Speedtree Style Grass Generator in Houdini

  Рет қаралды 7,752

Inside The Mind

Inside The Mind

Күн бұрын

Пікірлер: 20
@traceurAlex
@traceurAlex 2 жыл бұрын
awesome. mess up on the part to actually use it as input but got it working now rotations, another digital asset on my library! Thank you.
@InsideTheMindSpace
@InsideTheMindSpace 2 жыл бұрын
Glad I could help. I'm working on some other cool stuff so stay tuned
@erikm9768
@erikm9768 2 жыл бұрын
Great video, thanks very much!
@InsideTheMindSpace
@InsideTheMindSpace 2 жыл бұрын
Glad I was able to help
@hamedkhadivi
@hamedkhadivi 2 жыл бұрын
It's a good tutorial, simple and easy! I highly recommend Rohan Dalvi's tutorial about generating grass
@ultrawidegaming7205
@ultrawidegaming7205 3 жыл бұрын
About auto-uv's: Is it possible to Unwrap a grass blade and scatter it, but keep the UV's perfectly overlapped? I want to apply 1 texture and just replace the UV correctly in Blender to match the texture.
@InsideTheMindSpace
@InsideTheMindSpace 3 жыл бұрын
Absolutely. If you want to use blender to set up the uv's just make one blade and export that. Then set up the uv's and reimport the model into houdini and scatter the one with uv's.
@ultrawidegaming7205
@ultrawidegaming7205 3 жыл бұрын
@@InsideTheMindSpace Dude, you are a LIFE SAVER. I've tried to figure this out for 2 days, and this was soo simple! I really appreciate it! :)
@InsideTheMindSpace
@InsideTheMindSpace 3 жыл бұрын
Glad I could help. Good luck with your project
@johnnyzxt
@johnnyzxt 3 жыл бұрын
how can it be dynamic or interactive with other object?
@InsideTheMindSpace
@InsideTheMindSpace 3 жыл бұрын
That would be a more advanced technique that is out of the scope of this tutorial.
@theodoredaley2229
@theodoredaley2229 3 жыл бұрын
@@InsideTheMindSpace Love the breakdown any (new) plan to show how to make this interactive with other objects?
@InsideTheMindSpace
@InsideTheMindSpace 3 жыл бұрын
@@theodoredaley2229 Are you looking for interactive as in placement or in terms of the grass blades deforming around objects?
@theodoredaley2229
@theodoredaley2229 3 жыл бұрын
@@InsideTheMindSpace Deforming, so say you had a ball roll through it, or a character.
@InsideTheMindSpace
@InsideTheMindSpace 3 жыл бұрын
@@theodoredaley2229 At some point I absolutely want to cover that. I haven't been able to achieve something I am fully happy with yet. Its a topic I come back to periodically with fresh eyes
@navehjaver7548
@navehjaver7548 4 жыл бұрын
Hi, your tutorials are very helpful bro, thanx. Can you make a tutorial - a car crashing to a wall or something like this?
@InsideTheMindSpace
@InsideTheMindSpace 4 жыл бұрын
Happy to help. I do have some plans to work through some simulation type effects but I am going to finish the projects I am working on first.
@navehjaver7548
@navehjaver7548 4 жыл бұрын
@@InsideTheMindSpace Thanx bro.
@Moctop
@Moctop 4 жыл бұрын
Copy stamping is an outdated method..if you're gonna teach you should go with the newer for-each based method which is faster.
@InsideTheMindSpace
@InsideTheMindSpace 4 жыл бұрын
Thats the beauty of Houdini my friend. Theres a million different ways to do things. In small graphs like this there isn't really a difference in calculation time. You absolutely could do it with a for-each loop but quite honestly there's no reason to do it differently than you prefer. I prefer the copy stamp method. Both ways achieve the same result.
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