Spell Lists, Spells Prepared, Etc. - All Revised D&D 5e Classes | Nerd Immersion

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Nerd Immersion

Nerd Immersion

Күн бұрын

So after my recent Wizard video, I thought I should look into all the math behind everything. So that's what I did, and maybe, just maybe, you'll come around to my thinking on the wizard.
Thanks for watching!
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Пікірлер: 125
@NerdImmersion
@NerdImmersion 2 күн бұрын
My bad, the Wizard at 20 would technically have 29, with Spell Mastery and Signature spells!
@MY_Forge
@MY_Forge 2 күн бұрын
Continuing the conversation, by including class features that grant spells then, bard - 2 - Power Word Heal & Power Word Kill (feature Words of Creature) cleric - 2*^ - Divine Intervention* (any Cleric spell 5th or lower once per Long Rest), Greater Divine Intervention ^(Wish per 2d4 Long Rest) druid - 2* - Speak with Animals and Find Familiar* (expend Wild Shape) paladin - 2* - Find Steed and Divine Smite* (was a class feature in 2014) ranger - 1 - Hunter's Mark sorcerer - 0 warlock - 5 - Contact Other Plane (feature Contact Patron) and 4 from Mystic Arcanum wizard - 4 - 2 from Spell Mastery (prepare from limited list) and 2 from Signature Spell
@Deathmvp1
@Deathmvp1 2 күн бұрын
Also wiz get 2 spells from Abjurer, Diviner gets 1, and Illusionist gets 2.
@jaysw9585
@jaysw9585 Күн бұрын
Don't forget they can also cast all ritual spells without having it prepared. That bumps up the available spells allpt.
@jeffreyrankine2533
@jeffreyrankine2533 19 сағат бұрын
Honestly Memorize Spell almost feels like a prep, considering you can swap one spell prep on a short rest.
@Dragowolf_Rising
@Dragowolf_Rising 2 күн бұрын
I agree with you that classes should have at least 1 attack and 1 saving throw damaging cantrip and each caster should have at least 1 unique cantrip.
@pederw4900
@pederw4900 2 күн бұрын
Maybe the Savant feature from izard subclasses should allow a wizard to prepare an additional spell of their chosen school for each spell level. Like where it says you can add an extra [spell school] spell to your spellbook, it should also say you always have that spell prepared and it doesn't count against your normal spell preparations.
@NerdImmersion
@NerdImmersion 2 күн бұрын
That would be a solid fix
@MannonMartin
@MannonMartin 2 күн бұрын
@@NerdImmersion I had no idea that Wizards were actually NOT the undisputed champions in number of prepared spells... That feels wrong to me. I do like the idea of this fix, though.
@FlyXan
@FlyXan 2 күн бұрын
I had the same thought after reading through this part of the PHB but unfortunately due to the disparity between the number of spells in each schools that would benefit certain subclasses way more than others. E.g. Diviners would not even be able to prepare an extra level 7 spell as there is no divination spell at that level and the level 6, 8 and 9 options are limited to one at each level (though Foresight at level 9 is one of the best ones anyway). With the currently available wizard spells Evokers, Transmuters, Conjurers and possibly Abjurers and Enchanters would benefit a lot more than Diviners, Illusionists (btw, they get 2 always prepared spells at level 6, that's something) and Necromancers from such a feature (not to mention Bladesingers, War and Scribe wizards, who would not be eligible but are wizards nonetheless - and to be fair, scribe wizards should have more prepared spells than anyone being the nerdiest wizards out there).
@Dragowolf_Rising
@Dragowolf_Rising 2 күн бұрын
​@@FlyXanPerhaps you allow Bladesingers and War wizards to pick either Abjuration or Evocation and let Scribes pick any 2 schools to prepare an extra spell from.
@pederw4900
@pederw4900 2 күн бұрын
@@FlyXan WotC should give us a 7th level divination spell, maybe a limited, temporary, concentration-based Foresight kinda thing or like an X-Ray vision spell (the latter could be 4th or 5th level I guess). And I think it could balance the other wizards pretty decently; adding Int to Initiative is so powerful on the War wizard and Chronurgist, maybe give the Bladesinger a weapon mastery or fighting style feat, and the Scribe will certainly have the most full spellbook, but I don’t think they should get more preparations than another wizard.
@ashelred
@ashelred 2 күн бұрын
Wizards at level 20 has 4 extra spells always prepared from signature spell and spell mastery.
@jeffreyrankine2533
@jeffreyrankine2533 19 сағат бұрын
I’d honestly count memorize spell as another prep, considering you can hot swap a prep on a short rest.
@ArturoGonzalez-st7xj
@ArturoGonzalez-st7xj 2 күн бұрын
Wizards still get to cast ritual spells without preparing them giving them more flexibility than any other caster outside of combat and more spell slots while in combat. 1st level spells scrolls are considered adventuring gear and unless the DM is out to harass the wizard they can get all 8 1st level ritual spells from any store for 50 gp each.
@Dragowolf_Rising
@Dragowolf_Rising 2 күн бұрын
That depends on how high the fantasy you're playing is. Spell scrolls just being available any old place implies that magic is more common than it would be in a lot of settings.
@marcweinkauf4727
@marcweinkauf4727 2 күн бұрын
However, each Ritual added to the Spellbook is an additional prepared spell.
@theindiefox347
@theindiefox347 2 күн бұрын
​@@marcweinkauf4727No. You don't need to prepare ritual spells for Wizard (you can if you want to cast them without the extra ritual time, but you don't have to). The spellbook is effectively the list you can prepare from that you add to over time.
@marcweinkauf4727
@marcweinkauf4727 2 күн бұрын
@@theindiefox347 That is what I tried to say, when calculating the number of spells a Wizard can cast each day, it would be 25 prepared spells + 19 Rituals that are available. A total of 44 different spells.
@AtesSu2006.
@AtesSu2006. Күн бұрын
So DM depends
@sortehuse
@sortehuse 2 күн бұрын
I think that the Wizards identity is that they are the most versatile spell casting class, with a very good spell list, a lot of known and prepared spell - and then of course Arcane Recovery. They also got Memorize Spell that's a new feature that let the wizard swap one of their prepared spell each short rest. Maybe the some of the other classes have subclasses that give them extra prepared spell, but it's a fixed list - Wizards are the class with the most flexibility. Wizards are definitely still in the running of being the most powerful class, it's just that the other classes got new things that brought them closer to the Wizards Power level in the 2024 rules, while the wizard didn't got a of new things.
@linkskywalk3r
@linkskywalk3r 2 күн бұрын
While I see your point of view, Wizards are known as master spell casters, but they are normally focused on certain spells and spell types. While there are a lot for them to choose from, they normally focus on specific spells and so they don’t use a lot of different spells. They are studying their spells compared to just gaining them from nature or gods, it would make sense logically that they can only memorize so many spells per day.
@denzii6636
@denzii6636 2 күн бұрын
I totally agree with you i wish there was wizard centric cantrips for us or a unique identity
@flyxan1041
@flyxan1041 2 күн бұрын
Wizards that have the Magic Initiate (Wizard) origin feat can change the 1st level spell it provides whenever they gain a level. As the spell is prepared for them, they can scribe it into their spellbook for 10 GP in 1hr. So, technically over the course of their career wizards can scribe 20 extra 1st level spells (well, 19 as you don't have to bother with the last one). They are only 1st level spells so this isn't exactly a game changer but not too bad either as some of those spells are quite useful even in the endgame.
@Deathmvp1
@Deathmvp1 2 күн бұрын
Never though about that little hack Nice.
@jaysw9585
@jaysw9585 Күн бұрын
Well, a 1st level spell is uncommon and only 100 gold to scribe. Not lot effort to buy every 1st level spell
@Koogees
@Koogees 2 күн бұрын
I read the thumbnail to the tune of all the small things and now I can't be stopped
@jaysw9585
@jaysw9585 Күн бұрын
Ita not quantity, its quality. Wizards have spells that can completely shut down encounters. Thats way more valuable than straight damage.
@pederw4900
@pederw4900 2 күн бұрын
Starry Wisp should be on the cleric list, it's literally Guiding Bolt's child with Faerie Fire
@odinulveson9101
@odinulveson9101 2 күн бұрын
Feels more foresty, nature like. I know Druid has most unique spells but Starry Wisp fits Druid the most Imo
@pederw4900
@pederw4900 2 күн бұрын
@@odinulveson9101 oh it should definitely be on the Druid list, I want it to also be on the cleric list lmao. Idk about the bard, I guess it’s fine there too
@gaminreasons8941
@gaminreasons8941 Күн бұрын
Wizards getting a unique Cantrip wouldn't even make it more powerful that other Spellcasters, because you could just steal it with Magic Initiate or as a High Elf. Just pretend for a moment that True Strike as it is now, was a Wizard Exclusive. People are already using Magic Initiate and High Elves to snag True Strike anyways, so it wouldn't change anything except that Bards Sorcerers and Warlocks would also need to do the same thing to get True Strike, a fairly niche Cantrip useful on specific builds.
@MannonMartin
@MannonMartin 2 күн бұрын
Honestly I feel like there should be a lot more spells unique to a particular class than there are. Pretty much every full caster class should have multiple spells unique to their class IMO. This would allow those unique spells to be more flavorful. Even half casters should have a couple unique spells. When it comes to Bards I wouldn't mind if they were less about doing what all the other classes do too and more about having a really unique identity. Yeah I get that sort of is their identity, but that part of it just isn't very compelling. I'd rather lean more into the bardiness and performance rather than just stealing spells from other classes. *shrug*
@Klaital1
@Klaital1 2 күн бұрын
Half casters have a lot of unique spells, like every single smite spell is unique to paladin, and rangers have a whole bunch of ones unique to them also.
@LandonTheDM
@LandonTheDM Күн бұрын
I thought the wizard cantrip video was quite fun
@nyanbrox5418
@nyanbrox5418 7 сағат бұрын
Wizards identity in the base class is rituals, and you will in fact take alot of ritual spells into your spellbook if you are playing a wizardy The 18 feature needed to be changed because misty step or shield used to lock you into cantrips that turn, and they no longer do that whatsoever, so if they don't cost a slot, you can misty step up to an enemy, trigger their readied attack, cast shield, then cast power word stun, all in the same turn Before, using spell mastery to cast shield or misty step locked you into cantrips till the end of your turn* that needs to be clear Also, you can't say that playing a cleric you have no gold sinks if you buy diamonds for ressurection, or full plate armour isn't a gold sink for martials And if your DM doesn't give you any spellbooks as a wizard to copy their spells from, you can use that gold to instead craft the cantrip scrolls and 1st level scrolls in the phb, and then just not prepare them, cause you have a scroll if they are needed Utility cantrips like mending are pretty good for this Also making identify a cantrip nerfs the spell for wizard cause now they can't use their spellbook to cast it without taking up one of the limited cantrip preparation slots
@tygreen101
@tygreen101 2 күн бұрын
If you feel that Wizards need an "Everlasting, Ever repeatable Cantrip", tweak Unseen Servant/Transmutation. If you tell it to act like Conjuration, it adds +1 to your AC(taken from Mage Armor). If you tell it to act like Abjuration, it adds +1 to your saving throws. If you tell it to act like Transmutation, it can carry stuff for you. It can only act as 1 thing at a time. If it is carrying stuff and you tell it to switch to Abjuration, it drops everything. I would even say that it can go Destruction, but it does less damage than a normal damaging cantrip--maybe 1d3 or a flat 2 points. I am sure that people would than say this feat modifies it this way or that.
@Cyotis
@Cyotis 2 күн бұрын
Sorcerer can change a spells element with a Metamagic. Maybe they thought that wizard ability was too close to the Sorcerer's power?
@clowdde
@clowdde 2 күн бұрын
Wizards probably lack a "quick recipe" ability, where they can pre-prepare spells up of total level of WizLv/2, Prof times a day: "as a bonus action, you quickly browse in your spellbook to the Spell page and read your memos: you now have that spell prepared"
@williamgordon5443
@williamgordon5443 Күн бұрын
I did notice a weird answer in Sage Advice (that I'm sure is not RAW and is for the 2014 rules) that could give the wizard a few more 1st level spells in there spellbook but is pushing outside of RAW and maybe even outside of RAI. (So anyone saying that my suggestion won't work, I wouldn't blame you. I'm just pointing out something obscure I found.) In Sage Advice, there is a question about the (2014) Magic Initiative feat (technically 3 questions). And hidden in one of the answers, it says that if a player with the (2014) wizard class picks the (2014) wizard magic initiative feat, the 1st level spell can be added to your spellbook. Now, if (and this is a big if) this implied rule is able to be applied to the new (2024) rules, it means that a wizard can pick the wizard magic initiate feat, add the spell to their spellbook, level up, pick a new spell, and repeat the process over and over to get up to 20 extra 1st level spell added to your spellbook (basically, 1 extra spell per level, as long as you can find the gold and time to do this each level). Like I said, this might not work, just something interesting I found.
@jeffbarrett329
@jeffbarrett329 Күн бұрын
I agree with Ted. Wizards need stuff of their own. If anyone barrows spells it's usually from the wizards list but let a wizard try to heal and they go nuts. Warlocks have eldritch blast, sorcerer's have their burst and meta magic. Both get spells back on a short rest which makes arcane recovery. so come on give them something no one can have but them.
@Chaosm03
@Chaosm03 4 сағат бұрын
Wizards have enough. Their spell list was made the default Arcane spell list for a reason. They cast the most rituals which bypass the roleplay element of the game, they have tons of control spells that make light of combat. They have enough and are fine. If you want more spells you gotta give up more.
@raltus669
@raltus669 2 күн бұрын
Appreciate you laying out all the data side-by-side. In the new edition, it seems you need to really enjoy the utility elements of playing a wizard (cantrip switching, rituals, memorize spell, etc) and the fun of finding new spells to add to your spellbook. It’s admittedly mildly DM dependent, but hopefully something that can be addressed Session 0. I think you also benefit somewhat from being the only Intelligence-focused class (except for some niche True Strike builds) as long as you pick the appropriate skills. Definitely gives you a unique out-of-combat role or even in-combat if you take Keen Mind. All this to say, your critique is well received (and echoes some of my own observations), but I think there’s still plenty of unique fun to be had with the class.
@Mark-ki7ic
@Mark-ki7ic 2 күн бұрын
Had a homebrew Cantrip for wizards that was basically the new True Strike but was Force damage, that was in 2015
@aodhfyn2429
@aodhfyn2429 2 күн бұрын
Wizards have the largest and most powerful spell list, but almost all of their Class features are some flavor of 'give me more spells,' and they are _the most "looted"_ Spell List. I think their Class Identity is being chipped away at with every new update that gives Wizard spells to a new subclass, species, etc.
@filkearney
@filkearney Күн бұрын
This analysis format of video is far more engaging than raw daily news. Thanks for exploring this space and. The new rules!
@NerdImmersion
@NerdImmersion Күн бұрын
Thank you! We're always evolving and trying new things
@michaelmuirhead910
@michaelmuirhead910 2 күн бұрын
Wizards got several nerfs in 2024. 1st) Spell mastery being restricted at the end game tier of play is an over-correction that was not needed. Having to choose what to use your bonus action, and reaction (for misty step and shield respectively)are used for is part of every class design. Casting Shield means no reaction counterspell. That can be a very important choice in combat at 18th level. It’s not free, it sacrifices a limited resource in your combat rounds. 2nd) A lot of what made wizards powerful was the use of certain spells. They have had a lot of changes to reign in OP spells like forcecage, animate objects, etc… While some rebalancing was needed, I have to agree that the wizard also needed more ways to offset the overall power reduction.
@jameshall8463
@jameshall8463 Күн бұрын
I agree that it feels like Bard and Sorcerer are just better wizards
@UltimateMustacheX
@UltimateMustacheX 2 күн бұрын
Wizard may not have their own cantrip, but at least they have a few leveled spells that are unique to them. The artificer has once again left the chat. Even if the eventual updated artificer doesn't get any unique spells, I hope identify/detect magic are always prepared for them. In some ways they are more fitting for artificers than the wizard. Especially identify, since that's for magic items, which the artificer is all about. Also, a class like artificer should totally have some kind of cantrip savant feature that allows them to prepare more than 2 cantrips before level 10. For a utility-based half caster, cantrips should be a prominent factor in their lives.
@danielbeshers1689
@danielbeshers1689 2 күн бұрын
Not all spells are equal.
@samuelnewnes8609
@samuelnewnes8609 2 күн бұрын
If memorize spell was instead “recall spell” where you could cast a spell from your spell book without having it prepared once per short rest I think they would have enough class identity and be reinstated as the most flexible casters all in one
@fortunatus1
@fortunatus1 Күн бұрын
Ted, you got Wizards wrong for Spells prepared per day. Signature spells and Spell Mastery provide 4 total additional prepared spells. So, the total should be 29. However, Abjurers and Illusionists each have 2 additional spells prepared and, thus, are at 31 per Long Rest. EDIT: Divination can gain 1 - see invis as you said but also consider... Ritual spells are great! But yes, the DM has to work with you.
@EpicRandomness555
@EpicRandomness555 Күн бұрын
I don’t think enough people know exactly how many spells Sorcerers get access to now. One of the arguments when rating the difficulty of the classes. Sure Wizard gets the most spells, not including Bard after level 10, but Sorcerer is in 2nd place. And not only that, the difference between prepared spells isn’t that big. I know about the Wizard technically having 29, but if you play a Sorcerer subclass with a spell list, you get 32. So yeah, Sorcerers have more spells that they are able to cast than Wizard. Or are otherwise neck and neck.
@plundypops
@plundypops 2 күн бұрын
Remember when a Wizard could half-create their own spells from the playtest that really make the wizard and people who play the wizard feel like they are researching arcane magics and making it their own? Cool that went away and took any kind of innovation or uniqueness to the wizard with it and they just played it safe in making practically the same thing like they did with most of 2024. :(
@odinulveson9101
@odinulveson9101 2 күн бұрын
Agree THIS should be returned to the Wizars. Its brainnumbingly baffling what WotC think when deciding things🤪
@SodaPopBarbecue
@SodaPopBarbecue 2 күн бұрын
I think they were afraid of people showing up to AL or other sanctioned events with "(Censored) Killer", or other vile stuff as a spell name, let alone little Timmy's first game. And the trend towards bad PR-safe, easy to cross-promote & slap into & onto other things, cheap corporate aesthetic entertainment that makes numbers go up isn't unique to Hasbro, but it's DEFINITELY a thing in most businesses. Yes, even the "alternatives". They're scared stiff of losing a dime, getting criticized, and other risks. & rather than make better things, they'd rather be cheap & remove, since that costs less, according to a bean counter in the pocket of a suit. Micromanaged costs have some investors(Blackrock & their ilk) scared shitless.
@MethosJK9
@MethosJK9 2 күн бұрын
Not only did they take away the wizard's uniqueness in spell selection and preparations but also nerfed them hard into the ground. Limiting the Spell Mastery feature is stupid. It's a frichen level 18 character, let them choose whatever level 1 and level 2 spell they want, it's Tier 4 FFS. That and making Spiritual Weapon require concentration is just another example of WotC being lazy and instead of giving players better options for those features, just made them objectively worse. Seriously, is any cleric really going to cast SW over Spiritual Guardians at level 5? Get bent.
@lamarwashington2718
@lamarwashington2718 2 күн бұрын
That feature was really poorly done in the UA. You weren’t creating a new spell. You were trademarking or branding an old spell with a slight change. It needed more work but instead it got completely cut which is a shame. There was potential for something cool, but as it was in the UA I’m glad it didn’t make the game. The problem started with modify spell really just being mostly metamagics instead of unique ways to alter a spell. Then it was worst because created spells couldn’t be copied into others books or placed on scrolls meaning they weren’t complete spells. I’m sure a think tank with a week could have fixed those problems, but they had a bunch of other stuff to work on.
@kindalas
@kindalas 2 күн бұрын
Wizards need a cantrip that affects the next spell they cast. Or even a series of cantrip that do very particular things to a spell. It would have to be balanced against socerery. But a cantrip duration 1min+ concentration that boosts range and another cantrip that changes the damage type to a damage chosen at the end of a long rest would add a lot of flavour to the wizard.
@dontme6996
@dontme6996 Күн бұрын
Personally, I still wish we got Create Spell and Modify Spell in the new PHB. They were pretty fun and interesting without making an entirely new system that completely overshadows Metamagic because it was just a significantly less flexible metamagic.
@hardhead6871
@hardhead6871 2 күн бұрын
I grew up playing d&d where sometimes you couldn't cast magic feom opposed schools or spheres or holy magic. I love having restrictions and not being able to do everything. I agree, make identify a wizard only spell. Not being able to do everything encourages creativity with what you can do. I think this is what is causing this game to be not as dangerous as past editions.
@evilsquirrel0573
@evilsquirrel0573 2 күн бұрын
I really think the wizard is unique in that all I want to be added to it is ribbon abilities, it’s already pretty powerful, I just want fun little flavorful abilities instead of 13 levels with no class features
@JCinLapel
@JCinLapel Күн бұрын
I dont think Druid Craft, Elementalist, Tumothergy, and prestidigitation should be a cantrip at all I think every full caster should be able to minor effects like this because this is how all magic starts. That is like an a runner forgetting how to crawl
@deanospimoniful
@deanospimoniful 2 күн бұрын
I noticed in Baldur's Gate 3 that Gale's kit was miniscule in comparison to Shadowheart (and that was based on the 2014 rules-ish). I think that WOTC overvalues the spell book mechanic. How often do you know exactly what spells you'll need at the beginning of an adventuring day? What does it matter if you have a mountain of spells if you're unsure if they'll be useful?
@Shadow_Knight
@Shadow_Knight Күн бұрын
As I said in the comments on the other video, Wizard really got nothing in the update. They've always had a class tax, and depending on the table you are at might really hinder a wizard if your DM doesn't give out much loot (gold, spellbooks, etc.), and WotC did nothing to really address this. Not to mention Evoker and Abjuration subclasses, are good, but needed more attention than what they got. WotC did a fumble on this.
@georgefinnegan2369
@georgefinnegan2369 Күн бұрын
Identifying items should be harder. I think this should be a 5th level spell not a cantrip. As a first level spell it's kind of just a Wizard tax. Oh, well you get one less spell so we know whether the barbarian's axe is demonic or blood thirsty when it's way more fun to find out the old fashion way in the middle of combat. It also take a lot of the fun guess work out of spells like comprehend languages and detect magic.
@JohnSmith-nd9oh
@JohnSmith-nd9oh 2 күн бұрын
The wizard is up late at night I see😊
@Staff7
@Staff7 2 күн бұрын
Detect magic seems slightly odd as a wizard only option , because of cleric and Druid are also masters of thier domains . I think wizard , Druid and cleric should be the top casters tho . And ya warlock getting 3 attacks is kinda nuts
@Staff7
@Staff7 2 күн бұрын
I wish they would add some more unique nukes for Druid as well
@jaysw9585
@jaysw9585 Күн бұрын
If your a level 5+ wizard using cantrips, you are doing something wrong. Wizards have enough spells and enough variety in them that they should always have spell to cast in every situation. Wizards easily have the best spell list. They have better options and more powerful spells than any other class.
@reachcole514
@reachcole514 Күн бұрын
Wizard got shafted with the new rules.
@Lord_zeel
@Lord_zeel Күн бұрын
I'm very disappointed that they dropped the cool spell making spells, I feel like Wizard is less and less interesting as a class. It isn't void of identity like Ranger, but it does feel almost like an afterthought in some ways. Perhaps that's because they felt it didn't need anything new/additional like other classes did, but they ended up making one of the strongest classes feel mediocre in comparison to some of the cool new stuff. Wizard is the class I most identify with, but I think the Warlock (especially Fey) is the class I find the most interesting, and am most interested in playing. I want to want to play Wizard, but it just feels a little boring.
@harvtehmarv
@harvtehmarv 2 күн бұрын
Why should Cleric get an attack cantrip when they have improved healing abilities and Spare the Dying etc Wizard is supposed to be the swiss army knife offensive caster, but by this logic should they have spare the dying too? I think giving everyone a spell attack contributes to homogenising the full caster classes. Theyre suppsoed to have distinct flavours and feelings from their spellcasting
@seppa193
@seppa193 21 сағат бұрын
I disagree that all clerics should have offensive cantrips. If a cleric should have it, then only the Cleric with War Domain should have it. Otherwise Clerics should rely on their weapons, skills and other spells.
@georgefinnegan2369
@georgefinnegan2369 Күн бұрын
Does anyone actually require the wizard to pay more gold to scribe their own spell book with their own scrolls?? We have always hand waved this so they fighter can get sweet armor.
@kelvinorona4593
@kelvinorona4593 Күн бұрын
The modify and create spell spells from wizards steps heavy on the toes of the sorcerer. Why grab transmute magic or sorcerer in general if the wizard can do it once and get the same effect permanently?
@gaminreasons8941
@gaminreasons8941 Күн бұрын
Because Sorcerers could do it at a moments notice. Sure Wizards can make Coldball if they put the time and research into it, but a Sorcerer could do it at the exact moment they need it, albeit at the cost of a Sorcery Point or two.
@halsin317
@halsin317 2 күн бұрын
Wouldn't the wizard have 29 spell prepared thanks to Signature spells and spell mastery ?
@Klaital1
@Klaital1 2 күн бұрын
Wizards unique thing is versatility, they are the only spellcasting class that can change their prepared spells on short rest, and also they are only class that can use all their ritual spells without even needing to have them prepared. Also unlike bards who can only know very limited number of spells, and can't really change them that quickly, wizards can technically know all of their spells, and swap them all on long rest if they so choose. Also, most wizard subclasses give you additional spell preparations which you didn't include in that, while you included subclass bonuses from other classes.
@JanterCyrano
@JanterCyrano 2 күн бұрын
While clerics and druids do not technicaly but litteraly knows All their spells and can change them on a long rest... Did You pay any attention to what was said in the video?
@gaminreasons8941
@gaminreasons8941 Күн бұрын
But Wizards DON'T get all of their Spells, they only get the ones they choose from level up and whatever Spells the DM let's them find. Sure Wizards THEORETICALLY could have every possible spell in their book, but realistically that isn't going to happen, it's akin to "Look how high I can crank up my AC if I have a +3 Shield, +3 Studded Leather Armor, and 30 Dexterity". It's pure DM fiat if you find any extra spells. Simultaneously, Wizards could also LOSE their Spellbook, which is also DM Fiat.
@Klaital1
@Klaital1 Күн бұрын
@@JanterCyrano Did you read what I wrote? because the part about changing their spells on long rest was specifically compared to bards, and yes clerics and druids can both also swap their spells on long rest, but neither of them has anywhere near as good spell list as wizards do, bard is the only one that does (because of magical secrets) but they are so limited due to their small amount of spells known that they are still nowhere near as versatile as wizards.
@ChaosReacon137
@ChaosReacon137 2 күн бұрын
Yeah, especially when taking away the modification and the permanence of those spells, it did very much leave the Wizard feeling like it was in the 2014 PHB. Another aspect that I don't like is that every spellcasting class can now change at least a spell on a Long Rest, except for the Bard, Warlock and Sorcerer when they made a big deal about the spells now being prepared (and that Paladin's lost changing their whole list on a Long Rest). I have to ask what Rangers are able to change a spell on a Long Rest, but the other three can't. Eldritch Knight and Arcane Trickster makes sense as they usually won't be the main spellcaster of a group, so why are Bards, Warlocks and Sorcerers being held back in that regard. Yes, Bards got a huge buff in the different spells they can now have in their spell list and most of the classes got some buffs that are great or at least nice additions, but it doesn't seem like Wizard's got much out of it, and is baffling why Bards, Warlocks and Sorcerers are held back in this prepared spells change (and the change to Paladins in regards to changing their spells)
@ProjectPTSheep
@ProjectPTSheep 2 күн бұрын
You also didn't include Ritual spells that Wizard don't have to prepare to be able to cast in Ritual fashion
@NerdImmersion
@NerdImmersion Күн бұрын
I did, at the end
@ProjectPTSheep
@ProjectPTSheep Күн бұрын
@@NerdImmersion I apologize I commented early
@NerdImmersion
@NerdImmersion Күн бұрын
@@ProjectPTSheep all good!
@purpleslushie
@purpleslushie 2 күн бұрын
I know that this is a weird place for it but, would you be willing to do a review of Frontiers of Eberron: Quickstone please? It's been in the works for 3-4 years and has finally released following 2024 rules changes.
@link2673
@link2673 Күн бұрын
Yeah, the problem with Wizards for me is they completely fail to embody the class fantasy of being a magic researcher. A barbarian can choose not to have athletics proficiency but they still have rage. A rogue can choose not to have stealth, but they have cunning action to hide and sneak attack. If a wizard doesn't have arcana, what does it have to feel like a scholar of magic? Nothing. No spell creation or modification, no special interactions with magic, nothing.
@Aquanios08
@Aquanios08 2 күн бұрын
Agreed with everything you said already in the first three minutes.
@rsowel0321
@rsowel0321 Күн бұрын
Brilliant analysis and somewhat heartbreaking for the wizard.
@Staff7
@Staff7 2 күн бұрын
I’m sorry if I came off negative, a big fan of your work, just have a passion for the game. I will agree bards gets a bit too much
@NerdImmersion
@NerdImmersion 2 күн бұрын
Nope! You're good, this was a great concept for a video anyway!
@samuelnewnes8609
@samuelnewnes8609 2 күн бұрын
It’s even worse than you showed. Most of the game will be played at middle levels and not at level 20. At level 9 wizards prepare 14 spells and level 9 clerics prepare 24 spells when including their domain spells.
@theindiefox347
@theindiefox347 2 күн бұрын
There are 15 ritual spells Wizard can cast without preparing so long as they are in its spell book. Making it closer to 29.
@samuelnewnes8609
@samuelnewnes8609 Күн бұрын
@@theindiefox347 Practically, you will not have 15 ritual spells at level 9. At most I would say a wizard would have 5 by this level and those rituals are nice but not as useful as the domain spells. The point stands that at most levels of play wizards are not as flexible as other casters that are given free preparations
@jasonsumma1530
@jasonsumma1530 2 күн бұрын
It almost sounds like the warlock and bard will be better wizards than the wizard. I'm glad you included the ranger and paladin in this video because it felt strange you left them out of the cantrip until I remembered they start with 1st level spells. I know this next question will be a much deeper dive. If you took a wizard vs a cleric in a spell duel at 1st level, who would win? This would require all main stats to be the same to have the spell DC to be the same. It should depend only on the spell options and selections for each character.
@NerdImmersion
@NerdImmersion Күн бұрын
It would be an interesting analysis for sure
@theodorehunter4765
@theodorehunter4765 Күн бұрын
It's rocket tag, assuming they start the fight at range. Otherwise, the Cleric could probably grapple the wizard and bludgeon him to death with a mace. If the Wizard wins initiative, the Wizard casts Magic Missile for an average of 10.5 damage. Assuming the Cleric has a CON score of 15 or lower, and doesn't have the Tough Feat, he goes down. If the Cleric doesn't roll a nat 20 on his Death Save, Wizard finishes him off next turn with a second Magic Missile, hitting 3 times for 3 failed Death Saves. If the Cleric wins initiative, he casts Guiding Bolt for +5 vs the Wizards AC, which is probably 10+3(Mage Armor, cast before the fight)+5(Shield if necessary)+2(DEX). If it hits (25% chance), the wizard takes an average of 14 damage, which is pretty close to a one shot due to massive damage. If Guiding Bolt misses, the Wizard responds with his 3rd 1st level spell slot (due to Arcane Recovery) and casts Magic Missile (see above), but this time he has to pull out his Scroll of Magic Missile he made yesterday for 25 GP to finish the Cleric off. Cleric dies if he doesn't roll a Nat 20 on his Death Save.
@jenny_redacted
@jenny_redacted 2 күн бұрын
Did you account for the fact that wizard's dont need to prepare Ritual spells to use them? I count 15 ritual spells that wizards can have, and thus cast in addition to their 25 prepared spells, making the total 40.
@NerdImmersion
@NerdImmersion 2 күн бұрын
It's in there, at the end
@vincentchiariello4578
@vincentchiariello4578 2 күн бұрын
​@@NerdImmersion 20th level Wizards do get Spell Mastery & Signature Spells bumping them to 29 prepared (but it's a commit on the Sig Spells) Abjurer's get Counterspell & Dispel Magic. Illusionist get Summon Beast and Summon Fey Diviners get See Invisibility as part of the Third Eye feature. Evocation was sadly left out though
@MethosJK9
@MethosJK9 2 күн бұрын
​@@vincentchiariello4578Yeah, but they nerfed the shit out of Spell Mastery and the subclasses that do get auto-prepped spells get just 2 more, not 10 like clerics and sorcerers.
@Deathmvp1
@Deathmvp1 2 күн бұрын
I do think that they are all about balanced. Are there some changes I would have like like locks getting more then 2 spell for most levels yes. As to the play test I think it did not work for 2 reasons. One it was stepping to much on meta magic and 2 it ment given time and money they could replace all thiere spell with super spell at little to no cost in active play. Ie becouse of down time they are much mor powerful in the adventure day. Mind you I do think you can let them do something like that as 1 spell as a class ability but not let them have whole spell books of supper spells. Mind you it may be becouse in my own games the world has effect on some of this. Like a wiz can copy spell from NPC wiz for the same price as getting the spell cast for you with no need for scrolls (it cost the npc nothing for common spell so why not make some gold). 2 I let all players make new spell. Many times it is just a only spell with a power up that raises the spell level. Then then need to work at making the spell and passing a DC (10+(2xlevel) arcane for wiz) with a cost per failer. The Soc have never had a problem with this since they can still add metamagic to the new spell.
@reachcole514
@reachcole514 Күн бұрын
Bard is just wizard but infinitely better.
@IShallCallHimTaders
@IShallCallHimTaders 10 сағат бұрын
Wizard is already boring, every subclass is just mild alterations to how every wizard plays. Having bards encroach on their minimal identity really sucks.
@Enforcer_Hound1
@Enforcer_Hound1 2 күн бұрын
Second
@MethosJK9
@MethosJK9 2 күн бұрын
Finally someone recognizes that wizards got some major nerfs in 2024, to the point where I don't want to play one.
@deanospimoniful
@deanospimoniful 2 күн бұрын
They didn't get nerfs. They just didn't get buffs when everyone else did.
@pederw4900
@pederw4900 2 күн бұрын
@@deanospimoniful yeah I really feel like they should at least have more spells prepared than the sorcerer
@theindiefox347
@theindiefox347 2 күн бұрын
​@pederw4900 They do have access to more spells overall due to them not needing to prepare ritual spells. So long as a ritual spell is in their spellbook they can cast it ritually. Meaning, at level 9, they have access to up to 29 spells.
@pederw4900
@pederw4900 2 күн бұрын
@@theindiefox347 I don’t think the ritual access is really enough to bridge that gap. It certainly doesn’t help in combat, other than Rary’s Telepathic Bond allowing more free coordination b/t party members depending on the table, and Tiny Hut cheese
@flyxan1041
@flyxan1041 2 күн бұрын
@@pederw4900 Phantom Steed is also handy, unless there isn't much travel in the story and/or the DM gives exotic mounts to the party that are better, but yeah, most rituals are situational and are definitely not used every day.
@BobKnarly
@BobKnarly 2 күн бұрын
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