A Military Industrial Complex Derailed by Aesthetics: The Documentary Series
@Splitsie6 жыл бұрын
I think I have the title for the next episode :)
@scorpionman926 жыл бұрын
I really would appreciate if you make another series with such title and spirit :D It reminds me to old Black Mesa Complex (Half Life story)
@Jenachy6 жыл бұрын
Since you're already in the phase of continuously making visual additions to the base, and you like the roleplay-esque design elements, I have two suggestions: 1) Place LCDs in the junctions of the service hallways with directions to the different sections, such as the elevator, Tick parking etc. like you see in hospitals and similar. 2) Place corner LCDs on the timer and programmable blocks to label their functions, so you don't have to check them one by one to look for free-to-use ones.
@DonnaPinciot6 жыл бұрын
**sigh,** if only. Unless I'm totally mistaken, Splitsie has placed the catwalks making up the roof of the service hallways in the block he's walking on, which is why he made the lighting a couple blocks down. So, he can't place it there unless he wants to (Mildly) encroach upon the hangar, or lower the hall. The timers and programmable blocks might work, though, as long as he hasn't put lights in front of them, but they can be moved easily enough.
@wepntech6 жыл бұрын
I'm sure he can find spots for it. supposing he has to make some changes, which he has done plenty of already. suposing he uses the roof space nor something.
@Splitsie6 жыл бұрын
I was thinking about this little issue, as Darian said, I don't have any free space in the corridors themselves, but if I step the stairs back in each hangar section and keep the roof free I could place LCDs in that space. This would not be as visible as I'd like but would certainly help. It would mean the labels are more than a block off the intersections, but it would still be seen from the intersection itself - I think :P
@tonyandraza56626 жыл бұрын
If you want to move away from vanilla, the corridors in 'Passage Intersections + More' mod would be perfect. They look cool and there are lighted versions. Some of the corridors also have LCD corners and other cool elements.
@AceOfBlackjack6 жыл бұрын
Hey fellow brony
@m.a.t.a.s6 жыл бұрын
Garage engineers :D
@Splitsie6 жыл бұрын
It was a suggestion from the last video, nice that someone saw it :)
@Gontarekt6 жыл бұрын
We all did. :)
@aikiwolfie6 жыл бұрын
For the missile silo? Do both ground and air. Use the air for a drone to deliver some common parts you know will need to be replenished fairly regularly. Use the ground vehicle to do a large drop of materials. Maybe even use it to deliver the heavier parts. And I'm so glad you had that idea for the medium conveyors. You think of all the best ideas Splitsie :p
@Splitsie6 жыл бұрын
That's a nice compromise, I like it :)
@kevingriffith60116 жыл бұрын
If you decide to go for a rover-based resupply idea, you might consider building a series of elevators to take you from the basin up to the mountaintop. Build it big enough and you could theoretically use it to move the goose up as well!
@Splitsie6 жыл бұрын
I have been wanting to attempt a vehicle elevator :)
@L0rdNikoN16 жыл бұрын
If you do the multiple different purpose trailers for the goose, keep in mind that you can armor up the trailers, but the actual traction engine, i.e. the goose itself, would need serious redesign to apply armor. as of this, the goose is not suited for direct attacks but instead for long range support. instead you should design either a flying attack craft or a ground based one, like a tank. and with a tank, you could do a tutorial on player controlled rotor turrets :D Also...before you start the Sillo, which you should supplay by air xD, FINALY DO THAT DAMN BRIDGE outside the Hangar :D
@macgabhann11086 жыл бұрын
as someone who used to work on tanks I also suggest the idea of building a tank lol, and yes lets not forget the bridge.
@Splitsie6 жыл бұрын
I will not forget the bridge! I'm not going to start on the silo until next saturday as I wanted to get some ideas from you guys and mull over my own for a little while before diving in. Hopefully that'll give me enough time to get the bridge at least laid out and welded with Igor, even if it isn't 100% complete :) I do like the idea of building a tank, I think I might get onto that after I have an effective missile system :)
@peatbogg36886 жыл бұрын
Splitsie And remember, you don't need to build a landing pad. Just an armoured wall with a connector pointing sideways (towards the base would be safest). Your drone can launch, gain altitude, turn, and then head straight in to dock.
@macgabhann11086 жыл бұрын
and don't forget for a drone you could have it using the autopilot script you showcased in one of your tutorials awhile back
@AaronAlso5 жыл бұрын
As someone who has actually driven a Commercial Vehicle (semi-trailer) half of the entertainment of this series is watching you attempt to back that thing into position. A tip to getting the hang of it is to keep in mind that you are pushing the trailer not backing up the tractor. You have to keep the tractor in front of the trailer as much as possible and make small movements when you are backing; the shorter the trailer the smaller the movements BTW. I know that is easier said than done in a video game.
@Splitsie5 жыл бұрын
I definitely needed to spend more time in Euro Truck simulator :P Good point about the way you think about pushing vs pulling, that might help me :)
@seanhansen60076 жыл бұрын
Hey Splitsie! I love the series and the video title! Great job with the Goose's garage, and moving the Butterball! I have an idea of how you could transfer components and power between you main base and the bunker:) If you replace the merge block on the bunker with a connector, then you could build a block of small (or large) batteries strapped onto cargo container with connector on the bottom and a merge block on the top. This would allow you to easily transfer both power and parts between your main base and the bunker quickly and easily! You would need to build a flying vehicle to do that, but that would be a very cool build. Especially if you gave it a unique design like, for example, a ring shaped vehicle that is hollow in the center so that it could slide down over the container and batteries to carry them. This plan does have disadvantages, but it also kinda fits with some of the slightly over complex designs that make this series so unique and interesting! Keep up the good work!
@Splitsie6 жыл бұрын
Thanks :) I'll be completely replacing the whole bunker so I could certainly do things that way, I'm thinking of doing it all with a drone since I haven't messed with them in this series yet ;)
@twmharris-davies43646 жыл бұрын
As you mentioned the conveyor frames on the Goose's crane look kind of like rubber connecting necks, so perhaps they would look better painted black or dark grey? Also light limits be damned I fully condone putting orange accent lights to cast subtly onto the dome roof rock.
@Splitsie6 жыл бұрын
I might give that a try, giving it the rubbery look would be cool :)
@zachw29066 жыл бұрын
First of all, watch out for xenomorphs - the worker/soldiers are attracted to those sub-floor corridors, as you may recall, and the queens like to lift the tops off looking for plucky heroines. Just keep a sharp eye out - once they get a foothold, you basically have to nuke the site from orbit ;) Second, for resupplying your launch site, I recommend either boring a tunnel and running a monorail through it like one of RDav's designs or tinkering with a hovercraft (i.e. a ground vehicle that rides on wheels with their hubcaps pointing downward and their friction dialed waaaay back). These things are a bit tricky to build, but they handle terrain surprisingly well and are a great combination of silly and awesome. The tricky part is deciding what propulsion to use - in a perfect world, you could have one or two normally oriented drive wheels pressed to the ground either by stiff suspension or perhaps mounted on a rotor boom so the turning rotor always forces them against the terrain. I've had some success with this, and it's very, VERY frugal on power, but keeping the wheels in contact and getting enough torque out of them is...tricky. The simpler answer is to have atmo thrusters and gyros. They use more power, but not as much as a flying vehicle, and if you're willing to risk it, you can even have thrusters only in one direction and just dial up the friction on the hover wheels when you need to slow down :P Good luck.
@Splitsie6 жыл бұрын
I'm pretty sure I've got a plucky heroine around here somewhere :P Ravric's rail system was awesome, but not really up to being built or used in survival - it's a bit prone to failure sadly. If I thought it was reliable I would absolutely attempt building one
@barretthageman33506 жыл бұрын
My dose of Space Engineers. This week when Hellion released the single player update, SE hit the back burner. Keep up the entertaining videos.
@Splitsie6 жыл бұрын
Glad I could keep your dose of SE going :)
@nightbyt36 жыл бұрын
finally the doors to the batcave will be working :D
@Splitsie6 жыл бұрын
Yes they will, well as long as I don't break something :P
@i_mterra1986 жыл бұрын
Maybe you can install a red light on the binchicken that starts blinking when you turn off the sandbags, that way you can't forget to turn them back on because the light is blinking.
@Splitsie6 жыл бұрын
I should certainly put something in the base at least to indicate it
@Frank-ys4yz6 жыл бұрын
To resupply the missile silo, you can either build a cargo trailer for Goose or a cargo package carried by Bin Chicken (or both, Goose for heavy loads and Bin Chicken for light loads). The Bin Chicken can also be autopiloted.
@Splitsie6 жыл бұрын
The bin chicken would need extra thrusters to work with autopilot sadly, so I'm thinking of a purpose built system - I'm quite keen to test out the autopilot scripts on the workshop and see if they can navigate the hangar ;)
@tassie73256 жыл бұрын
Your base just gets better every day. I reckon that if you moved the Butterball connector forward one block, you could park it orientated in the right direction. So parking and loading would be a simple hop forward or back without a need to rotate.
@Splitsie6 жыл бұрын
You make a very good point, and even if it doesn't quite fit at that position due to the trailer, I could just lift the connector up one more block and build a large ramp/gantry thing to be able to walk up to it and climb in :) Was the colouring on the turntable the sort of idea you were thinking of? I'm also tempted to recolour the white middle catwalks the middle grey I've used elsewhere for a little more definition and depth in it
@tassie73256 жыл бұрын
Exactly what I meant 👍 The ones that you painted across the front and back should be aligned to where the front wheels of your cab should be parked. Even if future trailers are slightly different in length the guide would still be useful. It allows you to see if you are correctly on the turntable without having to pan around
@tassie73256 жыл бұрын
It's such a pity that you made the parking bay an even number width (not your normal style), because if it had been an odd number you could have incorporated a little trick that I used to ensure a vehicle lined up properly. That is to use light armour tips (or half block corners) facing our on the outside of the position of the wheels in their parked position. Much like you used the barriers at the back. It could still be done but would look odd as it will be to one side. Also, if those barrier stops do start causing any damage when parking, consider replacing them with light armour tips or half block corners with the tip pointing towards the wheels, like wheel chocks. You could still drive over them, but when travelling so slow they offer enough resistance to stop you without doing any damage.
@Splitsie6 жыл бұрын
It's an unfortunate consequence of the base having a double blast door opening. Because I needed that part to be even numbered the center parking space is also even, the rest are odd numbered though. That's a good thought on the slopes, I think the barriers are low enough that the wheels are the only part that should contact, but if I start seeing damage this will be my first thought :)
@FlameHawke6 жыл бұрын
Two lights per archway rather than four? Also- a launch gantry for guided weapons extended upward from the secondary remote cabin area turret- the one across the way. Keep the turret though. That way, all you'd need to do is extend it up, armor it, put on the projector and welding heads, and replace the turret. I'd still do the road up to the highlands, however, and possibly clean up the way down (the way down will probably require a bit of planning). Great series. Good luck.
@Splitsie6 жыл бұрын
That's not a bad thought to cut down on light numbers :)
@tonyandraza56626 жыл бұрын
What I would suggest is setting up a platform at the top of the mountain right above your base and set it up as a landing platform for some simple drones. Then, setup the drones on the platform to autopilot and autodock at each of your forward bases. With some simple sorters on the connector, you could get the drones to load and unload ammo to each of the facilities. It would be a little challenging to get setup but it would be a fully automated ammo supply process. You would just need to maintain ammo at the main base. I know this fellow named Splitsie :) did a tutorial once on autopilot and I have seen a few vids on auto docking as well. With some timers and such to set them off say daily, would be pretty cool I think.
@Splitsie6 жыл бұрын
I'm certainly getting very tempted by the idea of using drones, especially as I haven't used them in this series yet :)
@JVelez19716 жыл бұрын
Suggestion for the other bays: Take a blueprint of the crane section above the rotor in the mining trailerbay, then you can use a small projector to attach it to a small rotor head in each bay so you can have matching sets of cranes, that way you don't have to reinvent the wheel each time you setup a crane like that for each new trailer. When you need an overhead connector of course.
@Splitsie6 жыл бұрын
If I need to build another crane that should fit I'll certainly build it via blueprint :)
@gilgwaththefae6 жыл бұрын
Maybe some mid/dark grey on the crane could break-up the white paintwork and give an illusion of complexity. The long strips that follow the conveyors could be darkened while the encircling bands could remain white. Or even, vice-versa. The enclosed, one block high, yellow/orange lit, pipe-choked spaces in the maintenance tunnels and "server" room totally remind me of playing Doom many years ago. More of that if ye please :) The missile silo(s) could be served by a re-purposed Igor shuttling ammo and supplies via rough cut tunnels to small storerooms at the bottom of a shaft that conveys them to the missile building set-up in the silos themselves. Oddly enough, that might actually be easier than trying to smooth out the surface terrain and ripping up the landscape.
@Splitsie6 жыл бұрын
That's some good ideas for the crane, I definitely think it would benefit from the addition of some grey for extra definition :) I'm starting to get tempted by two separate ideas, that could both be set up: first an automated resupply drone and second a carefully drilled mineshaft that connects the hangar to the bunker - would be so much fun to drive along once I set up some more orange tinged lighting at distant intervals ;)
@JustinLight6 жыл бұрын
For the supply vehicle I would suggest as flying ship but instead of the landing pad, maybe have a way for it to "hang" off the side. Looking for inspiration I found the macaws of Peru hanging off the clay licks. This stays with the bird theme of the rest of the builds and could be very colorful.
@Splitsie6 жыл бұрын
That could be colourful, but I was thinking landing pad so I can take larger vehicles up there and use it as a method to get personnel inside :)
@NK-ln2gk6 жыл бұрын
For the silo cargo transport, #1 build a cargo tick #2 goose trailer plus a small drone #3flying cargo container
@danielmoelders72906 жыл бұрын
you could build a flying delivery system with 2 remote controlls so you can set up a path of GPS markers up to the bunker and back to the base and dependent on witch remote controll your triggering it flies dow to the Base and docks or up and docks. I have build something like this in my world witch can fly from my earth base to my space station and back and if you set everything right up it flies and docks very relayable. The only thing you need to keep in mind is that within the atmosphere the direction in witch it flies is forward so if you set the remotecontroll to up it rotates so that it can fly forward with the top. I would recommend to set it to forward so that it dosent rotate and flies in the direction you placed the remotecontroll.
@Splitsie6 жыл бұрын
Setting up something automated would be a nice excuse to check out some more of the automated docking scripts out there since the vanilla autopilot is so unreliable (and definitely can't navigate the hangar) :)
@danielmoelders72906 жыл бұрын
jea i dont tink that it could navigate the hangar but in the open it works realy well, if it has enough GPS markers and enough clearance to the terrain. And for the doking parts you could use Spug's Easy Automated Docking.
@a-tad-ape6 жыл бұрын
Splitsie! I've got a great idea for transporting materials to your silo base. You should make a flying supply drone! I'd imagine it would be quite big and stable so you could use it to bus you back and forth similar to the sand skiffs of Star Wars Return of the Jedi (The thing they tried to use to push Luke into the Sarlacc pit). You could utilize the autopilot function and have a call button at the Silo, on the vehicle, and at the main base. I also think it would be fun to add some sort of elevator music as it would be a longer ride than going down your actual elevator. (Maybe use the Star wars Cantina song?) The vehicle would stay parked at the silo base and when you activate the call button, it would fly to the main base, pick up supplies, and return. That way, if you're building something (A missile?) and know you're running low on supplies, you could hit the button and in no time, be back at work with more material. I'm not sure yet if it should be small grid or large grid but I'm thinking it would have to dock on top or near the cabin as Autopilot inside the hangar might be risky. P.S. Please take a look at the Buttercup's engines. They still aren't symmetrical as the engine intakes are canted to the side. As always, I'm excited for the next episode!
@Splitsie6 жыл бұрын
I'll try to remember to rebuild one of the buttercup's engines soon :) I'm thinking autopilot drone for resupply and attempting to use some of the autopilot scripts to get into and out of the hangar - we'll see how well they work - or don't :P
@SSODP6 жыл бұрын
Something like T-shaped bridge with one extension going into the mountain... and then ending up on the top... close to the silo entry, or You could make silo 'refuel' part be underground in the tunnel... mayby You'll even end up carring missiles from the base printer(which is still -M.I.A.-) into the silo xD 'Why should I ?' Oh let Me list the reasons ! - voxel will protect You - shortest route - You can add some cool lights inside - if the 'silo refuel part' will be below voxel You're both protected and as close as You would ever get to... Just a casual idea ;)
@connersnikle34356 жыл бұрын
at 26:29 you started talking about moving missiles or getting a way to reload a silo, I like the idea about the rover but i think it would be cool if you had a trailer for the goose to reload that silo.
@Splitsie6 жыл бұрын
My idea for a missile trailer for the Goose is to actually have it fire the missiles directly, but I suppose that trailer could do double duty if printing them in the silo doesn't work out :)
@ratchet1freak6 жыл бұрын
Maybe add a diagonal brace on the connector to the goose from the upright to the horizontal beam. Perhaps connecting a pair of ribs. You could also lengthen the armor on the downward bit to the connector, Also on the turn table you can use the paint to mark which end is which, like the yellow line only one the end where the cockpit goes as you drive up on it to turn around. Then you drive until the yellow line, turn and then backup into the bay.
@Splitsie6 жыл бұрын
A support structure like you describe could be a nice touch, I might try a couple of ideas :) I may also toy with the painting or add corner LCDs to the turntable to identify which way it's pointed :)
@geordiecarl34096 жыл бұрын
Could always build a new trailer for the goose, lots of cargo containers for all your missile making needs. Might need to add a bit more thrust to the goose to get it up that hill though.
@Splitsie6 жыл бұрын
Yeah, that was my big concern. I think eventually I'm going to need to figure out a solution to that hill for the Goose so it isn't trapped in the valley though
@jakal19886 жыл бұрын
Again maybe way too expensive considering the hight of that canyon and the size of the goose ... but you could build an elevator for rovers to get up that canyon ... future rovers could aswell use it and you would get more felxible with any kind of trailer for the goose coming in future to get out of that valley into more directions
@Runescope6 жыл бұрын
I had a thought as well for a small change. The four spotlights in the dome ceiling. I think it might work better if they were on the outside of the roof beams instead of the inside. Right now they’re sharing a lot of light onto the turntable, but if they were moved further apart, they’d throw more light into the entrances of the bays and still keep the turntable well lit. Just a thought.
@Splitsie6 жыл бұрын
It would cover another two blocks, since I've drilled out extra rock to put them where I have I'm not keen on moving them, but it will look much better when I have the orange ground lighting in. It's a pity I only did it on one axis when I first put them in :(
@Avoncarstien6 жыл бұрын
If you do decide on making a wheeled transport vehicle, you should do a few test trips with the Tick to figure out just how workable the path will be. Considering grass doesn't regrow over dirt, having to drill out substantial parts of the path is going to make it look really blotchy.
@Splitsie6 жыл бұрын
Yeah, that's one part I really don't like about the idea - it will require much careful consideration :/
@sabersight9086 жыл бұрын
hey at 37:51 under the turntable on the floor you have a pattern all the way true the hallway in the main room under the turntable it just looks a little strange i think that that patter of walkways just stops and those not contact any where
@Splitsie6 жыл бұрын
Those are the access ways for the rotor that controls the turntable - I didn't continue them past there as I couldn't think of a nice way to have the walkways work in the diagonal parking spaces :)
@matthewclark78856 жыл бұрын
I have 2 suggestions.1. Design something like the wyvern dropship as a cargo/defense craft and build the landing pad, and 2. Build either a small "gun-boat" style trailer that can connect to both the goose and another trailer, or a defense attachment for the current trailer, at least until you do get a defense trailer
@Splitsie6 жыл бұрын
I'm starting to think of some designs for a short trailer to make the Goose into a B-double with guns on the short part :)
@harleytutor5 жыл бұрын
For refueling the missile silo, you could have used the Goose. Build a cargo trailer for it. It would be simple, more power efficient then a flying craft, probably cheaper and all you need is a bunch of cargo containers strapped to a trailer... with an added Splitsie 2-3 episode armor design session to it of course because, why keep it simple? And you would have had an extra Goose space occupant.
@Splitsie5 жыл бұрын
The main reason I didn't use the goose was the challenge of the terrain, though I have since improved the route up there (albeit at around episode 96) :P
@10chaos16 жыл бұрын
dig down from the silo to a point in line horizontally with the base and have a roadway underground with a wheeled drone transporter that connects to a conveyor system in a wall at the end to re-supply the silo with resources
@Splitsie6 жыл бұрын
That could be fun as a resupply or escape tunnel design too :)
@glenntanner36 жыл бұрын
How is your power going? With all these new vehicles and buildings you want to make a copy of the solar on the cliff top (29:08) could prove useful enough to get those extra assemblers and refineries in. At 29:08 there are really 2 good points to use, the one right in front of you (where the sandbag is) or the one in the top right of the view with 2 trees on it.
@Splitsie6 жыл бұрын
Power's about neutral at the moment. I am putting some thought into finding a fun way to expand generation capacity but haven't settled on an idea yet as you're right, it would be very nice to finish the refinery and assembler rooms off with more production capacity
@glenntanner36 жыл бұрын
Splitsie thank you for always taking the time to respond.
@rshust6 жыл бұрын
Splitsie, if you use right click when mining stone, it won’t make the little annoying stone pieces.
@DonnaPinciot6 жыл бұрын
He knows very well, he uses the actual mining mode because it has a smaller radius, allowing him a little more detail.
@stanpollard6 жыл бұрын
And for your parking in the garage there I would use wheel chocks to line up your wheels so the conveyor system can hook up perfectly
@Splitsie6 жыл бұрын
It would be nice to be able to do something like that, but I don't think the distances are quite right for the large grid :(
@kelemvour6 жыл бұрын
Access areas look cool... and having lots of them is also cool... Better hope you never get a Xenomorph in your base... ;) You should have some interior defence turrets to protect against intruders... ;)
@Splitsie6 жыл бұрын
I would love to add a xenomorph to the base like the zombie mod and do a 'nightmare' episode :P
@harmonicadude47326 жыл бұрын
Make a goose missile traler with 4 small missiles in an X patern. At the center of the X add a decoy to draw fire away from the other 4 missiles. It would be Like a cluster bomb. Or 1 very large one. Have the missile holder on the traler be detatchible and have a "clip" of 4 identical holders stored above the tralers parcking spot for quick relodes. Just dump the remnints of the holder in the grinding pit. The idea is to go out onto the balcony, that you have yet to finish, and shoot missiles at the pirites from a safe distance.
@Splitsie6 жыл бұрын
My idea with the missile trailer is to either have it set up to have it's own printer on board or capacity for a full salvo of missiles. It will largely depend on if I can get a printer working in a small enough package :/
@harmonicadude47326 жыл бұрын
Splitsie i was thinking that you could print the missiles above the parking spot and lode then downwards on to the traler. The idea for the X missile came frome your tendinsy to miss. More projectiles more likly to hit
@allmateria13766 жыл бұрын
What if you make a carrier drone(s) to re-arm your missile silo? Have a dock port, like you mentioned on the side of the silo. You could use timer blocks to coordinate drop offs. Use a connector on top of your base. Or have a drone that can timer block, closing the hangar doors. Every 30 minutes the carrier can leave port and re-arm the silos. You could also make it's own assembler to worry about crafting the missiles, if you'd rather not have more connectors going through the base. Though you'd still need the supplies to make the missiles, so connectors to and from the Missile Assembler to your Main storages. Something like this would save time in the long run, maybe. Vs taking your time driving/flying to the Silo itself. Mainly allowing you to partake in other activities, rather than having to stop what you're doing. Also could be useful if you were to install a small turret on said carrier drones. That way they can fight back if they're under attack. Doubt they'd need to be fancy, something akin to your Sandbags. Could also print them out if need be.
@Splitsie6 жыл бұрын
I'm thinking an autopilot drone could be fun to use, but I want to test out some of the scripts and see if they can cope with the hangar :P
@allmateria13766 жыл бұрын
I was watching your newest video. Wanted to make sure my comment didn't nudge you into doing something you didn't want to do. Since you said you were thinking of using vehicles. Using vehicles, I could see being really exciting in it's own way. Considering you could be under fire while re-arming your silo. Making a trek up the mountain trying to deliver the payload. Not knowing whether or not to continue driving or jumping ship to protect your base. A lot of things could potentially happen with a method like this. I suggested drones as a "safer" way to go about it. I recall from previous videos you said you wanted to make it a bit more challenging. With vehicles it could potentially be more risk. If you do find a good script to use for drones. You could definitely opt out on putting turrets on them. To raise the danger level. Not sure which would be easier to produce/set the stage for, vehicles or drones.
@robg14406 жыл бұрын
You could tie in lighting somehow into the different vehicle bays so that when you select a particular bay for the turntable to lineup with, the lights in that bay either come on, or otherwise brighten. And then when the turntable resets, the lights all reset to lower/muted lighting. Because.
@Splitsie6 жыл бұрын
I'm hoping to do something like that, I'm just not sure how to make a system that knows which bay is selected just yet :P
@robg14406 жыл бұрын
When the Timer block tells the turntable to move to a certain angle, couldn't it light the particular bay then? It wouldn't have to guess which bay, you'd be telling it which bay.
@Pecomica6 жыл бұрын
Good episode. I had a thought about your turntable after the last episode, but I forgot to mention it. Since you have a reset in place of your turn table, would it be possible to maybe color one of the sides differently from the other so you can determine if it is rotated to the right position? As for your new missile silo, I would love to see you do programmable drones doing the resource delivery. Since the pickup and drop of will be on fixed locations, I think you can use way points to tell the delivery drone where to go and use programmable blocks and timers to have it perform the proper action. Also to make sure that you only deliver enough for a few of the missiles at a time, you can add a inventory script that reads the silo inventory as well as the drones inventory, so it know if it needs to deliver more. Maybe have the silo send a signal to the drone when it needs another shipment. One thing I am a bit confused about is your missile storage. How are you going to move them once you printed one? I assume you place welders along one side of a shaft, and then use a holo emitter block to emit the blueprint? Maybe do a double silo with a connector in the middle shaft, and then welders out to the actual missile silos. Is the plan to launch the missiles from the silo, or are you thinking of picking them up and then launch them from another vehicle?
@Splitsie6 жыл бұрын
Setting up an automated system for rearming the silo seems to be the most popular idea, and I am very tempted to give it a go :) My idea with the printing of the missiles was either to have the printer directly in the launch tube so the missile is already in position, or to have it on a turntable style setup so I can notch to the next position to weld a new missile and launch the next - If I go the second route it'll end up a little like a revolver style pistol for missiles ;)
@acceptabl51625 жыл бұрын
I know that this series has already been made but i think a good idea for the new bunker is to use the chicken hawk with a cargo container and fly over a collector on the bunker. Then you could drop ammo like you drop stone out of the butterball.
@Splitsie5 жыл бұрын
That would be quite an interesting way to do ammo resupply, ejecting the ammo out to drop into collectors :)
@miltonfrey72746 жыл бұрын
You should definitely build a flying ship to transport the materials. I think it could be really cool if it looked like a big tanker. You could use hydrogen thrusters with a tank, kind of like a tanker truck.
@Splitsie6 жыл бұрын
My original ground vehicle thought was to build something styled to look like a tanker, I'm now thinking autopilot drone so we'll see what I can do :P
@Nob-Stop6 жыл бұрын
Right at bedtime *sigh* guess I have to watch tomorow
@Splitsie6 жыл бұрын
Sorry, was a little delayed today. Very busy week and only got back home at 2pm today. One more week of busy then back to normal :)
@Nob-Stop6 жыл бұрын
Splitsie that's ok just a little bad timeing
@teresabooth3126 жыл бұрын
Same it’s 12:30 am rn
@0623kaboom5 жыл бұрын
you could always put a connector atop your main base and put a garage and unload port there and store the vehicle there ...
@jakal19886 жыл бұрын
Might be nice to build a modular ship being able to carry cargo modules, battery modules or other stuff for resuplying the silo. Maybe aswell a thought an new aproach would be something like a train. Ravric build some impressive ones and uploaded into the workshop. Aswell to find in showcases in youtube. But probably a way too difficult approach for that simple task. Last but not least i have to say I enjoy most your builing episodes and don't care if you don't go fighting at all so no need to be sorry for building instead of fighting :)
@Splitsie6 жыл бұрын
Building a train like Ravric's in survival would be a herculean effort - especially as it isn't 100% reliable, but if I thought I could I definitely would ;) I have to admit as well, I really do enjoy the building side the most - especially when I get to try to make something pretty :)
@jakal19886 жыл бұрын
i am sure you are able to build it ... but aswell i know it's not reasonable in consuming time and resources.
@AmazingRando3036 жыл бұрын
Idea I just had, but maybe instead of (or in addition to) a docking port in each bay for the goose trailers, what about a single port that can lower to (or rise up from) the turn table. This would be like a train coming in to station, stopping on the turn table to unload (as it's rotating into position), then park. On the other end, something like a construction trailer or combat trailer can be stored empty, but refill on parts/ammo while on the turntable on its way out.
@Splitsie6 жыл бұрын
I had thought about building one in the dome, but I really like how spacious it feels and thought a connector in it would take away from thath :P
@greggrady12836 жыл бұрын
Have you thought about Numbering/naming the sections under the hangar, it's like a maze down there. maybe smail displays on the walls for like section A-1 ro something, kindof like on a boat.
@Splitsie6 жыл бұрын
Sadly there's no room for putting any sort of label in, the space that I walk in is occupied by upside down catwalks - which are that way to keep the hangar floor flat
@demize74986 жыл бұрын
Personally, I'd make the silo like you said, but have a driveable access by using the bridge you already have set up. Would be a lot of drilling and placement of blocks. But overall I think it would be nice. Could make a lower section a small hanger then above it would be the silo. Would work well with a conventional military bunker base. Plus, could eventually pipe it together... Overall though, it would give better use of the bridge.
@Splitsie6 жыл бұрын
It would be nice to make the bridge multifunctional :)
@demize74986 жыл бұрын
And some extra space to play with, essentially another underground hanger that leads to a missile silo. Could even make a printer for the missile, have a contraption lift it into place, then fire it... Either manually/remotely or with GPS coordinates. Hell, eventually make it to were you could venture into space eventually. Driving all the way around the mountain and up that canyon would be fun, but horribly time consuming. Landing pad would be nice, but would have to deal with the resources to build a cargo craft and/or deal with weight. So making the bridge multifunction would be a great idea, would also give you a reason to end up making a cargo trailer... Until you decided to pipe it to the base... All of which would be on the same grid and you wouldn't have to worry about an additional power source.
@larrytyler15786 жыл бұрын
Go for a rover-based resupply idea for the missile silo, just continue the outside entrance bridge to wrap around the cliff bottom and make a connection point straight below the silo at the base level. then you just drill straight up, use connector pipes to connect. The control room can be at the bottom and the supply port at the bottom. you can drive over or walk to control room and operate from there. no flying(no running out of hydrogen). and if needed to actually go to the silo room make a zig-zag stair inside the mountain that looks like the stairs on the solar panel tower. run the pipes along side the stairs going up. the only thing visible would be the supply connector and the entrance at the bottom, and the hanger doors up on top.
@Splitsie6 жыл бұрын
I'm almost certainly going to be doing both - I don't really expect the drone idea to work out perfectly so I'll end up needing a backup :P
@jaymiddleton7726 жыл бұрын
For your parking bays, have the rotor control script also change the lighting n that bay. I'm thinking extremely low intensity up to normal rather than off/on would look great. Wouldn't help out the lights quantity situation though
@Splitsie6 жыл бұрын
Once I work out how to do that I will definitely put it in :)
@jaymiddleton7726 жыл бұрын
I had a look at scripting it but it seems like setting the intensity with in game script doesn't actually update the lighting, even though the value updates in console. :|
@Der_Dekanter6 жыл бұрын
Oh a plane that you can launch from your base. The long path would make a fun runway. Or see you try and land it. :) I imagine that you have the Aerodynamics mod
@Splitsie6 жыл бұрын
I actually don't have any of the aerodynamics mods, I do enjoy playing with them, but with the no uranium start I didn't want to give myself such a cheap way to fly (from a power point of view). If I had the mod I doubt I ever would have built the Goose :P
@NARSAonline6 жыл бұрын
As long as you're building stuff underground, a secondary command and control area where you can control the sandbags remotely (or maybe some pop-up turrets around the base would be cool. Something full of all the Kolt command consoles :)
@Splitsie6 жыл бұрын
I'm thinking the command area will be on the upper floor where the corridor from the elevator leads - where I hope to also put the living quarters. And you can bet it will be full of screens and consoles ;)
@NARSAonline6 жыл бұрын
Splitsie well sure, for the main C&C. But what about the backup when a random Drifting Pursuant blasts the other one? LOL
@dooku1866 жыл бұрын
Turn on the rotor locks (it might not be a hot key option) and the rotors will not move at all. I use it to stop fast moving heavy loads
@Splitsie6 жыл бұрын
It seems like the force the trailer and goose can generate overcomes the rotor strength as I tried that when reversing and it turned anyway :/
@kathrinechamberlain61146 жыл бұрын
You should build a train to get up there, like those mountain trains that are pulled up 45 degree tracks by cables, except you'll just have to put thrusters on it.
@Splitsie6 жыл бұрын
That would be incredibly cool, but I'm not quite crazy enough to do that in survival - those things tend to break even now :P
@JohnSnake12275 жыл бұрын
your wielding ship moves like a floating row boat
@Splitsie5 жыл бұрын
lol it does a bit :)
@mattp13376 жыл бұрын
That was me who suggested Goldfish as a renaming of the Buttercup. I'm glad it made you smile. Maybe someone else will take the name for their own Vector Thrust design, and that makes me happy too :) It's worth noting that goldfish and nishikigoi don't need to just be orange: kzbin.info/www/bejne/pqmslXp6qN-CeLs On the question of material transfer to your missile silo, you already have a general purpose heavy ground transport: the Goose. Modify that steep canyon enough so that it can navigate it. Use a simple drilling guide so you can cut a smooth road-just a simple loooong flat plane of blocks, but temporarily mount a projector on rotors and get just the angles that you want. You're going to need to open up ground access in that direction anyway (for future mining). Finding the maximum angle a loaded Goose can safely navigate (up AND down) may require some testing, and maybe that means the top of that road cuts deep enough to be a bit of tunnel before emerging onto the high plain. A little tunnel would look cool anyway. That said, chances are you're eventually going to need an air vehicle with substantial cargo capacity, so nobody can fault you for going with that choice.
@Splitsie6 жыл бұрын
You were spot on, it really does look like one :P I'm thinking the first setup I'll attempt an automated drone, but I do want to make that canyon navigable for the goose as I have an idea for battery transfers that I think will be really cool and it needs the Goose, and MarmOS ;)
@lowrads36536 жыл бұрын
Based on resource constraints, a wheeled APC with short range drone carrying capability makes the most sense. So, ground vehicle with an interior? You know you want to.
@Splitsie6 жыл бұрын
That is something that would be a lot of fun, I haven't built many small grid vehicles with interiors before - the first one may end up being a trailer for the goose :)
@d-zeronut50946 жыл бұрын
How about a wheeled restocking vehicle but with a lift up the side of the cliff for said vehicle?
@Splitsie6 жыл бұрын
That is something I've been contemplating for a while - a vehicle lift could be fun to construct
@btCharlie_6 жыл бұрын
Oooh - a dropship carrying a wheeled cargo drone controlled remotely from the ship! Returns to a pickup point to be extracted afterwards!
@jameshansen11486 жыл бұрын
My vote between the conveyor bridge up to the plateau and flying supply ship is neither! For sure the missile silo launch pad should be at the same level as the garage and use conveyors to send goods there through a tunnel then drill a large vertical launch tube out the top!
@Splitsie6 жыл бұрын
I was never thinking of building a conveyor bridge - 300m diagonally would end up being probably 400-500m of piping and the game doesn't like airtightness when grids get that large :(
@jeremyswain98426 жыл бұрын
I think it would be cool to have an automated cargo drone to resupply the silo. There are scripts that will allow for that and I could park where the Butterball used to be. :)
@Splitsie6 жыл бұрын
I think it would be cool, hopefully one of the autopilot scripts can get it through the hangar :P
@Gontarekt6 жыл бұрын
If you're gonna build a missle silo, you should make ships that are armed with warheads that you can remote control and then fly towards enemy drones and if you feel like, the bases. A command centre where you can click a button to open the doors above the missles and then take control of those said missles.
@Splitsie6 жыл бұрын
I'm thinking of making sure the silo can be commanded remotely for extra punch when attaching it under attack :)
@Gontarekt6 жыл бұрын
Infact, I'm tempted my self to try this out and test it, I have plenty of test subjects... .3 . There goes Africa, and Asia......
@DonnaPinciot6 жыл бұрын
I'd love for the re-arming vehicle to be automated, so my suggestion would be a drone, since you can't really automate wheeled vehicles properly (At least, not until the new multiplayer update...). As cool as a wheeled vehicle may be for this, I think an automated flying restocker would be great, and a new thing you haven't gotten into in this series, yet.
@Splitsie6 жыл бұрын
I am getting very tempted by the idea, mainly so I can test out a bunch of different auto docking scripts :)
@grendelprime6 жыл бұрын
The crane 'bellows' could be colored black to further sell the idea of being a flex-connection and add a nice accent to the aesthetic.
@Splitsie6 жыл бұрын
Totally agree and will make sure I do it next time :)
@etopsirhc6 жыл бұрын
i like the wheeled vehicle idea, however having the service entrance of it face the enemies direction seems like a very bad thing. so i got a very -bad- good idea. have a service elevator coming from the base of that mountain to the service entry on the same side you were thinking of having the flying vehicle landing pad. then you just drive in and unload from there. the elevator would need to be big enough for the goose and a simple cargo trailer, but i think it'd be a cool build. side note, i love how the parking spots for the trailers that arent used are dark, so maybe keep it so that only the parking spot that is selected is lit up.
@Splitsie6 жыл бұрын
Completely agree with you on the entrance location, the terrain was mostly dictating that, I'll have to look around a bit more and see if there a spot where I could build an elevator and maybe a bridge to connect it to the plateau as a way to get up there :) As for the lighting in the parking area, I completely agree, I just can't think of a simple way to do it at the moment. I'll need to look through the rotor script to see if there's an ready way to use it, but I'm not sure I'd see it if there was :P
@JPMistic6 жыл бұрын
i would like to see a merg block based carrier ship, so you can build batteries with a top and bottum merg block and move them, and do the same with cargo, make a cargo hold that can be refilled at base then picked up and put down at the bunker
@jakal19886 жыл бұрын
I was thinking about the same. Could be used for other modules in the future aswell if build large enough.
@ZEOCMF6 жыл бұрын
That's not bad idea. Like Universal Cargo/Refuel/Battery Pods.
@Splitsie6 жыл бұрын
I've always wanted to build something like that and somehow make it useful :)
@bortolocecchini34626 жыл бұрын
For refuelling the missile silo, how about you build a large elevator on the side of the bunker mountain so you can use a cargo rover and bring it up to the hight you thought about the side hangar? So you can have a multi purpose hangar for both small ships and rover (same opening in the mountain, 2 different ways to reach it: by air or by a large elevator). I think the design is as crazy and funny as you can hope to come up with (i think you are the only one who can manage to build a stable clang-free rover elevator;) ).
@Splitsie6 жыл бұрын
I do need to get the Goose up on the plateau somehow, maybe a vehicle elevator would be the way to go ;)
@bortolocecchini34626 жыл бұрын
that would be awesome
@Highman826 жыл бұрын
Maybe on the bottom part of the conveyor crane you can add in a transformer box. that way it looks like it has its own elektrical system, and the red part also stands out a little bit
@Splitsie6 жыл бұрын
I'm not sure they're available for small grid, if not I may pop one on the rotor, or at least near it :)
@sabersight9086 жыл бұрын
hey splitsie i have tried to make a mining station but i just don't know have you cud make a station that just keeps mining for ores can you make that ? maybe a mobile mining stating that then locks on the ground and mines ?
@Splitsie6 жыл бұрын
That's something I've thought about in the past, I'm keen to do it but it would be a project for a long way in the future - unless I get around to building something like it in creative :)
@IG40fied6 жыл бұрын
DTI's Factory script?
@Hr1s7i5 жыл бұрын
0:41 We use the very technical term "sleeve"
@ScorpiusZA.6 жыл бұрын
Garage Engineers - Haha. I was beginning to think that - 62 episodes and yet to taste vacuum.
@Splitsie6 жыл бұрын
I thought it was funny when it was suggested last episode so I couldn't resist :)
@JustinLight6 жыл бұрын
4:40 "I think I might have gone to far" - this could be said for all of my builds so far.
@Splitsie6 жыл бұрын
Probably a lot of mine too :P
@ctsquad501st34 жыл бұрын
HIS STEEL PLATE LEVEL IS OVER 9000
@ralakus87846 жыл бұрын
An Idea for the ceiling for the timer room I have is to replace the current ceiling with 2x1 slope bases with the small bits facing eachother in the middle to make it look like it has a bit more depth and space. It should make a shallow upside down V.
@Splitsie6 жыл бұрын
I may have a look at trying those and possibly even slabs (though I might avoid them due to the broken textures when they're tiled) :)
@Thade7806 жыл бұрын
Splitsie, for the garage doors wouldn't a sensor set to scan the area in the front and back of the doors be better? It would only trigger when it couldn't detect you or your grids. Simpler and easier solution instead of adding the Nth programmable block.
@Splitsie6 жыл бұрын
The reason for the programmable block is that timers can only tell the rotors to reverse, that would mean that they'll sometimes trigger the doors to open. Using a PB I can set it so the sensor can command the doors to close and only close :)
@davfree97326 жыл бұрын
If making a silo, Build a miner for the task so you can drill out column's of stone. I tried making a silo with a ship like the butter ball and I kept getting stray voxels. You'll want s big ship with big drills on atmospheric thrusters... Unless... You can build a contraption that will allow you to add piston's to a contraption with large drills. I had used my silo as a rocket launch hanger for a reusable rocket, but halfway up it hit a stray voxel and blew the hydrogen tanks, so the really important part of the process is figuring out how to prevent voxels from escaping the mining stage, which to me meant thrusters, letting gravity pull the drilling rig down while keeping it level, and getting rid of all that rock so I didn't need so many thrusters... The challenge in this case will be power as, depending on the size of the silo, you'll need a lot of batteries, and a recharge dock since you won't be using uranium or hydrogen to power the rig.
@Splitsie6 жыл бұрын
I'm thinking this may be one of those rare times I can actually use a drill on a piston to make the launch shaft at least - so it's perfectly straight down. I'm hoping one of the batteries up there is intact and can power something rickety but effective :) The stray voxels are a pain, and they're also why I tend to use the right click drill with the butterball to mine out the hangar center part. It substantially reduces the chance of leaving something behind
@davfree97326 жыл бұрын
I was testing a wheeled drill rig a few days ago on a new map. One piston extended upwards allowed for three pistons to sit collapsed for the downward drill? Large grid 5x5 wheels raised the rig enough to fit a large drill. Only problem was it wasn't deep enough to hit a relativel shallow uranium deposit, and all the stone made it to heavy at the back. Need to figure out a conveyer system that can distribute stone and more to the middle while dumping the stone... Buuuuut, then I had an idea of a deployable mining station that uses a rotor and a piston to slowly drill a circle around its own footprint, while another piston waits for one revolution, then drops the drill down another section. Theoretically, it should result in a perfect circular hole. Albeit with a column sticking out the middle that would be easier to drill out. An autonomous mining station could run on solar and have a battery to power it through the night, while collecting ore, and sorting out the stone. Deploy it, leave it, come back later, collect when finish the job... Then maybe deploy the station in the same hole to go deeper.
@jeremyayers53536 жыл бұрын
Hey Splitsie, I recommend getting a mod that allows you to make concrete blocks with gravel or stone. IMO if you’re going to keep using rovers, you might want to think about making a road system, and I understand that if you tried to use armor blocks that it would take WAY too many steel plates.
@Splitsie6 жыл бұрын
I have been tempted by that mod, for the moment though I'm going to hold off on adding it if I can come up with another solution :)
@DonnaPinciot6 жыл бұрын
Honestly, if you were going to use a concrete mod, I'd love to see the concrete voxel tool be used instead. It would be nice to have a breakaway from everything being blocks, and allow you to fill in some holes or something.
@dooku1866 жыл бұрын
I use a concrete mod, it takes a lot of inventory space to carry the materials needed. It would definitely make a good purpose for a goose trailer to make Igor more mobile
@Runescope6 жыл бұрын
I think I’ve mentioned this before, but You should really check out the Twin Welder & Grinder mods. At least until the stock ones get their range repaired, if they ever do. The models are almost exactly the same and their range isn’t ridiculous.
@Splitsie6 жыл бұрын
I looked at them back when I was building the buttercup and Igor, but decided to stick with vanilla for the challenge of building a design with the extremely limited range :)
@Splitsie6 жыл бұрын
Didn't make me any less excited for the vanilla range being fixed though :P
@michaelscherbina11166 жыл бұрын
build the landing platform!
@potatoking56026 жыл бұрын
I suggest to to use an automatic docking program with a flying container to press a button and see it depart, download and come back to the base.
@Splitsie6 жыл бұрын
It could be a nice excuse to test out some of the other automated docking scripts out there :)
@robb20566 жыл бұрын
Have you used the new hinge conveyors? they have a great look.
@Splitsie6 жыл бұрын
I've never actually used the hinge conveyors, when they were first released there were all sorts of problems with them and I never went back to them :P
@ZEOCMF6 жыл бұрын
I always wanted you to run a conveyor system up there. An underground pipeline. But I do see what you mean about it being more interesting. I would have a vested reason for you to make a flying delivery drone as in my solo survival I'm at the part I need to transfer resources from space to earth and would like to see how you go about it. But I predict that will be a future hurdle for this series. Going the Rover route I would tinker with the idea of an external elevator lift. Resource wise is more expensive than the pipeline but for cool factor. 😎
@Splitsie6 жыл бұрын
I do want to build a vehicle lift at some point, but I'm also very tempted by the idea of setting up an automated resupply drone :)
@greenerion6 жыл бұрын
How about an automated drone using multiple waypoints to get out of the hangar with supplies, fly up to the missile silo and dock using a timer block? Then use an antenna to reverse the process.
@Splitsie6 жыл бұрын
I think I might do something like this, I haven't done any automated drones in this series and I think this might be the right use of it - assuming one of the scripts can work for getting it to land in the hangar
@rvendelstrego66886 жыл бұрын
Mergeblocks and Containers. Does that sound like a Sci-Fi-Rock-Band ? What I mean is: for rearming the planned silo, make two cargo container, each with a merger, so you can take the Bin Chicken and move 'em when needed. It would be similar to what you thought of with the pillbox batteries. And as for that, I think a landing platform would be necessary. And there was something, about something; dark side ... um ... forgot it ... oh well if it hits me again i scream it out. ;)
@Splitsie6 жыл бұрын
That would be a fun system to build, plus I do have a nice idea in mind for the landing pad :)
@snowmexican54796 жыл бұрын
I think you need a sensor for the butterballs spotlights since you have a tendency to LEAVE THEM ON A LOT and an other vehicles that have sptlights
@Splitsie6 жыл бұрын
You're right, either that or a timer block on all the vehicles that I use for docking that turns off the lights when it locks the connector :P
@unclegreybeard39695 жыл бұрын
@@Splitsie I use a docking hotbar set up to turn on/off everything when I dock/undock
@sampfrost6 жыл бұрын
Rover, have it move along a tunnel, give it a shed load of wheels on all sides and have it drive along a corridor of light armour, maybe channels for wheels
@Splitsie6 жыл бұрын
That would be fun, if I don't use it for this I might well do something like that in an escape tunnel :P
@TheDinoblues4 жыл бұрын
I'd like to see you build a trailer for the goose that can hold 2 rockets/missiles with welders to reload and storage space for 10-20. If you expand the bridge to the bottom of the peak you could either have an entrance or a connection point so the silo would be connected to the base. Thanks Great video's
@timothybackhus8245 жыл бұрын
I don't know if you do this at some point, but to emphasize the rubber look of the conveyor frames you could color them dark grey
@Splitsie5 жыл бұрын
I do indeed, it's a good idea :)
@snappedpixel.6 жыл бұрын
what if for the missile silo you designed a landing pad which can dock a large container sort of like a magazine via merge blocks and use a piston inside to push a missile into position, that way you could make it hold 5 or so missiles while being interesting to work with. it may be cheaper, safer and easier to build the missiles off site as the missile silo is closer to one of the drone bases
@Splitsie6 жыл бұрын
That's what I was originally thinking, I may end up doing something like that as well, but I think what I'm first going to do is attempt an automated resupply drone now. I'm interested to see if any of the autopilot scripts can get the drone into its dock in the hangar... with the door automatically closing :P
@bartekkierski1666 жыл бұрын
Hey Splitsie You shoud build ICBM at main base and transport them by air in a vtol style craft to the sailo. Or a train to transport them to silo.
@Splitsie6 жыл бұрын
I'm thinking I'll be building the missiles in the silo with a welder in there as moving the components is a little easier :)
@bartekkierski1666 жыл бұрын
Bought it will be mouth more entertaining to wath You mess around with live explosiwe =)
@scorpionman926 жыл бұрын
I watched all videos, nice ideas and execution. Did you tried to use the realistic oxygen, transmission and thrust mods ? What do you think about them?
@Splitsie6 жыл бұрын
I'm not sure which ones you mean, for the thrust if you mean the one that makes it more like kerbal space program, where you need balanced thrust then I'm not a huge fan of it as I like the ability to build random and sometimes pretty designs that totally wouldn't work with realistic physics :P
@scorpionman926 жыл бұрын
This is one example, steamcommunity.com/sharedfiles/filedetails/?id=418587691 It will be challenging to use it, as you can't just fly with the jetpack.
@Splitsie6 жыл бұрын
I've looked at that mod and others that make jetpacks almost useless on planets in the past, they seem like it would be a fun challenge, having to build scaffolding and access for all your vehicles, I held off for this series as I was already doing some other things (no uranium) that would make the game slower than vanilla and didn't want to make things too slow 🐌
@danlawrence10036 жыл бұрын
I think you should make a ship that carrys a container full of batterys and the needed stuff to build missiles, But make it connected by a landing gear/some way it won't be connected so you don't seal the charge from the batterys
@Splitsie6 жыл бұрын
Right now I'm leaning toward an automated resupply drone, I'm interested to see just how well (or poorly) the drone can manage the hangar using some of the autopilot scripts on the workshop :P
@danlawrence10036 жыл бұрын
I think I know of a script but im not sure if it A: Works in atmosphere and B: Works for resupplying (Because it lets you control attack drones)
@NK-ln2gk6 жыл бұрын
And don't forget you have a merge block up there.
@Splitsie6 жыл бұрын
I'm planning on grinding most of that down for a complete redesign though :)
@The7CsKY6 жыл бұрын
You could resupply the silo with drones and gps markers.
@Splitsie6 жыл бұрын
I think that's the way I'll go with it, haven't done anything with drones in this series so it might be time :)
@floydlooney68376 жыл бұрын
Half-price sale at Steam until July 5th. I am buying this game even if it runs SLLLOOOWWW for me.
@Splitsie6 жыл бұрын
Plus, then you'll at least have it when you can run it :)
@kalsaari46706 жыл бұрын
Ep100 for a space project, question mark ? ;) How about a ballistic cruise missile launching platform that you can operate from land base using long range antennas, to deal a blow to them pesky pirate bases ?
@Splitsie6 жыл бұрын
100 sounds about right :) The missiles I hope to launch from the rebuilt bunker will hopefully deal a meaningful blow to the pirate forces - hopefully :P
@Uriahjw6 жыл бұрын
AS for your bunker loading material transfer thoughts. Why not an automated Mono rail Cargo train to transfer the Materials as you need them with a Control panel to call the train when you need the materials and then it can automatically return and get resupplied and be ready for the next call?? just a thought
@Splitsie6 жыл бұрын
I have built a tram in the end, not safe enough to have automated, but still fun :)
@Rkay256 жыл бұрын
You could just keep the butterball connected to the trailer it should still charge through that. Then you will have the back of the bay to play with.
@Splitsie6 жыл бұрын
It'll charge, but only if the solar panels output enough. Otherwise the base will take power from the butter ball. It'll be crazy complicated (ie more than I think I can pull off) to set up a system where the butter ball charges rapidly but only when the goose is connected to the base. Can't have it charge from that all the time or I could end up stranded with the goose out of power. This seemed an easy solution that works with the current setup :)
@folmerson57866 жыл бұрын
Hey Splitsie.. How lang does it take to make a video? Like how many hours of video get cut out??? Allways looking forward to the next episode :)
@Splitsie6 жыл бұрын
It varies a little, but generally I record for about 2 hours for each video, though if there's a lot of building or a timelapse it's often closer to 3 hours :)
@SamurahGamer6 жыл бұрын
Hey, please, what mod do you use to put small blocks in the large blocks?
@Splitsie6 жыл бұрын
I don't use any mods for that, whenever you see small grid blocks on my large grids I've used a rotor, removed the rotor part and replaced it with a small part. All that can be done in vanilla :)