Would be interesting to have a test arena mode where you could customize two fleets or ships to fight each other and see the interaction.
@TOONYBOY5 жыл бұрын
That would be good. I could finally research whether the game's stats can be trusted to accurately reflect gameplay
@tefras147 жыл бұрын
The best fleet composition is the one with the most dakka!
@DarkSolace337 жыл бұрын
tefras14 You have a crude grasp at best of void combat strategy.
@tefras147 жыл бұрын
Who cares I'm an ork. My role is comic relief and awesome
@DarkSolace337 жыл бұрын
tefras14 Filthy Xenos!
@Danish_raven7 жыл бұрын
and make sure your ships are red. red is a fast color
@AshenVictor7 жыл бұрын
In Stellaris it's not wrong. The best counter is more. Lanchester's Square Law applies very strongly.
@chinglegitrdx61353 жыл бұрын
Stellaris 2018 : Compose your fleet with different ship types and weapons to optimize damage against different defenses Stellaris 2022 : *MORE ARC EMITTERS*
@yummyzerg7 жыл бұрын
I'm a little proud of my fleet in my past game. Killed a 7K combined arms fleet in 2246 ish with my 3.8k fleet. All destroyers with 1 large fusion missile and 2 PD, 33 destroyers, and they had all missiles without PD. I also had the cautious (+20% range) admiral. So much long range death.
@TOONYBOY5 жыл бұрын
This is why I don't think the game is telling the whole truth when it says fleet power measures both offensive and defensive power. Surely point defense would increase the fleet power more than just having raw weapon loadouts for everything
@K.D.A_244 жыл бұрын
It's like RAW Power, to intimidate the AI conditions or Human players, but just like every other paradox games the combat is always a dice roll. Taking into account different stats, evasion, accuracy, morale and etc, everything plays a role. I experienced this and it is quite impressive.
@MajorShmoopy7 жыл бұрын
Interesting choice to make these videos before 2.0 overhauls almost everything, Aspec
@A_Spec7 жыл бұрын
Getting to that 50k subs is hard. :x
@MajorShmoopy7 жыл бұрын
I can't blame you, as long as you make another series once they end the doomstack
@shiwanabe7 жыл бұрын
Considering 1.9 is going to be available in perpetuity (until servers die), slap a 1.9 label on these vids. The timing on them has been bugging me but having that will mean that they're not traps for new players the moment 2.0 comes out.
@madhatter_46147 жыл бұрын
2.0 is still at least 2 months out though
@wilhelm__37137 жыл бұрын
I usually hit auto complete because I thought the computer was smart and could balance guess not
@buba56745 жыл бұрын
Never looked at it that way. I'm playing as a hive empire, I have 4 fleets that are all between 112-120k, combined they are 470k in power, 173 colonies, and still making 1k in each resource, apart from food which is at 2.3k. Second highest is an alien empire with 32k... I own half of a large map, just under 200 years in the game. I usually win by power rather than tactics. I build all battleships, half carriers and half battleships. Carriers have bombers and battleships have giga cannon and the rest are gatling guns. Works each time
@dalearseneau16265 жыл бұрын
Listening to you talk about ships is like watching my wife bake pies it's just get me excited...lol
@gralnrath7 жыл бұрын
This was a big help ASpec thank you. I'm still pretty fuzzy in my understanding but this helped clear a lot of questions up. I especially liked the "Here's a fleet, what do we do about it" thing.
@Desgax6 жыл бұрын
I didn't read the title and got here from searching for a Sins of a Solar Empire video. Jesus Google, fix your damn search algorithms.
@guardianofthetoasters23233 жыл бұрын
We're if not for your random comment I would have never know about it. Thank you good sir
@Matthew-li7we6 жыл бұрын
I just install Star Wars ships mod and then spam Imperial Class Star Destroyers. Each one has more guns than... Well it has like 10 small, 10 medium, and 8 large weapon slots and two fighter slots too. OP as hell. I win all my wars.
5 жыл бұрын
You're an idiot. Lol
@m.m69905 жыл бұрын
@ oof
@Harshhaze5 жыл бұрын
@ a winning idiot
@alphariusfuze80894 жыл бұрын
*Lul **_:P_*
@LordInter4 жыл бұрын
can you get both a Warhammer 40k and at the same time a star wars mod? 40k v Death star, poor death star lol
@ThaumaturgistGuard7 жыл бұрын
Something Im sure it will be appreciated, is to give us a video of how to optimize the game to run as smooth as possible
@aeowinh7 жыл бұрын
The game even in a power full pc's can have rlly lag in huge galaxys because the amount of things is happening.
@0x4A6566204B7 жыл бұрын
set planets to 0. No lag.
@alexbaker15695 жыл бұрын
Thanks! This helped loads, before this I was using lasers on the unbidden (only pure lasers) and couldn't beat then with three to one ods, now I stand a chance! Your awesome aspec
@DarkangelJSB5 жыл бұрын
Alex Baker lol
@wx77427 жыл бұрын
BGM: Leviathan DLC Assembling the fleet Definitely among my top three favorites That high pitch piano sounds like a beacon in the stars designating the assemble coordinate, while countless ships enter FTL and rendezvous from all corners of the galaxy. And then the low pitch metallic drum beats feels like battleships being built and rolling out from shipyards one by one. So cool...
@The_DGO7 жыл бұрын
I build lots of battleships late-game just to reduce lag I usually have 100-200 battleships ready to fight any enemy that comes
@SuperExodian7 жыл бұрын
same, i find it to also be both much simpler, and highly effective. why worry about fleet composition if 1 or 2 battleship designs will do the job (i do sometimes mix with cruisers instead, fighter/bomber cruisers giving a cover against whatever doesn't get obliterated in the 3 first artilery volleys)
@xuanbachlai53717 жыл бұрын
Ofc you don't have to worry if it works out well. The thing is, what if it doesn't work? These are only suggestions in case you ever get stuck/stomped.
@katier97257 жыл бұрын
I use a screen of Corvettes, either torpedo-optimised against shield-heavies or with mining drone lasers against armour-heavies. A bunch of destroyers armed with point defence to secure my battleships against missile/bomber-heavies, or kinetic artillery (destroyers get good bonii to tracking by default). Cruisers with plasma, or a combination of neutron torpedos and tons of projectile weapons (basicly torpedo corvettes on steroids). But my main damage dealers are still a ton of battleships, either full-on missile barrage, a full set of kinetic batteries and tachyon/gigacannon/focused arc, or 5th option bomber wing, flak defence and whirlwind missiles for the rest. I also try to capitalise on the stats - battleships for example get two sets of Crystal-forged Plating to exaggerate their hull points. A good combination of all those, moderately adjusted in ratio against whatever enemy you are taking on, should be able to deal with just about anything.
@happyonionman46997 жыл бұрын
I do too but it's not optimal. Some Neutron Torpedo Corvettes improve virtually any fleet. That's mostly because of corvettes' evasion, and neutron corvettes are the only corvette build that can play with the big guys. Think about the difficulty setting as well. Some players choose higher difficulty for the challenge of it, and you can't always afford to build two types of battleships and nothing else.
@1337b3nnyvav00m6 жыл бұрын
Swarm of torp corvettes, pd cruisers and a handful of carrier and lance battleships killed a fallen empire for me.
@Stsebastian89007 жыл бұрын
Fleet composition isnt the final thing when thinking about a fight. The admiral at level 3 can have + 9% fire rate so if yours is a level 1 then you get +3%. That +6% is going to give an impact. However if your opponent also has a military trait due to it being a extreme materialist it can have + 20% Thus the fleet you fight against may have + 29% fire rate. in contrast to you +3% This is extreamley dangerous no matter how you have set up your fleet composition. So you might have counter ships, but still loose any way.
@ThatDarth7 жыл бұрын
46 years in. AI still only have level 1 missiles. I call bs AI now always seem to have level 4 everything by 2240
@BramGaunt7 жыл бұрын
my thoughts
@mikesnow2855 жыл бұрын
What difficulty? That doesn't happen in my games, I always out tech other civs but I just started and in ensign.
@TOONYBOY5 жыл бұрын
@@mikesnow285 I play on Normal and while not level 4 of everything (I don't think) every other empire easily surpasses me in tech, even with my policies and edicts, civics, ethics, research labs and trade deals, until late game at least when I've got 500+ research of every type
@boldCactuslad7 жыл бұрын
The video we've all been waiting for. Thank you, ASpec!
@michaelmacdonell48343 жыл бұрын
My problem is this: The game keeps changing with each update. Something that works today will hamstring you tomorrow. It's most vexxing.
@TOONYBOY5 жыл бұрын
What my question is now is, how are you supposed to counter your enemy when you can't see their builds? Seriously, I have a ship following an enemies fleet and I can't see what they have. I can see their empire stats, what ships they have and the commander of that fleet but I can't see what they are made of.
@gabriel3000107 жыл бұрын
countering the enemy? you clearly diverge from the galactic empire in terms of fleet doctrine
@linnlock79583 жыл бұрын
BIGGER SHIPS! NOW
@ultimategreen52524 жыл бұрын
1 cruiser : 10 destroyers works very well for me, especially with the occasional titan. And I like to make my bigger ships carriers and my smaller ones escorts basically.
@Sakboi20124 жыл бұрын
same turns out human tactics seem to work
@jezusbloodie7 жыл бұрын
This was exactly as I expected, I kinda knew all this but never visualised it concretely, so it's a very useful vid indeed
@MrBrimbles7 жыл бұрын
What I want to know is, when is Paradox going to optimize the game? The framerate plummets like a stone in late-game, especially on larger maps.
@BigMisterApple6 жыл бұрын
Never.
@nightstepgaming4935 жыл бұрын
Perfectly balanced as all things should be
@rhaycen41227 жыл бұрын
I generally have a 1, 2, 3, 4 ratio .. (4 corvettes to each battleship) ... the smaller ships are there to die so the bigger ships don't die. But to each their own ... which is why I like this game, there is no 1 best way to play it.
@alexvandenheuvel47577 жыл бұрын
Rhaycen my ratio is 1,2,4,8 Usually have at least two different classes of each ship type.
@LuizAlexPhoenix7 жыл бұрын
3 6-8 2 1 is my end game. Destroyers and corvetes don't do much, just a support role. I prefer to invest in heavy hitting and versitale cruisers, while I let the rest be complementary.
@aeowinh7 жыл бұрын
Corvettes makes fallen empires having problems because how fast the corvetts can be and with topedos can destroy that armies in the low range battle
@alexvandenheuvel47577 жыл бұрын
José Alvarado yep found that out by accident. Their fleet warped right on top of mine and I destroyed them. I was shitting my pants the entire time.
@General12th7 жыл бұрын
My preferred ratio is 1, 0, 0, 0. Battleships are *BEAST* don't let anyone talk you out of it!
@hoschiestahl64767 жыл бұрын
Good guide. In the past i would have said 'best fleet is the bigger the better' and for a long time quantity beats quality, but have the feeling this changed somewhen within the past year and even much smaller empires could have far advanced fleets.
@wolfschadow63996 жыл бұрын
I aim most times for a composition of 40 torpedo corvettes, 20 picket ship destroyers, 10 allrounder cruisers, 4 spinal and broadside battleships, 4 carriers and 1 titan. That are 200 NC per fleet
@deejnutz20687 жыл бұрын
Just get NSC and enigmatic technologies, and make fleets comprised of a single super dreadnought with 2 dreadnoughts, no shields, and stacked completely with cryptic/spiral forge armor (it gives an additional 20% and 16% hull points in large slots) and repair drones or other repair items in the A slot. Do the same for a flagship and watch the lols. I had a flagship with 60k+ hull points and 25% monthly regen. Sent it out to defend an awakened empire's conquered homeworld and had it solo it's entire 600k fleet that tried to take the world back (it was a stale mate since I intentionally didn't equip x type weapons and the had over 200 ships so shields absorbed all the damage and regenerated, and they couldn't deal more damage than my flagship regenerated, well actually they were slowly taking it down) the flagship held the fleet off for approx 1 year while I conquered the rest of the AE with my smaller fleets and won the war lol.
@ganndo17 жыл бұрын
Cranking out that content, I have been enjoying your videos, thank you! New subscription from me!
@danielmashmann36447 жыл бұрын
One good composition i find is a small strike group of 2 or 3 destroyers with PD, and 5 to 9 corvettes with a mix of torpedo boats and Interceptors with full level 2 auto-cannons. It is useful for striking at outposts and other soft targets. It also has the add benefit of drawing enemy fleets into the traps by luring them close to friendly defense posts.
@frederickbeuttler28117 жыл бұрын
ASpec, how do you work with other computer players in your federations? How do you keep them from meddling with the federation fleets? It feels like every time I become president, there are new designs set to default, and my idiot allies are building ships with the new designs.
@TheGreatKingPie7 жыл бұрын
There are no options to change their behavior except manually using console commands.
@BrandstifterFussel887 жыл бұрын
One of the sad stories of Stellaris. ASpec will not respond to this, because he had to admitt then that the game actually sucks.
@davidbeppler30326 жыл бұрын
I have over 250 hours in this game. For the money I paid, this game does not suck. I play with friends with a couple aliens to add early enemies. Late game is a slugfest! The rage, the crying, the final surrender! Yea, not suck. Get some friends AresOfThrace.
@BrandstifterFussel886 жыл бұрын
@I RuBiiX I This post was (I believe) even before the fleet combat rework, I'm pretty much enjoying this aspect of the game by now. All I really need is a mod that slows down combat speed by 50%, otherwise it's fine.
@BrandstifterFussel886 жыл бұрын
@@davidbeppler3032 I have almost 3000 hours in the game and I find that it is maybe worth half of what I payed for it initially, considering I had to wait for 2 years for PDX to get around to fix the core issues of the game and spend like 80€ in DLCs. But I am finally enjoying it now.
@Hawkeye836275 жыл бұрын
I would say that once you have battleships, corvettes are pretty much useless. Destroyers can serve the corvette role pretty well once you get to that point. My comps tend to turn out However many Battleship(s) 1.5 times as many cruisers Twice as many destroyers. Edit: However many battleships, 2x as many cruisers as battleships 2x as many destroyers as battleships 4x as many corvettes as battleships In addition to this, my ship classes vary. I use multi-role versions of cruisers and battleships, while using one standard design for destroyers and corvettes
@G7Chancelor5 жыл бұрын
Hawkeye83627 WELL SAID! Almost mirror mine EXACTLY! My Destroyers will serve as a Picket Line while my Cruisers serve as a purely Fighter/Torpedo Escort for my Battleships...I’ll have a “A” variation and a “B” variation for my Battleships...think like a “Sword-Class” and a “Shield-Class”
@alecciarosewater74385 жыл бұрын
This actually helps a lot. I was wondering what setups to run, and you pointed out how easy you can build counters without having to run numbers
@nairobi80564 жыл бұрын
Who needs counters when you can just build fleets twice the size of your enemy
@soph18234 жыл бұрын
I’m new to the game and because I’m slow and playing talk, I’ve built 3 type of ship per class that each are specialised against a target (I got lucky and have a ring world and a relic world so I have the energy and alloys to back it up), with a heavy focus on bypassing shields entirely (deverstator torpedoes and cloud lighting are sexy), and while in the early game I struggled to win engagements, I now manage to wipe the floor with similarly sized fleets from other empires.
@matteoromano37247 жыл бұрын
It would be nice to have similar videos for the military stations too, I still haven't grasped what is an efficient way to fortify systems.
@SuperExodian7 жыл бұрын
hyperlane only maps+ chokepoint systems (as in, places where the galactic arms cross/the arm narrows to a single lane) then put the biggest, beefiest battlestation you cna on it which should hold out for long enough for your ships on that front to reinforc it. also, if there's only one way into the system for the enemy, put your station there, then you don't need the FTL snare, and instead put in a module that helps your station survive longer, like the - firerate one, or shield regen one (although, i'm unsure if that actually helps the station itself too)
@LuizAlexPhoenix7 жыл бұрын
Only possible in early game. 2.0 aims to change it.
@donovanperez90147 жыл бұрын
oh i just made 50 battleships good to know that there are compositions before i attack something
@rasheedqe6 жыл бұрын
I can tell you from experience 500 battleship with tachyon lances does not solve everything. Mine got taking out by a fleet of covettes with half the attack power of the battleships.
@TOONYBOY4 жыл бұрын
How many corvettes were there? Tachyon Lances aren't a good choice, Pre 2.2 Focused AE is the best since it has 100% hit rate no matter what and completely ignores all shields and armour.
@CoderMonkeyNathan7 жыл бұрын
I tend to drop corvettes completely in end game focusing on destroyers/battleships with a handful of carrier-cruisers which get stuck in the front lines and tend to die off faster than the destroyers and battleships.
@Tomthemadone7 жыл бұрын
ive always been using fleet types like this: 1 Battleship, 2 Cruisers, 4 Destroyers and 8 corvettes (and so on). anyone know how decent this idea is or is it just utter crap? XD
@phantomderp8345 жыл бұрын
Tomthemadone corvettes are bad because you get less firepower for more alloys I just use battleships in the same amount as cruisers
@CM-db5cg5 жыл бұрын
@@phantomderp834 words of a man not using evasion. With corvettes evasion you can dodge 1 in every 10 hits completely.
@Harshhaze5 жыл бұрын
I build 10 Corvettes, 5 Destroyers, 4 Cruisers and 2 Battleship. Corvettes are used to absorb damage and launch a volley of projectiles. Destroyers are a second shield for Cruisers and Battleships (which are more expensive and take longer to build). Damaged dealers are Destroyers band Cruisers, but if the enemy ignores the smaller vessels, they get swarmed
@K.D.A_244 жыл бұрын
@@phantomderp834 also once that high firepower battle ship routs there's a chance that the odds will turn against you. In every fleet there must be ample heavy gunnery and screening ships to protect against multiple attack types. Though you can create different variants of battleship to handle different situations but once it falls or routs due to being hit a lot of times without even losing much hull integrity then it is a problem.
@K.D.A_244 жыл бұрын
@Dcard Dcardian you need battleships for big targets, get those XL Guns
@bradywulf84446 жыл бұрын
Maybe it comes with experience but I'm 300 years in a game and I'm not even past 20k fleet power. I'm still clueless when it comes to setting up early game anything. Help would be appreciated
@cdgncgn7 жыл бұрын
people ask for a carrier ... battleship is the carrier. It is possible to make battleships with 3K base shield, shield regen and psionic shields 3k shields and like 83 shield regen. The ship will have enough power to just have 4 PD. How effective it would be ? Probably not very much, but it would have its own PD and lots of bombers, once you have repeatables, the thing might survive even a titan laser. 5 repeatables - 3750. I do not know how to try out such a battleship, cause I have only ironman 2500 year and Im not really trying to ruin that. I killed contingency already though.
@settratheimperishable40936 жыл бұрын
My fleet (2340 isch) is basucally 20 swarm corvettes as a bit of damage but mostly distraction, 20 picket corvettes for more distraction and point defence, 8 cruisers at artillery with a huge amount of large lasers, 2 battleships again with artillery and 1 battleship/carrier with bombers and some more point defence. The enemy tries to kill the corvettes, while being mauled by a huge array of gigantic lasers. Probably should swap the lasers for canons for a bit of extra range.
@settratheimperishable40936 жыл бұрын
This is with 2.2 btw and my first ever fleet so don't be surprised if it sucks
@ImadZeryouh6 жыл бұрын
I took my inspiration from stargate and tried to create a species that involves mostly on exploring. I find I am carrying lvl 5 shields. power and weapons while the AI is still stuck on lvl 2 and 3 max. All my guns are projectile based because the ancient design has the same weapon system. This is how my fleet looks like, Specialized Battleships, Cruisers forming support, Destroyers delivering raw fire power and corvettes to cover a screen. Since day one I lost one science ship playing on hard difficulty. Went 1 time to war with a fallen empire because I couldn't stop te temptation to seize a holy world. I got humilated and trying to get it late game with a 100k fleet. One empire keeps its armies above one of my planet all the time and it gets more furstating. Its like the AI tries to trigger u to fight again and be like look federation he is warmonger! Fucking politics sucks but it gives u peacetime to prepare for a war. I hope they keep improving the AI because this is one the best RTS space games. This could be the best foundation for Empire at War 2 in my opinion.
@GogoFly687 жыл бұрын
I find this information for me quite useful, so keep it up and thank you. What I was also wondering was in Late Late game your fleets are very large and you seem to if not already have the do all kill all fleet and updating type of weapons don't seem to be a thing, but only the BUFFS or percentage to your weapons and only for certain fallen empires do you spam out specific type ships to counter them. Now for me I have yet come to this point in the game for all sorts of reasons, but you always seem to know which fallen empires have what and how you need to counter them and maybe I missed it but you seem to make your changes at the right time in every case. Maybe a counter weapon video for fallen empires would be cool. I came across some GD peacekeepers that were well over my fleet cap and were for sure not looking for peace. So I was like yeah ok now what. SO thanks you for the video and keep it up.
@cdgncgn7 жыл бұрын
Large plasma does only 3-4% more dps vs 90% armor than Large lasers. Plus lasers deals more vs shields, hits better. I could do some maths regarding various weapon effectiveness, including, whatt kind of armor is autocannon effective against, when you want railgun/KA/ Like what target armor ranges a weapon is good against. But that is a bit of work.
@olegoleg2584 жыл бұрын
Can we have an update on this please?
@meihatsume78974 жыл бұрын
For me when your new to the game as a whole I recommend from battle ship to corvette 5:10:15:20 is a good and let the AI to upgrade the ships for you it's worked well so far but once you get better feel free to figure the rest out once you've got economics under control
@togglefire35374 жыл бұрын
I found that having two different groups for each attack really helps you are odds. First make a fast attack but heavily armored and defended "task force" / attacking Fleet and then make a bunch of ships with the artillery computer chip so that they all sit back no matter what they are. The attacking Fleet is made up of fast vehicles and units made to be on Frontline combat all the way up to the cruiser level. Then what I like to call my rear guard or my carrier Fleet typically have All Ships at artillery range including picket Destroyers just in case another enemy Fleet comes in out of nowhere and attacked me from behind. The enemy can never withstand both fleets at once. Plus I have four battleships with tachyon Lance and the upgraded version of that. No enemy survives. Plus you're absolutely right there is no such thing as perfect Fleet composition. You have to completely change around your Fleet design if you go into a pulsar system and cannot rely on shields. So it is 100% head on a swivel ready to change at the drop of a hat.
@gundam2467 жыл бұрын
Any chance of a video about a 1.9 anti crisis fleet setup? Would love to hear your setup on that, especially against the contingency.
@seiggrainhart47196 жыл бұрын
Back before the fleet rework, I had a massive fleet of just a bunch of corvettes. It had I think 100+ corvettes. It killed almost every fleet I ran into in the late game, except the Unbidden, which finally killed it after I harassed them using it for about 20 years in-game.
@hunterdraco43052 жыл бұрын
I build 1 corvet fleet which zooms the galazy as a responce unit. have many mixed then 1 fleet of just battleships as attilery support for huge pushes or sat protecting a huge solar system cause they can out range most things
@omniusprime82255 жыл бұрын
Good explanatory video for fleet compositions, unfortunately lacking in how to get so many different ship classes together overcoming the same ship class limitation for merging fleets. I wish you would update this video for the 2.27 update and give us a good explanation on merging fleets. In the early game I got 2 salvage cruisers and a robot corvette but had real trouble getting them to merge with other fleets. Is the basic answer to have your main fleet sit in the shipyard where ships are being built and it be the only fleet in the shipyard so each new ship drops into that specific fleet? I guess I'll be testing that theory out so in the future I figure out how to make sure I have a matching ship class in each fleet I want to merge so I can merge early salvage ships into a more powerful multi-ship class fleet. This is the absolute worst fleet merging function in any 4X space game I've played and I've played many over the decades since they first came out. I sure wish the devs would make fleet merging way simple so we can merge one-ship fleets of different ship classes by simply clicking a merge button on each fleet.
@SuperExodian7 жыл бұрын
i find massed battleships with kin. art. and tachyon lances to still mean either 0 or close to 0 deaths in most situations (as they'll usually obliterate enemy fleets before they're in range) it is however quite pricey to build up.
@aggieking877 жыл бұрын
Thanks for the video. The problem I find is that once out of the early game the AI just uses a mashup of weapon techs so trying to counter is fruitless which is why I tend to build to counter the FE/AE since they will always be a bigger threat. I wish a mixed fleet was the "best/most efficient" way to go as I find the single design fleets boring as well, I miss the days of 1:2:4:8 and such, but as of right now it feels like you're sacrificing an advantage by not but not just going all cruiser or all bb. Also I think when people ask what is a good fleet comp they probably mean "what is a good all around mix that can reasonably deal with any similar strength fleet". Looking at what the enemy has and countering is great but most of the time I feel like it is a surprise war that you cant prepare for or you declaring war when you have the upper hand and countering design really doesnt matter. Just my 2 cents, loving the more frequent videos.
@ryanschmidt33196 жыл бұрын
I always find that every empire I come across uses the same general set up. Roughly even amount of shields and armor, then a lot of disrupters and point defense. It get's old. I wish there was some way of having an empire RP or something. Maybe have it so that at the empire creation screen you can set it so that this empire prefers using explosives and armor while that one prefers kinetics and shields while that one prefers lasers and evasion or this one prefers a balance of them, it would make the game way more fun.
@MrErtwer5 жыл бұрын
Ahhh, the good old times.
@Phantom120004 жыл бұрын
Funny fact We all mind blown at start of this game on how to play it lol
@voiddragon9037 жыл бұрын
Hmmm.. a chioce between brute force fleets and specific fleets designed to counter a specific enemy
@randomguy28075 жыл бұрын
250 corvettes with the weapons that ignore shield and hull defense its just a huge swam that eats everything in its way....
@kubajackiewicz27 жыл бұрын
i never build more than 10 corvettes until 2280 and focus entirely on planet and space stations development , i build about 5 cruisers 10 destroyers and 30 corvettes by 2330, by 2350 i have about 50 planets colonized 400 population got vassals and all planets fully developed without any war so far and +500 resources so i Just start spamming all kinds of ships and by 2400 i have 1.4 milion of fleet power , overwhelming any fallen empire and negotiating others to be my vassals
@A_Spec7 жыл бұрын
+Kuba Jackiewicz what difficulty is this on?
@kubajackiewicz27 жыл бұрын
ASpec Normal, with normal ai agressivness, i Just do everything to avoid conflicts until late game. Plus i use extra ship classes mod so that boosts fleet power slightly but i still overwhelm everyone
@ThaMorot6 жыл бұрын
Vassals by 2350, without a fleet. Normal Boi you could just spam basic corvettes through a normal game and win
@davidiceberg27447 жыл бұрын
Hmm... I'm not sure if you went through them in the earlier videos, but fleet compositions against the crisis might have been a good addition
@Jakthemoron7 жыл бұрын
WIth end game tech, lvl 5 everything, I usually have a "20s" Fleet. 20 of everything and I usually get stuff done, 300 fleet usage per fleet. By year 2350 or so I normally have 900-1200 fleet cap.
@novaredstar54335 жыл бұрын
The empire is the most creative name I've ever seen
@RoyalGuardEnthusiast4 жыл бұрын
0:31 what ship appearance is this?
@justjay19885 жыл бұрын
Amazing video I'm in my first game and this helped massively
@K.D.A_244 жыл бұрын
That's why early on I focus on Corvettes and just upgrade them. Cheap High Quality Ships. Make 3 variants just like building a realistic naval fleet. 1 w/ Torpedo & Kinetic to act as Swarm Bombers + Shield Breaker. 2nd as PD to defend against missiles. 3rd is Laser focused Gun Ships with Picket AI to destroy shieldless hostiles after the initial charge. Though at start, missile ships are quite OP until the AI adapts by using PD so I change my tactics. I've noticed once the hull is damaged to a certain threshold there's a chance of disengaging that's why Missile Weapons should be used, the more enemies you rout at first hit, the less potential damage your fleet takes.
@TheArklyte7 жыл бұрын
Stations?
@SemNome-ds1qy7 жыл бұрын
Nikolai0169 In 2.0 they'll be Very useful to small empires.
@happyonionman46997 жыл бұрын
An AI once built fortresses with all advanced bombers. Its military strength was incredible. I've tried it a couple of times since, because AI's don't build flak and fighters all the time. It can be good. If you use a subspace snare, use some S and M weapons and a quantum destabilizer. I believe armor is good on stations. A mix of regular kinetics and autocannons is probably a good default layout if you don't have all the information.
@TheArklyte7 жыл бұрын
Happy Onion Man armor is actually capped so if he had continued to research repeatable armor techs in his One Planet challenge, he could have gotten max armor with very little actual plating. Add a lot of extra HP and shielding on top and that thing is already dangerous. However I feel that station should have T and X modules too.
@nimmer47496 жыл бұрын
This guide is still relevant as he does a good job of explaining fleet compositions, but stations are much more powerful in 2.0. They survive a long time and can do a lot of damage. However, they are most definitely suited for building tall. It's money spent on power that you can't move. You also have to be smart about where you place them. Surveying early so that you can find choke points and plan your empire is priority #1 if you plan on using stations. If they aren't on a choke point, the enemy can evade them. What about after jump? You should also hopefully have jump at this point and be able to match them with your fleets. It doesn't make much of a difference and I rarely see the AI jump before I smash them with superior technology and resources. Also, if you are at war and your station is winning fights for you, the cost of war for your opponents is insanely higher than yours. They deplete their resources on ships and the investment on your end requires hardly any upkeep. You might lose platforms, but they are less expensive than replacing ships. They also die slower. It takes a while, but the Ion Cannons are OP, btw. Tons of damage.
@hyperstorm76366 жыл бұрын
Can we get a video where you crash your mixed fleet against another fleet of similar fleet power with all the same type ship?
@cpob20137 жыл бұрын
5 battleships w/ arc and carrier fighter and bomber, 30 cruisers with hangar scout and neutron torpedoes, 40 destroyers with pd and plasma, at least 50 corvettes with space torps and disruptors. 5 of these fleets, 3 on defense, 1 attack, 1 reserve. spam tiny decoy fleets just strong enough to kill a spaceport and at the start of the war send all decoys to each enemy colony system on aggressive stance. if you are doing multiplayer cue multiple jumps to overload the enemy with alerts. interdiction is key to winning
@bobbyflynn63527 жыл бұрын
are there any situations where fighters would be better than bombers?
@augustgremaud27387 жыл бұрын
Good question, I’ve been wondering the same thing
@bobbyflynn63527 жыл бұрын
I thought that fighters attacked enemy strike craft and misses but they weren't part of any of his ship designs.
@cdgncgn7 жыл бұрын
TIII Fighter vs TIII Bomber hits 40%. Because Fighter has 70% accuracy and 40% tracking, while bomber has 70 evasion. They are worth like 1,5 PD/FlaK vs bombers. Bombers are simply hard to shoot down torpedoes with worse chance to hit.
@ysdom7 жыл бұрын
They also do decent damage to corvettes if they don't have any missiles or light craft to destroy. They're not something I use but they have some utility. They start shooting things down before they're in range of destroyer screens is a small bonus I guess.
@bobbyflynn63527 жыл бұрын
ysdom will they distract PD from shooting down bombers?
@Speedster___7 жыл бұрын
7:45 the name of the destroyer had me being like an egg Cracking me up
@Kintizen5 жыл бұрын
Personally my fav fleet set up is: high fire ratio Corvette/Destroyer, Proton Torpedo Carrier, then 40% Sniper Battleships/ 60% Carrier Battleships. Normally Carrier Battleships Bombers will do between *0.6x to 2x DPS* then Sniper Battleships. (Depends in your tech, endgame is 2x with no repeatable research)
@BowandSvent6 жыл бұрын
I have a friend who created a fleet out of 1000 corvettes and a single attack moon. Shit is crazy.
@Skyborg977 жыл бұрын
This is giving me some new ideas for my Navy
@seanskelton20074 жыл бұрын
funny how even after all the changes this video still holds true about fleet comp....though most ai do tend to have more balanced weapon/armor/shield composition
@rognd80907 жыл бұрын
I am grateful to you for this video +Like
@Azura.32975 жыл бұрын
When I play Stellaris (console edition to be specific) I have an issue when it comes to finding out what an enemy has for their ships. So far, it seems that its my sensors not being as upgraded as it needs to be to see into their systems... but even if I do have a fleet/ship nearby to see into their system(s) with my sensors, and still cant tell what they have on up until I go to war and see the damage types that were inflicted... I'd have to share a picture of my issue for it to make the most sense.
@TOONYBOY5 жыл бұрын
Same, it makes it really difficult to strategize your ship builds. I still need to figure out why different ships are important though, the stats don't agree with the video title but I'm hoping for enlightenment so here we go
@AccOriginal7 жыл бұрын
great content and infos. thanks a lot, you got a sub :)
@gabrielshadwick8865 жыл бұрын
the starcraft battlecruiser ships have like ALOT of firepower. I am able to have fleets of 31 of those. There are a lot of different weapons.
@legendaryone6965 жыл бұрын
maybe i'm stupid, but in 2020 console edition there doesn't seem to be a way to just look at what enemy ships are packin. Even while in combat I can't see what's on their ships. The best I can do is have a battle and look at the numbers/visuals to determine roughly
@simpeldisaster45333 жыл бұрын
Personally I find reduction by 1/2 works. 30 corvettes 15 destroyer's 7-8 cruisers 4-6 battleships 1-2 titans
@rainwilson82104 жыл бұрын
One thing no one seems to talk about. Do you use all the same cruiser or destroyers or whatever in a fleet? Or do you have some that for example, carry fighters and some that arent? Or just one or the other? Do you have some that have point def on them? All of them? None of them?
@patricklenigan43094 жыл бұрын
I like using a 10 to 1 ratio for my fleet and build my fleets to a more generalist build
@petterwiggen58336 жыл бұрын
I have to agree eith you their is no perffect fleet. For instanve I generally late game phaze out all not Battleships. However, my fleet late game are more used in support of heavily defend space station and if i make enough minerals and energy to almost have a 50% larger navy then my capacity can handle. But i still use covettes however and cannon fodder I'll raise fleet s of nothing but corvettes to either A) soften defense for Battleships to move in B) Rapid response such if all my fleet are on one border another empire on the oppistite side of me declares C) Generally I like to hold 2-3 fleets back to defend my core worlds however if i get in a sticky situation I build corvettes, destroyers, and cruisers to allow my heavy home fleets to head to the front line.
@petterwiggen58336 жыл бұрын
So basically use blended fleets until the end and even that is dependent on the situation.
@attacksalad29967 жыл бұрын
Is there any point in ever using disruptors?
@cdgncgn7 жыл бұрын
yes, there is, especially the small ones. Torpedoes have accuracy issues, while they are effectively large weapons, just like hangars are basically XL, because of the possibility of a shootdown. I wrote in another topic, that small railguns vs small disruptors, railgun does just 60% antishield damage. And against big ships, anything less thanplasma III and mining laser wont do jack. I calculated their dps on another topic, disruptor especially with sentient AI comps will have 98% hit chance and have very high tracking. However, with the right build, you can have 2 mining lasers that will outdps small plasma III vs 90% targets by about +1/10. In such a case you dont have a place for torpedo. Torpedo takes 60 power like kinetic artillery, large weapon. 90 base accuracy means that it will miss even battleships, because 12 tracking wont negate minimum 14 evasion that the battleships will have. 9 from engine 5 from base stat. If BS is psioninc, 15% bonus, 5 from distinguished admiralty, if admiral is evasive, the battleships get 25% bonus to base evasion stats. Then, as such, the battleship gets 14 evasion + 25%= 17,5 battleship evasion. In such a case, 98% accuracy torpedo, 12 track, will result in 92,5% hit chance. Cruisers are even harder, destroyers get about 54 evasion with corvs being easily 90% evasion capped. Against shields small railgun is 60% worth of a small disruptor. Against 90% armor target, 0,22 vs 0,30 dps is negligible.
@attacksalad29967 жыл бұрын
cdgncgn wow this is the best KZbin comment reply I have ever seen
@cdgncgn7 жыл бұрын
ty. Aspec doesnt also mention much stuff like how armor works, because he doesnt really understand it. Large Plasma v Large Laser, against 90% armor, Plasma outdpses Laser by just 3-4%. Vs 80% armor, lasers are superior. Disruptors especially mediums, or large are a sort of worse choice, because rail guns get more competitive due to armor penetration. Even famous shield stripped kinetic arty 15,75 dps, 70% accuracy, 11,02 dps.11,49 with fleet academy, 12,28 with precog comp accuracy on top. That is not counting that it is extremely ineffective vs corvettes, however, vs big clumsy targets, for simplicity I count just accuracy. So, with bonus vs shields, KA gets 14,65-15,28-16,33 dps vs shield. Awesome. Vs heavily armored target (90%) its dps on hull is then 3,08-3,21-3,43 dps. Large disruptor 80/83/88% accuracy, base dps 9. Not fancy 15,75, any armor penetration, even worse, 20 less range !!! But, lets do the math. 7,2-7,47-7,92. That translates to 21,6-22,41-23,76 antishield dps, Vs 90% armor, hull damage is 0,72, 0,74, 0,79. So here you have it, a great shield stripper for 80 range, with probably better accuracy than the neutron torpedo if you use precog computers on bsip. Large disruptor weakness is its range, and complete uselessness against any good armor. However, I think it would be interesting to build In theory a battleship fleet of 1 large disruptor in the front of the ship, with 5 large lasers could be interesting. Such a Bship doesnt suffer extra large weapon weaknesses, while forgoing tachyons is rather say interesting, but you have no weapon in front of tachyon lance in the first place to clear the shield that usually has to go through shield. Or maybe a giga cannon plus lasers ... but at close range XL is doing almost nothing. Large disruptor + 5 large lasers or 2 rail guns and 4 large lasers should do well. Plasmas are marginally superior vs heaviest armor, while doing even less vs shield than lasers. Currently Im using 2 kinds of battleships, both have tachyons due to its antiarmor. 1 type uses 4 rail guns vs shields and armor, the other type uses 4 lasers behind the tachyons.
@javierfernandez86115 жыл бұрын
How to counter naked Corvette??
@BraindeadCRY7 жыл бұрын
Imo Destroyers are not good value when it comes to fleet capacity and resource use vs the firepower and/or utility they bring to the fight. I sometimes have a small number of them set up with point defense in the beginning, but mostly attempt to skip them and go straight for cruisers backed up by corvettes. Later with capital ships joining the lineup.
@DeltaPi3144 жыл бұрын
tl:dr this is how I do it. Foucs heavily on research and get the best versions of everything. Stellaris is just Candy Crush set in space, it is all about stacking bonuses in the right way. Stack the bonuses of the same type to become OP. Countering the enemy isn't as important as the overall damage output (unless it is endgame crisis). Admirals are your best weapon, so invest in leader longevity and traits. *WARRNING: If you manage to nail one of these two strategies the game will become very boring until endgame. * *WARRNING: The game keeps getting updated so this might not be valid with the next update. date of posting 29th Jan 2021 * I know this is an old video. The game keeps updating and so does the AI, this is what I have noticed: 1. If you are at full naval capacity and your capacity is higher than the AI, then it won't attack. 2. There isn't a best ship design, there is no point in discussing it. The fleet composition and design is what you should make your top priority. 3. Consider your fleet as zones (front line, line support and Arty). Each should have counter measures in case the first zone collapses or something gets through. This is how I do it: 1. I don't care about how the aliens create their ships. At the start i invest heavily in research and science ships (both exploring and assist research to stack the research bonus points). I make at least 5 science ships to venture out and do their job and get me those sweet, sweet science points. 2. I try and get the best weapons that science has to offer and make sure I invest in both naval cap and fleet command cap to get those chuncky fleets. It doesn't matter if you counter the enemy fleet efficiently as much as your overall damage output in battle. Here you admirals are you bestest weapons. Invest in Leader longevity and spend those creds on getting good leaders. 3. You have two options when it comes to fleet composition: A. Light and Fast (many, many corvettes very few destroyers and just a few cruisers and battleships) B. Thicc (only torpedo corvettes for critical hits and heavy on Destroyers, Cruisers and Battleships. If you can get titans or superheavies throw them into the mix) You have to make sure that your chosen war doctrine coincides with your fleet composition (Rapid deployment for A , or Hit and Run in case of B). In any case, this is how I compose both choices: A. (Light and Fast) 4 types of corvettes - Missle, Picket, Torpedo and Support (either anti armor/hull or general Las/Kinetic) increase by increments of 10. 2 types of Destoryers to use as arty (kinetic and energy) increase by increments of 2 1 type of Line Cruiser as a picket (not a fan of cruisers in this configuration tbh) increase by increments of 1 2 Types of battleships (as carrier and as a heavy hitter arties) increase by increments of 2 Give corvettes boosters and max possible evasion. Strength: Early game you get where you want to get fast. Your corvette based fleet makes it quick to reinforce in case of losses as corvettes take less time to be replaced. So you can get to the battle faster and replace losses faster and cheaper. You can manage to out run an enemy and you can retreat from battle easier after having inflicted considerable damage to enemy. All admirals are good, but you might want to focus on admirals with Gale trait to give your speed deamons more speed. Any other admiral will do great too. Weaknesses: It will take you a long time to eliminate heavies and your losses will be high, which will work out fine if you manage your economy well. Not the greatest composition for end game crisis but it will still work fine (just change your War Policy to Hit and Run to reduce losses). The speed advantage isn't that relevant once you get the jump tech. B. Thicc - 1 corvette (torpedo) first you make all types of corvettes, but when you get heavier tech retrofit all corvettes to Torpedo. increments of 10 but not priority. 4/5 types of Destroyers - Picket, Arty, a frontline destoryer with anti armor&hull and Picket for arty to defend from anything that manages to break through to your Battleships. Increments of 5 for each. 3 types of Cruisers (cruisers are awesome when you play Thicc) one for the line (broadside), one for arty and one with pickets to stay in the back with the battleships. Increments of 4. 4 Battleships: Carrier, two types of heavy Arty, Line battleship . increase by increments of 1 each. Give all ships regenerative hull and armor. Strength: You are hard to kill and you are a heavy hitter. You have the advantage of taking out large ships from a distance with your heavy arty. Make sure to get an admiral that gives you a weapons range bonus for the arty to snipe the enemy fleet before they even get in range. This build becomes crazy lethal once you get the jump tech even with the debuff after the jump. Just jump into the sector where enemy fleet is and whack them all, then retreat. Weaknesses: It take a lot of time to replenish losses, so plan your moves with more care. If your admiral dies you really feel the impact on the damage output and speed isn't that important here so your admiral choices are restricted. Your FTL emergency is abysmal even with the war policy of Hit and Run, so try to avoid retreating as much as you can. Do note that both A and B go out the window with the end game crisis. Chose Hit and Run as a war policy and retrofit all your ships to counter the endgame crisis.
@suyashbhatnagar23034 жыл бұрын
ideally i use for normal empires 20 corvettes 11 destroyers 7 cruisers 7 spiral mount battleships with tachyon lance 7 carrier class battleships 1 titan configured to cause maximum hull damage with inspiring presence Patch 2.3 stellaris
@DeltaPi3143 жыл бұрын
@@suyashbhatnagar2303 It might be my OCD but I never build fleets with odd numbers.
@andrewgagne44653 жыл бұрын
Bruh I just wanted to know if my 30 corvette 10 cruiser was good enough -_-
@augustgremaud27387 жыл бұрын
If you’re going for damage and PD are a concern, why pick whirlwind missiles over, say, high-level kinetic weapons? I’m a bit fuzzy on what the advantage of whirlwind missiles is, I apologize.
@A_Spec7 жыл бұрын
higher evasion and hitpoints.
@xuanbachlai53717 жыл бұрын
lol, you missed the question. It's about the PD, if the enemy has PD why do we even consider picking missiles over kinetic weapons? My short answer is that we also have carriers with bombers and fighers, missiles distract PD as protection.
@augustgremaud27387 жыл бұрын
Xuan Bach Lai I see how that would make sense. Switching out missiles for kinetic when your opponent has PD would just leave your bombers & fighters vulnerable, while whirlwind missiles would help guarantee them some use. I’d be interested to see statistics of how the two layouts fair in a fight against enemies with PD.
@xuanbachlai53717 жыл бұрын
lol, did I just say "distract as protection", glad you can still understand.
@augustgremaud27387 жыл бұрын
Xuan Bach Lai No worries!
@imonlyamanandiwilldiesomed44067 жыл бұрын
What do the Xenos around me have!? A BULLET FROM MY GUN!
@LucasRicardoBarbieri7 жыл бұрын
my late game is 5 fleets of 50 kinetic battleships with giga cannon + 20 battleships carriers that provides bombers and point defense just in case, but with the long rage of kinetic (100 and 120) it doesn't reach me at all. and behemoth tradition. fleets of arround 150k *5
@peter42107 жыл бұрын
You never have enough of cheap torpedo corvet. I keep my fleet mostly cruisers and battleship, and when shit hit the fan it hit the grand fleet edict and I put all my ports in corvet production even when my fleet is at capacity, then I just watch their fleet get annihilated bucause they are firering at my corvets which are equipped to destroy their shields
@Laurentxoplex5 жыл бұрын
I got stellaris console and I just got the scourge right now I’m halfway across the map and I’ll have plenty of time I thought my 6 allies can handle it but idk I wanna help and I made like 9battleships and I only had a 10K army...? How am I suppost to combat multiple 50 - 70k armies especially in my energy range I have +98 energy creds
@Nebs07075 жыл бұрын
Laurentxoplex You’re doomed.
@solar79274 жыл бұрын
The best approach is a fleet with either %100 battleships with 1 titian
@Ace-lp1rf7 жыл бұрын
How are your ships so spread out?
@alissarandles78054 жыл бұрын
Is there any other way for console players to see the enemies ship design other than when they are in a fight? I don't even know if it still works yet after the update hopefully otherwise us console players gtg blind
@zainesagstuen96445 жыл бұрын
I do a mix of battleships and Cruisers
@rawsom69925 жыл бұрын
So I'm new and right now I have my corvettes have storm fire and go after other corvettes my destroyers are picket ships for missiles my crusiers have cloud lighting and a rail gun or two and my battleships have giga cannons and kinetic artillery
@AkiraNikamura7 жыл бұрын
The Problem in Stellaris is, to get the information on enemy ship designs. I always plax onIronman and other spezies who hates me closing borders and i dont get the informations i need to counter them. there is no intel in the game so your tipp here is good but not really helpfull without savegame scumming
@ArtyTheta7 жыл бұрын
Akira Nikamura Boost those sensors boi
@danielgloyd45295 жыл бұрын
Lítening pots on the border stations and sensors. You can see quite a bit into enemy territory without much investment.