@@NicoTb4I didn't even know that was a thing, what was the loop out of curiousity and is it rufus only? I jumped back USF4 2 days ago to try and conquer the trials.
@GlarfugusАй бұрын
18:47 makoto's same throw in 3rd strike (her neutral throw then) has the same bug with the same execution, so either this is an intentional reference or makoto has multigenerationally unstable programming i didn't know she had it in sf4 though, nor most of these sf4 quirks. cool vid
@BroskiFGCАй бұрын
Yeah I noticed in editing some people in chat mentioned the same thing was present in 3rd strike. Definitely a cool little reference if intentional.
@Eggroll3sАй бұрын
It was a glitch in 3s, but I think they added it to sf4 like how Akuma's overhead works
@TheLegendaryZedАй бұрын
this is debatably not a glitch. there's no statement from any developer about this quirk being an intentional design choice, but this throw in both games deals unusually high stun for throws and (at least in third strike) she's not just invulnerable, but intangible and can be passed through by the opponent during the time that she's in this state. the implication is that the opponent is so dazed by her headbutt that they can't land their attacks for some time. probably a bug, but some insane makoto player i ran into on fightcade claimed it had to be intentional design. imo, probably a bug in 3S, but intentional in 4.
@CountdownsmilesАй бұрын
@@TheLegendaryZed the Oni pass-through also looked hella intentional to me
@randomweeabooАй бұрын
It's not a glitch in 3s. It's intentional because her throw leaves the opponent standing. You can find the devs talk about it in interviews. It's a cool nod
@RincewindusАй бұрын
How the hell is this the last time Dudley and Makoto have shown up.
@HellecticMojoАй бұрын
@@Rincewindus missing one game isn't that bad.
@MaggotboneАй бұрын
Where the fuck are all the SF3 characters in the first post-3 game. Why are they not in SF6 yet. What the hell
@Kenshi876Ай бұрын
I hope makoto gets a better 3d model next time around.
@masterofdoom5000Ай бұрын
If they make SF6 Year 3 all third strike characters I'll be a happy man. Don't break the Ibuki streak!
@lukebf6254Ай бұрын
this is the supreme 2d fighting game so why leave?
@icekiller1594Ай бұрын
0:13 THANK YOU OH MY GOD, I feel like i've been getting gaslit for years with people saying SFV looks better. Pure insanity
@Halaa_Ай бұрын
I do wonder whos idea it was to have the training stages music be a 5 second loop
@bebop306Ай бұрын
It happens when both characters have ultra but for some reason I think it’s a cool loop
@impulse_xsАй бұрын
Back then Capcom(for whatever reason) had a real thing for stage/menu themes that were nothing but 5 second loops. MvC2, Capcom Fighting Jam, and CvS all had character select screens with a one bar loop.
@innocenthedgehog8367Ай бұрын
The song is longer than that, but because characters in training mode usually both have ultra you just get that loop. This is why I have an SF5 Grid 2 music mod
@vlefterisАй бұрын
I couldn't stand it and changed the game files with ruys slow theme...
@TheDimshАй бұрын
Still better OST than 5 and 6 combined
@maxdawes73Ай бұрын
0:13 SFV's art style hasn't aged, it always looked like that
@SomersBugtopia6 күн бұрын
Not to needlessly hate on V but wow the visuals really were bad from day one, I remember being shocked to see that the newest installment was a *downgrade* from 4 which was getting up there in age.
@HotDogMarchantАй бұрын
09ers rise up! I played SF4 for the first time at a friend’s sleepover and was instantly hooked. Immediately bought it for myself and proceeded to spend hours getting absolutely trashed online with my Abel. I think it took me something like 50 games to get a single win, good times.
@pbjandahighfiveАй бұрын
That "new" rollback mod is literally the EXACT same mod as the old, it's basically theft. The only things actually changed are related to this random person inserting their name into some files and changing some descriptive text, but as far as the stuff that actually matters, THE ACTUAL CODE, it is exactly the same. Really don't know why anyone would be hyping this trash up.
@HmmHrmHarumphАй бұрын
I wouldn't call forking a public repository "basically theft", but yeah there are literally no changes outside of the readme
@pbjandahighfiveАй бұрын
@@HmmHrmHarumph It's not the forking of it which makes it theft, it's the trying to pass it off to normies who don't check the code as if it's an original creation without doing anything besides slapping their name on it which makes it theft
@eternal0starАй бұрын
The real hope is if that bad behavior helps show interest to Capcom in finally making the ONLY core street fighter game NOT playable with rollback officially playable. (Not counting stuff like console exclusive alpha 3 updates or Arika’s SFEX series)
@KanteikeАй бұрын
Holy cow, i am glad i took the advice and lowered the volume for the Hugo and Seth interaction
@Mug4TimesАй бұрын
seeing myself at 0:34 randomly and getting jumpscared lmao
@cltmckАй бұрын
I would love it if SFIV had a bit of a resurrection with good netcode. I loved that game.
@Pharon02Ай бұрын
Having a game that expected you to hit tight 1-2 frame links with no buffer on delay based netcode was wild, and we just went with it. Seeing rollback get implemented into SF4 is very cool to see.
@Hopohoo2Ай бұрын
I love how someone said in the chat "Gouken is so sick in this" as he even could be sick in any other game lmao
@spitfiremanlizerdАй бұрын
Honestly the Makoto forward throw invincibility might be a homage to third strike, she has the same absurd invincibility on it there as well. In older versions, her forward throw could also crash 3s.
@GinkgoPeteАй бұрын
Fun Fact: The shirt Hugo is wearing is adorned with the "Bundesadler" which is the heraldic animal of Germany, Hugos home country in lore.
@snakekorneya3470Ай бұрын
I’m 40. I started since the beginning of sf2 arcades. Starting at SF4 is great. The game is one of my favorite fighting games of all time. ❤
@drattyg8099Ай бұрын
13:29 Alex Valle vs Bonchan, evo 2015 what a hype fuckin match
@HellecticMojoАй бұрын
My favorite for it being a match won without a single SPD. More grapplers need a strike game like Hugo.
@bugcatcherharold5315Ай бұрын
Ryu's head tracking Hugo jumping over him with the overhead that whiffs on crouchers is just the icing on the janky cake, lol.
@watersheep5535Ай бұрын
The amount of small things sf4 has really brings out the charm. All the costumes, all the alternate taunts, and all the random useless jank that is only useful for some wack mix up that does 30% hp. The fact they even allow you to access previous character builds, is something new games don't even do. The only problem is everyone looks ass ugly, look at ryu and ken, they have jaws straight out of Zoolander.
@theuzi8516Ай бұрын
Fuck. Now I need the Zoolander stare meme in Ryu and Ken form.
@SecondCitySavior6969Ай бұрын
I find only about 1/5 of the roster to be ugly
@Longshot3181Ай бұрын
The Sf4 era was so special. Brought a lot of new people to fighting games
@pizzatime3179Ай бұрын
HOLY SHIT HES BACK ON HUGO LETS GOOOO
@videopostrrrАй бұрын
'its everyones least favourite character from street fighter 4' but then i was confused; I didn't hear SPACE OPERA SYMPHONY...
@BoyzbyАй бұрын
Just at the beginning, I thought version select was such an amazing idea that I thought it would've been a slam dunk if they added something like that to Smash Ultimate just to see the chaos and really appeal to a fan of any of the games. Meanwhile, we have replays that can't even be read after a patch, when I can go back to SFV and see the very first game I won during like season 2. And we also had costumes before, but we haven't heard a word about a SECOND costume in over a year. It's crazy what they take steps back with for no reason.
@BackOff_xdАй бұрын
I mean, SF5 was made in a Chaotic era of Capcom where they we're getting destroyed and couldn't do much at all until they could re-stable themselves with time.
@avj89Ай бұрын
FYI, before poison had her hurt box patched, T Hawk could do a jump heavy button, st mp, st mp ×× light Spire, lp ×× lp dp. This only worked because her hit box was so far back that light Spire would hit meaty, and you had enough frame advantage to link lp.
@StealTheShankАй бұрын
This is the entire reason I’ve dedicated my local to having ultra sf4 as a namestay game in Texas
@coolman5242Ай бұрын
So many legendary players that came out of the SF4/09er era makes me wish I put more time into SF4 back then
@DalkaenАй бұрын
Man, if only I had actually committed to this game on the 360 all those years ago instead of getting annihilated online and giving up. I could actually be a good fighting game player now.
@MangoSmoothyАй бұрын
I always buy street fighter day 1 and drop it because I'm not naturally good at it like Tekken. I'll grind... some day lol
@NerevaarАй бұрын
That was some really obscure SF4 stuff, kudos man I really do miss some of the more nieche tech like the meterless fadc through super jump cancels
@Kara-de5czАй бұрын
Aaah man, I love USF4 : this game brought me to the fighting game genre. But at the same time, I hate its lack of input buffer and some hyper complicated niche stuff (like Ibuki's jump cancel that I could never perform)
@KybhohАй бұрын
to be quite honest I would love to see more videos about street fighter 4, no matter the subject, I just love learning things about this game and watch it :)
@mincerethАй бұрын
"Least favorite character." El Fuerte was by far my favorite character of SF4.
@lack_of_zzzzzАй бұрын
For real. He’s hilarious in all the right ways, and I wish I had the technical game skills to really flex what he could do.
@dmcfail987Ай бұрын
The minute I understand linking combos and other things I'll never stop playing 4
@WalangapiroАй бұрын
funny thing is that sf4 has active players, i think it has even more than sfv
@soygarlicАй бұрын
sf4 my beloved
@fraeportАй бұрын
My favorite is the AE2012 Adon glitch where the 3rd hit of his super forces a medium kick out on ch instead of the usual hitstun.
@adwark7724Ай бұрын
I can't lie, that sound at 5:15/5:37, love that kind of stuff. It's really my kind of stuff. But that passthrough stuff is basically like, my god, what an essence of true wack-ass mix. If opponent just decides to swap sides. Casually without jumping. Terrifying.
@blackmanta2527Ай бұрын
Someone is finally praising the sf4 artstyle 😎
@aledantih6524Ай бұрын
I played SF4 again recently and it really does hold up from when it came out, SF5 however really doesn't.
@AkibanaZeroАй бұрын
Came here to be part of the SF4 Appreciation club. SFV's artstyle and overall aesthetic can go in the bin.
@Limit5482Ай бұрын
I just hated the jump animations in sf4. SF5 still looks amazing I love it
@Dhampire1976Ай бұрын
It's butt ass ugly,but it definitely wasn't as ugly as SFxT and SFV lol
@blackmanta2527Ай бұрын
@@aledantih6524 it's like how MK9 artstyle holds up but mkx doesn't
@sonicphoenix7Ай бұрын
dont play the rollback mod if you dont want your ass hijacked gen zs first cybersecurity lesson
@comraderogers3105Ай бұрын
I'm 20 years old dude. Calling it alpha's first makes you look like a boomer since both mine and theirs have grown up on the internet. My first cyber lesson was my mom watching movies and TV for free and riddleing the computer in viruses
@sonicphoenix7Ай бұрын
what
@comraderogers3105Ай бұрын
@@sonicphoenix7 saying gen Zs first cyber attack is like saying millennials first cyber attack you sound like you've never met a zoomer even tho we're in our 20s
@MangoSmoothyАй бұрын
Bro im gen z and 27 tf you on about, we grew up on computers 🤦🏾
@YaarmeheartyАй бұрын
It feels nice to go back to a game where everybody in the cast doesn't have an built in neutral skip there is more than one play style.
@oneunripemango1858Ай бұрын
Me when I realize the universal neutral skips of forward jump dash and walk up are in every game and I have to acknowledge that the entire point of neutral is to get out of neutral 😡😡😡😡
@YaarmeheartyАй бұрын
@@oneunripemango1858 Jumping was not a siuation that is in the favour of the attacker in previous versions. The point was to not jump unless it was safe, the goal of zoning was to make people think it was safe to jump and then return to neutral. Your point about the goal of neutral being to get out of neutral illustrates what I am saying about play styles. Now all characters play the same, its some variation on party starter into DR into combo into pressuring wakeup. in previous versions you could easily win with mid range or zoning character without ever doing a combo but now characters like even Guile are rush down combo caracters, play style is compressed. It means that the moves look different but every match looks the same.
@xRhychuxАй бұрын
I miss Adon so much
@AMDGBananaBenАй бұрын
Ngl while SF4 didn't grab when I first played it back in the good old Xbox 360 days, I became genuinely overexcited when the idea of a fan mod with rollback was happening. Hope Capcom can allow us to bring back this great game again sometime in the future =)
@AbirZenithАй бұрын
Street Fighter 5 imo had the WORST art direction in any modern SF game, its crazy how bad it is, the hair texture alone should be banned
@ri_c_eАй бұрын
the way its presented i like it, the models i like it, but the artstyle is rough and the weird auras from vskills/vtriggers.
@xravenx24feАй бұрын
It looked like a high res remaster of a mobile port of a ps3 game
@datbass6705Ай бұрын
Honestly, I think this is pure cap. SFV has some meh to bad character models, but overall it animates and just generally look so much better than 4 to me it’s ridiculous. 4 is insanely ugly.
@bumibomberАй бұрын
@@datbass67055 is weird in that the models on average look quite a lot better than sf4 but there's a shit ton of weird ugly filters and stages have really off lighting that make them look worse than they actually are (on top of having some godawful models as exceptions)
@MarcellNoSekaiАй бұрын
5 had the worst art direction but i feel like their costume designs are great only bcuz ik how grrat they would look in 4 or 6
@rhopalurАй бұрын
My fav SF, true legend
@randomsupergodzillalizardd9981Ай бұрын
MIĞIT SQUAAASHAAAAAA! -Hugo (Street Fighter IV)
@bigredradish12 күн бұрын
I didn't know Hugo was Turkish
@randomsupergodzillalizardd998112 күн бұрын
@@bigredradish Bro got that “AAAAAKHHHH!” ahh guttural voice.
@ngjeremy8062Ай бұрын
After playing sf6 2 years I can conclude it's incomparable to sf4
@BREADDDINGTONАй бұрын
5:11 as an ear user i appreciate the heads up :)
@MichaelBackwardsАй бұрын
Balrog’s fully charged turn around punch into super normally just kills Seth from full health since he has the lowest health. On the PS3 version, it does 977 damage which kills 21 characters from full health.
@eternal0starАй бұрын
Anecdotal fun fact: recently USF4 has fairly consistently been having a higher player count on steam than SF5. While neither are exactly blowing up it’s neat. Interestingly, based on time of day this seems to be mostly driven by USA players, particularly west coast ones. SF5 tends to have higher low points but also lower high points of players. So average number tends to be better For example; using the most recent weekend as of writing this: nov 29th SF5’s 11pm lowest was 145, it’s peak was 6am with 235 players. Meanwhile SF4’s low was also 11pm with 122, but it’s peak was 6 PM with 242. As I’m writing this (6:45pm on tuesday dec 3rd) SF5 has 140 players, while sf4 has 170!
@NeoEndymnionАй бұрын
SF4 was my first fighter I played against people and wanted to try to get good at. I was never amazing, but I was trying, and it was great. I played Gouken from basically the start. Miss the chaos he had.
@justingoersАй бұрын
SFV art style was so inconsistent and awful at times. For every well designed element (certain characters look great) there’s a totally whack holiday stage that just feels so out of place. Seeing a CPT final take place on a goofy looking Christmas stage in the middle of the summer always felt so odd. Like what the heck Capcom. I think the Abigail reveal looked so bad that it made me consider dropping the game. That said I really love some parts of it. But SFIV aged so much better.
@blueyokaigamingАй бұрын
First point is so true. Love SF4s artstyle.
@arsonneАй бұрын
SF4 was PEAK
@ri_c_eАй бұрын
you gotta do old retrospective vids of SF4 and SF5 like this these are cool
@glacierwolf2155Ай бұрын
The most egregious factor about Hugo's Standing Heavy Kick whiffing crouching opponents is that _his foot is literally passing through Ryu's face. He is literally kissing Hugo's boot, yet takes no damage._ The hurtbox really should be increased vertically to account for that.
@Gabriel-i6d6x7 күн бұрын
20:30 I like this combo
@Cassidy-fc8wbАй бұрын
i love that oni's fadc passthrough is just Terry's passing sway if it was good
@rasifurefodi8306Ай бұрын
Greatest Mount Rushmore game ever made
@CesonicoАй бұрын
SFIV mentioned lets fucking go 🔥🔥
@andyy361Ай бұрын
Ssf4ae got me into fighting games and will always hold a special place w me.
@PavidotaАй бұрын
I still start usf4 from time to time to do some challenges, this game is SOOO fun. Probably biased because it was the first fighting game I ever cared about but still, nothing hits like some tsumuji loops
@kamuisenjin54Ай бұрын
the baf thumbnail goes CRAZY
@ZzigZaG00NINАй бұрын
Up inputs feel so rare to see in Fighting games I can only think of two off the dome
@HellecticMojoАй бұрын
Is it Magneto and Goldlewis or something else?
@alondjecktoАй бұрын
Not in tekken)
@ZzigZaG00NINАй бұрын
@@HellecticMojo I play a lil Uni so the first that comes to mind is the Vatista charge
@ZzigZaG00NINАй бұрын
@@alondjeckto I didn't think about it like that you're right
@SSM24_Ай бұрын
Dizzy in Guilty Gear AC+R has a silly one - [2]8462P+H. That's down charge, up, back, forward, down, P+H. Even _if_ you manage to get the input out (which I think requires buffering it behind something else) it's still horrendously impractical because it requires 100% meter, has 106 frames of startup, and is -76 on block. It does instantly kill if it lands, but like... who cares lol.
@kickasscowell5654Ай бұрын
There's a video called "Ultra Street fighter 4 is broken" and a reaction video would be amazing. I love those kinds of videos and reactions to them are even better. And if you like SF4 so much, maybe you'll appreciate everything there. There's also a UMvC3 one, 3s, bbtag, dbfz,
@Mihaugoku24 күн бұрын
"This game actually still looks pretty good." while on the grid... goddamn how much i hate that stage
@keith8554Ай бұрын
"I can feel it coming over me, I feel it all around me' shout out the real og vanilla players ❤😊
@plabcentral630Ай бұрын
This is the only sf me and my friend have, and it’s awesome.
@ostryjanuszАй бұрын
I love this game. Neither 5 or 6 got me as interested with a game as 4. Goat in my opinion, even with the problems it has.
@ApemopoАй бұрын
nice bideo, love to see usf4 even when its just fun little "did you know this" things. bafael also has some fun sf4 content, like his sf4 subtle lore vid and his bad balance vids (excellent)
@IWinsomeIllosesomeIАй бұрын
Man I love this game so much and I just started playing it recently. Sucks im like 12 years too late. I get smoked online when I try and play lol
@orionfire1947Ай бұрын
f Lp > MP target combo is also +3 on hit, letting you combo both into and out of it, which then provides the spacing for the infinite on a few characters with dudley.
@1SingleTАй бұрын
the only street fighter i've played is sf4 on 3ds so anytime i see it mentioned i forget it was on different consoles
@Keno0Ай бұрын
Crouching Blanka was the most annoying one. Also I don't know why they dropped the different strenght versions on supers in SF6.
@HellecticMojoАй бұрын
Because they didn't want the game to be street fighter alpha.
@hidoryyАй бұрын
SF4 is really stylish, the sound and visual design are so on point, even though the 3d models and animations look bad nowadays. I'm still sad capcom went with the realistic artstyle for SF6 but that's a personal gripe
@scottnotpilgrimАй бұрын
Have to agree on the art style. 5 looks like odd claymation
@chimpmasterflexАй бұрын
Didn't know about half of these, but my contribution, even though it was fairly well documented was.. Ex tiger knee from sagat, hitting crouches as a cross-up on some crouching characters. Ryan hart used to bust that out every once and awhile, but the knee would mostly whiff, until the last frames, but it would also go over the opponent. If done right, you can also combo into ultra off of it lol.
@DemonBlanka3 күн бұрын
SF4 Hugo, my beloved.
@kwykwyk8447Ай бұрын
oh the memories This was the game where i changed from Shoto to charged characters... The roster was huge!!!
@Nachtmahr616Ай бұрын
Miss the training stage ost a lot. Always reminded me of Faderhead's Tanz Zwo Drei Vier. SF5 and 6 have softer music because many didn't like the industrial/EBM style of 4's training stage lol
@whateybifyАй бұрын
ONI FOR SF6!!! he was my main and 1st facebook profile during the SF4 era. Such a cool character. And he was even supposed to fight Kage in Kage's SF5 Arcade, teased it but never happened because that would've been a canon fight too... 😢
@DedPetrenАй бұрын
Once every couple of years a sfiv player boots up a game to watch at all the jank with joy and nostalgia. I do the same.
@dezeredawn6069Ай бұрын
Love SF4, wish i was better at it lmao
@Kara-de5czАй бұрын
Same lol... 10 years later, I still can't perform FADC combos
@doublevendettaАй бұрын
7:30 That is some straight up BB Izayoi levels of kusoge. I love it.
@BltzzzАй бұрын
sf4 was gold
@TheChaztatoАй бұрын
Frame 1 as soon as I saw you pick Hugo I knew the Seth was coming. My favourite quirk for sure. If you space it you can still hit Seth with the red focus and do about 700 damage easy
@TheChaztatoАй бұрын
700 with a combo followup from the red focus, the focus doesn't do 700 lol
@evilded2Ай бұрын
I really don't think it looks great but it looks pretty alright. The ui is probably the worst part.
@CountdownsmilesАй бұрын
I dunno, maybe it's the nostalgia goggles but i don't see anything particularly wrong with the ui.
@ErvonesqueАй бұрын
@@Countdownsmiles the crusty ass fire gif on ultra meter is the worst offender to me, otherwise it's alright
@kerbonaut2059Ай бұрын
13:55 Broski, everyone saw that move in a match.
@lostinaseaofdreamsАй бұрын
One long standing thing that was never fixed with Gouken is that he is punishable on hit by bad spray if he does hk tatsu to Cody in the corner.
@eternal0starАй бұрын
As a person who knows the game inside more than 99.8% of community; helped create the current frame data wiki; created the entire modding wiki; logged hundreds of bugs that I sent to capcom before final patch; & also later created a mod that fixes A LOT of bugs (I managed to even fix the pass through glitches!) Yes. SF4 is jank AF & anyone who acts like it is above criticism is a fool. Man do I miss it.
@yourstillwithme15 күн бұрын
Respect that you used Hugo. A bad character, but heavily under utilized and underrated. his meterless damage was INSANE and the unique stuff you showed from him was honestly not well known at the time
@nickkiller-0710Ай бұрын
imagine Hugo Meat Squasher throw in SF6, one command grab and you're cornered on a checkmate DI scenario + L + Ratio
@paradockzАй бұрын
AE 2012 the goat.
@JaimeAGB-pt4xlАй бұрын
A Hugo main huh?!?!?.... I knew there was a reason why Ur a smart guy 🤜🏻🤛🏻🤝🏻
@Super_EpicGuyАй бұрын
Hi again Bafael
@joffocakesАй бұрын
I have played tens of thousands of matches as Dan and I did not know that about his Super.
@ERRandDELАй бұрын
7:20 Lord Knight tried to warn us
@rodrigoreismarinho9552Ай бұрын
2:57 i thought that having foward jab not cancel into medium was a way to balance him in 3s, so you would need to be intentional with this combo because you could combo medium kick into machinegun punch, like how ibuki doesnt combo from any forward kick, and the punch combos are quite dificult. (If i am right, now I'm questioning my own knowledge and will test this out in 3s emulator to double check)
@pigsplayinggamesАй бұрын
Hugo the goat ofc broski plays him
@GringoGad11 күн бұрын
13:59 There it is, the worthless button that made evo moment 38
@giangatangАй бұрын
Super was my absolute favorite version of this game.