Stellaris Traditions Tier List

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Montu Plays

Montu Plays

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Пікірлер: 543
@benoithudson7235
@benoithudson7235 2 жыл бұрын
Diplomacy for a fanatic purifier is ... why-the-heck-is-it-even-an-option tier.
@briankearney5994
@briankearney5994 2 жыл бұрын
Maybe for the off chance you have a same species purifier? Still hilarious. Also, possible to shed the FP with the god emperor/empress event IIRC. Devouring swarms truly can’t have any friends ever though so def useless for them.
@ez_theta_z9317
@ez_theta_z9317 2 жыл бұрын
the envoys can be handy for espionage
@Loki19810310
@Loki19810310 2 жыл бұрын
"I am the Senate!"
@therealspeedwagon1451
@therealspeedwagon1451 Жыл бұрын
@@briankearney5994 fanatic purifier explicitly says “cannot do diplomacy with other species” I’ve played as the Ordenstaat der Menschheit (basically the Commonwealth of Man but on steroids) and I’ve done diplomacy with the UNE, even though of course I was a purity order dictatorship and they didn’t like my blatant xenophobia.
@briankearney5994
@briankearney5994 Жыл бұрын
@@therealspeedwagon1451 Yep, that’s why I said you pretty much need another purifier of your species to make diplomacy much of a thing. You get -1000 to your own species non-purifiers, but +200 of you are both genocidal maniacs of the same species.
@spordlospardle7828
@spordlospardle7828 2 жыл бұрын
Funny how those small buffs to ships make Subterfuge go C tier. Would probably be the very bottom without it.
@TempestLM
@TempestLM 2 жыл бұрын
Would be even lower than F
@Fynzmirs
@Fynzmirs 2 жыл бұрын
That and the envoy
@Rotblattchinchilla12
@Rotblattchinchilla12 2 жыл бұрын
Subterfuge can be higher on games with tech cost increased by ridicoulus amounts, just by being able to steal tech from others :D
@Zathurious
@Zathurious 2 жыл бұрын
I like the double agent of this tradition. It notifys me when someone is attempting shannanigans in my empire. And I know who did it. But, I don't disagree with montu's assessment.
@poilboiler
@poilboiler 2 жыл бұрын
Since it's locked behind paid dlc making it A or S tier quality would have been an incredible shitty move by paradox.
@lamename2010
@lamename2010 2 жыл бұрын
I would argue that starbase influence cost reduction, if stacked with some other reductions can be very potent. Of course this still puts expansion into the "fine" position of needing to be picked first to matter the most, but when the influence cost of a new starbase is at 30-something, you can build 3 for the price of one and just expand outwards like crazy in the initial rush for space. I can't count the number of times i have been able to rush forward and cut someone off into their own tiny bubble of space, while i then was able to easily gobble 5x as much space real estate as any of my neighbors had. (Might actually explain why the empire size reduction is there, as it takes time to get more of those scientists to counter the impact that that sort of real estate has on you)
@matt46142
@matt46142 2 жыл бұрын
Xenophobe + Expansionist and I can basically ignore my influence because there’s always going to be enough.
@nicholasvogel9783
@nicholasvogel9783 2 жыл бұрын
the best is when you are able to steal a guaranteed hab
@hannesgranlund8838
@hannesgranlund8838 2 жыл бұрын
Even if it isnt stacked, its still useful as influence is desperately needed for vassal negotiation
@guti_____v1232
@guti_____v1232 2 жыл бұрын
Love these tier lists. Thank you for doing them so frequently, so everytime i come back to play the game im aware what is good or bad
@roryatkinson1988
@roryatkinson1988 2 жыл бұрын
I think your A tier is bang on. I hadn't thought of those benefits from the defensive tree as being as useful as when you laid it out. Will have to try it out. Thanks Montu for teaching me something new. Not being a competitive player rather doing RP stuff this passed me by.
@MontuPlays
@MontuPlays 2 жыл бұрын
I'm very happy to hear that videos like this help people try new things out!
@doctorritos2114
@doctorritos2114 2 жыл бұрын
Yeah, unyielding is probably the best tradition to defend against competitive mp rush builds. not so great of a pick in solo play though.
@Slysheen
@Slysheen 2 жыл бұрын
I have a bit of a different view on expansion. It's a good "training wheels" tradition for new players as the bonuses help mitigate the problems they tend to run into. They did for me. The influence reduction is good when you don't know the relative value of a systems resources yet and spam starbases. It also helps you race for an important choke point if your planning isn't super great. The extra pop helps mitigate resource shortages when people are trying to figure out how the early game economy works, when pops are at their most significant. The sprawl reduction is significant when someone doesn't know how important early labs are And the extra district is good when you don't understand terraforming or habitability modifiers and need to make the most out of a few high compatability planets. Most of these advantages pale naturally as you improve at the game, but it really smooths out the early game experience for a newcomer. I still used to take it occasionally for the extra districts but now that orbital rings exist I fear I must retire it with a bittersweet smile, Happy Trails Expansion, our travels together were lovely
@MontuPlays
@MontuPlays 2 жыл бұрын
I think that's a very reasonable idea!
@seandor
@seandor 2 жыл бұрын
I like going expansion tree for machine empire or subterranean cause I colonize every planet and those added pops def add up
@Heshla_Biea
@Heshla_Biea 2 жыл бұрын
On a huge galaxy, the influence reduction for starbases is more significant. It takes about 100 years to run out of space often and it makes you 11% bigger than you would otherwise be until that point.
@MatthewChenault
@MatthewChenault 2 жыл бұрын
The extra pop helps out because you don’t have to waste another several years just to start making a planet productive. Also, the colony development speed is pretty good for getting your empire up and running. It very much is a “you must pick this first if you want it to be useful” tradition. I also wouldn’t call it “good for starting players.” It is still fairly useful even for experienced players just for that small influence cost reduction, which can speed up expansion rapidly and claim the good choke points fairly quickly. Also, with the new Teachers of the Shroud origin offering a new route for expansion very early on, it’s a critical tradition to pick up just to exploit the advantages of having an automatic gateway to another part of the galaxy.
@janehrahan5116
@janehrahan5116 2 жыл бұрын
@@MatthewChenault No one in competitive mp uses expansion in a serious build.
@thefluffywang6100
@thefluffywang6100 2 жыл бұрын
I’ve found that playing as a hegemonic overlord with the subterranean origin, adaptability and unyielding made my choke points with planets virtually unbreakable
@MontuPlays
@MontuPlays 2 жыл бұрын
Yeah, subterranean will do that. It is a beast for defensive planets
@d-hat
@d-hat 2 жыл бұрын
Colossus has entered the chat
@TheArklyte
@TheArklyte 2 жыл бұрын
@@d-hat and met 3 planetary rings and starbase all with 30+ platforms with neutron launchers with system wide range already there...
@TheArklyte
@TheArklyte 2 жыл бұрын
I would have thought that it would synergize well with being Bulwark instead. Pity that you can't(at least I assume that you can't) combine being megacorp reliant on mercenary enclave dividends, having subterranean origins for fortress systems and being bulwark for your overlord.
@m4rt3rnus
@m4rt3rnus 2 жыл бұрын
@@TheArklyte sounds like some multiplayer shenanigans for me :D
@Level30Commoner
@Level30Commoner 2 жыл бұрын
Yes, I watched the entire video. Thank you very much for your great work. 🙂 Coming back after a long break from the game I had to discover myself that Expansion has fallen so far. Since then I was very unsure which traditions to pick and your video helped immensely (and reflects a surprising amount of my assessments).
@MontuPlays
@MontuPlays 2 жыл бұрын
Welcome back! I hope the video helped
@Level30Commoner
@Level30Commoner 2 жыл бұрын
@@MontuPlays Absolutely. Your videos are a godsend. I'm only RPing on Commodore. So I don't need cheesy stuff but I really appreciate your tier lists to avoids the traps and duds from the f tier that can ruin a run.
@cyanide7270
@cyanide7270 2 жыл бұрын
To me, Discovery will ALWAYS be my first pick. Being able to survey systems faster, and therefore claim them before anyone else is always useful, and of course extra research alternative and research speed in the early game, carried through to late game is extremely valuable.
@ener11454
@ener11454 2 жыл бұрын
Map the Stars is the strongest part of Discovery, that early bonus to scouting range is just huge. The rest of the tree is just ok.
@keagasourus9883
@keagasourus9883 2 жыл бұрын
I usually am between expansion and discovery first, but usually go expansion, but then discovery is always second, and the reason why is I can always survey faster than I can claim anyways so claim cost is better than survey speed hands down the best benefit of expansion
@lucasbrant9856
@lucasbrant9856 2 жыл бұрын
in every game my bottleneck to claiming has always been influence and not surveying. Science ships are not that expensive so its very to survey way more than you can claim
@ener11454
@ener11454 2 жыл бұрын
To be clear Map the Stars is not about the survey, it is about the scouting range. It lets you identify bottlenecks that lets you claim 5-15 extra systems if you reach them. It is not abnormal for me to control twice the number of systems as all of my opponents in a game because I can see the perfect systems to take early.
@cyanide7270
@cyanide7270 2 жыл бұрын
@@lucasbrant9856 im the same as Ken in that regard. Ill have 4-6 science ships up ASAP, using half to actually survey while the rest are off looking for choke point systems and claiming those. Theyre more expensive, yes, but in the long run preventing others from claiming the systems behind them mkes up for it long term, or in best case scensrios, literally locking others into small pockets with no other way out. Again though as i originally said, discovery for me is more about the research speed and alternative. The survey speed and such is more a secondary, yet still very valuable bonus.
@airbournelover
@airbournelover 2 жыл бұрын
i kept saying "unless your a void dweller" only to have montu say it 2 seconds later
@MontuPlays
@MontuPlays 2 жыл бұрын
what can I say, great minds think alike
@TheBrokenIce1
@TheBrokenIce1 2 жыл бұрын
Montu could you do some shorts or quick guides on how to play certain empires and their differences for beginners? Kinda separate from the meta videos, moreso aimed for people who got the game from the free weekend
@Sonar90
@Sonar90 2 жыл бұрын
This would be great. I've been playing for a while now and have absolutely no idea how to run void dwellers, machines or hive mind empires. Have no clue what choices I should be making at the start or mid game to get ahead with those sort of empires.
@MontuPlays
@MontuPlays 2 жыл бұрын
That would be a great idea. I'll have to look into it!
@doctorritos2114
@doctorritos2114 2 жыл бұрын
I feel you're underselling the compounding effect that expansion has. Assuming you have two guaranteed worlds, starting off with extra pops can allow you to bring these colonies into the beneficial logistical pop growth curve years faster (since it takes years to grow a pop) than if you didn't have it (assuming you don't resettle any pops). This snowball effect compounds exponentially, dwarfing the economic benefit of the other traditions (aside from prosperity). Stellaris is a snowballing game. While the other traditions may be more prevalent in the mid-late game in terms of benefit, none supercede Expansion in its early-game bonuses, hence its vitality as a first pick (contending with discovery or perhaps mercantile for some trade builds).
@CM-db5cg
@CM-db5cg 2 жыл бұрын
So much this. Expansion as your very first tradition is a completely diffrtent beast to expansion later on. The only time I don't take it is recently when I've been doing a unity based mastercrafted trade empire, because getting marketplace of ideas and merchants to get my unity ball rolling just pays off.
@stoopidapples1596
@stoopidapples1596 Жыл бұрын
yeah i think putting expansion in f tier is incredibly ignorant of its use early game. sure it doesn't do much for you 100 years down the track, but getting those early extra pops means being able to take over other empires extremely quickly, being able to build up your economy and outpace your neighbours, as well as easily capture the important choke points before your opponents do. these benefits may be exclusive only to the early game, making it quite irrelevant late-game, but the boost it provides early-game will mean you are far ahead of your opponents by that time.
@jimmytickles9651
@jimmytickles9651 2 жыл бұрын
"Say the line Montu!" "Prosperity is the best tradition in the game" "YAAAAAY!"
@niteshade5783
@niteshade5783 Жыл бұрын
Money. Good.
@exgrinder
@exgrinder 2 жыл бұрын
Happy to see new tier lists with Overlord
@MontuPlays
@MontuPlays 2 жыл бұрын
Hope you enjoyed the video
@MrMarinus18
@MrMarinus18 2 жыл бұрын
2:30 By far the most important is that +1 pop at establishment. Establishing a colony with all it's nececcities is by far the hardest part.
@Karou812
@Karou812 2 жыл бұрын
When I saw the Evade Chance and Tracking in the Subterfuge tree, my first thought was they probably added that in to push it up from handsdown the most useless tradition. However I do think it fits in a thematic sense, you are learning about the enemy, and by studying them and their capabilities you learn how to better evade their shots and also their movement patterns making them easier to hit, in an RP sense it works.
@Manoomu
@Manoomu 2 жыл бұрын
I don't know if this would work but it would be nice if it also gave you a damage boost against empires that's tied to your intel level, so if you have full intel you do like 10% more damage or something. Useless against crisis though.
@MrMarinus18
@MrMarinus18 2 жыл бұрын
Subterfuge and the spy mechanic in general is the sort of thing that's extremely hard to balance. Since if they actually made it effective and worthwhile it would also be incredibly obnoxious. The best mechanics in a strategy games are not only fun and interesting to inflict but also fun and interesting to suffer through or at least defend against. I think they should expand the spy mechanic further and maybe create something to defend against it. Maybe even being able to turn a envoy into a double agent. On that I think having a seperate spy leader is a must. Not only could they be made to infiltrate a government but maybe also they could be used to infiltrate a planet to maybe disable their shields or give some kind of debuff. Maybe it could work that you can send a spy in and that means you will lose it. You then have several options of different difficulties. With something like that in place suberfuge could also do more like maybe increase the likelyhood of success or maybe add some strong ones like the disabling of shields or maybe if you have an empire highly optimized for stealth you could even disable the ground based FTL inhibitor.
@jcwwwheeler
@jcwwwheeler 2 жыл бұрын
I always grab Discovery into Boldly-Go first thing so I can use Map the Stars for all that survey speed. Then I go into whatever improves the situation I find myself in
@RobBCactive
@RobBCactive 2 жыл бұрын
Extra anomalies are nice too, picking up stored research points and extra early resources is a bonus
@MasterElements
@MasterElements 2 жыл бұрын
If you do those 2 then go into expansion for the influence cost reduction on new starbases, plus being xenophobe you can set your empire up to gobble as much space early as you can so long as you focus on unity to get there quickly. As well as alloys to build the outposts and actual starbases. If I were to do that I would go discovery + survey speed/map the stars, then go into expansion for the influence cost, then go into unyeilding to build starbases more easily to hold that space.
@RobBCactive
@RobBCactive 2 жыл бұрын
@@MasterElements the starbase influence cost isn't as significant now as it used to be.
@Fireballun
@Fireballun 2 жыл бұрын
@@RobBCactive Isn't it still significant if you go for far from borders chokepoint tho
@filipkrizan4857
@filipkrizan4857 2 жыл бұрын
The Subterfuge tradition is like EU4s Espionage idea
@luggy9256
@luggy9256 2 жыл бұрын
Useful for really niche builds sometimes? Lol
@ziggytheassassin5835
@ziggytheassassin5835 2 жыл бұрын
So true lol. For subterfuge youd only use it for the ship bonuses while espionage is only good for reducing aggressive expansion.
@luggy9256
@luggy9256 2 жыл бұрын
@@ziggytheassassin5835 yea espionage is only good for trying to expand a little faster in the HRE.
@Pedro_Colicigno
@Pedro_Colicigno 2 жыл бұрын
actually used Espionage to form the Roman Empire before the 1700, I think it was 1670-80, as Aragon. Took the first 4 things, sgressively expanded into france, no CB declared in Byz to get claims in ottoland, and used the 3rd thing to give a lot of claims to Naples to expand in italy. That plus Aragon Missions works like a charm
@ingold1470
@ingold1470 2 жыл бұрын
And like Espionage, it's only redeeming quality is semi-hidden military bonus.
@MrKingJace
@MrKingJace 2 жыл бұрын
I don't think I'll be offended.... *Watches video*... Listen here you son of a b****!!!
@redeye4516
@redeye4516 2 жыл бұрын
I appreciate that you've slowed down the info popup and let the tiers remain on screen for a few more seconds. I take screenshots of your full tierlists like this to refer to while I play, they're very helpful.
@letsplaysvonaja1714
@letsplaysvonaja1714 2 жыл бұрын
discovery and expansion first, I level both at once, starting with the exploration effects and then getting all the fancy reductions for star bases and the increase to colonies and pop growth before going back to finish discovery for the less important tech boni and then I just pick whatever I happen to need or want to go for really wanna go to war? supremacy; wanna make friends and get a federation going? diplomacy; etc.
@smokinggnu6584
@smokinggnu6584 2 жыл бұрын
Same, i also only get Expansion only to the 1 extra pop bit right at the beginning.
@TheNN
@TheNN 2 жыл бұрын
Expansion, when coupled with Xenophobe (especially Fanatic-level) is a tremendous boon, because you are talking about spreading out as fast as possible. And with Overlord, the idea, the notion, of having multiple vassals is a very real possibility, and a very useful one too. So I don't think it should be dismissed too much Adaptability, I think what it needs is either a reduction in cost to terraform OR a reduction in time to do so. I think that would provide far more of a useful boon than some sad little Resettlement cost. Instead of Planetary Prospecting being random, I think it being more a choice would make it far more potent, with perhaps a higher cost. Domination is good if playing with something like Remnants, as it gives you an immediate reduction in clear-blocker cost, and thus for your Relic world you begin on, gives you far quicker access to not only the districts you have but the extra bonuses that can come from them. Diplomacy is pretty much a necessity if you want to even try to become Custodian, especially if going for Galactic Emperor. Of course you can get it without, and having a powerful Federation that you control can help push things your way. Not impossible without it, but it can be far harder. You pretty much have to play politics to some degree if you want to go that route. Supremacy is pretty much a self-nerf if you do not take it. It's the one tree I'd say anyone should take. Even the most hippie-dippie, Tree of Life-huggin, Fanatic Pacifists should take Supremacy. Even if it's the last one you pick. The use it provides is simply far too much to ignore, and not having it to counter when others get it, means you are gonna be at a major disadvantage.
@feedthemeat543f
@feedthemeat543f 2 жыл бұрын
The happiness malus from extended shifts is kinda irrelevant with stratified economy or slavery since their happiness counts towards pop approval far less than your rulers/specialists
@braedonkelly6565
@braedonkelly6565 2 жыл бұрын
Not trying to make an argument about Expansion overall per se, but specifically for the -25% Empire Size from Systems/Colonies, Montu really blew past that as though it was nothing. But I just loaded up several save games and did the math. In the mid game era, this bonus translates to roughly +10-12% research speed and twice as much tradition unlock speed. Again, I'm not trying to make an argument for Expanion overall (though I do think it belongs higher than F tier), but is this perk for +10% research speed really a complete disregard?
@csantana1
@csantana1 Жыл бұрын
expansion is S tier
@brianrice4102
@brianrice4102 Жыл бұрын
You say expansion only has 2 good bits, the right side two, which yes when I first started learning the game is why I used to pick those two and then go full discovery generally but I think the influence reductions has got to be worth something, and especially early game where you want to edge out others for position and control of key systems. Now I've been just going Prosperity first generally, (obv it depends on empire) but I think more and more that getting those 3, or going full expansion and then prosperity might really be worthwhile no doubt you know a infinitely more about Stellaris than I do but a thought Thanks so much for teaching me so much about the game through your videos!
@wasteland-werewolf
@wasteland-werewolf 2 жыл бұрын
I was with you through the entire video. As a returning player...holy hell everything is different. Gotta say there is a lot I miss but the game is so much better now. This video was very informative.
@HazelThyme
@HazelThyme 2 жыл бұрын
I'd put expansion up 1 tier just because of how nicely it can help you grow a big empire fast, but it definetely falls off after early game. Mercantile while extremely fun for a trade build is best suited for trade builds and only that, and because of its limited flexibilty I'd bring it down a tier.
@raideurng2508
@raideurng2508 2 жыл бұрын
If you don't go for trade, it's surprisingly crap and when you're focusing on something like say... tech instead, it's really bad.
@doctorritos2114
@doctorritos2114 2 жыл бұрын
technically, it doesn't fall off after early game. The extra two pops you received (and pop growth bonuses) at year 2 compound exponentially as the game progresses. The direct benefit may be inconsequential by mid game, but the snowball effect from the early game remains.
@sigmachad96
@sigmachad96 2 жыл бұрын
Appropriation from Adaptability tree actually is -33% resettlement cost, wiki most be wrong on that one. Adaptability works relatively well for Subterranean empires
@jampine8268
@jampine8268 2 жыл бұрын
Discovery is an insta first pick, so I can scout out system to find planets to claim and choke points before anyone else can nab them. Supremacy is always one to pick for the war doctrines, no idea why you'd ever pass up on them.
@scorbiot
@scorbiot 2 жыл бұрын
The greatest benefit of Unyielding is that it lets you have few ships at the start for longer (and before any defensive war, really), which takes a lot of pressure off your shoulders. Or, at least, it's really good for me. Also, I don't think additional ruler level cap is any good, because bonuses from ruler levels are nearly insignificant anyway. Wow, +5 edict fund per level! It's little early on and basically nothing afterwards. The main benefits of rules are traits and agendas.
@mortache
@mortache 2 жыл бұрын
Expansion really depends on how many planets you find early. If you are a robot and have 6-8 planets nearby, Expansion gives 6-8 extra pops! That is a major boost at game start.
@cyruslupercal9493
@cyruslupercal9493 2 жыл бұрын
The Dominations -33% blocker clear is good when you have Remnants origin. Lot of (expensive) blocker tiles to clear for quick early tech and artifacts. With the right governor it gets very cheap.
@sirgaz8699
@sirgaz8699 2 жыл бұрын
You think clerks might be useful now with the giga-mall on an orbital ring. 5 Trade and 3 Amenities base isn't looking too bad.
@arandomoctopus2532
@arandomoctopus2532 2 жыл бұрын
Clerks aren't bad if you're going for a Trade build and have a few worlds dedicated solely to Trade.
@frogvie3624
@frogvie3624 2 жыл бұрын
Made it to the 38 min mark! I love the flavor traditions add - almost all of them are valid picks depending on your play style/empire. For me, diplomacy is almost a must-pick, because I love working in the galactic community. Especially with the new vassals, in recent games I’ve found I always need the envoys to improve relations with my vassals in order to maintain trust.
@wagz781
@wagz781 2 жыл бұрын
On the topic of discovery, A small tip to remember: You no longer suffer penalties for taking another tree if you haven't finished a different one. So going discovery first, getting the extra survey speed, and then immediately finishing supremacy is a surprisingly effective "search and conquer" opener. Especially with the vassalization options added in overlord. Then you can always grab prosperity/merchantile third depending on preference, and/or finally finish discovery once the early game bonuses start falling away more for the mid game bonuses.
@rosuav
@rosuav 2 жыл бұрын
For the record, I'm still here at the 38 minute mark :) It's interesting that you completely gloss over the impact of early-game influence on rapid growth. Expansion traditions cuts the cost of building starbases by 10%, but Domination traditions adds half an influence per month, so those two will affect how quickly you can spread out and claim systems.
@letsplaysvonaja1714
@letsplaysvonaja1714 2 жыл бұрын
how is -10% influence for star bases minor?! when you pick the tradition early game you will have next to influence yet, so the reduction is a real god send, especially when you're like me and just keep expanding early on until you hit either space fauna, dead ends or borders
@bvav9678
@bvav9678 2 жыл бұрын
There is one very nice use of the versatility tree as a genocidal robot, once you have all the territory you want but still want to be raiding (always want to be raiding). You can take a planet, move all but one pop to your processing centers to purge, then liquidate all the buildings and districts for minerals. Remaining pop will die and you leave an empty planet behind that no longer belongs to anyone, pure profit. Also ai will probably recolonize it and you can come back a few decades later and harvest again.
@nocturnalangel8056
@nocturnalangel8056 2 жыл бұрын
I like how there is like 6 traditons he said take as you first, second, and maybe third
@N1ghthavvk
@N1ghthavvk 2 жыл бұрын
The finisher effect on Adaptability for Void Dwellers (which you just skipped over) is actually so good, that I'd argue it is A or S tier. Being able to get Research, Energy, or Mineral Districts on every single Habitat... well that's just perfect and will set you up for perfectly. You can go Synthetic Ascension and use planets purely for Industrial districts (using Ecumenopolis if you really want). This allows you to infinitely expand, because you're not limited to deposits in your space.
@ez_theta_z9317
@ez_theta_z9317 2 жыл бұрын
I'd think that domination and harmony would be higher up. Less empire sprawl from pops and more edict fund from both, more stability, lifespan and governing ethics attraction as well as unemployed demote reduction from harmony and more influence, ruler level cap and worker output from domination. Both very handy, especially with 3.3's changes to sprawl.
@gressorialNanites
@gressorialNanites 2 жыл бұрын
I applaud your bravery in placing Expansion into F. That's why I come to this channel, to challenge views I fail to review often enough.
@isaacdalziel5772
@isaacdalziel5772 2 жыл бұрын
I don't understand that. It's just... really good. It is terrible late in the game, but early...
@DawnTyrantEo
@DawnTyrantEo 2 жыл бұрын
I find that Subterfuge is a pretty comfy opener for a Tall playstyle vs AI- not necessarily optimal, but very convenient! The total +2 Codebreaking means you can effectively call dibs on any First Contacts, letting you get a nice chunk of Influence to help you compete with neighbouring empires for those first few vital systems. On top of that, getting spy networks set up quickly and easily on AI in the early game is very useful- it lets you quickly identify the traits of other Empires so you can better evaluate your expansion plans, and as long as you've got good alloy production, you can get enough warning of an invasion to focus on expansion and invest materials in the military reactively rather than proactively. It's pretty easy to just build ships and build up your border starbase(s) until an enemy empire backs off!
@EagleRulerSiena
@EagleRulerSiena 2 жыл бұрын
I made it to 38 minutes and all I got was this lousy comment
@MontuPlays
@MontuPlays 2 жыл бұрын
And a heart! Well done haha
@Awesomewithaz
@Awesomewithaz 2 жыл бұрын
If I get that yuht empire precursor one more time as soon as I pick up expansion i will uninstall
@nasirbone979
@nasirbone979 2 жыл бұрын
I swear i get the yuht or the first league every save.
@TekGriffon
@TekGriffon 2 жыл бұрын
Adaptability as C tier for void dwellers is mind boggling. Orbital Surveying is essential, arguably the most important finisher for VD, and you didn't even mention it. I've had more than a few games where RNG has given me only 2 research habitats. Orbital Surveying can quintouple that. It also evens out any bad RNG for minerals and energy, especially useful if you get bad luck and can't build a matter decompresser due to no black holes in your space. Expansion as C tier for VD is highly questionable as well. It's always my first pick and is why I'm building a 5th habitat by the time anyone else can afford their 4th, and why I'm sitting on 5 extra pops in the process. A 20% bigger empire at the same time/cost isn't C tier, not in my opinion.
@doctorritos2114
@doctorritos2114 2 жыл бұрын
agreed. he seemed to heavily discount or even outright neglect the compounding effect an extra few pops have on the early game.
@TheHamsterJD
@TheHamsterJD 2 жыл бұрын
Extended shifts is great! Worker slaves get +20% output for only -10% happiness.
@Sanvone
@Sanvone 2 жыл бұрын
Wasn't it patched in 3.0 so Worker/slaves no longer double dip on bonuses?
@MontuPlays
@MontuPlays 2 жыл бұрын
Yeah, that was patched back in (I think) 3.0
@arandomoctopus2532
@arandomoctopus2532 2 жыл бұрын
@@Sanvone Taken directly from the wiki: "If a modifier affects the resource output of both workers and slaves, it actually affects slaves in worker jobs twice. "The Extended Shifts edict increases slaves resource output by +10% and workers resource output by +10%, resulting in an total +20% bonus to slaves in worker jobs. "Modifiers that affect workers aside from the resource output ones don't affect slaves."
@arandomoctopus2532
@arandomoctopus2532 2 жыл бұрын
@@MontuPlays Taken directly from the wiki: "If a modifier affects the resource output of both workers and slaves, it actually affects slaves in worker jobs twice. "The Extended Shifts edict increases slaves resource output by +10% and workers resource output by +10%, resulting in an total +20% bonus to slaves in worker jobs. "Modifiers that affect workers aside from the resource output ones don't affect slaves."
@TheHamsterJD
@TheHamsterJD 2 жыл бұрын
@@MontuPlays Just tested in game and it still works. In 3.0.1 they made it so indentured servitude no longer gets slave bonuses. Workers still double dip.
@spikeX59
@spikeX59 2 жыл бұрын
That solid little bonus to hab upkeep was not known to me. Will be giving that a shot with my spamming! May have to refine my VD build
@luggy9256
@luggy9256 2 жыл бұрын
Great video, I was actually trying to find exactly this video yesterday. Keep up the good work.
@MontuPlays
@MontuPlays 2 жыл бұрын
Glad I could help
@elischrock5356
@elischrock5356 2 жыл бұрын
This made me rethink some things. Thanks for that.
@Darkn3ssF4ll
@Darkn3ssF4ll 2 жыл бұрын
Keep helping me be a better player Montu!
@MAlanThomasII
@MAlanThomasII 2 жыл бұрын
If you're going wide with a high-habitability species, I think Expansion is closer to the Void Dwellers C-tier. Especially if you're getting there by taking something like Lithoid that comes with unavoidable pop growth negatives. You'll want the right side early and the far left side once you start worrying about Empire Size, at which point there's just one left to pick up that Ascension perk.
@BanksOwnUs
@BanksOwnUs 2 жыл бұрын
I always go for discovery first, without expection. Scanning and grabbing choke points and having anomaly reseach in those systems is nice when you take the systems. those anomlies give nice bonuses and it gives your scienceships something to do during the midgame :)
@joshuaghozeil8061
@joshuaghozeil8061 2 жыл бұрын
I would bump up mercantile into A tier if you are mega corp your trade value from your mangers and executives (politicians and unity jobs) fall in love with that 10% boost and lets be frank you're a megacorp your moto is "screw the meta I have money"
@pnb328
@pnb328 2 жыл бұрын
Honestly, I don't think I'd even put discovery in the B tier anymore. There are better choices early game, and this tradition is really, really bad in the late game, it has no place, and it doesn't help you achieve anything, it's not needed for any builds, to create a federation, nothing, it's just a tiny research bonus, of which you can also get from another tradition that increases specialist output, happiness, stability, etc.. Long gone are the days when this was a first pick, possibly shouldn't even be a pick at all most of the time.
@Ruosteinenknight
@Ruosteinenknight 2 жыл бұрын
The "map the stars" edit comes even better with mods that like more events or extra events that shower you with anomalies.
@raideurng2508
@raideurng2508 2 жыл бұрын
*Puts Expansion and Harmony lower than Diplomacy and Unyielding* Bro.. come on..
@letsplaysvonaja1714
@letsplaysvonaja1714 2 жыл бұрын
adaptability was quite nice in my current subterranean run tbh, 10% food is never bad considering that the demand is always growing, and the 10% habitability helped making the colonies a bit less bad between the 20% base, the cyborg 20% and the gene clinics 5% you actually start getting over the minimum value, also slaves can be surprisingly picky about their habitability, so 10% help quite a bit there too the orbital damage reduction is kinda pointless though because I also picked the defense tradition, so I'm notably over 90% anyways
@superdark336
@superdark336 2 жыл бұрын
i always start with discovery for a rapid exploration of my core area, expansion to grab all the starbases that ill need for it and by that time prosperity fixes the economic malaises that usually come about at that year. then depending on the political situation ill grab either harmony if its peaceful or supremecy if i need to prepere for war
@Slowpoke3x
@Slowpoke3x 2 жыл бұрын
The benefits of expansion can be replaced buy quick surveying and careful border control
@penguinsrockrgr8yt216
@penguinsrockrgr8yt216 2 жыл бұрын
Strange my first pick for tradition was always discovery for the Buffs for tech and survey speed
@ez_theta_z9317
@ez_theta_z9317 2 жыл бұрын
same here
@Purrfect_Werecat
@Purrfect_Werecat 2 жыл бұрын
i think the influence reduction on starbases is a little more useful if you play like me (an idiot) and you like to find the farthest chokepoints you can reach near your neighbors and start claiming from there inwards lol. 600 influence for a starbase that early xD
@ener11454
@ener11454 2 жыл бұрын
So I wasn't very happy with your list at first but then I thought about how you play and you are a tall player at heart. You do not aggressively expand early, you tend to take every system in a giant circle rather than trying to cut the AI off from sections of the maps. So this list makes complete sense given how you play. Expansions biggest advantages are lost with your playstyle.
@MatthewChenault
@MatthewChenault 2 жыл бұрын
My go-to strategy for Traditions: 1. Expansion because early-game influence is too valuable. 2. Discovery for research boost. 3(4).Diplomacy for federations/reducing influence cost. 4(3). Prosperity for that delicious resource bonus. 5. Supremacy for fleet build-up. 6. Harmony for leader lifespan, food, and -10% empire pop reduction. 7. Domination to cap off.
@talltroll7092
@talltroll7092 2 жыл бұрын
Personally, I'd swap 1 and 2. I agree that early influence is valuable, but the increased survey speed and anomaly discovery chance (especially with Map the Stars running) lets you know where you need to spend it. Few things are more annoying than being locked out of a tasty expansion route because you didn't know it was there, or you just get beaten to the punch by a rival construction ship because you couldn't survey systems fast enough. I also quite like the leader XP gain increase as early as possible, because increased leader levels just make everything better, and you get to roll for their bonus traits more quickly. Having more anomalies to work on is good too; the outcomes are almost always positive, and a few are amazing
@papercamera2989
@papercamera2989 2 жыл бұрын
do you play xbox?
@MatthewChenault
@MatthewChenault 2 жыл бұрын
@@papercamera2989, no.
@ez_theta_z9317
@ez_theta_z9317 2 жыл бұрын
@@talltroll7092 i agree with that one.
@thesturmvogel6359
@thesturmvogel6359 2 жыл бұрын
i would almost always do discovery first as it gets the highest use without many systems claimed, the usually prosperity
@Kasaaz
@Kasaaz 2 жыл бұрын
The hard thing about these is that things have changed in the game so many times over so many years. Some people probably just do things because of inertia of that's how they always do it, etc.
@matthewedwards6025
@matthewedwards6025 2 жыл бұрын
Using clear blocker bonuses in the mid game isn't optimal. You should use them as quickly as possible to get your planetary capacity into the sweet zone for max pop growth. This can give you as much as 20% extra growth if you need it.
@madhatter631
@madhatter631 2 жыл бұрын
Wow. Expansion in F tier. How the mighty have fallen.
@RobBCactive
@RobBCactive 2 жыл бұрын
Interesting list, I haven't played so much this year but it's clear the new version shakes many things up. Expansion definitely isn't the strong pick it used to be.
@jameshildebrand907
@jameshildebrand907 2 жыл бұрын
I recall when all traditions were still fixed and research was always the given first pick for me. Now... I actually don't take research tradition anymore.
@Pan_Z
@Pan_Z Жыл бұрын
Really think you're underselling Expansion. If it's your 1st or 2nd pick, it will pay off fantastically by the late game. Starting every colony with 2-pops & 10% faster pop growth is great for your production. The finisher forgoes needing to build an unnecessary city district on mining, generator, and agricultural worlds just to get max building slots. It makes a notable difference across multiple planets. It's certainly not worse than Subterfuge, at the least.
@jacoballey21
@jacoballey21 2 жыл бұрын
i usually go discovery and then expansion second. i know, probably not the best but it is how i like to play
@necfreon6259
@necfreon6259 2 жыл бұрын
I guess this tradition tree sets hive minds being the best gestalt consiousness which is weird cause machine intelligences on paper should be economically more powerful then hive minds with buildings like the energy grid having better output bonus and getting a free few districts depending on the type of basic resource building that and having free infinite habitability making planet types irrelevant yet for some reason I always struggle with a machine empire compared to a hive mind I’m not exactly sure why but whatever
@viktorkemeny31
@viktorkemeny31 2 жыл бұрын
My favourite tradition is Bulwark because it allows me to build Maginot worlds. All hail Gigastructures!
@mcgan8749
@mcgan8749 2 жыл бұрын
43:28 Pretty sure that's not how it works: sounds like it just increases bombardment damage from the attacking fleet. It doesn't directly counter bonuses that lower the amount of bombardment damage taken by colonies. I did look in the files just in case, and the modifiers aren't the same (although they do have the same name in-game). For example, "Never Surrender" has: planet_orbital_bombardment_damage = -0.25 While "Overwhelming Force" has: ship_orbital_bombardment_mult = 0.20 So Supremacy should just give 20% more bombardment damage no matter what.
@MontuPlays
@MontuPlays 2 жыл бұрын
Generally speaking, modifiers tend to work in an additive way. I need to check in game to be 100% sure but im faily confident it works as stated in the video
@mcgan8749
@mcgan8749 2 жыл бұрын
@@MontuPlays It's always worth checking, true enough. But like I said, these bonuses use different modifiers, and I think it matters in this case, because they seem to apply differently: one is for ships, the other is for planets. Usually, modifiers that stack in an additive way affect the same thing in the same way. Easiest example is those that multiply resources output from pops: whether it's just a specific resource (like Industrious), or all resources (like Robust), they are all multiplicative modifiers that affect pop output.
@kiiper13
@kiiper13 Жыл бұрын
I'd love to see your take on the Traditions expanded mod on steam, it adds so many different playstyles to the game.
@SImrobert2001
@SImrobert2001 2 жыл бұрын
"you only get 7 different trees" *Laughs in mods.*
@araen11
@araen11 2 жыл бұрын
I haven't played at all since 3.0 and hearing "first up in the F tier we have expansion" got me very confused xD
@TheLoneTerran
@TheLoneTerran 2 жыл бұрын
Oi, you just call me out? So for Hive Mind, Discover or Synchronicity first? I'm still leaning discovery.
@gertl
@gertl 2 жыл бұрын
montu
@MontuPlays
@MontuPlays 2 жыл бұрын
Yes?
@kacpercwiertnia7351
@kacpercwiertnia7351 2 жыл бұрын
@@MontuPlays I feel he had something very important to say
@gertl
@gertl 2 жыл бұрын
@@MontuPlays MONTU THE PROGENITOR HIVES THEY
@deanthelis5578
@deanthelis5578 2 жыл бұрын
Expansion is better for Machine empires than it is for organics, as machine assembly isn't affected by pop growth scaling mechanics like organic pop growth is. Because of how Machine empires' assembly works, it retains much higher value into the late-game, as machine empires have more growth directly from their Fabricator jobs that provides a fixed growth speed over time - it's completely unaffected by habitability, housing, amenities, jobs, etc. Considering that machine empires get an upgrade to their machine assembly plant in the midgame, it's very worth picking up Expansion.
@bronzejourney5784
@bronzejourney5784 2 жыл бұрын
Picking prosperity first for economic boost is not really the wisest choice to be honest, because up until the mid game, your economy is bottled by your population growth, and you will not really see any benefits from those resource output buffs, on account of having not enough population to output anything. Once you properly settled on your "First Set of Colonies" with around 25-50 population on each, only then it starts to become useful. My order usually; Discovery Expansion Diplomacy Prosperity After the 4th, order loses its relevance.
@destrinbriar1019
@destrinbriar1019 2 жыл бұрын
I disagree and agree on expansion and adaptability. Late both are terrible but when used to expand and snowball it is huge. And if you have 30 colonies that is 30 more districts. With adaptability that is 30 districts and 30 buildings which could be 60 extra building slots if needed which leaves more room for non city districts. Combine the food reduction and the amount of wasted slots on food goes down. Unyeilding should have the first two points before anything if you have reanimators. It makes it an S teir with how it allows huge unity This builds unity quick from the armies. And since every world ends up with them because of the chrap research. You can get 4k unity a month from just the armies 60 years in and will make its cost back quickly.
@andresmiranda6762
@andresmiranda6762 2 жыл бұрын
Montu, please the building Uplink Target Computer does NOT work, the 50% bonus does not apply to starbases or defense platforms, I made a bug report on the paradox, forums, please help me bring this to the devs attention.
@MessedUpSystem
@MessedUpSystem Жыл бұрын
I think a interesting thing to note is that Expansion is CONSIDERABLY better for Lithoids
@gmj5010
@gmj5010 2 жыл бұрын
I personally think you are underrating the reduced star base influence cost of expansion because influence is almost always the limiting factor early game. But i do have a question, does the stacked orbital bombardment damage reductions work against crises orbital bombardments? I have had games where they appear next to me and walk though my fortress worlds like any other world.
@sunso1991
@sunso1991 2 жыл бұрын
would be cool is Subterfuge give you +2 code breaking instead of 1, or double debris reverse engineering research points or hyperlane sensor +1, or +10 ship tracking come on, give the spy masters some more love!
@sylvie_v2939
@sylvie_v2939 2 жыл бұрын
If these worked more like talent trees and you could get a couple of traditions without opening an entire tree and finishing it I think a lot of traditions in certain areas would be more viable without taking the entire tree.
@Delphineas
@Delphineas Жыл бұрын
Feel like Federations should be unlocked by their unlocks, without needing to go to Diplomacy as a asecond unlock. Although maybe put it in an Ascension Perk?
@sketchbook8177
@sketchbook8177 2 жыл бұрын
Every time, I rush expansion to get the reduction to starbase influence cost, and then go to discovery to get the additional survey speed. Then return to finish expansion, then finish discovery. Doing this, I can reliably expand outward strategically to claim chokepoint systems so that when I meet other empires I can close my borders to them and keep them from accessing large chunks of the galaxy, effectively claiming dozens of systems all for myself before I even build a stare base in an of them, and can focus purely on my economy without having to go to war for space and resources until much, much later.
@ngnear50
@ngnear50 2 жыл бұрын
Big fan of your videos! Is there anyway you could post a screenshot of all your tier lists somewhere for easier reference?
@onehuman4853
@onehuman4853 2 жыл бұрын
I loved the opening clip. So fitting
@skullruss
@skullruss 2 жыл бұрын
Thanks my guy, I've been using your tier lists to get a feel for the mechanics in the game and judging traditions against one another is HARD. I would LOVE to see a theory-crafting series or even just a single video on stuff that you think would be a good addition to the game, could be an interesting and freeing topic. Either way, thanks for the vids.
@letsplaysvonaja1714
@letsplaysvonaja1714 2 жыл бұрын
>can create hegemony federations wait, I don't have to skill into diplomacy to get federations going? XD oh, I actually did skill into unyielding in my current campaign, didn't know that that enabled federations too, lol I do have a tier 3 federation now, but only because I was the strongest when the war in heaven happened
@arandomoctopus2532
@arandomoctopus2532 2 жыл бұрын
Nah, it just unlocks those if you have the ability to make Federations.
@letsplaysvonaja1714
@letsplaysvonaja1714 2 жыл бұрын
@@arandomoctopus2532 huh, the more you know, never expected the system to be that complicated, lol
@danielbak5186
@danielbak5186 2 жыл бұрын
Have another question about megacorps, you mention that megacorps should focus on merchants over clerks using commercial zones. When do you tend to use commercial zones over research labs? I find that I can support my research labs using just the clerks in the city districts, should I not do this?
@bravalloy
@bravalloy 2 жыл бұрын
Espionage would be great if, like Master of Orion (I, best Orion) you could not get some techs because they are not in your tech tree or even in Master of Orion II, because you have to pick one or another. So you would have to trade or steal the missing techs!
@Juhnte
@Juhnte 2 жыл бұрын
Honestly, I always take discovery first, cause I love studying anomalies.
@jerryborths6307
@jerryborths6307 2 жыл бұрын
The main change I would make is to put Discovery at the top of S tier. I always take it as the first tradition tree, and I usually follow it up with Technological Ascendancy as the first perk to really get the research snowball going.
@mug224
@mug224 Жыл бұрын
Love your videos❤️
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