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How I got my first game studio job: • HOW I GOT MY FIRST GAM...
This might be one of the most important pieces of content I ever put out.
Failure is a part of any artist's journey, even the pro's you look up to on ArtStation or Instagram started out struggling at first. 3 big tips that help me move forward and embrace failure whenever it happens. 11 years in the game industry and it is still a part of the daily grind. Take these tips and SMASH your next project. If you haven't been following the art station challenge tutorial series....check it out: • Creating Game Art Envi...
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About me: I am an environment/level artist who has been working in the game industry for 10+ years at studios such as Ubisoft, EA, Relic, Capcom and United Front. I have worked on games like FarCry 4, Watch Dogs 2, Splinter Cell, Sleeping Dogs and Spacemarine.