How to Cut Holes with WITHOUT BOOLEAN | Blender Hard Surface Modeling Tutorial (Arijan)

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Aryan

Aryan

Күн бұрын

Пікірлер
@erishkigal1
@erishkigal1 Жыл бұрын
buy the book, it's fantastic, put on your shirt (or take it off), start modelling :D
@ArijanRace
@ArijanRace Жыл бұрын
It means a lot my friend, thank you for the comment 🙏
@keeleycarrigan
@keeleycarrigan 10 ай бұрын
lol
@FictitiousCtrlGames
@FictitiousCtrlGames 4 ай бұрын
Theres also a 'To Sphere' option. Select the vertices that you want to become circular. Then, on the top left, click 'mesh - Transform - To Sphere'. Then you can move your mouse left or right to control how circular you want it to be. Boom! You're done. I should have wrote a book.
@this_is_very_strange
@this_is_very_strange 3 ай бұрын
Dude you're the best!
@Tktmonreufj_suisincognito
@Tktmonreufj_suisincognito 3 ай бұрын
That's a game changing tip. Thanks man.
@sassuskrassus3166
@sassuskrassus3166 4 ай бұрын
Ctrl+Alt+S on an edge loop to create a circle
@lusifer2192
@lusifer2192 Ай бұрын
Better tutorial than this whole video ❤
@guiltyflicks
@guiltyflicks 9 күн бұрын
i was so confused why he wasnt talking about an inbuilt addon looptools made for this very task
@elswordTV1
@elswordTV1 9 ай бұрын
you can also use the "looptools" tool to make a circle from a square
@ataurrehman5689
@ataurrehman5689 10 ай бұрын
You could use the Snap to Vertex option to align vertices to those of circle. That's way easier and more accurate.
@samimetahri7277
@samimetahri7277 6 ай бұрын
It won't work properly ... Shading problems will apear
@dustinrolstad752
@dustinrolstad752 5 ай бұрын
You could, but it wouldn't conform to the contours of the original mesh. Not unless you manually placed each of the vertices alaong the z-axis.
@legionclown2656
@legionclown2656 Жыл бұрын
I have watched you for a bit and had bought your book without even knowing it was made by you! The book was awesome and extremely helpful.
@KanzakiZD
@KanzakiZD Жыл бұрын
you can use looptools to circulate vertices on the lowpoly mesh. enable it on the addons on preferences.
@Soulsphere001
@Soulsphere001 Жыл бұрын
LoopTools is not quite as accurate, unfortunately, but it is still an option if time is of the essence and the model does not have to be perfect.
@interpretedbags
@interpretedbags 10 ай бұрын
I'm not sure if it's just me, but looptools feels worse in 2.8+@@Soulsphere001
@DarkShroom
@DarkShroom 10 ай бұрын
huh i never noticed any accuracy problems, i mean have you set enough geometry? my circles are circles@@Soulsphere001 EDIT: okay if you want a circle that follows the curve, the edge loops trick we use though i see this as "acurate" as that's how something gets drilled, it was accurate for what i was doing
@Ov3rTheTop
@Ov3rTheTop 10 ай бұрын
Yeah only issue with looptools on this curved surface is that it flattens the verticies in Z so you lose the correct contouring. You could project the verts after using looptools tho which would work quite well now that I think about it.
@xloltimex38
@xloltimex38 9 ай бұрын
​​@@Ov3rTheTop there is a checkerbox you need to deselect. If you deselect "Flatten" in the looptools circle dropdown menu it keeps the original shape.
@TheFLYHiGHx
@TheFLYHiGHx Жыл бұрын
i found you 2 days ago.. your videos are king. i learned very much
@Klarified01
@Klarified01 10 ай бұрын
You are so fast with it wow. I'm impressed. Good video as well!
@Youshisu
@Youshisu 10 ай бұрын
I started modeling week ago and you make very useful guides :D
@artemaung5274
@artemaung5274 10 ай бұрын
I remember first time I tried to do something like this I did the same thing - inset and then I asked chatGPT to make python script to arrage vertices in a circle. It took couple of tries to describe precisely what I want but it was still faster than manually arranging vertices. And if you had more vertices to arrange or more holes to make in one go - it'll increase productivity even more so.
@DarkShroom
@DarkShroom 10 ай бұрын
what is wrong with add->mesh->circle? you can set the verts there i can write all the python code, it doesn't increase productivity if you spend more time faffing with the code for something you can press a button for
@shovel_salesman
@shovel_salesman 10 ай бұрын
packing that into an add-on seems like way more trouble than its worth
@Greco1114
@Greco1114 10 ай бұрын
Correct me if I'm wrong, but I think the geometry just looks smooth because there are no reflections shown in the surface, but in the render, the normals will create horrible reflections. Am I correct or am I something I'm missing here?
@batman3698
@batman3698 10 ай бұрын
You are correct, making a hole like this will cause pinching. There are a few options to make good holes 1. is to first apply the subsurf before making the hole or 2. make a hidden shape correction mesh without the hole, which you use as a shrinkwrap target. You can use a vertex group to control the shrinkwrap modifiers influence on the visible mesh.
@DarkShroom
@DarkShroom 10 ай бұрын
at 4:40 he has good edge loops, can't fault those.... maybe you mean where the tutorial finishes@@batman3698
@Greco1114
@Greco1114 10 ай бұрын
@@batman3698 Do you have any tutorials with the second method? Because this is where I'm getting troubled all the time. My model looks smooth when I do the basic shape, but after the details are added like holes, cuts, etc, there is a lot of distrorsion and pinching. I've noticed that 3DS Max has something normal smoothing maps that fixes this problem but the only relevan I manged to find in Blender the the weighted normals modifier which sometimes fixes things but doesn't do perfect job. PS: I am referring to modelling without subdivision, like models for video games.
@batman3698
@batman3698 10 ай бұрын
@@Greco1114 I dont have a tutorial on hand. But I can break it down. Method 2 is basically the non destructive version of method 1. In method one you apply the subsurf, and make the hole after. that way you have the full geometry there for when you make your hole. But the drawback is that its a destructive operation, and it takes alot of clean-up with the big number of loops. Method 2 is the non destructive approach. What you do is you copy your subsurfed mesh without the hole into a hidden collection. You can call it something like "guide mesh" On the visible original copy of the mesh you then add the hole. Add a shrinkwrap modifier *after* the subsurf modifier, targetting the guide mesh in the hidden collection. This way it will snap all the extra vertexes which are added by the subsurf modifier to the hidden mesh. Assign a vertex group to the shrinkwrap modifier where you set the weight to 1 in the areas where you want the mesh to follow the original shape, and 0 where you want the mesh to be independent. For example if you make a tube into or out of the hole, you would make the tube have a vertex group weight of 0. I usually use this for automotive 3d modelling, in order to get consistent reflections over different panels. I hope the explanation is good enough!
@samresto4782
@samresto4782 4 ай бұрын
why not just alt+shift+s to warp the points into a circle?
@NotEvenARealAnimation
@NotEvenARealAnimation 10 ай бұрын
Really good tutorial, you just taught me something new, thanks alot!
@wMuki
@wMuki 2 ай бұрын
its 10/10 tuto, i hate boolean af and it doing his job with better topology
@lachainedespotes2503
@lachainedespotes2503 2 ай бұрын
Insane man.
@dongiovanni1993
@dongiovanni1993 10 ай бұрын
Maybe such things as loop tools/circle, snap to vertices, knife project will help.
@tcapozzoli
@tcapozzoli Жыл бұрын
Your videos are Awesome man. Really helpful for a noob like me! One question though, for getting started in Hard Surface would you suggest using the Bool Tool, etc and learning that way first before doing the more advanced stuff like this? Or, better yet just grab Box Cutter and call it a day since some of this advanced stuff gets over my head (for now). Thanks again!
@photonstudio7844
@photonstudio7844 5 ай бұрын
O cara vai direto ao ponto, fala apenas o necessário, não enche linguiça com firulas, resolve as dúvidas.
@stoopidbastid6420
@stoopidbastid6420 3 ай бұрын
shift control x. spacebar to circle, w/x to adjust verts. easy
@Cookie131_
@Cookie131_ Жыл бұрын
Awesome video as always! Cant wait for your next video on the M1 Abrams!
@SKKEE
@SKKEE Жыл бұрын
Good to see you wearing a shirt.
@SZMIDEL
@SZMIDEL 10 ай бұрын
nice one...last trick was mega helpful!
@onlyme...3574
@onlyme...3574 4 ай бұрын
o baby its so goood
@ArijanRace
@ArijanRace 4 ай бұрын
🥰
@aosh-t8s
@aosh-t8s 8 ай бұрын
Thanks!!!!你帮了我大忙了!
@만든다비디오
@만든다비디오 Жыл бұрын
nice video but please you gotta increase the volume man
@LikelyLink
@LikelyLink 7 ай бұрын
Thanks this was super helpfull
@omermagen824
@omermagen824 Жыл бұрын
bruh i forgot i turned up the volume then an ad almost gave me a heart attack xD
@Neoprenesiren
@Neoprenesiren 15 күн бұрын
People glazing the edge loop tools have never used them before lol. Goddamn things work like one out of four times.
@Doomer__
@Doomer__ 4 ай бұрын
You can use "knife project" also
@Semi-Cyclops
@Semi-Cyclops 9 ай бұрын
me watching the tutorial and saying, oh i know this, and then he get control+shift+rightclick and my mind blows, how was i living without this all this time
@gordonbrinkmann
@gordonbrinkmann 3 ай бұрын
How is an actual hole in a mesh non-destructive compared to a hole made with a Boolean modifier? And you should take a look at Loop Tools to make it more efficient...
@AM-yk5yd
@AM-yk5yd Ай бұрын
It's not. It's as destructive as you can get. At most you can assign vertices to vertex group "I cut there" to reselect them quickly and or maybe copy them into other model
@saintelmo5590
@saintelmo5590 Жыл бұрын
Good video presentation, but audio is disastrously weak. Thankfully, I recorded this with subtitles on.
@wespenwald1297
@wespenwald1297 Жыл бұрын
Best of luck with your book! :)
@TheAnimeist
@TheAnimeist 10 ай бұрын
Top notch!
@AlienFromFlorida
@AlienFromFlorida Жыл бұрын
Отлично!
@mau_1135
@mau_1135 Жыл бұрын
I love your stuff keep it up!
@nothing6909
@nothing6909 Жыл бұрын
Nice video! You look a lot like Scream, a former cs:go player hahaha
@TheBallaGames
@TheBallaGames 7 ай бұрын
How you move the vertices locked like that?
@sleepingbag2424
@sleepingbag2424 10 ай бұрын
hey, pretty late comment but you couldve just used the snap function and set it to snap to vertices. nice vid tho
@MrHadane
@MrHadane 3 ай бұрын
Isn't it just faster and easier to just use loop tools addon and convert selected vertices to circle?..
@Sykogene
@Sykogene Ай бұрын
pain in the hole
@sebastianosewolf2367
@sebastianosewolf2367 Жыл бұрын
nice video, but you could be a bit louder if possible
@CGSTUDENT15
@CGSTUDENT15 9 ай бұрын
At 3 mint u can just join the circle with that mesh then fill faces with f
@No1001-w8m
@No1001-w8m 9 ай бұрын
How do you join 2 objects together, you didn't explain?
@chrishubka7486
@chrishubka7486 Жыл бұрын
Why is your shirt onnnn? 😂
@ArijanRace
@ArijanRace Жыл бұрын
At least it's unbuttoned
@gswhitedevil6631
@gswhitedevil6631 10 ай бұрын
more easy way is Shift + alt + s
@edypixel
@edypixel 7 ай бұрын
The cool thing about beginner modeling is that you start with booleans, then you learn that shit, and in the end you learn that modeling has to be uniform for almost all scenarios, then you choose what is easiest and generates more work, or go for the uniform path like this video ehehehehhehehehehehe........ or buy a course from the Booleans masters and dream that it's right ehehehhehehe... but you can't open the UV ok...
@Ceresdesign
@Ceresdesign 7 ай бұрын
What is the positive point to work without boolean ?
@burn435353
@burn435353 3 ай бұрын
Booleans can be computationally intesive, depending on their complexity
@SamandarSaidkhujaev
@SamandarSaidkhujaev Жыл бұрын
yo bro I don't know even how to support you, thank u very much
@jinglebell9107
@jinglebell9107 10 ай бұрын
Wow, seems not that difficult. I work with cinema 4d and it work almost the same manner. I guess, I will try blender. The question is the rendering.
@unp2louad
@unp2louad 11 ай бұрын
bro.. u are epic! thx for vid
@maciejryko9165
@maciejryko9165 Жыл бұрын
@sebastianosewolf2367
@sebastianosewolf2367 Жыл бұрын
tbh its faster and easier to use loop tools mark the Vertices, right klick loop tools circle, mark the faces and extrude
@ArijanRace
@ArijanRace Жыл бұрын
Using the circle tool will create a flat circle, not curved as it should be on a cylinder in this case. In most other cases however, that would work
@DarkShroom
@DarkShroom 10 ай бұрын
ah flat vs curved circle i got ya... that said most of the time something like this has a hole in it, it's done with a drill so most real world shapes prob have a flat circle@@ArijanRace
@xloltimex38
@xloltimex38 9 ай бұрын
​​@@ArijanRaceThey propably updated it since last year. There is a checkerbox in looptools. If you deselect "Flatten" it keeps the shape
@thomas7726
@thomas7726 6 ай бұрын
Sorry to ask, I'm a beginner, but in other videos I've heard a lot about avoiding using booleans. Why?
@arvin24ph
@arvin24ph 5 ай бұрын
It's a messy render not smooth.
@ConcavePgons
@ConcavePgons 3 ай бұрын
Topology is not the best with booleans.
@TertiaryChrome
@TertiaryChrome Жыл бұрын
Couldn't it be done through Knife Project as well?
@moritzpollich5165
@moritzpollich5165 Ай бұрын
Is there a reason why I shouldnt use boolean?
@AM-yk5yd
@AM-yk5yd Ай бұрын
No. Just dont assume that blender is cad. Eg cutting 8 vert cube with cylinder is bad idea. But if you prepare area by having enough vertices its fine. Josh Gambrel said he uses bool in 90% of his models and reddit hivemind think his content is good
@mhaythamabdel5929
@mhaythamabdel5929 5 ай бұрын
👍
@hexicore789
@hexicore789 9 ай бұрын
But what about looptools
@UlfricStromcloak
@UlfricStromcloak 10 ай бұрын
Why not use loop tools? You could have easly made that edge loop into circle.
@ofecer007
@ofecer007 10 ай бұрын
Метод с шринкврапом и вертекс группами был поприкольней =) хотя в данном случае он наверное не сработает.
@tallyman138
@tallyman138 Жыл бұрын
Why don't you simply use the loop-tools....?
@ArijanRace
@ArijanRace Жыл бұрын
The loop tools 'circle' function creates a flat circle, which is not good for a curved surface. I have used loop tools in the previous tutorial mention in this video, they are good for that.
@tallyman138
@tallyman138 Жыл бұрын
@@ArijanRace The loop tool creates only a flat circle if 'flatten' is checked. Otherwise the circle follows the shape. Just tried it out...
@notaday2033
@notaday2033 10 ай бұрын
Or just Alt shift S
@battou2501
@battou2501 10 ай бұрын
right
@goncalobarreto7537
@goncalobarreto7537 Жыл бұрын
Falas demasiado rápido filho, fiquei perdido no primeiro vértice
@DIABULUSKIRA
@DIABULUSKIRA 6 ай бұрын
Aryan have great tutorials but he sounds like he is going to beat the 💩 out of you if you don't sit and listen carefully what he is talking about 😅😂
@facundomunch371
@facundomunch371 2 ай бұрын
alguien que traduzca en español porfavor 🙏
@CamioFox
@CamioFox 10 ай бұрын
Пиздец, 10 минут чувак повторяет 30 раз одно и тоже, а после берёт и руками делает то, что делает булева операция в автоматическим режиме.
@platinums99
@platinums99 10 ай бұрын
your audio is low
@pondoitzme
@pondoitzme 5 ай бұрын
"yeah that's a pretty good hole"
@yuvarajgs2168
@yuvarajgs2168 10 ай бұрын
😐
@ArijanRace
@ArijanRace 9 ай бұрын
If you liked this video and want to learn more about the many modeling tools and techniques in Blender, check out my Blender eBook: shorturl.at/gzEW1
@CihanTezcanakcentboracay
@CihanTezcanakcentboracay 10 ай бұрын
this is absolutely fake, cuz the boolean is quite different you showed
@ArijanRace
@ArijanRace 10 ай бұрын
Yeah you're right, I'm gonna delete my channel now
@sercancolak6117
@sercancolak6117 9 ай бұрын
no thanks
@ArijanRace
@ArijanRace 9 ай бұрын
My pleasure
@IveNeverStoodUp
@IveNeverStoodUp 3 ай бұрын
really? 9 fucking minutes long?
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