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Hello Everynyan, this video is about emotional manipulation and it contains spoilers for Spiritfarer (an indie video game released in 2020), Disco Elysium, The Last of Us 2, and Silent Hill which are the video games I used to paint a picture. While the overall message of the vid is hopefully something positive, since these games discuss some heavy emotions and topics, such as grief and loss, be advised if you are in a bad place.
What does it mean and how often are we the victims of exploitation of the most basic human emotions like fear, empathy, and relatability just so some creator can attract an audience?
Can video games be art? Should video games discuss heavy themes of depression and passing away? If so, how should it be done? How do we distinguish games that evoke genuine emotions with their depth from misery simulators?
In a way, this vid is a comparison and analysis of Spiritfarer and Disco Elysium and how they handle heavy topics like loss, grief and saying goodbye.
My videos share some continuity and running jokes so if you need context behind some seemingly random stuff... I guess check them out. Please leave a like or even a dislike, seriously, let me know if I'm wasting your time and comment something, even if it's mean. Send this video to your friends or even better, enemies. Tell them it cured your soul and made your hair grow back. We need to get the gringos to actually watch my weedios.
For Disco Elisum I had to borrow some footage and artwork so credits to the following
@grllvnlne art of Dora and Harry near the end (the thumbnail as well)
@TheGlowingKebab
@harrysboy
@JacobGeller
@ pieling for that pixelated Harry
@jonjo3d for UE5 Animated Disco Elysium cutscene.
@ArtooDrawing a girl drawing the lonely man.
@JamrockHobo
also credits to the reddit user u/hfzelman for a theory
The song used during the ending credits is La Revacholiere by Sea Power
#discoelysium #spiritfarer