Cant beleive you hit almost 5k man. Do you remember me? I was here when you had 800 subs and I would say pin this
@UnrealUniversity3 жыл бұрын
yeah its exciting thank you for sticking with me and your support, I do remember
@IcyTGL3 жыл бұрын
@@UnrealUniversity np man
@doctorsuper3 жыл бұрын
I can't believe you're almost there too, I think I was here when you had about 1.5k.
@ojdafinone20913 жыл бұрын
Remember me
@ojdafinone20913 жыл бұрын
Learnt a lot
@ElricTheFullMetal2 жыл бұрын
Short and to the point, thank you!!
@peterhorseshoe63043 жыл бұрын
Great Tutorial! Got me so hyped I made my own custom animations just to see this work and it did. Thanks!
@penumbropenumbro81082 жыл бұрын
Many thanks! this is a very good video!! everything works!!!!!!!!!!!
@unreal_engine_ghostgamer_t27332 жыл бұрын
Awesome Tutorialo can you implement multiple stealth finishers?
@GamesXDReal3 жыл бұрын
can you make enemy AI always Choke player cutscene if player near the enemy? like outlast game
@doctorsuper3 жыл бұрын
Great tutorial! Keep it up!
@UnrealUniversity3 жыл бұрын
thanks :)
@widevladimir94053 жыл бұрын
Awesome! BTW can we see a texture import tutot or smth like this, I cant import my "knife" with a texture.
@MightyBuzz12 жыл бұрын
Attempting to implement in a multiplayer game. Works great for the server, but not on clients. Any tips to point me in the right direction?
@ecoroast67402 ай бұрын
Any solution?
@ps5games8213 жыл бұрын
please tell me how can I combine different textures into one texture for a sword? You just didn't show this moment in the video
@spontique74693 жыл бұрын
Really Cool!
@mrconcept3 жыл бұрын
Excellent Tut.
@tayam922 жыл бұрын
How would you set it up if the player takes down the enemy in other situations? E.g. from below, from above, stealth from the front, etc? Is there an easier way or a better way to set this up for various situations?
@YakAttack2522 жыл бұрын
it will depend on the animations you use. so for front stealth, you will need front stealth animations and the box overlap will be at the front. you will need to adjust the vector coordinates that the character is moved to accordingly
@tayam922 жыл бұрын
@@YakAttack252 So I'd need different set ups for each stealth attacks; from above, from front, from below, etc? Would using a behavior tree be better or more efficient in this case?
@YakAttack2522 жыл бұрын
@@tayam92 Yes indeed you will need different setups and animations for each stealth attack. i am not sure a behaviour tree is going to help in this case. You may however need to define the logic that determines which stealth attack to use. So e.g different action inputs or variables for different stealth attacks
@Planketz2 жыл бұрын
14:44 how do i get rid of that red line thing?
@TheSpinner72 жыл бұрын
remove for duration
@RealParadoxed3 жыл бұрын
Good tutorial! I think we can hear your computer in the background though, probably the fans
@UnrealUniversity3 жыл бұрын
Yeah sorry I only realised after the video my computer was so loud 😂 , next time this shouldn't happen
@RealParadoxed3 жыл бұрын
@@UnrealUniversity Haha it's alright dude!
@wolfiedgr8t3 жыл бұрын
Excellent, can't wait to try this out👍
@HuseenMurad3 жыл бұрын
Wonderful
@Sam-xm8bk3 жыл бұрын
good tutorial
@UnrealUniversity3 жыл бұрын
Thanks
@jacksonholtmusic3 жыл бұрын
After I execute, I am able to execute the enemy even though he is dead.