Рет қаралды 63,240
If you missed the last episode: • Use prefabs/blueprints...
Follow Me on Artstation for more: www.artstation...
Creating foliage for games can be quite a challenge. For this update, We look at modeling, and texturing some trees for UE4. They were created in 3d Studio Max, with Zbrush for sculpting a bark texture. No speed tree was used, as I am not familiar with that program, but I definitely intend on learning it. Big thanks to Rudy Lamotte for his feedback and advice, he is an awesome vegetation/foliage artist!
The Best video card for Gamedev: amzn.to/45Ev6Cu
The Best Budget Video Card for Gamedev: amzn.to/45Lxck0
Backup your work! SSD I use: amzn.to/45s0y7m
The Mouse I use every day: amzn.to/3qRN4Td
The Laptop I use for remote Gamedev work: amzn.to/3Ed07li
The Camera I use to film my videos: amzn.to/3Pf0bHL
About me: I am an environment/level artist who has been working in the game industry for 10+ years at studios such as Ubisoft, EA, Relic, Capcom and United Front. I have worked on games like FarCry 4, Watch Dogs 2, Splinter Cell, Sleeping Dogs and Spacemarine.