Great Tutorial, thanks! BTW, I discovered that the opacity maps on your particle planes are slowing down the render time in the first solution you showed. I used a ray switch material and put a non opacity mapped version in the gI slot, while leaving the original opacity mapped shader in the visible, ref, and refact channels. This cuts render times a good bit. I do like your geometry solution a bit better in that I can cut down on particle emission and speed up the sims, while still rendering an acceptable result. I can get a nice preview out the door without committing to a massive simulation. So Thanks!!!
@StuLloyd4 жыл бұрын
Cheers! I tried to just focus on the method rather than speeding it up to keep it short and simple, but your method is a great optimisation, cheers! You can also pick tri's instead of quads to halve the amount of poly's if you have a big scene, but it was just easier to demonstrate with quads.
@jamesbali1300 Жыл бұрын
Gorgeous Stuff! Thank you so much for such a thorough explanation Stu and keep em coming!
@StuLloyd Жыл бұрын
Thank you :)
@3rdDim3nsn3D4 жыл бұрын
You just helped me out using foam in FStorm Render! Thanks a lot buddy ;)
@StuLloyd4 жыл бұрын
No worries! Glad it helped :)
@Diddyo0075 жыл бұрын
I don't use Corona but V-Ray GPU has virtually the same limitations currently so this is a handy workaround for that too so thank you, good presentation and no fluff, look forward to more tutorials from you subbed!
@StuLloyd5 жыл бұрын
Cheers, thanks for that! Yeah I love both renderers, but already invested in Corona. FYI, I did another test afterwards, and the set up that took around 17 mins for 4 passes in Corona, took 1 minute with 27 passes with Vray CPU haha, haven't tried GPU yet.
@HEEROCKSS5 жыл бұрын
Im in the same boat (pun intended). Since there is no VolumetricScatter Material for VrayGPU, how did you shade the TyMesher object to look like foam?
@StuLloyd5 жыл бұрын
@@HEEROCKSS I rendered it in Corona with a Corona Volume Material, a possible work around using Vray might be to use a normal Vray Material, but chuck a General Falloff map in the opacity channel?
@HEEROCKSS5 жыл бұрын
@@StuLloyd Yeah will try that, thanks. Hope there will be a real volumetric material soon for GPU.
@jagadnath9745 Жыл бұрын
Great tutorial thanks. Saved me a headache...
@evanpopilnukha97494 жыл бұрын
omg..That bird at the beginning..Cant hold myself :DD Waiting for more tuts.Thx man )
@screamsso27904 жыл бұрын
Awesome job mate, looks gorgeous, thanks for the tut
@StuLloyd4 жыл бұрын
Thank you :)
@Allisonthiago3d2 жыл бұрын
Awesome
@musthofabsa3 жыл бұрын
Awesome Tutorial! Thanks a lot dude. I was confused when take Shape in splash or foam particles, it was not changed. The issue is [ Display (Geometry) ] on Event Box of TyFlow. The Default setup is Display - Type - Small Dots. Oh my god just it LOL, anyway your content very helpful, thanks again!
@StuLloyd3 жыл бұрын
Thank you :)
@MaajidVorajee4 жыл бұрын
In the start of the video the madness of splaaaash (and dog be like stop it already)
@victorgama3d4964 жыл бұрын
Hi can you create a tutorial on how to create those awesome waves / splash / foam in Pheonix?
@weslley3dezao5 жыл бұрын
kkkkkk, there are dogs, birds and everything, great video.
@StuLloyd5 жыл бұрын
Haha, cheers!
@thermitejapan4 жыл бұрын
Hey man thanks for sharing , Recently tried doing the tyflow splashes thing . Did exactly according to your steps but somehow it is not showing on my viewport . PhoenixFD ocean is display as mesh . I am using tyflow v0.16089 Thanks!!
@jamesbali1300 Жыл бұрын
Hey Did you ever figure out a solution? I am currently facing the same problem. Thanks!
@mae23095 жыл бұрын
I subscribed as soon as I saw the intro.. great video.. do you have more Phoenixfd tutorials.. I want yo learn how to do this.. Thank you!! Cheers!
@StuLloyd5 жыл бұрын
Hey, cheers! Not for Phoenix FD just yet, but if you have any suggestions I can look in to it. For the waves, I just followed this tutorial kzbin.info/www/bejne/bKTCmKKwgbmhkLc
@muhammedbaykul31943 жыл бұрын
Hello. Is Tyflow a part of Phoenix?
@StuLloyd3 жыл бұрын
Na, it's a plugin in development for 3ds Max, to replace pFlow and has so many more powerful cool features.
@saltacme5 жыл бұрын
hey - what about intersections "water" with "sand"? did you manage it in that case? Did you lower the position of sand mesh?
@StuLloyd5 жыл бұрын
Hey saltacme, not exactly sure what you mean there, can you elaborate?
@darkroomstudio97173 жыл бұрын
Thanks for great tutorial Stu! Have you maybe encounter issue with tyflow not updating when rendering animation? Everything behaves as it should when going through timeline and even when I render out separate images but when rendering is set to active time segment or range tyflow or tyflow mesh stays frozen on first frame.
@StuLloyd3 жыл бұрын
No worries! Yes I have encountered that before, you can export your events to tyCache's and they work perfectly, you can then just set your initial sim set to 'inactive', so you can still make changes later if you need.
@darkroomstudio97173 жыл бұрын
@@StuLloyd yep, that worked. thank you sir!
@owencross69955 жыл бұрын
Thank you!
@StuLloyd5 жыл бұрын
No worries!
@janppaani4 жыл бұрын
Hey, Is there a way to make tyflow produce more particles with fluid birth? I need to get more so the splashes would look good..
@StuLloyd4 жыл бұрын
As long as your tyFlow setting is set to 100% it will birth as many particles as Phoenix simulated, so you would have to up the amount in the Phoenix settings. However you 'could possibly' fiddle around with the 'spawn' operator in tyFlow to spawn more from the ones you originally spawn. You could then offset their positions slightly and add the same fluid force operator to get them to follow the splashes. I haven't tested though.
@duyenphan33094 жыл бұрын
Hi could you show me how to make wave like this?! Thank you
@andriygrimalyuk97454 жыл бұрын
Hello, you have very cool lessons, I’m interested in how you can render the foam masks that you show at 1.50 minutes, I will be very grateful for the information)
@StuLloyd4 жыл бұрын
Hey no worries! I just used the scanline render elements, in the render tab, render elements. You can add any passes you want, diffuse, specular, shadows, reflection. Hope that helps
@andriygrimalyuk97454 жыл бұрын
@@StuLloyd Thank you for answering a little difficult but I will try, thanks)
@josune785 жыл бұрын
Fantastic!. Any idea to render wet maps?.
@StuLloyd5 жыл бұрын
Cheers! Yes, if you are using PhoenixFD, you can just switch to scanline renderer and add the wet map to the diffuse channel of a standard material and render out the wet map to texture as an image sequence, then switch back to corona anduse the image sequence as the wet map. I also just uploaded a vid showing a few other ways you can try wet maps: kzbin.info/www/bejne/rKO3fHyto52Zg68
@josune785 жыл бұрын
@@StuLloyd Oh!, I hadn't saw this one. Extraordinary!. Thank you for your videos, very witty. You saved my day. :)
@fillmb4 жыл бұрын
Nice video! How did you make to have less waves? When I make I have a lot of waves.. Can you help?
@StuLloyd4 жыл бұрын
Cheers! Make sure you're scene is to the correct scale and then adjust the settings in the ocean texture, see this video on how they do it: kzbin.info/www/bejne/bKTCmKKwgbmhkLc
@fillmb4 жыл бұрын
@@StuLloyd i'll try, thanks!
@juancrosa61583 жыл бұрын
So Phenix and tyflow can be used with corona?
@StuLloyd3 жыл бұрын
Corona 6 supports Phoenix 4 foam, previous version are different, for example, Corona 5 only supports Phoenix 3 fluid, not foam. Tyflow can be used with any renderer, except for motion blur and some other vray specific features.
@juancrosa61583 жыл бұрын
Okey, thanks !!
@fulgins15 жыл бұрын
Great Tutorial How to make a volumetric Material in V-Ray? thanks
@StuLloyd5 жыл бұрын
Cheers! As far as I'm aware, Vray has a volume material but the GPU version doesn't, you must be using the GPU version? A possible work around using Vray GPU might be to use a normal Vray Material, but chuck a General Falloff map in the opacity channel.
@smartvision3d112 жыл бұрын
can i use for corona ??
@StuLloyd2 жыл бұрын
Yeah, I use corona in the video. Corona now supports Phoenix FD foam though
@fxshindabangtv5 жыл бұрын
good
@AlexanderMinaevFast5 жыл бұрын
Speed?
@StuLloyd4 жыл бұрын
I think it was called "The Bus That Couldn't Slow Down"