Star Wars: Squadrons made a subtle change to the TIE fighter that breaks decades of visual continuity. Why make the change? Let's find out! Credits: Brought to you by over 200 amazing supporters on Patreon! / echenry
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@thomasjoyce79104 жыл бұрын
"Lock S-Foils in attack position" -Rebel squadron leader "Rotate windows to attack position" -Imperial squadron leader
@BryceByerley4 жыл бұрын
This comment NEEDS more votes!
@zomfragger4 жыл бұрын
......Dang it you beat me to it.
@nicholasyost84004 жыл бұрын
HAHAHA! NICE! They NEED that in the game as an Easter egg!
@RamjetX4 жыл бұрын
omg I lol'd so effin hard.... well played Thomas!
@RamjetX4 жыл бұрын
@@nicholasyost8400 Agreed... there needs to be a easter egg that say's this
@mixererunio17574 жыл бұрын
I would really like a video about Millenium Falcon.
@ohiostatebuckeye97484 жыл бұрын
The ties shouldn’t be landed right on the hanger floor. They usually should be on racks in Star destroyers.
@rodneypayne48274 жыл бұрын
They can be landed on the solar panels in the old Expanded Universe
@russellharrell27474 жыл бұрын
Rodney Payne the cockpit windows could also be shot through with a hand blaster in the old legends too. Rebels is canon enough to prove TIEs can be landed on the wings....if they were the squat ones from lothal.
@SatoshiMatrix14 жыл бұрын
Since it's just a matter of rotating the polygonal window object, correcting this error could very easily happen with a simple update patch if there's a big enough demand for it. I can easily see this being corrected.
@joelcox58014 жыл бұрын
EC Henry, have you even thought about doing a series that involves analysing existing designs, now I don't mean specifications cause those numbers are worthless, but just potential inspirations behind the design, your likes and dislikes, what can be improved etc etc. would love to hear more of your thoughts!
@JediForceClutch4 жыл бұрын
Wow the orientation of that window really matters :)
@shadowreaperjb3 жыл бұрын
what if they aren't strain up windows, but a layered assembly that acts as a window with added protection, and through some quirk of engineering the outer windows capture all the surrounding view and project that onto the inner window. having the week points offset from each other would increase how sturdy the overall wondow was
@manuelmelchizedek43094 жыл бұрын
I didn't notice until you guys pointed out .I still love SW
@Toiletdeer974 жыл бұрын
I don’t think they decided to change the window design to the side aligned in the game because fans were used to seeing it in the movies but because you spend most of your time looking out of the tie fighter not into.
@TheHengeProphet4 жыл бұрын
The interior size vs the exterior size issue with the Millennium Falcon goes back a long way to when the Star Wars TTRPG people were taking measurements for the ships and then based all ships off of the physical copy in London (IIRC), which is a 3/4 scale object that they took for full scale. A lot of "canon" is actually based on what was written in the Star Wars TTRPG people had written (including the famous Baudo Space Yacht). Point is, I guess, yeah, Star Wars is full of continuity errors, but some were caused by bad information given to third parties, some were caused by the production team, and some were just caused by George Lucas never bothering to look back on what he had already written thus undermining everything that had come before it.
@johnathanbruce8227 Жыл бұрын
Oh so you noticed the window after they rotated the exterior, but not when the exterior window was vertical and the interior window was horizontal?
@viatorius4 жыл бұрын
This error is similar like in the Revenge of the sith. Plo Koon death scene. He's flying a Delta 7 but insid the wiev is look like an Eta 2.
@llamabing52154 жыл бұрын
This might be a dumb question, but what do you think the x wing would have looked like if the empire decided to stick with the overall concept after they nationalised the company? To see where the mix of xwing and tie design philosophies mesh would be pretty cool.
@Ral92844 жыл бұрын
I love the episode where you fixed the cannon Star Trek movie with a cannon Star Wars Millennium Falcon on it, and created a new starship the "Falcata-Class." Well, what if it was the Outrider instead of the Millennium Falcon? Have you ever considered doing the same to the Outrider? Or, any other Star Wars spaceship and vice versa? How does anyother starship from one franchise would CANONICALLY fit in the other one?
@NotHere2SellCookies7 ай бұрын
When you're a die hard star wars fan but somehow don't know that this was totally intentional lol...
@millenniumgryphon36014 жыл бұрын
If that bothers you.How about this. The millennium falcon shows three windows to the front In the interior cockpit. The exterior shows four .The middle window frame is missing In the interior. Anyone else notice?
@appa6093 жыл бұрын
If this happened in reality 100% it'd be because the technicians weren't paying enough attention and just screwed the thing on the wrong way sometimes.
@sienile2 жыл бұрын
TIE Fighter, the game, has this right. Interior matches the exterior in the movies.
@krychoke5554 жыл бұрын
They did this because in actual game interior and exterior exist in same time.
@teekayfourtwoone46864 жыл бұрын
I've altered the windows. Pray I don't alter them further.
@ridingwarthogs32444 жыл бұрын
Another 22 degrees
@thumb-ugly75184 жыл бұрын
We had a deal!
@therancor80414 жыл бұрын
This deal is getting worse all the time!
@this_isnt_patrick4 жыл бұрын
Make it pink
@lieutenant_dan27lt.d454 жыл бұрын
*EC Henry torture screams from the background. US: He's no good to me dead.
@EckhartsLadder4 жыл бұрын
Clearly the pilots of Tie/LNs are sitting on a slanted chair in the movies! Haha
@The_Viktor_Reznov4 жыл бұрын
Oh, it's the Star Wars Doge. A surprise to be sure, but a welcome one.
@sunzoo71734 жыл бұрын
i once read that the interior of the tie cockpit had a gyro so the pilot was always upright. most of the shots we see are the tie banking port and starboard for the gyro could be swiveling them around?
@nicholasyost84004 жыл бұрын
@@sunzoo7173 That or voodoo space-magic!
@sunzoo71734 жыл бұрын
@@nicholasyost8400 is this a reference im not getting?
@nicholasyost84004 жыл бұрын
Oh, and Eckharts, ever read how fast the vehicles are moving in SW?
@ender72784 жыл бұрын
when you're too embarrassed to admit your mistake so you commit to it for 40 years.
@JonatasMonte3 жыл бұрын
What's better is that "no one" has spotted it in 40 years. It's a bit like Han Solo shooting Vader in Episode V. Each person watching it comes up with a different explanation.
@CanyonF2 жыл бұрын
@@JonatasMonte he's racist
@spectrobit55542 жыл бұрын
@@JonatasMonte Wait, what's wrong with Solo shooting Vader?
@sienile2 жыл бұрын
@@JonatasMonte - Nah, this is OLD news. The game TIE Fighter (1994) caused all sorts of ruckus when it corrected the internal view. I'm sure it was noticed before then too.
@randomdeadpool4 жыл бұрын
The developers: no one will notice it EC Henry: this is where the fun begins!
@ImRadarr4 жыл бұрын
ha ha ha ha ha ha
@themadladorian43644 жыл бұрын
EC Henry: You underestimate my POWER!
@googlemademedoit8064 жыл бұрын
I'm pretty sure they mention they made sure our TIEs are up to lateste Imperial standards and that our loadouts are't standard for TIEs in the game. Could be Post-Endor standards was simply better viewport orientation.
@LordDarthHarry4 жыл бұрын
We are talking about a man who took lower quality background models from a few shots and turned them into an new TIE variant.
@randomdeadpool4 жыл бұрын
@@LordDarthHarry Yup, he is the best
@catfish5524 жыл бұрын
While it's a continuity mistake in ANH, it wasn't just an accident: The miniatures with the point-aligned windows were designed and built first, and the cockpit set was built to match. When filming with it though, they found that the central strut was too distracting / got in the way of the camera, and so they rotated the window. [according "Creating the Worlds of Star Wars: 365 Days" by John Knoll]
@JonatasMonte3 жыл бұрын
I don't get why they couldn't just rotate the windows in the miniatures then. I always had the image they look on the outside the same as in the inside. Maybe aesthetically it looks better that way inside and that way outside.
@shawnwolf59613 жыл бұрын
@@JonatasMonte More likely, they couldn't just rotate the windows on the miniatures, and it would cost more than it was worth to remake the minis.
@will93573 жыл бұрын
@@JonatasMonte They'd probably already spent 10s of 1000s of dollars filming the darn things.
@Specter_1125 Жыл бұрын
It would realistically also block the pilots vision more having the struts directly in the middle.
@KoalaTContent4 жыл бұрын
TIE Fighters now fire torpedoes and have assault shields Henry: *WINDOWS!*
@goodmind49404 жыл бұрын
emergency what?
@KoalaTContent4 жыл бұрын
@@goodmind4940 My bad *assault* shields
@480JD4 жыл бұрын
Ehhhh some in TIE Fighter back in the 90's had missions where Zarrin had regular fighters and interceptors with shields.
@VegetaLF73 жыл бұрын
@@480JD In those cases they were modified variants of the standard TIEs. In the X-Wing books there is even an appearance by a shielded TIE Interceptor at one point, cited as being upgraded with the shield.
@Maddie_Madds3 жыл бұрын
I'm sure the Torpedos are just for game balancing purposes.
@TriumvirSajaki4 жыл бұрын
I wasn't aware of this discontinuity...now I won't be able to think of anything else during a space battle.
@h.plovecat43074 жыл бұрын
I hope youre joking.
@korvatusklok40594 жыл бұрын
I agree. I've been a Star Wars fan for decades and I've never noticed it.
@russellharrell27474 жыл бұрын
It was in the 90s Usenet groups that listed continuity errors in the films that first illustrated this to many fans. I’ll say that that was probably when I was made aware
@ωις-λ3π4 жыл бұрын
Yeah this is why I can only play ROTJ maps in Battlefront II with the stormtrooper armor, since they don't have the stunt / ANH helmets to choose from.
@liar2k54 жыл бұрын
H.P Lovecat well obviously, please tell me you’re joking
@cueball69694 жыл бұрын
The window's oriented wrong I feel your pane
@alphunsos3 жыл бұрын
goddamnit
@andrewshouse98403 жыл бұрын
A disturbance in the force, as if thousands of voices groaned in unison.
@ix87503 жыл бұрын
I love you.
@cueball69693 жыл бұрын
@@ix8750 Love you too
@sex_man_37883 жыл бұрын
There is a special place in hell, just for you.
@Ldrtk4 жыл бұрын
video nutshell: basically EC hentry talking about windows for 3 minutes straight
@johnj.spurgin70374 жыл бұрын
you should hear Shadiveristy go on about matriculations... well, if he didn't actively police himself.
@AdamantineCat4 жыл бұрын
*Microsoft has entered the chat*
@VirusXAX4 жыл бұрын
Linux Uses might be offended tho :D
@williamplatt16804 жыл бұрын
Fortunately there is a distinct lack of Macintosh.
@SephirothRyu4 жыл бұрын
Tie Fighter: My window is crooked. EC Henry: [Blue Screen Error]
@Assassine06064 жыл бұрын
I actually never noticed. But now that i see it, i try to make up a little bit of head canon: There probably were several different factories for Ties, maybe even dispersed troughout the galaxy, so different factories could have different window orientations. This is similar to Warhammer, where the same Vehicle can look a bit different, depending on its building Forgeworld (factory planet). This explains the difference between games/shows/films. The difference between inside and out, e.g. in Episode 4, could be explained just like mentioned in the Video.
@Thatshistoryright4 жыл бұрын
That's the same situation during WWII, where different tank manufacturing locations often had their own minor "upgrades" added onto the models they put out.
@ericstahmer7204 жыл бұрын
That's a good headcanon. mine is just that Titan Squadron had some modifications to their standard TIEs that were approved because of their reputation and how closely they worked with Admiral Sloane.
@Thatshistoryright4 жыл бұрын
@@ericstahmer720 I like your idea too. We've seen that the Empire uses people to not just fly but build their TIE fighters. They're not being build by droids in factories, meaning that there's bound to be modifications (and errors). But in-game I think your headcanon is practically official canon thanks to the few mentions of Admiral Sloane.
@fuzzyhead8784 жыл бұрын
I thought about this too, good idea.
@Legion12Centurion4 жыл бұрын
The game also takes place at the end or after the defeat of the Emperor... resources could be a problem for factories etc. I mean the Germans late of WW2 had a much lesser quality on the machines they made (same with ww1 due to blockades) due to lack of resources, manpower and other things. There could be an argument for less than stellar quality, lack of unity, lack of skilled enough workforce or whatever. I do think they should make them uniform I have never liked that about the movies. Just pick one and go with it.
@the8-bitbaby9674 жыл бұрын
"I know it's just a game... but it's a star wars game" Me at the christmas party standing on the kitchen counter clutching my copy of lego star wars the comete saga
@tarquinnff34 жыл бұрын
Was literally just playing this game. So good.
@larniieplayz62854 жыл бұрын
I personally prefer LEGO Star Wars 3 the clone wars
@a.g.m87904 жыл бұрын
I approve of this. If they try to take it from you lethal retaliation is acceptable
@lucasoreidopunho35563 жыл бұрын
Im going to comete saga!! Sorry, i neeeded to make that joke
@marcosbravo96454 жыл бұрын
EC Henry: *exists* Minor detail: why do I hear boss music?
@AshGaming-ue1se4 жыл бұрын
Minor detail gone wrong or not, this is a super fun game either way.
@TheBenji8004 жыл бұрын
Maybe TIE cockpits viewport can rotate so that if a strut is obscuring the pilots vision they can alter the angle. It's a simple mechanism which could aid with docking or long range tracking.
@Foots1054 жыл бұрын
upvote. Was thinking the same exact thing
@nicholasyost84004 жыл бұрын
@@Foots105 I agree cause that sounds cool! Maybe it can be implemented later (B-Wing anyone?)
@jacoblyman94414 жыл бұрын
Yeah I like this idea the most. Even if it doesn't rotate mechanically per-se, there might be enough tolerance in mounting the windows that different squadrons have a choice to offset their windows a bit to their liking. So in the repair bay of a Star Destroyer they can modify the window arrangement to suit different commander's preferences.
@ВладимирКалинин-б5я4 жыл бұрын
Actually, a window purely decorative. TIE-pilots have high-tech helmets linked to a multiple of visual sensors on the lacket, giving them a 360-degree view.
@DejectedCat4 жыл бұрын
@@ВладимирКалинин-б5я I play this on VR, and I so wish we have that in the game. Every time I try to track my target with my head while flying in a TIE, I just ended up staring at ceiling and walls of the cockpit. The New Republic fighters have clear advantage in situational awareness with their bubble canopies.
@krisstasko4 жыл бұрын
Ngl I like the TIE in this cockpit orientation, if push comes to shove we can chalk it up to the standards that TIE fighters have been modified to under Admiral Sloan (as mentioned in this game). If TIE now have mechanisms for self preservation and have proton torpedos in a post endor timeline, they can have an altered viewport that only applies to the TIE/LN and only that TIE variant.
@blueofthelightanddark62734 жыл бұрын
In The Last Jedi, the window orientation in the First Order TIE cockpit is point aligned instead of edge aligned. But in Star Wars Resistance, the orientation in the cockpit of both First Order TIE and Special Forces TIE are correctly positioned, the windows are point aligned, matching the exteriors.
@wolfsoldner90294 жыл бұрын
Dont protect laziness. The people who didnt do their job right need to be called out.
@dustybunny67164 жыл бұрын
Just blame Disney.
@WesMordine4 жыл бұрын
@@wolfsoldner9029 get real! These people work their butts off. As EC said, the error has been replicated by generations of art designers, like an unspoken tradition. And we are discussing a space fantasy for 13-year-olds. Don't talk about people not doing their job.
@wolfsoldner90294 жыл бұрын
@@WesMordine I dont take comments of fake fans serious who dont even take their franchise serious and calls it space fantasy for 13-olds which is bs.
@theknave19154 жыл бұрын
"some engineer's been fiddling with my windows again" -an imperial ace pilot, probably.
@anonyman454 жыл бұрын
"...The interior of the Millennium Falcon is significantly larger than the exterior..." The Doctor: "Define 'significantly'".
@russellharrell27474 жыл бұрын
It happens when the exterior set is deliberately undersized by 1/3 to 1/2 to save on money, time and space.
@epion6604 жыл бұрын
Well it definitely won't fit if you don't even align it. That image raises more questions than answers.
@cupidstunt224 жыл бұрын
That’s it. I can’t possibly bring myself to buy this forever tarnished game now.
@cupidstunt224 жыл бұрын
Mal Contender break camel’s backs?
@williamwalsh47434 жыл бұрын
Such a good game thooo
@Pinebox-vo9te4 жыл бұрын
Hopefully, this is a joke.
@skywolfx762 жыл бұрын
@@Pinebox-vo9te if the dude seriously didn't buy the game cause of a fucking window position, then he needs to be in a mental ward lol
@MrAgamble4 жыл бұрын
Window: accidentally off by 22.5 degrees EC-Henry: OUTRAGEOUS!!! INCONCEIVABLE!!
@Finn_71174 жыл бұрын
I can’t believe I didn’t notice that
@Etaukan4 жыл бұрын
I was debating with myself on if I was going to admit to this, but yeah, I never noticed it either, though I've never played any of the combat games, just Kotor and a little Swotor (but not the fighter parts).
@BensBrickDesigns4 жыл бұрын
Right there with ya. I feel like a failure.
@sethb30904 жыл бұрын
I never noticed it either, and it's a coin toss as to whether I'm going to notice it after having watched a video pointing it out.
@charlesselrachski343 жыл бұрын
that's what she said
@cobeoe4 жыл бұрын
Never truly noticed If I were to blame anyone I blame poor manufacturing their tie fighter factories all over the Galaxy so they do it one way while another does it another way But I do remember adjusting a tie fighter window I my action fleet toy From galoob
@LordDarthHarry4 жыл бұрын
That.....actually makes sense and there is precedence for this sort of thing IRL where the same type of Aircraft or Tank or any other vehicle produced in different factories would have minor differences.
@matthiuskoenig33783 жыл бұрын
how is that "poor manufacturing"? minor differences in designs through different factories are a thing. its mutch more likely that there are 2 schools of thought on how the windows should be orientated.
@thejoojoo99994 жыл бұрын
2:59 "However, spatial continuity MIGHT just work differently in a galaxy far far away" I don't which I like better : Henry giving ultra-in depth and all encompassing theories to explain small incoherence in Star Wars, or Henry casually giving the "space magic" bullshit explanation.
@Zand3rParkour4 жыл бұрын
I definitely thought the space magic explanation was completely unnecessary and detracted from the video more than anything.
@thejoojoo99994 жыл бұрын
@@Zand3rParkour Agreed, but it made me laugh.
@GabrielGABFonseca4 жыл бұрын
I put forward this phenomenon be called Henry's Basilisk - for once it is learnt and seen, it cannot be unlearned and unseen.
@sethb30904 жыл бұрын
Watch me unlearn and unsee it lol
@gideonthangcin81794 жыл бұрын
Seth B I already have
@user-vp9lc9up6v3 жыл бұрын
You underestimate my stupidity
@arturochambers274 жыл бұрын
I'm a simple Star Wars fan when it came to ships or any other vehicles. (No matter if it's legends or cannon) I see an EC Henry video for Star Wars: I click.
@TheAngrySaxon14 жыл бұрын
Perhaps they were trying to fix the goof in a way which made sense? Personally, my head canon has always been that the window can be rotated by the pilot as needed.
@ilikepigeons61014 жыл бұрын
You have fixed everything. The original window can be quite hard to view from compared to the "error"
@alikhamis33674 жыл бұрын
Maybe the pilots always tilted their heads in the movies to make room for the camera.
@b-chroniumproductions31774 жыл бұрын
Lock windows in attack position.
@PatMullen134 жыл бұрын
Huh never noticed this. Crazy and cool that they've purposefully kept this error all these years. I thought you were going to talk about the rear window in the Tie fighter. Interestingly also something we've only ever seen in rebels.
@StuartLugsden4 жыл бұрын
Like Rogue One and Rebels it's just one of those visual things that happens. Theres no in universe explanation.
@NinjaTyler4 жыл бұрын
But a simple one could be different factories cause small variations in the final product, this has happened in history with tanks in WW2 and such, small upgrades or slight changes usually barely noticeable unless you're looking for them, and it would explain away all the slight variations across the films shows comics and games that have small visual differences
@benparsons49794 жыл бұрын
@@NinjaTyler seems like a little bit of a coincidence
@davidmcleod51334 жыл бұрын
EXACTLY!!! I don’t get the fans who are so hung up on everything having an explanation, they simply cannot accept a continuity error in filming. There’s quite a few big ones (Giant man being in two places at once, for example) in Avengers: Endgame, but it doesn’t stop me from crying every time Cap says the line!
@NinjaTyler4 жыл бұрын
@@benparsons4979 how so?
@benparsons49794 жыл бұрын
@@NinjaTyler that every ship shown from the inside has differently angled windows to every ship shown from the outside
@Mrster4 жыл бұрын
You know what's interesting is that the TIE Fighter game actually opted for the vertical lines.
@Ukitsu23 ай бұрын
And that's my canon.
@tigerbread784 жыл бұрын
Difference this makes to my gameplay: zero, I'm terrible either way
@AC-gb7do4 жыл бұрын
tigerbread78 I haven’t even played it yet, and I know I’m going to be terrible.
@Farmdafish4 жыл бұрын
Same i suck :(
@melissaharway45474 жыл бұрын
Mood
@NardoVogt4 жыл бұрын
HOTAs... that's the trick. Everyone with out it, is easy pickings for even mediocre players like me.
@NardoVogt4 жыл бұрын
@GrilledCheezeSammich There are HOTAs Scalpers out there? Really?!? Well, you learn something every day, I guess
@muzz16434 жыл бұрын
hey, i really enjoy your videos and wish you all the best!
@nilok74 жыл бұрын
I think the reason they had to make a choice is because the fighters have full VR cockpits, which means that they need to runder a full cockpit and fighter instead of just making a HUD that could be rendered onto the screen. As for in universe, TIE pilots are known to modify their own fighters, so many TIE/LN could have had adjustments like the window, while newer Interceptors were not modified as much.
@Agarwaen4 жыл бұрын
This seems like the most likely culprit. Trying to somehow change the model on the fly to adjust for the view, instead of just picking the iconic view from the pilot seat, especially as this is the view you're going to actually noticing.
@sethb30904 жыл бұрын
Personally if I had to pick having a line across my vertical or across my horizontal, I'd prefer it across the horizontal to get better visibility when I'm pulling up or down.
@singmysin4 жыл бұрын
Its also a new era ties could have evolved
@Sascha53 жыл бұрын
Actually, a TIE fighter pilot never flew the same ship twice. This was meant to suppress indivisualism.
@knight2jedi4 жыл бұрын
The Falcon had a simular issue in A New Hope, check it out.
@cpt.riptide4734 жыл бұрын
Oh god, that rebels ISD...
@davidty20064 жыл бұрын
The bridge on the rebels ISD really annoys me it's just waaaaay too tall.
@Kurayamiblack4 жыл бұрын
Empire: "We introduce to you all, the Long Neck Class Imperial Star Destroyer!" Fans: "Thanks! We hate it"
@spare15184 жыл бұрын
Heard of the fuso class battleship? This’s basically that
@kylebrady9693 жыл бұрын
I dunno I'm kinda fond of it. Everyone dumps on the Rebels art style but I've grown to like it.
@Tbug203 жыл бұрын
@@kylebrady969 I like the art style, except for Yoda.
@eliasgordon43214 жыл бұрын
"Oh my god, what a superficial topic to get hung up on. Who even notices these things?" He commented after being riveted and intrigued for the whole 3 minute and 40 second video 😃
@LordDarthHarry3 жыл бұрын
Maybe they did it so that so you have both versions while at the same time each ship's cockpit remains consistent with it's exterior. Also makes the TIE Fighter and Interceptor cockpits different from each other. Also I have to say I prefer the edge aligned version. In the point aligned cockpit the frame blocks side to side field of view slightly.
@monoe71163 жыл бұрын
alternate title: "Sci-Fi fan complains that a spaceship has a crooked window"
@stein19194 жыл бұрын
After receiving feedback from pilots after the Battle of Endor, Imperial engineers fixed the window orientation. Had this been done sooner, the Empire would have won!
@1000mjf4 жыл бұрын
Seriously are people going to complain about this window over look
@Mr-Tibbster4 жыл бұрын
I agree, it's overly nitpicky. Just one of those tiny things.
@NinjaTyler4 жыл бұрын
Hopefully not since tie models have never been consistent 100% even in the original trilogy and this can be chalked up to simple pilot modifications or factory alterations across the many factories across the galaxy
@Youda000084 жыл бұрын
It's not a complaint, it's just a fun fact, lol.
@1000mjf4 жыл бұрын
@@Youda00008 it sounded like kind thing that would be complained about. Anyway in rogue squadrons do you get to fight a ssd super star destroyer something i dreamed about an epic fleet battle where you the play destroyer key turrets and deflector sheid hard points engines.
@Ludiks4 жыл бұрын
Yes yes, but when piloting (even more in VR of course) it is better to not have the frame at the exacts horizontally and vertically sight. I assume...
@TheKenji22214 жыл бұрын
Nah honestly it doesn't bother at all. You get used to it really quickly. I know cause of other flight sims and racing games
@benbarrett76294 жыл бұрын
This is the way I see it: Motive: Goes through the trouble of correcting a long running visual discontinuity in the Star Wars films for Star Wars: Squadrons. Star Wars fans: REEEEEEEEEEEEEE...
@travisbishop7824 жыл бұрын
I know, right?
@igorokinamujika20733 жыл бұрын
What's more interesting on all of this is that the original "Tie Fighter" videogame to which squadrons plays homage, uses the other cockpit configuration for the Tie Fighter interior.
@jonathanandrews81423 жыл бұрын
EC Henry: hyperspace ramming doesn't break lore also EC Henry: tHe aLigNmEnT oF winDoWs bReAks lOre
@bluesyntax53554 жыл бұрын
As a programmer I can say that changing the window rotation depending on where you look from would be hard to implement smoothly, and if it was possible it would lower the performance. To do it easily the player1 (you) would have a different camera than the other players which would again be a lot of work to implement for the networking, then the different cameras would render different windows.
@o00nemesis00o4 жыл бұрын
It really wouldn't. You're talking out of your ass, in fact. The model of an interior vehicle is not included with every enemy you see on the screen
@Monody5122 жыл бұрын
You'd only have to do that if you're planning on implementing splitscreen. Otherwise you can just swap put the window model client-side depending on the camera's location.
@DVersiga19844 жыл бұрын
Good catch! I’d noticed this back when they released the first vids of Squadrons, because I was at the time creating my own game ready model of the TIE Fighter.
@TheArbiterSux4 жыл бұрын
Just chalk it up to TIE windows being able to rotate those 28 degrees.
@Zand3rParkour4 жыл бұрын
Definitely not where I thought this video was going to nitpick. Figured it was going to be something mechanical to gameplay that actual means something, rather than what is essentially an easter egg.
@jedih85264 жыл бұрын
The thing that bugs me the most about EA TIE fighters is that their lasers sound wrong. There's little to no echo after you stop firing.
@singmysin4 жыл бұрын
Its space
@philosophymf4 жыл бұрын
@@singmysin its Star Wars space, it works a lil different from normal space as you can tell in the movies and other Star Wars media
@RictusHolloweye4 жыл бұрын
@@singmysin - The Star Wars galaxy has an atmosphere. That's why sound carries, ships bank and also why Han, Chewy and Leia were able to leave the Falcon with just breathing units instead of needing full body space suits.
@singmysin4 жыл бұрын
@@RictusHolloweye that doesn't justify echo
@singmysin4 жыл бұрын
@Rising Horizon Gaming if there are inconsistencies in some of the movies and games in this fake space that what are you even complaining about it shouldn't be a problem oh it doesn't echo ok so the engine they're using probable doesn't allow it since sound requires other objects in the vicinity to bounce off of to create said echo
@dewtastic51234 жыл бұрын
What if it’s kind like one of those windows that you can only see through one side
@russellharrell27474 жыл бұрын
I’d like to think the view from inside a TIE cockpit is completely VR inside the pilot’s helmet
@ΓιάννηςΝικολάου-η5ω4 жыл бұрын
So, the TIEs have a tradition of inconsistency. That's a nice attention to detail to make the windows in a specific way even though they logicaly shouldn't be like that. I hope they never change that. Since you mentioned the Imperial Star Destroyers from Rebels, does anyone remember how awful they made them in this God forsaken show? Besides looking ridiculous with the enlarged tower and fucked up proportions they even gave them wrong turrets. The port and starboard turrets were the octuple turrets from Imperial-IIs, not the double ones of the Imperial-Is. I hoenstly think Filoni was taking the piss with Rebels...
@matthiuskoenig33783 жыл бұрын
he did similar things is the clone wars, Filoni doesn't care about his stuff being accurate to the movies (or other sources)
@ΓιάννηςΝικολάου-η5ω3 жыл бұрын
@@matthiuskoenig3378 Filoni is arrogant. He disnissed the work of every other Expanded Universe author regarding the Clone Wars, retcons at will and dismisses the film continuity. He has written some good stories but his overall performance is sub par.
@DarthFolo4 жыл бұрын
It's also interesting because in the story intro with Vader it's the "correct" way in the cutscene.
@Arrowtomahknee4 жыл бұрын
That's because the opening was animated using models from Rogue One. Not the ingame models.
@JaymeSplendid3 жыл бұрын
@@Arrowtomahknee They changed the interior shots because the panels where too distracting. This is stated in that book Creating the World Of Star Wars 365 days or whatever it was called. See here: www.pcgamesn.com/star-wars-squadrons/review and here is an update mk0uploadvrcom4bcwhj.kinstacdn.com/wp-content/uploads/2020/06/star-wars-squadrons-tie-fighter-cockpit.jpg
@KingdomChilds4 жыл бұрын
I always guessed the reason for this was that the exterior look had been locked in earlier in the film making process, but when they did the cockpit interior shots, they realised there was a ruddy great vertical bar blocking the pilots (and audiences) view so they just rotated it to have a less obstructed view for shots of them firing on the falcon etc
@Agarwaen4 жыл бұрын
The space battle scenes were done at the very end of the filming process actually.
@starkfels-diespielefestung26804 жыл бұрын
The PC game "Tie Fighter" also depicts the different window configuration - at least the TIE MK2 in a cutscene (from outside) is depicted with the aligned octagon lines (kzbin.info/www/bejne/d4XJfJ-dit2UZrs, at 5:46), while all the cockit interiors of all the TIEs are depicted "point up" from the inside: kzbin.info/www/bejne/fZWcdq2ce5iAp8k (this inofficial Tie Fighter animated short film, clearly influenced by the game, also kept this configuration: kzbin.info/www/bejne/e2qqg4yXlJiapNE) This is something they obviously had changed during production, because in a pre-release demo of the game you have the "classical" configuration: kzbin.info/www/bejne/Y4XYgJadfZWeo9E I never paid attention to this, thanks.
@Joe-hj2fu4 жыл бұрын
EC Henry has better eyesight than God himself.
@davidty20064 жыл бұрын
Yes he indeed does. He is indeed quite "Impressive", Lord Vader.
@sim.frischh97814 жыл бұрын
Or at least a better eye for exactly such details.
@darykeng4 жыл бұрын
While we on Squadrons, Henry, that do you think about "the project"?
@anumeon4 жыл бұрын
I clicked thinking it would be a rant about how TIEs suddenly had missiles.. Guess the changes goes deeper
@matthiuskoenig33783 жыл бұрын
is it so hard to believe they could retrofit TIEs? i mean they have the perfect mounting points for missiles (the struts holding the hexagons)
@bluerobin29824 жыл бұрын
Regbels did have some design flaws that I really hated (thin lightsabers and long neck stardesrtroyers)
@TheAngrySaxon14 жыл бұрын
They were deliberate design choices, based on early Star Wars concept art.
@reanimatedfish4 жыл бұрын
Let me go into deep detail about how this changes the Star Wars Universe. A note in Wikipedia will read: "The Tie fighters cockpit windows are rotated slightly."
@Robertward1114 жыл бұрын
You're critiquing the TIE fighters of the first order. EVERYTHING regarding the first order is wrong.
@npc68174 жыл бұрын
those are not first order though?
@distractedgaming45264 жыл бұрын
This game clearly takes place right after ROTJ. This is not the first order, this is the remnants of the empire. I think Disney and EA have taken a hint that people "REALLY" don't like Disney era stuff. And Squadrons really benefits from that.
@The_Viscount3 жыл бұрын
In one of their dev interviews they actually talk about how they modified the interiors and exteriors in several ships. They wanted to approach as if they were actually building working ships and made decisions to make changes that would make sense to actually build while trying to keep the "feel" of the old designs. All in all, I think they did great.
@jonk19694 жыл бұрын
Having worked on Star Wars games for 14 years at LucasArts (including doing most of the cockpit art for X-Wing and TIE Fighter), I can tell you this movie TIE Fighter cockpit continuity error was maddening for us. In the film, the interior cockpit frame would block the action the middle of the screen if they'd been consistent with the exterior, so they rotated it, probably thinking "no one will notice." For those of us making the games, we're faced with "Should you be faithful to the INTERIOR or the EXTERIOR?" No matter what you do, you're going to be inconsistent with one of them. Which works better for gameplay? Which one will fans be more upset about?
@dasjuicen16824 жыл бұрын
Games Workshop was very smart is just put, '[Insert]-pattern' infront of all of their equipment to explain away any continuity errors, as to easily rationalize the varying subtle design differences over different generations of weapons/art/technology/whatever. If only this were simply a Continuity-pattern TIE Fighter in service to the Imperium of Man, mm? It's fairly easy to just pretend that these TIEs attached to this fleet had been constructed at a different fleet yards than the ones in the films, and for reasons they cannot quite articulate, they rotated the windows of the TIE Fighters. Quasi-mystical debate of quantum physics resolved.
@crabmaster33384 жыл бұрын
EC! Great News! In Star Wars #7 they used a VERY similar design for your rebel ship in the background of ESB as a rebel ship! Its canon!
@jetoak4 жыл бұрын
To basically summarize, the TIE fighters in Squadrons have the Eta-2 interceptor external and interior cockpit window design
@thelonious22134 жыл бұрын
If you look at other TIE/LNs in the Imperial Hangar on the top racks, they have the correct orientation (like the TIE Interceptor). They most likely made this change to the ones the players use in order to better differentiate the cockpits of the TIE/LN and the TIE/IN. I personally prefer the cockpit orientation of the TIE/IN.
@InventorZahran4 жыл бұрын
The Millennium Falcon is bigger on the inside?! This is proof that the physics-bending magic of the Harry Potter universe also exists in Star Wars!
@AC-gb7do4 жыл бұрын
Or it’s a TARDIS.
@InventorZahran4 жыл бұрын
A C Anything could be a TARDIS. For all we know, there are time travellers among us right now...
@codeviper86653 жыл бұрын
Star Wars: We messed up TIE fighters in the original, therefore every single TIE fighter ever must carry on the mistake Star Trek: *is on its fourth version of the Constitution-class Enterprise Star Trek, be more like your little brother please
@odstbag3374 жыл бұрын
Did you also just suggest that the Millennium Falcon is a TARDIS? After all, they're both bigger on the inside . . .
@ANDREALEONE954 жыл бұрын
An Idea for a custom TIE: TIE Guardian, an escort fighter variant with a double cockpit (which make it like a P-51 Twin Mustang) and wing simialr to those of TIE Avengers.
@teslashark3 жыл бұрын
With how many regional variants there are...
@nicklaskurzweil4 жыл бұрын
legend says that if EC Henry stares at a TIE Fighter long enough, he will see that one dirt-partical inside the cockpit and makes a video about it
@IgnusFast4 жыл бұрын
Even beyond aesthetics, it's beyond stupid to have the point orientation, with horizontal AND vertical bars across the pilot's view. Edge orientation makes a lot more sense.
@ballisticblocker91633 жыл бұрын
“Star Wars Squadrons changed Tie Fighters” The Mandolorian: Pathetic.
@Pahjx4 жыл бұрын
I like this change, TIE windows in Squadrons is my new head canon.
@raymondsecrest37733 жыл бұрын
I imagine it could have been because if the lines don’t follow exactly the center then it allows you to see thing directly to your left, right, top and bottom without the line breaking the picture which looks better for the movies and games.
@connerfarr80724 жыл бұрын
I think your view is enhanced if you dont have a support bar sticking up, down, and side to side blocking your field of view.
@forrestpenrod22944 жыл бұрын
There were at least twelve variations of M4 Sherman Tanks as changes were made either to speed production or improve performance based off field reports. This is true of all WW2 era vehicles and military craft in general. I reckon the closest real world equivalent to the Tie Fighter is the Sherman or the T34. Both were mass produced, weren’t the most powerful or armored, but were capable of operating well in a wide array of theaters. It doesn’t matter that you’re not the best, if you can deploy a squadron of decent fighters and the enemy can’t you’ve probably won.
@termitreter65454 жыл бұрын
Man, its like one of those stupid things were even the mistakes of the original trilogy are treated like sacred tradition... they should just take the interior for the exterior, thats indeed more natural.
@000NULL4 жыл бұрын
The inside of the Tie interceptor cockpit actually meets the exterior. I believe that the models are the same inside and out as you can see the characters inside their cockpits from another fighter.
@P3x3104 жыл бұрын
I believe you have found the line where "running joke" and "needless proliferation of mistakes for tradition's sake" meet. I have still yet to play Squadrons, but wouldn't the point-aligned window be actually detrimental for proper visibility? The beams would make it hard to see things slightly off-centre-of-the-screen in the cardinal directions, wouldn't they?
@matthiuskoenig33783 жыл бұрын
its not that big of a difference actually. but don't ask me, just play the interceptor and compair it to the regular (seeing as the interceptor has vertical and the regular has off set in game)
@julius8552 жыл бұрын
Lazy head cannon: There isn't a predetermined rotation the window has to have and it's up to the engineer assembling it
@anarchy_guy49363 жыл бұрын
This is called "to get to the little things." At different imperial factories (of which there are a lot), standards, factory machines, revisions may differ. This may be the result of self-repair, modification. Models of different years (And the empire existed for more than 20 years + accelerated technological progress). For example, do you know what a Kalashnikov assault rifle - AK is? What is AKC? AKM? AKMS? AKS-74? AKS74U? AK101, 102, 103, 104, 105? And multiply this by the number of factories, because the same models may differ slightly.
@omarbaba98923 жыл бұрын
Well the same fighter where the points are aligned is the same one with it rotated
@Fieryone2334 жыл бұрын
Honestly, I never noticed this and I don't really care, it's all fine in my book. XD
@xm214-aminigun93 жыл бұрын
I believe this was done to favor the gameplay so the window is blocking your view the least as possible.