The bounty - twitter.com/TheoryFighter/status/1388419422210121728
@Comboman703 жыл бұрын
SNES version.
@LIONTAMER3D3 жыл бұрын
The opening spd has certain limitations, but it works on EVERY version of World Warrior AND Champion Edition (where I became proficient with it): 1) Frame-perfect=there's no "window" for it, there's exactly 1 frame where it's possible; the first frame where the letters "FIGHT" disappear. Meaning your input must be completed on that frame & no other 2) certain characters are NEVER in range for opening spd: dictator, claw, and dahlsim...anyone else can be reliably spd'd off the bat. Those characters CAN be opening spd'd IF they hit a button that extends their hit boxes on that same opening frame while Zangief simultaneously completes his spd input on that same frame (i.e. if any of them start off sliding on the first frame), but under no other circumstances. Any other character can be opening spd'd even if they do nothing, or try to walk or jump back.
@LIONTAMER3D3 жыл бұрын
@@Comboman70 correct, but only the snes version of World Warrior, not Hyper Fighting
@danielwappner10353 жыл бұрын
@@LIONTAMER3D Honestly, that doesn't sound too believable. Why just that frame? Got any footage?
@6Diego1Diego93 жыл бұрын
@@LIONTAMER3D is it possible to SPD in one frame by hand?
@MrBroken0303 жыл бұрын
"Unwinnable matchups" could be a format for a mini series of its own! Lookin at really bad matchups and evaluating why they are so one sided would be funny and interesting :D
@jasonjean53333 жыл бұрын
Seconded
@Artersa3 жыл бұрын
Yeah itd be cool
@violetbrown67123 жыл бұрын
Thirded
@ningenslayer63063 жыл бұрын
Quadrupled
@danb18093 жыл бұрын
Quintupled
@wads80z3 жыл бұрын
Whats weird, is that Honda is one of Gief's toughest matches in most variants of SF2. Especially if Honda gets a life lead.
@Ryusuta3 жыл бұрын
Same here!
@dyldragon13 жыл бұрын
The Honda matchup Flowchart: Opponent has a projectile --> Bad Matchup Opponent doesn't have a projectile --> Good Matchup
@Bager_RBN3 жыл бұрын
Honda-Gief is one of the most lopsided matchups in ST, arguably _the_ most lopsided one that doesn't involve Akuma, to my knowledge. s.LP just invalidates Gief's entire movelist.
@hdez.diMayo3 жыл бұрын
I hate E. Honda
@MinogamiMakoto3 жыл бұрын
@@micahlambert5726 that's the point, it's a myth, and it's contradictory
@taylorbee40103 жыл бұрын
POV: You're Chun-Li in Super Turbo and Fei Long has you in the corner.
@randomweeaboo3 жыл бұрын
What is the setup against Chun?
@AgelessObsession3 жыл бұрын
@@randomweeaboo cl.HP into Chicken Wing combos into itself as a blockstring several times in the corner against Chun Li, and her reversals are terrible. She wins the matchup as long as it's midscreen, but if Fei gets her in the corner it's really hard to get back out.
@rzzz59463 жыл бұрын
@@AgelessObsession it's not a true blockstring or no one could escape, reversal or not. Someone tried this on me in warmup for a tourney. But Chun has a 0f air throw. Problem solved.
@Cardboxx3 жыл бұрын
@@rzzz5946 If they do it properly, it's really hard to escape, because for any of your option(jump/reversal tensho) you have to stand up for at least one frame before getting your invincible move out, so ou either get clipped, or forced into stand block and he can go for another loop. One solution is to kara cancel cr.jab into tensho, so you "skip" the standing frame. It's still hard but at least you can escape it.
@smokeg11773 жыл бұрын
Don’t jump I learned my lesson
@bigbangbot-SuperSqank2 жыл бұрын
For those of you who don’t know, it was discovered that this 10-0 MU did exist in an SNES beta version of the game (I remember seeing it on Twitter but I do not remember where to find footage of this matchup in that version).
@aesthetichistory9868 Жыл бұрын
Do you have any info on this? I wanna play this rom lol
@dianauwu1312 Жыл бұрын
Proof? I want to know.
@patomaletero7 ай бұрын
I remember that in the SNES version it was possible to spd balrog beginning the match, but that trick only worked with bosses, I have no luck with the first opponents
@InfernosReaper7 ай бұрын
@@dianauwu1312 Pretty sure that's just a way to try to justify a rumor because no one can test this since no one has the *beta* version, which makes me wonder how anyone would even have known about it being specifically the beta now, but not back then
@EnjoySackLunch7 ай бұрын
Huh??
@RiskyBiscuit3 жыл бұрын
To me it sounds like the kind of thing that was lost in the details. That walk up forward honda does or even a short walk forward from geif is all that's required to be in range for the throw. I think it was a lot of "you can get the throw basically at the beginning of the match bro" that turned into "i remember getting thrown by geif at the beginning of a match".
@jamesknapp647 ай бұрын
That seems like a very possible sequence of events. A Honda was walking up and got grabbed at 99. Story of "I walked up and was grabbed at 99" became "could be grabbed at the start" and with patches is slowly morphed into what we have today
@raymxslappedyall36603 жыл бұрын
I've never noticed how "veiny" the vs is between the fighters name is
@walterreedjr67627 ай бұрын
I just been that too
@dmdeign71167 ай бұрын
Oh man, I didn't need that pointed out to me lmao
@esqueue7 ай бұрын
lol
@gansmith3 жыл бұрын
The round start SPD does exist, but there is a requirement to it: First, you must defeat Sheng Lon--
@MrBroken0303 жыл бұрын
hahahaah :D
@lancelance45823 жыл бұрын
Haha
@mackchop32743 жыл бұрын
So you must defeat Shen long for E. Honda to NOT have a chance? Sounds legit.
@underplague6344 Жыл бұрын
A matchup so vile the game version it was in was redacted from history. That would make a really funny creepypasta tbh. "Zangief beats E. Honda so hard he locks away the SF2 beta"
@huevonesunltd3 жыл бұрын
This is basically the Mandela effect of fighting games
@MrBroken0303 жыл бұрын
Could be right? I thought of that too, this could be a Bernstein Bear situation :D
I thought about the matchups in Super Turbo that are simply depicted as “1” for like Zangief vs Akuma.
@Larry3 жыл бұрын
It's the whole "Animal Farm" debate again, the ol' "yes it does exist, but the proof is in something always unobtainable". When the beta is revealed and it's shown not to be the case, it'll then be moved to a rumour "oh it was a capcom tester who said so in the Alpha version" Etc. And be honest, how many people not only played the beta, but were also good enough in that short space of time before it was updated to not only discover the error, but also pull it off.
@Lovuschka3 жыл бұрын
Or only Todd Rogers did it by starting the game in second gear.
@theotherjared98243 жыл бұрын
It's a textbook appeal to ignorance. There is no proof for it ever existing, but there is also no proof against it ever existing either. People are using that flimsy technicality as their whole argument.
@mafiousbj3 жыл бұрын
@@charleswebb1674 if we are honest a video capturing just the screen is little evidence. Could very well be an altered ROM. And people say they saw this in arcades, yet the ROM in question is a Beta SNES which no common person would have had access back then. Reminds me of Billy Mitchell's supposed world records at Donkey Kong ^^
@abaddononion3 жыл бұрын
@@Lovuschka Underrated comment.
@SolidSonicTH3 жыл бұрын
Basically how conspiracy theories operate. "THE GOVERNMENT IS TOTALLY MANIPULATING THE TRUTH." "Okay, can you prove that?" "I COULD IF THEY WEREN'T COVERING IT UP." >:|
@Grummsh003 жыл бұрын
I recall the early SF2 versions having some odd balancing choices. I used to main Blanka. If Blanka's rolling attack met E. Honda's super zutsuki it would one-shot Blanka. Literally 100 health to zero. Not fun, although I think it was fixed later.
@usagijojo3 жыл бұрын
Yeah, that was an accidental design oversight. Initially they were going to have "critical hurtboxes" where if you hit the right spots or hit certain moves, you'd deal extra damage, but then after Capcom changed their minds and decided against the feature, they still forgot to remove it from Blanka's rolling attack. It was left in by mistake.
@dethlady02 жыл бұрын
@@usagijojo IIRC correctly, a certain frame of Ryu's dizzy animation had a similar oversight. It was mentioned in a tweet by one of the original game designers.
@Ramsey276one Жыл бұрын
NECK FRACTURE- *FATAL* XD
@in_vas_por8810 Жыл бұрын
It's not a bad idea and I think many fighting games do have it, just not to that extent. It's basically a crit and it kinda makes sense to take more damage when you're not blocking or in the middle of an action.
@piratesephiroth Жыл бұрын
@@usagijojo I think Dictator's Psycho Crusher and Claw's Flying Barcelona Attack also had weak hurtboxes in World Warrior. But they're unplayable bosses so that might have been intentional.
@oklimbo3 жыл бұрын
It'd be funny if there was a move Honda can do that immediately extend his hurtbox forward in a way that lets the SPD reach him and whoever first saw this was just a masher lmao
@thechugg43723 жыл бұрын
I think that might be it, someone mashing, hundred slaps comes out, gets instant grabbed, become legend.
@danielwappner10353 жыл бұрын
Pretty sure that's it tbh
@Felipera_3 жыл бұрын
exactly my thoughts. knowing old school honda noobs, they were probably mashing punches.
@ShoRyuBarbie3 жыл бұрын
I haven't played WW in ages, but I'm pretty sure HHS didn't move forward yet.
@naotecurto3 жыл бұрын
Just posted the same idea. Should have scrolled down to your comment. Up voted
@popixel2 жыл бұрын
From what I understand, when SF2 was in beta (location) testing they had found that Zangief was winning absurd amounts of games time after time. It’s possible that it, as you said, was in the beta that has not been publically released.
@Emezie3 жыл бұрын
Longshot and I'm sure you already tried this...but is it possible for Gief to walk forward slightly and then SPD at a position and timing such that Honda can't jump out? I know SPD has instant startup and jump preframes can be thrown in SF2...so maybe? Probably not, though...
@TheoryFighter3 жыл бұрын
Unfortunately not, honda can jump or HHS (as SPD doesn't reach). The closest we got was using the proximity guard on f.MK to trap him in place but that still has counters.
@soggybread45833 жыл бұрын
@@dantedeloden that's terrifying
@dantedeloden3 жыл бұрын
@@soggybread4583 i pick zangief.
@DaDoc5403 жыл бұрын
If this was possible, then "[STREET FIGHTER] meets [PORKCHOP 'n FLATSCREEN]!" would have ended-and started-very differently…
@SMTDDR3 жыл бұрын
@@dantedeloden ooooh wow
@Hotobu3 жыл бұрын
Wasn't there a version of Champion Edition where Zangief couldn't duck under Sagat's high tiger shot, and he couldn't jump over it? That's a 10-0 if so.
@LucasHpm3 жыл бұрын
What about Lariat
@Hotobu3 жыл бұрын
@@LucasHpm believe it only had midsection invulnerability.
@lifeonleo10743 жыл бұрын
@@Hotobu you are right lairat had only midsection invisibility, Sagats high tiger would hit gif on his head.
@LIONTAMER3D3 жыл бұрын
It's was generally impossible for Zangief to get past tiger shot spam
@ranhaines20123 жыл бұрын
It was his World Warrior version. Against Sagat, you would have to jump at him as soon as the round starts.
@WHIPLASHVideosTBT3 жыл бұрын
This yt channel is rapidly becoming one of the most interesting i'm subbed to. Auto watch tier.
@Jazerus3 жыл бұрын
The SF2 devs have said in interviews a few times that one of the biggest changes they made after the first location test was a major Zangief nerf because somebody just bodied everybody who challenged him with Zangief. They overnerfed him which is why Zangief's hitboxes in WW are pretty bad. I find it hard to believe that this was the source of the rumor though - SPD is a really rough move to execute for a new player, would the first guy to ever play as Zangief, before anyone on the planet was "good" at fighting games, really have figured out such a memorable exploit with it, and then talked about it enough for people to remember? I don't think we'll be seeing this board dumped any time soon though - I very much doubt that it still exists.
@mydemon3 жыл бұрын
Its been proven to work on the SNES beta version: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@overkill14732 жыл бұрын
Yoshiki Okamoto said there was a japanese location test player racking up a 60+ winning streak with Zangief in the beta of WW. He did not go into detail, but its on his youtube channel. I always thought the same. Like how can somebody be this dominant in a game that hasn't even come out yet.
@hariman77273 жыл бұрын
The most likely possibility, in my view, would be that someone just did not have the presence of mind to do something other than walk forward as E. Honda. It was most likely someone Young, as well as someone who had Honda as their favorite character and would walk forward against all the other enemies while almost never going up against zangief.
@JackgarPrime3 жыл бұрын
World Warrior was some crazy, wonky stuff. The legendary "handcuffs" are a perfect example.
@PrecludeLP3 жыл бұрын
I hope someone comes for that £100. This is pretty interesting. Great work so far trying to track it down.
@gizaha3 жыл бұрын
Most likely someone will patch the rom with fake date and hack the honda hurtbox in order to work. That's what happens when you pay.
@Bladieblah3 жыл бұрын
@@gizaha Just ask them for the version and let a TAS'er verify it or let a bunch of other people try to replicate it on that version. If only that one person can do that on that version, that is reason to doubt it's legitimacy. If they really want to prove it they can give additional proof
@gizaha3 жыл бұрын
@@Bladieblah Me why? I don't care, i just told the dangers.
@Bladieblah3 жыл бұрын
@@gizaha It's called reacting to someone, you said it could be cheated so I reacted to that with solutions. When you make statements you will find that this happens more often than you'd think
@gizaha3 жыл бұрын
@@Bladieblah Read again what you said in the first comment. I said that someone would patch the rom with fake date in order to claim that this is a beta rom that only he has. Thus your second comment is not valid.
@NotTheWheel3 жыл бұрын
I never knew arcade machines had balancing patch chips... This changed my perspective on a few things.
@joshthefunkdoc7 ай бұрын
There's a lot of hidden history there. With Tekken 2, for example, the first version had a very doable infinite for Bruce (any launch into looping b+4,3 over and over); one of the original top Tekken players in the US (tomhilfiger) talked about Bruce being banned in Korean arcades during this time! This was removed in their next revision, so it's not widely known anymore.
@tinkerer33993 жыл бұрын
Yeah, it always sounded like a myth to me. The distance is just too great, either the fighters would have to be closer together (which I haven't seen) or Zangeifs hit box would have to be TRULY monstrous (and that would be more memorable than the 10-0). That leaves glitches which is possible but seems odd. I wouldn't be surprised if it was possible but my gut has always steered me towards it being false.
@@charleswebb1674 Yep, although to be fair I was basing my judgement off it being a version of an arcade machine since those are actually played by the public. With it being a SNES beta my only guess is that the rumor started in the early days of emulation.
@SubduedRadical3 жыл бұрын
@@charleswebb1674 Oh wow!
@feliciavale42793 жыл бұрын
That is some melee Marth-tier grab range
@jestfullgremblim80023 жыл бұрын
Exactly lol
@possumverde3 жыл бұрын
I'm pretty sure the myth has it's origins in "casual" play. A lot of young/casual players were aggressive and had a tendency to move forward as soon as they had control. If both did so on the first few frames in a Hondo/Zangeif matchup, the range would be right to start the combo. Over time, people remembered it as a completely lopsided match up to be avoided but forgot that forward movement was needed from both players for it to lead to the lock.
@austinreed7343 Жыл бұрын
Also, Honda is a CHARGE character, he has to move backwards.
@michiganjack13373 жыл бұрын
So if you do a SPD with Fierce on both sticks at the same time during the 1st round start, Gief will then transform into Hagger from Final Fight. But first you must defeat Sheng Long.
@ultimateman553 жыл бұрын
Ah yes. I remember hearing about this back in 1992 on the playground in 4th grade.
@ErwalDeeas3 жыл бұрын
My uncle who worked at Nintendo told me about it.
@michaelbelmont53053 жыл бұрын
Shit bro that's cool but it ain't got shit on what dudes uncle at Nintendo told me?...he said after you beat S.L?....if you play mortal Kombat and make it to Shang TSUNG?...terry bogard be ones playable on both games
@misterguru51353 жыл бұрын
I just saw this video today - and YES! YES it was real!! We used to witness it in the arcade all the time - The thing is .... it was 'nearly' always on an arcade box that had some sort of action replay device! You know, you could do fireballs in the air, no cooldown for sonic booms that sort of thing. So, I'm guessing that people are remembering matchups on those machines, where Zaingef really could just grab you right at the beginning, and there was nothing you could do about it!
@universalperson3 жыл бұрын
Ah, Rainbow Street Fighter
@Ken-zg3ze3 жыл бұрын
Is this the answer? @theoryfighter
@SrSacaninha3 жыл бұрын
This is what I thought as well. Street Fighter de Rodoviária.
@pandedon3 жыл бұрын
i remember those in the arcades, those versions will definitely be omitted in the match-up bracket data for sure
@KevboKev3 жыл бұрын
I remember one of the arcade boxes had a glitch that would allow you as Ryu (probably Ken, too) that once you took away more of the enemy's life than yours, you can jump, do a helicopter kick, keep mashing the button, and you would float to the top of the screen and pop up near the bottom and you could keep going up. However, once you were up even just one screen, it was like you were completely off, as the enemy could not attack you at all. When time ran out, you won by default, and you would fall rapidly through all the screens you went up.
@GustavoSilva-ny8jc Жыл бұрын
4:06 Respect the commitment brotha. It's the kind of thing a help would be the best tho, what could take days might be done in 1 or 2h.
@CB669413 жыл бұрын
That SPD range on one of the versions is as if Honda teleported into Zangief's arms for an upside down hug
@LIONTAMER3D3 жыл бұрын
In Super Street Fighter 2 (not super turbo) Zangief has full-screen SPD range, one frame only =)
@CB669413 жыл бұрын
@@LIONTAMER3D now you got me interested. Does that have video proof? I know with Sim it's possible
@LIONTAMER3D3 жыл бұрын
@@CB66941 you can block projectiles @ full screen & spd counter anybody @@CB66941 kzbin.info/www/bejne/ppurY4ttnK-An80 I stand corrected: you CAN do it in super turbo with O. Zangief
@@LIONTAMER3D lol the quality of the first one. I think I saw this before in a Zangief compilation. Thanks!
@Zetact_3 жыл бұрын
I severely doubt it. Even in the messy dev cycles of the 90s I really don't think that anyone on staff would look at the hitbox of SPD and allow it to reach anyone at the start of the round. Glitches can exist but they tend to be based on doing weird stuff that that confuses the game and in SF2 they seem to mostly involve hit boxes disappearing when they have boxes getting involved and not moving. The only glitch I could see working for is if there was some glitch that caused the starting position to be a little closer between characters.
@mydemon3 жыл бұрын
Its been proven true: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@TheBlueArcher3 жыл бұрын
YES! I"VE BEEN TESTING EVERY WW I"VE COME ACROSS FOR YEARS SINCE I FIRST HEARD OF THIS ABOUT 6 OR 7 YEARS AGO AND NEVER CAME ACROSS IT! I WILL ADD $100 CAD IF SOMEONE CAN GET VIDEO FOOTAGE FOR THIS
@@Rayuzx Yeah I was notified on twitter within minutes of her posting that. I've already been in contact with her. Paypal didn't want to convert to BRL so I was checking whether she wanted USD, or something else.
@ghin7803 жыл бұрын
That's weird because I remember playing Turbo and Honda could basically walk around using hundred hand slap and make it so you as Zangief could never be in a position to hit him out of it.
@listerofsmeg8843 жыл бұрын
Remember when SF2 first came to the SNES , people were always refering to Zangrief, because he was such a tough character to master. Clearly over the decades, that changed
@marcellachine57183 жыл бұрын
I remember in about 1994, I was at an arcade, an older kid challenged me as I was playing the computer. He said choose which character he was. I smugly said zagnief. Well my chung li got her ass handed to her. Never saw someone use zagnief like that till then.
@shrikelet3 жыл бұрын
Could such a glaring oversight slip through Capcom's testing process? Thank you, I'll be here all night.
@orbitaljellyfish8083 жыл бұрын
Great vid 👏👏 My guess is Honda walked into it and people remember it as round start It is a ridiculously distant grab after all
@Ciara03 жыл бұрын
Your content consistently gets better all the time. Great stuff
@Prisoner-jf8vi3 жыл бұрын
As a kid growing up in Brooklyn that I was straight up punching with Chun Li and no one could beat me. It was the light jab and she would punch punch and throw you down. . Those were my sf2 glory days
@stonebeard21943 жыл бұрын
So cool of you to put up a bounty and such an interesting story. I’ll fire up the roms that I have just to check. Sending Good Vibes
@yakovhadash3 жыл бұрын
The real SPD was the friends we made along the way.
@sadiceninlordoz43783 жыл бұрын
I liked the spirit for chasing a myth. I recall that I could manage KO Sagat with only 2 LP DPs with perfect timing by whiff punishing his tiger uppercut in SF2 World Warrior. I searched it but there is no footage of that. It may be a good challenge to record that one.
@TheSpectre23003 жыл бұрын
That's not farfetched. Sagat DID take double damage if you punished a whiffed Uppercut in World Warrior.
@sadiceninlordoz43783 жыл бұрын
@@TheSpectre2300 Fair enough, I know it is not a rumor but my point is I am not a good player and could not do it again and also couldn't find any footage of it with perfect KO.
@paulguthrie67363 жыл бұрын
Have u seen the damage from blanka,s roll into a dragon punch it’s about 70%
@TheSpectre23003 жыл бұрын
@@paulguthrie6736 Indeed I have!
@PsychokoreUndergroundRap2 жыл бұрын
On the SNES.. Honda always wins against Zangief. Because Zangief can't jump high enough to get over the 1000 hands attack. You might get lucky from time to time to get a sweep in. But if the Honda player mashes high and fierce, its basically impossible. The only saving grace in sf2 on the snes is, that honda can't move forward like in turbo with that move.
@joseluki3 жыл бұрын
That piledriver range is wild.
@JannPoo7 ай бұрын
It's amazing how certain myths about video games spread and everyone accepts them as facts, until someone asks "but where's the proof"? Another one that I was convinced was true was the aggression level overflow bug of Ghandi in Civilization. There's a whole article about that on Wikipedia.
@NathanMarchandAuthor3 жыл бұрын
I was expecting the 10-0 matchup to be in Honda’s favor. In SFII, he can’t jump over Honda’s Hundred-Hand Slap.
@joshdavis83813 жыл бұрын
So, 6 months later, has anyone been able to find this? I'm really curious. I occasionally rewatch this video, not just because it's interesting on its own, but to look at the comments to see if something was finally found on it.
@SolidSonicTH3 жыл бұрын
Someone did, actually, and claimed the bounty. I don't know if there's a KZbin video of it, though. It's on an early version of the SNES game.
@0f1283 жыл бұрын
Svc is a damn underrated game there should be a 2nd one someday
@huevonesunltd3 жыл бұрын
It was broken as hell but it had it's charm Just like SF2 but not as broken
@0f1283 жыл бұрын
@@huevonesunltd sf2 is even worse broken wise but fun as hell
@LIONTAMER3D3 жыл бұрын
I'd rather have cvs3
@TheTrueBro3 жыл бұрын
SvC isn't underrated at all. Latinamerica, China and Mid west play it like hell. It's a broken unpolished mess though. It needed more development time.
@LIONTAMER3D3 жыл бұрын
@@0f128 it's broken in a fun way, like roll cancelation in cvs2
@Gelwain3 жыл бұрын
I enjoy your process of ensuring credibility by refusing to dismiss the possibility that it exists. You work though all known vectors, expand your search, and continue. That's a very professional way to do it!
@CherryPixelBun3 жыл бұрын
I know the comments mentioned it already but perhaps this came from one of the console ports. Granted World Warrior was only on SNES (not counting the obviously drastically different 8bit and computer ports) but I guess it wouldnt hurt to check the Genesis version of Turbo. Perhaps someone misremembered "Special Champion Edition" (which despite the name was basically just the genesis version of Hyper Fighting) as being one of the early editions
@Lukmendes3 жыл бұрын
Someone seems to have done it on the SNES beta version twitter.com/ElenoreHU3BR/status/1392631406124224512
@jackcoleman17842 жыл бұрын
Man the Genesis port/s were such garbage. I remember years ago I had to explain to my cousin who was ten years younger than me about how the Genesis controller didn't have enough buttons for a six button like SF but still had it anyway. He didn't believe me until I showed him a picture of the controller and booted up a ROM.
@dimitaraleksandrov63816 ай бұрын
Very interesting. I really like the scientific approach and testing of every version you could find. My personal theory (not proven) - when playing the game as a kid you wanted to win as quickly as possible and start as quickly as possible which usually meant heading in the direction of your opponent, not opposite. Like you said - if Honda moves forward at the start - the SPD chain can start. And afterwards it has just been passed from generation to generation :)
@Tim85-y2q3 жыл бұрын
Even with a game this old and effectively obsolete, I would have to imagine at least one person would make a video if it were indeed possible. I suspect this is one of those gaming urban legends that just took on a life of its own.
It's been found and the bounty has been paid. The update is in the video's description.
@Tim85-y2q3 жыл бұрын
@@mydemon Yes, but it was in the beta, so it's an arguable point how much it counts. I've yet to see evidence it can be done in any version of the game that actually saw release.
@SyntaxHeir3 жыл бұрын
I love the dedication. I love the research. Great video. Thank you.
@unagisauce3 жыл бұрын
Sean vs Chun-Li: SVC Chaos
@Thelowestofthelowtiers3 жыл бұрын
2ndImp Sean vs Everyone in SF: SvC Chaos
@danobra3 жыл бұрын
Sean in SvC Chaos? Is this a meme I don't know about?
@Corpstoucher3 жыл бұрын
@@danobra it’s a real Game! PS2, XBOX AND DREAMCAST.
@theonewiththeeyeoftruth8843 жыл бұрын
Zangief can't do this combo (jump-knee, crouch-jab, SPD) against Ryu or Ken, right? Because they can just Shoryuken, which is invincible and hits anyone out of any move unless he's blocking. Does that jump-knee hit before the Shoryuken can be started by a rising Ryu or Ken?
@Rapid98k2 жыл бұрын
It is possible on SNES version
@axebox3 жыл бұрын
Some moves increase hitbox. So on round start, if Honda did a move that increased his hitbox while Gief simultaneously did an SPD, theoretically it could connect.
@mydemon3 жыл бұрын
Its been proven to work on the SNES beta version: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@routercoach3 жыл бұрын
There was another one which I only saw once in the arcade many years ago (I was the one that actually did it) - short uppercut with Ryu taking over 3/4 health energy from Blanka when he was using the spinning roll attack. Almost 1 move kill!!
@Lastjustice3 жыл бұрын
Early versions had character take critical damage If their special attacks got hit or countered. I remember taking nearly half of Bison's health when he psycho crushered into my electricity as Blanka. The charge back moves seem to be the ones that all suffered from this weakness.
@hachi666roku7 ай бұрын
As someone who used to SPD ryu’s guile, anyone with a fireball - if your opponent’s shadow comes into range with Zangief’s Throw range, you could SPD. If you block the right frame of a move, like Ehonda’s Hard punch / sweep, you can input SPD and before Honda’s done - caught. You also could use the spd as a landing capture, so if you can range yourself out of the jump, direction did not matter, input the SPD and the second the opponent lands, captured. This dominance is why Zangief started getting grab animations and capcom toyed with his technical aspects. If you could not bait zangief players, you lost
@tw1c_3 жыл бұрын
Saw this discussion in the Alpha 2 discord. Really hope this gets solved! Edit: yea it was found like, immediately after the video was posted lol
@LIONTAMER3D3 жыл бұрын
It's been "solved" a long time ago lol
@mydemon3 жыл бұрын
The link has been added in the description. Someone found the version of SF2 where this 10-0 matchup exists.
@LIONTAMER3D3 жыл бұрын
@@mydemon it exists in every version lol
@Ayuima692 жыл бұрын
The only thing that makes sense to me is the game was probably an arcade cabinet of one of the "unofficial " knock off versions with broken moves. I can imagine of the didn't have a zangief infinite with a farther range throw.
@ToastNova7 ай бұрын
just looked into it, its from the BETA of the SNES version of WW, no wonder you didnt find it on FBN
@fezzwheel25723 жыл бұрын
Isn't it referenced at www.eventhubs.com/news/2020/jul/22/one-unbeatable-street-fighter-2-zangief-expert-was-reason-character-was-weak-so-long/ **"Regardless of how much we balanced Zangief in-house, this one Zangief expert would win all the time," Okamoto said. Capcom would send employees out to these location tests to take notes on how characters were faring against one another. The calls back to HQ reported that Zangief was strong, explaining that one Zangief player had won 85 times in a row at one point."** So an early version of the game eventually got nerfed
@Everdistance3 жыл бұрын
In Dissidia 012 for the PSP, Jecht vs Emperor is 0-10 in Emperor's favor on most tier lists. Granted that game never really had much of a competitive scene for a variety of reasons, but it's the only time I've ever seen a 0-10 matchup that didn't involve a banned character.
@zero123alpha62 жыл бұрын
Why?
@tinyhowie2 жыл бұрын
I did that all the time with Zangief when I was a kid in arcade centers. It has a requirement, your opponent has to do something to expand his hitbox. Ryu always starts with a Hadoken, grab. On high difficulty Honda will use Hand Slap as first move, grab. If any of these didn't happen. You won't get it. Back in the days arcade centers loved to wind up the difficulty which it always have some moves at the start. If it's not a jump or moving back, you can pull this trick.
@EastyyBlogspot3 жыл бұрын
Not a hacked version like black belt or rainbow edition ?
@mydemon3 жыл бұрын
Its been proven true on the SNES Beta version; mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@brainysmurf743 жыл бұрын
There was a glitch in Super SF 2 turbo where if Z gets hit by a projectile he can go straight to piledriver even if the opponant is on the other side of the screen.
@Majkels3 жыл бұрын
MANDELA EFFECT SPOTTED
@mattryan71243 жыл бұрын
Funny thing is I remember doing all those soft lock, crash, and other glitches on original sf2. Especially with Guile, dhalsim, etc.
@neontetra10003 жыл бұрын
Did you try it with Honda crouch blocking? It may make his hurt box thicker.
@kevingriffith60113 жыл бұрын
That might get the round-start SPD, but not in a way that would create the legendary 10-0 matchup, as all Honda players would have to do to avoid it would be t o not crouch-block to start.
@ThePallidor3 жыл бұрын
It would explain the mistaken memory though.
@jackburton32122 жыл бұрын
I seem to recall seeing a video where zanguief would pile drive people from across the screen but that would require him to move back to put some distance between characters.
@wrentheenby3 жыл бұрын
babe wake up new theory fighter video
@nottobay67683 жыл бұрын
Aaaa, funny seeing you here. 😃
@DBear7897 ай бұрын
This is gonna sound random but when I was a kid I was on holiday in Spain and I completed the street fighter 2 arcade game in the hotel. I used guile and I figured out a way to throw a very slow sonic boom thing and you could cover the screen in them. Once the first one hit you could just load up loads of very slow sonic booms and the opponent could not escape. It was so strange that I’ve remembered it to this day:
@Mascabar6 ай бұрын
That’s rainbow edition, it’s an unofficial mod of the game that has a bunch of really dumb stuff like that
@AzraelThanatos3 жыл бұрын
Considering the setup of the move forward, that actually seems like there might be another explanation that would also cover why the roms aren't working for it. It might have been a hardware bug that was rather minute but uncaught and thought a part of the game, something that has popped up in even modern consoles. Drift...the same things that the Nintendo Switch joy-cons have had since that came out and has been a relatively common mess with just about every joystick to some level over time. Basically, having something going wrong with the stick that it might register movement and start it just enough that it dumps him into range for it with hardware having the issue.
@mydemon3 жыл бұрын
Its been proven to work on the SNES beta version: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@natara19763 жыл бұрын
The fact that you re from europe too made me happy. Keep up the good work
@tonyg_fgc81523 жыл бұрын
Be careful man, someone may make a rom hack (modded rom) and sell it to you as the beta. In any case, good video :)
@firstnamelastname85343 жыл бұрын
Holy shit you're right dude
@mydemon3 жыл бұрын
The version has been found and verified. You can check the video description for the update.
@PsychoJosh2 жыл бұрын
Maybe the round start SPD was on one of the home console versions and Chen mixed that up with the arcade version.
@denjin_hado3 жыл бұрын
Could this be possible in the SNES port? Maybe since it's been a long time the games got confused but idk
@LucasHpm3 жыл бұрын
We gotta have some people trying now.
@mydemon3 жыл бұрын
Its been proven to work on the SNES beta version. The bounty was claimed and discussed here: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@Learnjapanesefromsomeguy3 жыл бұрын
How is Zangief doing the SPDs without jumping? I thought SNES Zangief not leaving the ground to SPD was something only the computer could do. I always had to jump and while in the air start the 360 motion on the d-pad, or start it while getting up from a knockdown, or something.
@awc72793 жыл бұрын
Pretty sure the rainbow edition can SPD grab from any distance :D
@daithiocinnsealach19823 жыл бұрын
I sort of found myself in this part of KZbin. I'm amazed at the level of interest Street Fighter still draws. I used to play the original SNES version back in the day 30 years ago. Man that makes me start to feel old 😂
@Anjohl3 жыл бұрын
I always hated that "cheaty" AI. The CPU should have to play by the same rules the player does!
@whirl36903 жыл бұрын
The video does not mention AI a single time
@Anjohl3 жыл бұрын
@@whirl3690 um, that's the whole premise.
@whirl36903 жыл бұрын
No, it actually isn't. You watched the video, no?
@Anjohl3 жыл бұрын
@@whirl3690 yes it was, and yes I did
@whirl36903 жыл бұрын
Tell me one of the points of the video that mentions AI.
@subliminal69693 жыл бұрын
It will either be a Kara throw or cancelling the first frames of a jump to slightly increase grab range.
@mydemon3 жыл бұрын
Its been proven to work on the SNES beta version: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@AuntBibby3 жыл бұрын
see, @TheoryFighter you really put in the effort. that's what makes you more trustworthy than the average r/streetfighter edgelord funhater. you tried it in every version of street fighter world warrior, which was probably a really tedious boring task, and then you posted the bounty and request in a bunch of places. there isnt much more you could have done. Real Science is testing things that have already been deemed proven, to see if they still hold up. you are a true FGC scientist, not just a videocreator
@dargkkast64697 ай бұрын
4:52 I once was against the CPU, and I think the enemy honda (I remember it was a honda) may have moved some pixels forward just before he got grabbed. Maybe that's the secret sauce...
@squilliam09093 жыл бұрын
I thought it’s was gonna be about Dhalsim Gief lmao
@Switcheroo45423 жыл бұрын
The only 10-0 match up I've heard of is Akuma vs Gief in SF2, I expected that lol
@Grogeous_Maximus3 жыл бұрын
@@Switcheroo4542 Akuma in SF2? O_o
@Switcheroo45423 жыл бұрын
@@Grogeous_Maximus super turbo, my bad
@aoisora14453 жыл бұрын
what about dhalsim getting grabbed when throwing a punch and hit with a spinning piledriver, or was that just a random bug
@Brianchse7 ай бұрын
There was definitely a version back in the day where if you were on Hondas stage using Guile against Honda that you could do Guiles invisible throw every time right out of the gate and Honda couldn't avoid it. However because you could only do the hold back then forward version of the invisible throw,, Honda would be out of range to get a second invisible throw. It may be possible to hold forward at the beginning and then go back and hit FP FK to get Honda to be thrown toward you instead but I've never been able to get it to work. Maybe someone else has. Anyone else an og guile player who discovered the invisible throw and used it to kill other players without them being able to even do a move? 5 invisible throws in a row, was hard to do, but when you did the people you beat weren't even mad they lost their .25 cents, they were just amazed it happened.
@Qnzdipset13 жыл бұрын
Did you try the console versions?
@battleboo4u3 жыл бұрын
found u on reddit. 4:05 is why I subbed. jesus that must have taken eons
@ShaolinTech_3 жыл бұрын
Good vid, worthy of an episode of Pop Fiction.
@JagoShogun3 жыл бұрын
this is the "babalities, animalities, living-forest-eats-you, purple-rain ninja" of Street Fighter; An urban legend.
@swagger59793 жыл бұрын
Opening with Snk vs capcom chaos my 2nd fav fighting game of all time!!! Nice.
@MichaelBackwards3 жыл бұрын
Maybe this myth comes from some Honda’s not moving at the beginning of the match and the Gief player doesn’t realize that he made a step forward and did the spd.
@mydemon3 жыл бұрын
Not a myth. Its been proven true: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@willmoua13 жыл бұрын
Round start spd? Never heard of it. Playing since 91
@mydemon3 жыл бұрын
Its been proven to work on the SNES beta version: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512
@djslip_irie3 жыл бұрын
The CPU must do it. It's godly with Zangief. He would bolt forward using the facing direction as start and end the SPD command. The slower circle allows zangief to step forward for half of the command.
@karue75813 жыл бұрын
Wait for people to mod the game just to try and get the bounty
@TheoryFighter3 жыл бұрын
That's why the ROM is a requirement!
@karue75813 жыл бұрын
@@TheoryFighter Ohh, gotcha! Very interested to see whether this actually exists or not
@jimdotcom8087 ай бұрын
who remembers Guile's upsidedown roundhouse freeze handcuff and magic throw glitch? damn. i still remember the button sequence 30+years later
@dantedeloden3 жыл бұрын
too bad i didnt get that 100 dollars, someone posted an hour before i found this
@M-E-G-A3 жыл бұрын
In the Turbo Version Zangief bounces higher and away from the opponent making his opponent get up in time to get ready.
@mattgoo3 жыл бұрын
mandela effect mannn...
@avensCL3 жыл бұрын
What about Rainbow Edition, Turbo and the other games of the series? Back in the day pretty much everybody was a noob, therefore bound to confuse very similar games with each other.
@mydemon3 жыл бұрын
Its been proven to work on the SNES beta version: mobile.twitter.com/ElenoreHU3BR/status/1392631406124224512