STAR CITIZEN - EXTENDING YOUR EXPLOARATION - FREELANCER DUR

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Күн бұрын

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@PIN-o7
@PIN-o7 Жыл бұрын
Star Citizens Freelancer DUR packed with some cool features perfect for the solo entrepreneur. But what do you guys think ? As always let me know down below!
@thePrisoner1000
@thePrisoner1000 Жыл бұрын
Longer range ships will become even more important as new systems are added.
@BillieSkin
@BillieSkin Жыл бұрын
Had the DUR since it's release (I feel old). I use the black paint livery and strip it down for a stealthy explorer. Hopefully they actually implement stealth mechanics again soon! I think she's beautiful, just desperately needs the interior reworked! I enjoyed this video, thanks
@ossiedunstan4419
@ossiedunstan4419 Жыл бұрын
Freelancer MAX rules.
@wolfman84
@wolfman84 Жыл бұрын
Little known fact about the DUR - the refinery already works. Park the DUR, and turn the engines off, leaving the ship systems on. It will gradually regenerate hydrogen fuel over time.
@carelesswisper2426
@carelesswisper2426 Жыл бұрын
I'm pretty sure a lot of ships have this, and it isn't the refinery, it's the fuel scoops that passively collect hydrogen from the environment. The same can be achieved by decouple cruising in space. The refinery would be more to replenish your quantum, which is not functional yet.
@bitmau5
@bitmau5 Жыл бұрын
I love how the Freelancers fly, unpopular opinion I know, but they feel like 747's in flight, navigation, and landing. Feels more lifelike with head tracking as well. I love these ships just for the flight experience. Can't wait for the flight model changes later down the road.
@PIN-o7
@PIN-o7 Жыл бұрын
I'm certain the flight model changes will breathe much new life into the freelancers. That will be a nice touch along with Gold standard.
@STNeish
@STNeish Жыл бұрын
I would have liked to see the living area expanded into that second cargo area, with a table, chair, maybe a monitor... someplace for recreation.
@PIN-o7
@PIN-o7 Жыл бұрын
It would certainly improve things. good shout.
@fluffycuddles8008
@fluffycuddles8008 Жыл бұрын
Same
@TheSilence1
@TheSilence1 Жыл бұрын
If I were tasked to redo the ship for a gold pass I'd make the following changes: 1) Remove panels and seats for passengers 3 and 4 in the cockpit and make the cockpit smaller. Those passengers don't control any turrets and radar duty should fall to the co-pilot. 2) With the smaller cockpit comes more room for the living quarters so I'd remove the engineering panel in the living quarters and the ladder to the outside. That ladder is just a decompression hazard. That's plenty of space to expand the toilet and kitchenette. I'd also add two folding jump seats and two folding trays . 3) I'd remove the cargo grid in the docking area and replace those with suit lockers and an armory. There may be space to add the ladder to this room. 4) The refinery and rear cargo area can stay as they are. With these changes all the passengers have one unique station where they can do their jobs. The pilot and co-pilot have the cockpit. The gunner has his turret in the back. And the engineer has his panel in the refinery. At any given time there is space for two of the crew to have a meal or just take a break.
@Wind_Lord
@Wind_Lord Жыл бұрын
Had the DUR for a long time in my exploration mega pack, very underrated. Since upgraded to MSR though. I can see the whole freelancer range getting some rework love. Especially so that physical cargo works with the forward storage area on the standard and Max variants (no way it can get through the doors). I would like to see a return of the 400 style central stairs and movable side thrusters again.
@Leptospirosi
@Leptospirosi Жыл бұрын
I like the Freelancer concept, better then the Cutlass, but it really needs a rework. Move the docking collar to the area after the cockpit, possibly on the opposite side to the ladder entrance. One single room exposed to the void and potential decompression. Move most of the components access panel to where the Beds currently are. Move the living quarter behind the sealing door which currently works as small "cargo room": you cannot move SCU containers back there anyway: just enlarge the area by moving the forward bulkhead where the current Kichenette and Shoilets are. Enlarge, slightly, the width so that a ROC sized vehicle can easily fit. Remove the rear turret and change it with a remote one which can be operated by the cockpit seat. Add another turret under the chin of the ship, so that 4 people will have something to do in combat and the belly of the ship is protected. The intermediate space in the cargo bay could be used for missile racks in the MIS, but what's the point of the refinery as it is now? Several ships, like the 100i serie don't need it for Hydrogen processing, unless the DUR is insanely efficient at that (which is currently not). The whole Quantanium process and refining has changed a lot since the introduction of the DUR, which makes the whole "Fuel refinery" useless. The Expanse will be used as a refinery and the Odyssey has both mining and refinery on board so the DUR is jobless. Rather add some scope to the rear of the ship to allow refuelling small vessels to allow the ship to have a role, so that it can complement the Starfarer for small operations. Rework the Cockpit console to look like the Hull A, but better: thin down the console itself and open a window beneath it to give some vision
@timsgta
@timsgta Жыл бұрын
DUR isnt jobless lol, it doesnt refine fuel for others, only itself, which is a good feature on an explorer, its not a fuel supplier to the fleet LOL. Also you can move scu boxes to smaller hold.
@papacoulsy
@papacoulsy Жыл бұрын
DUR was my daily flyer for a good year or so. Badly needs a reworked interior.
@jimflagg4009
@jimflagg4009 Жыл бұрын
Yes I think it has one bulk head too many. The bulkhead between the cargo and the docking section should be removed. I know it will load cargo in this area but if you do any manual cargo loading it is a pain. Also remove two of the seats in the cockpit.
@Dr4g0n36
@Dr4g0n36 Жыл бұрын
central area is designed to serve docking collar (on top). You will be able to interact with that cargo, or do some trading with other people, keeping locked (and pressurized) living area and rear area (cargo/missles/refinery station).
@thedoopa3169
@thedoopa3169 Жыл бұрын
I started with a nomad. Loved it. Upgraded to freelancer and the nomad quickly fell off my radar. I upgraded to each one, Regular to, dur, to max, to MIS. I absolutely love the freelancer brand. I then upgraded to the corsair and will 100% get a freelancer pledge again. No ship flies like the freelancer
@PIN-o7
@PIN-o7 Жыл бұрын
Good stuff!
@deewilly2664
@deewilly2664 Жыл бұрын
Same, test flew the Corsair glad I didn't trade in the max
@kendallscott8908
@kendallscott8908 Жыл бұрын
Ok like many I started with a Aurora way back when and Upgraded to the Dur. Thinking exploration is coming, 5 years later lol. I upgraded to a Prospector with this guy a long while back . This ship as it is has a endless supply of fuel, But that's it till exploration comes out. If I was looking at this ship I would get the Base Freelancer then upgrade to it when Pyro come out. You can get a lot of nice game packs when they are on sale with the base Freelancer and take advantage of the extra cargo and such till the time comes. This ship will shine in Pyro!!
@Ultifrisbee37
@Ultifrisbee37 Жыл бұрын
12:46 - Damn that rescue beacon was right outside.
@kevinberean4784
@kevinberean4784 Жыл бұрын
They are both fuel tanks. Most ships should be able to scoop regular fuel. It was supposed to scoop quantum prior to the quantum change. It was also noted as the biggest ship that could go through the smallest worm hole. Now that the Corsair ship is available it may be in that category of ships that can go into the small worm holes. CIG mentioned that they have to make room for the components in the ship, so hopefully the rear gets bigger.
@tsenshun
@tsenshun Жыл бұрын
315p/DUR was my pledge combo in 2013; always been looking for exploration gameplay. i won an 890 so i melted it and my DUR for the exploration pack. i ROC mine with my DUR but it's not convenient to load and unload that thing. 100% will remove the turret for solo play if they give us the chance to. i could not shove a cyclone in, but the STV actually fits quite well. i really hope they ditch the second cargo room. if they're gonna sacrifice cargo for exploration, then they really should utilize that mid-ship space; the cargo area in the back is enough for an explorer. imagine how much more fitting of a variant it would be with an expanded living/working area.
@roguestrike6582
@roguestrike6582 Жыл бұрын
I hope one day we get a good gold pass on all the lancers I like them better than my cutty, but for now the cutlass is just better. I cant wait for the day I can upgrade my cutty black to a lancer dur and not feel bad about it.
@roguestrike6582
@roguestrike6582 Жыл бұрын
I love the lancers, all of them, the DUR probably the most. Some day I hope to ccu my Cutty Black into a DUR. Right now it is missing so much and has a bunch of bugs that just need to be fixed a gold pass may do it. We can only hope.
@PIN-o7
@PIN-o7 Жыл бұрын
I hope so too!
@MajorStarstuff
@MajorStarstuff Жыл бұрын
@Roguestrike You may be interested to learn that the Freelancer's non-changeable top right MFD has been/will be fixed with 3.18. Time to revisit the DUR? See you in the verse! o7
@DrMarten
@DrMarten Жыл бұрын
A Passenger Version for the DUR. 2nd Cargo could be jumpseat or little pods.
@shckr17
@shckr17 2 ай бұрын
I never liked MISC. I do like the 4 chairs in the cockpit. I would like to see the turret changed to a remote station in cockpit and the cargo areas need to be combined. It hard getting boxes through the door. I would make the ship just a little bit wider for the cyclone. It does have an all black ship skin and that's awesome.
@RoballTV
@RoballTV Жыл бұрын
Fuel refinery will be for the thrusters, but it'll have the option to swap for available gases prevalent in the region you are exploring. Most other ships that can't rely on Hydrogen in a region will need help pumping out the hydrogen, and swapping to the local gases, the DUR (and 100 series) can do it automatically. Different gases will have different performances in the thrusters apparently.
@PIN-o7
@PIN-o7 Жыл бұрын
Awesome good to know !
@j.d.4697
@j.d.4697 Жыл бұрын
I think it's really cool how every manufacturer use a ship that's typical for the field they operate in to turn them into exploration ships. Luxury for Origin, military for Anvil, cargo for MISC... But at the same time it bothers me too. It's as if nobody has a clue what a true exploration ship is or how to build one so they just slightly modify a ship they already have. 😐
@ElfInflicted
@ElfInflicted Жыл бұрын
Great review, showed everything I wanted to see. These need their gold pass badly but I think they'll shine once they get it. Really like the DUR's external design, it's got a lot going on and executes it well, IMO. Also, it doesn't look like it's available for rent, at least not at Lorville.
@JL-rj9fl
@JL-rj9fl 3 ай бұрын
With the mention of small and medium sized transient jump points on yesterday's ISC, perhaps there will be renewed interest in this ship? 🤔I think she's still a great contender for the Zeus MK II ES.
@PIN-o7
@PIN-o7 3 ай бұрын
@JL-rj9fl I'm sure there will be, the ships great but needs work.
@JL-rj9fl
@JL-rj9fl 3 ай бұрын
@@PIN-o7 Yeah, I can't wait for the Freelancers to get some love. 🙂
@PIN-o7
@PIN-o7 3 ай бұрын
@@JL-rj9fl Its the hornet tracker and turtle that will shine too!
@JL-rj9fl
@JL-rj9fl 3 ай бұрын
@@PIN-o7 Yeah, both of those ships are really cool. Maybe they'll start to work on these ships and bring us exploration gameplay at a basic level? Even just to find alternate jump points to Pyro would be a nice initial implementation of that gameplay to give us a taste.
@PIN-o7
@PIN-o7 3 ай бұрын
@@JL-rj9fl I hope so, that and data running. I would actually like to use my msr 😆
@kevinberean4784
@kevinberean4784 Жыл бұрын
Love the Dur. Thanks great vid.
@crazyeyecarl
@crazyeyecarl Жыл бұрын
I just got into this game during the last sale, and I immediately gravitated toward the Freelancers. The main downside to me is the crew. Four is too many for all variants. In regards to the Dur the cockpit, and living quarters are too cramped for a long distance exploration vessel. If the Dur is meant to spend longer amounts of time away from ports exploring then that extra space would go a very long way even if to just stand or walk more comfortably. Like I said it goes for all variants. That space could be better utilized for specific roles. I still love it though.
@timsgta
@timsgta Жыл бұрын
what are you smoking lol the freelancers DO NOT require a crew of 4
@YourNeighborNat
@YourNeighborNat Жыл бұрын
@@timsgta I could be wrong, but I don't think they were saying it did require a crew of four. I think they were saying four is too many and the space for those additional crewmates could be better utilized elsewhere.
@andreprado5953
@andreprado5953 Жыл бұрын
When exploration really becomes a thing it will be a good ship to buy with ingame money(assuming it's current price ingame), not much excited to it, if it comes in warbond CCu it will be a must have to make CCu paths linked with stably avaiable ships to further upgrades in the future. All the things it offers do not compensate for real money spent as it cannot shine with the gameplay we currently have.
@JagHiroshi
@JagHiroshi Жыл бұрын
Freelancer Jaw 🤔 - Very good review. Some great footage over Microtech.
@PIN-o7
@PIN-o7 Жыл бұрын
Thank you
@RocktCityTim
@RocktCityTim Жыл бұрын
Don't pilot in your armor! At least you don't fall through the seat like we used to if wearing armor.
@davidhunter1538
@davidhunter1538 Жыл бұрын
Star citizen seems to have no idea how to design an exploration ship. There should be a small four person flight vehicle on the exterior hull (top) for minor expeditions and to relocate the crew in the event of the ship becoming immobilized or to collect sample return missions. A long range communication dish mounted outside to the rear of the cockpit is going to be a necessity and the small cargo area should double as a radiation shelter. Much more locker space for the foodstuffs and tools should be available and a medical unit must be made room for. All this would have to be remedied if they expect people to live and work for long duration flights. Your thoughts?
@PIN-o7
@PIN-o7 Жыл бұрын
Valid points, but don't forget this is a variant of ship which was not designed from the ground up to be a explorer. Ships such as carrack, 600i , etc. Do have some of those features, however it will be interesting to see how the odyssey from misc is delivered.
@citizencasne9270
@citizencasne9270 Жыл бұрын
imo it needs to lose two of the seats in the cockpit and the mini cargo area, and use the extra space for a proper crew/rest area. If it's a long range exploration ship then I think it really needs to be more livable. At least on par with the Hull A. Just my two cents
@PIN-o7
@PIN-o7 Жыл бұрын
I think a rework in general is needed for these ships.
@starcdad3413
@starcdad3413 Жыл бұрын
We need the game loop I want to see what it might be it’s exciting
@dcpack
@dcpack Жыл бұрын
I bought a Freelancer about 10 years ago and gave up on the game.
@DevouringKing
@DevouringKing Жыл бұрын
why
@ShathAllenson
@ShathAllenson Жыл бұрын
Until they get exploration I think the max is a better daily driver.
@mumble_bee1813
@mumble_bee1813 Жыл бұрын
I am torn between the polaris and nautilus… does anybody have something to say that will tip the scale?
@schlagzahne6741
@schlagzahne6741 Жыл бұрын
Interesting comment in the dur video but here goes- if you have something you want to defend or need to disable minefields, the nautilus might be ok. If you want to throw size 10 torpedoes at things and fly away, Polaris is it. Also polaris has a brig, armory, hangar, medway and big guns
@caseytwill
@caseytwill Жыл бұрын
It's a long range ship with 4 bunks, and 4 captains chairs... and no place to hang out, eat, relax, socialize etc. You either lie in bunk or sit at a set of controls. The interior DEFINITELY needs a rework.
@member529
@member529 Жыл бұрын
i dont really see a hydrogen supply as very important :( id rather have a bigger QT fuel tank
@c4tze
@c4tze 11 ай бұрын
the hull a cockpit design will ruin the freelancers iconic look
@Vioblight
@Vioblight 9 ай бұрын
I’m sorry but I’ll never understand why people like the Freelancers. But to each their own. I like RSI and Aegis and I know some people hate their ships. Hope some older ships get reworks/updates!…
@theelaconic
@theelaconic 3 ай бұрын
This thing looks like a plastic toy you'd find at Toys R' Us.
@mcaddc
@mcaddc Жыл бұрын
Personally, I don’t like any of the Freelancers.
@davidlister7590
@davidlister7590 Жыл бұрын
The freelancers are good but holy shit is the whole line of ships ugly as hell. I view it as the only real exploration ship due to been able to refuel it self even if its unable to do Quant it will be able to fly around a planet all day and not care unlike every other exploration ship that would run out of fuel.
@papacoulsy
@papacoulsy Жыл бұрын
Thought the carrack had refining capabilities also for fuel
@davidlister7590
@davidlister7590 Жыл бұрын
@@papacoulsy I might be wrong but i think you have to add that in one of the cargo bay pods.
@0Boogiee0
@0Boogiee0 Жыл бұрын
If MISC rework the DUR and give it the prospector bubble cockpit, it will be an incredible explorer.
@PIN-o7
@PIN-o7 Жыл бұрын
That is a great idea.
@abgezuckert.
@abgezuckert. Жыл бұрын
Please not… it’s just not cool.
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