Stellaris Cloaking Explained & Pre-FTL Civics

  Рет қаралды 87,144

Montu Plays

Montu Plays

Күн бұрын

Пікірлер: 406
@lakdav
@lakdav Жыл бұрын
The fact that there is Dark Matter-based cloaking suggests Fallen Empire cloaked fleets. Awakened Empire cloaked fleets. That is scary.
@jimyvanloock3510
@jimyvanloock3510 Жыл бұрын
They might have fleets ready and you'll never know because they're cloaked and you'll misjudge how powerful they are and suddenly you make a mistake, rouse their anger, and suddenly the space you have near them are under attack because *their fleets were there and you NEVER KNEW!*
@isuckatusernames4297
@isuckatusernames4297 Жыл бұрын
would expalain how they magically gain fleets when awakening
@Hession0Drasha
@Hession0Drasha Жыл бұрын
I guess it will depend on how proud they are, as to whether they feel the need to use it. It makes sense to me that warrior cultures would see it as dishonourable.
@justinthompson6364
@justinthompson6364 Жыл бұрын
​@I suck at usernames I assumed they just had a bunch of mothballed ships lying around. It would make sense for a fallen empire to have a bunch of ships from their height they weren't maintaining in storage somewhere.
@lakdav
@lakdav Жыл бұрын
@@Hession0Drasha An alien's sense of honour might be greatly different. If they evolve from an ambusher predatory species, a well-laid trap might just be the most honorable military achievement
@KaiObelisk
@KaiObelisk Жыл бұрын
While psionic ascension probably doesn't need this in a meta sense, it definitely needed it in a roleplaying sense. Using the power of the shroud to get the best cloaking just makes so much sense. We've come a long, long way from Spiritualist and Psionic being underpowered haven't we?
@Jenna_Talia
@Jenna_Talia Жыл бұрын
I'm so glad to see it too cause I love having spiritualist empires. Roleplaying as psychics is so cool.
@fabucla
@fabucla Жыл бұрын
@@Jenna_Talia I'm just very disappointed, it is tangled so heavily with religion in Stellaris.
@Jenna_Talia
@Jenna_Talia Жыл бұрын
@@fabucla yeah. One thing Stellaris doesn't tackle is "oh, our gods don't exist. Instead there's these eldritch beings in the shroud..." No religious nation would live with that and cope easily. Like you'd think spiritualism is tied with religion, and it is, but in Stellaris it's purely the concept of the soul and the ability to be psychic.
@thechazz3230
@thechazz3230 Жыл бұрын
@@Jenna_Talia It's so goddamn annoying that you can't design your own religion after picking Spiritualist in The Empire Designer. Or upon making my Ruler The Chosen One, have him be the center of worship. Hell why can't I make a religion based around turning my Ruler into my Empire's into a literal God Emperor beyond just the name. By attempting to Ascend him into a Shroud Entity in and of itself. Like the mother fucker he's literally named after? Imagine being able to forcefully convert other religious Empires via Crusades, and having special casus beli on Empires that worship Shroud Entities for being heretics. Once again, like the fucking setting all of The Shroud and Psionics are directly ripped from.
@thechazz3230
@thechazz3230 Жыл бұрын
@Fabu Cla The fact that A soul and afterlife exist are intrinsically linked with religion. No society aware of those two would ever not be a religious one.
@raideurng2508
@raideurng2508 Жыл бұрын
Psi-Phase Field Generator: This allows the ship to remain undetected by all but the best sensor arrays, though what the crew may be forced to witness is better left unsaid." Let's hope those psi-shields keep out the impossible horrors that will drive you to madness at a glance. I'm sure we'll be ok.
@MontuPlays
@MontuPlays Жыл бұрын
NO ONE IS SAFE FROM THE WARP *Screeching* *Static* Sorry, about that folks. We seem to have had a minor audio glitch.
@MediumRareOpinions
@MediumRareOpinions Жыл бұрын
Where we're going we won't need eyes to see...
@Nomadic_Gaming
@Nomadic_Gaming Жыл бұрын
@@MontuPlays do pulsars/quasars/black holes lower or nullify cloaks like they do shields sublight speed etc since nebulas increase it
@TheRealWormbo
@TheRealWormbo Жыл бұрын
@@Nomadic_Gaming The dev diary did not say anything about that, only that the environmental effects of nebular actually boost cloaking strength. So if your choke point is in a nebula, forget about that cloak detection option, it's not going to work.
@Nomadic_Gaming
@Nomadic_Gaming Жыл бұрын
@@TheRealWormbo yeah but y choke point a nebula vs a pulsar or black hole shield negation or sublight and escape nerfs w a giga fortress station and a decent fleet make the best choke points because u have lowered speed for high range weapons todo work or shield negation allows for certain focusing of weapons and defense parts to make battles simpler nebula was always ok for ambushing fleets sure but not as good of a choke point station
@RedGearZ96
@RedGearZ96 Жыл бұрын
Having science ships gather intel on enemy planets is a great idea and way to use science ships mid game. I like to have loads in the early game to trigger as many anomalies as possible for resources but are left with 5 or 6 doing nothing later on i end up disbanding them. So this is a welcomed change.
@hankrearden5460
@hankrearden5460 Жыл бұрын
Do you not just have them "Research Assist" That's what i normally do with them.
@stevenbart2375
@stevenbart2375 Жыл бұрын
​@@hankrearden5460 But how many tech worlds do you usually have by then? For me, at least half my science ships just end up as clutter on my outlier...
@RedGearZ96
@RedGearZ96 Жыл бұрын
@@hankrearden5460 i do that but still have 4 or 5 left over. I put the spare ships on auto research until every system is surveyed then they are just kind of useless doing nothing i sometimes use them as spy ships to see whats happening in a part of the map so this new update goes well with that strategy.
@OnlineKenji
@OnlineKenji Жыл бұрын
Yeah same. I only have so many research worlds/dig-sites, and usually way more science ships.
@SaAleer
@SaAleer Жыл бұрын
The toxic god star system has 100% armour nullification. Unfortunately the single one star system with this modifier.
@hjblom93
@hjblom93 Жыл бұрын
I'm really glad subterfuge is getting a buff via the new cloaking mechanic.
@Griffolion0
@Griffolion0 Жыл бұрын
I think they really missed a trick by not allowing a mixed cloaked/revealed fleet. Imagine only having a small contingent of cruisers and battleships revealed and the enemy attacks thinking they outmatch you only for you to reveal a bunch of torpedo corvettes and destroyers. Baiting the enemy into a trap would be such cool gameplay.
@peterknutsen3070
@peterknutsen3070 Жыл бұрын
Set those small-ship fleets to follow your heavy fleet.
@marshallpaulikens5017
@marshallpaulikens5017 Жыл бұрын
​@@peterknutsen3070 That's a workaround to a shortcoming. OP has a good point about sending in a small fleet of a few cruisers and battleships, only for said fleet to be attacked and Corvettes and destroyers to ambush The attackers.
@TheRewasder97
@TheRewasder97 Жыл бұрын
Yes, or being able to have the frigates cloacked to be able to sneak their torpedoes but keeping the rest of the fleet without cloacking debuffs.
@TheIT221
@TheIT221 Жыл бұрын
I mean it’d be a lot more micromanaging, but couldn’t you split the fleet?
@christianmoore7932
@christianmoore7932 Жыл бұрын
@@marshallpaulikens5017 feel like 2 different fleets are better
@kompav5621
@kompav5621 Жыл бұрын
I sure hope whoever uses Psi-Phase Field Generators don't forget to turn their Gellar shields on.
@peterknutsen3070
@peterknutsen3070 Жыл бұрын
5:57 It says “per tier of Planetary Cpital”. This means that if the planet has a tier-3 Capital then you should get +30% speed and +60 Intel. At least that’s what it sounds like to me.
@jameshildebrand907
@jameshildebrand907 Жыл бұрын
I hope there is an alternative tech for cloaking. Fleet spoofing. You present a false fleet power, either higher or lower than actual.
@TheBronzeDog
@TheBronzeDog Жыл бұрын
Never played the game, but I think there was an indie air combat game inspired by Ace Combat that included some electronic warfare like that: Modules for creating radar decoys and duplicates of your craft to confuse the enemy, along with appropriate countermeasures for all sorts of military mind games if you wanted to do something other than straight dogfights.
@justjackmarstonwithinternet
@justjackmarstonwithinternet Жыл бұрын
I saw someone say something like this I cant wait to be like oh heck yeah this fleets weak I'ma take it out and then like a fleet of battleships just uncloaks
@jameshildebrand907
@jameshildebrand907 Жыл бұрын
@@TheBronzeDog I know in Gratuitous Space Battles there was a module to project fake ships to attract munitions and targeting. Was a great strategy in that game.
@MrMirageCaster
@MrMirageCaster Жыл бұрын
Abridged Freeza: "OH how cute, they can hide their power levels."
@Arkonoid404
@Arkonoid404 Жыл бұрын
Supreme Commander neurons are firing.
@TheRewasder97
@TheRewasder97 Жыл бұрын
Wait, different FTLs are back!? That makes me so unbelievably happy, I didn't play stellaris until just after the removal of the pop cells, so I never played with the different FTLs
@asraarradon4115
@asraarradon4115 Жыл бұрын
I actually quit playing for a long time after they took them out, because it felt to me like they were putting the interests of the multiplayer crowd first. I loved the other FTL styles, they were interesting.
@o-mangaming5042
@o-mangaming5042 Жыл бұрын
They never actually left, they just changed. You could always spec into non-hyperdrive FTL later in the game. All this does is add a low level jump drive into your starting options if you're willing to accept serious economic penalties.
@TheRewasder97
@TheRewasder97 Жыл бұрын
@@o-mangaming5042 they kinda did, jump drives are a late game tech that doesn't lock you out of hyperlane travel and gateways are not really like the old portal thingy. Plus everyone is the same techwise, there's little flavour there.
@o-mangaming5042
@o-mangaming5042 Жыл бұрын
@@TheRewasder97 Fair point.
@asraarradon4115
@asraarradon4115 Жыл бұрын
@@o-mangaming5042 Warp is still completely gone. Granted it was the slowest FTL method, but I liked not being limited in movement and growth to the hyperlanes. Jump was always in, even back when warp was. So that's not a replacement for it.
@Deadpanlives
@Deadpanlives Жыл бұрын
I wonder if you can launch a cloaked fleet with the quantum catapult, or cloak troop transports. I also really hope there's an audible alert for fleets decloaking within your borders!
@jeremygarner9985
@jeremygarner9985 Жыл бұрын
Red Alert Klaxons ala Trek??
@AJCherenkov
@AJCherenkov Жыл бұрын
I could imagine some wild raiding strats if you could shotgun cloaked fleets into enemy space like that. Then again, stations being able to detect cloaked ships upwards of 5 systems away means that probably wouldn't work out.
@sbiner5480
@sbiner5480 Жыл бұрын
What about a audible alert for your own stealth fleets being discovered by the enemy? The ruthless megacorp advisor would probably say something like "Oh shoot! They found us!"
@Nemo2342
@Nemo2342 Жыл бұрын
You can't cloak troop transports; Devs said it turned out to be too over powered. Not sure about the catapult though.
@vaultdude4871
@vaultdude4871 Жыл бұрын
I still think espionage should have ethic or "civic" operations, where you increase the ethic attraction of an ethic or create a faction with a civic-ethic aligment, or maybe a geopolitical aligment, which could be use to stage coups or give CBs to annex or liberate sectors from enemy empires
@vmorales225
@vmorales225 Жыл бұрын
Funny in star wars cloaking small ships was considered impossible as Captain Needa said "No ship that small has a cloaking device"
@ericlondon2663
@ericlondon2663 Жыл бұрын
Finally......a legit Romulan empire will be possible.
@letsplaysvonaja1714
@letsplaysvonaja1714 Жыл бұрын
make sure you take the purist civic and don't join the community XD just sit around and do minimal diplomacy >w
@shade16858
@shade16858 Жыл бұрын
16:27 This is also dependent on if cloaking detection propagates through Gateways like trade protection and gather range. If so then simply have one station in the heart of your empire that is full of detectors with a gateway in its system just like you do with hanger bays and trade hubs. Then strategically place Gateways so that you have good coverage of your empire and put Bastion class Citadels on your borders.
@williamschubert4819
@williamschubert4819 Жыл бұрын
Having a Bastion behind a pulsar system might be better than in the system now because you'll have shields and theirs will need to regen.
@SeithonJetter
@SeithonJetter Жыл бұрын
i suspect that a system with a starbase AND a planet with a orbital ring with detection modules will be the ultimate choke point.
@jameshildebrand907
@jameshildebrand907 Жыл бұрын
Makes me even further wish habitats could have rings. C'est la vie.
@walkir2662
@walkir2662 Жыл бұрын
You can use starbases in adjacent systems for detection, though.
@lanceheyen645
@lanceheyen645 Жыл бұрын
Talking from a purely single-player point of view, I like the idea of being able to park an uncloaked weak fleet in a system as bait for a enemy fleet with a cloaked all armour fleet waiting to spring the trap. It may mean less time spent chasing down enemy fleets during wars.
@OmniGundam777
@OmniGundam777 Жыл бұрын
As soon as I saw the overview video, I was excited for your breakdown of it, as I definitely missed a lot by myself.
@MontuPlays
@MontuPlays Жыл бұрын
Hope you enjoyed it!
@pieterfaes6263
@pieterfaes6263 Жыл бұрын
I think the path not taken might possibly be a reference to the mirror universe-portal event, where you encounter your empire with warp drives (and warp beasts. Oh, now what if the Warp Beasts is a new crisis faction...).
@JabberwockOclock
@JabberwockOclock Жыл бұрын
No it's likely a Harry Turtledove reference as Montu said, pertaining to a short story about a schizo-tech alien invasion.
@seanneder5475
@seanneder5475 Жыл бұрын
I was thinking about that event too. We can be the other side of the portal now.
@NKGerydos
@NKGerydos Жыл бұрын
It might have skipped my attention, but did the devs say anithing about the "Sentry Array"? That might give us some decent anti cloacking cababilities. Just guessing.
@mateuszpaczos323
@mateuszpaczos323 Жыл бұрын
What is interesting that you can combine Slingshot to the Stars and those new civics
@Kaleidoscope-Crew
@Kaleidoscope-Crew Жыл бұрын
These new civics are suddenly the most exciting thing about the dlc.
@badpiggies988
@badpiggies988 10 ай бұрын
I find it really cool lore-wise how pre-FTLs can now spawn with origins besides PU. I’ve come across a few Remnants ones on relic worlds that had special names, and in one playthrough as UNE I had a late-medieval Shattered Ring one spawn only 2 jumps away from Sol; I’ve repaired the 2 ruined segments for them as the prereq for making my own some day, even colonizing one and dedicating it entirely to research districts, just for them. Now that I’ve brainwashed them to embrace democracy, I can’t wait to plant knowledge and then use a migration treaty to get a strong, void-dwelling lithoid species to colonize habitats and ringworlds
@maiqtheliar789
@maiqtheliar789 Жыл бұрын
Sounds like a good reason to use a lot of corvettes in the late game to me. Especially with the higher levels of cloak which don't effect speed. Good for some hit and run tactics. Attack where they are weak and disappear before something stronger shows up. Even if caught they are cheap so expendable. Definitely looking forward to seeing what types of strategy and tactics players come up with the use the cloaking system though.
@AM-kg3ij
@AM-kg3ij Жыл бұрын
A fleet of cloaked frigates to snipe some starbases should be interesting
@curseofthefallen4941
@curseofthefallen4941 Жыл бұрын
I wonder how this will effect multiplayer, sending 5 corvette fleets behind enemy lines to screw with the resources in space. Naturally ftl blockers will be an issue still it has its potential.
@SteveBlewett
@SteveBlewett Жыл бұрын
Armor nullification is in the game (the code anyway), just nothing in the core game does it. Mods use it, I think Real Space has some pulsar like thing that reduces armor by 15% or so. Been awhile since I played it.
@fatalroc1033
@fatalroc1033 Жыл бұрын
the video just deactivated cloaking, making us feel like it was comming fast. But in reality, It was already lurking in the shadow, waiting for the right instant to strike thanks for the video 🙏
@MontuPlays
@MontuPlays Жыл бұрын
literally true.
@pancakes4193
@pancakes4193 Жыл бұрын
THIS QUICK???? Montu ain't playing damn.
@MontuPlays
@MontuPlays Жыл бұрын
We're in the Endgame now...
@luizmenezes9971
@luizmenezes9971 Жыл бұрын
Eager Explorers + Distinguished Admiralty + Clone Armies + Crystaline Scales will be insane! Crystaline Sensors will reveal the enemy and you can jump around launching hit and run attacks on the colonies.
@ace_the_race9340
@ace_the_race9340 Жыл бұрын
Jump drives and cloaking will be a terrifying combination.
@Chestyfriend
@Chestyfriend Жыл бұрын
They should be mutually exclusive to be honest.
@salter1630
@salter1630 Жыл бұрын
​@@Chestyfriend or just disable cloaking during jump drive cooldown
@archmagemc3561
@archmagemc3561 Жыл бұрын
The Psi cloak might come from researching the psionic avatar remains in that one tri system that you gotta wormhole to. That leviathan did have nothing as a reward besides the system after all.
@williamnadeau475
@williamnadeau475 Жыл бұрын
I hope so because if not get ready to see every meta player do a Spiritualist Empire...
@LAVINIUS
@LAVINIUS Жыл бұрын
Montu, me and my friends want to have sectors add/remove button or something. It was good in old days, why they remove that?
@walkir2662
@walkir2662 Жыл бұрын
I hope that psi edict includes a cloaking bonus (at least if combined with the psi PHASE CLOAK - why go Klingon/Romulan when you can go all USS Pegasus?) as well. I'd say detection, too, but that starts feeling greedy. Also, I wonder if space fauna has detection or Science ships can get through their systems after researching that tech.
@ScorpioneOrzion
@ScorpioneOrzion Жыл бұрын
space fauna has no detection
@alexandercaires5921
@alexandercaires5921 Жыл бұрын
Space fauna can not detect cloaked ships according to a dev response
@hankrearden5460
@hankrearden5460 Жыл бұрын
I wonder if pirates will have access to cloaking tech? Like both the marauders and the generated ones from your empire? That would be really annoying to play "wack a mole" with them as they go around wrecking star bases in your empire.
@Fireballun
@Fireballun Жыл бұрын
I think you are right. Only weather and pulsar systems nullify shields. Unless Disruption module from starbase kinda counts.
@Quanefel
@Quanefel Жыл бұрын
I will be using this with the "Shadow" ships mod from B5. The ships screech when they enter a system, this will be a cherry on top of that.
@o-mangaming5042
@o-mangaming5042 Жыл бұрын
Feels like high level cloaks will make disruptors more viable. Hide until you're in striking range, then decloak and disrupt the enemy's hull. ETA: Pair up one of those Subspace civics with the species trait that links pop-growth to current population (starting with +30% and moving down to -10% as you're more crowded) and you can probably pull some high-speed compensation for the penalties.
@l.a.3680
@l.a.3680 Жыл бұрын
Interesting. I like the "bigger ships can do it but small ships do it better" approach. Edit: And i like that it is paertly tied to traditions/ascension perks, this means not everyone will invest in cloaking the same way.
@CrimsonReaper189
@CrimsonReaper189 Жыл бұрын
i am really looking forward to clocking for rp games since it will allow u to play around with having hidden fleets so u can not be countered or allowing u to hide ur true fleet power and trick other players. it will also allow me to do a nice rp with fear the dark where u dont want to interact with any other race but will always be ready to crush them
@draekas
@draekas Жыл бұрын
I think the subspace drives should work exactly like the current experimental science ship drive you can get now, that lets you "jump" anywhere in the galaxy. In this case, however, it has a range limit. So you pick a target in range, hit jump, and your fleet disappears for some length of time, and then reappears at the target system. In that way, its not jump>arrival>cooldown, instead it's jump>cooldown>arrival. That'd make it an interesting travel alternative but remove the tactical advantage that a real jump drive gives you currently, and just leaves it as a means of travel.
@TheBronzeDog
@TheBronzeDog Жыл бұрын
I'm pretty new, so I wasn't around for the days when you picked your FTL type. I'm looking forward to trying out the subspace drives. Along with cloaking, it seems like managing choke points is going to get harder. Between this and the 3.6 combat rework, it's looking like an interesting time for meta shakeups and experimentation. I'm also a big fan of increasing my sublight speed, so I might give these a try and see if I can get over the initial economic hump. (Go Overtuned + cloning vats!) Does make me wonder about the influence cost of building outposts: If you're not using hyperlanes, it doesn't make much sense for the cost to be based on the number of lanes away from your border. Another thought: How might these civics mix with the retooled Slingshot to the Stars? Could make for a very different style of warfare from what I'm seeing.
@TheRewasder97
@TheRewasder97 Жыл бұрын
Now that I think about it, I hope they make the ships jump automatically or it's going to be a micro hell and undo everything we got with autosurvey and autoconstruction. Also, getting that early jump tech from primitive insights will make me not kill them automatically, and I think should be added to them. It fits the paths not taken for those techs.
@OmniGundam777
@OmniGundam777 Жыл бұрын
As a dedicated machine player, I am a little disappointed that the best cloak is denied to me. I wish there was some kind of alternative.
@isuckatusernames4297
@isuckatusernames4297 Жыл бұрын
mods will probs rectify that. also, kind abs that the psi ascention gives you some of the most powerfull ship components, like I get giving them a cool jump drive, but adter a while, that feels like favorism.
@tomisabum
@tomisabum Жыл бұрын
Ooo. Combining Eager Explorers with Mechanist origin could be pretty flavorful.
@wolftooth6678
@wolftooth6678 Жыл бұрын
Could be interesting to equip a fleet with cloaking devices and hide them in a Bastion system. Let the AI empire attack your bastion and then have your cloaked fleet move in to reinforce... Not really possible with shield builds but armor or Psionic Shield builds would work IMO
@bartekmaliszewski4775
@bartekmaliszewski4775 Жыл бұрын
I'm afraid that this Tier 10 cloaking device will probably be on Unbidden or Contingency crisis fleets.
@MontuPlays
@MontuPlays Жыл бұрын
be more afraid of their detection facilities!
@Alister222222
@Alister222222 Жыл бұрын
My god, this is going to change the game completely. I am so here for it.
@bc175
@bc175 Жыл бұрын
As a diehard turtle up and bottleneck player I have mixed feelings about this expansion. I love it as a concept and I'm excited to get it... But i hate the idea of fleets, science vessels and possibly construction ships getting beyond my locked down borders. Gonna be a lot of early game wars for me if they start trying to get passed my roadblocks to their expansion. I just want to be left alone with the 2 to 3 dozen systems I claim between bottlenecks that will keep me content until mid game.
@Nemo2342
@Nemo2342 Жыл бұрын
I guess the thing to do now is to cloak up a bunch of frigates and try to get them in place to alpha-strike the AI's ship yards as soon as you declare war.
@asraarradon4115
@asraarradon4115 Жыл бұрын
I'm positive that's a Harry Turtledove reference, because being technologically advanced but missing developing the simplest FTL technology was the whole point of that story.
@smokinggnu6584
@smokinggnu6584 Жыл бұрын
16:41 I'd suggest here, that if you have sufficient starbase capacity, setup the starbase at the chokepoint as the armed, defensive starbase, then setup a starbase one system into your territory as the cloak-detection specialized starbase.
@Alister222222
@Alister222222 Жыл бұрын
I agree that this would make sense if the detection range of the starbase is more than 1 system, although from a narrative real-life physics point of view it obviously wouldn't work (at least early game, before something like subspace scanners), as the speed of light limits how fast information can move between systems. On Earth, for example, it takes over 4 years for us to see anything that happens in Alpha Centauri, which would obviously be too late for us to respond militarily. Later game when you have magical technologies then it should make more sense :D
@LordTeronal
@LordTeronal Жыл бұрын
Just imagine something like a cloaked Stellar System Craft from Gigastructures! That sounds like something they would do.
@DancingCra
@DancingCra Жыл бұрын
I might have missed but something I haven't seen info on, is if transport ships/army would have cloaking too.
@MrMarinus18
@MrMarinus18 Жыл бұрын
20:30 I like that shot at a lot of current day tech companies that promise the world to gain funds and then give almost nothing.
@intetx
@intetx Жыл бұрын
I really dislike that tendency for more and more mono hull fleets. You'd think a good fleet commander could take advantage of different ship types and their unique advantages, especially with tools like cloaking.
@smoore6461
@smoore6461 Жыл бұрын
I really hoped that cloaking detectors would be independent buildings outside of the Starbase, like a defense platform since a Starbase already has such limited slots. Unless you mod them, of course.
@smoore6461
@smoore6461 Жыл бұрын
Espionage still needs a bit of work, IMO. there needs to be a much wider array of operations that can be carried out. I would still love stellaris to see the psionic system worked a little. Telepathy should level or have a P score (Ala Babylon 5) with low-level psychers being able to do basic things, and higher levels bring your psicorps, envoys, and spies. The idea would be to make psychic pops a resource of their own. I'd only really like it for flavor, and so thar not ever psionic pop can perform as well as any other. I guess like an expansion to Espionage. It's probably a pipe dream, though. This does look like a nice addition.
@nguyenvule2605
@nguyenvule2605 2 ай бұрын
Apparently enemy fleet can't occupy outpost if there's still invisible fleet nearby. I tried it, the enemy fleet got stucked at station, not aware of my invisible fleet nearby
@LordFusion5620
@LordFusion5620 Жыл бұрын
Looking forward to the modder who makes cloaking colonized planets and habitats a thing.
@FieserMoep
@FieserMoep Жыл бұрын
This settles it. Spiritualists that start with the Dark Forrest, get Psi Ascension and then get the ethics shift to Xenophobe at the end of the event chain. Super Stealth Erradicator Fleets that just appear over some planets and make them go away.
@michaelalexander2753
@michaelalexander2753 Жыл бұрын
Armour nullification might be one of two things: being in the space of a hostile high level bulwark as it dismantles your ships, or your ships exploding.
@Hup.
@Hup. Жыл бұрын
If we take a jump drive oriented start are we gonna have to start dealing with those pesky Warp Beasts like in the portal Universe galaxy?
@13g0man
@13g0man Жыл бұрын
Choke points may need to be double layered - the first layer is a Bastion, a massive brick wall, the second layer is detection with crew quarters to station a defensive fleet on.
@kiritotheabridgedgod4178
@kiritotheabridgedgod4178 Жыл бұрын
16:44 I can think of 2 ways that are slightly more expensive, but otherwise more effective way than just deciding whether your choke point statbases have detection or military. Either, you have have your chokepoint starbase be detection based and supported by weapons platforms or you have a secondary statbase enough systems over that it's still within sensor range of your chokepoint (preferably multiple chokepoints) that reveal cloaked ships either when they enter the choke point system, or when they reach the system beforehand. Also, on the subspace drives, I'd argue that it would probably be good to have a mix between subspace and hyperdrives. Corvettes/Frigates and maybe destroyers running hyperdrives, cruisers and above running subspace. That way, you have fast response vehicles that can manoeuvre easily around your empire and harry/distract your enemy, then jump the big boys in behind enemy lines too act as the anvil you crush them upon.
@PersimmonHurmo
@PersimmonHurmo Жыл бұрын
I don't think shields should be regenerating slowly after being nullified. The shield caoacitators should still have all their energy. If that energy was drained by some hostile action - then yes. Maybe even if cloaking requires lot of energy, then that would make sense. Shields should regenerate much more quickly after leaving a system with nullification effect, rather than after being drained.
@mqb3gofjzkko7nzx38
@mqb3gofjzkko7nzx38 Жыл бұрын
It's hilarious that eager explorers isn't incompatible with fanatic purifiers. Eagerly exploring the galaxy to find and purge all the xenos.
@shade16858
@shade16858 Жыл бұрын
Well you gotta find the filthy xenos of you're gonna deal with them. lol
@wildesanity
@wildesanity Жыл бұрын
Loving the new features. Hopefully the Unyielding tradition tree can help with detection. I am worried that Psionic ascension is becoming that much stronger for bio playstyles. Bio ascension is still lagging behind even with Erudite and Overtuned traits and all the pop modifying you have to do.
@wildesanity
@wildesanity Жыл бұрын
My preferred ascension is Bio with Overtuned traits but I have to field that much more ships to match a Psionic empire's fleet with their shields and leaders. Erudite just doesn't do much to close the gap. Economically though, I am a powerhouse especially with livestock relieving my raw resource woes with bio and lithoid pops. But still, its quite micro intensive to move pops around.
@luizmenezes9971
@luizmenezes9971 Жыл бұрын
Overtuned mixes better with Cybernetic than Biological Ascension
@ulruc
@ulruc Жыл бұрын
How about putting Armor nullification around black hole and keep shield nullification on pulsar? It would make the Star Eater uberly dangerous :) But honestly, where you got Star Trek vibes, I wish we could get a component on an orbital ring to cloak a planet in exchange for a big expense in energy. Like it was done in Star Gate season 10 against the Ori :) Yeah, I know, it was phasing in Star Gate, not cloaking. Until we get phasing, this is the next best thing :)
@FrozenPhoenix15
@FrozenPhoenix15 Жыл бұрын
Aww yeah, time for _Circumference_ -class science ships, _Dusk_ -class corvettes, _Midsummer Night_ -class destroyers, and _Point of No Return_ -class cruisers. Gonna show the galaxy how ONI managed to successfully stall a losing war for almost 3 decades.
@AjarTadpole7202
@AjarTadpole7202 Жыл бұрын
9:55 Is that the techs individually? Or can they stack? Like if I have all the base techs without Psi-Phase or dark matter, would my corvettes then have the strength of 1+2+3, or just 3? If it's the former, then you could have a Titan/Battleship with the same cloaking strength as a tech 2 corvette
@valdonchev7296
@valdonchev7296 Жыл бұрын
If you want to talk about different FTL methods, I wonder how Stargazers reduction to starbase influence distance cost stacks with the ruined quantum catapult origin. Imagine if you could claim any system at almost no additional cost. In general, the fact that these are civics makes me curious what kind of interplay between them and origins is possible.
@TheCarloCarlone
@TheCarloCarlone Жыл бұрын
Montu: better not cloak battleships Me: cloaks battleship while keeping them docked, so they don't show when you have sensor range, making me appear weaker than I am.
@UnknownTuber450
@UnknownTuber450 Жыл бұрын
Do you think the xenophile fallen empire will have events in first contact against other smaller empires because they want to put preserve all species on one planet?
@kapgames5731
@kapgames5731 Жыл бұрын
I wonder if the new science building will still be given to you at base if you have remnants as your origin with the eager explorers civic
@kinngrimm
@kinngrimm Жыл бұрын
Starbase detection range of cloaked ships, is it seperate from the usual scanner range or the same as those?
@kongilian
@kongilian Жыл бұрын
Question: How often do AI empires re-spec their ships? Do they change their corvettes from interceptors to pickets and back? Would be valuable info for your spies to keep up with and possibly to sell to other empires in a future update.
@bioboy1819
@bioboy1819 Жыл бұрын
Psionic is really good… borderline too much stuff. I think if starbases are needed for detection, they need to bring back buildable higher tier defence structures. Let me turtle properly!
@JimmyJoeBob
@JimmyJoeBob Жыл бұрын
Shit startled the piss out of me first time the AI used it. I figured with how dog water it usually is, it wouldn't use it right. My dudes, they drew my forces away with a feint and then hit a choke point with a small cloaked fleet.
@lattekahvi1298
@lattekahvi1298 Жыл бұрын
I think that those sublight drives work similarly to sublight jumps that science vessels use, but they could still be useful in reliably avoiding enemy chokepoints by simply outmaneuvering them and hitting the enemy core systems directly
@janrudzki5651
@janrudzki5651 Жыл бұрын
Armour nulification (as far as I am aware) only happens in the system in which you find the toxic God, the one with the acid-green star
@Reoh0z
@Reoh0z Жыл бұрын
Psi-Phase Cloaking Field Generator... Not only can you not see us, you can't even think about us.
@marciusnhasty
@marciusnhasty Жыл бұрын
Eager explorers should be an origin. It's exactly the type of civic that shouldn't be a civic in the first place.
@Techstriker1
@Techstriker1 Жыл бұрын
Huh, this would give the ability to bypass hyberdrive jammers immediately?
@ahizzy5566
@ahizzy5566 Жыл бұрын
A long way from the days of battleship artillery being all you needed to consider in fleet combat
@xenazaizm
@xenazaizm Жыл бұрын
In my opinion, biological and robotic ascentions should also have higher tiers of cloacking like the psionics one. A organo-cloaking device interface and a sintetic one. Locking the big one on a fallen empire seems to hard on those types of empires.
@jackwhite8204
@jackwhite8204 Жыл бұрын
The obvious solution to the starbase issue is to have one with 6 detection arrays, science ship assistance, etc. next to a gateway, then gateway the hell out of the rest of your systems
@Yams255
@Yams255 Жыл бұрын
Armour nullification shows up via the toxic god being present, but that's the only thing that comes to mind
@nivayu
@nivayu Жыл бұрын
And if you have watched (read) this far, please decloak that like button! (Have not watched the video far enough yet, so this is my prediction)
@MontuPlays
@MontuPlays Жыл бұрын
damn it. Am I so predictable?
@walkir2662
@walkir2662 Жыл бұрын
Haven't found it yet, sorry.
@nivayu
@nivayu Жыл бұрын
@@MontuPlays I really like that you keep chosing a different method to operate that like button. Keeps us on our toes and makes it less anoying to hear it ;) Thank you for your videos, really looking forward to the new DLC. Would be awesome if we could just hide our planets and ignore all enemies with supperior tech. Maybe mods will allow that.
@avengerXable
@avengerXable Жыл бұрын
Will fully upgraded sentry array now see low cloaked level ships? Should do
@MN-vz8qm
@MN-vz8qm Жыл бұрын
Stargazer + Slingshot = nearly 0% starbase influence distance cost?
@cadis4257
@cadis4257 Жыл бұрын
Cloaking should give a huge evasion boost to ships. Hard to hit targets you can't see.
@isuckatusernames4297
@isuckatusernames4297 Жыл бұрын
maybe gestalts could get kamikaze clokaed ships. that'd be interesting.
@purpleisthesneakiest
@purpleisthesneakiest Жыл бұрын
Note that the only restrictions on the pre-FTL civics are the new origins amd Inward Perfection. Scion pre-FTL is very tempting - oldest of the old and newest of the new!
@Ulmaramlu
@Ulmaramlu Жыл бұрын
Starbases weren't ever much use in battle anyways after the early game, so using anti-cloak on them sounds like a better investment to me. edit after watching more of the video: the subspace drive looks amazing! its the old warp drive ftl method! The range looks fairly impressive to me too. On a small galaxy that range will be significant!
@peterknutsen3070
@peterknutsen3070 Жыл бұрын
16:18 I don’t think so. I think the Listening Post will just continue to increase the Sensor Range, so that it synergizes with the Detection Arrays in an orthogonal way.
@chtechindustries4174
@chtechindustries4174 Жыл бұрын
I hope we can cloak our star bases(making shooting it harder)
@celsetialarchives5909
@celsetialarchives5909 Жыл бұрын
More stuff for psi ascension is always a bonus My fave path
@TobiSGD
@TobiSGD Жыл бұрын
Nice, so subterfuge traditions finally get something that makes them worth taking outside of RP.
Stellaris No FTL Challenge
35:56
Montu Plays
Рет қаралды 158 М.
Stellaris Planet Type Tier List
16:47
Montu Plays
Рет қаралды 346 М.
How do Cats Eat Watermelon? 🍉
00:21
One More
Рет қаралды 11 МЛН
Players vs Corner Flags 🤯
00:28
LE FOOT EN VIDÉO
Рет қаралды 79 МЛН
The Bizarre Shape Of The Universe
18:39
Up and Atom
Рет қаралды 174 М.
Stellaris Secret Genocidal Origin & Pre-FTL Hives
28:02
Montu Plays
Рет қаралды 90 М.
167 Countries Battle It Out to the End
27:32
DevDoesGaming
Рет қаралды 998
Why Musk and Other Tech Execs Want as Many Babies as Possible | WSJ
6:55
The Wall Street Journal
Рет қаралды 123 М.
Stellaris Pre-FTL Rework - NEW Events & Missions
27:16
Montu Plays
Рет қаралды 59 М.
Stellaris Federations Tier List
31:46
Montu Plays
Рет қаралды 133 М.
Is Lord of the Rings Warhammer DEAD???
23:02
Zorpazorp
Рет қаралды 39 М.
How AI Theft is Killing Free Speech
34:38
Tom Nicholas
Рет қаралды 159 М.
Stellaris Galactic Community Resolution Tier List
57:20
Montu Plays
Рет қаралды 198 М.
How do Cats Eat Watermelon? 🍉
00:21
One More
Рет қаралды 11 МЛН