That "E" and "F" trick is golden (5:47)! 🌟 I usually just scale it but then I need to fix the distortion. Thanks for the tip! 👍🏻
@nikolaaskaas2 жыл бұрын
Absolutely. Lifesaver
@savepoint16993 жыл бұрын
Impossible to watch a lesson from Grand Abbitt and not learn something new! You are awesome! Thanks for all!
@OrbitBoi6 ай бұрын
This is probably one of my favourite lessons of yours, learned a few new tricks, but I was surprised by how much I was able to remember and use.
@KTheXIII4 жыл бұрын
16:20 If you did end up applying the rotation but you still want to pull it along its own axis you can change the Transform Orientation to Normal and it'll use the local axis. I feel little thankful for the linear algebra that I've just learned lol.
@Groffili4 жыл бұрын
That's extremely helpful in any case where you want to model, extrude, pull, whatever in an awkward direction even when you haven't applied the rotation.
@gordonh22234 жыл бұрын
An alternative is to create an empty object at the mirror point, pick it as the mirror object and parent the objects to it. This way you don't have to apply rotation and risk losing the local rotation in the first place!
@Laura-qo9cc4 жыл бұрын
I'm glad I found your videos. I've watched a lot of blender tutorial stuff and yours hits it JUST right for me. Have learned so much in a short time. You deserve way more recognition!
@grabbitt4 жыл бұрын
Thanks
@vizdotlife Жыл бұрын
For anyone stuck on how to mirror the side parts of the glasses all you need to do is select the individual objects, add a mirror modifier, and use the eye dropper in the Mirror Object within the modifier to select the main frame object. It might not be the most efficient approach, but it did the trick.
@joekalango4 жыл бұрын
This one must be one of my all time favorites, I always struggle with hard surface modeling but with you everything is always so freaking easy
@grabbitt4 жыл бұрын
thanks :)
@sigyloth97614 жыл бұрын
keep this Hardsurface modeling going Grant you know your the best
@100Peterll4 жыл бұрын
Upcoming Nodes and Materials school? Ooh yeah, already really looking forward to it!! Still need to practice modelling quite a bit but whenever I do something I always get stuck on how to create proper materials from scratch. Great video as always man, keep it up!
@grabbitt4 жыл бұрын
Thanks
@ProHolmes3 жыл бұрын
This is funny, my first finished model I've made in blender and posted online after I've switched to it from many fruitless years in 3ds max was Steampunk goggles.
@mariajesuscastelliazpiroz Жыл бұрын
I loved this tutorial. I hope in the future there's also a tutorial on how to color and texture these. Amazing teaching skills, btw!
@brianbuckley67134 жыл бұрын
Stunning steam punk model Grant. As always your tutorials are so easy to follow and very informative. Many thanks. Brian
@grabbitt4 жыл бұрын
thanks :)
@LuisPereira-bn8jq3 жыл бұрын
I've only watched the first 30s of the video so far, since I took you up on the challenge to have a go myself, and I'm pleased to say that I managed something with the proper shape. Some parts gave me a bit of trouble (mostly the slant on the piece touching the skin, which I improvised by using boleans with respect to a slanted circle), so I'll want to watch the video for more efficient tips and tricks. However, regardless of anything else, the design of the googles alone makes this one of the highlights of the series: my first reaction was that there was no way I'd be able to just do this, but after some thought I realized that at least 80% of what's needed falls easily into the techniques in the previous parts... And to think that I started this series yesterday modelling a blocky table.
@FarQuZeDesigns4 жыл бұрын
13:10 Don't set the scale. Simply use an "Empty" as your Mirror-object. Just instead of moving the object origin put the empty in the spot where your object should be mirrored and select the empty in the mirror modifier. That way you wont have to set any object data.
@ranjithrans4 жыл бұрын
These short series are very helpful for people having limited time to explore the web. Bite size tutorial every once in a week gives us time to learn and practice the techniques. I've been learning blender since 2.8 came out and your tuts have helped me immensely. I was about to request for a material and lighting tutorial series in the same vein as the current series. I'm happy to learn you are going to do it. Eagerly waiting for them. Thankyou
@jonathanwalsh12064 жыл бұрын
Always come back to these mate, quality.
@skilattutos66962 жыл бұрын
I really loved this kind of video so far ! Full of simple trick that is game changer to save time while modelign !
@DanRickmanMedia4 жыл бұрын
Do you have a video where you discuss the materials involved in the final model? The lenses look great, would love to know how you made them
@alexdib39153 жыл бұрын
Agreed! It looks really cool
@multiengineer91992 жыл бұрын
A treasure of learning and out class concept driven video....
@Purpial Жыл бұрын
I always learn something new with these videos even if I consider myself semi - intermediate at blender now!
@Dha1_rya4 жыл бұрын
6:55 you can use shift+E sharp edges
@grabbitt4 жыл бұрын
I always forget that 😃
@alekid4 жыл бұрын
Good teacher! Clear and friendly. Thanks for doing this.
@grabbitt4 жыл бұрын
Thanks :)
@ikonka77 Жыл бұрын
Smart approach to modelling, thank you very much!
@RayStudio954 жыл бұрын
I manage to follow along this. Quite a little hard but i didnt stop and quit. I try making as much as i could and boom! I did it! Its not quite the same but still good way to build up skill slowly.
@yusrighouse3 жыл бұрын
Oh no! I have failed you sensei! I did it all as one object. I was actually very proud of it. But in hind sight separate objects would have been more sensible. Also those 'even and flip' trick and grid fill were huuuuuuuge learnings for me.
@TsetTsyung4 жыл бұрын
Really enjoyed this challenge. Been using all these skills I'm learning at work (doing more 3D modelling than VR Development, atmo). All these skills are proving to be invaluable! Thank you so much, Grant.
@dongus48994 жыл бұрын
Looking forward to node school, nodes are by far what I struggle with the most.
@Dingle.Donger4 жыл бұрын
Same.
@nigelpallatt4 жыл бұрын
I learnt so much, I thought I knew it all, but wow scale in X 0, that alone is worth it. Thank you, Grant, shame you did not finish with the paint job.
@AM-yk5yd3 ай бұрын
Duplicate link was really helpful - it was fun to edit one toggle and see result from the other side
@noneofyourbuisness25394 жыл бұрын
I really enjoyed this been working through these since starting a couple of days ago. When I made my own attempt at the start I did it a completely different way, using knowledge from the low poly well tutorial. I modelled completely flat goggles and then used a high res lattice to give the curved shape and ended up with something I am really proud of! Now I am going to do it with the methods from the video and improve my skillset.
@manonthedollar3 жыл бұрын
E then F whaaaat. This Get Good series is just amazing. Thank you!!
@nikolaaskaas2 жыл бұрын
Tip for the slanting backside at the start - just make it all a cylinder and then morph it using a lattice. Seemed easier and with good results.
@ChristinaMcKay4 жыл бұрын
Another great tutorial. For the grid fill: on closed edge loops it always works if you have an even number of edges, and often best if you can divide them by 4. If you have 14 edges e.g, you might have to change the options in the lower left (adjust last operation).
@MrEmbew4 жыл бұрын
i learned alot from this channel, thank you Grant
@tomasmanrique4004 жыл бұрын
it is amazing. I did this model using lattice modifier for the distortions in the first try. But now I really like the way you did it hahahahahah and I also realized that I haven't bent each google outwards. But it was really easy fix since I have set up correctly the mirror modifiers! Thank you very much for this lesson :)
@CarlyTho Жыл бұрын
Another AMAZING Tutorial!
@NabilKhanVisuals2 жыл бұрын
After years of trying to play around with blender every now and then and getting nowhere, with this series, I am finally getting a hold of it. You're a brilliant teacher! After I finish this series, I will be picking up one or two of your paid courses, can u suggest a few that would be a good follow up to this series? THANK YOU SO MUCH! I can tell you're not just a great teacher but an amazing human being! Much love!
@grabbitt2 жыл бұрын
Thanks. You can get a bundle of all my courses that's certainly the cheapest way. I would go through the low poly ones first. Then the environment then the sculpting.
@grabbitt2 жыл бұрын
Grantius Mega Bundle Course Discount Coupon: www.gamedev.tv/p/the-grand-grant-abbitt-bundle?coupon_code=GRANT&affcode=45216_9b6dqwx2
@NabilKhanVisuals2 жыл бұрын
@@grabbitt Thanks!
@victoryopoggen44274 жыл бұрын
you've saved a thousand lives, bro!
@mauerchisp48144 жыл бұрын
Thanks Grant! These are really helpful! I realized that I overcomplicate things and simpler is better! Hope you're doing good :)
@BadaBing_4 жыл бұрын
5:48 great tip...didn't know that one
@vizdotlife Жыл бұрын
Fantastic tutorial, thank you! 🙏
@julito87032 жыл бұрын
dude, you have some smooth voice. Aweome tutorial
@saraluvcats68913 жыл бұрын
I watched it , then watched it again to follow along in Blender then watched some parts again so they stick to my brain lol , I’d like a similar series that explains all the modifiers please thank you so much 😊
@pandurangansatish29733 жыл бұрын
Pl also await one on texturing the objects ! Thanks again
@ВадимСумаков-г9х4 жыл бұрын
Thanks for the lessons from Russia!
@julianhartinger44494 жыл бұрын
It is also possible to select the vertices, hide them and then they don't get effected by the proportional editing.
@grabbitt4 жыл бұрын
Good point
@alexdib39153 жыл бұрын
This series is great!!
@Sykophantic4 жыл бұрын
This one was hard for me but I was able to complete it. Doesn't look as good but I'm happy with the final outcome. Still learning key information in this video which will help me to improve. Thanks
@CarlyTho Жыл бұрын
10:44 Making the middle (nose part) of the glasses. 12:18 Bending the Goggles. 14:40 Making the Lens Mesh
@FabioRaitz4 жыл бұрын
13:40 You can, after applying rotation, create new Transform Orientations based on the normals from faces, edges or vertices. That way you cant still edit and move things aligned with the geometry of that 'tilted' object. Nice video btw, as always.
@AshFrankArt4 жыл бұрын
Is this using the button/option next to the proportional edit button?
@grabbitt4 жыл бұрын
yes that a good point
@FabioRaitz4 жыл бұрын
@@AshFrankArt Select a face/edge/vertex and go to where its says "Global" with a Axis icon on the top bar, you can create new orientations there.
@FabioRaitz4 жыл бұрын
@@grabbitt Actually, that would be a nice and simple video that you could do, I discovered that option by myself and see a lot of people struggling with oblique orientations.
@AshFrankArt4 жыл бұрын
@@FabioRaitz Ah thought so. Glad to finally learn what that button does!
@simoncodrington4 жыл бұрын
Loved it mate, a great practical modeling episode ❤
@grabbitt4 жыл бұрын
Thanks :)
@Outmind014 жыл бұрын
All of the previous parts might have been necessary to get us here, but these goggles are by far the most fun thing I've made for the series so far. The knife was cool too.
@count23all4 жыл бұрын
I have to admit, i was a little disappointed you didn't do the materials part. I was coming in hoping to start incorporating material flow into the hard surface works (ie: best time to apply htem, splitting resources off, etc..) but oh well.
@grabbitt4 жыл бұрын
interesting point
@CarlyTho Жыл бұрын
7:25 Separating Parts of a Mesh Why did you have to split the vertices up at the top, but not the bottom? How do we determine when to separate by loose parts vs separate by selection?
@grabbitt Жыл бұрын
It was so long ago I don't remember
@joshhockey9 Жыл бұрын
I think he was just showing two ways you could do it so you can figure out your own preference. Maybe with complex enough geometry it'll be easier for you to just select a seam and rip it using v, or the rip region tool then either separating by loose parts, or selecting something and pressing L then separate by selection.
@MsPomadora4 жыл бұрын
Maybe you can give top+front+side view of the model at the start? Turntable is great, but when I modelled it (before I looked at how you did it) I haven't caught that the back end is curved, I just rotated the big circle.. but it ended up fine in the end, just a bit flat (:
@pandurangansatish29733 жыл бұрын
Awesome! Thank you
@sheikh9704 жыл бұрын
thanks! this was very easy to do
@raddemo28604 жыл бұрын
Thank you so much! I used this tutorial to help build a model for the game Team Fortress 2.
@jurgenvantomme4 жыл бұрын
Hi Grant I like your new profile picture much better than the one before!
@grabbitt4 жыл бұрын
thanks :)
@helziephoton Жыл бұрын
Great video thank you so much ❤
@blenderadventurer31432 жыл бұрын
I think I did well with this one. It was pretty much just the right challenge. I learned a lot too. Only thing that left me mystified was the glass. I couldn't get it look just right.
@X1ma_2 жыл бұрын
i separated the mesh first, and then modeled the orange bits. Also I thought that the little rim towards the front of the goggles was the inset for holding the lens, so i put them there.
@I_am_Spartacus2 жыл бұрын
Really enjoying these little challenges.. shame you never did the shader materials for this, as they would have finished the project off nicely...
@Eostrixadvent4 ай бұрын
I'm having trouble getting the Steam punk glasses when I duplicate the mid area to not selection to only duplicate the one part. *I accidently forgot to turn off the subdivision modifier.*
@mastergrit95572 жыл бұрын
Nice this tutorial help me create Dr. Robotnik's goggles
@rainerhorbach89034 жыл бұрын
Brilliant tutorial as always! Glad to have subscribed to your channel! Keep up the great work mate! :-)
@grabbitt4 жыл бұрын
thanks :)
@kay5134 Жыл бұрын
9:55 while adding a loop, the adjacent loops are also getting affected. what could be the problem? (after adding mean crease, the edges have turned pink, is that normal?)
@Userdoesnotexit4 жыл бұрын
show how you went around texturing it would be nice....
@grabbitt4 жыл бұрын
eventually :)
@kjm7954 жыл бұрын
Oo, bug eyes. I like these
@adamplechaty4 жыл бұрын
How would one attach these goggles to ones face? Very cool excersise anyway, cheers!
@rsher_digital-art4 жыл бұрын
At 3:50 into your video, you extrude the selected edges. When I extrude the extrusion moves along an angle. The yellow line with the + inside indicates this angle. Do you have an idea about what I may be doing incorrectly? UPDATE - I used the extrude icon on the left panel to the "E" key. This worked nicely, so far. Again this is another great tutorial! Thanks
@rsher_digital-art4 жыл бұрын
Question: is it important which view is used to create the original cylinder? I'm having issues with transforms but my understanding about Blender my be causing me to make mistakes when creating the model in this video. In this video, you create the cylinder in a perspective view. When you create it, It is oriented on the grid with the Z-axis of the object aligned correctly, perpendicular to the grid. When I create the cylinder it's 83 degrees oI X, 0 on Y and 144 on Z. So my question is do I need to apply Rotation, in object mode at his point in the process? Shall I enter edit mode and apply the rotation under the object properties before proceeding? If I create the object in the top view then it is oriented correctly, so this is the way I'm initiating the model creation. I'm able to follow the tutorial and finish the build, the point where a problem with the mesh occurs for me is when I separate the top and bottom parts of the shape (8:35 in the video). The new object appears to have developed a gap between the main part of the goggle and the new obj, the top, and the bottom rim. (7:55 in the video). Sorry for this wordy message. I'm committed to learning Blender. R.
@rsher_digital-art4 жыл бұрын
This tutorial is perfect for anyone learning Blender. It addressed many of the important issues that help to learn the workflow. I redid the exercise three times and learned new aspects of Blender.
@AK-sj6vt4 жыл бұрын
maybe you can say about the textures too. overall it was very good thanks :)
@danielfurey30814 жыл бұрын
@6:22 You scale up from the bevel you made, it deforms the faces adjacent to the face loop you have selected. When I did the scaling (S) with the same faces selected, it only scaled the selected faces outward, not the ones above and below. I ensured I didn't hit extrude. Why is this?
@grabbitt4 жыл бұрын
I'm not sure
@aarensan4 жыл бұрын
ahhhh that's very cool - thank you for this cool gadget!!!!! YEAHHHH
@grabbitt4 жыл бұрын
Thanks :)
@aarensan4 жыл бұрын
@@grabbitt Hmmm - funny - my subdivison surface modifiers does not fit together as yours when separate the objects 8:39
@grabbitt4 жыл бұрын
@@aarensan have they all got the same level of detail
@aarensan4 жыл бұрын
@@grabbitt I think so :D but anyway I just scaled them a bit inwards more so now it's fine (a little bit of cheating) - will post it later on Instagram. Thank you for this inspiration and guide was fun!
@justinanderson267 Жыл бұрын
14:20 I did this backwards. I extruded the lens then separated it. Much harder haha
@feliperafael81044 жыл бұрын
Amazing content, thx
@DanMcLaughlin4 жыл бұрын
Grant, you mention that parts of a mesh with different materials should be separated. Of course you know that Blender is quite happy having multiple materials as part of one object, with them 'Assigned' to different sub meshes - this is accomplished via Slots. External programs - such as Substance Painter, are fine with this too as they then will just utilize an ID map to distinguish the materials. Given that, what is the difficulty you see with a multiple material/object approach?
@grabbitt4 жыл бұрын
i prefer to model them as separate objects it doesn't matter too much about materials depending on your intended output
@ChristinaMcKay4 жыл бұрын
If the object was produced in real life, those would be separate parts which are assembled at the end. And that is how you in general should model something to get a realistic result. Where something is split in different parts in RL, you model separate parts.
@gregovchinnikov10464 жыл бұрын
Node School for the win !
@derekmoore13872 жыл бұрын
I can’t figure out how to mirror the completed goggle to the opposite side. How can I mirror the group that comprises the goggle on the left to the right side?
@derekmoore13872 жыл бұрын
Okay, I may have spoke too soon. What I did was set each objects’ origin to the 3-D cursor (center of the goggles). I also had to set the rotation of all the objects. Then I had to individually apply a mirror modifier to each object. Is there a faster way to do this?
@grabbitt2 жыл бұрын
that's probably the best way
@Dha1_rya4 жыл бұрын
best video
@andersdenkend4 жыл бұрын
Very cool!
@majidasadi1251 Жыл бұрын
Perfect
@exploring23512 жыл бұрын
thankx
@HardcoreDuce3 жыл бұрын
Alt+LMB doesn't do anything for me. Is it because I don't have a middle mouse button and I have to use Alt+LMB for rotating the view? I tried it in every mode (vertex, edge, face select) It's a pain to select face loops... ps: I did not change any key-binding, and I use the latest version.
@grabbitt3 жыл бұрын
i think now you can double left click
@ashwagandhaenjoyer3 жыл бұрын
bedankt!
@mkjhajjar4 жыл бұрын
Awesome
@somdattadas68773 жыл бұрын
is there a video where you discuss the texturing of this?
@grabbitt3 жыл бұрын
no but i kind of go through the techniques in my node school series
@somdattadas68773 жыл бұрын
@@grabbitt I will check that out Thanks a lot Your videos are keeping me alive during the pandemic :)
@nickshingleton9 ай бұрын
When I separate the first model into parts, I'm getting a gap between them? Is there a way to fix that?
@duftcola4 жыл бұрын
I have been wanting to know how to separete things for such a long time
@denieltonn2 жыл бұрын
is it a problem if I have modeled the face part all in a single one object? I think it took more time, but I think that I had a great result
@grabbitt2 жыл бұрын
What ever works
@Derpysquid17304 жыл бұрын
whenever i try to select the duplicated peice at 10:43 it just grabs the goggles please help
@FarQuZeDesigns4 жыл бұрын
try "ALT-Leftclick" in object menu and you will be able to select from a menu. I know im 4 months too late but maybe you still don't know :D
@maximumessential60214 жыл бұрын
Guys, how did you rotate mirrored lense, I got it mirrored but I need it to be in the curved socket.
@grabbitt4 жыл бұрын
i cant remember now its been a while
@Tertion4 жыл бұрын
I was experimenting with mean crease and... is it possible that using support edge loops is giving a better result at lower subdivision than using mean crease ??
@grabbitt4 жыл бұрын
Possibly
@bruf.11 ай бұрын
why when i bridge the edge loops the piece get separated from the middle part?
@grabbitt11 ай бұрын
Check face direction and doubles
@bojanadrangova71894 жыл бұрын
Are the materials procedural or did you use some textures with unwrapping and so on ?
@grabbitt4 жыл бұрын
just procedural. they are very rough and basic :)
@Cloudy0w04 жыл бұрын
You asked what we did differently. For things like the end of a cylinder I like to just inset that flat face a few times (or press f then inset if I deleted the face earlier) and separate it then curve it. Just seems faster when I did it that way. But for all other things that arent connected perfectly like that the extrude and scale is what I used.
@victortoothy99834 жыл бұрын
How do you copy it to the other side perfectly?
@grabbitt4 жыл бұрын
mirror
@victortoothy99834 жыл бұрын
Grant Abbitt. It seems to mirror it right on top of eachother.
@blubean75774 жыл бұрын
i started with a tourus
@Variloth4 жыл бұрын
Flaco y como hago el otro lente ahora? me lo dejaste picando ;(
@grabbitt4 жыл бұрын
I'm sure you'll get there :)
@Variloth4 жыл бұрын
@@grabbitt I did it!
@Michal.mikhael4 жыл бұрын
No texturing/materials :( But its brilliant anyway thank you for your knowledge.