Stellaris Defence Platforms

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Montu Plays

Montu Plays

Күн бұрын

Stellaris Defence Platform designs will be analysed to find out how well they perform. In this video we will look at a variety of defence platform builds to find out if they are useful or we should use them. This analysis will look at the effectiveness of defense platforms against corvettes, destroyers and battleships in detail to find out if they are worth it.
Lets dive in!
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Stellaris Version 3.4
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Пікірлер: 694
@eviljagtech
@eviljagtech 2 жыл бұрын
I only play PvE and I got to say it's impressive how fast people do things. I hear "should have by 20-30 years" and 30 years in I'm still in a joke navy lol.
@jct0064
@jct0064 2 жыл бұрын
They play with .75 cost tech also.
@eviljagtech
@eviljagtech 2 жыл бұрын
@@jct0064 never thought about that, mines always set at 1.25, guess that explains a few things lol.
@alexandererhard2516
@alexandererhard2516 2 жыл бұрын
I mean lower tech costs means stuff like more resources earlier, which can be reinvested into even more tech and/or more ships (that also get more resource efficient with more tech) So them being that much faster on 0,75 vs 1,25 techs makes sense to me.
@Nousenesp
@Nousenesp 2 жыл бұрын
Don't rely on your power number show by your game, after designing my own ships I was able to take down armies with double points than mine because I was more more effective
@HUinstinct
@HUinstinct 2 жыл бұрын
You are not alone commander.
@Brotrooper360
@Brotrooper360 2 жыл бұрын
I always thought defense platforms were underrated, but I didn't know that the neutron launcher platforms outperformed the carrier platforms by such a large degree. With this newfound knowledge my borders shall be inpenetrable!
@Cybermarth
@Cybermarth 2 жыл бұрын
I think also the Neutron-Plats are outperforming the Hangars (directlly.... I mean numbers are stil right) but I think their usage is different... like having only a few hangars for small ships are breaking the remnants of the first shooting wave... I mean as soon as someone sees your neutronplatform defense it is only a matter of years and they might get crushed by corvettes or destroyers. So you might need at least some smol-weapon-bois at your border... or a antismallship-fleet nearby.
@williamklett6660
@williamklett6660 2 жыл бұрын
@@Cybermarth Lately I have blended Neutron platforms and Carrier platforms. About 4:1. This might make me rethink things. Especially if you can place your chokepoint defense where there are a planet or three to ring. Simply unfair...
@Brotrooper360
@Brotrooper360 2 жыл бұрын
@@Cybermarth That's a good point but also I don't really play multiplayer, I don't think the ai are smart enough to play that way but maybe it's still worth it to have 50/50 launchers/hangers since the ai likes having fleets with every ship
@TheLoneTerran
@TheLoneTerran 2 жыл бұрын
They were pretty underrated until Overlord gave them some TLC. Now they actually have a purpose!
@williamklett6660
@williamklett6660 2 жыл бұрын
@@TheLoneTerran Interesting, I didn't start playing until Overlord so I missed the early drama. :) Now I have a few hundred hours in. lol
@BrisingrFan55
@BrisingrFan55 2 жыл бұрын
Probably the hardest part of spending the alloys on Defense Platforms vs ships comes from prediction of course. If you know that you'll be in a defensive war, you really have to start building them ASAP, since DP's can **only** be built 1 at a time, unlike ships which can be assembled 6 at a time from multiple stations across your empire. The time it takes to build them up can make investing in them feel not worth it, but these results are honestly astounding.
@ScorpioneOrzion
@ScorpioneOrzion 2 жыл бұрын
If you time it correctly you can just spam like 50 or so as soon as they come in the system
@sunso1991
@sunso1991 2 жыл бұрын
They need to link DP to shipyard count. If you have at least 1 shipyard at the Starbase, you should be able to build 2 DP simultaneously
@sunso1991
@sunso1991 2 жыл бұрын
@@ScorpioneOrzion you high? DP take 60 days to build each. Massing just 12 in the early game would take you close to 2 years
@OneBiasedOpinion
@OneBiasedOpinion 2 жыл бұрын
That being said, you can build them with ridiculous speed.
@SteA197
@SteA197 2 жыл бұрын
@@sunso1991 or even better link it to gun/hanger count.
@dreadpenguinlord340
@dreadpenguinlord340 2 жыл бұрын
A note on Hangar platforms: don't forget, you are able to build platforms on a non-upgraded outpost. While the hangars aren't really that great by themselves against fleets, I have found them to be very handy. Plonk one down near each station along a trade route, and they can help deal with piracy :)
@comradesillyotter1537
@comradesillyotter1537 Жыл бұрын
I DID NOT KNOW THIS THANK YOU
@yaroslavstarchenko4358
@yaroslavstarchenko4358 Жыл бұрын
That's a great tip man, I haven't thought about suppressing piracy this way and it seems quite smart
@dreadpenguinlord340
@dreadpenguinlord340 Жыл бұрын
@@yaroslavstarchenko4358 Hope it works for you. Set your policies to scan debris for salvage, and let the free alloys flow!
@TheIMadManI
@TheIMadManI Жыл бұрын
You have singlehandedly saved my starbase capacity thank you so much
@menitianrebator3355
@menitianrebator3355 Жыл бұрын
🤯 underrated comment. Thank you!
@TheFirstLanx
@TheFirstLanx 2 жыл бұрын
I think the question with defensive platforms shouldn't be "Can they win against X with equal resources?" but rather "What ratio of resource advantage can you hold against?". It should be a given that a static defence will win a straight-up brawl of equal resources. Also "To what degree to you need to pre-empt a war with building these?" is an important question.
@BlackReshiram
@BlackReshiram 2 жыл бұрын
ive always been a staunch believer in defense platforms.
@truesnakegod
@truesnakegod 2 жыл бұрын
In my experience the little bit of extra firepower they give against AI seems to help especially when they're used in large numbers, but replacing them is highly taxing on your alloys. They also pretty much all die everytime an enemy takes out your starbase. In my opinion their best use is to deter attacks from the AI and to force them to use other routes since they won't attack a system that they don't think they can handle with their fleet.
@MontuPlays
@MontuPlays 2 жыл бұрын
Well, my testing shows they are a better investment with your alloys than other ship types. Yes the ui for building defence platforms is worsr than the fleet manager, but they offer a better bang for your buck than regular ships. Tbis means if you can guarantee an engagement, build platforms before spending your remaining resources on ships.
@adamsloan5471
@adamsloan5471 2 жыл бұрын
@@MontuPlays the testing may show which one is better in a fair fight, but the ai will stack fleets until it has an overwhelming advantage and then take the starbase easily. If you have to recapture and rebuild it every time it can get costly.
@LordSevarg
@LordSevarg 2 жыл бұрын
@@MontuPlays Except defense platforms can't move, which means they can only defend one system, whereas a fleet can move to where ever it's needed. In the early game, spending all of your alloys to full stack platforms on your chokepoints is going to backfire when the enemy takes 1 of your (we'll just say for example) 4 chokepoints, and then ignores the others, which means all of the alloys we spent in those other systems were wasted. In the mid-late game, when we have more flexible spending on alloys, defense platforms can't be built in high enough numbers to stop a dedicated push, making them also a not as good choice.
@LordSevarg
@LordSevarg 2 жыл бұрын
@@MontuPlays A better test might be to see which of these configurations does the most damage to a superior fleet (allowing for a better chance at victory for a reinforcing fleet) or which config stalls an invading force (allowing time for you to react).
@thevaliantvanguard4403
@thevaliantvanguard4403 2 жыл бұрын
@@LordSevarg That's assuming that you don't also have a fleet, which you absolutely need in conjunction with defense platforms. This isn't a video determining which is better: fleets or platforms, it's if you even want to build t hem in the first place. Defense platforms are for chokepoints and deterrence, yes, but your main offensive tool will be your fleets. Properly positioning them as well as your defense platforms is the key to successfully defending against enemy fleets.
@zebsnk9582
@zebsnk9582 2 жыл бұрын
One of the best tactical things from defensive platforms is that if the enemy succesfully takes the system he will suffer more loses than you when retaking it back without those platforms, since platforms arent like star base modules that will remain on the star base when captured
@Grahckheuhl
@Grahckheuhl 2 жыл бұрын
Though if, for some reason, the base itself is disabled first the platforms will switch sides. It's very silly. But that also let me get fallen empire defensive platforms once, which was siiiiiiick. Sadly I couldn't build any more of them.
@ericrollin2331
@ericrollin2331 2 жыл бұрын
There was a mod a while back that made it so that defense platforms were not destroyed, merely disabled like their starbase. This was before they had all the buffs they do now but it still made things painful to retake as you can imagine, only ran one game with that before getting rid of it.
@ASNS117Zero
@ASNS117Zero 2 жыл бұрын
@@ericrollin2331 That mod is still around. I play with it on occasion when I run games like gigastructural engineering where the galaxies powerlevel is a lot higher.
@SebHaarfagre
@SebHaarfagre 2 жыл бұрын
I don't get the thinking here... so by being able to deal damage to you, after HE took it, that's somehow the "best" thing??? If you have a crisis war or similar, those starbases are _destroyed._ That's *much* better for you as a player if you're on the recieving end, and will never get it back. Or else you'd have yet another roadblock to get around once the enemy took it. So I don't get the point... You mean basically that it's good the enemy won't recieve all the defensive platforms as well when he captures the starbase??? I agree, but that seems kind of obvious...
@Kjf365
@Kjf365 2 жыл бұрын
@@Grahckheuhl If you get a piece of technology that you don't have the ability to make yourself, you should be able to reverse engineer it and gain the technology for yourself. I still don't know why that's not a thing.
@batuhansundseth1107
@batuhansundseth1107 2 жыл бұрын
What about hangars vs. corvettes? Every empire gets Scout Wings from the start of the game and can build defense platforms with them, no techs required. I imagine they'd wipe the floor. Strike craft have a huge range and engagement distance. They also have high tracking, shield penetration, and can defend against missiles. While they do take time to deploy and destroy, corvettes can only fire a short distance.
@Sanvone
@Sanvone 2 жыл бұрын
I dunno why he didn't make that test. I thought it was common knowledge that for the first 20-30 years platforms with hangars are the way to ward off enemy aggresion. The amount of value they generate is crazy.
@raptorofwar4415
@raptorofwar4415 2 жыл бұрын
Probably, but as we can see high evasion fleets don't do well against large slot platforms anyways, so neutrons still do just as well.
@Sanvone
@Sanvone 2 жыл бұрын
@@raptorofwar4415 Neutrons at year 10-20?
@Nomadic_Gaming
@Nomadic_Gaming 2 жыл бұрын
im a weirdo i do dif platforms usually 3 one is guns one double hangars the last is swarm missiles and torpedos the fighters and artillery platforms are just supplements to the main ones given l slot weps and artillery well to chip away at range and the fighters help w anything that closes the gap its the same way i setup my fleets cruisers are just artillery boats w double torpedos and swarmers and my battleships are mostly L/x slot snipers w a few carrier ones which help deal w anything that my corvette swarm and long range weps dont chew up alternatively if i wanna meme its hangar torpedo/missile and then cloud lightning and disruptor platforms because lol F shields
@JabberwockOclock
@JabberwockOclock 2 жыл бұрын
Now I haven't tested them, but I was under the impression that Scout Wings had no offensive capability, only acting to shoot down other SC and missiles.
@thesilentninja9255
@thesilentninja9255 2 жыл бұрын
Funny thing about defense platforms is that if your border is well defended with platforms and starbases early game it can prevent wars with aggressive neighbors.
@sryanr2
@sryanr2 Жыл бұрын
Is this actually currently true? I've found the opposite in my runs, that since defense platforms don't count towards overall fleet power, they don't act as any deterrence for war. Once war is declared, a well fortified border will keep enemies from engaging and they'll just hide away in their empire until attrition reaches 100%, but I haven't noticed platforms preventing declarations of war in the first place
@eddieisfiction442
@eddieisfiction442 2 ай бұрын
@@sryanr2yes very true. i got a rival to immediately stop being one by upgrading the starbase next to their systems.
@Lorddesructo
@Lorddesructo 2 жыл бұрын
Welcome back. Heres hoping to more variety in the future regarding defensive stations. Unironically "Ion Cannons" not actually disabling ships but just outright blowing them up instead, would like to see them able to provide an Aoe sort of ion effect(maybe help counter death fleet stacks, if all the ships are so bunched together could zap a whole group of fleets with one hit)
@itsjustaline
@itsjustaline 2 жыл бұрын
I think it’s a great idea , like the ion cannons is strong enough to pierce multiple ship
@drac8504
@drac8504 2 жыл бұрын
So a chain lightning doomsday that on each bounce, bounces to the target in range with the highest hitpoints?
@Lorddesructo
@Lorddesructo 2 жыл бұрын
@@drac8504 Could put all weapons on CD in an affected area or something
@PerfectAlibi1
@PerfectAlibi1 2 жыл бұрын
Eventhough they're called Ion cannons, they have a Perdition beam mounted instead... 🤣
@divinestrike00x78
@divinestrike00x78 2 жыл бұрын
I would love to see some sort of boarding action mechanic added. If you had a marine squad slotted in, there could be a random roll where you might successfully capture an enemy ship after you wear its shields down or something. It would be kind of cool to see a large fleet with many mixed species ships.
@AdmiralKnight
@AdmiralKnight 2 жыл бұрын
Wow, it's crazy how someone just taking the time to test something can completely flip what is accepted knowledge. Pretty much everything I've read over the years says always build ships over defense platforms, and if you do use them go strike craft. Given me some ideas!
@alexandercaires5921
@alexandercaires5921 2 жыл бұрын
That's because a recent patch buffed defence platforms
@TimoRutanen
@TimoRutanen 2 жыл бұрын
Ships also move and find the enemy. Platforms don't move. Ships can win you the war by going over the border and attacking the enemy while platforms can stop you from losing it.
@KillaKingDL
@KillaKingDL 2 жыл бұрын
This is how it should work in every game: defence should always be more cost effective than offence or else there is never a reason to build defence but as others have pointed out, there are many drawbacks to full defence such as your ships can attack or defend, can claim you new territory as well as protect yours and ships can't be circumvented like defence platforms can.
@thomaskositzki9424
@thomaskositzki9424 Жыл бұрын
It's always good to have your back door well-defended whilst you start a ruckus at the front door. ^^ I completely don't get why people hate defense platforms so much. Placed at good chocke-points it can be extremely effective.
@TimoRutanen
@TimoRutanen Жыл бұрын
@@thomaskositzki9424 Because they cost you alloys and energy and don't do anything most of the time. And you still need a fleet anyway.
@Ulmaramlu
@Ulmaramlu 2 жыл бұрын
I have had defensive platforms come in clutch a few times recently. Building new platforms while in combat has helped me hold the line against AI attacks. Station was almost dead, but managed to complete a new defensive platform in time to hold on long enough for my fleet to arrive. I imagined a desperate race against time to finish the platform in time to save their own lives,
@khafaniking1230
@khafaniking1230 2 жыл бұрын
Bastion star citadels with max platforms combined with multiple orbital rings in the system likewise either max platforms means you can have a monstrously well defended system without having to use any ships. Orbital rings are one of the best additions to the game in a long time.
@drac8504
@drac8504 2 жыл бұрын
such a system can have well over 1 million fleet strength. realistically though planets are scattered so even in a Worm system you probably only need 3 BS fleets of equal tech to take it out without horrendous losses.
@zourin8804
@zourin8804 2 жыл бұрын
A Bastion station witih a well-defended fortress planet can give you a lot of time to respond if you've got a chance of winning a defensive war, not to mention extra fleet power when it's idle. With interdiction, they have to break the planet before going anywhere. They just take time to cultivate, which can be a problem if you don't have a good economic base to work with.
@juaquinfuentesjara7352
@juaquinfuentesjara7352 Жыл бұрын
Have done this in the L cluster initial system before. 4 planets all with rings, + habitat spam plus stormcaster citadel full of ancient ramparts and plataforms. It was utterly ridiculous
@aleccarroll7328
@aleccarroll7328 Жыл бұрын
So doing this lol come at me crisis lol
@Desgax
@Desgax 2 жыл бұрын
The recent buffs to defense platforms really makes them much better nowadays, which I'm glad about. They're great for bolstering your defenses without using naval capacity and make nice fleet support when defending an important system too.
@davidburton9690
@davidburton9690 2 жыл бұрын
as an exploit, in the middle of the fight, the platform can be upgraded. after the seconds of upgrading, the shields, armor, and hull are back to full. not major, but it helps in some niche cases.
@SebHaarfagre
@SebHaarfagre 2 жыл бұрын
Not a practical application unless early game in general, but useful against pirates and stray AI "scout" fleets in systems without a starbase. You can build platforms without a starbase.
@MadPutz
@MadPutz 2 жыл бұрын
The visual closeups of the matchups in action were amazing. Thanks for going through the effort of capturing that during testing!
@everythingiswonderful.ever8651
@everythingiswonderful.ever8651 2 жыл бұрын
Crazy fact: Defense Platforms can be built on regular non-upgraded Outposts.... years of playing and I literally just found this out. Can help with a pesky neighbor, or piracy suppression, especially early to mid game, while keeping you under your Starbase cap
@duncan9432
@duncan9432 2 жыл бұрын
Don't forget that you can build defense platforms around any Starbase, including basic ones, which let's you set them up to cause attrition to invading fleets
@darthkevin95
@darthkevin95 Жыл бұрын
Or just to combat piracy
@Ashannon888
@Ashannon888 2 жыл бұрын
I've always played a turtle style and have found that platforms do extremely well against the AI. I tend to mix them up, having a few of all types which always did well. Even point defense systems have a p[lace to stop incoming missiles, fighters and corvettes.
@knuckleheadwestwind3585
@knuckleheadwestwind3585 11 ай бұрын
I took your advice to build them more and it saved my game. The marauders spawned 4 systems away from my capital on the outer rim. I built defense platforms on my entrance points to my empire. And the great khan actually didn’t attack me at all! He was unwilling to pick a fight against my star fortresses. So I was able to take my time destroying him while he attacked my weaker neighbors and never strayed into my territory at all!
@AnemoneMeer
@AnemoneMeer 2 жыл бұрын
Some missed details. Defense platforms build *fast* and will produce *even when the starbase is under attack*. I cannot, cannot, CANNOT stress the value of this enough. If you have a defensive starbase, you do not need to have the defense platforms pre-emptively, and can instead queue building them while the enemy is on approach from a star or two out, while sending your fleet in. This allows you to 'trap' the AI very easily by keeping a fleet out of system but ready to jump in, and setting defense platforms to build while they're on approach, as the AI will engage into a fight that progressively gets more unwinnable for them. It also conserves your alloys, as you don't build "unused" defense platforms, and instead build ships. Longer fights are *better* for defense platforms. Going hand in hand with the fact you can build defense platforms in combat, you can also replace defense platforms in combat. A fully stacked defensive starbase can easily rebuild a LOT of defense platforms. Carriers with 1x Ion Cannon is the best setup, not Neutron Launchers. While it is *absolutely* true that the Neutron Launchers will get more kills for only marginally more losses, Neutron Launcher defensive platforms are more expensive to build, which require you set resources aside ahead of time. As previously stated, defense platforms are built EXTREMELY fast. Advanced Strike Craft are *significantly* cheaper per unit, and take the same losses. While you are indeed killing less, you also are setting aside less alloys. Defense platforms do not travel, and cannot be scrapped for a refund, so any alloys spent on those defense platforms are committed to that specific system. The alloys you save can be committed to either more ships, or other defense platforms elsewhere. It is more important strategically for your defense platforms to win at the least cost (both in terms of alloys spent, and in terms of alloys lost) than for them to win cost effectively, as you do not collect alloys from kills, and a player will not throw their fleet at a starbase they cannot break if they are aware they cannot break it, regardless of how many ships would survive the loss.
@MontuPlays
@MontuPlays 2 жыл бұрын
Carrier platforms are around 10% cheaper, the difference is marginal. I really can't stress enough, there is never really a situation to use them over NL due to the massivw tracking the platform combat computer gives you. Also, never expect a starbase to win the engagement alone against multiple fleets (of greater economic cost). As mentioned in the video, use your other alloys after building up a defensive starbase to build fleets to support it
@AnemoneMeer
@AnemoneMeer 2 жыл бұрын
@@MontuPlays The difference is far from marginal over time. Alloys committed to a defense platform are alloys that will only do anything at all if that specific starbase is attacked. As your own example shows, defense platforms can get up over 50 on a single starbase, before we start talking about bulwark stacking. 10% cheaper across 50 defense platforms, is a not insignificant amount of savings, and you are only sacrificing killing power, not holding power. The real difference though is in when and how you apply defense platform construction. If you are pre-building defense platforms well in advance, neutron launchers are superior, as while you are spending more, you are also getting more kill value per alloy spent. However, prebuilding defense platforms is often a very bad idea, as every alloy spent on defense platforms is an alloy spent on something that both cannot be used to attack, and cannot defend multiple systems. Unless you are in a corner with only one hyperlane out (itself a bad situation) you would need to spend multiple times the cost of an equivalent power fleet to secure all possible avenues of attack. A far more efficient approach is to take advantage of the rapid build speed of defense platforms and mass deploy them in response to a threat. Battleships are extremely slow. Titans make them even slower. Defense platforms build exceedingly fast and will continue to build even after combat starts. Hangars generate more holding power per alloy spent (with an accompanying ion cannon, which IS worth the prebuild for the engagement range alone). This means you need to reserve less alloys per hangar built. They also do better in longer engagements, such as those caused by the platforms still being under construction as combat starts. As strike craft continue to amass over the course of a fight unless destroyed, they are more reliable over extremely extended combats where, for example, your fleets are arriving in a staggered order due to distances, and your defense platforms are still being constructed. Or a juggernaut is itself adding more ships to the mix. More holding power per alloy spent means you are committing less resources to something that cannot be used for any other purpose besides the defense of that individual star. It also means you can be more flexible with your alloys, holding them in reserve to build defense platforms as needed, while also having a larger fleet. If the enemy goes around your defensive starbase, your defensive starbase's value is nothing more than the time the enemy spent going around it. Holding defense platform construction until you can be confident which empire will attack you, and fortifyng in response to that allows you to invest those alloys into more warships, and build with more precision. At the cost of not wanting to spend as much. Remember, the Maginot Line worked right up until the germans went around it.
@AnemoneMeer
@AnemoneMeer 2 жыл бұрын
@@MontuPlays Gonna make it its own comment. Stick a defensive fleet of evasion destroyers or even corvettes in, and then strip the hangar modules of their defenses. Then equal resources it with the hangar modules being just hangars and no shields/armor, and make sure the destroyers get to combat range before the enemy fleet gets to the range where they can shell the defense platforms. Add in one Ion Cannon, and maximize range and reduce enemy sublight speed and watch the fireworks. Since the enemy isn't shooting your *very cheap* hangars, they should punch very far above their weightclass.
@sirjmo
@sirjmo 2 жыл бұрын
The big reason everyone said double hangar platforms was because of a bug where they'd keep fighting and producing till the station fell, so their dmg wouldn't drop off as it took losses. This is now fixed.
@MarvelOfRain
@MarvelOfRain 2 жыл бұрын
So interesting - the insight about Ion Cannons was great. I was wondering if they are something you should span, mix in or just not build at all. Mixing one it to tag the enemy makes a lot of sense. Great video!
@SebHaarfagre
@SebHaarfagre 2 жыл бұрын
I always mix one in per 8-10 defense platforms. It's not to "tag" the enemy but to deal with heavier ships and because it has longer range. Many defense platform weapons will never fire a shot, depending on what you face...
@williamklett6660
@williamklett6660 2 жыл бұрын
Welcome back from vacation, and thanks for the video. I have come to love the defense platforms, but as you noted the ranges are the limiters
@MontuPlays
@MontuPlays 2 жыл бұрын
Thanks, its good to be back! The ranges? Not sure if you mean the defense platform cap on a starbase?
@williamklett6660
@williamklett6660 2 жыл бұрын
@@MontuPlays Well, for a while I was using NCS2, and that shatters that cap... LOL. But I was thinking the problem of weapons range. Shorter ranged weapons allows fleets to pass through a system unhindered, and you can with care pick off defense fleets in detail outside the range of the platforms. Neutron Launchers are indeed killer on platforms.
@justincronkright5025
@justincronkright5025 2 жыл бұрын
7:00 for the Neutron Launcher Defence Platforms - & - probably most ships late-game... the precognitive computer doesn't do much as it just increases tracking which is kind of useless unless you're fighting Evasion Destroyer or Corvette fleets. So it's always best with Sapient & to include a more utilitarian module to the 'Auxilliary Slots' eh!
@AgentK-im8ke
@AgentK-im8ke 2 жыл бұрын
My personnal citadel defence build is : 3 ion cannons, and a lot of defences platform with 1 kinetic battery and 1 Neutron launcher
@joskarifinaukr6503
@joskarifinaukr6503 7 ай бұрын
I have found an amazing use for hangar platforms. They are perfect for defending a primitive species under observation from rogue asteroids. Right at the start of every run, I set up one platform for empire defense and one for asteroid defense. Don't waste the alloys building the hangar platforms as soon as you have an observation post up, since the asteroid event isn't guaranteed, but three of them on the basic outpost make short work of an asteroid should one appear. Their 60-day base construction time means that you can have all three up long before the asteroid gets close to the planet. This way you don't have to split off a fleet and race the clock to save the savages and your precious insight progress, and you also don't have to burn a starbase slot on primitive systems unless they lie on a chokepoint and you already have a defensive plan in place there.
@Chiefkid20
@Chiefkid20 2 жыл бұрын
Amazing results! It got me thinking that if I'm going to be investing in platforms, there should really be a fleet tab equivalent for them, just to make it less of a hassle to rebuild your defenses after an engagement. Something that would let you design a platform comp assigned to a starbase, then simply hit a reinforcement button to automatically start building the platforms currently missing, just like you can do with fleets. That'd be a good qol addition, I think
@alphadraconis9898
@alphadraconis9898 2 жыл бұрын
Thanks man for covering these, always enjoyed going full turtle and watching my enemies break against them.
@nerdytechs514
@nerdytechs514 2 ай бұрын
Just going to mention here if you can build habitats, you can use them as defensive platforms too at choke points by converting them into fortress worlds and filling them up with a garrison
@maddorori817
@maddorori817 2 жыл бұрын
I can't believe Papa Montu dishing out high quality presentation and experiments while still being under 100k subs, seriously underrated
@kirbyone
@kirbyone 2 жыл бұрын
I've always loved the turtle and play tall style over aggressive paint the map builds, so I've been a fan of platforms and want to use them to maximum effect. Thanks for doing the work to get optimized builds, I'll try them out in a game! There are still some sticky points to mention tho: stations have a max cap on defense platforms, so if economy is not a factor then an attacker can send as many fleets as they want and eventually a max upgraded fort will cave. In a similar vein, good luck telling endgame crisis to send equivalent number of alloys to attack your bases lol! And lastly by the endgame your choke points will be less of a factor when people can jump last them (unless you fort every system)
@JacopoSkydweller
@JacopoSkydweller Жыл бұрын
@Nobody Nothing That's smart. Never considered that.
@kaymish6178
@kaymish6178 2 жыл бұрын
that's really interesting. I liked the Ion cannons because they have such long range. but maybe it is time to reevaluate that position. I never subscribed to the notion that Defence platforms were useless.
@monkeydlove4419
@monkeydlove4419 2 жыл бұрын
I’ve started using defensive platforms in the early game. I use to wait till the late game but honestly you get the second upgrade for the starbase early and it should defend your empire from most other empires. Also all I use is the hangar bay defensive platforms
@dawgpad
@dawgpad 7 ай бұрын
Had a game where my fleet got caught somewhere else as the enemy entered my territory. I had to bring my fleet a long way around so I watched as the enemy conquered my territory. I had a defensive base set up from a war previously that I left there. And boy am I glad I left it there. The Defensive Platforms absolutely obliterated the enemy fleet, halting their invasion dead in their tracks.
@douge1186
@douge1186 2 жыл бұрын
I play on console, (Xbox for those interested) and I’ve ALWAYS built defense platforms, I always get EV and I get 40 total defense platforms with the Strategic coordination center plus the computer add on. Thing is when unyielding comes to console, it’s a 50% increase… does that stack with the megastructure? If so then you can get up to 60 total defense platforms. And for those wondering why I do this, I turtle hard at my borders. On the basic I upgraded stat base you can get 20 platforms. It’s expensive, but the sheer defensive value it adds is insane. Even and especially late game. I usually have 4 types all have 4 shield and 2 armor plus capacitors though, I have 1 that is 6 auto cannons plus 2 lasers, 2 guass guns plus 2 lasers, 2 hangers, and 2 neutrons, I build 10 of each. Have yet to meet a fleet that’s not FE or multiple fleets together that can beat it. It’s expensive and not min maxing but it covers all bases, aside from picket, in which case when console gets unyielding I’ll likely add 10 of them with equals portions flak and point defense, probably useless but still.
@mauriciofreitas3384
@mauriciofreitas3384 2 жыл бұрын
On my last game i decided to fortify the L cluster while turning it into my main production place too with a mega shipyard. Put a ring on the planet closest to the station on the blackhole system, filled it with missiles and hangars. The Unbidden (5x strength) really tried to take that place with no success and small losses on my end, but damn, building around 100 platforms is expensive and time consuming
@gary0044187
@gary0044187 2 жыл бұрын
neutron launcher on an all armor platform in a pulsar system has been really nice, especially if you can get one at a chokepoint, especially against AI.
@joelgallegos09
@joelgallegos09 2 жыл бұрын
I play on the console version. And your videos have really helped me out on the mechanics of the game, very much appreciated.
@Angel90011
@Angel90011 2 жыл бұрын
I have experianced the loss when useing hanger platforms myself where a station that had WAAAY higher numbers lost to a smaler fleet do to the amount of shots they could get of before the inteseptors got to the fleet... this vid has been mega informative and helpfull :D
@justincronkright5025
@justincronkright5025 2 жыл бұрын
I think Sector Leaders should have planetary benefits, but also perhaps some benefits for starbases and defence platforms. Always loved the platforms & just the turtle-concept in general even if it weren't very good overall. But one way to really push organising things a little further could be to have leaders of Sectors give base bonuses based upon LEVEL alone - maybe don't muddle up the traits too much... and give that extra 2-5% bonus per level here and there (e.g. on damage, upkeep, health and so on). Could mean sending a level 7 or 8 leader to a frontier sector, despite him giving a boost to your home planets.
@sunso1991
@sunso1991 2 жыл бұрын
Well organics presidents and emperors do have Starbase bonuses. Like 25% faster DP build, cost reduction and such. But playing democratic empire is such a chore. I prefer hive mind or robot empire
@ValinShadow
@ValinShadow 2 жыл бұрын
guys I love Montu and his analysis and while I was surprised by the results and did learn several situations where defense platforms are better then the same cost of ships, please please do not take away from this video that you should always be building defense platforms. while I understand and agree that alloy spent for alloy spent defense platforms are more efficient then ships, that math completely falls apart as soon as you have more than 1 choke point. you're also almost always better off building ships as ships are versatile and can be used to expand your empire as well as defend.
@ASNS117Zero
@ASNS117Zero 2 жыл бұрын
Yeah, I think that could have been stated better. Platform viability depends entirely on galactic terrain, if the hyperlanes don't give you a good choke point, they're really not that useful.
@sarsante
@sarsante 2 жыл бұрын
welcome back space lizard! no joke other day my terminal egress bastion full of defensive platforms defeated a 540k pretoryn fleet after a few repeatables (hull and damage). Damage 10% repeatable it's great, when I get tech rolls that are not that great I try to pick one of the defensive ones.
@derricktsai3157
@derricktsai3157 Жыл бұрын
Wow, I was not expecting this result. I've almost always avoided DP due to their lack of evasion and retreat but this video completely proved me wrong.
@sortadecentgaming2348
@sortadecentgaming2348 2 жыл бұрын
I love your videos and the way you analyze things. I do wish you would include a section, maybe just a comment or two, to talk about dealing with AI opponents more. You often focus on what works against other players that use late game meta builds, but not what would work against generic AI mixed fleets. Love you man! Thanks!
@VoresD
@VoresD 2 жыл бұрын
Unfortunately the way to deal with mixed fleets AI's or other player's is to run Meta fleets. In current state of the game a mixed fleet is basically worse fleet than meta fleet. Issue is that neutron launchers will remove all cruisers and battleships from the mixed fleet before other fleet can do anything leaving only highest evasion ships alive meaning that in reality the mixed fleet could be considered to only consist of the surviving high(er) evasion ships which is inadequate to defeat the neutron launcher fleet since BS will get lucky hit eventually removing also those evasive ships from combat
@demoulius1529
@demoulius1529 Жыл бұрын
Im glad that im validated in using defence platforms :D I often see them get wiped out but generally speaking that happens against far bigger fleets. And often times they will make the enemy pay for it in return making the job easier for my fleet to mup up. Something I dident see you mention is that some of the upgrades on bastions can greatly help defence platforms. Things like lowering enemy shields and boosting their offensive stats and such can make a massive difference in s syem that you setup for defensive purposes.
@mrug987
@mrug987 2 жыл бұрын
I use defensive platforms to counter piracy on trade routes as you don't need star base to build them. You can build a defensive platform on your basic claim station (without any upgrade) and so you can reinforce all your systems without using station limit poll, it might be as well some surprise for someone who use to play only on galaxy view and won't zoom in to see that besides your fleet there is also 'fleet' of platforms. It's also great alloy sink if you produce too much at the moment. Ion also scale quite well with numbers, like in systems with many orbital rings and in perfect situation, a fleet that can hold enemies for a little longer and take some damage giving ion platform 2-3 more shoots.
@melange78
@melange78 2 жыл бұрын
The benefit with defense platforms is primarily in the early game. In the late game they are still useful for delaying the enemy offensive in order for you to move in your defensive fleets.
@MEUAR
@MEUAR 2 жыл бұрын
Since I got the game (for the first lockdown, these 18 hours-long sessions discovering Stellaris with the bros scattered at the four corners of the country were an absolute blast!), I've kept using neutrons on platforms and hangars in starbases, following a very Ligne Maginot-esque defense doctrine, it's pretty much a tradition now! It has served me well until now and seeing your results, will keep doing so for a good while. Stellar study on your part, as usual Montu!
@TheNN
@TheNN 2 жыл бұрын
An extremely useful tool to make sure to include on any defensive starbase you build is the Target Uplink Computer building. It increases the range of all starbase weapons by 50%. That might not seem that important, but it can allow the starbase to start unleashing it's own weapons as well as the defense platforms sooner than normal. Even if you lose the fight, it means you're at least taking out more stuff from the enemy. I'd also love to see a video on the best modules to put on a starbase between the three of: Gun Batteries, Missile Batteries, and Hangar Bays. I suspect that Missile Batteries or Hangar Bays are what would win out. Gun Batteries *sound* good on paper but they also are only adding medium slot gun turrets, which massively holds back their ability to function compared to the other two. Probably a mix of hangars and missiles are best, or could be. Other building priorities should be: Communications Jammer (reduces enemy speed and chance of fleeing, meaning that you can get more shots/kills off before the enemy can), Defense Grid Supercomputer (adds in 8 more defense platform slots, and yes is boosted by any % boosts from sources too, and yes it means you can easily have 60 or 70 defense platforms in one system), Disruption Field Generator (reduces shields, don't use in systems where shields are inherently negated anyways), Command Center (increases allied firing rate, recommended over DFG if the system is more on the 'front lines' and has a fleet which can defend it).
@Deemedrol
@Deemedrol 2 жыл бұрын
I've always wondered, does Command Center boost the station and its platforms as well? Or does it only work on allied fleets and nothing else?
@TheNN
@TheNN 2 жыл бұрын
@@Deemedrol Don't take this 100% as truth, but generally from what I've seen, no, buildings/modules on the starbase (any of em) don't affect the defense platforms/ion cannons. So don't rely on them thinking that they might. The best things I've found are the debuffing things on enemies to be more effective. Like Communications Jammer +Disruption Field Generator is probably the best combo in most star systems (again ones where shields don't matter you should go for something else).
@randymotter51
@randymotter51 2 жыл бұрын
I have always loved building defense platforms and to make it easier in late game I even make the Strategic Coordination Center and Mega Shipyard my first megastructures. Especially the SCC giving you extra sublight speed for offense and more platforms and stations for defense. Once I get that up, any game against the AI is usually a done deal.
@whyareyouhittingme
@whyareyouhittingme 2 жыл бұрын
Defence platforms have always been hugely underrated because people don't recognise the advantage of 10% repeatables vs 5%. Hull point multipliers make late game platforms tougher than battleships on a one-to-one basis, never mind by economic cost. I had a single station and its platforms fight off twenty crisis fleets at once and win.
@exantiuse497
@exantiuse497 2 жыл бұрын
I have to ask: what crisis strength were you on? That determines how impressive that accomplishment is lol
@klaxxon__
@klaxxon__ 2 жыл бұрын
...and then the Unbidden jump straight through your defensive line.
@ASNS117Zero
@ASNS117Zero 2 жыл бұрын
@@klaxxon__ You're obviously not going to do a defensive platform strat against the Unbidden lol.
@patmalloy3569
@patmalloy3569 4 ай бұрын
Before watching the video i can say defense platforms have saved my empires so many times. Lsowing down enemy fleets to get my fleets there, taking out more powerful fleets in general, workig together with my fleets...etc... they are beautiful
@TheDrexxus
@TheDrexxus 2 жыл бұрын
lol This is basically how i've always ran defense... Just mass produce platforms with Neutron Launchers and call it a day. It's always done very well for me, so i'm not surprised it ended up being the most optimal method.
@RusCoon
@RusCoon 2 жыл бұрын
Omg, just yesterday I was looking for a video about defence platforms from you, and here you are! Thank you!
@williamsjm100
@williamsjm100 2 жыл бұрын
Love platforms in the early game. Try to find a nice choke point quickly build a starbase and then put in platforms to hold it. Usually works well even with marauders on the doorstep. Fascinating data!
@ShummaAwilum
@ShummaAwilum 2 жыл бұрын
I like using hangers on the starbase itself, then use a few ion cannons combined with a ton of large platforms. Works pretty well through the game
@kyle8971
@kyle8971 2 жыл бұрын
The reason I hate all these in depth series is they make me realize my preconceived notions are all wrong and I'm dumb. Conversely I love this series because I learn so much, and I get to praise my God. All hail the neutron launcher. Keep up the good work!
@brathernumzy
@brathernumzy 2 жыл бұрын
Terminal egress or the main L-gate hub is really good to make a huge defensive position with the nanite worlds and orbital platforms . It pretty much makes the system untakeable
@JohndrewtheSylveonking
@JohndrewtheSylveonking 2 жыл бұрын
With large number of options and even bonuses for defense, I’d say playing defensively in this current version can be fun. Especially once you throw in the defense tradition and maybe even the one perk that improves star base defense and platform limit.
@TheLoneTerran
@TheLoneTerran 2 жыл бұрын
If you fill your starbase up with the Disruptor beacon, the add-on that gives +50% engagement range, Defense grid supercomputers, and ideally a mercenary enclave, you're attacking from much further away, you have more platforms, and they attack 15% faster. Plus you blow way past 51 capacity for your starbase. I believe there's also an edict that grants more defense platforms, decreases cost, and increases build speed. I'll go usually 3-4 ion cannons, and about 3:1 or 4:1 neutron launchers: hangers. Fighters are pretty much PD in those numbers but are really effective. I usually got 2-3 guns and 3-4 fighters on my starbase just because it's such excellent PD especially with the range increase slot and the ion cannons. I've had front line systems with a couple planets and a citadel starbase. The planets were mostly mining focused but had some fortresses, had the rings, and tons of platforms. You can easily breach 350K military power systems with just stand alone defenses. Now that's peace of mind. And no mods whatsoever. Ironman/vanilla. I love watching those fights. Also get wrecked holy guardian empires, I'm settling your gaia worlds, deal with it.
@dyne313
@dyne313 2 жыл бұрын
This is good news for my favorite type of playstyle. Inward Perfection!
@erikdellson8939
@erikdellson8939 2 жыл бұрын
Yesterday I outfitted my 25 citadels with hangar platforms. Thanks to Montu, I now know I was a fool. It's ironic how the timing works out.
@BAGELMENSK
@BAGELMENSK 2 жыл бұрын
I used to stack up hangars on defense platforms and they always seemed to dissapoint, thanks for the info, I'll be sure to build some more defense platforms as I prefer playing pretty passively!
@Arthaen
@Arthaen 2 жыл бұрын
I always build defensive platforms and massive starbases. I put them at all the choke points into my empire. This lets me, if I go to war, focus on the war itself and not so much on my own internal defenses. The AI does not try to match up their mods vs yours. Just fleet power vs fleet power. If you have a starbase with an equivalent fleet power to their ships, they won't invade through that route. It's a good way to keep them on the defensive while you go on the offensive.
@DeviousPatriot
@DeviousPatriot 2 жыл бұрын
Was getting slammed because my my corner Spawn on the galaxy by 3 empires. I had 1 defense platform, 3 Missile and 3 gun battery at 13.8k. That ONE platform destroyed 14 fleets of 7k and less throughout my 2 wars I had it up. Saved my systems and kept me in the game.
@OneBiasedOpinion
@OneBiasedOpinion 2 жыл бұрын
I had 3 orbital rings and a citadel in the Terminal Egress system of the L-Cluster during my last playthrough. All of them were maxed out on defense platforms: 63 total for the citadel and 57 each for the orbital rings. The largest federation in the galaxy declared war on me and sent not only their federation fleet, but easily a dozen smaller individual fleets from all members of the federation in to hit Terminal Egress while my battleship fleets were out guarding my borders. Thanks to an extensive gateway system I was able to get my battleships back to Terminal Egress rapidly, but it still would have been too late to save the station… had it not been for the defense platforms. Those things managed to wipe out half of the enemy’s fleet power before they were all destroyed and bought me enough time to fly in with my own fleets to mop up what was left. Not only that, but they managed to do this in spite of half of them being hangar platforms and all of then being primarily shield-defended in a system that currently had an ion storm raging inside it. If I’d swapped the hangars for more neutron launchers, the slaughter would have probably been absolute.
@carnivorouswarm
@carnivorouswarm 2 жыл бұрын
If you ever do a follow up to this, I’d be curious to see how L slot defense platforms with kinetic artillery weapons would fare by comparison, and how different mixes of hangers + NLs + hangers compare. I’ve always baselessly mixed DPs in a given system with dedicated kinetic artillery, NLs, hangers, missile/torp platforms, etc. Would have assumed that the NLs would benefit from having some kinetic artillery backup, or even some dedicated M or S slot platforms with higher tracking mixed in
@That_Guy_Named_Epyk
@That_Guy_Named_Epyk 2 жыл бұрын
No Step Back we shall stand here and only here my friend. Glad your back!!
@thorin1045
@thorin1045 Жыл бұрын
also important is the time factor, you build a defense platform the same time as a corvette, but it can easily win 1:2 or 1:3, and do well against worst rates, so you can outbuild the enemy. even more importanter, you build it during battle, into the battlefield, so even with much worse rate and value it would be a nice way to boost your defensive power by spending stuff. and since they are large chunky guys (cruiser sized chunks), they will stay in the battle longer, five platform against 15 corvette, the corvettes will be losing ships for retreat and sinking left and right well before the first platform dies.
@sunso1991
@sunso1991 2 жыл бұрын
To be honest I wish they would rework the defensive platform to something more similar to original versions, they used to be addition to your Starbase. Making them more durable and permanent, I also wish they let us to customize the star base defence more and give them more versatility. Like shipyard should grant combat regen, Anchorage should replace carrier bay, listening post should grant tracking, and gun battery would have design options
@solinvictus4367
@solinvictus4367 Жыл бұрын
I got real lucky with a border system that had a habitable world near the edge where all enemy ships had to warp in when approaching my empire. Once I got an orbital ring around the planet I decked it out with defense structures and a supercomputer so I can maximize the normal defense platforms around it (also made the planet itself a fortress world). For the actual Citadel I made it just full of ion cannons so any enemy fleet would be forced immediately into engagement with the nearby defense platforms while the citadel ion cannons sniped their ships. It was the perfect killzone and I just kept upgrading it with stragetic command center megastructure which added more cap to the defense platforms and the unyielding ascension tree. Not even awakened empire fleets could get through
@Bellio_
@Bellio_ 11 ай бұрын
Thank u for the guide, defense platform is very good against early wars. Provided You have the chokepoint advantage, making Your enemies only go through that system. I usually do 2 with strike crafts, 2 shield stripper, and 4 lasers. Its a good loadout for early game.
@josephcola9662
@josephcola9662 3 ай бұрын
I like defensive platforms, and they've saved several of my games from complete collapse, but the fact that you can only build 1 at a time, and that AFAIK there's no modifers that can reduce their build time, REALLY hurts. I really think that each level of starbase should increase the number of defense platforms that can be build in parallel by 1, so that a citadel could build up to 4 at a time, and a modifer for defense platform build time reduction should be added to the game.
@ozymandias5257
@ozymandias5257 14 күн бұрын
Thanks for the same cost comparison. If no single choke point then defensive platforms (DPs) can't do the job. This is why I have only rarely used DPs. I feel their upkeep costs should be much less, and I still wouldn't use them much, but it's worth noting that DPs don't use naval capacity.
@MurseSamson
@MurseSamson 2 жыл бұрын
Just a quick friendly point - I noticed that in a lot of your videos that you test with 'economic equivalency' and display straight up fights. And that's great for understanding fleet dynamics and situations to build for. I really love it. But in a real game I think that you'll want your fleet to be able to break the enemy line, and the lines behind those lines, and go the distance without the need for repairs or waiting on reinforcements. And still have enough staying power to outlast any new incoming defenders and regrouping defenders. That would be the best case scenario. Not just winning a battle, but winning the war! I think that is where high muzzle velocity or instant damage fleets really shine. Sure, Neutron Launchers deal a lot of damage in Alpha strike settings or in a Battle Royale type of situation. But in a real war between empires, Battleships with Neutron Launchers get attritioned quite badly due to their slow projectile muzzle velocity, reload speed & poor tracking. They cannot outlast a determined opponent as their numbers whittle away. Neutron Launcher Battleships overall damage output goes lower and lower as their numbers drop as an inverse logarithmic curve. They are largely so effective because of their numbers: but as they lose that their weaknesses finally show. - This mathematically makes them less reliable when compared to other weapon types, and interestingly enough this is the opposite of Cloud Lightning - which is a weapon type that is just as effective if a fleet is full of them vs. a single ship. Now, I'm not advocating that Cloud Lighting is the best weapon system, I'm just commenting on the deeper math here. What I am staying is that for a defensive army, and defensive strategies discussed in this video, that the best way to deal with Neutron Launcher Battleships, is to attrition them using Torpedo Frigates, and Destroyers and lots of Cruisers with hull targeting weapons, to force Battleships to attrition out over time. You will need to fight on your own Starbases when possible, but it does work either in small, chip-damage fleets, and eventually the larger numbers will undo those types of ships. There is no way to constantly endure that damage type when played properly as a defensive army and proper Starbase tactics. A well played defender can build and reinforce ships within their borders, which is the homefield advantage. And as an aggressor, typically YOU are logistically locked into getting reinforcements: you'll have to be patient about it, giving the defender a chance to repel you. Economically as the aggressor you'll be at the disadvantage against this homefield defense advantage after a war has been declared. That is why I propose that it is less realistic to have an even sided fight in a video about defensive strategies, and I think that the Starbase testing video is the best example of this. Also, here's my best Starbase Crackers: Tons of Fighter or "Bombers" (I call Flagella's "Bombers", because that's what they are. - High damage burst, & can't fight Fighter craft or Corvettes), with Cruisers/Battleships and an engagement X-slot Battleship or Titan @ Max range. They'll get nearly 0 attrition except vs. Ion cannons, and win every engagement though the entire defensive line!
@SeeAndDreamify
@SeeAndDreamify 2 жыл бұрын
Oh wow. I had tried defense platforms once and then completely wrote them off. This is good to know. Reduces the tech needs for being able to defend oneself a lot too. Don't need the big ships, just the big weapons, which is interesting. Now I'm wondering if the power projection influence gain is helped by defense platforms, that would make building them up pretty early almost a no brainer.
@JoshBorlase
@JoshBorlase 2 жыл бұрын
Montu bringing the receipts! It’s videos like this that make you great!
@Maadhawk
@Maadhawk Жыл бұрын
Again, another video to revisit with all the changes that have come down of late. Especially now that neutron launchers have a minimum range.
@wyattspitz615
@wyattspitz615 19 күн бұрын
My first 4 platforms in a border system are always my Iron Sky design, 6 flak turrets and 2 point defense lasers. i found out by shear accident that they do fire at corvettes as well and can mulch shields pretty quickly while also negating the first couple torpedo volleys.
@marouaneh175
@marouaneh175 2 жыл бұрын
Defensive platforms have a hard cap on how many you can put in a system, and naval capacity is a soft cap and can be increased. When a typical fleet reaches 100k and multiple fleets can attack one system, you cannot build a bastion capable of making that much of a difference against that regardless of your economy. Not to mention Jump drives. I think that the game gives you the option to hold against stronger empires with good bastion placement in the early game, and forces you to fight fleet against fleet fight in the late game, because at that point, either you're one of the most powerful empires or you lose the game. Which is a very good game design in my opinion.
@felixdoring3926
@felixdoring3926 2 жыл бұрын
I would think so too. In the early game without any upgrades to fleet capacity or naval capacity you can have one fully formed fleet which in my game (Captain difficulty) yesterday equaled about 1.1k power. The enemy attacked with a fleet of 2.5k power no doubt because the AI was either one of the advanced empires (with the +15% extra Naval Cap and the 3-7 bonus corvettes) or didnt understand that there is a limit to how much ships you can have which would be bad because if i arent allowed to exceed my limits how come the Ai gets to do that. And if that is meant to happen then they should remove fleet and naval limits like they did with administrative capacity. But back to the fight. I had 6 defensive plattforms at my starport from the default build type equaling 1.5k power. They delayed the enemy long enough that my fleet could arrive and together they could defeat the enemy fleet. After the battle my fleet was destroyed and a 0.5 k fleet of the enemy arrived to claim some of my border systems. But thanks to the won battle the war exhaustion of my enemy was way higher than mine and i let attrition do the rest.
@marouaneh175
@marouaneh175 2 жыл бұрын
​@@felixdoring3926 This is a common theme in almost every strategy game, they can't make an AI good enough to keep up with human players, so they give the AI a bunch of cheating / balancing advantages. In Stellaris, if you play on the normal captain difficulty for instance (according to paradox wiki), the AI gets 25% bonus to resources from jobs and stations, 15% naval capacity, -10% ship upkeep, and also +35% to weapon, hull, armor and shields, among other bonuses. on higher difficulty the bonuses get even bigger. In theory, you should be able to defeat those bonuses by planing your empire decently, but that needs time to yield results. If you spawn next to an aggressive AI, you'll have a hard time defending in the very early game. This is exactly why most strategy games have strong defensive resources in the early game, with diminishing return as the game progresses.
@SCComega
@SCComega 2 жыл бұрын
As others have commented, I'm surprised you didn't compare corvettes vs scout wings and destroyers vs T2 strike craft. There was also no show in how such would perform vs mid game torpedo spam. I do have to wonder if it may perhaps be a presentation of bias against hanger slots use on your part.
@pmvcallan
@pmvcallan 2 жыл бұрын
One thing people tend to skip over is the station Target Uplink Computer building. +50% range off the bat for the station AND platforms, means neutron launcher platforms will almost always strike first except under very specific scenarios. Add in a juggernaut with range aura and you can get +90%+ range on platforms, pretty much even in terminal ingress your platforms will hit ships as soon as they materialize. If you take repeatable techs into account (+10% platform damage, +5% energy damage) those Neutron launchers on platforms will rapidly start destroying even battleships in one hit.
@TrueChaoSclx
@TrueChaoSclx Жыл бұрын
I'm curious how this holds up to the current combat balance, now that Neutrino Launchers are Torpedo slot weapons and have a minimum range.
@Adam.Brophy
@Adam.Brophy Жыл бұрын
Wow thanks for the great video, I’m new to the game and I was under utilizing defensive platforms
@AsbestosMuffins
@AsbestosMuffins 2 жыл бұрын
wow that comparison between neutrons and hangers is staggering
@casbot71
@casbot71 Жыл бұрын
I once used platforms a lot in early mid game as a machine race, _to help my research!_ I was getting regular demands for tribute from a fallen Empire remanent, and would refuse to pay up. So they would raid my Homeworld and fly through a lot of Starbases and their (cheap) defence platforms on the way, do some damage and steal some stuff from my Homeworld and leave. But they would leave (advanced) wreckage behind at every battle through one of my systems … and I would salvage it. That gave me massive boost to research at the cost of having to do some repairs after every raid. But being a machine race [of exterminators, it was my second game after playing nice Human Federation first time] I had a lot of resources to spare. That just speeded me though the research tree and after not to long I was able to conquer them. I'd made sure to keep my fleet's out of the path of their raids so they wouldn't be wasted, and just have them ready to grab the salvage as soon as the Raiders had gone. And so I was far tougher than all the other nearby factions and the tech boost I got more than compensated for the cost of being raided - especially when you factor in the cost of not paying the extortion fee. And with that tech boost I was stomping everyone else, till it was the fallen remanents turn. Actually one of the easiest plays … but then being machine exterminators diplomacy and planetary management was a lot simpler.
@6agenthawk
@6agenthawk 2 жыл бұрын
so in late game with less than 10 platform specific repeatables and full Unyielding tradition unlocked + strategic coordinator megastructure (i actually dont remember if it was fully upgraded though) i got my stations up to 69 platforms tipping the damage over 300k (id wager 15+ energy/kinetic repeatables + full edicts) and i was able to defeat anything AI empires threw at me and EVEN NEARLY took out an x25 contingency crisis that was neutered by a space storm + a native system ship speed and FTL inhibitor modifier, it was glorious to watch in slowmo the key is combining them with the +50% range, -20% shield HP, -XX% ship speed and the module that gives you +8 platforms as well as all above slots filled with 6 guns/missiles/hangars and stacking the right combo of platforms, it can be amazing for permitter defense if nothing as a tool to buy time for a fleet to get there as not only does the 300k fleet power make for a beefy target to chew through, it takes a long time for enemy ships to even make it to point blank range, and AI ships are really bad at min/maxing long range weapons and a balance of smaller ships in the late game, they tend to be bottom heavy with a lot more smaller ships which means smaller weapons and smaller engagement range the drawback is the long build time for that number of platforms, not to mention getting the station to a citadel, and alloy drain if you dont already have archologies with sufficient mineral supply, id say a majority of stations i wouldnt upgrade to citadel meaning id be in the 50's for platforms and usually forgo both the -20% shield and +8 platform module in favor of resource silos, the + gun range and - ship speed i consider paramount, however negligible it may seem
@ruffnarbobnar5960
@ruffnarbobnar5960 Жыл бұрын
Subbed and liked. Havn't played Stellaris in a year or so and wanting to get back into it i have now been binge watching your videos instead of playing haha. Anyway keep up the content
@vukodrakkanien8466
@vukodrakkanien8466 2 жыл бұрын
Thanks. Everyone on reddit and forums always say that defense platforms and starbases have null chance against fleets, but I found it silly and to be not true. The only big downside I find of this static defense is how expensive it may be to keep it up all year round for small empire.
@mazhiwezakizo3513
@mazhiwezakizo3513 2 ай бұрын
I would really like to see an update to this, involving the newer, Titan Lance weapon with shorter range and Faster RoF, throw in the Module for longer range to make up for the Range loss, and see how that Setup stacks against pure neutrons and even against full regular Titan Lances. Does it perform still roughly the same or does it actually perform better/worse?
@dustinjones7458
@dustinjones7458 Жыл бұрын
My favorite tactic is to fortify a black hole with a citadel as a chokepoint. Toss in comm jammer...what you have is a spot where you can actually win a war, as the enemy ships get a penalty to withdraw. They will actually suffer far more casualties than just warping out with no losses. I call this strat feeding the worm...
@YesImACat
@YesImACat Жыл бұрын
I have designs for each type of platform, and usually they destroy any kind of ship that comes for me. The key (to me) is to complement each other with weapons and designs that can counter their' weakness. For example: My Warden class, can destroy any incoming Missiles, or Hangar Ships, But cannot attack largers ships. Longshot Class, acts like Artillery Cannons (just like Titans) so they can shoot from very far away. But not too good at close range. Leech Class, will destroy any shield, and are equipped with energy weaponry. Archer class are fully equipped with torpedoes and will attack from.very long range, ignoring shields and damaging hull and armor Directly. Swarm Class, is equipped with Hangar Modules (Amebas, if not the best i have) so they can annoy and distract enemy ships, giving time the other platforms to engage. I have many variations on these designs but, these ones are the most effective yet Same goes for my ships, all of them are balanced with each type of ship, in which every ship has its own use to the fleet. Hopefully, someone here found this useful.
@C4MG1RL
@C4MG1RL 2 жыл бұрын
People always sleep on Defense Platforms but they work miracles in my sessions. I've had a game where I've held out against odds there was no chance I'd survive without them just because I focused on entrenching so damn hard. When the enemy has to unite their fleets just to get past one station and you have 12 more and fortresses galore on your worlds then they tend to give up lol I've even held out while caught offguard by Marauders or the crisis without losing a system just because my defense was so strong.
@elbalerto
@elbalerto 2 жыл бұрын
I just have to point out something in the early game phase: without FTL inhibitors, some systems are large enough for fleets to circle around the starbases and completely ignore your defenses. Human players will exploit this, moving around the rim of the system to sneak by and hit your undefended systems. Even the single-player AI will do this if it can travel a straight line from the entry point to the exit point of the system. In larger systems, might I suggest swapping disruption field generators for target uplink computers? the extra range might just be enough for the starbase's missile to force an engagement. maybe even build a single missile corvette to 'lure' the enemy fleet into entering the base's missile range.
@RobT192
@RobT192 Жыл бұрын
Yes I use Defense Platforms for economic/defense purposes. I also keep one custom corvette at each of my Star Ports.
@dantewilliams2757
@dantewilliams2757 2 жыл бұрын
Started a new campaign never realized how powerful defense platforms could be
@johnryan6658
@johnryan6658 2 жыл бұрын
The design I go with for all my citadels is 6 hanger starbase modules, 1 ion cannon, and all my defense platforms have two large slots with neutron launchers and possibly kinetic artillery. I'm not married to the kinetic artillery and could just go all neutron launchers, but I do currently use them.
@DawnofInfo
@DawnofInfo 2 жыл бұрын
Thank you for the video. The only thing i am missing here is what happens if you are a Overlord with a bulwark subject.
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