22:06 this is the weirdest key sentence for the Winter Solider
@bjorntrollgesicht114424 күн бұрын
Geez, that's one chore of a quest. At some point it looked more like Wolfenstein than Stalker.
@Madman_6661324 күн бұрын
I hate how mutants in this game are. Ridiculous bullet sponges aside, they never give you anything you can sell, unlike original game. Literally is NEVER a good idea to fight one. And yes everywhere you go you get daylight bloodsuckers. Cause why won't you? Tis STALKER after all!
@Idaho8624 күн бұрын
That was probably the worst quest in the game. Stalker is terrible with communicating to you what you supposed to do when you're attacked by chimera. It took me way to much time to figure out I should just run to the objective. I tried to fight it, hide from emission. I even tried to load earlier save, do some stuff, wait for that emission. It wasnt clear it was all scripted to happen, because every emission to that point was random. Except first one I think.
@ClosetYeti22 күн бұрын
Honestly, the first time I got to the cabin I probably should have noticed the quest updating stating to go _through_ the cabin because the whole building "teleports." Trouble is, that quest updater is constantly flashing at times. Unless I've clearly advanced the quest, I'm not paying any attention to it. Furthermore, I already had a route planned - navigating the swamps is awful without one. So when something horrible appears, I wanna just continue going where I'm going... but while holding shift. You throw the emission on top of that and it's too much at once. Everyone probably died there once and thought "that was awful luck." The biggest shame is this scripted even belittles any other potential "was running from Y and suddenly EMISSION" story other Stalkers would have. Nothing could top a chimera chasing you. In the swamps. Without shelter nearby. During an emission. They've just gone ahead and forced it while the mechanics to naturally allow this exist. Absolute shame. This whole section was very off, though. I think they worked on this a bit some years ago and returned later, forgetting what the plan was. That "church" building with the psi mutant (pseudodog, I guess?) is a good example of that. It looks like they initially planned for the player to navigate the building and wonder "wtf is with the claw marks everywhere" only to bump into it on the way out. Fast forward some time and because of other quests in the world, it turns out the player has very likely already encountered it, ergo the reveal is unnecessary so they just throw it at you right away. We still have the navigating and claw marks, though.