Tween is so easy and at the same time so useful. Definitely makes everything better and smoother in the game :D tyvm for the video
@MirceaKitsune2 жыл бұрын
A wonderfully designed engine that has thought about everything.
@DismalScream2 жыл бұрын
as always, I'm looking forward to it!!!
@bigheadbrogames37572 жыл бұрын
Many thanks. Your tutorials show how GDevelop is powerful
@davidmendezmartinez80532 жыл бұрын
Daamn is really nice I've been using gdevelop for like a year now and just until recently, I started using tweens and oh my jajaja is really nice
@AvectaInteractive2 жыл бұрын
It's like you read my mind! This is just what I've been looking for. Now to use this to make my characters wobble while walking
@Oneil9742 жыл бұрын
Nice tutorial thanks 🙏
@potsuionxbox97892 жыл бұрын
TNice tutorials was an amazing video! you really Nice tutorialt all the key points for the basics without ever over complicating anytNice tutorialng. A hard job and you did
@ed51424 ай бұрын
GDevelop is awesome!
@rizu14442 жыл бұрын
You catch on really fast, it seems complex but once you learn the basics it pretty much branches into experintation
@akbarhlubis2 жыл бұрын
Love it!
@youtubewatcher61242 жыл бұрын
Nice concept for the Ghost enemy, reminds me of the Weeping Angels from Doctor Who
@KawsMeDev2 жыл бұрын
Not the ghosts from Mario that the concept is based on tho?
@benamiabderrahimabdo2 жыл бұрын
I'm a rapper who can't really afford production so I want to learn to make my own soft. I just want to say that I appreciate your teacNice tutorialng
@NikitaIsLive2 жыл бұрын
know where to start a new soft and I didn't know how to switch from soft to . You are the best THANK YOU FOR NOT
@DarkvoidDev2 жыл бұрын
idk why I'm just now seeing this but very useful 😁
@cerberus_des2 жыл бұрын
Thank you so much for the Tutorial,what about one about Inventories?
@ZlexGames2 жыл бұрын
I would love to see the 3D box in GDevelop 5
@crazzykai2 жыл бұрын
are these all your alts xD ?
@LoonnyAl2 жыл бұрын
Me too
@BeF19902 жыл бұрын
Great tutorial, as always. 👍
@HappyTownKqk2 жыл бұрын
Got it!
@timetorelaxfocus96422 жыл бұрын
Very informative, clarified some things. One thing threw me off, at 2m 55s when you say the player is looking away from the ghost because it's horizontally flipped ... I thought horizontally flipped only flipped the sprite? How would it know it is looking away from the ghost? ie. the ghost is on the left side of the player
@GDevelopApp2 жыл бұрын
For this example it wouldn't. It's just to show the tween effect. But if you wanted to do it, you could check if the player's X position is greater than the ghost's X position to know which side of the ghost the player is on, and then check which direction the player is flipped based on that position. 👍 -Wesley
@timetorelaxfocus96422 жыл бұрын
@@GDevelopApp Oh yah, makes sense, thanks
@MetalSonicReject2 жыл бұрын
Great tutorial. What actions do you use to make a slime character hop around from a top-down perspective?
@GDevelopApp2 жыл бұрын
I personally use forces to move my slimes while they're in the air and an animation for the jumping, rather than moving the actual object during the jump. You could use the bounce effect in this video and trigger it on the landing frame of the animation just to make it a little more "juicy". -Wesley
@dacalostifannie64432 жыл бұрын
Blakk Bee Mac version seems to have so better support for certain midi devices. And not using the ASIO drivers has a lot to do with
@Abhinav-rm3wv2 жыл бұрын
good tutorial, one question about soft recording. How do you do it? lol
@MarcosCodas2 жыл бұрын
Even I didn't know you could do this with tweens.
@Mrsaif-l9x2 жыл бұрын
Without you, my soft wouldn't be possible.
@Roro412 жыл бұрын
This is great! Do you guys plan on adding 32 bit support for older computers?
@skelonz2612 Жыл бұрын
how do you get the character to bob left and right while its moving.
@KawsMeDev2 жыл бұрын
Does the horizontal flip behavior work that way if your character is on the other side would it still function as looking at/away because I feel like it wouldn't because you're not flipped but it could be like "flipped according to the ghost's perspective"
@GDevelopApp2 жыл бұрын
You'd need a second event for the other direction to make the ghost work properly as a ghost in game, or use an OR and a couple AND conditions. This was just to show off how the tween works, so I didn't go all the way with the ghost. -Wesley
@cattymations2 жыл бұрын
For me, it keeps playing the tween over and over again, up even though I made it only trigger once. It also keeps teleporting my player up whenever they hit the floor. Anyone know how to fix this?
@GDevelopApp2 жыл бұрын
Are your player collisions masks and points all the same? If they're different your player could be lifting and falling off the ground, causing the tween the trigger again. 🤔(Just a guess) If the issue persists, I'd suggest reddit/discord/forums so you can share screenshots of your project so people can get a better idea of what might be going wrong. -Wesley
@ctsajeecna2 жыл бұрын
one question could you make a pathfinding tutorial pls
@leryferfectory2546 Жыл бұрын
How about color tween? Can you explain?
@dosdee Жыл бұрын
Hmmm I see. I hope I can apply this for the camera. I'm still a lil confused. So if I'm going to use tweening for camera, I'd first assign the camera to follow an object then I'll tween that object?
@GDevelopApp Жыл бұрын
You could, but there are actions in engine specifically for tweening the camera itself. -Wesley
@arckanumsavage28222 жыл бұрын
Useful channel. Can I report something like a bug here? Do you relate anyhow with devs of Gdevelop? Try to create a sprite object. Place any amount of it on the screen. Then rename the object from the objects list. Seems like instances from the workplace relate to the original object from the list by it's old name. That's why I can't delete or do something with instances even if I click on it from the instances list. What if I placed many copies of any sprite on the screen and decided to rename the original object for my convenience? I should rename it or create the new object with the same name to be able to delete or edit that instances. It's a bug or something like this actually.
@GDevelopApp2 жыл бұрын
It's best to ask about bugs on the forum, and submit them through the GDevelop github if they're confirmed to be a bug. Sometimes we'll miss messages here, or they'll get lost among the other comments, so this isn't a good way to report issues. As for your problem, I just tried it on the desktop version 5.1.151 and I couldn't recreate it. On my version the instance list updates after I changed the name of an object. What version number of the engine are you on, and are you using the desktop or web version of the engine? If the issue persist, please reach out to the GDevelop forums or discord. -Wesley
@whacky87622 жыл бұрын
I need help. I change the game to perfect pixel and these glitch started to happen in my art please help
@Medlirbeat2 жыл бұрын
I tried to make the animation of changing the scale when my character touches the ground, I copied the code as it is but the character makes the animation infinitely and appears higher than normal, what can I do, I have the same center in all the sprites and they measure the same, in addition to the same collision masks
@Armithiel2 жыл бұрын
How do I make the green character walk "swinging" as shown in 1:53?
@GDevelopApp2 жыл бұрын
Oh, that's the object shake extension, just using the rotation and setting the rest of the variables to 0. This is rotating the object, so be aware of the collision mask. If you do that, or tweens, You might want to use a hidden block as your actual player character and have the object with animations follow that block.(So you have a more consistent player hitbox) -Wesley.
@Armithiel2 жыл бұрын
@@GDevelopApp How happy you answer me! I'll try to do it this way then. I've been trying to do this effect with the tween and I haven't been able to. Really, thank you very much!
@BeF19902 жыл бұрын
Guys can you make video about how to use Debbuger?
@BlackKatto Жыл бұрын
Thats really cool but i have a problem tho i cant seem to find the wait condition ANYWHERE help
@GDevelopApp Жыл бұрын
There is no wait condition, you'll find it in the action list. 👍 -Wesley
@BlackKatto Жыл бұрын
@@GDevelopApp thank u so much
@olartecherryamor64382 жыл бұрын
Can you make a video about melee attack plss
@therubbermeep74562 жыл бұрын
Can we get a tutorial on more complex ai. For example a enemy that can move to your position through jumping on other platforms.(like if Mario was following you)
@arnavshows8782 жыл бұрын
Brother do you have any band
@siwd Жыл бұрын
LOL! because of the update, insted of mili seconds, it was seconds, I was soooo confused
@alifahbalqisramadhanialifa23252 жыл бұрын
Eric Bridge do you know it’s na? Pure curiosity lmao
@Koci2 жыл бұрын
Randy Orton I bought Signature Edition
@danicasambaan12932 жыл бұрын
Who else got a unison content ad
@amith_sj2 жыл бұрын
"when you first open up soft soft..."
@ricogoins2 жыл бұрын
gg
@yadmr35572 жыл бұрын
I don’t, tNice tutorials guy needs to learn to chase a bag
@SkyBuilder1717 Жыл бұрын
The preview on the video is excellent🤣, it's called in Russian "zhmih" or "жмых"
@juliencarvalho48812 жыл бұрын
It's been a year since I started producing and I had started from tNice tutorials tutorial. Ca back to it now and I rember how happy I was to