"if you like having your board built up with invaders everywhere, this spirit is for you" lol
@travisbicklejr Жыл бұрын
Haha! That killed me!
@Patricia_Taxxon Жыл бұрын
Both thematically and balance-wise, it feels like Shroud should have shipped with an isolate from the start. Stranded is the most transparent "patch" type aspect in the whole NI roster, lol. Still excited to try playing it.
@Reggie1408 Жыл бұрын
Even when playing base Mist I think I'll just add the Isolate per turn
@EveloGrave3 ай бұрын
Mist is the closest thing we have to an ice spirit so it is my favorite.
@AndreasVNesje Жыл бұрын
For learning the spirit, if not playing true solo, try adjusting the difficulty by adding a board instead of a difficult adversary. This gives large areas with few invaders and paces nicely with shroud.
@Siegtalon Жыл бұрын
Finally, I've been waiting for this spirit from you since you started. Loved that you mentioned this spirit is for you if you like invaders lol. I've played so many games with mists hoping to have him click and it was never enjoyable. I'd rather play base or madness shadows. Nice insight on him having more energy at one point. Keep it up red!
@Vagabond_4Life Жыл бұрын
Shroud is a blast to play, he’s not super powerful but just a unique play style
@thomashantgin51248 ай бұрын
my favorite spirits are minor power spirits. i would love a list that shows what spirits are good with major or minor power builds or both
@RedReVenge0077 ай бұрын
Almost all Spirits have builds for both. Some are favored for a specific style though!
@roncadwallader6410 Жыл бұрын
Mist Shift and Flow is such a big part of the spirit's identity and playability to me. I couldn't imagine using the aspect for this. The ability to shift presence all over takes the downside of the zero range g2 away, it lets you dodge presence destruction from ravages then move back in during the slow phase to continue milking damaged invaders. Effectively managing your presence spread, knowing when to clear a land or continue draining it are key to getting results. I really struggled to begin with, but playing several games really got me to appreciate this spirit.
@MrMicroSpy Жыл бұрын
A change I would suggest is that when you push Dahan with this spirit eather with. "Lost in the swirling haze" or perhaps just in general depending on balance. You deal one damage to every pushed dahan and a different invader in the land it was pushed to. This helps with "Slow and silent death" enabling the spirit to get more on it's special rule. Or deal more damage to invaders to perhaps stop blight at the cost of getting les fear and energy. I think this would make it les of a detriment in multiple spirit games wher the fear gane of this spirit won't impact the whole fear poll as much and the impending blight will be halted in exchange for possible growth instead of forcing to guard your own board with little progress now when the fear cards can't bail you out.
@MrMicroSpy Жыл бұрын
Another idea o have that is not so Dahan dependent is just making so "Slow and silent death" count lands with damaged towns and individual damaged cities separately. So a land with 2 towns and 2 cities all damaged would count as 3. Only one town counts, but each individual city counts once. After all cities include more invader to choke. A land with one city would just be count for one as cities don't occupy the damaged buildings in a land.
@IamJFD Жыл бұрын
sad that the new NI spirits can trigger their better innates by turn 1. and level 2 almost on turn 2, while Mist which is my most hyped spirit before, just feels like hardmode SI.
@travisbicklejr Жыл бұрын
Wait-You can MAX gain one energy per turn even if you get multiple cards that don’t have fire, right?
@RedReVenge007 Жыл бұрын
Correct
@RedReVenge007 Жыл бұрын
God forbid you gain 2 cards and gain that 1 extra energy!
@JolNarBinks Жыл бұрын
I didn't realize this, wow that sucks
@benign_oracle8875 Жыл бұрын
As much as I love thei spirit it is definitely very flawed where the flaws outweigh alot of the value it would procide. Even though I miss the high potential of presence movement, the isolate every turn effect from the aspect is well worth uy so you can mainatain empty pockets whulebstill maintaining the damagaed invaders elsewhere
@IamJFD Жыл бұрын
i mean realistically you only really need the movement to get around mist dying during ravage. land targeting and range is not that difficult to solve for almost all spirits
@thomashantgin51245 ай бұрын
is it a coincidence that most water spirits have predictable growth choices
@MrMicroSpy Жыл бұрын
This spirit needs an aspect that lets it become functional in multiple spirit games that is not just rushing the fear deck. You feel like a detriment to the team.
@brianmurphy9039 Жыл бұрын
Disagree, early game shroud movement and special helps a lot of spirits not waste their damage. a lot of my shroud multi games is finding where that 1 leftover building damage from another spirit is going to be and squatting. help shroud and the player with the low early game damage. With that extra early energy income shroud can ramp faster and when shroud can survive to the late game the pure destruction power get ridiculous. If anything shroud plays better in multi. Does it take more to get the endgame good shroud there than say volcano , snek or especially keeper , sure. But the theme fels so much better with shroud.
@MrMicroSpy Жыл бұрын
@@brianmurphy9039 I have never experienced a game where Shroud got a destructive late game. Upon that the idea of leaving buildings low for shroud is never really worth it. Then you are keeping Invaders alive to make the land harder to deal with later. I have also never found that there have been any damage leftover damage except at the late game. In the early it is just better to put those resources somewhere else where it kills invaders. Most spirits are designed to deal enough damage to kill in response to the health reset at times passes. I have not in the 3 games I played found a scenario where anyone but Shroud itself had the means to prepare lands to harvest fear from.
@pickcollins99103 ай бұрын
Is there an adversary that Shroud is good against? Just decided to add him to my arsenal so I can have a fear spirit and he's really fun. But my brother and I are starting to play adversaries and I wanna know which ones to avoid for my first time doing adversary with him
@RedReVenge0073 ай бұрын
Any matchup where control spirits excel. I recommend Stranded aspect
@kotgaf7332 Жыл бұрын
I really love theme of this spirit and totally hate its gameplay. It wants a lot of lands with invaders, but can't really handle them. Almost any highlevel adversary gonna punish you for not destroying towns and cities. Probably, it should has special rule for "ignore 1 wounded enemy for your presence" or something like that. In my own tier list it's bottom scratcher.
@Infinity-0033 Жыл бұрын
I hate this world. But there is still goodness. I want Heaven so much…at all costs