Paraphrased: "I want to have players fight over Hull C's worth of quantanium some players have farmed. Something that have taken players days to gather." That will rarely happen at best. Defenders are already at a disadvantage when it comes to reinforcements. If the PvEers cannot reliably deliver their cargo then the entire process becomes an economic waste of time for them.
@kriegjaeger5 ай бұрын
@doodlePimp Right? "I want people to lose days of work ingame regularly" that'll happen maybe once, then they uninstall
@d2wk35 ай бұрын
Mixing a so-called open world, sandbox, hard-core, PVP, full loot, MMO with life Sim time sinks is the recipe for a dead game. Its exactly why that situation is a great example. Something to keep in mind is that any players that will spend days doing an activity like mining or salvaging or collecting… anything that doesn’t evolve that adrenaline rush… for days, you can pretty much assume that these are not PVPers. Also, it would be impossible to make an equivalency in time lost, or money to the PVP side. It’s not really a good equitable mix, and trivializing the PVE aspects of the game to incentivize PVP would just turn the game into something other than what was promissed.
@professorrhyyt36895 ай бұрын
I agree that defenders are disadvataged in this scenario and that's why you need to keep it to a minimum and that is 95% a brain game. Use the dog-leg trick to avoid coming into refinery stations/selling points from a predictable direction. Learn how to get out of npc piracy set ups: turn around and boost out of the snare and qt away as fast as you can. Same goes for players but is a lot harder... they know how to aim. Shift refinery location every now and then. Be suspicious of ships (manned or not) just hanging out around them. If you get player pirated often, you need to get the spy out of the org/group. Do not stream! Or at least have a 15-30 minutes delay on the stream so that you're no longer even close to where you appear to be. Mine in the Aaron halo and at Lagrange points or, at least, stay away from known qt points. Five to ten minutes of flying away can save your ass. For the kind of operation you're talking about you need to get good guards that at least can keep the pirates off until you're on your way. Join an org or hire mercenaries of good repute. During my three years of playing this game mainly mining, often in groups, I've been pirated once or twice by other players. It's not a big deal in my eyes. It may be because of practising what I preach or I may just have been lucky... I still can't fight my way out of a wet paper bag.
@piedpiper11725 ай бұрын
No, he’s not talking about an individual losing days for pvper content. He’s talking about the kind of thing we see in EVE (or at least used to): A resource genuinely in game valuable enough to be a big payout for everyone involved. As in, more than they would have earned by continuing to play solo for that time. This isn’t the default. It’s not “every time you mine you face this risk.” It’s optional, it’s genuinely much higher risk and much higher reward than “normal” content. A solo miner should be able to expect delivering 90%+ of their loads, when doing solo mining content. This is basically how mining in nullsec in EVE is. As long as you’re a little vigilant, you’ll escape nearly all gank attempts. But moving something large (like the resources for a major Titan component way back in the day) took teamwork, but was worth it.
@LaughterIsDeadly5 ай бұрын
I think if you're dumb enough to grind that much solo and ship it alone you deserve to lose it. If you have a ton of valuable cargo then you need to protect your investment. hire some mercs or bring some extra ships and split the haul.
@zazzrazzamatazz99705 ай бұрын
They need to have a few Eve Online gankers on staff. Seriously. They need advisors that have practical experience exploiting game design do do things the devs didn’t anticipate.
@mavor1015 ай бұрын
It's almost comical how many design mistakes they are making that could have been 100% prevented with a deep understanding of EVE online and what worked/didn't work there. So sad to see noob CIG designers making so many expensive mistakes.
@larrymitchell64705 ай бұрын
Get out with your common sense. Blizzard did this for WoW and EverQuest, result??? Billions of dollars and global hit.
@piedpiper11725 ай бұрын
History of EVE volume 1 and 2 exists. Audiobook or print. You don’t even need to have ever played EVE. Just listen to those books while commuting to work for a week. That’s all it would take.
@zazzrazzamatazz99705 ай бұрын
@@piedpiper1172 That would not help them evaluate or detect exploits in the game. They need a "Council of Bastards" to bounce ideas off of and get advice on things that won't work.
@piedpiper11725 ай бұрын
@@zazzrazzamatazz9970 It would be a *massive* improvement by making them aware of just some of the hijinks. Atm, it’s like they’ve never played so much as a local split screen pvp, much less a game like EVE or their own game.
@corwyncorey37035 ай бұрын
This will very *definitively* be an area that will encourage team play. But it will all come down to the rewards. With no local storage, any actual "loot" will certainly need teams to pull out. "Protect the carrier" style play. But it does necessitate rewards we want.
@Billy-bc8pk5 ай бұрын
I forgot aobut that -- that's a really good point. I'm also really looking forward to the fact that you can no longer just magically dump loot into the local inventory, you will actually have to bring it to an item kiosk or freight elevator to secure it.
@JagHiroshi5 ай бұрын
As a mostly solo player (friends have left), Contested Zones are just more "content" that I'll be side-stepping. There's more chance of me putting ground glass in my underwear than there is of walking into there on my own.
@loadingerror99755 ай бұрын
people like you are super ignorant and just full of shit all the time. How do you know how it will be before you know what half of it will be like? Also its super telling that despite everyone loving the idea of the MMO they refuse to be social and meet new friends for temporary meet ups
@bleachorange5 ай бұрын
I think of the time investment penalty for dying was lower, more people would try riskier types of gameplay. All the inventory digging, waiting, and traveling that happens after every death is what disincentivizes people from trying CIGs splashy pvp zones, or even can just prematurely end a fun night of pve if someone died either fairly or to a bug. There is no bite-size play in the PU, that you can get done in 30 minutes, either. I know the first 10-30 minutes of any play session with friends is just getting ready to play. Most of the content in the game is pretty boring for a solo player unless you need to make money, or pretty punishing to engage in without a group.
@echo58274 ай бұрын
What? You can't click on a few heads because you're solo? This isn't halo, you can 1v3. I'll be living in contested zones solo for weeks after 4.0 drops "friends have left" LMAO did CIG cheat on them? Did they lose their kids in the divorce? Could they not make SC rent and have to move? It's a video game, a video game not releasing this decade. I haven't played in 4 months but that doesn't mean I broke up with SC
@JagHiroshi4 ай бұрын
@@echo5827 They've left .... because they think the game is junk. I don't play so much myself these days.
@carllong89545 ай бұрын
Knowing CIG the big thing they don't want to talk about is still being dreamed up. Hence not wanting to talk about it.
@Angel-Six5 ай бұрын
I'm trying to put my finger on what it was that drove these naturally occurring PVP scenarios which were so much fun before CIG tried to implement them as actual missions in the game. Back in the 2.X era players naturally tried to take control and hold SPK. There were no prizes or financial gains, just a good place to team up and try to control. Those were good times. Controlling it was the prize in its' self. Then Jump Town, circa 3.X, originally evolved organically as we discovered this was the most valuable commodity we could control, and we had hours and hours of fun trying to control Jump town. Then CIG tried making these in game missions, but for whatever reason, the player base just didn't take interest so much. I applaud CIG for paying attention to what players were doing organically, but for whatever reason it just didn't work the way they wanted when they implemented it. It reminds me of a speak easy where people just loved the experience of doing something only people "in the know" where up to. The contested zones could turn out to be a great way to get groups of players involved trying to take out another well organized PVP groups and vie for control in some instances, but because it is a system implemented by CIG I feel the draw just isn't there due to the "speak easy" phenomenon I mentioned earlier. Most of us PVP players prefer unscripted gameplay. Focus the mission creation for those PVE players and we PVP oriented players will find our own ways to have fun have no doubt.
@androssthered11575 ай бұрын
Either way... I'm HOPEFUL with the upcoming Pyro stuff. Definitely agree that people need INCENTIVES to do just about anything in the game.
@rhadiem5 ай бұрын
Yep, fair... I rarely log in anymore for any content. It's taken 10 years to have a small level of ownership of a garage, wake me up when I can own an apartment with attached garage I don't have to take public transportation to access my ship, or better yet a base that holds all my ships. (890 Jump +)
@rooster10125 ай бұрын
This new content will not work with Death of a Spaceman which CIG has confirmed is still a game feature.
@kriegjaeger5 ай бұрын
D-DOASM Death of Death of a spaceman
@TrippyEagle5 ай бұрын
Why not? You are supposed to survive, and with team mates, you have a chance at that. Pyro will not be a lone wolf playground.
@kriegjaeger5 ай бұрын
@@TrippyEagle Pyro was sold as deadly and with few resources, but now we're getting what...12 stations? And they're effectively neuteral, being owned by RR. Pyro was supposed to a deadly system with 3 factions vying for control. Instead we got an extraction shooter (The hip new battle royale gametype) and edgy rest and relax with tetanus.
@MishaDark5 ай бұрын
@@kriegjaegerwait you purchased pyro?
@TrippyEagle5 ай бұрын
@@kriegjaeger all of you guys haven't seen one micrometer of Pyro as intended yet and are stating facts, i don't get it
@loco2405 ай бұрын
I was not one of your greatest fans at first. But as I've seen the quality of the information in your videos and your clear dedication to helping other players have a better experience in the game, I have put you in the "highly favorable" category and look forward to new content that you produce. Your depth of knowledge, experience, and skill in the game probably is greater than mine by about 100 times. Yet, it seems you remember quite clearly what the new player experience is like, and what it's like for occasional players who don't have the time or interest to spend many hours per week in the game. I really, really appreciate that, because that's unusual. Much more typically, once Star Citizen "influencers" reach a certain level, they lose sight of where they started, and become more and more disconnected from the majority of players. If a player started in the game 12 years ago, that's somewhat understandable, but someone producing content in a competitive setting like YT or Twitch, won't do well if they are addressing only a small fraction of players. You retain a great understanding of the experiences and motivations for players of all categories, which I think is really outstanding. I tend to agree with about 99 percent of what you're saying in this video, including the comments on how CIG responds to player behavior, and their general approach to game development. "It's our way or the highway" and "We don't need you, we have your money and somebody new will come along to replace you" are attitudes that they demonstrate very clearly, all the time. As long as that keeps working for them, fine. But when it stops working, their enterprise won't survive the bloodbath that follows. The implosion and collapse would be sad and a great loss for highly invested players, but quite a spectacle to watch. Let's all hope it doesn't come to that. On the detail of the topics in this video, I think your predictions are very convincing. I'm not planning on testing them out anytime soon - Pyro is a classic CIG clusterf*ck in the hangar ready for takeoff. I'll let the more adventurous players have their fun dealing with that mess. I think you are wrong about your opinion that CIG needs to be more supportive of PVP in the game. They are constantly shoving FPS and PVP down players throats at every opportunity. Any new game feature always has to have some element of shooting, mayhem and murder associated with it. One example is the new instanced player hangars, which could be made entirely safe zones for players, but aren't. Nobody wants to be hassled by griefers and murderhobos in their own hangar. But they will be. A lot. The whole deal with master modes is tragic, comic, and also classic CIG. Look at the Gladius - their star ship and formerly a prominent feature in the game. I guess they aren't selling well any longer, so in CIG fashion, they took a sledge hammer to it and nerfed it into complete uselessness. These problems seem to be at upper leadership levels. Master modes - take an imperfect but functional flight model and replace it with an unfixable one that everyone hates. Ship and weapon balancing - get out the sledge hammer and wreak havoc, the only clear theme being, buff the ships that sell well and make money. Manipulate the backers with FOMO and bait and switch tactics. Perpetrate irreconcilable contradictions until they become a running joke - "It's an alpha. But it's a playable live service game" "You haven't purchased anything, you just gave contributions to fund a project. But you have to pay tax, purchases are non refundable, and most of the world defines us as selling digital products for a profit." Thanks again for the great work that you're doing. Most people know that the compensation for making videos isn't usually a paycheck; it's a sense of dedication and commitment.
@tfishr5 ай бұрын
What's the incentive to go in a contested zone? There's no loot, because there's no local inventory. The only way to get anything out is one item at a time, in its box. You cannot shoot back while you're carrying. If you're seen carrying, you will die. If you're seen tractoring a container, you will die. Backpacks cannot carry anything big enough to make these zones worthwhile. If you die you lose your backpack, everything in it, your weapon and everything you were wearing.
@kriegjaeger5 ай бұрын
KZbinr content
@BR1ZZO5 ай бұрын
Easily could tractor in a container behind you. A team effort seems like gameplay that will be most rewarded with these zones. Your pessimistic outlook is going to dictate your time inside the zone. I'm looking forward to the extraction shooter method.
@FlesHBoX5 ай бұрын
Don't forget that once DoaSM is in the game, you lose even more than just your inventory. You lose limbs, or potentially the entire character you worked on progressing.
@mavor1015 ай бұрын
@@BR1ZZO Enjoy the stellar "team gameplay" in PU where groups of 50+ guys dominate an area while all solos/small groups just get obliterated.
@mndeg5 ай бұрын
@@FlesHBoX char skills only give slight benefits
@mabutoo5 ай бұрын
CIG has made it clear through their silence that they are going to push through with these time sync mechanics regardless of player's complaints. We are expected to adapt to the changing meta and we tend to do so. However; this comes with a net loss to the player each time, when they changed the mining meta, the flight meta and now the cargo meta. Slowing the economy down seems to be the objective. The optimistic hope is that they are slowing thing down to keep players engaged for longer with the same gameloops. I am hoping this 'stall' tactic is because newer gameloops are taking longer.
@kriegjaeger5 ай бұрын
Remember every game developed in the last decade that was failing and so released as a Battle Royale to recoup some investment before closing their doors? Yeah. That worked for about two of em, fortnite and Apex. Most don't remember the graveyard of other games that went out as BR's. Extraction shooter is the latest BR, but most require functioning NPC's. If contested zones still have them standing on park benches, how long do they think people will endure it?
@vorpalrobot5 ай бұрын
This is false. The game was always intended to have time sinks and skill checks. Go look up the old design documents from 2013/14. The passenger transport one goes into the drink machine that you'll need to stock up and keep clean, with high quality ingredients keeping people happier, machine running smoother, but costs more. The ship repair document has you scanning a damaged gladius wing, cutting away damage, and printing and welding a replacement piece onto the wing.
@BernhardMarchhart5 ай бұрын
@vorpalrobot not enough people are willing to play that shity time sink second live crap. We want a game, fun and engaging not another JOB. SC will die a hard death when the time sinks and unrewarding chores get the upper hand especially with all the bugs. MM = need a fix Cargo = need a good autolod everywhere fast and relativ save DOASM = never get implemented Economy = need more reward/inflation If these things doesn't happen than SC is DOA = players gone no more money servers closed.
@latjolajban815 ай бұрын
@@BernhardMarchhart Many do want that "second life crap". It's what funded the first couple of hundred million $. Maybe you don't want it. If you want instant action then SC is probably not for you. Maybe Elite Dangerous is more your thing. Just teleport inside your ship and go. 10 seconds and you're in action.
@lennoxdantes5 ай бұрын
carebear themepark
@detpackman5 ай бұрын
i feel for some its already too late for CIG to make these changes to keep the old backers , MM changes , inventory changes , failure to see how the players actually will play the game . they think players "know better" but the truth is players will play anyway you let them . there is no honor system you let a player shoot another , the player will shoot the other player and find away to generate the most salt while doing it
@P5ykoOHD5 ай бұрын
Well, these zones just force a new loop onto the player: grinding for rat gear. What I mean by this is players who wish to go into them solo will need to gather gear they're not afraid of loosing before they actually go into that zone to try get loot and extract. My main issue is that there is no longer "Local Inventory" so every single piece of loot will need to be painfully hand extracted one piece at a time, or by wearing it out (thus the need for rat gear prior to going in), but that also means you'll be stuck more often than not in a loot screen, moving gear around on and off your body. And I haven't even mentioned the fact that chokepoints will be camped / grief'd ... meaning that the fact CIG needed to physicalize everything has just ruined this new otherwise promising area. There will be no reason to go into it, since the odds of you making it back out are extremely low, unless server population remains low, but that's not CIG's goal now is it ? Yep, more content which should be aimed at me, that I'll just be ignoring and never partake in.
@Billy-bc8pk5 ай бұрын
I think part of the contested zones will be "fixed" for lone camping via the NPC patrols they showcased. With what looks like different factions being in those contested zones, players may have to deal with hostile NPCs from multiple factions, and that means if you get spotted in your sniper's nest, then you're no longer safe. This could be a nice wrench in the camping-style gameplay that plagues games like DayZ and Tarkov at the extraction points, but we have to wait to see how the NPCs are rolled out and what sort of behaviours they exhibit in the contested zones for 4.0 in a post-server meshing environment.
@senn42374 ай бұрын
My two cents as an avid hauling/mining/salvaging player. The universe should absolutely have danger, and Pyro will be dangerous. But when my Hull-A can get blown up by a fighter in less than 20 seconds when I barely see them coming, and then I lose all that time and money immediately, I will never do it again. And these game loops don't pay nearly enough money to try and hire escorts. And if my only option is to try and hire player escorts to make my game loops viable, I'm just never going to do it. That is the honest truth and I think a lot of PvE players will do the same.
@behelith5 ай бұрын
Yesterday around the time you posted this video I started a discussion about this topic on etf-chat. Now I can simply share the link to your video , because we're saying exactly the same thing and even using the same terms. Thanks.
@kriegjaeger5 ай бұрын
Problem isn't a lack of content but the game just doesn't have an identity let alone stability. They want to promote fast paced action combat and respawning with now downside, but it takes 10 minutes to travel to a spaceport, gear up, claim your ship and another 10 minutes to get back to wherever the fight was. Just allow players to spawn in their ships and gear they had every 30 seconds like COD. It's what they're turning the game into anyhow, may as well borrow what works.
@durtyred865 ай бұрын
But this isn't CoD....
@kriegjaeger5 ай бұрын
@@durtyred86 You're right, in COD if you die you have a killcam to at least let you know why. in SC it's completely random most of the time.
@durtyred865 ай бұрын
@kriegjaeger hold up.... My guy, that gets shelved with feedback. And in the current build of thr game, a "kill-cam" isn't even remotely at the top of anyone's to-do list. What you want really belongs in Star Marine aka Arena Commander. And again, it's not at the top of great importance at all. Was there anything on your mind that you could use that actually makes sense to the topic? Or is this just about fps players wanting fps things in a world that is much larger than just fps.....?
@kriegjaeger5 ай бұрын
@@durtyred86 Is the CIG team not developing the game currently as though ships are loading screens to FPS arenas? SOO Facilities Contested zones What else is there to do but shoot things? Move boxes and watch numbers go up?
@durtyred865 ай бұрын
@kriegjaeger you asked about an action cam and I told you that wasn't really at the top of their list. There's more to do but this is what YOU want to do. I suggest you at least bring it up with them if you think it's that important. I personally don't but that's my opinion.
@callsigngrimdoll5 ай бұрын
I agree with A1. I'd also consider that the big big picture of the entire game is not what we have. CIG is doing this whole development by a assembling from scratch way. Like building an entire skyscraper with ten people and a basic blueprint.
@vengefuldevil51955 ай бұрын
I look forward to it...
@AKARazorback5 ай бұрын
Problem is, it just doesn't fit with the original pitch of the game. CIG deliberately designed an, according to themselves, "meat grinder" pvp space. Idiotic. Arcadey. Ridiculous.
@durtyred865 ай бұрын
Fun for those twitch reflex players coming from CoD or Overwatch lol.... shitty for alot of other player types.
@kriegjaeger5 ай бұрын
This is exactly what star citizen needs; A wakeup to backers that the project is dead. It would've been a battle royale if that had still been popular.
@0Metatron5 ай бұрын
It's Pyro!!! It's always been part of the pitch. Pyro is not for ppl who don't like PVP so if you don’t want to loose your spaceman then don’t go to pyro!! It’s risk vs reward: I.e if you risk your spaceman and win you rightfully get better rewards than someone who doesn’t. Just because ppl are desperate to experience a new system new they are selfishly trying to demand safe PVE spaces to the place which is not what Pyro is about at all. If you don’t like it then let the ppl who want to kill each other do so and stay out of it
@kriegjaeger5 ай бұрын
@@0Metatron The problem is most PVPers don't want to actually fight, they want to seal club. I predict maybe a couple weeks after PVErs get tired of getting seal clubbed and stop going to Pyro, so too will the PVPers trickle back into stanton.
@0Metatron5 ай бұрын
@@kriegjaeger Ah there it is: the classic cliche BS they all say when scraping the anti PVP barrel lol. Every PVP player in all of the PVP orgs I know all fight each other, every day!!
@matthewperaza24205 ай бұрын
Hey if the transient jumppoints come in to the game that would be a great solution to people blocking the main jump point. It would actually make exploration useful/necessary.
@Bubblegum_Ronin5 ай бұрын
I'd love to see at least one space station in Pyro that starts by being controlled by an AI gang. The control extends to a share of the profits created by the station's commerce. A player org could be given the game loop of taking over said station (by whatever brilliant mechanic CIG can dream up). The take over has to hold for 72 hours before the org starts to see profits. Also these stations can be expanded or completely destroyed. I'm imagining a station that will go through periods of upheaval as a player org takes it over from AI and within 72 hours, either the AI org that lost control attempts to retake control, and/or another player org attempts a take over (even simultaneously)! I personally want to see emergent game play as I think that'll really keep the players coming back for more and drive players towards orgs and their potential benefits. Anyways, I'm sure this has some downsides which I haven't considered before sprouting it out of my..
@theshooter365 ай бұрын
What will happen is biggest orgs rotating 100s of players locking down the station
@Bubblegum_Ronin5 ай бұрын
@@theshooter36 which I'd personally love to see. Emergent gameplay at its best.. as orgs team up to break the hold and then the sheeeeet hits the fan again..
@fnunez5 ай бұрын
CIG is trying to combine PvP zones and dungeons, and it's a terrible idea. Both are good on their own, but combining them is going to fail. You don't want to interrupt a tight PvP FPS experience trying to figure out which door is lying and which is telling the truth, and you don't want a firefight while you're trying to figure out how much water to fill the buckets with. You might say "but Half Life!" and I'll reply that those levels are carefully paced and the level designer decides when combat happens. The level designer has no control over when two groups of players are going to meet.
@Com_J_T5 ай бұрын
big orgs will consistently own these zones. mark my words. consistency is key. 20 players are being rotated vs 5 elite coms....... thank you for the info always appreciate o7
@rhadiem5 ай бұрын
They're neutering Pyro because it's the only new system we have after 10+ years and they want casuals to experience it. I really hoped they would have 5 systems ready by the time they got jump points working so places like Pyro would actually be the null-sec type experience.
@PursauntYapper5 ай бұрын
On jump gates: IF they had appropriate station guns in place it still seems like these ships are sitting around for quite a while for the atc and cool animations. I think just a fly by and drop off EVA crew would be super effective, fly over and shoot into a ship/s and take the crew out mid jump. Their wing mates could do nothing to stop you
@IronDragoon015 ай бұрын
The problem with Contested Zones is the fact that it's effectively *forcing* PvP on people for progression. By locking the best ship components behind these zones, what's going to end up happening is the same thing that happened in EVE with the complexes, when they first released. They had the best stuff in the PvP complexes and PvPers would farm them, put stuff on the market in PvP space and had a monopoly on it. If you wanted it, you had to go to PvP space, and 95% of the time, sale was bait to pull people into PvP zones to get ganked as soon as they undocked. Same thing's going to happen here. They'll gank non-PvPers in the contested zones, put the valuable stuff up for sale *only* in PvP areas, and then gank people going in and out trying to buy it.
@MishaDark5 ай бұрын
I think it’s good, let these gray zones be that hardcore insane level FPS PvP area. If you aren’t into it stay out of the gray zones XD
@kriegjaeger5 ай бұрын
There aren't that many hardcore PVPers, most are seal-clubbers. When curious PVErs stop going to pyro to get clubbed, watch how long it takes for PVPers to trickle back into stanton with effectively no one in pyro.
@FlesHBoX5 ай бұрын
@@kriegjaeger basically this. The vast majority of "pvpers" aren't people who are looking for a challenge and test of their skills like av1. The vast majority are just looking to feel special because they can gun down someone who didn't know what they were getting themselves into and were entirely unprepared. Eventually they will drive off all of their potential targets, and will then become the targets of the players with actual skill, but by then, the majority of the player base will just avoid it all together, leaving what was designed and intended to be an interesting, high risk area, will be mostly dead.
@MishaDark5 ай бұрын
@@kriegjaeger but why can’t this be seal clobber land? It’s not like it’s everywhere in pyro.. it’s just in those grey zones
@MishaDark5 ай бұрын
@@FlesHBoX you’re gonna be prepared the next time you head in though, right? I haven’t seen a compelling argument for why these grey zones *shouldn’t* be absolutely hardcore PvP full loot maniac zones
@FlesHBoX5 ай бұрын
@@MishaDark I'm not even going to bother with them. There is no "loot" in this game that's worth subjecting myself to that waste of time.
@Bubblegum_Ronin5 ай бұрын
I'm a firm believer that the $h1T will hit the fan a few times before CIG finally gets tired of mopping it up.. It's cycle that will happen when not enough of initial investment of time goes into the prevalent over arching design of a game. This includes a little of market research to see what's similar in the industry to see what's worked and what hasn't. This is of course outside of trying new things which follows an unexplored road with it's own challenges and potential downfalls and rewards. Anyways, glad KZbinrs like A1 and others still share enough love for the potential SC has to post videos in hopes that CIG will consider the changes they make and how they affect the player base and future of the game. I'm one of the crazy ones as I'm probably here for whatever CIG cooks up but even I have my limits. I just want creative emergent play to reign supreme with the skill level to remain high. If someone can't perform that game loop well, then post a contract for someone that can.. etc etc.. blah blah blah.. You get the point.. hopefully..
@dan12735 ай бұрын
It's not even just the combat side of Master Modes. It's the whole system. It makes everything a fiddly mess. Things that should be simple are now complex, and the things that should be complex are just tiring with the inane switching back and forth.
@MonyamuАй бұрын
3:31 I think camping doesn’t really work here. I mean dayz, tarkov have small items that are super valuable. In dayz, food ammo, etc. In tarkov, super custom weapons, quest items. In Star Citizen there isn’t really super expensive stuff from players. Just average gear. So you can’t really “condense” your loot to reach tenfold profits on multiple player kills. Maybe pieces for the puzzle there, but you don’t farm/camp that, you get it and proceed forward. Also. Both tarkov and dayz lacks the tools to respawn and expose campers, while star citizen has medbeds to return to the site. Camping is a one time trick, you may fool someone once, but if they can return a second time in minutes, that trick won’t work again.
@sospeti5 ай бұрын
Contested zone is fine, if one wants to shoot, play some SC ‘battle royal’ go for it. I am not interested. Shooting for the sake of shooting is not for me. I like PvP but i prefer it to be spontaneous, random, not organised, with campers. But each to their own. I will avoid these areas.
@Arkrilok5 ай бұрын
“All the PVPers are gone so there nothing left but casual players and they’re just gonna get farmed by PVPers.” Wut? Another banger take from Melodramatic__One For clarity I have huge respect for your skill and knowledge and your content I just think your sky falls a little too often.
@catfunt55835 ай бұрын
“Given the opportunity, players will optimise the fun out of a game.” It’s the job of a developer to prevent this, but I don’t think CIG understands that
@schrottiyhd67765 ай бұрын
biggest problem for me is the performance, which in my opinion is the first keyfactor of any game, if you have to endure lags, low fps and bugs the experience is just unpleasent regardless of the game mechanics, i think in its current state cig should focus on getting the game "playable" in the sense of thier desired server fps and lag/bug desync free ... building on a rotten foundation ain't a great idea. if they don't get 30 server fps now getting that later when we have server meshing for one entire region is more difficult because they haven't expored and tested in the current bottleneks and thier solutions
@natcarish5 ай бұрын
Though I'm not into PvP at all (because I'm sh%t at it, and prefer exploration tbh!), it doesn't stop me enjoying quality PvP content. I really hope CIG takes note of what you're saying, especially this video. Getting the balance right with PvP, PvE, PvPE has got to be the long term future and the driving interest for SC,
@SuperChampzLive5 ай бұрын
100% they need to do way better incentives to PVP. (PVP player here)
@bleachorange5 ай бұрын
I agree that the mission rewards do not justify the effort for them right now. Mostly because if you die, you need to spend so much time to return to what you were doing. It is the single most frustrating thing about star citizen. The risk to your valuable time is nowhere near worth the reward in credits, but also the gameplay isnt worth it. One of those 2 needs to be worth the risk, and an often 30-minute return time just isnt worth much of any risk. I can play entire rounds of many other games in 30 minutes. If travel time was lower, and it was easier to re-equip, and took less time to get a ship back, the game would be much more fun to just go do things. If I died in a mission ans it took 5 minutes to respawn, reequip, get my ship ready, and fly back to where I was in the same star system, I would play this game much more. The direction they are going with everything being slower and taking longer is just going to turn more players off as time goes on. My entire play group for the game thinks dying is way too punishing on player time.
@emperorurbi5 ай бұрын
We had some really good fights at ghost hollow in the past, it used to be so good, the less aUEC we earned the better the evening was! same goes for jump town. but your right, at the moment there is no one to fight. Ghost hollow is empty, there's hardly any player bounties and jump town has become a tractor beam minigame instead of an epic heist. Speaking for myself (where on the same line), I don't think its the economy, we never went to Ghost hollow to earn aUEC, we went for the fights! I blame master modes, half our playergroup is not logging in anymore because of the boring ass, jancky flight model, but at the moment CIG doesn't seem to grasp they basically broke there own game... If they don't listen to basic player feedback, I hope they listen to content creators feedback :) Keep it up!
@nickstinger47095 ай бұрын
I want a chill game, not all the time. I don't want an intense game all the time either. PvP needs to be in a structured environment always.
@AW-po7jr5 ай бұрын
Thank you for your insight. I believe CIG listens more to the influencers than Spectrum. Sometimes I am asking myself,ist CIG out of their minds? I mean, what could possibly go wrong with those controversial changes?
@Chili-Lochnagar5 ай бұрын
Agree lack of game design mechanics and high risk high rewards to encourage pvp (but also coop pve missions / zones) with suitable rewards for both styles of gameplay.
@thoms69825 ай бұрын
You really hit the nail here, great video! I want this game to be great, its so cool and has so much potential. However, i get bored after 5 days, it takes so much time to accomplish anything. The crashes are so annoying and after every few days i experience some sort of bore out. It feels empty and a waste of time. Wich is annoying, because this game could be so much fun. It lacks soul and fun. I prefer they would do more with gameplay. Like make storymissions, quest, quest that follow-up on each other, instead of rotating the same boring missions over and over again wich give the most money. GTA does a great job on this. Owning companys, being able to have mercenaries, npc's who give missions, emersive small events, small scale battles with friendly vs enemy events, the abbility to own a house or anything. Or even make factions, so solo players always have the feeling of being part of something. Factionmissions etc. Sorry for the rant.. i want this game to succeed
@mndeg5 ай бұрын
alpha
@PsychicSoldierPro5 ай бұрын
the content sounds fine, but the problem, as I commented on AV1's video on jump points, is if the whole idea is that PVPers/griefers/trolls are all attacking/destroying everyone at the stanton jump gate, then what is the point of pyro at all? because you'll get a problem where this entire system, server meshing, pyro and all the content coming with it, basically might as well not exist because these sections of the SC community have decided that no one but them gets to see pyro and take it in. Once people get into pyro, then sure, kill us all you like, that's what pyro is about and, as has been mentioned, if your going into pyro, expect to face pirates and pvpers and so on. But the, in this case literal, gatekeeping to new content by the community itself is just silly. I'd love to try out the new pvp content, see what it is, but the pvpers themselves is what will stop people from trying out these places since the general consensus I've seen is that PVPers/griefers/pirates will just blockade the jump gate and not allow a single soul in unless they allow it or just kill people for fun while a lot of us want to go to pyro, experience the planets, see the new sites and missions and yes, even the pvp since pyro is set up to be that lawless, pvp focused system. Just consider that maybe a issue (not saying its all your fault of course since its a bigger issue then that), but have you considered the constant threat of being prevented from the new content and system by the very community that has been hammering CIG for years to get it out, would stop people from experiencing PVP? personally speaking, I admit to being a PVE/roleplay focused player, while AV1 is PVP focused, which is understandable. But I'm not against PVP, I enjoy dogfighting or multicrewing a bigger ship for fun. What I'm against is the community and AV1 basically saying "ok, here is all this new content: you will never see it because PVPers and their kin will basically kill anyone coming anywhere close to the jump gate". Whether contested zones or the asteroid belts are good are up for debate, but if go with that example of people camping the contested zone (which pretty sure in that very ISC, they already acknowedged that was going to happen, so its hardly a new concept), those campers will never see anyone coming to the zone since, unless its either a friend of the PVPers or associated groups or a powerful enough org forces through their lines to get through to pyro to even see what's going on, let alone try the new content, that I bet you that after days, weeks go by, maybe even months, those campers will simply pack up the tent and leave because there is no one coming into pyro, period. please, AV1, nothing good will ever come from gatekeeping new content, good or bad that content may be, pyro has been something a lot of people have been looking forward to, please don't stop us getting to pyro, even if we die once we get to pyro, at least let us try to make the journey
@Ben_Chillin5 ай бұрын
Keep in mind that CIG has already mentioned last year about plans to have players enter pyro in multiple locations. I don't remember the details, but effectively when you exit the jump gate, it drops you randomly in a large enough area so that ships will be a few hundred kilometers apart, so that you aren't likely to get killed instantly upon arriving in pyro. I don't believe this will work the same way for getting into the jump gate, though, so you may end up with a situation where the only way back to Stanton is to get killed and respawn, unless they put an armistice around the jump gate.
@PsychicSoldierPro5 ай бұрын
@@Ben_Chillin I'm aware, but that wasn't the issue I was talking about. AV1 said it himself in the jump point video; its not the pyro gate that is the issue, its the stanton jump gate side that is the issue. The fact is that PVPers like AV1, along with griefers and trolls will be blocking the stanton jump gate to pyro. AV1's threat that no one will be able to even get into pyro is just immense, especially with PVPers, griefers and trollers patrolling the jump gate day and night. Honestly, if anyone gets to pyro when 4.0 comes, it will be a miracle if anyone manages to break through the mass gate keeping blockage. If this happened in pyro, that's whatever, its a lawless PVP sort of system, if I got killed at the pyro jump gate, that's to be expected. But my concern is the stanton side of the jump gate since unless anyone gets into pyro, any issues with leaving pyro might as well not exist since the problem isn't leaving pyro, its getting into pyro in the first place. You need to understand that, unless something is done, no one is getting into Pyro, so any talk about the content in pyro being good or bad, meh or nah, is a entirely mute point since the PVPers, griefers and trollers will be stopping anyone getting into the stanton side of the jump gate, shooting down anyone who attempts a jump, getting in the way to break their jump charge, etc, etc. Please, don't think of this as "this is a issue of players being able to leave pyro" since that isn't what I'm talking about, I'm talking about "people won't even be able to get into pyro since they are being blown up, griefed or PVPed to death". I gurentee some people will think "if they didn't want to die, they should fight back or PVP us or get good. Or we should suck it up and stop crying" where the reality is that this attitude is what will really kill pvp and it does for me is that the pvp community is so hell bent on killing anyone it comes across and is willing to gate keep a entire new system, that they don't seem to understand that will just piss off a large amount of the player base who, maybe would be interested in trying out the pvp content in pyro, will know be like "the pvp community are a bunch of toxic fucks, its not worth even going to the jump gate, let alone trying to get to pyro" and then leave and go about their time in stanton and never even get to try the new content in pyro, sightsee the new planets, etc, etc. I don't hate PVP, I just hate the threat of being forced to PVP by PVPers and the gate keeping of one of the biggest star citizen updates, just to satisfy their battlelust just makes me sad, especially when I see all the new content in pyro, seeing how it looks, the looter-shooter/extraction game loop in the pyro stations, the asteroid bases, the solar flares and much more, seeing how cool that looks, but then, seeing reactions like AV1's and I'm like "why should I bother then? if the jump gate to pyro is going to be constant gate kept and locked off to everyone in the server, why should I give this new content a try? pyro and 4.0 might as well never release and I'll just stay in stanton, go about my life while I only get to look on in wonder at official videos or art of pyro and its assets while never getting to experience it myself since the PVPers and griefers have basically locked down the stanton side of the stanton-pyro jump gate and refuse to allow anyone in, so, why should I bother?"
@Ben_Chillin5 ай бұрын
@@PsychicSoldierPro That's a good point, somehow I didn't even think about the Stanton side of the gate lol. Something needs to be done to fix this issue. The sad part? My hot take is that sometimes getting everyone to exploit it as you describe can be the most effective way to motivate CIG to admit that it's an issue. Kind of like how everyone was getting drugged with medguns and robbed at asop terminals several patches ago. It didn't get fixed until large numbers of people started exploiting it. I'm not saying that's how it should be, I'm just saying that history shows that's what's most effective at getting CIG to fix things. History shows they wont fix broken game mechanics unless they have to. If they release one of the most hyped updates in years, and nobody can experience it, they will be forced to fix it.
@milanmocik35915 ай бұрын
Well I guess players will have to start interacting and forming groups and orgs again. And coordinate their efforts in order to achieve their goals. Pretty sure there will be a lot of zones, a couple of systems where there will be minimal risk involved if you just want to do some simple solo cargo runs or mining operations. Nothing wrong with that. But I have this feeling that some players just want to do the solo hardcore zero security high reward missions alone but at the same time they expect the risk to be minimal. Its not going to happen. Eve online players mostly have advantage in that they already learned the hard way of loosing EVERYTHING within seconds, me myself included. Best way is to just avoid these situations and areas if you cannot afford to lose your gear/ship/cargo.
@TrippyEagle5 ай бұрын
my only concern is when YT-ers announce reality on something that hasn't transpired yet
@jonathaneskew98785 ай бұрын
as someone with 2200 hours in tarkov and about half of that being solo, I can say I think this is a good thing. gameplay like this pushed me and a lot of people I've met to play more socially and find discords and communicate. I like that areas like this exist in games. I also enjoy tarkov because its one of the only games that really makes you feel like you're in real danger. playing solo is a disadvantage yeah but the payoff is second to none when you get those good fights. I hope they can achieve something like that.
@kriegjaeger5 ай бұрын
Imagine; You log onto tarkov, wake up in your bunker. First you have to eat and shower, then get into your lada and travel 20 minutes to the operations center, where you can plan your mission, then drive 10 minutes to the mission only to get 360 noscoped by a scav, then wake back up in your bunker and sped 10 minutes getting geared up again before eating and showering before getting into your lada.... This kind of gameplay should be in Arena Commander, as should have been theaters of war. But instead we got what is basically the contemporary battle royale gamemode because they got no other ideas what to do.
@0Metatron5 ай бұрын
@@kriegjaeger if you don’t like it then don’t go there, why you so concerned with gameplay other ppl want to do? You’re talking like it’s the only thing in the game
@kriegjaeger5 ай бұрын
@@0Metatron Speaking of other gameplay, what else have we actually gotten aside from shooting things? Remember when facilities were pitched? They'd have different gameplay for the different professions? It's not the only thing in the game, but shooting things is the only thing being /worked on/ for the game and only thing that has been worked on it seems for the last several years. Speaking of which, how are NPC's T-posing on benches in the contested zone going to add to the extraction shooter gameplay? 🤔
@0Metatron5 ай бұрын
@@kriegjaeger so you missed the whole mining update (the most complete gameplay loop in the game) You missed the salvaging patch, new engineering mechanics, the cargo refactor, + the hauling missions have only just been put in the game and Yet all I can see is ppl shooting things with my blinkered biased eyes. Cryers gona cry
@kriegjaeger5 ай бұрын
@0Metatron Ah yes cargo beam, salvage beam, medical beam, maybe we'll get an exploration beam, science beam and engineering beam too by 2030
@IO_ROBOT_OI5 ай бұрын
There is no trust factor to "hire" player protection. No one is going to hire a random person from chat to protect millions invested in a cargo run. Not only dose hired help typically severly cut into profit margins, but they are also far more likely be pirates or traitors. The safest way to run cargo is for no one else to know where the cargo runner is.
@bleachorange5 ай бұрын
Its to have your own protection inside your group OR find a reputable group to do so. But we dont have a game or true player rep yet, so its bring your own or do without as far as escorts go.
@mndeg5 ай бұрын
you don't need to "hire" strangers. just do stuff with strangers and you'll naturally play/trust each other.
@IO_ROBOT_OI5 ай бұрын
@@mndeg I know atleast 2 pirates that use your method to just to find the right time to strike
@snaggletoof19275 ай бұрын
Lots of good ideas being thrown around.
@kujoujima73035 ай бұрын
6:25 question comes to mind. when said small group ends up being the hoarders of those contested pvp zones. whats there to stop those who keep getting farmed, joining forces to zerg them out of those zones? is there a number/zone limit to prevent that from happening?
@FlesHBoX5 ай бұрын
Pretty sure the design idea is that this is what will happen. In reality, the people being farmed will just stop going there.
@bleachorange5 ай бұрын
@FlesHBoX yep. Most players will just avoid areas that arent fun. Dying in star citizen is one of the least fun things in any game I have ever played. It takes so much time to return to what you are doing if it involved a ship. Fps combat is slightly less so for pve as you can bring a medbay and setup extra equipment, but that is also time consuming and very risky in areas where pvp is rampant. Most people who do not devote themselves to pvp just avoid it as much as possible, even if they dont hate pvp itself.
@mndeg5 ай бұрын
@@bleachorange the spawn is in the station itself.
@bleachorange5 ай бұрын
@@mndeg then it might see some action from more casual players from time to time.
@rhadiem5 ай бұрын
A1 - When has Chris Roberts shown he does a good PVP game? What about the team leads? He's a PVE guy, and I think most of the leads are PVE background. I applaud your efforts to enhance PVP, but nearly everyone I know who regularly plays SC, or is invested in SC for more than $100, very few of them are interested in the PVP aspect in SC, and this is with multiple orgs, not just a single bubble. Sure this could change and the DNA of backers could change, but if they're developing based on their experience, and for the mass numbers of backers, PVP isn't going to get major love. They're even making the new system content more PVE friendly. Cheers.
@larrymitchell64705 ай бұрын
I’ll judge Pyro after the initial new car small wears off. The big rush to see it then “it’s just not worth the effort” will kick in, THEN we will see if Pyro was successful and how much people want only PvP. It’s a small amount and I see CIG adjusting it just to populate it. My gut says a month or two after release it will be near abandon because as I learned from many other MMOs, players go where the masses are. Only savior will be some more added guard rails to not be full PvP 24/7 and gate camping fixes, but ending full loot like other games have done as it so very rarely works out and keeps players. Even if you can retrieve them at a kiosk, the “you must deposit it first.” idea will need to die.
@sebastienjonas49845 ай бұрын
I bet comm arrays will come to Pyro less than one year after release, once every mission consist of getting your ship destroyed by another player whenever you step out to do your mission content. I'll laugh my ass off.
@robertpalozzola64135 ай бұрын
The easy way to fix camping is to have random npc patrols like a real station would do
@kriegjaeger5 ай бұрын
That implies working NPC's which would still be surprising at this stage.
@robertpalozzola64135 ай бұрын
@kriegjaeger with that you are correct
@merclord5 ай бұрын
Here are my thoughts: TLDR; 1. PVE players don't like PVP, and there's nothing CIG can do about it. They don't want to get into a gunfight because they already know they are going to lose due to lack of skill. Furthermore, they are not willing to die repeatedly in order to gain such skills. They feel cheated when they get attacked while they are just minding their own business. They have NO incentive to engage in PVP and probably never will. 2. PVE players primarily play solo. They might engage in PVE combat but only if they feel like they have an overwhelming advantage. 3. Death of a Spaceman. This non-sense should be renamed to Death of Star Citizen because once players that already do everything they can to avoid dying, get penalized for it by losing everything and are forced to create a new character with a new name, they are simply going to stop playing the game. Period. In a game your character is your alter-ego, your fictional persona. And people develop a close connection to that persona. In over 40 years of playing games, I've never heard of any company dumb enough to take that away from a player like some cheap consumable. (I'm aware that Dark Souls inspired this stupid idea, but CIG should do some research and find out how many Star Citizens ever played that game or anything nearly that punishing). If CIG wants to permanently damage players, by allowing them to purchase artificial limbs, eyes, etc... that's fine, but to permanently kill a character is going to cause a LOT of people to find another game to play. Period. 4. To fix PVP issues, CIG needs to stop thinking like a game developer and start thinking like an average PVP player. These players could care less about balance. In fact they want everything unbalanced and will always try to come up ways to circumvent any artificial restrictions. Not to mention the fact that some of them are not interested in any type of in-game reward, they just like to kill other players and take pleasure in knowing they have caused those players some level of frustration and loss. Somehow CIG needs to figure out ways to "detect" this type of behavior and take steps: a) restrict or eliminate the behavior completely, and b) find some way to compensate the victims. 5. As for contested zones, based on the ISC video, it's not going to work. Avenger, you hit the nail on the head when you said players will simply camp. Of course they will. If there's nothing in place to stop them. CIG has tried repeatedly to incentivize non-PVP players to chase after in-game rewards but rare armor sets, gun skins, don't hold enough value to encourage PVP. And right now cash is meaningless and it's far too easy to obtain that by other non-combat professions. IMO, these zone should have a timer, 30 minutes, maybe an hour whatever, but at some point people need to be kicked out, and then locked out for a cool down period. Secondly, AI enemies should spawn randomly in these zone and their numbers and difficulty should scale to the size of the party of human players. Lastly, they had better come up with some really amazing rewards. The best reward they've come up so far are the ship tokens to unlock the F8C and later the F7A. I would suggest something like a wildcard token that once obtained will allow the player to select from a choice of rewards; i.e. A rare ship, rare ship skin, a complete rare armor set, etc...
@Kiyomoto6575 ай бұрын
CIG can accomplish some amazing technical feats. My fear is that they don’t know how to make a fun game.
@cmdrls2125 ай бұрын
The reality is that there is still no game. Just an alpha test 😂
@dayumcraig76575 ай бұрын
I thought contested zones will be stuff like the RR Market in the pyro test - zones that are restricted to have a certain reputation with the assosiated faction.
@andrewfanner22455 ай бұрын
Good heads up here, somewhere to avoid because it offers me nothing. Loot being same stas different colour is pointless. As yet CIG have failed to trail any reason barring PvP combat that folk might want to go to Pyro at all.
@saosaoldian67425 ай бұрын
Too bad. SC had great potential.
@000NULL5 ай бұрын
They too busy being stabbed with knives and beaten with bobby clubs to figure out human nature…
@Turki_SC5 ай бұрын
I remembered D2 extraction on escape from tarkov 🤣
@piedpiper11725 ай бұрын
I can’t help but feel this is going to end up with players spread across 12 stations (or how ever many stations it is) actively avoiding each other. Servers can only hold 100 people. There simply isn’t enough room for a decent sized org squad to be in every contested zone at once, so they’ll just spread out. Sure, some orgs will set up or take essentially scripted fights, but that’s what we’ve had for a long time. All to what, maybe tractor beam out a box filled with armor that has a new skin that you’ll lose the next time you fall through your ship’s floor in quantum? I’m not for yuking anyone’s yum. If you personally are excited for this content, I hope you enjoy it. I just… can’t help but feel it will never play the way they envisioned, and that it has absolutely nothing to do with the space game SC was meant to be. How does Tarkov but much worse appeal? And hey, maybe they envision a whole slew of little things like this. Semi isolated gameplay loops that act as a “pause” on DOASM content. Maybe you experience DOASM and lose a big amount of reputation, so you decide to slum it in meatgrinder content for a while. Fine. But tell us that. We need an updated, top to bottom vision and design document. Enough of this hazy cloud of comments over 12 years where it’s impossible to know what’s still planned and what isn’t.
@rinkaemina5 ай бұрын
as long it has better performance & less bug, its good gameplay
@wafflesinsanity5 ай бұрын
It's pretty cool that this man is able to predict the "reality" far before we even have a remote understanding or access to these new zones. Like a modern-day Nostradamus, attempting to predict anything by naming the most basic outcomes. Like the Star Citizen version of a zodiac sign
@Bruce_Warren5 ай бұрын
✊🏽Avengerrr One!
@pappalippa46875 ай бұрын
Avenger, let's get it straight. 90% of players didn't financed SC for PVP. SC is turning into a bad copy of RUST or ARK, attracting the wrong people and pushing away the original supporters, which would be the most loyal and wealthiest audience. PVP should be a minor and confined part of the experience, but I feel SC just take into account the opinion of the "majority" of people, that just own a starter and buy ship with ebay credits and love harassing people for a cheap fun
@4hire5655 ай бұрын
Love your content bro, but I think you are wholly missing the point, just like EVE there are areas where you are NOT supposed to go alone at all. Also Death is a possibility all around the game, and that’s including elevators. And yes campers can sit there waiting for you, but if CIG does what they want to do, those campers will have to deal with AI too. The whole PVPE thing has been part of the plan since the beginning. But you are correct, Rewards are just not there, but more importantly in my opinion, the reasons to get those rewards. That’s is what we are missing
@greentacogaming79895 ай бұрын
Its almost as if they want player skill to matter...imagine that...
@greentacogaming79895 ай бұрын
And people to play together. In an mmo. Imagine that
@maxx_thorАй бұрын
80% plus of playerbase just want to play PVE or CoOp.... dont have time to deal with people toxicity and griefers. Pyro is now simply a No Go Zone for many
@valmanway38004 ай бұрын
they should complete the theater of war if they want us to play pvp. where was it gone by now?
@babbell26535 ай бұрын
Well explained. Great video
@El1qt5 ай бұрын
my only concern with the contested zones is that its right next to the station? what stops someone from just coming back again and again
@pimvanduijne5 ай бұрын
the campers lol
@MishaDark5 ай бұрын
Gear too
@El1qt5 ай бұрын
@@pimvanduijne your not getting the point, this is supposed to be an extraction shooter. If there is not setback/punishement to death then it doesnt work. You could kill a group and they could be back down there in 60 seconds
@El1qt5 ай бұрын
@@MishaDark considering how easily obtainable gear is I really dont know why you commented this, 60 seconds to equip and your back in the zone
@LaughterIsDeadly5 ай бұрын
Honestly, after master modes came in I've had no interest in playing. I played for a good 3 weeks straight running bounty missions and doing pvp dog fighting and it's sooooo boring now. I can't believe how bad it feels to fly every ship. Is there any hope that it goes back to the way it was? or this gets drastically reworked again?
@festersmith83525 ай бұрын
The comment sections in SC media is getting really comical. CIG finally gives some gameplay, that so many are are complaining doesn't exist, so here is something for you shooter looter types, and its nothing but complaints about said gameplay. Is the game community ever going to be happy? So many complaints about whats coming in 3.24 as well. Its something for those that like tedium and logistics. Base building on the horizon, and already seeing complaints. CIG might as well close shop, and let us all just play whats currently available. Oh wait, we don't don't like those projects either. What I have seen, is 50% of player base likes what ever CIG creates. Half don't agree with the new spawn mechanics, half do. Can't make all of us happy, all of the time.
@terry73425 ай бұрын
I’m certain they’ll over saturate these missions like jumptown which is unfortunate.
@Not-today-wb9do5 ай бұрын
The system is dead because you can't go about your regular Joe day of cargo or mining or whatever normal none sycopaths do everyday with some some twat thinking he's a pirate an blowing you up . . A real pirate would give me the option to buy my way out of it . This game is kill on sight an thats why nobody bothers. If I'm trucking an I get blown up I loss my ship probably millions in cargo .the pirate if he fails only losses his ship an get it back 10mins latter . . . Should be a real consequence for killing you should. If caught loss everything but your starter pack an what ever you bought with real money plus 20hours in the hole .then maybe we could do business instead of just killing each other
@loadingerror99755 ай бұрын
"why cant i just play truck driver simulator with no interruptions, risk, or conflict?" because its an MMO. go play a single player game. "psychopath"? carebears prove themselves to be the most deranged narcissist constantly. you all have main character syndrome
@louhodo57615 ай бұрын
Everything CIG is trying to do Eve has already done better.
@luciddaze2485 ай бұрын
I'm completely lost with SC's direction. I guess 🤞?
@deaconasher5 ай бұрын
Isn't that supposed to be a lawless area where you need rep to have support? Seems kinna carebear if that's what they're doing.
@PvPNecrash5 ай бұрын
If your a casual you have no buisness in 0.0 nullsec greyzone what ever the hell it's called. The reward for anything pvp should be high risk pvp high reward. But no star citizen pvp happens just for the lols exept when you dunk on newb harvesters that harvest for you unknowingly. In fantasy you don't just go chill at mordor as a simp and in reality you don't just walk into the hood.
@heavyhittersgaming37593 ай бұрын
I am truly starting to believe its a scam, its looking more that way every day.
@Gh0stCurse5 ай бұрын
And when people get camped or farmed people will Quit., its common sense, something CIG don't have
@larrymitchell64705 ай бұрын
They easy fix is end full loot. You die you do not lose stuff and cannot be looted. You want it??? Do the “dungeon”.
@fwdcnorac8574Ай бұрын
Extract camping didn't kill Tarkov.
@loadingerror99755 ай бұрын
dudes constantly bitch about no gameplay, no real push for natural conflict and no real need to play with randoms because most missions and stuff can be done solo. the cig adds stuff that will fix this and add the content people claim they want "erm its will be infested with campers and CIG doesnt know how to balance risk and reward". Finally i dont give a shit about dudes getting wasted by un prepared solo main character syndrome space dads. people that actually play extraction shooters, which is what the contested zone will be, know that camping isnt a problem as long as there are multiple extraction locations and you dont just sprint around with your gun unready and without any perception.
@echo58274 ай бұрын
Contested zone takes show a fundamental misunderstanding of how tarkov works. Maybe you should play it Extract camping has huge rewards yes, you kill players full of loot with little effort but wasted time. You'd know if you played tarkov that you almost never get extract camped or 5v1 ganked by camping groups of "pvpers" as you call them. Not every raid, not every day, sometimes not every week. I haven't been extract camped this wipe, although I only played to around level 30 less than 200 raids, and I rarely encounter groups above 3. Fighting groups is great because you get more kills and more actual combat Generally tarkov's biggest combat issue is no one moving, which SC does not have because there is no incentive to sit in a corner. In contested zones death means a decent amount but nowhere close to tarkov let alone dayz. Ignoring the fact you can be easily revived instantly over and over, you still spawn right back in, only lose a few thousand buck and some easily obtainable gear, and are off doing whatever you want in just a couple minutes. There's no reason to sit in a corner for 30 minutes just to have a chance to get a small amount of cheap loot you could just buy off players that are probably never going near you. If we're talking 5,000 player servers the 4(?) zones are gonna be hell, but I don't think we are. That's a different issue anyway
@machoalright5 ай бұрын
As if the PVP master is also good in pvp FPS :))
@andreadimatteo6955 ай бұрын
But pyro have to be a pvp place where the best go and fight for the best rewards, do piracy, it have to be hostile, if you dont feel good enough stay on stanton, its safer, i dont think is good to make all content playable for everyone being noob friendly, if they do like this, the game will become world of warcraft
@latjolajban815 ай бұрын
No it doesn't.
@Marlax-1015 ай бұрын
woah pvp dogfighters saying randomly dying on foot in a pirate city is frustrating. head on a swivel boys. gotta get good and not let people sneak up on you. lot of cut throat games out there.
@kevinm37515 ай бұрын
I am totally into PvP but I refuse to play this trash master modes in its current state so I have chose to find other things to do with my time!
@TangoDelta425 ай бұрын
Pvp is boring in a game that wants permadeath and where you need 10+ minutes to get to the spaceport and space. Better put more effort in arena commander and star marine with fast respawn.
@GozXz5 ай бұрын
No such thing as pvp zones. Only anti-pvp zones
@pandoraeeris78605 ай бұрын
I'm selling my account.
@maxvonkrieger50435 ай бұрын
We are also experiencing a full wipe everytime cause many people to leave.
@bleachorange5 ай бұрын
Yep, having to spend dozens of hours grinding rep back to get missions to show up kills a lot of player interest.
@arakis21885 ай бұрын
I think they should just divide the star systems into pvp and pve. People who don't want pvp sit in Stanton, those who want pvp and fun sit in Pyro. The problem also lies in the number of players in the system in one corporation. The corporation can simply take over this system and take over other players with a regular zerg
@665Jan835 ай бұрын
PvP Lense i see, i see... is Combat Loging possible in those Zones? Hearing that you are the Expert on this topic in the PvP Community.
@Sylar0n5 ай бұрын
I think you are a bit unfair. As a member of one of the prominent medical orgs, we get frequent requests to go to Ghost Hollow and SPK. When JT is active, we get a lot of requests to go there too. What is happening right now is stagnation because the game is in a very sorry state. The game can kill you on the way to SPK or Ghost Hollow, you dont even need to fight. And the fact that up until earlier this week, 4.0 was advertised as a Q3 release, people dont really want to play knowing theres a full wipe incoming. I see the same stagnation as we had before 3.18.
@Kino_Chroma5 ай бұрын
CIG sucks at fun
5 ай бұрын
the dog fighting your showing is also showing why MM is bad that was like the most broing fighting i have ever seen slow ponderus like two whales mating
@demonicsquid72175 ай бұрын
Whales mating is pretty fun as long as you aren't a krill.
@pandoraeeris78605 ай бұрын
Star Citizen has only gone downhill since the beginning.