Thank you for making this tutorial! I've only watched 14 minutes so far but you have already provided solutions to so many things I was struggling with in a similar case! Excellent work!! 😍👍
@StuLloyd2 жыл бұрын
No worries! Glad it can help :)
@framesapien4 жыл бұрын
Instant sub based on that National Tiles reference at the beginning. Classic!
@schwarzes_Tshirt10 ай бұрын
best video for that specific case so far. thanksies!
@StuLloyd10 ай бұрын
Thank you :)
@risnandarmultimedia52963 жыл бұрын
subscribed, this trick is faster in production for building destruction than houdini, no baking times.. awesome, learn a lot from this tut
@StuLloyd3 жыл бұрын
Cheers :)
@KonstantinRozumny5 жыл бұрын
Georgy Feodosevich Voronoy (Russian: Гео́ргий Феодо́сьевич Вороно́й; 28 April 1868 - 20 November 1908) was a Russian mathematician noted for defining the Voronoi diagram. He came up with a formula to break a volume into parts, which is now called Voronoi Fracture.
@StuLloyd4 жыл бұрын
Cheers for the info :)
@smukkegreen Жыл бұрын
Great tutorial. You are very good at explaining your choices 🙌 Subbed!
@StuLloyd Жыл бұрын
Cheers mate!
@andrewwibisono24762 жыл бұрын
Thanks for this amazing tutorial, but why my corona plugin not render tyflow particles?
@StuLloyd2 жыл бұрын
Cheers! Hmm, have you placed a mesh operator in the event?
@specter9293 жыл бұрын
wow, outstanding man great tut, just come across tyflow and this is truly amazing software
@AlexAndRiEL2 жыл бұрын
Thanks a lot dude! Sticking to the ground was my case :)
@СалохиддинТолипов Жыл бұрын
Cool! It is better and more flexible than RayFire plugin.
@denizmesih82502 жыл бұрын
Hello again. I have a question. I want to make some educational videos like yours. Can I make excatly do same video like this one but in Turkish? Or I can translate this one and add subtitles. Of course if I make a video I can promote this channel too. Let me know what do you think. Thanks a lot.
@StuLloyd2 жыл бұрын
Yeah sure :)
@123vishwasr2 жыл бұрын
Hello, is there a way i can add anchor point like unreal chaos, which will prevent the destruction from happening inside that area ?
@StuLloyd2 жыл бұрын
Hi! I'm not familiar with unreal chaos, but one way to prevent certain areas from destructing would be to add an "Object Test" in Event 001, pick your anchor point object as the test object. Send this test out to another event with a "PhysX Switch" and set it to "Kinematic". Now adjust the distance in the Object test to increase/decrease the radius of what you don't want effected, you can add multiple objects in here to assign more anchor points.
@fabfov60644 жыл бұрын
very good video only concern is that you do things without showing them I can't see everything, a lot of parameters that are changed and that we do not see ... Would it be possible to see a tutorial to make a plane crash in a building or what? (the 2 take damage?)
@StuLloyd4 жыл бұрын
Hey fab, sorry if I missed something you need, I edit it heavily to keep it snappy and to the point because I umm and ah a lot! You may have to pause to see the settings. It may be possible once I get back in to making videos, which will hopefully be very soon.
@fabfov60644 жыл бұрын
@@StuLloyd yeah i have paused the video and make speed to 0.25 😂 but its really nice ! Can you explain how you make you're parameter for corona ? 🤔
@StuLloyd4 жыл бұрын
Oh yeah I only rendered with Corona that's why I tagged it in there, it is more of a tyflow tutorial though. My Corona settings are pretty straight forward, I basically leave everything at default settings, but add 0.5 of denoising to speed it up, which means you can get away with lower passes. For lighting, I simply put a HDRI in the environment slot, google "aversis hdri" to find some good ones.
@fabfov60644 жыл бұрын
@@StuLloyd thanks man ! Good work 😁
@UnboundGodz3 жыл бұрын
Is there a way to fix wiggling or shake from the building before its hit and after?
@mangeshkakade26285 жыл бұрын
Thanks . beautyfully explained tutorial please make more tutorial of tyflow .
@zenonthermal68414 жыл бұрын
Loved the tutorial! very detailed but kept to the point. Looking forward to many more. Any chance you can do a video on Corona? I've never used it before and was hoping you were going to go over it.
@StuLloyd4 жыл бұрын
Ah yeah sorry, I only mention it because I render with it. Corona is an extremely fast, mostly unbiased physically based renderer witch only uses CPU. Most of the PBR renderers these days are very similar and their settings are minimal, so if you've already mastered one, you will be able to use Corona easily. But I have a soft spot for Corona, coz it's FUCKING SICK! I am planning on doing an optimising tutorial soon which I will use Corona, so maybe that will have some good stuff in it to help out.
@paulmarshall30533 жыл бұрын
Hey Stu, thanks for sharing this! Can you help me with an issue... in your sim, right from the start, the sphere doesn't start to interact with the building until it actually collides. But on my sim, the ball acts like its started to collide at frame 0. Like the building is already starting to explode before the sphere has even reached it. What am I doing wrong mate? I watched another vid of a ball hitting a wall, where the guy changes the sphere to a kinematic collider, and that fixes the problem, but when I do that the destruction is pants. cheers mate.
@StuLloyd3 жыл бұрын
Woop, thanks for reaching out. That's a strange one and hard to tell without seeing your scene. How were you changing it to kinematic fyi? Also, this might be dumb, but are your units, scale and xforms correct? If you can link me to your file I could help more. Cheers!
@paulmarshall30533 жыл бұрын
@@StuLloyd thanks for getting back to me mate! I actually saw another vid where the guy was smashing down a wall with a sphere, and in that he seemed to have the same problem at the start, where the wall was reacting before the collision, so he dropped a Physx Switch in, changed it to kinematic and that solved it, but then the sphere acts more like a bullet and not a wrecking ball lol here's his vid you can see at the start what he does: kzbin.info/www/bejne/i2fTfnSXZ9uWodk
@paulmarshall30533 жыл бұрын
@@StuLloyd I'll tidy mine up a bit and link you - really appreciate the help
@StuLloyd3 жыл бұрын
@@paulmarshall3053 Ah gotchya, yep so what they're doing is initially setting the wall to kinematic, which means it will be present in the sim, but it won't react dynamically, only with user animation. So they test to see when the ball gets close to some pieces, it sends them to another event which makes them dynamic, this is good in some scenarios, but in my tutorial, the entire building needs to react, that's why it's set to dynamic from the start, I then use binds to hold it together so it doesn't crumble too son. As for it not reacting like a wrecking ball, this is most likely down to scale, make it huge like a building and it should react properly.
@Aero3D Жыл бұрын
i learned this is from the Shell being too thin and the structure collapsing in on itself before impact. If you delete your sphere, you will see it still happens. Remake your simple box with a thicker shell (thicker walls) and itll support itself on its own before impact better
@swapniljadhav70143 жыл бұрын
Sir smoke will not render in vray 5
@mahmoudzaefi29584 жыл бұрын
thanks
@Chappysnapz4 жыл бұрын
Every time I try to start my simulation, I get a message telling me that it failed, telling me to close all other applications, and to change the size of my grid resolution. So I do, and it still doesn't work, any idea how to fix this?
@muthanna88044 жыл бұрын
great work......can i use vray for this?
@StuLloyd4 жыл бұрын
Yes, tyflow is actually designed to work specifically with Vray
@marwans40185 жыл бұрын
Wow great tutorial , can you make beach scene using phoneix fd ? Wetmap foam and splashes , make the sand wet because of the waves ? And helicopter crash and make the body bend using tyflow
@Zoe-cd1nk4 жыл бұрын
How to turn the result (last animated frame) into edit poly? I just want the models
@StuLloyd4 жыл бұрын
Add an 'Export Particles' operator, set it to Objects, set it's time range to the frame you want, be sure too untick 'Scale To Zero' in the pre-born/deleted/ignored section
@Zoe-cd1nk4 жыл бұрын
@@StuLloyd hey thanks for replying. I'm making a 3d environment for my school project. Any idea how to texture the particles?
@StuLloyd4 жыл бұрын
@@Zoe-cd1nk No worries. It would be easier to map the building before breaking it. then in the voronoi settings, make sure you set the broken faces to a different material ID. If you want to see what they all look like while simulating, you need to apply a multi/sub material to the tyflow icon. Once you export your final meshes though, you can just apply the material to each exported object like normal.
@Zoe-cd1nk4 жыл бұрын
@@StuLloyd i will give it a try. But this scene was meant to be textured in Substance Painter and set up in UE4. I will put ur video link in references when I figure everything out
@StuLloyd4 жыл бұрын
@@Zoe-cd1nk As long as you set it's mapping coordinates, you can still texture in SP and use in UE4.
@mayankchoudhary68702 жыл бұрын
Is building already available ? Or you have to build it first
@StuLloyd2 жыл бұрын
You'll have to build your own, or you can download one. The one I used in this tut is from Turbo Squid. Just make sure you check it's scale is correct after importing it.
@mayankchoudhary68702 жыл бұрын
@@StuLloyd thank you 😄
@mayankchoudhary68702 жыл бұрын
One more thing can i render it on GTX 1650 ti
@mayankchoudhary68702 жыл бұрын
I ask because blender lag too much on high annotation rendering perticularly when I add too segment annotation
@StuLloyd2 жыл бұрын
@@mayankchoudhary6870 Depends on your renderer, which are you using? I'm using Corona in this video, which does not support GPU.
@oktaysoyyilmaz85525 жыл бұрын
Thanks dude. Amazing tutorial!
@guxiangguse5 жыл бұрын
well done! Thank you very much for the tutorial!
@unstandard57974 жыл бұрын
Amazing Video! your the best!! keep doing this!
@teofilattodeleonzi5 жыл бұрын
awesome! thank you Stu
@julienchiari5 жыл бұрын
Great tutorial, thanks a lot! Where did you find the building model and can you share it?
@StuLloyd5 жыл бұрын
Cheers! Pretty sure it was this one: www.turbosquid.com/3d-models/3d-model-building-apartment-1380467
@julienchiari5 жыл бұрын
@@StuLloyd Thank you so much for the link :)
@MattScottVisuals5 жыл бұрын
So awesome dude, thank you very much :)
@vfxguruuniverse55364 жыл бұрын
Awesome
@mayankchoudhary68702 жыл бұрын
Can you please provide sence file
@denizmesih82502 жыл бұрын
Ya the best gay I ve ever met, thanks for the tutorial. 2 years old video but still lit.
@StuLloyd2 жыл бұрын
Cheers! Not sure about the gay, but cheers for the comment ;)
@denizmesih82502 жыл бұрын
@@StuLloyd
@andresgutierrezquemba35772 жыл бұрын
thanks
@adhamovr4 жыл бұрын
👍👍👍👍👍
@StuLloyd4 жыл бұрын
👍👍👍👍👍+👍
@huarachi1233 жыл бұрын
You must use generic units in unit setup otherwise the pieces will fly off to space at birth
@dasnico135 жыл бұрын
THANK YOU!
@ThinkingUkranian4 жыл бұрын
NICE! How to explode a building?
@StuLloyd4 жыл бұрын
You could add a Force operator, then set it to reference a 3ds max PBomb object.
@ThinkingUkranian4 жыл бұрын
@@StuLloyd thx a lot!
@mikbal70554 жыл бұрын
MA MAAAAAAAAAAAN!
@hieuohoi19165 жыл бұрын
thanks bro
@schwarzes_Tshirt10 ай бұрын
18:36 lol
@santiagorinaldi17123 жыл бұрын
now I will destroy everything :D
@StuLloyd3 жыл бұрын
Then my job here is done!
@dasnico135 жыл бұрын
26:05 :D :D :D :D
@scarfwili4 жыл бұрын
Hello, Im wondering if you can provide me your e-mail so I can contact with you for some "personal project" questions. Thank you and great tutorial!!
@StuLloyd4 жыл бұрын
Hey Guille, sure, can you check to see if it's listed in my about section?
@scarfwili4 жыл бұрын
@@StuLloyd No, it's not. Thats why I asked you 😢
@StuLloyd4 жыл бұрын
@@scarfwili Sorry, I just wanted you to check so I can confirm it's not showing, I will have to look in to that. It's stulloyd@ymail.com
@scarfwili4 жыл бұрын
@@StuLloyd I've already sent the email, can you check if u got it? Thank you.