I designed my fighters to look like tadpoles for obvious reasons, it's great.
@commander_jat05802 жыл бұрын
And when the big ship comes theres only the message: „Mama Frog has entered the orbit!“ 😂
@infinitybeyond63574 жыл бұрын
For points, I put everything into "Size" > "Speed" > "Maneuverability" > "Durability". Size for max fighter in minimal hanger. Speed for getting fights quicker and catch up enemy. AI don't really try to outrun your fighters, but PvP can easily out run fighters. Maneuverability for quicker attack runs (maybe? I cannot tell.) and return to hanger faster (i.e. you want to retrieves your fighter quickly as you are losing a fight and want to jump out of the sector quickly). Durability. AI don't attack your fighters with much or even at all. Note: 1 Hanger only scramble 1 squad after another. Multiple hangers can scramble multiple squads at once. The ability of fighter dodging anti-fighter fires is in the pilot's level (level 1, level 2, level 3). I am not sure if this is true. I only have read this on Avorion wiki. If you can build more hanger space, then you can prioritize "Size" for last.
@Thepher64 жыл бұрын
I didn't think it'd take 24 minutes to go over this, but there it is, about as concise as it can get too. Many thanks! Much learn
@_rumple_51992 жыл бұрын
Thankyou! This is how to do a proper tutorial...no waffling around, and getting right to the point and explaining it well.
@tmc58774 жыл бұрын
Nice coverage of the process. Love this game, so glad I came back to it after it launched. One thing to note, you can build the fighters on mines or stations. I was hung up on the production starting, then came across that you have to have additional crew to begin production, not pilots but crew. If you have 0 extra crew, the production will halt. Looking forward to more vids!
@phatman8082 жыл бұрын
"doesn't look like much", makes a ship cooler looking than anything I've built.
@DarrenMalin5 ай бұрын
yep my last ship was named 'shoe Box' :)
@bronwin36382 жыл бұрын
Great tutorial. This game can be very complicated and videos like this makes it much more playable. Thanks!
@Nanomachines5on4 жыл бұрын
Awesome! Great to see you covering another game I love.
@Knubpwnd4 жыл бұрын
When can we expect a lets play? :P
@t4rv0r604 жыл бұрын
alright then....time to build my own battlestar....and the destiny (SGU)
@delvinciposterkid3 жыл бұрын
Trinium flight pod templates with assembly blocks and crew quarters. Any higher material is just making it too fancy. Modular flight pods enable any of my old ships to carry fighters when needed.
@dalbhuie_youtubeaddedanumber4 жыл бұрын
Thank you, that was fast,
@steveos1563 жыл бұрын
Great tutorial!
@kurtthorsten44634 жыл бұрын
wow very good tutorial, helped a bunch. thank you
@edouardceresa47193 жыл бұрын
Top tuto! Thanks
@oliverkromann19022 жыл бұрын
There is a specific Xsotan subsystem that will "give" you 1200 pilots meaning you won't have to worry about hiring/paying their salary/death of pilots in fighters It would be logical if it is dropped by the AI but i do not remember the specific number it is
@comradepierogi4 жыл бұрын
I currently do not own this game, but I have two questions: 1. Can you have multiple ships in one battle, and if so - how does it work? You bring them all in one system and operate by switching via menu tab? 2. Can you order fighters to repair another ship?
@mobiusyeeitus26534 жыл бұрын
pss,go on igg-games and search up,dont tell anyone i told you
@kieranjordan26554 жыл бұрын
You conmand your main ship in a sector, any ship not being controlled by you needs a captain, you can give orders to the captains of any ships in any sector so you can order them to mine or you can order them to patrol or more likely escort you to a battle and they will fight independently with you, I don't know about repairing other this though
@infinitybeyond63574 жыл бұрын
1. Yes. Build couple of auxiliary ships. While piloting your main ship, select your auxiliary ship "one at a time" and order the command "Escort". Assuming your main and auxiliary ships are in the same coordinate (i.e. sector, location, etc.). To double check which auxiliary ship has ordered to "Escort" your main ship, fly around and you should see the auxiliary ship following your trail right behind you. When you jump to another sector, the auxiliary ships will jump with you automatically. When you arrive in another sector, the auxiliary ships will jump in immediately. If not, then the jump range of your auxiliary ship might not be far enough to make the jump, in which case, would be left behind in the origin sector. In battle, the auxiliary ships will follow you and only attack enemy close to you or attacking you. If you want your auxiliary ships to attack ALL enemy automatically, then select each auxiliary ship and order "Attack Enemy". If you want your auxiliary ships to attack ONE or SELECTED enemy, then select each auxiliary ship and order "Attack" on SELECTED enemy. In summary, "Escort" will act like bodyguards automatically. Follow you anywhere, jump together, and protect you when need be automatically. "Attack Enemy" will seek out ALL enemy in the sector automatically. "Attack" will seek out SELECTED enemy in the sector automatically. 2. Fighter "with repair turret" will repair your ship, another ship, another station in the sector. From closest to farthest. OR repair the selected target. WARNING: fighter "with repair turret" takes a LONGGGGG time to repair. I personally find it faster to jump to closest repair dock for repair with a fee. Best $25 dollar I spent this year for this game LOL. To skip the headache of losing your fleet and hundreds hour of work, I turned on infinite resources to test out ship designs, turret systems, fighter systems, mining, etc. There is no save option, unless you make a backup of the "galaxy" file in AppData folder of Windows.
@mandrac22 жыл бұрын
Missed one key information and it's the one i'm after: when designing a ship model to use as a fighter do you need engine, generators, shield generators and the like and if so how do they affect the fighter in the end?
@brutalhonesty51383 жыл бұрын
Excellent guide, Thanks!
@bludat90284 жыл бұрын
It was good. But you might have mentioned that each ship can have only ten wings. The equation then becomes bang for the buck. 120 of the biggest, baddest fighters you can get. A carrier would then be mostly defined by the hanger necessary to accommodate them.
@snoo3332 жыл бұрын
thank you. learned a lot.
@HarenunHoppus2 жыл бұрын
I remember i made a carrier hybrid battleship. Turns combat lazy but gets the job done.
@redknight34393 жыл бұрын
Hi Stealth Great vid thanks for sharing... I loove that ship of urs have you uploaded it to workshop ? if yes can you Please shoot me a link. Thanks.
@highonoxide17614 жыл бұрын
Please do a let's play series 😢😢😢 this would be soooooo great
@notverysmart40964 жыл бұрын
Yes do this plz
@Knallteute4 жыл бұрын
He does a relaxed game play.
@highonoxide17614 жыл бұрын
@@Knallteute wow really how'd u find out ? Not like I commented under (almost) every Video of this series so far.
@Knallteute4 жыл бұрын
@@highonoxide1761 than why do you request a let's play?
@highonoxide17614 жыл бұрын
@@Knallteute my comment is a weak old there was no let's play back then
@KiithNaabal3 жыл бұрын
How did you switch between craft in different sectors without loading screen? I need this! :-D
@Garthritis Жыл бұрын
Thanks bro
@trotfox11384 жыл бұрын
@Stealth17 Gaming Would it be wise to build hangers and assembly blocks on a ship you have already created, and say, make it a sort of Battlecarrier?
@Stealth17Gaming4 жыл бұрын
Yeah you can. That's how I built my ship.
@trotfox11384 жыл бұрын
@@Stealth17Gaming ok, thank you
@Bishop16646 ай бұрын
How am I only just hearing about this game.. it’s like space engineers but actually has something to do in it lol
@Arkaine_4 жыл бұрын
basic question; how were you able to do that resizing of the block you're about to place, on the fly ? 1:36
@championastartes Жыл бұрын
I know I'm late to the video lol, just got into the game a week ago, I picked this video because I wanted to build the best Freighter/Carrier, like a cross between freight liner and aircraft carrier, covered in automated guns for point defense. do you have any other styling and building tips or videos that I could check out?
@CreeperDude-cm1wv4 жыл бұрын
Nobody: Me: C U S T O M F I G H T E R T I M E
@Surr3alD3sign4 жыл бұрын
Carriers are one of the more fun ways to play imo
@HeadHunterSix4 жыл бұрын
Sorry if I missed it but what does the material column mean? Do you need to have that resource to make them, or that level of hangar bay, or what?
@Stealth17Gaming4 жыл бұрын
Yes they are the resources. In the Hangar tab of your ship it will explain what material you need to build a specific type of fighter. If you're just building a ship then you need that type of resource (for example titanium) to build your craft from that material if you want to.
@gurkenking70804 жыл бұрын
What guns would be best on a fighter? Or would you recommend a combination of guns?
@iUseSporks4 жыл бұрын
Rail guns you wanna keep fighters out of range of antifighters
@Myratir Жыл бұрын
There is an unique artifact subsystem that makes all your ships AI driven so you do not need pilots.
@alanpt2663 жыл бұрын
How can we open this menu on 11:49 , please?
@twistedtonestudio37162 жыл бұрын
i keep getting an error under the production icon say not enugh hanger space. no matter how much hanger space i have.
@otsutsukiindra26474 жыл бұрын
I have a question. I am new in Avorion and recently reached Xanion. I have about 10.000.000 Credits, 1.000.000 Trinium and 280.000 Xanion. Is this enough to build a big ship (about 2-3km long) or do I have to collect more money and resources?
@Stealth17Gaming4 жыл бұрын
It depends on how you're going to build it. Components like jump cores and computer cores can ramp up your cost very quickly. You can just start building and see how far you can get.
@otsutsukiindra26474 жыл бұрын
@@Stealth17Gaming Ok thanks :) I'll try it!
@justsee333 Жыл бұрын
can you change fighter weapon colour
@AlexMoskalevv3 жыл бұрын
1. How to scrap fighter 2. How to move fighter to another carrier?
@Stealth17Gaming3 жыл бұрын
Scrap a fighter: drag it out of the fighter wing. Move to a different carrier: Get your ships/station to close to 2km. Select the other ship as a target. Transfer crew/cargo/fighters. Click the fighter wing you want to move from the Fighter tab.
@seriatekata23752 жыл бұрын
May I ask HOW THE ABSOLUTE HELL DO I CONTROL MULTIPLE SQUADS
@001shadowknight4 жыл бұрын
I tried using a default fighter design to build a fighter and the damn thing tells me it has to be 200 blocks or less
@Tostbrot004 жыл бұрын
The body you choose should be a simple design, not more then 200 blocks.
@maxelsoro62924 жыл бұрын
To be honest stealth In space I always I like To have a 1 assault carrier Or a big hybrid design can lunch heavy fighter 0/500 or others Or make carrier like giant drop ship with 5 hanger with weapons
@USBEN.4 жыл бұрын
What if i loose the carrier will the blueprints still stay? Is there anyway to store the BPs safely?
@Stealth17Gaming4 жыл бұрын
The game automatically saves blueprints of your ships intermittently. If you want to make sure it's saved as a separate file then hit the Save button on the left of the screen.
@USBEN.4 жыл бұрын
@@Stealth17Gaming Good to know thanks man, 😊.
@MartusTube3 жыл бұрын
Iron..... I-ron..... eye......ron.
@Rysdad12 жыл бұрын
I've never understood why games that take place in space include weight in stats.... it's irrelevant in space
@Stealth17Gaming2 жыл бұрын
No. Thrust to weight ratio is still important. If you're trying to move 10.000 tons or 100.000 tons with the same thruster then it will definitely make a difference in your acceleration.
@JappaChow3 ай бұрын
Ya I play on reforged eden mod for galactic survival? Names kind wluting me. Reforged eden mod is very popular. I'll make massive living ships and travel around. Since is basically a space station u can imagine the underside thrusters are alot and massive. 99% of planets no issue. But he'll planets have an extra dense/heavy rock ppl need and I have to do some magic with my highly modified ship to get back in orbit. Weight don't matter... till it does
@curiousimp4 жыл бұрын
F22
@SovereignVis4 жыл бұрын
I would never buy fighters because the fighters you can buy all suck. Also I would never use 'ship designs' for fighters because of one major thing you left out. Fighter designs can ONLY be made up of 200 blocks or less. That is something people should be aware of long before trying to make a fighter. It would really suck to spend many hours designing a cool looking ship you want to turn into a fighter only to find out later there is a block limit on fighters. If you make a design just to be used as a fighter it doesn't need to even have engines or thrusters or be functional in any way. You can leave all that stuff out and use the 200 block limit on just making a cool looking fighter design. That is why it is always best to make designs specifically for fighters instead of using a ship design.