is dragonbones still alive? Where can I download it?
@ThinkCitric4 жыл бұрын
Here: docs.egret.com/dragonbones/en
@navarrofuentes3 жыл бұрын
@Shaurya Prakash Singh you can change the language in the setting panel... is not too easy to find but is not a big issue for free.
@mry77253 жыл бұрын
@@navarrofuentes My apologies, but I'm still rather lost. could you tell me/us where the settings panel is located?
@mry77253 жыл бұрын
@@navarrofuentes Oh my gosh thank you so much you're a life saver.
@DanDan-li4hr2 жыл бұрын
do yo have app file download for this? I cant download it in the website
@glitchborne3 жыл бұрын
Despite the fact that Dragon Bones has not been updated for a long time, it is still the best free software for 2D bone animation. You can learn all the basics in it, and then if you want to do animation professionally, you can easily switch to the Spine, but it was much better if the developers of Dragon Bones released an update that would meet modern requirements, even if it was paid $ 20-40, I think many were ready would pay, Spine s really an expensive tool for beginners, especially if you start doing animation and there is no understanding whether you can make money from it or it will remain a hobby.
@denniscarballo41513 жыл бұрын
for the strech image un check in the edit mesh the option deform
@LowsSprites4 жыл бұрын
I've been using dragonbones for 3 years now. This is a very good comparison video and justifies the cost for Spine. Aside what dragonbones lacks for engine integration it's still surprisingly strong when you just need to create sprite sheets for any engine.
@dineshdiabolic54513 жыл бұрын
Dragonbones have option to export as "spine json" which you can use with spine runtime in game engines.
@o2arya1049 ай бұрын
Believe me, catching up the industry standard as a free and open sourced software is a big feat in itself.
@oldcat17903 жыл бұрын
Right now, Dragonbones unity implementation had last commit 2 years old. And Spine unity implementation had last commit 22 hours ago. At this point, Dragonbones runtime is abandonware.
@KalponicGames3 жыл бұрын
When no new change is needed and it's fine without any updates then there is no need of any updates. Some is paid so it gets frequent updates. Here is an example. You have a shop with no income will you keep running it? That is your answer. In the end pick up your own poison. People making animations with Dragon bones professionally for long time now.
@jahn_star3 жыл бұрын
12:31
@jejajorinu30823 жыл бұрын
@@KalponicGames Dragonbones have a big problem with "mesh" because it's cause blur effect on images... so, I think in that point the software "needs" to fix this bug. And, of course, can have a new improvements... but I agree with "Re Mora"... it's look like a abandonware... it's usefull, but I think still need updates.
@oldcat17902 жыл бұрын
@@KalponicGames unity constantly introduces massive changes (and bugs) with every big release, which forces spine developers to adapt to them even if they have nothing more to add. I'll be VERY surprised if Dragonbones is coded in such a magical way that it needs no such adaptations whatsoever. So it can be pretty deadly poison, unless you are prepared to fix their runtime by yourself.
@Jottagelado Жыл бұрын
I don’t think its even possible to download it anymore, at least for me everylink in the page is dead.
@laurac.45093 жыл бұрын
This is a very comprehensive video, thank you. I've been using Dragonbones for a few months now, and I really like it, but some of those Spine features are exactly what I need, and I never even knew it.
@ThinkCitric3 жыл бұрын
Glad it was helpful! :)
@B4uneed3 ай бұрын
Very professional approach ! Thank you very much for this work of video.
@RetroGameRepublic3 жыл бұрын
Best comparison video of these two programs that I have seen. Thanks.
@ThinkCitric3 жыл бұрын
Wow, thanks! :)
@sequoia5934 Жыл бұрын
i live for these types of ranking videos
@Miguel7456lmkuutti Жыл бұрын
Soo... The part in 11:22 is kind of giving me the impression, that you can export a project from Dragonbones into Spine and use the best features of both. That would be pretty sweet considering all the time saved avoiding the tedious parts 😅
@SteelWingSkar3 жыл бұрын
I wanted to try game animation, but don't have money for Spine and I was a little suspicious if there's a point of spending time in free DragonBones. However it looks like DB is still a decent and I can't wait to try it out. Thank you very much for interesting video c:
@Corilo91 Жыл бұрын
I was looking exactly for a video like this! Thank you! Depends on where someone is from, $300 can be a LOT of money...
@RedaChekirine4 жыл бұрын
I'm currently working on a game, and I use dragonbones, and have no problem with unity it's working like a charm yes he doesn't have constraints but if you do things a la old school you can achieve the result you want, personally I prefer deforming the mesh manualy, there is more freedome and at least im not limited to the constraints limitations Oh and thnx for the video
@ThinkCitric4 жыл бұрын
Yeah, that's pretty much the conclusion: you can achieve the result very close to Spine, but it'll cost you time and effort.
@TeckGeck3 жыл бұрын
Awesome video, I've been thinking about purchasing Spine for awhile now but I've recently discovered a similar rigging structured 2D animation software called Moho and now I'm conflicted which one to go with. It would be awesome if you could compare the two!
@motionhokage3 жыл бұрын
DragonBones offset lifehack - just copy your cycle to 3 parts and then work on middle one, and you can offset keys you want, but its work if you will render it as sequence, i dont know how programmers will add your animation to engine xd
@ThinkCitric3 жыл бұрын
This is brilliant!
@kate_kate_kate2 жыл бұрын
Very useful video Narrator sounds like GPS navigator :)
@nicholasengland86053 жыл бұрын
Think you very much for making this video, I found really helpful.
@felsenstern3 жыл бұрын
Thanks a lot for this great comparison. I'm in the process in settling for an affordable and usable 2d animation software and wondered how spine would compare to live 2d (which I try to avoid because of the lack of a perpetual software license). And the of course alternatives like Adobe Animate or Synfig Studio. However, thanks again for this comparison and all these great tutorials in your channel!
@HojjatAMRezaei4 жыл бұрын
Great video, thank you for your attention to the comments (specially my comment on the video)
@daksdi89633 жыл бұрын
Can you review Cut Out Animation Tools addon for Blender?
@Regetaconadventures Жыл бұрын
great vid! I am really just looking into things as a newb, I dont mind paying for a software but I think dragonbones being free will allow me to mess around with this sort of thing to see if this is something I really want to do
@jefm324 жыл бұрын
If your looking into just 2d animations for web for even mini show or ads, take a look at Moho. The Debut version costs as much as Spine ESS but has *almost* all the Spine PRO features. Spine is WAAAAAY too expensive.
@Captkid13 жыл бұрын
Agreed, the price of Spine is beyond the reach of many artist. I think that while this review was good, the wait given to Free -vs- $300 was quite skewed.
@Toebiscuit Жыл бұрын
If only Moho supported JSON export (for runtime support, not just 2D animation). I've been bugging them about that for years. =[
@zywang2271 Жыл бұрын
Thanks a lot, I just want to find a software to play with first, I think now I can start from Dragonbones. 😋
@LalLTa2 жыл бұрын
Lots of effort, love, and passion are poured in this video.
@蒙版酱汁3 жыл бұрын
都很棒 的软件!使用龙骨很多年了 !有钱会考虑买一个Spine!他有更强大的功能吸引我!
@SatoKazuya3 жыл бұрын
There's also a software called Creature by kestrelmoon, can you consider do a comparison in the future?
@ThinkCitric3 жыл бұрын
Yes, absolutely, it's on my list.
@helenawilsena58214 жыл бұрын
One of the great video. I love it...
@SalariaStudios3 жыл бұрын
It looks to me like this software was designed mostly to make the transfer from psd to spine easier and it became it's own software after a while. Much like how blender started as a video editing software and was slowly updated to do 3d software manipulation towards the end of the original studios life
@Cryssball3 жыл бұрын
you're getting blender confused with something else. blender was intended to be a 3d toolset from the start
@mohamedkamergi4123 жыл бұрын
@Think Citric Hi! can you make a comparison between Spine and Creature pro ?
@B-Century2 жыл бұрын
Thank you very much i was going to spend nearly $400 on spine2d and it seems like its going to happen, there goes my 1 week pay.
@-e61953 жыл бұрын
before all of that you need to compare how accessible is it to download the program, i CANT even download dragonbones because their webpage is broken so.. they automaticaly loose everything else
@ThinkCitric3 жыл бұрын
I used this link back then, when making this video, and it used to work for me: docs.egret.com/dragonbones/en But now it seems that the whole Egret documentation website is broken, not just the DragonBones part. I'd say it's a temporary issue, their other websites seem to be up and running.
@mcvideos4602 Жыл бұрын
do you plan to do a comparison with Moho?
@steveking-yu7cu Жыл бұрын
do one for live2d vs spine
@pixel_dank2 жыл бұрын
Can I make animation videos with dragon bones or only for games?
@RoxasPikachu3 жыл бұрын
the only small thing i want to ask is do both programs creates animations in gifs? excuse my silly question but im just a small artist and not good at making codes or games ( i might work with someone in the future.) , i hope i hear from you soon- and want to try your games owo
@ThinkCitric3 жыл бұрын
It's actually better than GIFs: they both create a small configuration file that stores the animation data. It saves a lot of disk space and RAM, improving the game performance. But if you need a GIF or a sequence of frames (like PNGs), they both can do that too.
@RoxasPikachu3 жыл бұрын
@@ThinkCitric glad to know that! Oh by the way how you manage to get dragonbones? Because when I tried to download it it kept giving me errors. I'm very stuck qwq
@ThinkCitric3 жыл бұрын
@@RoxasPikachu Yeah, they've moved it to another link, and didn't update the website for some reason. :/ This one worked for me: docs.egret.com/dragonbones/en
@RoxasPikachu3 жыл бұрын
@@ThinkCitric thank you so much! ill tag you in my first try post and hope i hear from you soon owo
@Mihimal Жыл бұрын
im only a 2D animater. is Dragonbones good for me?
@amharmuftin27523 жыл бұрын
i tried to instal dragonbones, but no use because some problem of adobe air, it says "initial content could not be found for this application, try re-installing or contacting the publisher for assistance". is anibody can help to solve my problem?
@DanDan-li4hr2 жыл бұрын
do yo have app file download for this? I cant download it in the website
@haroldandrescarrenobedoya30322 жыл бұрын
excelente, gracias 👌🏻
@Veins14 жыл бұрын
9:49 was that snake made in Spine? how?!?!
@ThinkCitric4 жыл бұрын
Well, that's the only one in the whole video that's not 😅😆 But great idea for a follow-up video though!
@willgorut873 жыл бұрын
Great video and great review. I hope you can help me with a question about a particular topic I have not found much help honestly, except for a channel named gilanimation where the guy is using Dragonbones and he's able to switch an image from an opened hand to a fist during the walk cycle of his character. Is that possible to do in Spine? I'm asking because my character is kind of similar to Samus (Metroid) and I need her to transform her arm into a laser beam while walking or running and due to the disadvantages for animation in Dragonbones I was hopping to find a feature for switching images in Spine pro, I have the version 3.8. I hope you can help me. Thanks.
@ThinkCitric3 жыл бұрын
Yes, absolutely, it is possible to do in Spine as well. You can attach multiple images to the same slot and easily switch between them - only one image will be displayed at the same time.
@willgorut873 жыл бұрын
@@ThinkCitric thanks! When you say "only one image will be displayed at the same time" means that the image will be displayed in the particular frame you need? Would you be able to make a quick video to explain that? I would love that. Thanks again.
@Godlimate3 жыл бұрын
Just saw the video from Gilanimation. Looks like you can add multiple layers of images in one bone and choose which image you want to show or hide... this would be super great if spine can do this...
@Godlimate3 жыл бұрын
@@willgorut87 basically the video showed that in one bone, you can add multiple images and choose which image you want to show or hide. So for instance, if you have an open hand and a closed hand stuck to one bone, you could animate it to make whatever shows or hides in real time animation... If Spine can do this, then that would answer your question, but I assume it does since it allows you to customise the image setting with different colours as seen in your video.... but I don't know.
@willgorut873 жыл бұрын
@@Godlimate yeah, that's exactly my point. Figure out if you can do the same in Spine. So far what I have seen about that functionality is this kzbin.info/www/bejne/j4rXkIOdaamYhpI like transitioning from one image to another with some sort of fading effect. I think it would be it, yet I will test it myself.
@TrentKaniuga2 жыл бұрын
You just saved me tons of wasted time. Thank you.
@GikePeterson3 жыл бұрын
You can make transform constraint to move bones in opposite direction in dragonbones drive.google.com/file/d/1CacMv2CFfp6f4ImBAWqY9qD98IIYnvIm/view?usp=sharing
@ThinkCitric3 жыл бұрын
Nice! How did you do that?
@GikePeterson3 жыл бұрын
@@ThinkCitric Im trying to post link but i cant(
@ThinkCitric3 жыл бұрын
@@GikePeterson can you try again please? Sometimes comments with links get blocked, but haven't seen anything in the blocked comments.
@GikePeterson3 жыл бұрын
@@ThinkCitric I Sent to you by mail
@ThinkCitric3 жыл бұрын
@@GikePeterson I've watched it. It is truly awesome! Can I share your link here? I think a lot of people will find it extremely useful.
@blasterxt9 Жыл бұрын
Hey please do a comparison of rive vs. spine
@leleleonardo78013 жыл бұрын
muchísimas gracias
@BossAlien563 жыл бұрын
thank you very much
@siberiongames163 жыл бұрын
Should I use Spine Essentials or Unity2D Animations?
@maheshsomwanshi68793 жыл бұрын
Nice and informative video ... You should try moho studio pro ...
@andrybrz35354 жыл бұрын
You the best! 😃
@Exirock Жыл бұрын
Dragonbones is impossible to download, i the page seems to be broken for over 6 months, i lost my installer now im screwed, and Spine way too expensive.
@jabourq Жыл бұрын
Can confirm, I can click some links but nothing that brings me to any kind of download
@Exirock Жыл бұрын
@@jabourq i already sended an email 3 days ago to them but i have alot people telling me it can take months until they see it, just like the current website problem, the only way is to ask someone that has the installer.
@jabourq Жыл бұрын
@@Exirock I was able to find a download to 4.9 on Internet Archives thankfully. But despite it prompting for an update upon launch, it fails to update. Hopefully the website is fixed soon!
@ninalindqvist7411 Жыл бұрын
@@jabourq google "majorgeeks dragonbones" for 5.6.2
@ktvoid3 жыл бұрын
what version of photoshop was used here?
@ThinkCitric3 жыл бұрын
It was either Photoshop 2020 or 2021, don't remember exactly.
@Helthurian3 жыл бұрын
This comparison makes it seem like you'll lose many hours over time if you use Dragonbones (DB). I was just researching because a devlog mentioned DB and I became interested. Now I know if I ever make a 2D game, Spine Pro is the best option. Good vid, very clear and concise!
@lord_lilith3 жыл бұрын
Probably a silly question but could this be used for vtubing?
@Hijab_Diffusion3 жыл бұрын
Do comparison with rive Nima app
@ThinkCitric3 жыл бұрын
I didn't know about this one, but it looks very impressive! Added to my list!
@Hijab_Diffusion3 жыл бұрын
@@ThinkCitric ikr, looking forward to your pro insight!!!
@sequoia5934 Жыл бұрын
i need spine vs moho
@swingingartist56513 жыл бұрын
Where can i get Dragonbones though?
@ThinkCitric3 жыл бұрын
Here: docs.egret.com/dragonbones/en
@swingingartist56513 жыл бұрын
@@ThinkCitric Thank you!
@antonovanimation3 жыл бұрын
Thx!
@Kaedohplaydoh4 жыл бұрын
Is fruit vs vegetables finished
@ThinkCitric4 жыл бұрын
Not yet, unfortunately. 2020 has been harsh for me as well, so I had to shift my focus from the actual development for a while.
@fuadmohammed80664 жыл бұрын
cool...
@ABond3 жыл бұрын
Try moho
@DailyFootballEditsDFE3 жыл бұрын
is dragon bones still free?
@ThinkCitric3 жыл бұрын
Yes, it still is.
@kennybaltazaralanoca62353 жыл бұрын
I'm felling that I love Spine pro ... :')
@michaelhong5941 Жыл бұрын
dg dealing big size files is very delay, same file into spine is easy to work
@AWario934 жыл бұрын
Spriter 2 is coming ❤️ best rigging software
@ThinkCitric4 жыл бұрын
Will definitely check it out!
@appolity3 жыл бұрын
I hope it comes out soon XD otherwise I’d probably end up using both software. I feel like switching to Spine because the skin mode in Spriter crashes and well, even when I open my file, the whole skeleton is screwed up and I have to restart
@userhome7911 күн бұрын
WaybackMachine is your friend.
@Takishao3 жыл бұрын
why i can't download dragonbones i really like it.
@ThinkCitric3 жыл бұрын
They've moved it to another link, but left the old website running for some reason. This one worked for me: docs.egret.com/dragonbones/en
@DearFox4 жыл бұрын
isn't the Dragonbones dead?
@blackgrin35074 жыл бұрын
I still use bone a lot to this day and have introduced it to a couple people who are interested in spine but the price of buying it it’s a little frightening and they would like to at least get familiar with the program and see if they are actually really interested in the whole workflow of it before committing to buying it’s fine The price differences I feel like it’s always going to keep bones somewhat around but they haven’t been updating it if that’s what you’re referring to....
@nickmack7282 Жыл бұрын
what a voice
@fablewalls3 жыл бұрын
Dragonbones is Chinese owned - are there any security risks? I always read on KZbin comments that Cocos for example has some dubious privacy settings.
@nowherefool58693 жыл бұрын
you said dragonbones doesn't have transform constraints, so how is this possible? kzbin.info/www/bejne/mpW7oZecft6XrtE is this an add-on? what's it called?
@ThinkCitric3 жыл бұрын
It's a clever use of bones hierarchy. Apparently, you can mimic some of constraints functionality, if you'll turn off child bone's inheritance of scale and rotation. Then you control the child bones by scaling or rotating the parent one. It's not like a traditional constraints feature, but you can still get very impressive results out of this.
@karyjas1 Жыл бұрын
I had used dragonbones a little bit, but i would always prefer to make professional level animations over amateur. So this video only convinces me to buy spine. Afterall Spine has better animation tools and the software in mind exists for the purpose of animating
@brian105086 ай бұрын
Dragonbones is dead, no more new support for new version of Unity or other Engine, the website has shut down as well. Spine is your best go, or using Anima2D for Unity can be an alternative, but the user interface sucks, a painful experience.
@hi_its_jerry3 жыл бұрын
aargh its pirate time!
@lazymay76543 жыл бұрын
Aaaargh 🏴☠️
@greatrespect15492 жыл бұрын
Spoiler alert.... spine always wins...
@igorthelight3 жыл бұрын
I prefer Dragonbones Z :-)
@leopoldmcfitz112411 ай бұрын
dragonbones is quite possibly some of the worst software i've ever seen. it's completely unsuable
@-Engineering01-4 жыл бұрын
Spine is efficient cuz it is not free and fki*+n expensive while dragon bones is free!