Speed level design | Unreal Engine 5

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Sandro Kornely

Sandro Kornely

Күн бұрын

Assets from ue4 marketplace + megascans,
made in ue5, took about 10-15h.
Songs by Scott Buckley
t.me/LevelArti my level art group)

Пікірлер: 346
@redwing8725
@redwing8725 3 жыл бұрын
woah, we have come a long long way in computer graphics, I cannot wait for an unreal engine 5 open world game, even if I don't play it :)
@SandroKornely
@SandroKornely 3 жыл бұрын
What artists and engines will do with openworlds - more beautiful than outside the window What AAA studios gonna do wit openworld games - dumb kill 9999 mobs
@mistahnuke
@mistahnuke 3 жыл бұрын
But there are some good stuff out there like horizon zero dawn
@yasaipicles6295
@yasaipicles6295 3 жыл бұрын
@@SandroKornely pick up 10 mushrooms and kill 10 of these innocent deer
@mow_cat
@mow_cat 3 жыл бұрын
@@SandroKornely what about actual level design though...? i feel like both artists and AAA studios completely neglect making cool structures and interesting places. instead everyone just spends a huge budget on graphics instead these days
@SandroKornely
@SandroKornely 3 жыл бұрын
@@mow_cat for me, that problem, as a lot of problems in modern level design, connected wit huge budget at AAA game - studios target to millions of players and cant risk to create very complex levels or game design. But thx good Arcane studio exist in our world XD
@anthonyjimenez7848
@anthonyjimenez7848 3 жыл бұрын
Ok, the way you created this level and the background music going, it just put me in the mood to start designing levels again! After so many false starts, I feel like I just need to have a better plan and layout to get it done! Great job on this and hope to see more! XD
@Dante02d12
@Dante02d12 3 жыл бұрын
UE5 is really great for level design imo. The Bridge plugin allows you to get Megascans assets seemlessly, it makes looking for assets much less troubling!
@MrPianoMan
@MrPianoMan 3 жыл бұрын
Same, especially with nanite! It'll make it such a breeze not having to worry about processing limits and focusing on optimization as much. Now we can mainly focus on the design elements. Also huge open world stuff will be awesome to make. Not to mention this is only in beta!
@benjames7046
@benjames7046 3 жыл бұрын
he thought he could trick us. turns out he's not super fast at it, the videos just sped up.
@SandroKornely
@SandroKornely 3 жыл бұрын
hope it is joke XD
@Leo-Fernandes
@Leo-Fernandes 3 жыл бұрын
So is this supposed to be a joke ?
@phalhappy8612
@phalhappy8612 3 жыл бұрын
tf?
@kurisutofusan
@kurisutofusan 3 жыл бұрын
I predict a lot of whoosh.
@benjames7046
@benjames7046 3 жыл бұрын
@@SandroKornely Yeh, just joking around 😉😅
@jonathansaad9256
@jonathansaad9256 3 жыл бұрын
Imagine what game devs that used unreal for years can do with this
@ProtoPropski
@ProtoPropski 3 жыл бұрын
I mean they likely wouldn't have been able to do much more, I mean game development up until this point was very limited in resources, so many talented long time devs learned more about how to optimize/build down without ruining the artistic representation as apose to how to build up. It would be more interesting to see how a concept design artist would approach UE5, and build a scene that would be demanding, and impressive visually.
@valdask362
@valdask362 3 жыл бұрын
And imagine what Elon Musk with his neuralink and game devs can do, like SAO
@royhsieh4307
@royhsieh4307 3 жыл бұрын
veteran game devs: yes.
@limbsmith
@limbsmith 3 жыл бұрын
@@valdask362 stop. It’s just a chip that reads familiar neural impulses, we were presented with a few very specific cases demonstrated on animals, it will be able to, say, manipulate a prosthetic in a few years, yeah, but we’re not even sure if it’s gonna have lots of false positives due to our brains being pretty chaotic because thinking is a complex process. If a small fracture of stuff like this shitty anime is even gonna appear this century it’s definitely going to be closer to the end
@garyphillips5252
@garyphillips5252 3 жыл бұрын
@@limbsmith humans started playing with sticks and stones, look where we are now. Everything starts somewhere and I think that “chip” is a good place to start
@Ell-May
@Ell-May Жыл бұрын
I find these speed level designs so peaceful to watch. Always amazing to see how the final design is reached. Got my sub! :)
@m.maddix2130
@m.maddix2130 3 жыл бұрын
"We are sorry, our game needs more time. We will add another map in probably a year or so.... stay tuned" And then there is this guy
@SandroKornely
@SandroKornely 3 жыл бұрын
Also a new map will be available only wit 20$ dlc)
@MemoriesLP
@MemoriesLP 3 жыл бұрын
thats not how you make proper maps for video games... I mean... this is just a map, and not a place for a game to work.
@SandroKornely
@SandroKornely 3 жыл бұрын
@@MemoriesLP true 100%) but i think he just joked)
@m.maddix2130
@m.maddix2130 3 жыл бұрын
@@MemoriesLP I know, I know ;)
@wargames43
@wargames43 3 жыл бұрын
War Thunder in a nutshell. And they are terriblely designed maps as well....It's like they gave a intern for administration the task to make a map like WTF
@ember2658
@ember2658 3 жыл бұрын
the closest guard rails are facing the wrong way tho nice to see the workflow and it was a great result!
@cryptic7even881
@cryptic7even881 3 жыл бұрын
I think I get the gist of how making realistic landscapes work and how to be more efficient with your time and not forget the other day that you planned to add in a bunch of trees/rocks in a specific location. Good thing I learned something + it was fun to watch it I'm a beginner to unreal 5 (and unreal in general with basic knowledge) so I think this has helped me a lot. Thank you for this
@SandroKornely
@SandroKornely 3 жыл бұрын
Good luck in learning UE to u!)
@ghostnebula6286
@ghostnebula6286 3 жыл бұрын
This is the perfect game title screen. It really can set a mod with a single look.
@NathanRech
@NathanRech 3 жыл бұрын
Good job, my friend! the final result is great. I like how they keep the same workflow for Unreal Engine 5 but with a higher final product.
@erico.6162
@erico.6162 Жыл бұрын
Made me very melancholic watching this. Perfect music choice for the setting btw. Was nice watching it.
@dreamfractures
@dreamfractures 3 жыл бұрын
I really enjoyed watching this, super inspiring. Excellent music choice btw. Thank you so much for sharing your work!
@canoafurada1105
@canoafurada1105 3 жыл бұрын
Dear god, imagine how indie games will be. Edit: Yes, Pixel art :>
@Mr_Tokon
@Mr_Tokon 3 жыл бұрын
Still using pixel art
@maxychedder3939
@maxychedder3939 3 жыл бұрын
@@Mr_Tokon 😂😂😂😂😂😂
@MangaGamified
@MangaGamified 3 жыл бұрын
They'll be full of pre-order "bonuses" and pre-order early-access 😂
@lium54
@lium54 3 жыл бұрын
@@MangaGamified ...
@Anon1370
@Anon1370 3 жыл бұрын
@@Mr_Tokon :D lmao noooooooo
@nathaos01
@nathaos01 3 жыл бұрын
This looks unreal!!
@bladelazoe
@bladelazoe 2 жыл бұрын
This is amazing and is inspiring me to wanting to learn UE5 right now.
@CHITUS
@CHITUS 3 жыл бұрын
Отличный результат. Дело мастера боится!
@phunnyfill
@phunnyfill 2 жыл бұрын
It’s interesting seeing different workflows
@xzifer
@xzifer 3 жыл бұрын
its not a level its more a render .
@DevTechSpectrum
@DevTechSpectrum Жыл бұрын
This is not level design. This is environment art.
@Yes-si7in
@Yes-si7in 3 жыл бұрын
As amazing as Unreal 5 is it's still amazing how people refer to location concept as Level Design.
@justinvladtarcau6385
@justinvladtarcau6385 2 жыл бұрын
3D location building (Using Unreal Engine etc.) is mostly called Level design in practice, while the term of location concept is usually reserved for visual artists that create the, well, concept of the location alongside the props (Actors) required for the designer to create the world based on those building blocks. Sure, on youtube the same people do both the conceptualization and the building, but in the industry these are usually 2 separate jobs.
@zziippee
@zziippee 3 жыл бұрын
Well done! Excited to start using this. Sad you couldn't see the road in the finished render video
@ORTyOW
@ORTyOW 2 жыл бұрын
16:45 respect for Rust and Euro Truck Simulator 2)))
@Doomer3003
@Doomer3003 Жыл бұрын
Looks great! That's more level art than level design tho in my opinion.
@antonk1217
@antonk1217 3 жыл бұрын
Omg. Again this SPEEEEEEED level design. What exactly makes it SPEEEEEED? Fast mouse clicking, fast keyboard typing or just 4x video speed?
@Stormz.1337
@Stormz.1337 3 жыл бұрын
So well done! Kudos. And great music choice too.
@iamtropik
@iamtropik 3 жыл бұрын
That's amazing.
@diligencehumility6971
@diligencehumility6971 3 жыл бұрын
Unreal Engine 5 showcase makes me wanna switch from Unity, that I have been using for about 10 years, and have so much experience with. But Unreal just looks so superior
@joegrizzly999
@joegrizzly999 3 жыл бұрын
already did.
@SandroKornely
@SandroKornely 3 жыл бұрын
welcome to the board!
@jackbauer9901
@jackbauer9901 3 жыл бұрын
It almost looks…. Unreal
@bruhfrl3315
@bruhfrl3315 2 жыл бұрын
You will not regret it! Plus youll adopt it much faster that complete begginers.
@manshanishad4507
@manshanishad4507 3 жыл бұрын
I was thinking of creating alien worlds by modifying the quixel assets in mixer and applying different textures to interesting shapes something like alien vegetation.
@jamesthornton7371
@jamesthornton7371 3 жыл бұрын
so
@aceofhearts573
@aceofhearts573 3 жыл бұрын
No Unreal Tournament.....I cry every time
@ShadowViewsOnly
@ShadowViewsOnly 3 жыл бұрын
Yeah, same.... I miss 2004. That was just the best game.
@diggleda2952
@diggleda2952 3 жыл бұрын
Beautiful music
@ue4starxx556
@ue4starxx556 2 жыл бұрын
Nice work! Level design sure is time costly. I remember designing a level and I had to put a pile of rocks somewhere. Drag, drop, rotate, scale over and over. It was a nightmare. Luckily many useful plugin like the Naatur Plugin can help save time and sanity. Level designers should check it out. It's a life saver.
@ArthurAsPedras
@ArthurAsPedras 3 жыл бұрын
This was very inspiring!
@coleslaw4736
@coleslaw4736 3 жыл бұрын
Me watching this in 2x: now *this* is speed
@thomasartandresearch52
@thomasartandresearch52 Жыл бұрын
More like Speed concept art but it's still good
@plaistocene
@plaistocene Жыл бұрын
A year later but respected the work 🙌
@user-zt6cx4rt1e
@user-zt6cx4rt1e 3 жыл бұрын
я в телевизоре)) ( Ramzie )
@corruptedsmurf260
@corruptedsmurf260 3 жыл бұрын
Ah, so this is what crunch looks like in real time.
@theforerunner1
@theforerunner1 3 жыл бұрын
Just a headsup, Landscape geom is not represented in Lumen so it won't contribute to your Global Illumination, it's better to use export it as a mesh when you're done sculpting. Amazing video!! Subscribing :)
@SandroKornely
@SandroKornely 3 жыл бұрын
Yo) just checked - landscapes affect on GI and perfectly working
@theforerunner1
@theforerunner1 3 жыл бұрын
@@SandroKornely hmmm odd. The documentation says it's not supported docs.unrealengine.com/5.0/en-US/RenderingFeatures/Lumen/TechOverview/ "Landscape geometry is not currently represented in the Lumen Scene and therefore does not bounce lighting. This will be supported in a future release of the engine." But glad it works!
@SandroKornely
@SandroKornely 3 жыл бұрын
@@theforerunner1Checked one more time) It was SSGI,) thx for info
@linkdev3916
@linkdev3916 2 жыл бұрын
I mean “level design” In The title is a little misleading seeing as how it’s really only for one perspective, like a render. But never the less it’s pretty sick
@sboooom6982
@sboooom6982 3 жыл бұрын
Nice bro nice...i love it Finally someone starting...
@leonaise7546
@leonaise7546 3 жыл бұрын
This looks awesome! I love the cloudy look, the design itself just looks awesome. What you gonna do with the level or is it just there?
@Ademola1-r5
@Ademola1-r5 2 жыл бұрын
Bro this is sooooo awesome 🤩🤩🤩
@drawmaster77
@drawmaster77 2 жыл бұрын
"level design" - more like a static scene design xD still looks good
@DanFrederiksen
@DanFrederiksen 3 жыл бұрын
Feel good game of the year :)
@keisaboru1155
@keisaboru1155 3 жыл бұрын
UE 5 is like 3 buttons Big Pp fake at the same time it's super cool .
@grejsu
@grejsu 3 жыл бұрын
yeah but the road barriers are in wrong position
@Eld0r89
@Eld0r89 3 жыл бұрын
Yes, that triggered me as well. Not too shabby in 10-15h.
@jaihropauloz.jaicten8354
@jaihropauloz.jaicten8354 3 жыл бұрын
Wow!
@ProtoPropski
@ProtoPropski 3 жыл бұрын
I would've liked an actual time estimate of how long this took, without the timelapse
@rummyrummyrum76
@rummyrummyrum76 3 жыл бұрын
heard of "description"?
@1.Y.6
@1.Y.6 3 жыл бұрын
@@rummyrummyrum76 hahaha xD
@ProtoPropski
@ProtoPropski 3 жыл бұрын
@@rummyrummyrum76 funny, although when I made this that wasn't there.
@rummyrummyrum76
@rummyrummyrum76 3 жыл бұрын
@@ProtoPropski so you watched this video in 2007? Or when KZbin was in beta?
@xXMICXx2
@xXMICXx2 3 жыл бұрын
Very nice, but the posts of the guardrails should be on the outer side of the road ;)
@Blackeagle312
@Blackeagle312 3 жыл бұрын
Well that was freaking awesome!
@conchabelo
@conchabelo 3 жыл бұрын
Please please, do this on normal speed and narrate to make it a tutorial. I'd pay for it!
@bryan-bryan-bryan
@bryan-bryan-bryan 2 жыл бұрын
Hey Sandro, thanks a million for putting together such a cool video, really inspired me to create! I'm a beginner, so I'm having trouble at the moment generating that rolling ground fog you have. Would you be able to point me in the direction of achieving that effect? I've tried dozens of tutorials, but all of them are about volumetric sky clouds and the few workarounds I found don't seem to work with UE5! Thank you so much man, and congratulations on your skills this is amazing 👏🏻
@frmtheden
@frmtheden 2 жыл бұрын
PC Specs CPU: AMD Ryzen 7 2700x Eight Core GPU: GTX 1080Ti 32 Gb RAM @3:31
@Un-known-117
@Un-known-117 2 жыл бұрын
10-15 hours for this by one person. Wow this could mean game devs can actually make better games and not waste alot of time on graphics
@dealloc
@dealloc 3 жыл бұрын
It all starts with a cube...
@bigfarting
@bigfarting 3 жыл бұрын
This is more like scene design
@brice198
@brice198 2 жыл бұрын
Beautiful 😭
@Leo-Fernandes
@Leo-Fernandes 3 жыл бұрын
Damn man , you motivated me i shall learn too if only 1 man can do that much
@kowproduction
@kowproduction 3 жыл бұрын
This is not Level Design.
@wishIKnewHowToLove
@wishIKnewHowToLove 10 ай бұрын
What is it?
@sanjimanga8923
@sanjimanga8923 9 ай бұрын
@@wishIKnewHowToLoveit’s cinematic environment design it’s still cool tho
@Silent_Chief
@Silent_Chief 6 ай бұрын
Level design is about a playable level , here is séquence scene ,that mean you build only your scène ,based on one camera (or more) views, so there no real level. Most of time you have flying mesh and fake perspective to get the result you need
@sacredsandswarriors
@sacredsandswarriors 3 жыл бұрын
Very nice process!
@whiteghost8244
@whiteghost8244 3 жыл бұрын
Your ground material is awesome. Please make a tutorial about ground material. It's really important as its took a big portion.
@SandroKornely
@SandroKornely 3 жыл бұрын
this is not my own material, i just made a small tweaks) www.unrealengine.com/marketplace/en-US/product/redwood-forest-collection
@liquidmasl
@liquidmasl 3 жыл бұрын
those guardrails are a danger to all drivers :p other than that. thats amazing. How long did it take you in total?
@SandroKornely
@SandroKornely 3 жыл бұрын
now i see)) lol) about 10-15h
@christiandk09
@christiandk09 2 жыл бұрын
This looks *unreal*
@animegodz6981
@animegodz6981 3 жыл бұрын
Bro this is unreal. I dont care I just had to. Couldn't pass up such an opportunity
@byteseq
@byteseq 3 жыл бұрын
In what universe is it interresting to see a human doing countless hours of work and then sped it up into a 17 min video?
@jagab1672
@jagab1672 2 жыл бұрын
When I read “speed level” I dont know why it made me think your were making a sonic map
@KutsenkoCG
@KutsenkoCG 3 жыл бұрын
Good learning material, thanks :)
@ChillieGaming
@ChillieGaming Жыл бұрын
What i hate about most ue5 videos is that almost everyone uses textures/models/trees from megascan libraries instead of creating their own.
@SandroKornely
@SandroKornely Жыл бұрын
so watch the work not the level of artists, but environment artists )
@rendericeib4513
@rendericeib4513 3 жыл бұрын
ue5 fever is ON.
@WatOnsonn
@WatOnsonn 3 жыл бұрын
Meanwhile I'm on UE5 like: Look! I cloned the chairs and extended the table to make it look like a business meeting! This is so co- *Unreal Engine is exiting due to D3D device being lost*
@jsquara
@jsquara 3 жыл бұрын
You doing unreal sensei's tutorial too? XD
@WatOnsonn
@WatOnsonn 3 жыл бұрын
@@jsquara GANG!
@madedeva1841
@madedeva1841 3 жыл бұрын
Yayy, finnaly we can make a real life in our computer :D
@ppappp31
@ppappp31 3 жыл бұрын
4-8 GB RAMs: My Job Is Done, Now I Can Retire
@ccart2343
@ccart2343 3 жыл бұрын
well done, how long did it take you to create in RealTime?
@PeppoMusic
@PeppoMusic 3 жыл бұрын
Looks like it's sped up 4-6 times or so. So somewhere in the ballpark of 1 to 2 hours, which is not bad for a nice cinematic scene (which this is, it's hardly a 'level').
@SandroKornely
@SandroKornely 3 жыл бұрын
About 10-15 hours = 2 sleepless nights with UE5) A lot of preparatory work behind the scenes XD
@SandroKornely
@SandroKornely 3 жыл бұрын
@@PeppoMusic x10 or i x15 in some parts
@PeppoMusic
@PeppoMusic 3 жыл бұрын
@@SandroKornely Oof okay.
@RM_VFX
@RM_VFX 3 жыл бұрын
Have you noticed yet that they've turned off the displacement on your ground materials? They expect you to build your terrain out of thousands of scanned patches.
@danielelebash3781
@danielelebash3781 3 жыл бұрын
Yep, I hope they are going to give us some new landscape tools in the furture or replace the feature or something as far as landscape creation.
@FaddyVFX
@FaddyVFX 3 жыл бұрын
Looks amazing, alot to learn in this software, i think your video is a good resource for us to learn from, keep up the good work
@SpirusFilms
@SpirusFilms 2 жыл бұрын
sun cloud material is genius
@mjzcreations8571
@mjzcreations8571 Жыл бұрын
Really cool, but at the end could have shown the whole scene, i wanted to see more now i'll just let my mind construct eb=verything together 😄
@strobesz
@strobesz 3 жыл бұрын
Omegalul dreamworld devs need to take notes.
@Aelexu93
@Aelexu93 Жыл бұрын
I kind of want a linear game with this level of detail. All open world games seems to have shortcomings, a good story, linear game with gamechanging graphics is missed
@hjvdb6829
@hjvdb6829 3 жыл бұрын
When they create an AI that can randomly create and manage games is when we get the games we dream of.
@mateuslimagamer1461
@mateuslimagamer1461 2 жыл бұрын
WOW 👌👌👌👍👍👍.
@DerlinOfficial
@DerlinOfficial 3 жыл бұрын
OMG!!! THIS IS SO BEATIFUL WORK, BECAUSE IT'S LOOKING SO COOOL! PLS MAKE VIDEO FROM THIS FOR WALLPAPER ENGINE
@templeoflilvani
@templeoflilvani 3 жыл бұрын
Witcher’s new game engine ?!? 🤤
@willgamer6807
@willgamer6807 2 жыл бұрын
INCRÍVEL 🇧🇷
@charlieking7600
@charlieking7600 Жыл бұрын
This is not level design. This is throwing a bunch of stock assets on terrain. I don't see any gameplay scripts.
@baan3d
@baan3d 2 жыл бұрын
so nice! What graphic card of your PC?
@eneshalc6739
@eneshalc6739 2 жыл бұрын
RTX 9999
@frmtheden
@frmtheden 2 жыл бұрын
@3:31 it shows he is using a GTX 1080 Ti
@baan3d
@baan3d 2 жыл бұрын
@@frmtheden Thank so much
@baan3d
@baan3d 2 жыл бұрын
@@eneshalc6739 Haha
@mridulsarmah5974
@mridulsarmah5974 3 жыл бұрын
Wow. Unreal 5 is just mind blowing. Really love the work. Btw, what are your pc specs?
@frmtheden
@frmtheden 2 жыл бұрын
@3:31 it shows he is using a GTX1080 Ti
@darielchang5302
@darielchang5302 2 жыл бұрын
Pay this guy 100k a year to do this in a company and he will start taking months to do this shit.
@SandroKornely
@SandroKornely 2 жыл бұрын
Lol true XD
@EnricoGolfettoMasella
@EnricoGolfettoMasella 3 жыл бұрын
at some point of the video I turned off the screen and chill with the music 🎶
@SandroKornely
@SandroKornely 3 жыл бұрын
yep! Scott Buckley doing awsome staff
@p4ela2134
@p4ela2134 3 жыл бұрын
Отлично!)
@rezaf6611
@rezaf6611 3 жыл бұрын
Great job , hopin to see your indie on gamepass lol
@RainOfAshes
@RainOfAshes 3 жыл бұрын
You can tell it's a speed level design because the footage is sped up 10x.
@Wha73v3r
@Wha73v3r 3 жыл бұрын
Just one Word: Awesome 👍
@АндрейБелый-ы6ш
@АндрейБелый-ы6ш 3 жыл бұрын
Very cool! What video card are you working on?
@johnnyc.5979
@johnnyc.5979 3 жыл бұрын
Watching this benefits me how?
@Broth3rz
@Broth3rz Жыл бұрын
I'm working on a project (non-game), would you be interested in making some nature scenes with as much details as possible with UE5?
@xitsjinxbtwx
@xitsjinxbtwx 2 жыл бұрын
I’m going to school soon to do exactly this later in my life. Would you suggest Game Design or Game art? I quite literally just want to build worlds and whatnot, which Bachelors would focus more on helping me get good at that?
@CompositingAcademy
@CompositingAcademy 2 жыл бұрын
Hey Sandro, Did you use lumen for this? I'm having trouble with really large scale scenes + Lumen + foliage. The shadows from the trees don't seem to be the best, wasn't sure if people have figured this out yet
@dreambadger
@dreambadger Жыл бұрын
Lumen should work better with foliage now.
@redeye4969
@redeye4969 3 жыл бұрын
Отличная работа! А по какой причине не стал включать действие ветра на траву? Мир кажется мертвым без этой мелочи.
@SandroKornely
@SandroKornely 3 жыл бұрын
делал быстро, как то не обратил внимание на него) а звук накладывал уже в финале..)
@Starleech
@Starleech 2 жыл бұрын
Выглядит класс, но заметил ошибку. Отбойники вдоль дороги должны располагаться внутрь дороги, а у тебя один внутрь, а другой наружу.
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At the end of the video, deadpool did this #harleyquinn #deadpool3 #wolverin #shorts
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Minecraft Creeper Family is back! #minecraft #funny #memes
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