Starcraft II: Arcturus Merchant of Death Revisited

  Рет қаралды 6,767

CtG

CtG

3 жыл бұрын

Starcraft II Co-Op Mission: Temple of the Past
Arcturus' Merchant on Death makes the trooper weapons cheaper and detonates a small nuke upon the vampire's death, at the cost of permanently losing the weapon. To maximize this, I spammed vampires on Temple of the Past where I could camp the spawns.
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Пікірлер: 34
@CtG-Games
@CtG-Games 3 жыл бұрын
COMMENT BELOW WHICH PRESTIGE YOU WANT TO BE NEXT.
@archangeltan2077
@archangeltan2077 3 жыл бұрын
alarak: follow me or die mengsk: follow me and die
@highlordalarak5111
@highlordalarak5111 3 жыл бұрын
You have made the right choice Mr. ctg obviously MY dominion is the ONLY choice for defending the future!
@anhduc0913
@anhduc0913 8 ай бұрын
This is so good. Since troopers can just change suit and repair eachother you don't miss much, you only lost the ability to heal your aegis guard and emperor's shadow. Aegis guard have shield anyway, so it's mostly the shadows.
@bokinkain392
@bokinkain392 3 жыл бұрын
Swann P1 or P2, would like to see you explain in what situations they would be good for. There also seems to be a debate whether P0 or P1 is better. I feel that P1 has some good ally pairings and is better for some mutators, but you are giving up good top bars for it.
@bucherregaldomi9084
@bucherregaldomi9084 3 жыл бұрын
Agreed!
@jackfrost2978
@jackfrost2978 3 жыл бұрын
It would be good for you to go over why your picking the masteries your picking.
@jackbolt7143
@jackbolt7143 3 жыл бұрын
Grease Monkey, or something like that, Swann with turets upgrade
@RynerAGL
@RynerAGL 3 жыл бұрын
Artanis P1, being either high templar/archons or phoenixes comp.
@GBS4893
@GBS4893 3 жыл бұрын
I'm curious about the keeper of shadows idea...
@kwr1045
@kwr1045 3 жыл бұрын
I like Dehaka Broodbrother, but you already did it not too long ago. 😁
@nathanjones5337
@nathanjones5337 Жыл бұрын
The green and red guns are really good too
@a1zhang
@a1zhang 3 жыл бұрын
I just don't understand how the weapons kill upon death. Is it aoe damage on whoever killed the trooper with weapon?
@Photoloss
@Photoloss 3 жыл бұрын
TL;DR: releases unkillable timed life banelings on death, can hit air. Killed troopers release a walking bomb upon death, using a widowmeme model and identified as "Trooper's Weapon" in that post-game overview mod. I haven't looked into how exactly it prioritises targets but basically it runs into any enemy within a certain range and explodes, much like a baneling except it also hits air and cannot be targeted or killed itself. If all eligible targets die or there are none to begin with it will return to its spawn location and explode anyway after a few moments. The targeting radius seems to be around 8 or so.
@a1zhang
@a1zhang 3 жыл бұрын
@@Photoloss thanks for the explanation
@TheAsaoirc
@TheAsaoirc 3 жыл бұрын
Do you know if it can target cloaked units/damage them if it times out under them?
@Photoloss
@Photoloss 3 жыл бұрын
@@TheAsaoirc Infodump from the files: speed 6.5 editor units (marine: 2.25), timed life duration 2 editor units, scan range 12, weapon target filters require Visible Enemy and exclude the usual stuff (can target structures though), the explosion uses the actual mininuke code dealing 150(+100 Structure) at 100% in 1.5 radius and 50% in 2 radius (vanilla baneling: 100% in 2.2) capable of hitting Neutral and invisible targets but still excluding Stasis, Hidden (cargo, gas harvesters) and of course invuln. As a ground unit which can hit both ground and air I expect its target prioritisation to be similar to the troopers' own, notably I do not see any explicit "revenge kill" code to prioritise the killer of the trooper although the result will often be the same during an a-move. So, much like banelings, they should not be able to chase and attack cloaked units but should still damage them if they happen to detonate in the vicinity. Holding position on top of lurkers or swarmhosts thus should be viable, hitting DTs probably requires an extra trooper or two as bait to keep them in the AoE.
@DavidGlendaleArdenaso
@DavidGlendaleArdenaso 3 ай бұрын
holy shit that sounds really awesome@@Photoloss
@A_Seej
@A_Seej 3 жыл бұрын
How about P3 raynor
@cleanerwhite9470
@cleanerwhite9470 2 жыл бұрын
What I came to learn: How to play Mengsk P3. What I learned: Ctg wants to get pulse canon-ed. . . for some reason. . .
@RichyRich2607
@RichyRich2607 3 жыл бұрын
Why is Alarak massing warp prisms? Just for the lols?
@Photoloss
@Photoloss 3 жыл бұрын
Mostly for the lols of course but they are decently efficient at stacking up Empower Me (ally was on P2 for reduced cooldown) which is how that meme build maintains enough killing power to be viable.
@heavystalin2419
@heavystalin2419 3 жыл бұрын
Warp Prisms can be overcharged while immobilized AND keep the overcharge while moving, which makes them versatile turrets
@Photoloss
@Photoloss 3 жыл бұрын
@@heavystalin2419 Yes but overcharge is capped at 3 charges and not refunded if a prism is destroyed so you really don't need more than 3 for that gimmick.
@heavystalin2419
@heavystalin2419 3 жыл бұрын
@@Photoloss Yes. But, apparently, Alarack's Prisms are his air-to-air fighters. Didn't know that myself
@ancalagonsc2192
@ancalagonsc2192 3 жыл бұрын
Guys guys you can stop justifying, it was for the lols.
@janyuumi2774
@janyuumi2774 3 жыл бұрын
I like Alarak's mamaship
@horner385
@horner385 3 жыл бұрын
Stetmann Oil Barron
@mazhiwezakizo3513
@mazhiwezakizo3513 3 жыл бұрын
is he calling troopers Vampires?
@heavystalin2419
@heavystalin2419 3 жыл бұрын
Just the ones behind me
@GBS4893
@GBS4893 3 жыл бұрын
Is it a Hellsing reference?
@heavystalin2419
@heavystalin2419 3 жыл бұрын
@@GBS4893 CtG "misheard" "Empire's right behind me" line. And it went downhill from there.
@crazytuffandco.
@crazytuffandco. 3 жыл бұрын
I like Keeper of Shadows...
@DGBomber
@DGBomber 3 жыл бұрын
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