One of the most advanced tutorial from an Expert in Blender.
@nokusu2846Ай бұрын
this is more like a real class than tutorial, you're teaching us the fundamentals, thank you
@AnanyaPatnaik2 жыл бұрын
Here's how I solved some problems that occurred to me: 3:08 If your grass appears submerged in the ground object, go to edit mode and select the strand. Grab and move the strand until the origin point is at the bottom of the strand. 5:03 if anyone cannot paint here try switching from the layout tab to the texture paint tab on the top and then paint. I'm just a beginner who got stuck at these steps and this is how it worked out for me, hope it helps.
@Mhessia2 жыл бұрын
hi, i setting up the origin point of the arrow and of the ground at 0,0,0 but i have the same problem
@RetrovexOfficial Жыл бұрын
from 7:00 everything i touch with my ground it sticks together?.. how do i undo that? nvm, i was still in proportional editing objects mode
@exyl_sounds3 жыл бұрын
Is it possible to make hair with this method? That would be amazing because coupled with the "wind" effect that you explained at the end the hair would come out beautiful
@PierrickPicaut_P2DESIGN3 жыл бұрын
I've tried to be honnest but didn't found a reliable solutino since you have to convert the pârticles into objects. and so, they don't follow the surface of the character anymore. But! this is probably doable with geometry node.
@Yokiboo3 жыл бұрын
There may be a few hair addons for what you're looking for or rendering it as a object would probably work better
@linkedwinters2 жыл бұрын
Oh damn it's you
@jonasmostert32942 жыл бұрын
Your creativity in problem solving and your patience to teach so much could never be praised enough! 🥳
@Tertion2 жыл бұрын
I watched so many tutorials and you are the first one that tells me the air particules will grow from their local positive Y axis. That explain a lot of things lol.
@John-ib1de Жыл бұрын
Thank you so much for breaking down normal maps like you did, I've been trying to wrap my head around them for a bit now and your explanation just clicked so well for me. :)
@kretoskim8555 Жыл бұрын
This tutorial is soo comprehensive and informative. Thank you soooo much!!
@aruni-tao10 ай бұрын
I used this tutorial to make my own diorama 3d model, I appreciate the whole video, You made it very clear and simple! Thanks :)
@tomtom_30693 жыл бұрын
p2design is one of the best blender tutorial channel period
@PierrickPicaut_P2DESIGN3 жыл бұрын
Thanks, period
@valleybrook3 жыл бұрын
This tutorial is packed with new techniques on getting efficient stylized grass. Lots of things to learn. Excellent video!
@SilencedFeelings3 жыл бұрын
My god, I was struggling for like two weeks trying to make a similar texture, and just seconds to giving up, I find your video with a much better result. Thank you.
@jingmeng44933 жыл бұрын
Really like the painting look, I'm trying to copy that effect in Maya. So basically, paint a transparent plane with brush-like effect as an instancer, and then create particles on the object, and keep those planes in parallel with the surface, finally transfer object's normals to all planes. Just look different in Maya, not sure what I missed in the progress.
@brandonjacksoon3 жыл бұрын
Thank you, Pierrick! Cool tutorial!))
@sandeshrajbhandari89523 жыл бұрын
hey thanks for this short and comprehensive tutorial. Love the look it creates.
@ОлександрВасильєв-б5д3 жыл бұрын
good tutorial, worth a like and subscribe and 1 note, to call extrapolation menu press Shift+E instead of Ctrl+E. Personal gratitude for black lines artifact fix
@vstreet75833 жыл бұрын
Ohhhhhhh! I have enjoyed it! This is such a great technique. Absolutely love the result. Brilliant! Thank you so much for sharing your knowledge.THANK YOU! Dg
@danielhstan99573 жыл бұрын
this is genius
@87render_official2 жыл бұрын
Amazing looking grass, will need to try this out!
@ylhameresov94923 жыл бұрын
Impressive result, thank you!
@michaelpaysden46143 жыл бұрын
Once again, a truly excellent tutorial. Thank you so much!!! :-)
@rizaljamaludin12883 жыл бұрын
it's amazing as always. many thanks Pierrick Picaut Sensei
@Farrukh3D3 жыл бұрын
Beautiful work! Thanks for sharing!
@PierrickPicaut_P2DESIGN3 жыл бұрын
Thanks Farruk, love your work.
@noiJadisCailleach3 жыл бұрын
That was so comprehensive. Earned a sub and a bell.
@blackshipstudio86253 жыл бұрын
YOU ARE AWESOME!! Thank you so much, I have been doing this the hardest way possible! Nice to find someone who actually goes over it in a simple, easy way. Keep doing what your doing. 👍
@doantuan47733 жыл бұрын
Thanks for share. Much appreciate from my team.
@PalurdasArts3 жыл бұрын
This is really awesome, good to know how to animate the grass with nodes. Really helpful! ^^
@rizqisuganda71883 жыл бұрын
thankyou for this tutorial, it means a lot!
@biiiiiimm2 жыл бұрын
Exactement ce que je cherchais ! Merci beaucoup !
@andersonfarias93892 жыл бұрын
Perfect...perfect... 👏👏👏👏👏👍
@buahkersen1433 жыл бұрын
Thanksssss for the detailed instructions. 💕
@mattlepage18983 жыл бұрын
Amazing! Love all your work
@michaelbuddy3 жыл бұрын
this is amazing. thanks so much for helping us learn.
@HeyEverybodyJesseHere3 жыл бұрын
Thank you, sir.
@blenderzone54463 жыл бұрын
Great tutorial!!!
@tusharkashyap24312 жыл бұрын
Damn you're god level 🔥🙏😳 your skills are high level
@rjrajesh8272 жыл бұрын
Thank you so much✌️
@cyanlos013 жыл бұрын
Super great!
@arkepsylon3 жыл бұрын
Just amazing as always. :)
@PierrickPicaut_P2DESIGN3 жыл бұрын
Salut mec ;)
@GlowYT3 жыл бұрын
Thanks a lot for this amazing tutorial!
@angelgomez810710 ай бұрын
Hello, the video is very cool, but I wanted to ask if there was a way to pass it on to Maya, because when I tried to pass it on, from some perspectives it looked like it had a strange shadow around the planes, I put the backface on it and turned off the shadows, but nothing.
@Jaboli862 жыл бұрын
Nice one man! :-) Thanks!
@tommyspeziali56782 жыл бұрын
Very useful, thanks a lot!!!!
@Hongsen3 жыл бұрын
Great information! Love it ❤
@Hashirama_Sinju3 жыл бұрын
amazing. thanks. when will animation course you ve mentioned be ready. i am so interested
@Dfquinteros13 жыл бұрын
Fantastic.
@jonschroth3 жыл бұрын
Great tutorial. Is there a way to paint a texture map on the ground plane and have each grass instance become colorized by the color of the ground where it is growing from?
@PierrickPicaut_P2DESIGN3 жыл бұрын
You need a way to transfer these color. You can transfer vertex color but proximity but colour from a picture (texture) not using regular coordinates. But you can paint it and then project it using object coordinates with the right values and using an empty object to drive the coordinates. But you can’t transfer color as if it was hair sourcing the UVs. Hope it makes sense
@jonschroth3 жыл бұрын
@@PierrickPicaut_P2DESIGN I played with it a bit and it turns out you can color hair objects from an image texture, but only with cycles by clicking the "From Instancer" checkbox in the Texture Coordinates node
@PierrickPicaut_P2DESIGN3 жыл бұрын
@@jonschroth cool, thanks for the tip
@emanuelretamales14853 жыл бұрын
Amazing!!!
@ArghanionsPuzzlebox3 жыл бұрын
Thank you for this awesome tutorial!. Is the grass going to put more strain on the system being done this way (using alphas) compared with poly modelling the grass blades and having a basic material added to it?
@pop21473 жыл бұрын
Woahh greatt tuts. Nice tips on animating the grass. But so far I have not see a tutorial show features like in game engine, where the grass always animated on timeline. Maybe scripting skill is needed.
@drumboarder13 жыл бұрын
You could have the empty just move around back and forth for the length of the timeline
@pop21473 жыл бұрын
@@drumboarder1 I see nice tips. It's been several month, but thank l you very much. Back then, I did not utilize NLA editor by repeat animation clip. What I do is animate everything in action editor. I duplicate the motion in the timeline from start until end of frame. It was a big mistake.
@totoroandmei1075 Жыл бұрын
do you have anime style blender animation course just like ghibli style or "your name" "the weathering with you" or "garden of words" ?????
@NicolasRouelle3 жыл бұрын
aller hop j'ai craqué, j'ai plus qu'à me mettre au boulot, merci pour cette formation :)
@meenjatv3 жыл бұрын
Yo, tu sais comment faire pour avoir l'objet "arrows" ? Je suis bloqué sur ca
@NicolasRouelle3 жыл бұрын
@@meenjatv je pense qu'il l'a fait lui même, mais c'est plus un repaire pour bien voir le sens de l'objet à dupliquer par rapport à la normale des polygones de la surface "sol" ce qui est important par contre c'est de bien respecter l'orientation de ton objet par rapport au gismo à 2:35
@meenjatv3 жыл бұрын
@@NicolasRouelle Dac merci :)
@TobiasEnevoldsen3 жыл бұрын
Fantastic video :-)
@ytaiku2 жыл бұрын
at 2:34 idk how you can get arrow ? im new to blender I follow everystep. but here I lose it because suddenly arrow exist..
@raphaelguionaud78393 жыл бұрын
Merci beaucoup!
@hollyfearn6422 Жыл бұрын
This is brilliant! Took me three attempts before I cracked it aha, but love the end result! thank you for sharing your knowledge :) Though question, I have added this grass to my scene, the grass flicks through my house, is there a way to add collisions to the grass so it doesn't go through other objects? TIA :)
@PierrickPicaut_P2DESIGN Жыл бұрын
I guess you could, I’m not a specialist at all. But if you’re gras is pinned to the ground and you use collision simulation it should work. But you le the best move would be to study a geometry node solution 🤷🏻♂️
@hollyfearn6422 Жыл бұрын
@@PierrickPicaut_P2DESIGN Okay thank you for the responce, I will look into it :) one other thing, I've had to go back to edit my scene as I saw a very slight line about all my grass, I realised it's because somehow in the texture paint there is a painted line about the grass, I tried to use the alpha erase tool, however, it didn't work. How can I erase this detail? Thank you :)
@pinasupernova52292 жыл бұрын
thank you for the tutorial, I'm having trouble with the arrow thing to make the grass come out from the ground. How did you do it?
@roshanantherny3 жыл бұрын
Thank u*
@rinatfxxl30233 жыл бұрын
When will the new course come out ?🙃
@PierrickPicaut_P2DESIGN3 жыл бұрын
It's planned for this summer, but till it's not fionished I can't make any official annoucement nore promise
@aashay3 жыл бұрын
@@PierrickPicaut_P2DESIGN Will it be on skillshare?
@rinatfxxl30233 жыл бұрын
Okay, thank you This information is enough )
@redone8233 жыл бұрын
@@PierrickPicaut_P2DESIGN first day of summer in America is june 20, 2021. Thanks for the release secret release date! ;p
@PierrickPicaut_P2DESIGN3 жыл бұрын
@@redone823 yeah but summer last for 3 months 😅
@gandoulf09673 жыл бұрын
J'adore ton tuto, mais moi j'ai un problème ^^' Meme en ayant aligné l'origine avec l'arrete du bas mon herbe reste sur le côté et je ne sais pas d'où ce problème viens 2:23
@odidoothuon89692 жыл бұрын
Bless thee!
@diakitearts14483 жыл бұрын
Trop super 'bon travail'
@juliangabrielalvarez76423 жыл бұрын
Loved ur tutorial, it was superb! Just a question, is it possible to export this as a game asset with the animation included?
@PierrickPicaut_P2DESIGN3 жыл бұрын
Not exactly, but you can reproduce this kind of effect in game engine and most of the time there are premade tools to do so
@luckydye3 жыл бұрын
Very good video! I am interested in the method with geometry nodes though. I am struggeling to make the normal Data Transfer work.
@aminuteofhappiness68526 ай бұрын
Is the grass optimize for larger scenes? I feel like it will become laggy when joining all grass objects into one if you have large scene.
@PramodKumar-px6go3 жыл бұрын
Hello, I don't know why my grass is going down side 2:33 .... I can't understand how to fix it
@ivanlucena023 жыл бұрын
Thanks!!!!
@Swish_Clip Жыл бұрын
What do I do if I click on "Instance Object" when I'm the ParticleSystem, and I don't get the arrows option?
@limitless46203 жыл бұрын
this video was made on my birthday i just realized LOL
@Rocklady15013 жыл бұрын
Great Tut.. is there a way to make it work in cycles? I can still see the black box around the grass, so there's a problem with the alpha? Still newbie here :c
@PierrickPicaut_P2DESIGN3 жыл бұрын
You need to increase the number of transparency rays in the rendering properties of cycle :)
@Rocklady15013 жыл бұрын
@@PierrickPicaut_P2DESIGN oooh thank you for the fast reply! Sooo easy... worked for me, thx :)
@StevenYen2 жыл бұрын
Dumb question - would using a force field for the animation result in roughly the same results? To me it seems a little easier. Appreciate you sharing your knowledge!
@PierrickPicaut_P2DESIGN2 жыл бұрын
There is multiple ways to get the result. Go for what fits you the best 🙂
@scottduillet2 жыл бұрын
I was looking for the same thing, I can’t render a wide field with this method, there are just too many planes. Any luck making getting instances to be driven by an overall texture ?
@Kaikina3 жыл бұрын
À 2:05, vous sélectionnez un point et vous le bougez vers le haut, mais j'ai l'impression que vous utilisez un raccourci pour en sélectionner d'autres adjacents, car chez moi ça ne donne pas de petites collines, mais plutôt des pics, du fait que je ne sélectionne qu'un seul point. Que dois-je faire pour que ce soit plus homogène ?
@PierrickPicaut_P2DESIGN3 жыл бұрын
En haut de ta vue 3D, au milieu, active le proportional editing, (l'icone de rond dans le rond) à côté des points de pivot et des espaces de transformations. Avec la molette tu peux changer la taille de la zone affectée.
@TheonidasArt3 жыл бұрын
Really liked this video, watched it twice to make sure I was doing it right! One thing I wish was shown here, was how to do all edits while in particle mode (that way you can adjust the shape of the ground plane, as well as change amount of particles etc). At the end of the process, I'm stuck with the generic ground plane we made at the beginning. What I'd want is to save the particle, then change the landscape, or add the particles to other objects. Is this possible?
@PierrickPicaut_P2DESIGN3 жыл бұрын
Sure, you can use same particle setting on multiple object as for materials or any other data. But when converted to object, you can’t. With the upcoming geometry node, this is going to be even more flexible
@TheonidasArt3 жыл бұрын
@@PierrickPicaut_P2DESIGN Thanks for the response! Not sure I understand how to easily point and click to get the same results as the final look, but in the form of a particle. I can use the same particle grass shape and colors, but it looks like your video before 6:22 timestamp. Do I need to convert the particle to an object every time I want to change the ground plane? Basically having to do all the work again after 6:22? I'm wanting to get the final grass effect (which is an object) to be a particle so that I can scatter it across any other mesh.
@PierrickPicaut_P2DESIGN3 жыл бұрын
Yes because you can’t transfer the normals to particles object
@TheonidasArt3 жыл бұрын
@@PierrickPicaut_P2DESIGN Ahhh ok, gotcha. You think geometry nodes will make this process easier? Hope so!
@PierrickPicaut_P2DESIGN3 жыл бұрын
@@TheonidasArt Kind of yes
@dymegee3 жыл бұрын
OMG! You're annoyingly good 😢
@michaelsowe79823 жыл бұрын
He’s been doing this for 7+ years, of course he’s gonna have a leg up on you, ehh more like two...and several skyscrapers
@luca__30443 жыл бұрын
how does this work in cycles? annyone tested? btw. realy cool approach.. love the Painting effect :o gt use that for rocks
@PierrickPicaut_P2DESIGN3 жыл бұрын
Works the same
@luca__30443 жыл бұрын
@@PierrickPicaut_P2DESIGN oh nice :o, also with the shadows and all? good to know! planing on making a little stylized scene and most of the grass tutorials i found didnt support shadows propperly, so thank u verry much for putting this up! i be shure to stick arround for more of your stuff :)
@luca__30443 жыл бұрын
@@PierrickPicaut_P2DESIGN so i tryed to do that with cycles.. but im getting some weired black spots on top of the grass.. also disabled shadows and changed the alpha mode.. still does not seem to work :/, srry if this borders you but would be cool to get some help :'D
@PierrickPicaut_P2DESIGN3 жыл бұрын
@@luca__3044 Increase the transparency bounce in your rendering properties.
@luca__30443 жыл бұрын
@@PierrickPicaut_P2DESIGN that solved it, cant thank you enough! thanks for the great content
@cam_by_art Жыл бұрын
how do i make this work with cycles?
@animatry40233 жыл бұрын
Great tutorial, Can you tell about the material on the tree trunks???
@PierrickPicaut_P2DESIGN3 жыл бұрын
It's just a brown diffuse material. nothing more
@animatry40233 жыл бұрын
@@PierrickPicaut_P2DESIGN thanxx
@animatry40233 жыл бұрын
@@PierrickPicaut_P2DESIGN is that the same with the squirrel too??
@born4loose7692 жыл бұрын
cool tuto, will I be able to touch it ? my parents keeps asking me to do it
@COBBRA3D3 жыл бұрын
obrigado amigo!
@clarissedrocourt7483 Жыл бұрын
Hello ! I can't get the same blending effect with a png as a particle. Is it normal ?
@vahnvallain2 жыл бұрын
How did you make the bush using that shader?
@clarissedrocourt74833 жыл бұрын
Hello ! Please, Could you show us how you made the bushes who are in your animation ?
@PierrickPicaut_P2DESIGN3 жыл бұрын
It’s the same method as the grass but with a sphere instead of plane for the ground shape
@clarissedrocourt74833 жыл бұрын
@@PierrickPicaut_P2DESIGN Nice, thanks !
@yutto5962 жыл бұрын
I can’t seem to make a sharp line on texture paint, what could i do?
@Kim-id8qt2 жыл бұрын
i want apply this to Unity3D but the grass is square how to solve it?
@dimitriilldman Жыл бұрын
🔥🔥🔥
@phucthinhnguyen11572 ай бұрын
man, you forgot to tell people to turn the shadow in material setting of the grass material to none mate :'
@miguelangelalarconcuadros76712 жыл бұрын
how can we create a mountain toon shader?
@techies_gaming80913 жыл бұрын
how can i find the book that disscuss about realistic and stylized style?
@CyberSinZProductions2 жыл бұрын
Hey! I think something wrong with my set up. The Noise thecture for he Empty Blend effect thing Seems to only effect the ground but I have data Transfer and all the single user stuff done. Can anyone help?
@godfatheralexander2 жыл бұрын
my grass is lookin a little too dark compared to the color I picked...
@dubstepboy13346 ай бұрын
excuse me I have something to ask i know this video is 3 years old and its little out dated but i sill use this a lot the moment I've learned this. thank you for this great video Pierrik Picaut The issue: every project i use this in has the same problem. I'll see this dark line above each plane of grass whenever seen from a distance or when another objects is clipping through it. I can tell is an texturing issue but no matter how large, how small or where I hand paint the grass it'll still leaves a black line above the grass. I've followed the video step by step but its still there. if you or anyone can understand/ know why this is happening please let me know. Im on blender 4.0.1
@w3needmilk3 жыл бұрын
I dont know what im doing wrong but my grass looks fine but when I render no light interacts with it.Plz help
@marie57063 жыл бұрын
Thank you for the tutorial! Is there an advantage to using alpha transparency instead of a mesh shaped like grass? Just asking because I’m a beginner and my laptop tends to crash when doing complex particle systems
@PierrickPicaut_P2DESIGN3 жыл бұрын
Yes. It used less geometry. The grass are simple planes.
@drumboarder13 жыл бұрын
@@PierrickPicaut_P2DESIGN I've seen people say that an alpha channel can be more demanding than shaping the mesh, it seems counter intuitive but I'm not smart enough to know the truth
@PierrickPicaut_P2DESIGN3 жыл бұрын
@@drumboarder1 I think it's true. But using a texture is a little more flexible as you paint what you want and here I'm not really bothered by performances since I'm using it for a cinematic shot. IF it was for a game, then I would need to run some tests.
@juaecheverria03 жыл бұрын
Does this cause heavy performance on something like unity, for video games, or is this preffered for such utilization?
@VeneficousMV2 жыл бұрын
Can somebody help me please? when im making the mask and add the material my plane gets darker so when im trying to paint the mask the color is grey istead of white
@mariusj6004 Жыл бұрын
It works in eevee, but for some reason it doesn't look good in cycles. Every grass texture doesn't seem to blend well together like it does in eevee. Is it because of AO? Can someone explain what I'm missing to get the same result on cycles? Thank you.
@masked-bxy Жыл бұрын
on pourrait avoir la même mais en français
@futurewjetpacks2 жыл бұрын
Does anyone know how to get sharp lines like he does in the texture paint section?!
@woodsx03 жыл бұрын
I got to the end and I noticed right above my blades of grass there is a bunch of blades going sideways. Any idea why this happened?