How To Get 100% Market Coverage In ANY Town In Manor Lords

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Strat Gaming Guides

Strat Gaming Guides

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Пікірлер: 492
@derekgarvin6449
@derekgarvin6449 5 ай бұрын
I see the market got you sufficiently annoyed to finally figure it out. Nice.
@Strat-Guides
@Strat-Guides 5 ай бұрын
Lol yeah it was bothering me that I might have given bad advice yesterday on my livestream so I worked hard to figure it out and correct myself :)
@derekgarvin6449
@derekgarvin6449 5 ай бұрын
@@Strat-GuidesI could literally tell that's what happened. I felt your pain
@Jkizzle4996
@Jkizzle4996 4 ай бұрын
Same
@thp8777
@thp8777 5 ай бұрын
How to get 100% market coverage: Build a medieval Amazon store. 😂
@Strat-Guides
@Strat-Guides 5 ай бұрын
Lol pretty much!
@aramyl1836
@aramyl1836 5 ай бұрын
😂😂😂
@frankberger7035
@frankberger7035 4 ай бұрын
At least the donkey delivering my packets won't scream arab or turkish in his headphones...
@King-O-Hell
@King-O-Hell 4 ай бұрын
Lol. One giant Amazon warehouse would definitely give 100% town coverage.
@dkbrannan
@dkbrannan 4 ай бұрын
Then the houses would be always annoyed cuz the delivery oxen left your food cart order on the lawn
@veevoir
@veevoir 5 ай бұрын
A good point you made in another video applies here too - ensure that the market supply storage only keeps the stuff that is sold on the market. To avoid your warehouse workers going everywhere and hauling all other stuff - which in turn hurts the market supply. Components, construction stuff etc should have its own storehouse! Similar with granaries - making sure that market granary only has final products, instead of workers running aaaaall the way to the farms to pick up wheat for god knows what reason.
@HighlanderJosh
@HighlanderJosh 5 ай бұрын
YES!! This here is vital for when you're expanding out and especially if you have farms being built far away from your original storage places.
@Cataphract1236
@Cataphract1236 5 ай бұрын
Yeah this is true, specializing your storehouses is a game changer
@Definedd
@Definedd 5 ай бұрын
omg I've just seen this button for my granaries thisll be helpful for my 2nd save, I have a 350pop village now too large for me to manage that lol
@BiglerSakura
@BiglerSakura 4 ай бұрын
Based on the same considerations, I tried to "streamline" or "straighten" production processes by excluding storing from them. For example, the ale flow. I buy barley, have a malthouse to produce malt, a 4-family brewery to make ale, a tavern to consume ale, and sell surplus ale via the trade post. So, the flow is: Trade post (barley) --> Malthouse (malt) ---> Brewery (ale) --> Tavern & Trade post. I restricted the Warehouse and Granary from accepting barley, malt and ale so they move only through production and consumption sites, without intermediate storage. However, recently I got ale shortage. Maybe because non-warehouse workers carry goods in hands 1 item at once while warehouse workers transport 10 items at once by carts? So should I establish a separate warehouse for just barley and malt to speed up the flow?
@swm934
@swm934 4 ай бұрын
@@BiglerSakura Great tip!
@thorwaldjohanson2526
@thorwaldjohanson2526 5 ай бұрын
Thanks for your content. Love how you actually test things and not just guess. Would love to see two things tested: 1. What is the maximum size of veggie garden and orchard. At some point it must get too big for the family to be able to harvest it. What is the optimum here? 2. Fertilization... How well does it work, how many sheep do you need, how can you get the sheep to spread to all the fields?... Also, I encountered a bug when building the fences, where workers deliver a plank, but when a worker +ox delivers a plank, it takes the planks away. Sometimes this prevents the fence to be built at all and keeps going forever.
@Strat-Guides
@Strat-Guides 5 ай бұрын
Thanks! I've got a lot more guides and videos planned soon :) I'm not sure if you saw the previous video, but I catalogued all production buildings including veggie gardens. IMO optimal size is around 4 - 5 house-sized veggie plots. So make the burgage plot long enough to fit 5 - 6 houses (1 for the house and the rest for veggies). I'll see what size they stop working properly lol
@thorwaldjohanson2526
@thorwaldjohanson2526 5 ай бұрын
@@Strat-Guides yeah, I saw that video. Was exactly the kind of content I was waiting for, and it answered the first half of the question about veggie garden size I had. But the upper limit is still a question mark. Somewhere between 5 house sizes and half the regional map, there must be a limit :p
@TheTaxxor
@TheTaxxor 5 ай бұрын
@@thorwaldjohanson2526 With a plot that has an additional housing spot, you have 4 families living on that plot at level 3, you can definitely go very large with 4 families ^^
@evinoge5834
@evinoge5834 5 ай бұрын
As for the sheep, I don’t think real fertilization has been added. But if you just allow them to breed, eventually they’re spread across all your fields and pastures
@Hoentje-wp8ph
@Hoentje-wp8ph 5 ай бұрын
Wish we could control which buildings/families are allowed to own stalls, I don't want my hunter to own a stall. The meat needs to go to my granary and then the market. Goes for a lot of production cycles
@sandboy5880
@sandboy5880 4 ай бұрын
Yes, it's very annoying and inconvenient. Maybe it'll change in the future.
@josecipriano3048
@josecipriano3048 4 ай бұрын
That's such a huge pain, I've spent the last few hours trying to fix my town. Essentially your hunter isn't selling meat in the stall, they're selling their veggies/apples/eggs from their houses. The only solution I've found is having all your workers living in houses that don't produce food, but it's such a huge amount of work to fine tune everything. This system needs to be improved greatly.
@mathieuchalbos9038
@mathieuchalbos9038 4 ай бұрын
Your wish has come true with last beta update
@gabrielhorbuch
@gabrielhorbuch 5 ай бұрын
this is the only channel so far that ACTUALLY tests stuff and tells precise things, so far i was only finding people guessing or just repeating what others were talking about. Keep up the nice work! thanks
@TRONRINZLER
@TRONRINZLER 5 ай бұрын
Seems like such a silly system, explains why no matter what even when the market has plenty of different food I still get homes saying there is none. I also noticed that some roads are bugged, they will still have buildings saying "connected to road network" but stuff won't get delivered, people won't find a path to market even when there is one. Going over the same roads twice a few times with new roads seem to fix it for me.
@Salubrious388
@Salubrious388 5 ай бұрын
I’ve been spreading my stalls out and rebuilding them, as I thought they had an area of influence! Good to finally realise I was doing it all wrong. I hope that the game gets better with explaining such information as I feel I need to start again (again) as I kept loosing lots of resources on the floor after you demolish a stall. 😢 Thanks.
@NapFloridian
@NapFloridian 5 ай бұрын
Same here... I will go home tonight and rethink my approach...
@JohnRocks7193
@JohnRocks7193 5 ай бұрын
Hey man, nice video. Question: how do I control the stall-owning families? If i see someone open a stall, it's not clear to me how to change what family goes where.
@sicecko
@sicecko 5 ай бұрын
I've been running into this problem too. I wish there was a market designation tab
@Matt-uk7zq
@Matt-uk7zq 5 ай бұрын
seems like the only way is to limit the number of stalls to the number of warehouse/granary workers and then demolish stalls when necessary
@TheBeertruck85
@TheBeertruck85 5 ай бұрын
Yeah a great video as usual, but he really should have touched on this since he brought it up several times. I still have no idea how to control who puts a stall where.
@justinsinke2088
@justinsinke2088 5 ай бұрын
Very useful information to have. It's refreshing to actually get information from someone who's taken the time to understand the system. It gets frustrating watching people who seem to make no effort to learn the systems of the game and then fail to understand why they're having problems, assuming that the game is bugged or flawed because they can't master the game blindfolded. Or worse, complain that the game isn't optimizing itself to their desires, like the game should, for some reason, do all the work for the player. I think the biggest takeaway here for me is to work on having your storage workers run the stalls instead of the goods producers. Most videos I've seen treat the storehouse and granary like an afterthought, something you avoid putting families into because it doesn't produce anything. Staffing them makes your market far more efficient, which makes providing goods more efficient and your laborers more efficient because it allows your entire industry to largely focus on their specialty, minimizing overall transportation downtime.
@Strat-Guides
@Strat-Guides 5 ай бұрын
Thanks, I appreciate the kind words! I'm about 180 hours into Manor Lords at this point and I only started making guides a few days ago and fully agree with your assessment of the KZbin landscape. I understand people are trying to earn a living or side hustle or whatever, but take some pride in your damn work lol instead they regurgitate in-game tips or like you said spout nonsense and say it's not working. Manor Lords is deceptively complex - it seems really simple but there are layers of complexity that you just don't get until you're 100+ hours in (or like me and just make fake towns to run testing and experiments lol).
@AlexFoobar104
@AlexFoobar104 5 ай бұрын
I mean... that's game design, right? You want to design your systems so people can understand them without having to put PhD level effort into it ut still complex enough to generate depth. It's very valid to criticize things ike that. Doesn't mean those people are too lazy to learn the game. Maybe they just think more about game design than you do
@justinsinke2088
@justinsinke2088 5 ай бұрын
@@AlexFoobar104 I'd give such content creators more credit if they appeared to even try to understand the context of the game as opposed to "I don't need tutorials" followed by "this stupid game doesn't explain anything". Yes, Manor Lords does not stop to explicitly explain every single one of it's systems, but players should be expected to at least try to meet the developers halfway in trying to understand how a game works if they're initial assumptions appear to be incorrect. Teaching by intuitive understanding is a high bar to reach and not always practical to attain. Yes, this level of guide is more than I would expect from most early adopters of the game, but it's certainly better than "I don't understand it within the 5 seconds I've allocated to think during a recording session, so the game must be bugged."
@makmaz
@makmaz 5 ай бұрын
How do we even stop producers to run market stalls?
@MrTuts4life
@MrTuts4life 5 ай бұрын
@@justinsinke2088 the thing I find most annoying about this game is, it’s so hard to find info, normally if you want to understand something about an item in a game, all the stats, what it does, how to use it, you look at the games wiki, but this games wiki has such little info. I know it’s early access, but for me, having info on each of the key items in the game would’ve helped immensely.
@Legion_Q_
@Legion_Q_ 5 ай бұрын
I was only able to get on the game for about 5 hours since I had a busy family weekend so far, as soon as I got to 30 pop I was having issues with the marketplace and was itching to ask/do some research tonight. As soon as I load up KZbin I see your vid as recommended. Gotta love the algorithm. As many have said before, I really appreciate you taking your time and putting mad work in to your vids and researching everything. I'm definitely going to show some love on your patreon memberships and sub to your other channels to show some appreciation for your commitment to all of your guides.
@Strat-Guides
@Strat-Guides 5 ай бұрын
I appreciate the support! Don't feel obligated to though, watching and commenting are more than enough :) Thanks for watching and I'll be working on more guides this week - farming and trade coming up soon
@realnerdyviking812
@realnerdyviking812 5 ай бұрын
One other thing to note, if you are importing food, make sure your trading post is also right next to marketplace and granary. You’ll have hundreds of food but they won’t be able to stock it because it’s stuck far away in the trading post.
@patrickkelly6691
@patrickkelly6691 5 ай бұрын
A top tip 👍
@marcosantos9512
@marcosantos9512 5 ай бұрын
Even with this video I still could not get 100%. So I made some tests and think I got the reason. I think you explained this now that I think about it but I'll explain here. Remember that you may need multiple barracks of each type in the market. As each stall gets only 50 if you have 50 families and want to fullfill 2 kinds of food, you will need space for 100 itens or 2 stalls only for food. plus 2 barracks only for clothes if needed 2 types and 1 barracks only for fuel. But a point that gave me problems if you have works in the deposit and there you have fuel and clothes, the families working there not necessarly gonna sell fuel and clothes, they may sell more clothes than fuel for example. So in the next playthrough I will try to make separated deposits only for clothes and only for fuel to see if it works
@kennethstender5400
@kennethstender5400 5 ай бұрын
How do I “make sure the Storage workers run all the stalls”? My issue is that all the gathering stations open up their own stalls and I end up with a ton of extra stalls with basically no goods in them. And even if I delete them they just rebuild them so I end up with a bunch of duplicate empty stalls.
@Strat-Guides
@Strat-Guides 5 ай бұрын
Great question - If my explanation doesn't make sense here, I did cover it a video I did a few days ago: kzbin.info/www/bejne/aZDcmHmgn5p9iKc&ab_channel=StratGamingGuides There are 2 ways to do this: You can remove the workers from the production building that is running the stall. Once you take everyone out of that building, the stall will become "abandoned". Next, go to your storehouse or granary and put a new worker on. The new worker you place will immediately take over the stall and you can put the rest back on the production building. The other method is to find out who's running the stall, click the people tab and see which building they are working at. On the right side, there's a button to change their job - click that button and then click on the warehouse building you want them to work at. This will transfer them to the warehouse AND they keep possession of the stall. Hopefully this helps!
@laser__unicorn
@laser__unicorn 5 ай бұрын
Mine was super bugged, after I moved the stall workers to work on the warehouses and granaries, they stopped supplying the stalls while the warehouses went full.
@kennethstender5400
@kennethstender5400 5 ай бұрын
@@Strat-Guides Thanks a bunch for taking the time for such a fleshed out reply! I’ll give it a try and see if I can make it work as well as you do!
@Grimmochov
@Grimmochov 5 ай бұрын
@@laser__unicorn yeah this is what consistently happens in my game. trying to get early migrants and they always understock it regardless of how much you have, IE capping each stall at like 3 which is not enough for each house. no amount of deleting/moving/reassigning things fixes it. honestly this entire system is trash and a real deal breaker on the game for me.
@kennethstender5400
@kennethstender5400 5 ай бұрын
Oh for the love of God! Been playing around with it for a while today and I still can't seem to make any sense of it. My firewood-choppers keep opening new firewood stalls and leaving them unstocked even though i have a fully functioning firewood stall and only about 10-12 burgage plots. Seems that no matter who I set to manage the firewood-chopping-place they decide that they definitely need to open a new stall and then just sit around all day and do nothing at all. Do you have any tips for that?
@Strat-Guides
@Strat-Guides 5 ай бұрын
This is exactly why I recommend people to have only 3 stalls in the early game - delete your market place and let the warehouse and granary workers get all those goods back in stock. Then build a market place near the granary and storehouse, but make sure it's only 3 stalls big. When you expand further in the future, add more as needed. You can usually get away with 3 stalls per 20 or so families you add after that.
@BiglerSakura
@BiglerSakura 4 ай бұрын
@@Strat-Guides BTW, are there limitations for a market stall of how many items of each goods they can have on sale at once? If such limits exist, probably reaching them should be a signal to add another granary/warehouse worker to run another stall.
@hezo8958
@hezo8958 5 ай бұрын
Favorite YT'er, does everything spot on and never fakes interest in any game to get a couple of views or likes
@J-Kebab
@J-Kebab 5 ай бұрын
Amazing guide! I was stuck on this exact problem since games released, trying many different setups and ultimately leading to frustration. This was a quick and clear explanation. You just earned yourself another sub!
@Strat-Guides
@Strat-Guides 5 ай бұрын
Glad it helped!
@TacticatGaming
@TacticatGaming 5 ай бұрын
Thank you! lol this makes so much sense for the issue i'm having. It's insane how freaking simple this is but i couldn't figure it out.
@GrabbaBeer
@GrabbaBeer 5 ай бұрын
It’s not your fault. It’s just a bad system and design.
@ZeChainwarden
@ZeChainwarden 5 ай бұрын
There is always a flaw in city building games for me, that comes down to logistics in most cases, that makes me want to stop playing them. While your explanation helped me with this game, this market simulation seems unnecessarily fiddly and restrained.
@nam430
@nam430 5 ай бұрын
woppaaaaaaaaa and after seeing how many people asking you this within like the first 30 min of the stream yesterday i kinda expected you would make a seperate vid
@Strat-Guides
@Strat-Guides 5 ай бұрын
It's one of my kid's bday today so I'm not supposed to be working - I woke up at 3am to get this video done and out before anyone else woke up ;)
@erickceballos3558
@erickceballos3558 5 ай бұрын
@@Strat-Guides thank you. Hope you have a great time with your family!
@nam430
@nam430 5 ай бұрын
@@Strat-Guides eyyy mate have a great day with your family
@nougan_gamer
@nougan_gamer 4 ай бұрын
Thought I saw somewhere that each Marketplace cover a certain radius of area, and burgage plots within that radius will receive the supplies (food/clothes/fuel), and from your view, looks like that is not true? How about when my town is getting big like 60+ families? I've been building my towns with a big central markplace, and that is not working well as my towns grow, my storage/granary are usually just a block or 2 from my marketplace, but burgage plots outside certain radius/distance would always not getting supplies distributed. I then build some smaller marketplaces which I call "7-eleven" closer to those not getting supplies. They didn't helps since stalls only gets built in my central big marketplace, none in the new 7-eleven. Then I started to demolish the big central marketplace & rebuild them in smaller size, so now the 7-eleven gets filled up with new stalls, and then other stalls are built back in my central marketplace (which are now smaller). I also started building extra storehouse/granary next to the the 7-elevens which only accept firewood/clothing items, and food. Also this allow me to assign more ppl to work in store/granary to setup more stalls. Think they are helping a bit now, not perfect yet, but will continue to observe. But if supply distribution has nothing to do with distance/radius from the marketplace, guess I'm making it too complicated?
@Strat-Guides
@Strat-Guides 4 ай бұрын
So the market covers all homes in the region regardless of distance. They fulfill the closest houses first and work their way out to the furthest. As long as you have enough for in the stalls to cover 100% then you'll be and to get 100%. Make sure you have enough stalls to have capacity for 100% and make sure your stalls are close enough to the storehouse and granary so they can refill quickly. If they are too far, they won't resupply fast enough to reach 100%
@nougan_gamer
@nougan_gamer 4 ай бұрын
@@Strat-Guides I see, thank you for the explanation. Can you kindly clarify a few things too? 1) To figure out how many of each supply I need, you said we should be counting plots, but for duplex and level 3 plots, we can have up to 3 families in a plot, sounds like it makes more sense to be counting families instead? If it's really by plot, the Dev absolutely need to show us how many plots we have in the UI, counting plots is just too difficult/time consuming, especially if we're not building our plots uniformly. 2) What is the ratio of families (or plots depending on your answer to my last question) to stalls? As you mentioned, ideally, all of our stalls should be run by families we assigned to storehouse/granary, so ideally, the ratio will also inform us of how many granary/storehouse we need - based on max # of families we can assign to each.
@Strat-Guides
@Strat-Guides 4 ай бұрын
@@nougan_gamer it depends on how many goods you have. An easy example is firewood. If you have 10 burgage plots, then your stalls will have a max of 10 firewood between all the stalls. If you have 2 firewood stall, then you're wasting a worker because you only need 1. The stall can hold 50 so you would still have room for 40 more (10/50). Food is more complicated - if you have 3 food types then that one stall will have 30/50 at Max capacity. Now imagine you double your plots to 20, then you'll need 60 total space but only have room for 50. That's time to expand the market place to add more stalls. 2 food stalls have a combined 100 inventory capacity so you'll be good for a while longer. Just figure out your plot count and how many different types of goods you have and that will tell you stalls. General rule of thumb you can just is 3 stalls for the first 15 plots and then 3 more for every 20-25 plots you add
@BiglerSakura
@BiglerSakura 4 ай бұрын
@@Strat-Guides Thank you! This is the statistics I wanted to find. Will reform the trade system in my city :)
@StringDogg
@StringDogg 5 ай бұрын
Thanks for this! I think I built too many houses without understanding that each house needs fuel and not only construction. Great stuff
@daniel19617
@daniel19617 5 ай бұрын
Thanks for figuring it out and sharing. It's way clearer to me now. I initially had multiple market locations around town and now I understand why it wasn't working well.
@cheezy1969
@cheezy1969 4 ай бұрын
Meat, Berries, Bread, Eggs, Veggies, Honey, Apples in this order then work out what each Tier uses first and so on you will see the pattern.
@VanguardDetonados
@VanguardDetonados 5 ай бұрын
what a shitty system... Thanks for the explanation, this game one day will be awesome, but today is not that day.
@xxxxdddddss
@xxxxdddddss 5 ай бұрын
they should allow to overcap the stalls a little bit, maybe like 1.5x times the supply, or just allow us to set the amount we want
@Strat-Guides
@Strat-Guides 5 ай бұрын
There is a way to do that and I don't think they patched it yet... it's a bit of an exploit lol. I havn't covered it yet because I need it for one of my challenge runs :) Basically you need to spam housing, make sure you have a bunch that people have not moved into yet and then build a bank of them along the edge of your region. Quickly upgrade those to level 2 plots and upgrade the shop to any artisan shop. Once it's done, pause the building and you'll never have someone move in - the pause stops immigration to that house, but the cap is increased by 1 with no family to take up the supply.
@DCTriv
@DCTriv 5 ай бұрын
Thanks, really useful info. What's your opinion on duplexes? Are they worth it in the long run?
@benjaminclement8437
@benjaminclement8437 5 ай бұрын
I use them for family's doing vegies, apples or if I plan to turn them into artisans
@martiantexan7632
@martiantexan7632 5 ай бұрын
Thank you so much. I just started the game and was wondering what was going on. Enjoying this very much.
@lil-al
@lil-al 5 ай бұрын
Even with this set up, with the storehouse and granary full of workers with stalls, I still find that the market stalls do not replenish quickly enough. Market is bugged.
@Strat-Guides
@Strat-Guides 5 ай бұрын
You might want to try deleting your market completely and rebuild it. Sometimes it actually is bugged but rebuilding will clear it. Make sure you put a few extra people in the warehouse and granary so you can get the goods off the floor quickly.
@lil-al
@lil-al 4 ай бұрын
@@Strat-Guides But that is what I do - the buildings are fully staffed and it is still difficult.
@TheHilariousGoldenChariot
@TheHilariousGoldenChariot 5 ай бұрын
I think they should just make the families shop at the market and pickup what they need themselves, this could also add some cool dynamic demand for food.
@sanantonio210x
@sanantonio210x 3 ай бұрын
The market coverage part is pretty inexplicable. The logic that someone would walk across a region to cut lumber but not around the corner to get a coat is silly.
@Canna_Cam
@Canna_Cam 5 ай бұрын
The marketplace should hold more stock though, which it does not.. There is enough storage in each stall for 50 resource but it never gets that full
@Strat-Guides
@Strat-Guides 5 ай бұрын
If you only have 10 houses, then you'll only need 10 of each type of good. If you have only 3 food types, then that's 30, so 30/50 market stall capacity. But if you grow to 20 houses, then you'll have a problem. That one stall can only hold 50, but you need 20+20+20 and you'll be short 10. That's when you know you need to expand the stalls :)
@jasper4331
@jasper4331 5 ай бұрын
Great video. Im learning so much from your channel. Greatly appreciated
@pluki1357
@pluki1357 5 ай бұрын
And that's how malls / Wallmarts / IKEA etc. all started ;) Some medieval manor lord got annoyed by inefficiency, calculated things and came up with the above setup. No more cosy sleepy villages with curved roads. Only right angles, square blocks, straight streets. 🙃😂
@Strat-Guides
@Strat-Guides 5 ай бұрын
Haha exactly! Pack em tight and sell em cheap :D
@windflier1684
@windflier1684 2 ай бұрын
So the stalls doesn't have area of effect like any other game... now this is a game changer
@BiglerSakura
@BiglerSakura 4 ай бұрын
I had a large, expanded marketplace area with lots of stalls in it, but also houses in the outskirts left completely without clothing or food and complaining showing the sign. Though there are warehouses and a granary adjacent to the market, the unsupplied houses were persistent in their complaints. Suddenly, on rainy day, a lightning struck and set on fire the bigger half of my market expansion. Some of the stalls burnt and I had to demolish that part of the market zone, which effectively halved the total number of stalls in the city. The rain stopped, the empty plaza is still burning, but the houses in the outskirts are already fully supplied! God himself streamlined the city's logistics :) Yes, the lightning struck right in front of the church.
@Strat-Guides
@Strat-Guides 4 ай бұрын
Lol!! Nice - I've noticed that sometimes rebuilding the market can fix some bugs but looks like the lightning did it for you :)
@K_M2000
@K_M2000 Ай бұрын
So I reached 1300 population and I traded a lot before reaching that much of people trading post was working fine till I got too much population that they go only to one trading post and it became crowded and no one picked the goods because they just couldn't move and it just stayed like this .... how can I solve this problem
@Strat-Guides
@Strat-Guides Ай бұрын
It's a late game issue that I haven't found a solution for. The only work around that sort-of works is to limit the size of each town and conquer the whole map to put a town on each. The game isn't meant to be played at 1k population towns or higher, so it's not optimized with that in mind sadly.
@zackzimmer7167
@zackzimmer7167 4 ай бұрын
Anything under 200 is too easy to manage. Get up in the 400’s and then the video will be useful…. Did you play for like 10 minutes and then make a video? This is mediocre at best and you can do BETTER!…
@Strat-Guides
@Strat-Guides 4 ай бұрын
Yeah bro, I only played for 10 mins and pumped a video out. You caught me! Time to delete my channel - see you in the next life.
@cheezy1969
@cheezy1969 4 ай бұрын
Foods have different consumptions in different Tiers. Have you noticed how Meat is consumed before any other foods.? And how bread is consumed before other foods when you hit tier 3.?? Why don't they eat apples over Meat.? There's a weird order of foods taken from the market and if you don't understand this your food varieties drop so you can't level up your Tiers. Every Tier is different so the supply isn't the issue. You will work it out in time.
@Strat-Guides
@Strat-Guides 4 ай бұрын
It also depends on what foods are present in the stalls - so if you have a stall that ONLY has apples, they will actually be consumed at the same rate as all the other foods. The only time this is an issue is when you have everything mixed together (which is pretty much how I always do it, so it's always a problem for me lol). I'm confident this will be patched in the future though.
@lassemikkelsen847
@lassemikkelsen847 5 ай бұрын
I did this from the start and it doesn't work for me. I have 18 living spaces. I have 3 firewood stalls that give me 150 firewood space, but they only stock 9 firewood in one stall, even though i have 114 firewood right across the street.
@Strat-Guides
@Strat-Guides 5 ай бұрын
Where are the stall workers currently working at? If they are at the storehouse with the firewood and they are the stall workers, then something might be going on with the stalls themselves. Make sure they work at the storehouse and make them the stall workers (you can resign jobs from the people page or you can fire the person running the stalls and replace them at the storehouse where they will pick up the stall job. If that doesn't work, destroy all markets you created and redo it again near your storage, but this time only make room for 5 or 6 stalls. It sounds like you have a lot of them and maybe they are fighting over the supply or something weird. 3 stalls only for the first 10-15 house, add 3 more for each 20-25 families you add on
@blackmage471
@blackmage471 5 ай бұрын
I would really like it if buildings with a production would tell me their rate of production. For example, if a burgage plot is producing eggs, how many eggs is it producing? is it 2 units per month? Is it 3 units per month? I don't know.
@Strat-Guides
@Strat-Guides 5 ай бұрын
I have a video for that and made a full database for everyone to have for free: kzbin.info/www/bejne/o2m0mJmLmteeqsU&ab_channel=StratGamingGuides
@erice.9514
@erice.9514 5 ай бұрын
I just try to build based on historical townplans, from one of the advisors of the game, and it worked out quite well so far. I build a german "egg village" or "Rundling" with an oval space in the middle and all houses plottet around it, short ways really help to spread good evenly around.
@BiglerSakura
@BiglerSakura 4 ай бұрын
Yes, even if it's square-grid, there should be one big Marktplatz in the centre in front of the Church, rather than multiple little markets scattered around.
@robertmayhew7356
@robertmayhew7356 5 ай бұрын
How does this interact with the trading post? I have a similar setup in the sense that my storages are close to the market, and I also have my trader close to them. The issue I'm having is the trader does not move his goods fast enough it seems so the items I am importing are stuck in the traders inventory. For example, I import 30 flax and it never leaves the trading post. I just want to have a big trade economy but I'm not sure how to make my trader interact properly with storages/industry buildings/market stalls.
@Strat-Guides
@Strat-Guides 5 ай бұрын
There are issues that crop up when you're trying to make a massive economy. I'm still working on a good solution, but one thing you can do is have a dedicated granary or storehouse that will only take items from the trading post. You can limit working area on the advanced tab. That might help some, but if you're doing big volume, then you'll probably have to toggle your imports and exports to give time for the post to clear. That's what I ran into personally - I was doing 2k - 3 in sales per month until it all stopped because my trading post got clogged and I had a hell of a time unclogging it lol
@razorac4063
@razorac4063 4 ай бұрын
Save and reload the game when something stops working. Faster than rebuilding
@bryanmyers9977
@bryanmyers9977 5 ай бұрын
Good tips. The only downside to think of would be a lightning strike or other fire.. I just lost a storehouse that was completely full that way
@genghistron7035
@genghistron7035 4 ай бұрын
Heý Strat, Thanks for another great video. Just to clarify: I can allocate who works at the granary and storehouse by assigning via the home, but how do I ensure those workers are also working market stalls?
@Strat-Guides
@Strat-Guides 4 ай бұрын
I've got a video being edited right now that shows a few different ways to ensure the market stalls are ran by the people you want - I should be done today and have it posted!
@FamiliarAnomaly
@FamiliarAnomaly 2 ай бұрын
All these videos are gonna be wasted since the game will take 3 more years to be finished - if they try to release in a year it will blow up - the game isn't even close to finished but the EA disclaimer on steam states that it's nearly finished.... super bad EA vibe coming off this game - fanboy hype is covering the all the warning signs
@Strat-Guides
@Strat-Guides 2 ай бұрын
Yeah it needs a lot more content before it's a full game. I think the dev did a great job releasing a functioning game though - it's very stable and plays well, just not much to do once you get past the first 10 hours or so. But that's the state of gaming lol
@lowfpsman
@lowfpsman 5 ай бұрын
Ok. Actually helpfull. My most struggle with a firewood.
@vincent999vx
@vincent999vx 5 ай бұрын
How big is the range of the marketplaces? I always though it was a bit small but based on this video is seems that it might be due to whatever inefficiency that I set up in my marketplace. Assuming one has enough stalls, can 1 big marketplace area supply an entire region even if the houses are far away?
@Strat-Guides
@Strat-Guides 5 ай бұрын
It covers the whole region regardless of distance. It only cares about some limit and it gives supply to houses that are closer first
@kiearnhorne9382
@kiearnhorne9382 5 ай бұрын
I have nearly 800 pop... I have one massive marketplace in the center of town. Do the houses on the edges get enough supply to be level 3 houses? absolutely not. But they don't need to. theyre farmers. they get their 1 food type and theyll be happy with it
@Strat-Guides
@Strat-Guides 5 ай бұрын
Yeah the more people you have, the harder it is to keep 100% because the draw rate is so quick that stall workers struggle to restock fast enough. It's possible, but you need to change your setup and as you said, they will be happy with their 1 food type so no need to change lol
@francescomarino1288
@francescomarino1288 5 ай бұрын
I still don't understand. How do you choose which families work in stalls? And also, does this mean that, for the market to work, you need to employ families in the storehouse? Cause I sure don't have enough families to waste in storehouses
@Strat-Guides
@Strat-Guides 5 ай бұрын
If someone works at a location and has access to goods for a market stall, they will open one up. It's best if they are at the warehouse and granary so they will have access to everything. If you see someone at a production building and you want to move them, you can click on the production building, then people tab and there will be a resign button. Then go click the warehouse or granary you want them to work at and they will move
@KingofDiamonds117
@KingofDiamonds117 5 ай бұрын
I did the storage thing you advised before... It didn't work, but some how placing a granary on the opposite side of the town did...
@manickronic
@manickronic 5 ай бұрын
Best Manor Lord content out there. Keep it up
@Raven5431
@Raven5431 5 ай бұрын
I thought i saw somone say market place only cover a small radius. They were keeping a 6 market place slots in between houses. Will a centralised market cover the entire town?
@Strat-Guides
@Strat-Guides 5 ай бұрын
I had said that in my grandma guide, but was mistaken (even after 140 hours lol). It took me a while to figure it out, but market stalls can supply any house in the region without issue, so the only thing you need to worry about is keeping it stocked to 100% and quickly.
@LittleBean921
@LittleBean921 5 ай бұрын
Hey strat, can you make a guide on the militia limit? Im stumped on why I was able to make 5 militias in one run and now I can only make 2 max. It gives a clunk sound
@Strat-Guides
@Strat-Guides 5 ай бұрын
Sure, I have that topic on my list soon! In the meantime, you're only able to recruit up to 6 militia IF you have no retinue out. Retinue also take up a slot, so if you have retinue without having your 6 militia out yet, then you'll be capped at 5. If you have more retinue, then you'll have even less. You can still get retinue to pop out because they are allowed to go over the limit, but militia are not.
@TheAlienpope
@TheAlienpope 5 ай бұрын
I'm at almost 300 pop right now, and markets have been my main headache! I was putting them down all over town with none of them close to any storage or granary. Thanks for saving me from further headache!
@Strat-Guides
@Strat-Guides 5 ай бұрын
No problem! Good luck with your big town!! You going for 1k??
@digitalempirellc6118
@digitalempirellc6118 5 ай бұрын
@@Strat-GuidesI had to redo my save at 200 pop. Didnt see a bandit and they burned down the firewood stalls. Never wss able to get it higher than 11%. Trying to have the store workers be in the storehouses is pretty smart. My workers always end up being the shopkeeper no matter what I do
@TheAlienpope
@TheAlienpope 5 ай бұрын
@@Strat-Guides Not this save haha. But I will go for it one day soon. Just need to learn a bit more. Naturally you'll be a big help!
@iceee420
@iceee420 5 ай бұрын
I dont get this game, beginning of the 2nd year (around march tbh) the enemy lord hires 150+ troops and just stomps me
@Strat-Guides
@Strat-Guides 5 ай бұрын
You can turn down the AI aggressiveness when you're picking the options before you start - set them to Passive and it should be a much better experience until you get more time under your belt :)
@bograt1980
@bograt1980 5 ай бұрын
Yeah ive this issue now in my game, thats what happens when you follow his grandma guide when he tells you to place them next to the berries and hunting. That being said you do, do a good job and very informative guides 👏
@Strat-Guides
@Strat-Guides 5 ай бұрын
I didn't want to get technical in the grandma guide and go over minmax stuff, but you should still have good coverage with that build. I might have been a little light on the market stalls, so you can add another 2 or 3 and it should be fine :)
@rileyxbell
@rileyxbell 5 ай бұрын
I fixed my market coverage issues for food and other items by adding a ton more granary workers. For my big town I think I have some 30-40 or more granary workers and maybe 20 on storage.
@KingSnake420
@KingSnake420 5 ай бұрын
you only need one market space thats big enough for a lot of stalls. If you have multiple markets things will be split between them and you may not get the % you need.
@Strat-Guides
@Strat-Guides 5 ай бұрын
There's a case to be made for particularly big towns (500 - 1,000 or higher) for creating specialized storehouses and granary and market stalls to handle just those goods. But in general, I agree with you and 95% of my towns have a central location
@fromheretothere6074
@fromheretothere6074 5 ай бұрын
A well put together explanation! On the other hand "you dont like distance managing in city builders, play anno games" got it :)) Jokes aside i hope this game turns out well in the end
@vocalcynic2953
@vocalcynic2953 5 ай бұрын
Incredible video. Every player who picks up Manor Lords should watch this. I have 70+ hours in the game and I just learned a ton.
@bravozero6
@bravozero6 4 ай бұрын
Thank you dont understand why this isnt explained in game
@Zarl451
@Zarl451 5 ай бұрын
Thanks for the video - have you found any way to force a stall of a particular type? In my most recent playthrough I bricked out because all 3 families I could assign to my storehouse insisted on making firewood stalls, so I had no way of distributing clothes. Even when I demolished them, they just rebuilt more firewood stalls, whilst all my plots went to 0 clothing provision.
@matt4495
@matt4495 5 ай бұрын
Love the game thus far. But I think it is to complicated.
@KrayZee33
@KrayZee33 5 ай бұрын
5:35 - not 30 families, but 30 plots. You can have 120 families in 30 plots (T3 double houses per plot) and it will consume 30 food items. Right? Like Jesus has taught us, if we share our food, there is enough for everyone. Or something like that....
@Strat-Guides
@Strat-Guides 5 ай бұрын
Lol I'm pretty sure the families all consume one per month. I'll retest it again, but before the release patch it was that way. Jesus would have us starve then eating 1/4 rations! :D
@KrayZee33
@KrayZee33 4 ай бұрын
@@Strat-Guides Seems to be right. It's per family :(. These families are not proper christians. But it seems like they eat food stuffs based on a priority and what's in the stall. If you have a stall with 20 meat and 20 berries. They'll eat all meat first and then the berries, because they "prefer" meat over berries. If you have a stall with 20 meant and ANOTHER stall with 20 berries. They eat whatever stall they reached first. So I don't think the "50/50" you talked about in 5:25 is correct.
@vadicus-tcp
@vadicus-tcp 5 ай бұрын
You need enough Market Stalls to supply everyone also. You could have 1k forewood, and only enough stalls to supply like 20.
@ScottiMac0007
@ScottiMac0007 4 ай бұрын
There needs to be an updated version of this for high population cities. Things break down when plots # passes 50
@Strat-Guides
@Strat-Guides 4 ай бұрын
I use this method to get up to 110 families and it works just fine for me. Sometimes the stalls bug out as you expand though so if you're having trouble getting to 100% but have enough supply and stalls, then try deleting the market and redoing it. Seems to be a bug there getting stuck at high 90% sometimes. I do think there are better setups though when moving beyond that limit and I haven't had much time to test it out yet
@AGSx37
@AGSx37 5 ай бұрын
The logistics in this game are insane. I really like Frostpunk and now I love this game even more because there is no such problem)
@bryantpinette5189
@bryantpinette5189 4 ай бұрын
Am I the only one who thinks all of the level 1 materials and such should be counted together? Like 15 Leather + 15 Wool should cover the 30 houses? Seems like they are trying to force a specialization instead of doing literally anything supplemental.
@Strat-Guides
@Strat-Guides 4 ай бұрын
That's currently how wood and charcoal work - they stack instead of running in parallel. The problem is when you have more clothing and good types, you get a bonus to approval so he would have to redo that part of the game
@bryantpinette5189
@bryantpinette5189 4 ай бұрын
@@Strat-Guides Yeah, I figured they would just do luxuries or something like that for boosting mood, or different kinds of booze to increase mood. It's certainly different from what I am used to haha. Btw, the video helped a lot. I watched lots of vids on this topic, and it didnt clear anything up, yours did though, and I appreciate it! Subbed.
@Dayemon
@Dayemon 5 ай бұрын
I've played about 5 maps now and I have never been able to get the market to stock enough....ever. Store houses full of thousands of goods, maxed workers and still they will never stock enough in the market stalls. These games always fail at market based distribution and this one is no exception.
@Strat-Guides
@Strat-Guides 5 ай бұрын
If you try out the suggestions I've made here, I think you'll find it actually works quite well, but you have to set it up properly. It's taken me well over 100 hours to figure most of the game out, but hopefully you can benefit from my suffering lol good luck!
@digitalempirellc6118
@digitalempirellc6118 5 ай бұрын
@@Strat-GuidesYour burgage plots are pretty far, I followed your guide and all storage workers are shop keepers. I have a few outlying burgage plots that aren’t being satisfied in clothing food types etc.. im guessing they are just too far
@stoopkid7134
@stoopkid7134 5 ай бұрын
"Make sure all your warehouse workers are at the market", but how do you do that if you can't directly assign them to work at a stall? I've also made sure my layout is like yours but my stalls aren't stocking more than 15 for 17 burgess plots even with lots of granary and stockhouse workers. 4 stalls total
@Strat-Guides
@Strat-Guides 5 ай бұрын
Find the production building where the stall worker is at, click on the people tab, click the little reassign button to the right on their job title, then go click on the granary or storehouse to have them forced there. Try moving them to see if that helps update the stalls to 17? Usually if it's not going to 100% it's because they don't have access to the right goods OR they are too slow to restock because they have to walk far.
@stoopkid7134
@stoopkid7134 5 ай бұрын
@@Strat-Guides thanks!!
@nathanieldavidson308
@nathanieldavidson308 5 ай бұрын
That's helpful, I was doing it wrong and eventually my village would crumble. However I tried this once and the houses that ended up far away also struggled for supplies I imagine for the same reason the travel time from house to market. So what then?
@Strat-Guides
@Strat-Guides 5 ай бұрын
So the supply issue has nothing to do with distance to the houses - it's strictly an issue of supply to the market stalls. Either you don't have enough stalls to cover each house or the stall workers you do have aren't able to keep the stock up quick enough. If you follow the suggestion I made and put all your market stalls across from your granary and warehouse, then make sure the stall workers are working the granary and storehouse, then you'll be in much better shape.
@nathanieldavidson308
@nathanieldavidson308 5 ай бұрын
@Strat-Guides alright, thanks mate, I will take a closer look next time I load it up. Appreciate you.
@PabloOstertag
@PabloOstertag 5 ай бұрын
Hello, I don't know if you already found a way to solve this but how do I solve the issue of imports remaining on the trade post instead of immediately going to warehouses? That is the main food source of my main region (heavy industry thanks to rich iron deposits) among other things, yet for some goddamm reason, the warehouse workers don't go and fetch the goods lying in the trading post? If there is a way to tell them to do that, I would appreciate it.
@Strat-Guides
@Strat-Guides 5 ай бұрын
Food is moved by the warehouse workers or granary workers - but I suspect you might not have enough people in your granary to handle the volume. Try to put more people in your granary to see if that helps? If your granary is already maxed, then build another granary just for the warehouse - you can limit the work are under the advanced tab. Set the work are to only include the trade post so they ignore everything else. That should help!
@PabloOstertag
@PabloOstertag 5 ай бұрын
@@Strat-Guides Oh, right...the area limit. Will make use of it.
@vincentuy7824
@vincentuy7824 5 ай бұрын
Thank you for your informative content about manor lords! I would love to see more crusader kings 3 content from your channel.
@0btuse
@0btuse 5 ай бұрын
Is it important for families running industries (hunting camp, bakery etc) to not have stalls in the market, and the market only be run by warehouse workers? If so, how do you stop them from setting up stalls
@BiglerSakura
@BiglerSakura 5 ай бұрын
Maybe like remove them from the business and reassign?
@Strat-Guides
@Strat-Guides 5 ай бұрын
It's much easier for stalls to be run by warehouse and granary workers. You can force them by removing the production building workers until the stall disappears, then add people to the warehouse and granary until the stall moves there, then replace all the workers back where they belong.
@sneb1886
@sneb1886 5 ай бұрын
@@Strat-Guides Honestly, cool for figuring it out but it feels very much unintended, tbh.
@TheTaxxor
@TheTaxxor 5 ай бұрын
@@Strat-Guides Do you have to delete the stalls manually? It says in the tool tip that the stalls get abandoned and have to be taken over by another family, but I've never seen that happen, they just get a new stall and the old ones stays abandoned.
@DandyChigginz
@DandyChigginz 5 ай бұрын
@@Strat-Guides I have this problem with a cobbler lol
@haudraufmaus
@haudraufmaus 5 ай бұрын
How do I get my producers to only supply the warehouses/granaries instead of their own stalls?
@Strat-Guides
@Strat-Guides 5 ай бұрын
Limit how many stalls you build and then move all the stall workers to the warehouses. If you click on the stall, go to people tab, there will be a button to the right of the family running the stall and you can click that, then click the storehouse or granary you want them to move to.
@ckhenson
@ckhenson 5 ай бұрын
Your village looks very different from your Grandma can do it build.
@Strat-Guides
@Strat-Guides 5 ай бұрын
This is more of a minmax approach - also in the grandma video I mentioned the stalls have a range, but that's not exactly true. This video is the most up to date info as of the release patch. The grandma video is still valid, I've tested it myself to make sure :)
@hellschatt
@hellschatt 5 ай бұрын
That whole system is so frustrating. Let me assign a horse or something to some buildings so they can transport their goods faster to the markets...
@vadicus-tcp
@vadicus-tcp 5 ай бұрын
Use the "Limit Work Area" feature on your storehouse and granary on your market and inly store what your Stalls require.
@krispurcell3375
@krispurcell3375 4 ай бұрын
Is there a way to prevent, for instance, your woodcutter from making a stall (aside from micro managing him)? Great vid btw - as always
@Strat-Guides
@Strat-Guides 4 ай бұрын
Not that I can tell, other than reducing the size of the markets you make and making sure you transfer them to the warehouse from the woodcutter. I usually try to keep my market size as small as possible to avoid all these randoms from starting stall lol I had the people at the corpse pits starting stall even!
@krispurcell3375
@krispurcell3375 4 ай бұрын
@@Strat-Guides Wow, medieval black market right there! 🤣
@miguelrodrigues8504
@miguelrodrigues8504 4 ай бұрын
Nice video. Thanks. But one thing, If there is inefficiency in having warehouses far from the market, could there not also be inefficiency in having the market very far from the most distant houses because of the round trip journey? So when it is halfway through supply, the first house has already consumed the goods and has to go back to the beginning, with the last houses not being supplied?
@Strat-Guides
@Strat-Guides 4 ай бұрын
Fortunately there is no journey or trip to supply houses - it's done instantly and at any distance. The goods are teleported to the house lol
@miguelrodrigues8504
@miguelrodrigues8504 4 ай бұрын
Ah thanks for the info. Will try it in my game. Will need to redo all wharehouses and markets. Lol
@BurriedBonesDuo
@BurriedBonesDuo 2 ай бұрын
@@Strat-Guides Any distance? In your 2 hour Video Guide (kzbin.info/www/bejne/eH3UpamAerxsrbs) on 23:29 you have said that it is the best to place them a central ass possible. Was it updated?
@swm934
@swm934 4 ай бұрын
I find demolishing empty marketplace stalls dramatically helps. The problem I noticed is that I'd have a vast surplus of materials, like say firewood, but not all plots would be supplied. This is because I frequently toggle families onto and off of gathering buildings as those materials are needed. Each time they're added to a building a new stall will be set up and linked to the gathering building. Then when the family is rotated off the building, the stall will remain linked to the gathering building which has no inventory to pull from. My marketplace would fill up with empty stalls over time. There's an 'abandoned stall' mechanism in the game but it doesn't correct for this issue. After going through and demolishing all stalls with empty or single material of supplies, my logistics workers were able to establish stalls linked to the stockhouse/granary inventories and keep inventories maintained. It also helped with overall town efficiency because unassigned families weren't wasting time often walking back to the marketplace to construct useless stalls while building projects would idle.
@fleshreap
@fleshreap 4 ай бұрын
I've been wondering about this. Great to know!
@Masterfully1
@Masterfully1 5 ай бұрын
Just to confirm - the clothing requirements are based on the plot number rather than family number. But the food requirement is based on family number that may be different to your plot number?
@Strat-Guides
@Strat-Guides 5 ай бұрын
Not quite - the food and clothing number are based on the family while the firewood is based on the plot number. Food is consumed at one per family per month and clothing 1 per family per year. Firewood is 1 per plot per month in non-winter months and 2 per plot per month during the 3 winter months.
@Masterfully1
@Masterfully1 5 ай бұрын
@@Strat-Guides thanks for clarifying :) I think In your video you said that 31 clothing is required because that was number of plots, rather than the 40 or so families pictured.
@mihaimimi3965
@mihaimimi3965 5 ай бұрын
I've just started this new map and built market slots next to granary(which is placed next to the hunters') but the stubborn workers keep on placing the food stall next to the firewood stall even though this one is on the other side of the city and the market place closest to them is empty... I deleted it , they built it in same place. Demolished it again after changing the family working in the granary, they proceed to build it in the furthest market again :( LE: in case this happens EVEN stalls can be moved to another location. Awesome!
@BiglerSakura
@BiglerSakura 4 ай бұрын
Yes, stalls can be relocated. Also you can designate and limit the operation areas of granaries and warehouses.
@RoronoaZoroSensei
@RoronoaZoroSensei 5 ай бұрын
Very good information, thanks. I'm nearing 100 families, and was very confused about how markets worked, and having trouble getting proper coverage.
@Strat-Guides
@Strat-Guides 5 ай бұрын
100 families is a pretty good size - you should still be able to keep 100%. The problem is they drain supply so fast, it's hard to keep up with it but if your markets are right next to the warehouses then it should be doable!
@mapolinski
@mapolinski 5 ай бұрын
The un-asked question of course is "Do you need to achieve 100% approval to play and enjoy the game?" And the answer of course is, "no". Perfection should be a goal, not an objective.
@Strat-Guides
@Strat-Guides 5 ай бұрын
On the hardest difficulty, it sure helps because if you piss enough people off, you'll need that extra approval to keep from losing your whole town. I've gone from perfectly stable late game town to pretty much GG in a matter of months because my approval crashed and people fled. If you're on default difficulty then you have a lot more room to make mistakes and you definitely don't need 100%
@lateralus6512
@lateralus6512 5 ай бұрын
The tip about limiting the number of stalls is useful. However, after a lot of testing, I still can't achieve 100% coverage all the time. Maybe only 90-95% on average. I think it has been designed this way on purpose. A simple fix would be to allow the stalls to fill up to capacity, to provide a buffer during higher demand.
@Strat-Guides
@Strat-Guides 5 ай бұрын
Sometimes it can be tricky to stay at 100%, but I'm all the towns I've had since the launch patch I've been able to maintain it. Sometimes if you have the stalls close by to the warehouse and the warehouse workers running the stalls and still can't get it, try to expand your market by a few more stalls. That's fixed it for me on more than one occasion, although I can't really explain why because the existing stall workers had space for more inventory lol
@salmz0hr
@salmz0hr 5 ай бұрын
what a strange village! show me your from the us without telling me you're from the us :D
@Strat-Guides
@Strat-Guides 5 ай бұрын
Lol definitely from the US - you can tell by how obese my villagers are because I'm keep the local mcdonalds at 100% supply :D
@orkabich9838
@orkabich9838 5 ай бұрын
I cant seem to upgrade some plots to level 3. I have around 500 shoes but the diamond at the requirements is stuck at 1. I have alot of stalls but the shoes dont seem to get distrubeted
@Strat-Guides
@Strat-Guides 5 ай бұрын
If your shoes are located in the storehouse, then make sure the storehouse workers are the ones running the stalls so they can stock the shoes properly. It sounds like you might have some other production buildings running the clothing stalls (the AI does that all the time and you have to keep an eye on it).
@orkabich9838
@orkabich9838 5 ай бұрын
@@Strat-Guides I do have some linen and flax. Should i halt those and give room for shoos to stock the stalls?
@riisky2411
@riisky2411 5 ай бұрын
My market is right next to my storage buildings and I have the right amount of supplies but still have issues keeping the further homes happy
@Strat-Guides
@Strat-Guides 5 ай бұрын
If you've got everything right and still not able to hit 100%, try adding a couple more stalls to see if that helps.
@riisky2411
@riisky2411 5 ай бұрын
@@Strat-Guides I made a second area but it’s not filling. There’s still space in the original one. I think o made it a little too big. 22 spots 5 open
@IsmailHakkiTonguc35
@IsmailHakkiTonguc35 5 ай бұрын
Thank you Strat Game well, wouldn't it make sense if all these buildings such as the marketplace, trade post , store house and granary were close to each other on the King's Road?Imported goods are immediately taken to warehouses. Goods taken to warehouses are quickly delivered to the market.
@Strat-Guides
@Strat-Guides 5 ай бұрын
No problem! It really depends on your setup. You can eventually expand to make dedicated storehouses near the kings road to help supply the trade posts faster. What I typically do is restrict the goods at the central storehouse to only stuff needed for market stalls, then I restrict the storehouse near the trade post to have all the things I want to sell. Then when the traders need it, it's literally 5 feet from their front door. Sorry, to answer your question, yes you have it exactly correct :D Good intuition
@AndreiCGuitar
@AndreiCGuitar 5 ай бұрын
I did the same, but it did not work, even with 3 storage buildings, each assigned to specific goods. Same 40-45 houses only. Clothing industry is what is bugging me most, I tried to make yarn also for extra supply from leather. Maybe you got a min to look at my village and tell me if i am completely bug or I am doing anything wrong. I cant advance in the gamr
@call_me_ettal
@call_me_ettal 5 ай бұрын
Fantastic guide, thank you! Have you considered doing a video on optimal town layout, and how you'd stage its development? I followed this guide re. marketplaces being right next to warehouses and granaries, but made the mistake of putting my trading post on another side of the granaries and warehouses not realising it couldn't be relocated (as industry buildings can be). I also had a little trouble with placing industries close enough to the warehouses as I expanded the number of buildings of a given type, and when expanding to additional industries due to oversaturation of the good I was exporting.
@Strat-Guides
@Strat-Guides 5 ай бұрын
That's a great topic to cover and I don't have enough information to make that assessment yet! I'm currently working on a complete guide to farming, then trade next. I think one I tackle those 2, I can better determine what the optimal build would be. The tricky part is it changes over time - what works at 50 families doesn't work so well at 300 so there will be some growing pains. I'll give it a shot once I get through everything though!
@Ronga_Xilandi
@Ronga_Xilandi 5 ай бұрын
This game is so similar to Civ city Rome. I wished they could bring back an upgraded version of it. Is there a way to manage cap levels in the warehouses and grannies and does it make sense to cap them in Manor Lords ? 30 fam will eat 30 units per month so we can cap food units up to 6 months ? - 180 units ?
@elko84
@elko84 5 ай бұрын
So I have 25 burgages. I need 25 of each food in the market. So my market says 25 meat, 25 berries. But yet I have red houses still. If there are 25 meat in the market, shouldn't every house have a meat in it and be yellow? From my understanding it should be green because there are 25 berries as well.
@Strat-Guides
@Strat-Guides 5 ай бұрын
Yeah it should. It doesn't update supply to the houses instantly, so sometimes you have to Wait a few seconds for it to go. In that time, you might have someone take more supply and drop it below 100% which is super annoying but fairly common.
@elko84
@elko84 5 ай бұрын
@@Strat-Guides it’s one food per month? Cause those few houses are just staying red for months but when I check the market there’s 25 food
@Strat-Guides
@Strat-Guides 5 ай бұрын
@@elko84 yeah each family uses one for per month. It should catch up if you keep it at 25 and if it doesn't, your stall might be bugged. Wait for a sunny day (not snow or rain) and put a few extra people in your granary and storehouse, then delete your market completely. You can wait for the workers to pick everything up and replace the market again or just put the new one somewhere else
@elko84
@elko84 5 ай бұрын
@@Strat-Guides so I had two separate markets built next to each other (a road in between them) because after the first market filled, they demanded more so i built the second. I deleted the 2nd market and that fixed the issue. so weird they keep demanding more stalls when there 3 firewood stalls when 2 of them have 1 or 0 goods in them. Thank you!!!
@daveshilling6610
@daveshilling6610 5 ай бұрын
Is the regional wealth bugged? I'm making very little and then it goes to 0 even tho I'm not importing any thing
@Strat-Guides
@Strat-Guides 5 ай бұрын
I haven't come across that yet, so I can't confirm it. Do you happen to have any tax active at your manor house? That's the only other thing that would drain regional wealth.
@daveshilling6610
@daveshilling6610 5 ай бұрын
​@Strat-Guides it seems my lvl 2 houses are not making the money they are ment to. I do have another question tho. I made a house into a master blacksmith to make plate armor. The plate armor is ment to upgrade your retiune's, but I already upgraded them with my treasury. I didn't need the plate armor. So what is the armor used for? To form other troops?
@userdude36
@userdude36 4 ай бұрын
If I have a firewood stall operator and I tell them to work at the storage depot right next to the stall what prevents the stall opperator from walking across the map to collect more fire wood? I am having issues with my stalls actually getting full. All the workers are assigned to the graneries and storage sheds right next to the market. The buildings are full with years of supply but I cant get it to the stalls efficiently.
@DavidKnight33
@DavidKnight33 5 ай бұрын
Thanks for the easy to understand explanation of how the market ties in to the granary and storehouse.
@Clownstyle1982
@Clownstyle1982 5 ай бұрын
Grandma wants a refund 😂 I wonder if it's worth updating the other guide?
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