do this. Video on this exact subject please? I imagine billions being made soon
@Aleksandr_Sudorhin3 жыл бұрын
How many time you rendered this?
@Wha73v3r3 жыл бұрын
Just one Word: Awesome 👍
@fathinmedia63403 жыл бұрын
how many triangles that level design have ?
@CompositingAcademy2 жыл бұрын
Hey Sandro, Did you use lumen for this? I'm having trouble with really large scale scenes + Lumen + foliage. The shadows from the trees don't seem to be the best, wasn't sure if people have figured this out yet
@dreambadger2 жыл бұрын
Lumen should work better with foliage now.
@kowproduction3 жыл бұрын
This is not Level Design.
@wishIKnewHowToLove Жыл бұрын
What is it?
@sanjimanga8923 Жыл бұрын
@@wishIKnewHowToLoveit’s cinematic environment design it’s still cool tho
@Silent_Chief9 ай бұрын
Level design is about a playable level , here is séquence scene ,that mean you build only your scène ,based on one camera (or more) views, so there no real level. Most of time you have flying mesh and fake perspective to get the result you need
@zakeeabdullah69903 жыл бұрын
How were you able to get the trees I tried using city park content folder but the trees were not texturing when i place them in my scene i used ue5
@ryanmorrissey98103 жыл бұрын
where did you get these assets everything I see on the marketplace is for 4.26