Cool cool, maybe umm the wave forms can be in a triad, equilateral Triangles like the same one, on 3 points, and the y axis being like .. Anything else
@JonahHacheАй бұрын
dayummmmm
@Nyannix Жыл бұрын
Wow! This is super cool, i'm going to use this for my school project if you don't mind :D
@Thunder_Owl Жыл бұрын
Thank You for this, Thanks for sharing!
@s0muchm0tta3 жыл бұрын
Thanks!!! This will help me so much to understand this elements- Again, thanks!
@ArthurBarthur3 жыл бұрын
This is frickin fantastic!!!
@nitroneonicman3 жыл бұрын
You sir, are a legend
@NedlohZ2 жыл бұрын
sick!
@tylermammoser72003 жыл бұрын
Very nice, definitely gonna be checking this out. Thank you!
@core3d3 жыл бұрын
Awesome
@ArikiSun3 жыл бұрын
This is amazing !!
@YASIR.K3 жыл бұрын
Thank you, that what i am looking for.
@Azpeitiamarkel3 жыл бұрын
Very cool!
@leamulliez90152 жыл бұрын
hello I encountered a problem when I build the project with the code you made. when I launch the game it crashes immediately with an error message: Assertion failed: IsInGameThread()
@Mr_Dee Жыл бұрын
Looks super cool!! Would this still work in UE5 with Niagara particles?
@enriquemontero742 жыл бұрын
i can conect this, with my microphone using flstudio for rec mi voice in real time the same moment i use this complement?
@leamulliez90152 жыл бұрын
hello, has anyone succeeded in building in ue5 without c crashing
@webdelete66543 жыл бұрын
Hiii, thanks so much for your efforts!! Have you tried this with different submixes? Thanks in advance
@jsonslim3 жыл бұрын
I was looking for copper but I found gold!
@supremebeme3 жыл бұрын
subbed
@Calliebonker3 жыл бұрын
This is great work man, thanks a lot! I've been testing it out and I'm having a small problem. Whenever the sound being analysed is panned/attenuated so it can only be heard with my right ear the visualiser picks up nothing (even though I can still hear the music). Is it possible this visualiser is only picking up the left channel? Is there any way to pick up both channels?
@SpreeHD3 жыл бұрын
Yes, this is caused by the "Audio Spectrum" node in the "Calculate Audio Spectrum Amplitude" step in the "M_VisualizeAudioSpectrum" module. The ChannelIndex on that node corresponds to the audio channel (0 for left, 1 for right). To get both channels you can either: 1.) Convert the audio to mono (don't know if it can be done within Niagara/UE). 2.) Duplicate the "Audio Spectrum" node and set the channel index to 0 on one and 1 on the other, like so: i.imgur.com/IDAdpO5.png. In this picture I added the amplitudes of both channels together and divided by 2, which decreases the amplitude by half when only one channel is playing but should be similar to mono when both channels are playing and are balanced. You could also do some more complex math instead of just adding them together to get the results you want.
@Calliebonker3 жыл бұрын
@@SpreeHD I couldn't find a way to convert to mono in Niagara but duplicating the channels worked. Although now I am noticing that the further away the sound is panned from the centre, the less signal is being picked up by the visualiser. So it thinks the signal is louder when it is in the centre for some reason. Is there any way I can have it read as a consistent level regardless of where the audio is panned?
@KuyruksuzSatyr3 жыл бұрын
Is this caption or imported sound?
@SpreeHD3 жыл бұрын
It's a .wav file imported into UE and played via a sound cue but mic capture works too (might need some extra configuration tho).
@SpreeHD2 жыл бұрын
@TriVos Ahren kzbin.info/www/bejne/aaqcmoOheJyWfcU maybe this helps