It’s a testament to how much can be pushed out of a system if there is a financial incentive to do so. Then you look at other arcade ports like Final Fight or Raiden Trad which were terrible but no surprise as they weren’t phenomenons like SF.
@MKF302 жыл бұрын
Still is but since all consoles now can handle arcade ports or more doesn't matter these days but back in the 90s if you didn't live near an arcade or something SFII and MK 2 for SNES were Godlike ports the next best thing honestly.
@thecunninlynguist2 жыл бұрын
@@mikeg2491 the FF situation is weird cause FF 2 and 3 had features FF1 arcade had. And you'd think with FFguy they'd rectify FF but they got lazy and just swapped out I think cody.
@tadeuferreira4059 Жыл бұрын
@@mikeg2491, there some storys on the internet telling that Final Fight got the way it is on the SNEs because there was a low shipment or other problema with the memmory chips back then, they could get only 8 MB, and we got the terrible port of FF...
@lorenmorgan1931 Жыл бұрын
Other than sprite size, little bit of color, and some extra layers of parallax it's virtually identical. They really achieved a marvel here.
@WilliamLamont825 ай бұрын
As a kid, I used to play Street Fighter 2 with all my friends at a local store around the corner from my house ...Once my parents got the SNES version for me, the party was suddenly at my house...My friends and I had epic tournaments that created amazing childhood memories for me.
@OtomoTenzi5 ай бұрын
Honestly, I think that those days were the BEST times of all!
@naejimba4 ай бұрын
Some of the best years of my life were spent playing this with my brother.
@JavenarchX4 ай бұрын
And Mario kart...
@PaulHipToBeSquareAllen3 ай бұрын
Amen to that
@uno3863Ай бұрын
Awesome, same here bro, my friends and I would be challenging each other on the SNES from night till morning when we were on summer break, I taught them all the moves, they became very good opponents eventually 😆👍🏽
@whatevermakesyouhappy5932 Жыл бұрын
Got my Street Fighter 2 SNES bundle Christmas 1992. I was 10 years old. Still to this day the happiest I’ve ever been lol.
@benjaminlopezvita1947 ай бұрын
And now you have 42 years old
@gamble7778885 ай бұрын
Renting it from blockbuster for a weekend once when my grandparents came over. They stayed in a bedroom we had in the basement, same basement where we had our tv hooked up to the SNES. Convincing my mom I wanted to sleep in my grandparents room on the couch so I could sneak out of the room and play Street Fighter ALL night. Simple times.
@sizah1855 ай бұрын
My friends(still boys) mum took me and him to see Home Alone 2, when I got home my Snes was there waiting for me. The year before I had my mind blown seeing Final Fight and SF2 in the Arcades
@hjames785 ай бұрын
I was about 10 when i discovered the game at a skating rink party lol my skating was over that night! When it came to SNES i was about 12 so im a bit older than you. Seriously, when i got the game for my birthday was better than when i lost my virginity 😂 . I was blown away by it (not by the first girl i had sex with 😂)
@cplcummins5 ай бұрын
Exact same story.. Xmas 1992..Happy Xmas ever..😂
@josephpatton88696 ай бұрын
I remember bringing this game home back in 1992 and being absolutely blown away at how close it was to the arcade version. Both Final Fight and Street Fighter 2 on the SNES were huge leaps in technological achievement for reproducing a current arcade game on a home console.
@MrZillas5 ай бұрын
To be honest, Final Fight on SNES was pretty poor.
@chupitolepame53575 ай бұрын
@@MrZillas Yeah but for the time dude, for the time it was something incredible to have available at home!
@shamusomalley42635 ай бұрын
@MrZillas in hindsight yes, but as a kid that grew up on Snes Final Fight, it was phenomenonal.
@m8x4255 ай бұрын
@@MrZillas It was good for what it was, but Capcom did cut FF down way too much. Nintendo did have a bad tendency of encouraging devs cut games down for North America because they thought North Americans were not very good at gaming and Nintendo thought North Americans had a short attention span. Back then there was a lot of Japanese superiority chest thumping going on due to Japan's economy growing by leaps and bounds during the 80's. This attitude spilled out into the video game world
@tech-ryze5 ай бұрын
@@MrZillas He meant Final Fight on the Mega CD, clearly.
@isaacgomez-everythingrevie69556 ай бұрын
In 1992 this game started my romance with the franchise that is alive and well all these years later. I'm 42 now and still obsess over Ryu, Chun li and the gang! I'll throw random hadoukens at my kids. They know what's up 😅
@lyrand64089 ай бұрын
Both this and the Mortal Kombat 2 ports on SNES were insane (so was SF Alpha 2, as well; extremely impressive at the time).
@AndrewDaniele879 ай бұрын
I found out Alpha 2 came out on snes when I collected for snes in 2010, even at that time when I loaded the cartridge I was blown away, it's a very fun port too
@MrZillas5 ай бұрын
As a Mega Driver-owner and SEGA-kid back then, I saw nothing special on the SNES-version when I saw it later. SF2 alpha was terrible on SNES. It had loading times that were longer than PS1-loading-times. When they finally released SF2 alpha on SNES, I stepped long over my SEGA Mega CD to the SEGA Saturn and there SF2 alpha is loading quick and looks fantastic.
@DoomKid5 ай бұрын
@@MrZillasThe SNES ports of all 3 of the aforementioned games were amazing, it was great to have solid versions of all 3 of those games without having to buy another system or add on. The Gen ports were not as good as the SNES ports in the case if MK2 and SF2.. and of course consoles from the next generation outperformed both the SNES and Gen.
@OtomoTenzi5 ай бұрын
@unvaxxeddoomerlife6788 But it was the console wars that actually kept those systems ALIVE back then! 30, 40, or 50 years don't make ANY goddamn difference as long as you hold a GRUDGE. The SNES controller issues could've easily be fixed with a 6-button controller or arcade stick. I would know, cuz I have already WRECKED quite a few back then... Ya pound and slam on 'em hella crazy just like how you would at the arcades, and they're NOT gonna last very long. And whatever shortcomings the Genesis versions had back then, have already been DEBUNKED nowadays all thanks to hackers/modders who have PROVEN that the Genesis hardware was in fact quite adequate enough to handle ports of ANY arcade game that was out at the time! 👎
@stuffthings14173 ай бұрын
@@MrZillaswhat did sega ever do? cheap sounds and lesser graphics.
@vinisasso11 ай бұрын
While the Genesis and PC Engine versions are competent and compete head to head with the SNES version, we have to acknowledge the bar could only be raised this high because the SNES version was so faithful. It looked, sounded and felt outstanding by the day. It was one of the first games to bring the arcade experience home without compromises. As a Genesis owner I spent around one year envying SNES owners until Capcom finally released a version for the Sega machine.
@heilong799 ай бұрын
Well the Genesis and PC Engine version were ports of the SNES version in many ways and not arcade ports build from the ground up for those systems so I feel it would have been good to see what could have been.
@gluckhunterjr.93445 ай бұрын
@@vinisasso I hated playing the genesis version because people with Genesis always had the 3 button controller. And the d pad was horrible for executing moves
@vinisasso5 ай бұрын
@@gluckhunterjr.9344 but the 6-button control was available already, but yeah, not bundled with the console and not everyone had one back in the day.
@Red_Panduh5 ай бұрын
The Genesis ports were gimped by being mostly based on snes assets. The Genesis hardware is very close to the Capcom cps1
@OtomoTenzi5 ай бұрын
@@vinisasso And it was quite expensive too; I remember costing almost as much as the game itself... Must-have peripherals and accessories were certainly NOT cheap back then! 🤑
@amirprog Жыл бұрын
My first snes game, bought it at release date. Jaw dropping port back then. Especially when coming from 8 bit sms.
@barneygreene7490 Жыл бұрын
16 bit
@sf2explus1848 ай бұрын
@@barneygreene7490 i think his saying his coming from sega master system which was an 8bit console
@julianoazv79262 жыл бұрын
Esse porte para a época foi excelente. Acho que é um dos melhores portes de SNES, mas a Alpha 2 é maravilhosa, um verdadeiro milagre
@carlosaugusto9821 Жыл бұрын
Aí entra o fator que vc deixou claro: época de lançamento. O desenvolvedor em 96 já tinha mais experiência com o console do que aquele do início dos anos 90 trabalhando em SF2. Fazer um bom trabalho naquela época é muito digno de elogios. E olha que não faltou port ruim e jogo de luta original ruim naquele período hein.
@emersonfiore Жыл бұрын
sim kra, SFA 2 é perfeito pro console... gostaria de ver uma versão do SFA1 pra ele.. apesar de serem mto parecidos.. possivelmente nao teria o "temido" loading q tanto reclamam, ja q tem pouco chars e até mesmo poderia ser até um pouco mais rapido!
@kingsavageson4879 Жыл бұрын
Yes Alpha2 was shockingly incredible on snes
@giovannimarcelodasilva7682 жыл бұрын
Jogar SF 2 num console doméstico naquele tempo era algo incrível demais, praticamente vc se sentia jogando num Arcade se levar e consideração as diferenças é claro. Bons tempos
@cabelo75_slot80 Жыл бұрын
Compensava ainda mais nos contras, altos "rei da mesa" com os amigos. Bancar uma ficha por surra nos flippers ficava pesado demais pro bolso! Abraço!
@giovannimarcelodasilva768 Жыл бұрын
@@cabelo75_slot80Isso isso, tinha os contras tb que a gente fazia de vez enquanto, mas no meu caso era só quando alugava o jogo pra jogar tanto sozinho quanto com os meus irmãos e os colegas e aqui da Rua, era bom pra carai e dava umas raivas tb hehehehe
@giovannimarcelodasilva768 Жыл бұрын
@@cabelo75_slot80 Abraço bro
@cabelo75_slot80 Жыл бұрын
@@giovannimarcelodasilva768 Esqueci de mencionar esse detalhe, Giovanni... só alugando, isso se tivesse o cartucho disponível. Comprar esse Street quando lançou era caro (só tinha original e cotado em dólar) e ainda tinha o tal do ágio, porque geral queria comprar o game. Os sacoleiros do Paraguai fizeram a festa!! Valeu irmão, abraço!!
@giovannimarcelodasilva768 Жыл бұрын
@@cabelo75_slot80 Verdade, e aqui quando se achava pra comprar era a Fita pirata e obviamente era bem mais cara do que os outros jogos ou seja foi muito valorizado, e tb pra mostrar que era um dos jogos ou senão o mais cobiçado pelos jogadores na época, mas tb né Street Fighter foi febre dava pra entender os altos preços cobrados no jogo. E abração pra você também, tmj
@PST1015 ай бұрын
Man, what a time to be alive. The greatest arcade game of all time, was made available to us kids in a way that we could never have imagined being possible! What a magic time.
@PrinceValmont Жыл бұрын
You know, technological differences aside, the SNES port was really ahead of its time. Like, the developers really performed some real magic fuckery to optimize the game for 16-bit consoles.
@shamusomalley42635 ай бұрын
There was no optimization necessary. It was completely rebuilt from the ground up for the SNES. Developers hit differently back in the day.
@OtomoTenzi5 ай бұрын
@@shamusomalley4263 Both Capcom and Konami knew the SNES's hardware really well... I think that helped things out ALOT.
@senhordanoite38964 ай бұрын
@@OtomoTenzi How did they know if the console was just over 2 years old?
@thegreathadoken68083 ай бұрын
You can work out pretty well in a 10 minute math session with a calculator a great deal of how to optimize a game like the SNES port of SF2 once you know a few variables, which Capcom obviously knew.
@seanjenkins46543 ай бұрын
@@shamusomalley4263they did not give the genesis version the same love…
@diegosantiago5774 Жыл бұрын
Posso até estar semdo influenciado pela nostalgia, mas para mim este foi um port muito competente e bem executado! E parabéns pelo vídeo de comparação! Como sempre, muito bem feito!!!!!!!
@rodrigolegaspes58395 ай бұрын
Caro colega, sem dúvidas street foi um dos "divisores de água" do mundo dos games, isto é, esta afirmação é válida tanto para os consoles quuanto para os jogos de luta. Quanto a minha experiência, creio que no final das contas a impossibilidade de adquirir um snes com Street na época nao fora tão ruim. Isso porque me proporcional conhecer o msravilhoso mundo das videolocadoras...socializar kkk
@lucianodestro44064 ай бұрын
Pra mim esse port do Snes é o marco. A primeira vez que conseguimos jogar em casa um jogo "igual ao do fliperama".
@jatohack27192 жыл бұрын
Con 16 megas no se podía haber hecho un mejor trabajo,gran conversión.Un vendeconsolas exclusivo de Snes y uno de los mayores éxitos de la consola,un año más tarde llegó la Special edition para la Megadrive pero el daño ya estaba hecho.
@alubaldini Жыл бұрын
no se podia exejir mucho recien venia saliendo el snes y recien aprendian a programar
@UsernameRaciel Жыл бұрын
Si muy buen trabajo con tan escasos recursos. 16 Megabits (Mb) = 2 Megabytes (MB) CD Rom = 650 MB (MB)
@kingsavageson4879 Жыл бұрын
True, but special champion edition was beloved by genesis owners tho
@theobserver4214 Жыл бұрын
@@kingsavageson4879The Genesis still had no SF2 for an entire year. It also would have just gotten Champion Edition if it wasn’t for Capcom thinking the outsourced port was too trash to be released. Thankfully Capcom thought the port sucked and SEGA was pissed that they were going to be conned out of a SF2 Turbo port, so Special Champion Edition became the best home port of the CPS1 SF2s outside of the nearly 1:1 X68000 port of Dash, the revised Japanese version of Champion Edition.
@andrecosta420010 ай бұрын
What a fantastic job! It was impressive back then and still is....
@rasherbasher82035 ай бұрын
Bringing the arcade home.. amazing version.. all 16bit console versions are... over 30 years ago now and still rocks.. God bless capcom.
@cribb63765 ай бұрын
I saved my pocket money up and went to Woolworths (UK) and got this game. I was soooo happy. I can still feel the excitement. I read the booklet inside and studied the special moves and mastered them all. No word of a lie I got my snes out the cupboard last week and played this game again. I'll never let it go. I'm 39 now 😂
@sheeraz5525 ай бұрын
Did you nick a pick n mix aswell 😂 Miss Woolworths
@naejimba4 ай бұрын
You can STILL play these today with people around the world... Fightcade is free and has the arcade versions; most people play the definitive version of SFII... Super Turbo (Super Street Fighter II X: Grand Master Challenge). There are still tournaments held all around the world and you can look them up and watch. Still as hype to watch and play as it ever was. =)
@joshoshea31945 ай бұрын
The fact that someone is doing this kind of compassion is incredible 👍
@greensun1334 Жыл бұрын
The CPS1 original has more details because of higher horizontal resolution (384p on CPS1 vs 256p on SNES) and it's not letterboxed (every 16bit SF2 port has black bars above and below the screen, at least during the fights, so the vertical resolution is technically lower as well, about 190-200p, the CPS has the full 224p), but the colors look more defined on SNES. Side by side, the arcade's colors look a little faded and pale. It's even more pronounced in Super Street Fighter 2, the SNES port has far less colors than the original of course, but there is a better use of color on SNES. However, every 16bit home console port of the SF2 series is great, and they're still absolute worth to play!
@yellowblanka6058 Жыл бұрын
Huh? Not sure what you're talking about - the SNES versions looks less "faded" because it can only display a fraction of the onscreen colors of the CPS-1 arcade board, so the arcade has a richer, more saturated look - it objectively has better colors on a technical level - the CPS-1 could display 4096 onscreen at once while the SNES could only display 256. Don't get me wrong, this is a very solid port considering the differences between expensive arcade boards and commodity home consoles, but it's still an obvious step back from the arcade original.
@greensun1334 Жыл бұрын
@@yellowblanka6058 sure, arcade may have much more colors on screen, but the game looks pale and to bright compared to the SNES port.
@traumatizedgeworth Жыл бұрын
@@greensun1334 the arcade version is bright because the screens the game was displayed on would dim the colors, so the colors chosen for the arcade would be brighter to balance that out, similar to what was done for most GBA games. this is also why most ports of street fighter 2 look darker than emulated arcade footage
@hoodmistressreloaded11 ай бұрын
@@traumatizedgeworth I was just thinking about that as I read your comment, specifically the comparison between Super Street Fighter II for arcade and SNES. The colors on the arcade version are much brighter and more vibrant while they look more earth-toned on the SNES version
@Zebra665 ай бұрын
The concept of horizontal resolution mattered less in the CRT days. It was all about the number of lines. The snes version had fewer lines and used less memory but... if displayed on crt arcade monitor and adjusted to fill the screen (as you would with the PCB) it looks way closer than on this video. What I am getting at is that I don't think this game pushed the limits of either system. The snes version was limited more by cart size than anything else. You'd get black bars if you switch from a 240p pcb to a 224p pcb if you didn't adjust the vsize pot.
@NegoClau2 жыл бұрын
Considerando o quão pouco eles conheciam o hardware do SNES e o tanto de coisa que eles cortaram, esse port é um milagre...
@alubaldini Жыл бұрын
snes venia empezando o saliendo al mercado es obvio los programadores recien descubrian la consola
@kingsavageson4879 Жыл бұрын
Well said
@chand1019895 ай бұрын
My father surprised me with street fighter 2 champions edition, I was at my grandmother house and he came to pick me up and brought this game with himself, I was so excited and went back home and grab my Sega genesis and started the game, amazing moments
@Joryo045 ай бұрын
As a 12 year old, I first saw SF2 at an arcade near my house. There was a line of older kids just waiting to take down a Blanka player. People put their quarter on the machine until it was their turn. It was awesome. Nobody really knew how to pull off moves. Crowds stood there and watched the matches screaming and cheering. Up until then, there was nothing like it.
@voicesfromjapan3 ай бұрын
I’m a Japanese person who actually played Street Fighter II. It’s interesting to split the screen in two for gameplay. In fact, the four bosses that appear in the final stages of the game had quite strong specs due to the game's design. When I played as Ryu and tried to repeatedly throw Hadoukens at Sagat, his rapid-fire Tiger Shots had the upper hand, making it difficult to win.
@bryannforeman9356 ай бұрын
Moms bought this for me for my birthday around 8 years old, circa 1992. Had a few friends over, the sun rose on us before we knew it
@paulobahamut Жыл бұрын
Continue sempre com os seus videos amigo. Acompanho Você faz anos.
@cheesesteakphilly5 ай бұрын
Wow great video comparison!
@russellmusictv44033 ай бұрын
We had it on pre-order. The home tournaments were legendary.
@brichan1851 Жыл бұрын
When you think of the limitations of the SNES hardware, this is an incredible looking port. The Genesis version, too. The music for the Genesis is closer to the arcade, but the voices are garbled horribly. The SNES’s sound chip delivered an incredible soundtrack and nice voices.
@slashrose3287 Жыл бұрын
Genesis version has been patched years ago with crystal clear voices , it was not a matter of sound chip (of course), just Capcom INCOMPETENCE with MD/Genesis port. Also, SNES sound effects in this port are quite muffled, which is a known issue with Snes sound system.
@brichan1851 Жыл бұрын
@@slashrose3287 I have heard about the Genesis/Mega Drive version being patched. I’m very interested in seeing and playing that version of the game. What gets me is that while we can get perfect arcade ports and we can get more advanced games, like Street Fighter III: 3rd Strike, there is something so special about these ports of Street Fighter II. I’d include the TurboGrafx 16/PC Engine versions, but I’ve never had the pleasure of playing it. Still, the 16-Bit Street Fighter II games are truly special games.
@JoseMarques9090 Жыл бұрын
@@slashrose3287 So your Capcom "incompetence" point comes from both ways. Not only Genesis
@JoseMarques9090 Жыл бұрын
@@slashrose3287 Of course the sound on Snes has a very know issue from the system. Compare Snes and Genesis Rock n Roll Racing for example Hahaha 😂 Genesis fankid
@slashrose3287 Жыл бұрын
@@JoseMarques9090 Ok, another r e t a r d fanboy which doesn't undestand a single word, also 30 years late in the 16-bit war....hahaha...??! shut you mouth child.
@ricardoalvesdasilva9518 Жыл бұрын
Essa versão em 92 foi extremamente bem recebida, um port muito competente, imaginem só, colocar o jogo inteiro em um cartucho de 16 mb, que era a memória usada na cps só para fazerem o ryu e o ken já era um grande mérito, ainda mais importante era que a jogabilidade estava fiel ao arcade! Foi a melhor experiência doméstica de street 2 que tivemos na época. A versão arcade era obviamente melhor tecnicamente, o mais influente jogo de lutas da história!
@FRANPAREJO4 ай бұрын
SNES VERSION WAS EVEN BETTER! More playable. Still remember first time I showed my best friend the game one afternoon. 87 fights until the night. I was 2d prize of a tournament in my city… with CHUN LI…
@RetroBubz5 ай бұрын
There was a period of time, where every game company was marketing themselves as the only console to bring home Arcade Graphics. While there were SO many other consoles that were more powerful to achieve at home arcade experiences, Street Fighter II’s port on Nintendo’s 16 bit console, was honestly an impressive feat. The game, was AWESOME.
@restlessmedia5 ай бұрын
What a time to be alive. The snes port of this game was (for me) the first time arcade truly came home - they nailed it.
@bigpun47805 ай бұрын
Dude, I remember I kept riding my bike down to the video store to rent this but it was always checked out. When it finally was there, I never rode home so fast
@antonio_carvalho4 ай бұрын
It's incredible how well the game was ported to the SNES. The sacrifices were precise and intelligent. (Smaller sprites, removing the walking back animations, etc.) The port felt just like the arcade at the time!
@billybobs17052 ай бұрын
no it didn't
@Antoggno2 жыл бұрын
Speaking of italy, I can't remember how many people bought a supernes just for this port at day one. The magazines were pushing this as the second coming of Jesus.
@carlossantavilla2997 Жыл бұрын
The VS music of SNES was later arranged and used for Super Street Fighter II
@hoodmistressreloaded Жыл бұрын
As well as the 3DO, PS2, and Xbox versions of Super Street Fighter II Turbo and Hyper SF2, respectively
@Jacksoncoelhoarts10 ай бұрын
Lembro na época do lançamento... Caminhava por muito tempo só pra jogar esse port de Snes na locadora. Era incrível! Época inesquecível!
@ensmedna Жыл бұрын
É só quem viveu pra saber o que era ter um fliperama em casa nunca me esqueci quando joguei contra o dono com o Blanca e ganhei assim que o jogo saiu muito foda!!!
@JoseMarques9090 Жыл бұрын
Todo mundo jogava com o "monstro verde, lobisomem etc" e tentava morder o adversário 😁 era muito show. Eu já tinha visto SF2 em flipers só de longe, mas nunca tinha jogado. Joguei pela primeira vez no meu Snes quando meu primo trouxe o cartucho alugado. Bons tempos
@primeobjective54693 ай бұрын
9:59 Arcade: Xiamen Meat Company SNES: Lumen Meat Company
@harmansmith843 ай бұрын
I don’t know how many times I’ve bought this game or its variants in my lifetime.
@Sergio-bm6kn Жыл бұрын
My First game for SNES, unbelievable masterpiece
@metaliczic965 ай бұрын
The SNES/Super Famicom version of SF II was featured in an anime called "The Cafe Terrace and Its Goddesses" season 2 episode 1 because Tsuruga Ami (one of female main heroine characters) is big fans of SF.
@otomisin2023 Жыл бұрын
この比較が見たかった!ありがとう!!
@jasielcordeiro7061 Жыл бұрын
Foi o melhor port para videogame. Deu a impressão que não fizeram as pressas e tiveram tempo pra botar tudo o que foi possível numa interface inferior. Acho que a maioria dos jogos de luta no SNES não deixaram a desejar.
@FbitFunkyBit Жыл бұрын
There's no doubt that the arcade version is better in every way, but having that cartridge at home and playing it whenever you wanted was AWESOME! Beautiful port. :')
@davidhill85653 ай бұрын
I first played Street Fighter II back when I was in the 7th grade. My older brothers played it as well. The first SNES version is the first version I played. Nowadays, I play Ultra Street Fighter II: The Final Challengers on Nintendo Switch. My brothers played the arcade version back when the game first came out at arcade shops within malls. I’m more into Street Fighter IV and V.
@Th3_White_Rabbit5 ай бұрын
This was a momentous occasion. It was the first time in history where the console version was actually better than the arcade. Better colors, better use of shading and shadow, and just listen to that crisp SNES sound, no comparison.
@OtomoTenzi5 ай бұрын
Definitely one of the BEST ports of that gaming era.
@eds2011 Жыл бұрын
Na minha opinião, o port mais incrivel foi do PC Engine pelas especificações do video game. Mas considerando é claro, falando de qualquer região. Quando falamos de Brasil, o Snes foi o melhor port deles. Pq se for considerar o Sharp X86000 é covardia, é onde fizeram o jogo. Mas para video games para mim ficaria o PC Engine e unicamente no Brasil, do Snes pela dificuldade de tudo caber em um cartucho de 16mbit e tbm pelo milagre de ficar mto proximo do Arcade. Eu particularmente prefiro as musicas com a paleta de som do Mega, mas é incrivel o que essa versão do Snes fez antes (foi o primeiro né?). Durante o tempo que o Mega não lançou, eu ficava de pescoço torto qdo alguem tinha um Snes e o Street. Bons tempos, me lembro de ganhar no natal o cartucho do Street Fighter 2 de Mega e passar do dia 26 para o dia 27 jogando a noite inteirinha de tanta alegria. Triste pensar que do mega por ter o maior cartucho não foi o suficiente para o som ser mais limpo, curiosamente a versão beta ser melhor em audio do que da versão final inclusive.
@MKF302 жыл бұрын
Great Port. SFII much like MK 2 for snes, was Godlike if you didn't live near an arcade.
@Nico-rw2tl4 ай бұрын
Lorsqu'on a eu SF2 et SF2 turbo dans notre salon, c'était juste incroyable...
@Jimmy-B-5 ай бұрын
When I ever I watch this I can still smell the indian corner shop that had this in that I used to play. One of those gem shops
@OtomoTenzi5 ай бұрын
I could still smell the coffee and sandwiches at the corner cafe nearby that used to have this game... 🥪☕
@Barbarianbrotha Жыл бұрын
This was the best port I had ever seen at the time. I was 16 years old and couldnt wait for the U.S version so I bought the Japanese version for twice the price. It was well worth the price to play this fantastic port early. The only main differnces are better backrounds and bigger sprites in the arcade version. That I can notice.
@Alinktome9 ай бұрын
This snes port was so satisfying I still remember the joy. But as I was a huge player of sf2 arcade cabinet before the snes release, I could not feel disappointed by the height of the screen, squished.
@sidesw1pe5 ай бұрын
2:50 ahh the good ol’ standing somersault kick from Guile 💩
@nmeister674 ай бұрын
1:32 Godness knows why it's so significant to me, but seeing that little pause that often occurred during the knockout really took me back 😂
@DannyP-dm1pw Жыл бұрын
Street Fighter 2 on SNES was really the first home port of an arcade game where in reality you still went to the arcade because you could practice combos and moves at home and still want to go to arcades to face people and test it all out. Prior to this in reality you got home versions of arcade games which were okay but it did the job. SF2 whole 1 v 1 against a real person changed that. The best for me. I have a soft spot for this version.
@daedalus5475 ай бұрын
NeoGeo AES enters the chat... I'm Captain Jack Sparrow! Savvy?
@DannyP-dm1pw5 ай бұрын
@@daedalus547 Yeah but not every kid on the corner had a Neo Geo AES lying around. Rich kids or drug dealers at that time. Talking mainstream here. Also As great as Samuari Showdown and King of the Fighters were everyone was playing SF2. And having it on SNES gave many more chances to practice, do tournaments and then hit the arcade. I love my SNK and my Mark of the Wolves but let's be practical
@daedalus5475 ай бұрын
@@DannyP-dm1pw I would rent it for the weekend, I didn't have to own it, the advantage to this was that you could buy a memory card, rent the AES with some games, play them, save the data (for the ones that supported more then just scores) then during the week or when you can't rent the AES you could just hop down to the mall/arcade/movie theater and continue your game.
@DannyP-dm1pw5 ай бұрын
@@daedalus547 Nice! I was 11 when SF2 dropped so renting Neo Geo was out of my budget...in general. I did buy a Neo Geo in the 2000's when prices dropped (now forget it) Got Mark of the Wolves for 400 dollars which nowadays good quality is over 2k. But yeah wish I bought more.
@OtomoTenzi5 ай бұрын
@@DannyP-dm1pw 400 bucks back in the day still sounds CRAZY... I get it that it was pretty RARE tho!
@reclaimer11785 ай бұрын
Saved up $ over the summer and bought this. Dad wasnt too pleased i spent as much as i did. However very few games since then gave me my money's worth as sf2.
@OtomoTenzi5 ай бұрын
I fondly go back to playing it even now, 30+ years later... Whatever money and quarters I spent on it were JUSTIFIED!!!
@caseyhayes45909 ай бұрын
As a kid who bought this the day it came out ( I think it was $60 or $70) and had played the arcade a ton, I didn't know about or care about the slightest difference. It just seemed perfect. The only (but significant) negative was the awful shoulder buttons being used. I actually think it trained an entire generation of gamers to use awful shoulder buttons for any number of games and think it was not horrible game design. If the SNES didn't have shoulder buttons they'd have probably released more 6 button controllers like they had to for Genesis and PCE, but we just made do with the horrible shoulder buttons.
@Erisen.3 ай бұрын
Wow in 92-93 the SF2 was a biiiiiiig hit in our community. :-)
@pixelsbits2129Ай бұрын
Seeing this video takes me way back to Christmas of 1992. I was crazy about video games, and my SNES was my entire life at 12 years old. The only gift I asked my mother for was Street Fighter 2 for SNES. On Christmas morning the family and I are gathered around the tree. As my sister and I began opening gifts things were not looking good for me. My mother hands me my last gift. It's a larger box so I knew there was no copy of Street Fighter II for me. After opening the box I'm trying to hide my disappointment at the fact my big gift was a Cologne & Deodorant set from Avon. I thanked my parents, and my mother says: At least open that cologne set I got you, and see if you like the scent. So I open the box, and SFII for SNES falls out into the floor. It was 3 days later I finally turned my SNES off because I thought I was gonna burn up the CPU. Great memory and makes me think of A Christmas Story, and the Red Ryder BB Gun.
@RetroGames4K3 ай бұрын
This is the best street fighter of all. Full game, no DLC's, better music, no bugs.
@EduTerrataca Жыл бұрын
talvez um dos melhores portas já feitos na época, muito bom!
@MrZillas5 ай бұрын
You know, back in 1992 the SNES-version was just great. We did not have any access to any arcade, since that's no big deal here in Germany. But playing that was great. Since I was a SEGA-kid, I was a bit jealous, but 1993 came Street Fighter II SCE for the SEGA Mega Drive and it was just fantastic to me. People may say the sound was terrible, but 30 years ago it was like having a PS5 with the newest titles.
@OtomoTenzi5 ай бұрын
Modern-day hackers and modders have already proven that the colors and sound in the MD version CAN be fixed to near-perfection; at the expense of little or no extra additional memory... So that simply means, it was NO fault of the MD's hardware. The original game developers who ported it were just LAZY back then! 😝
@MorinoRavenberg3 ай бұрын
Great memories, I remember playing games like these including MK ultimate on the SNES and also SF alpha 2 with cousins. Was so much fun 😊
@JV-bf7cb5 ай бұрын
Up, down , L, R. Y,b,x select start at opening screen to change your color and have both players select same character was clutch
@markh9959 ай бұрын
I honestly thought the controls on the SNES were just tighter and more responsive than the arcade, and I was playing the arcade version before the home ports came out.
@OtomoTenzi5 ай бұрын
To be honest, the SNES controllers were pretty comfortable and nicely designed for MOST types of games... Only the Saturn controller would beat it later on.
@JavenarchX4 ай бұрын
That capcom sound is magic to my ears. Getting that cheat code 🔥
@pedjanedeljkovic70217 ай бұрын
Great video.
@12YearLagavulin5 ай бұрын
Said it before and I'll say it again. I firmly believe that it was this game that won the 16-bit war for Nintendo.
@davidaitken85035 ай бұрын
It can not be underestimated how big Street Fighter 2 was at the time. While it certainly wasn't the only game, its' influence was definitely one of the biggest factors in the SNES's complete dominance especially in Japan. With all of the major Japanese studios focusing on the SNES, NEC and Sega really had no chance.
@OtomoTenzi5 ай бұрын
200+ MILLION copies of this game were sold worldwide... Need I say more? 😏
@blessedchild31425 ай бұрын
@@12YearLagavulin genesis had better games. Overall
@hoodmistressreloadedАй бұрын
Add the fact that SF2: The World Warrior was an SNES exclusive as well as what folks call the console's "killer app"; I'd also say that this game certainly gave Nintendo the edge
@retrono_81 Жыл бұрын
port maravilhoso ! época de ouro dos games !!!
@cicstommy5 ай бұрын
I've always believed that the arcade to SNES port of Street Fighter II was the greatest conversion of all time, especially given the technology available at the time.
@OtomoTenzi5 ай бұрын
If only RAM was not so damn expensive at the time... A 24-meg cart would've certainly made it even better!
@kathleendelcourt81362 жыл бұрын
To think that most people were saying it was very close to the arcade... The backgrounds are not that far, but the difference for the sprites is rather subtential. Still, great port.
@sloppynyuszi Жыл бұрын
Resolution wise the characters are smaller, but considering that the characters I think look pretty close. Also considering that back in the day they had to redraw every asset when converting from arcade it looks amazing. If you compare it to the computer ports that came out in a similar time frame, this looks amazing. A 386 PC could draw better assets than the snes and it didn’t look this good. Also for the time when side by side comparisons weren’t easy this was all we needed. Even now it’s fun.
@GoatZilla Жыл бұрын
The difference for the sprites wasn't substantial. The deal is they preserved most of the mechanics of the actual game.
@christianmorales8713 Жыл бұрын
Obviously we are talking about the king of 16-bit consoles, the super famicom or super nintendo, here we can see how well Capcom knew how to take advantage of the benefits of this console by making a perfect game to make you feel like you were in the arcade, of course. It has many differences, but really, from everything that this game showed on the console, did you realize that if that was 16-bit, what could a 32-bit console do?
@Suzuhara2 жыл бұрын
Jajá aparece aquele maluco que gosta de console wars pra dizer que a resolução da sprite no SN na verdade é muito maior do que a do CPS1.
@JoseMarques9090 Жыл бұрын
Pois é kkkk Ainda mais que resolução faz ZERO diferenças em jogos 16 bits mesmo 🤷
@killerb255 Жыл бұрын
Arcade Sagat: TIIIIIIIIIGGGER SNES Sagat: tiger (almost sounds like "hyper")
@Kaloni28715 ай бұрын
Never noticed how much differently Guile jumped forward in the Arcade version vs SNES. Wow!
@OtomoTenzi5 ай бұрын
Yeargh, Guile seemed to jump higher (with that forward-flip animation) in the arcade version... In the SNES version, he simply just leaps forward at a smaller arc, and sometimes that kinda messes up your timing if you're all used to playing him on the arcade version. Lotsa Guile fans also complained about this! 😤
@laron.henderson4 ай бұрын
Man I was so stoked when it finally came to SNES! The only difference I noticed back then was the characters didn't lean back when walking backwards!
@JudgmentStorm4 ай бұрын
The SNES SF2 is a marvel even today. While the animation is considerably less than the arcade and the resolution is downsized, the game play is close and everything still looks good.
@GXSFLogan85813 күн бұрын
0:18 intro theme arcade & snes mashup
@caseytwill Жыл бұрын
I bought a copy of SFII the day it was released, and a SNES just to play this one game
@OtomoTenzi5 ай бұрын
I think they jacked the price up on the SNES by and extra 50 bucks right after this game was released; just to CA$H-IN on all the hype and phenomenon that it was creating... This game alone, practically GUARANTEED that the system would sell like hotcakes and coffee! 🥞🤑☕
@rickygonzales46465 ай бұрын
One quarter lasted me 2-3 hours at the corner store! 10 years old at the time the memories
@OtomoTenzi5 ай бұрын
You must've been really good at this game!
@E85_STI Жыл бұрын
My favorite sound effect or part is when he yells JAPAN!!!
@sle29795 ай бұрын
I loved this game so much
@jagergerg9771 Жыл бұрын
This was a very impressive port
@marcludwick5125 ай бұрын
Love these comparisons. Wish I was that good with Ryu, he my favorite and I always start with him but switch to Chun Li once I lose. The SNES version still holds up. I remember my friend in the neighborhood got it when released and his house was the place to be to play it all day long.
@dogsbark57505 ай бұрын
I had money from my birthday and xmas. I wanted to buy a game by myself. Walked into a EB at 10am. There was a line of 10 or so there. I never bought a game before being 8. When I got to the front the cashier said Street Fighter? I said yes as long as it works for the super nintendo, I was totally confused. I was their last copy. My mom asked if I got what I wanted. I said yea. I had no idea what Street Fighter was... I felt lucky to accidentally buy one of the best games I could of ever bought.
@ShockerTopper Жыл бұрын
This is the version I owned, I played the 2 "expansions" featuring the 4 bosses and then the one adding Cammy and the 3 forgettable characters; however, I don't remember "The World Warrior" being the name for the 2nd game. I remember it was a big deal there was a 'cheat' to play as the same character haha...I played this game to death, but I honestly never got too much into the follow-up's besides a little bit of the expansions like I mentioned. Since Mortal Kombat came out shortly after and I began playing that, that became my game of choice for fighting. I even played Primal Rage for a little while, the "fatalities" were so ridiculous to pull off in that game though.
@OtomoTenzi5 ай бұрын
Primal Rage was just a huge pile of SHIT!!! 💩 It came out way too late, and when it did there were already TONS of exciting new 3D fighting games coming on the other newer systems.
@pr3st004 ай бұрын
Incredible port. I still remember the feeling of having SF2 at home when I was a kid.
@JohnCharb872 жыл бұрын
On the Snes version there is some line scrolling on the floors like the Arcade. Noticeable in stages like Vega's and M. Bison's. It's not as smooth as the arcade but it's there. Also in Guile's stage on the F-16's tail fin the numbers changed depending on the version. The Arcade it says CAP AF 512. While the SNES it says CAP CA 64. Technical specs or just random alphanumerical nonsense?
@tadeuferreira4059 Жыл бұрын
I note that on the F16 from Guile's stage too! Maybe, the numbers thells the diference in memmory or bits from the arcade to SNES; if is that so, it a real nice touch!
@aewolfieee5 ай бұрын
I prefer the snes version (arcade version is awkward compared to it) the SFX are everything and graphics are no problem for me.
@markderidder3 ай бұрын
I remember being obsessed over the differences. The jump and back walk anims were only in the arcade. That shiny don’t and larger sprites were also drool worthy for us home port players. Great port regardless!
@elchappo13205 ай бұрын
Man i miss my childhood 😢
@inlovewithi8 ай бұрын
Makes me wish of going into an alternative universe, with CPS1 versions of other Super Nintendo games, such as Super Metroid, Mega Man, Chrono Trigger, with comparable graphic upgrades.
@BaDik_Jacob7 ай бұрын
What made the arcade so fun and exciting was the fact that you had something to loose. Your money 😢
@zinzeta3 ай бұрын
Boy was the SNES POWERFUL!
@kranix91665 ай бұрын
Street fighter II arcade came out in 1991 and for snes 1992. Why do the dates in this video for the arcade say 1988 and for the snes 1990? Or were those dates just to describe when the CPS-1 and SNES both came out?
@OtomoTenzi5 ай бұрын
Most likely.
@sdlock835 ай бұрын
The SNES version is actually SUPERIOR to the arcade version because it has a native Versus Mode AND the ability to select the same character. Both features were not featured in the original until the Champion Edition update.
@dunnono005 ай бұрын
Ha! At 16:36, looks like they had the dancing girls move back and forth on the SNES version. A bit of showing off the capabilities of the new console, even if they did have to downsize a lot of elements from the CPS-1 game.
@ganjagun0025 Жыл бұрын
This is the port that was the beginning of the end for arcades. SF 2 for Sega and SNES were damn near arcade perfect ports. We knew then that it was only a matter of time until games on home consoles would be arcade perfect ports whereby we wouldn't need the arcades at all. And that's exactly what ended up happening eventually.
@theobserver4214 Жыл бұрын
This port played well for the time and looked very good but it was definitely not the beginning of the end for arcades. Compared to the SNES in 92 with World Warrior, the arcades still had the 4 bosses as playable characters, more moves, more balanced gameplay, and way better graphics due to Champion Edition and later Hyper Fighting, it took a year after launch for those two to come home. The real beginning of the end started in 1994, when Super SF2 came to FM Towns, and Super Turbo came to 3DO, with ports that looked and played closer to arcades than any previous 16-bit console did with SF2. They even had CD quality music.
@ganjagun0025 Жыл бұрын
@@theobserver4214 Nope your way off. I said the beginning of the end. The 3DO was part of what the 16 bit systems did. Like I said" eventually". PS came out and street fighter was a perfect arcade port. Not even a port it was literally the same as the arcade. Using the CPS chip. The 16-but was the beginning of the end and the 32 bit systems were when arcade games were dying out fast. Then the 128 bit systems came out and finished them off for good. But the beginning is the 16-bit systems.
@RaulRIot5 ай бұрын
To me as a kid never saw any diferences... It was simply the same game that we played in the arcades
@OtomoTenzi5 ай бұрын
Only the most GLARING differences were noticeable... Like the missing bonus stage and Chun-Li's corrected outfit color on her character select and victory screen portraits.