Hey, Andreas here. Creator of COA Tools. Thanks for this great comparison. Really love how well this was made. I never expected COA Tools to even compete with spine. But surely it gave me the inspiration to develop the addon. Right now I am not doing very much on that front. But the export problems are really a bummer. Not testet for a long time. Would love to fix that issue. I think the creature export could be fixed by setting the export path to an absolute instead of a relative path. Would you mind sharing this particular project file with me, so I could take a look. Again, thanks a lot for this video!
@Silberfish3 жыл бұрын
I also bought b.painter years ago and am using it till today love it and just put the pencils on a seperate pie.menue by the help of pie.editor.addon :) I try to send you a pm
@greatrespect15492 жыл бұрын
you are a hero....
@Silberfish2 жыл бұрын
you are breathtaking...
@hitalpatel2 жыл бұрын
Hi Andreas Esau, any update of Coa tools for blender 3.1....... actully not working in blender 3.1.......... and thank you in advance for amazing tutorials and coa tools
@tucacardozo85482 жыл бұрын
hey Andreas, thank you for this amazing tool! I´ve just found out about it and unfortunately it´s not working on the current versions of blender...would love to see it working again if possible, i dont think there´s anything like coa tools at the moment!
@MelvilleG2 ай бұрын
Thanks for the video. Just wanted to add that if you want to make those wiggly hair strands in Blender you can use Damped track constraint - it will make those secondary motions fully automatic. Then you can bake it and export to any format, which supports bone-driven animation
@EsotericSoftware3 жыл бұрын
Very nice comparison video! A few notes (NB: I'm the founder of Spine): * It would be cool to see more comparisons for the animating process, especially the dopesheet/graph. Rigging is super important of coruse, but generally more time is spent animating so I'd say they are equally important. * Also it's interesting to know if rigging can change when you already have many animations, eg to add new bones or attachments. That is important not just for fixing mistakes, but so a skeleton can evolve without losing existing work. * IK with > 2 bones is neat, but in practice it is difficult to control. Also it is non-deterministic: the solution depends on previous frames. If you apply the animation at runtime at a given frame, you won't get the same solution as if you played the animation to reach that frame. * FWIW, Spine's auto weighting is not using simple distance from vertices to bones, it uses the mesh topography to set weights intelligently. To see this, try rigging a gingerbread man or similar. Even where the arm is near the torso, torso vertices won't get weighted to the arm bones. This (and how well the gingerbread man behaves afterward) might be a good test for auto weight comparison. * Little tip: in Spine 4.0, once offset is active you can drag any key without needing to make a selection to save a little time. * It's a bummer to not see how Blender exports behaved, as that is a really big part of choosing the software. FWIW, Spine will have Godot support in time! Overall I really liked the video and I think your way of comparison by doing the same in both applications is the best way to do it. Cheers!
@ThinkCitric3 жыл бұрын
Hi Nate, Thanks for checking another comparison video! I truly appreciate that. Let me address the points you've raised: -> In my videos I try to focus on the differences between each software. I see what you mean by covering the animation process in more detail, and I've given a try to the new graph editor and the Favor Tool while making this comparison. The truth is, Blender has a similar graph editor and the Breakdowner Tool. I didn't feel like there's much difference, that's why it wasn't covered. -> Rig modification can be interesting indeed. Will try to include it for the next comparison. -> I think the use case of the IKs with more than two bones is primarily tentacles. I know that you guys offer a different approach by using the Path constraints, and that totally works, maybe even better than the IKs. -> Gingerbread test. Hmmm, sounds like fun to me! :) -> It's great to know that I don't need to select the keys anymore. I'm going to use that a lot! -> I know Godot support has been requested a lot, and it's great to hear that it's coming! Thanks again for such a detailed feedback! There's more videos to come, so stay tuned. ;)
@no-trick-pony3 жыл бұрын
Any idea on when Godot support is coming? Missing Godot support was the reason I did not choose Spine + Godot for me. Instead I went with Cubism Live2D + Unity, since Live2D fits my purposes a little bit better but also has no Godot support. However, I really dislike the Cubism pricing scheme - using their SDK costs a fortune (roughly 4000 for two platforms a year) once you hit 75k on sales (not profit) a year, which is a very low boundary and especially annoying for people just barely hitting that boundary.
@EsotericSoftware3 жыл бұрын
@@no-trick-pony Wrapping up Spine 4.0 has taken ages. We're very close now, then we hope to fit Godot into 4.1. The idea for 4.1 is to focus on "quality of life" improvements for the editor. Since there won't be lots of runtime changes for 4.1, we can focus on Godot.
@StickyLabDev3 жыл бұрын
please make free version of spine ,,
@AWario933 жыл бұрын
@@StickyLabDev You can use Blender, it's open source and if you learn how to use it it works much better than Spine 2d.
@arumastudios3 жыл бұрын
Thanks for the fantastic video! I wanted to share a Blender tip for IK. If your rest pose has the knees bent just a tiny bit, the issue goes away without having to add an extra bone. You don't need the image to actually have bent knees, just the bones need to have a slight angle.
@TheSteveTheDragon3 жыл бұрын
3:20 Blender has a merge vertices by distance function you can easily access by selecting all your meshes vertices and pressing alt-m and you can tweak the distance in the popup box FYI.
@ThinkCitric3 жыл бұрын
Thanks for the info, didn't know that!
@adampanowicz82823 жыл бұрын
I thnik it's cool that you took your time and remade this video to correct some issues from the previous one :) Great work!
@ThinkCitric3 жыл бұрын
Thanks you so much! :)
@StarstuffAndUnicorns3 жыл бұрын
thank you for making this, it's very helpful!!! also your voice is soooo soothing
@ThinkCitric3 жыл бұрын
Oh thank you! :)
@GoldenSkullArt3 жыл бұрын
Great comparison video! Exactly what I needed. Thanks so much for taking the time to do this!
@yanpaingart3 жыл бұрын
For the bone name, you can press f2 to rename the bone in blender.
@rianquack3 жыл бұрын
Thank you for the updated version!!
@maddyaurora3 жыл бұрын
its prety sad that Spine does not have a similar counterpart software if you use 3D software like Maya or Cinema4D, you always have other alternatives if you use photoshop, there are always alternative that fits you but with Spine, there is no software close enough to make you change to it
@Twitchsane3 жыл бұрын
Dragonbones? Creature? Dragonbones is free
@ThinkCitric3 жыл бұрын
I still haven't checked the paid competitors, like Spriter or Creature, maybe they are not so bad.
@houseofbadrepute3 жыл бұрын
@@ThinkCitric Hi! Thank you so much for this ideal comparison videos! But, maybe Spriter have some interesting functions? Really will waiting for it!
@ThinkCitric3 жыл бұрын
@@houseofbadrepute I'd love to check it out!
@oneizzyjones Жыл бұрын
Would the Time Offset Modifier work in Grease Pencil to change between poses, mouths, eyes or body positions for a character turn?
@muhammadshahzaibanwar93023 жыл бұрын
what is told at 11:25 about blender is wrong, if you go to graph editor you can use cycles modifier to get repeated animation. About bone naming thing if you know about armature symmetry you will know the advantage of bone naming in blender, Blender is way better than people think.
@22scorpman3 жыл бұрын
After Maya, I searched infinite cycles in Blender for a long time. I think the author of the video could not find this feature. But Blender can do it.
@no-trick-pony3 жыл бұрын
I would love to see you trying Live2D vs Spine, since it's a very different system and I can't imagine myself using Spine for head turns or close ups quite like Live2D. Sadly, Live2D does not support Godot and I would have to write my own Godot plugin around their C++ SDK (which would eat up A LOT of my time).
@SaltedMallows2 жыл бұрын
Well, Live2D can't export to Unity for game dev stuff it's basically JUST for VTuber face tracking AR type stuff. The other softwares can't really do what Live2D does or would have to have a huge workaround making something from scratch in unity or unreal to do what Live2D does but TLDR: Live2D is live2D spine is spine, similar but different purposes
@fandrawerNgundam3 жыл бұрын
as a blender user, this is lovely! but i would love to see creature 2D vs Spine 2D
@Rioni3 жыл бұрын
Same, I was just looking for that >
@oscardavidayalaguzman33943 жыл бұрын
This is a great video! Very informative. I really enjoy your work! I was wondering if you can make a Live 2d review?
@ordinarytree46783 жыл бұрын
A very fair review, thank you!
@jink6989 Жыл бұрын
Omg I am Literally CRAVING to use this COA tool in ANY blender version for windows 64... tried 2.79, 2.8, 2.92, 2.93.3 and more with master, branch28, 2.0.0 ver but it won't be shown on the addon tab(even when it says it's installed) or successfully installed, but will show an error log when clicking on re/import sprites 😂😂😂
@razorshark21463 жыл бұрын
Physics-based approach will beat Spine's manual approach, both Creature 2d and Blender, for any hair/cloth-based animation. And also make it look more professional, i guess because in Spine you can quickly go over the features, while in Blender stuff has a more steep learning curve, but more feature-rich. Also, cant you simply export directly to FBX from Blender to import it into Unity and Unreal Engine as you would with 3d models ?
@filipemecenas Жыл бұрын
Thanks i will test COA tools
@kken87663 жыл бұрын
thank you for this great video! I bought your course at Udemy on the spine pro.. and now saving money to actually buy the spine pro...Now I wish you have made that a Blender 2D course instead...(cry)
@1saitohajime2 жыл бұрын
hi, how to create head rotation in blender?
@zapyray33713 жыл бұрын
Any chance to see a comparison of spriter pro and spine pro ? I took your course on udemy but cant find any good ones for spriter. By the seeing the demo videos , it seems way more powerful.
@AWario933 жыл бұрын
Spriter pro is nice but it is not as powerful as spine 2d, however Spriter 2 is much more powerful than Spine 2d, except that Spriter 2 is still under development in alpha and therefore is not stable and not complete, but it promises some beautiful features and powerful ones that I love, like changing the mesh to bend an arm while keeping the aesthetic, which you can't do on Spine 2d
@mcvideos4602 Жыл бұрын
very good video thanks! how about a Rive vs Spine?
@ThinkCitric Жыл бұрын
This is something I'd really love to compare, seeing more and more impressible examples done in Rive. Hopefully - the next video will be Rive vs Spine :)
@therocket69233 жыл бұрын
did you try After effect vs Spine ?
@alireza_salimian Жыл бұрын
Hello dear. Do you think there is a way for 360 degree rig in Blender to be similar to rig in Tone Boom Harmony?
@usergls8693 жыл бұрын
Did you solved problem with unity export or not?
@KalponicGames3 жыл бұрын
do a comparison of spriter pro vs spine
@klairecross3 ай бұрын
i can't even find a way to import the json to Blender, i'm so confused. even though COA is enabled and installed, i can't find the menu anywhere
@disruptive_innovator2 жыл бұрын
thank you. subbed.
@Alodin132 жыл бұрын
11:32 Blender have cycles modifier for F-Curves
@gediminasambrazas32943 жыл бұрын
How spine compares with Blender Grease Pencil?
@rameshgorai31443 жыл бұрын
Next video in Spine v/s creature 2d animation please
@rong4553 жыл бұрын
Any chance to compare OPTPiX SpriteStudio and Spine? Thank you!
@xdiatia41973 жыл бұрын
Hey, can you make a OpenToonz vs Spine?
@madarabased19203 жыл бұрын
++++++
@nbevsgnsdbebsnteth720611 ай бұрын
hi why it doesnt work in 4.0
@Zesuto3 Жыл бұрын
It seems like a very good option, unfortunately the Krita exporter for it seems to be broken/abandoned.
@НормичТрос2 жыл бұрын
спасибо, оч полезная тема!
@towercrowgames51153 жыл бұрын
Do a comparison with AnyPortrait please.
@Twitchsane3 жыл бұрын
Hello, Can drawing tablet be used with spine? Is that good practice or mouse is better?
@ThinkCitric3 жыл бұрын
Yes, it definitely can be used with tablet. However, if you experience weird behaviors with it (and if you also use Windows), try disabling the gestures and/or Windows Ink.
@doghateburger3 жыл бұрын
Very informative comparisons! Thank you :D Would love to see Spine pro vs AnyPortrait (Unity Plugin for $50)
@afriindie55583 жыл бұрын
Which version of blender were you using?
@ThinkCitric3 жыл бұрын
it was 2.80
@afriindie55583 жыл бұрын
@@ThinkCitric thanks
@okazeta3 жыл бұрын
What blender version are you using? I've tried to install Coa in 2.83 but it doesn´t work :(
@ThinkCitric3 жыл бұрын
I've used 2.80, but 2.83 should do fine as well, check out this branch: github.com/ndee85/coa_tools/tree/blender28
@okazeta3 жыл бұрын
@@ThinkCitric Thanks! I finally made it!
@daksdi89633 жыл бұрын
I found that Blender 2.82 works best with COA tools
@okazeta3 жыл бұрын
@@daksdi8963 2.81 works for me ^^
@alwayswhiningjew3 жыл бұрын
@@okazeta help, what am I doing wrong? Plugin is not displayed in the panel. Version 2.81 But if look in "Tool" the add-on filters, it is listed...
@Ciklopcat3 жыл бұрын
thank you for the helpful video. First, I wanted to share information about how you can achieve offset keys in the blender. Here is one of the solutions: kzbin.info/www/bejne/b6vLiqyDbad2bs0 Secondly, I have a question. Where can I find a photoshop script "BlenderExport"?
@ThinkCitric3 жыл бұрын
Thanks for sharing this info! The Commotion add-on seems to be exactly what is needed, but it works only on Blender 2.9 or newer. COA Tools doesn't support Blender 2.9 yet (not the official package), so it's risky to try to use it this way at the moment. I saw many people reporting errors. Once COA Tools supports newer Blender versions, this combination of add-ons should solve the problem indeed! As for BlenderExport script, here you go: github.com/ndee85/coa_tools/tree/blender28/Photoshop
@JustFor-dq5wc9 ай бұрын
COA Tools wasn't updated from 2019. Shame.
@jejajorinu30823 жыл бұрын
Next... Godot!
@icepick43853 жыл бұрын
open subtitle pls
@thatweirdgirlinthecorner30733 жыл бұрын
Spare change?
@icepick43853 жыл бұрын
godot vs spine
@xdiatia41973 жыл бұрын
Three words: Nima and flare
@Silberfish3 жыл бұрын
great I have no idea what you talking about how about giving a bit more context ;)
@leopoldmcfitz112411 ай бұрын
dragonboens is quite possibly some of the worst software i've ever seen. it's unsuable
@AIishereFOR3 жыл бұрын
spine has no good video tutorial :/
@antoonsorg Жыл бұрын
I guess COAtools is not needed anymore or its dead.unfortunately