Stylised animated grass and painting look in Blender

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Pierrick Picaut

Pierrick Picaut

Күн бұрын

Пікірлер: 176
@ganapathym3664
@ganapathym3664 3 жыл бұрын
One of the most advanced tutorial from an Expert in Blender.
@nokusu2846
@nokusu2846 Ай бұрын
this is more like a real class than tutorial, you're teaching us the fundamentals, thank you
@AnanyaPatnaik
@AnanyaPatnaik 2 жыл бұрын
Here's how I solved some problems that occurred to me: 3:08 If your grass appears submerged in the ground object, go to edit mode and select the strand. Grab and move the strand until the origin point is at the bottom of the strand. 5:03 if anyone cannot paint here try switching from the layout tab to the texture paint tab on the top and then paint. I'm just a beginner who got stuck at these steps and this is how it worked out for me, hope it helps.
@Mhessia
@Mhessia 2 жыл бұрын
hi, i setting up the origin point of the arrow and of the ground at 0,0,0 but i have the same problem
@RetrovexOfficial
@RetrovexOfficial Жыл бұрын
from 7:00 everything i touch with my ground it sticks together?.. how do i undo that? nvm, i was still in proportional editing objects mode
@exyl_sounds
@exyl_sounds 3 жыл бұрын
Is it possible to make hair with this method? That would be amazing because coupled with the "wind" effect that you explained at the end the hair would come out beautiful
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
I've tried to be honnest but didn't found a reliable solutino since you have to convert the pârticles into objects. and so, they don't follow the surface of the character anymore. But! this is probably doable with geometry node.
@Yokiboo
@Yokiboo 3 жыл бұрын
There may be a few hair addons for what you're looking for or rendering it as a object would probably work better
@linkedwinters
@linkedwinters 2 жыл бұрын
Oh damn it's you
@jonasmostert3294
@jonasmostert3294 2 жыл бұрын
Your creativity in problem solving and your patience to teach so much could never be praised enough! 🥳
@Tertion
@Tertion 2 жыл бұрын
I watched so many tutorials and you are the first one that tells me the air particules will grow from their local positive Y axis. That explain a lot of things lol.
@John-ib1de
@John-ib1de Жыл бұрын
Thank you so much for breaking down normal maps like you did, I've been trying to wrap my head around them for a bit now and your explanation just clicked so well for me. :)
@kretoskim8555
@kretoskim8555 Жыл бұрын
This tutorial is soo comprehensive and informative. Thank you soooo much!!
@aruni-tao
@aruni-tao 10 ай бұрын
I used this tutorial to make my own diorama 3d model, I appreciate the whole video, You made it very clear and simple! Thanks :)
@tomtom_3069
@tomtom_3069 3 жыл бұрын
p2design is one of the best blender tutorial channel period
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Thanks, period
@valleybrook
@valleybrook 3 жыл бұрын
This tutorial is packed with new techniques on getting efficient stylized grass. Lots of things to learn. Excellent video!
@SilencedFeelings
@SilencedFeelings 3 жыл бұрын
My god, I was struggling for like two weeks trying to make a similar texture, and just seconds to giving up, I find your video with a much better result. Thank you.
@jingmeng4493
@jingmeng4493 3 жыл бұрын
Really like the painting look, I'm trying to copy that effect in Maya. So basically, paint a transparent plane with brush-like effect as an instancer, and then create particles on the object, and keep those planes in parallel with the surface, finally transfer object's normals to all planes. Just look different in Maya, not sure what I missed in the progress.
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Thank you, Pierrick! Cool tutorial!))
@sandeshrajbhandari8952
@sandeshrajbhandari8952 3 жыл бұрын
hey thanks for this short and comprehensive tutorial. Love the look it creates.
@ОлександрВасильєв-б5д
@ОлександрВасильєв-б5д 3 жыл бұрын
good tutorial, worth a like and subscribe and 1 note, to call extrapolation menu press Shift+E instead of Ctrl+E. Personal gratitude for black lines artifact fix
@vstreet7583
@vstreet7583 3 жыл бұрын
Ohhhhhhh! I have enjoyed it! This is such a great technique. Absolutely love the result. Brilliant! Thank you so much for sharing your knowledge.THANK YOU! Dg
@danielhstan9957
@danielhstan9957 3 жыл бұрын
this is genius
@87render_official
@87render_official 2 жыл бұрын
Amazing looking grass, will need to try this out!
@ylhameresov9492
@ylhameresov9492 3 жыл бұрын
Impressive result, thank you!
@michaelpaysden4614
@michaelpaysden4614 3 жыл бұрын
Once again, a truly excellent tutorial. Thank you so much!!! :-)
@rizaljamaludin1288
@rizaljamaludin1288 3 жыл бұрын
it's amazing as always. many thanks Pierrick Picaut Sensei
@Farrukh3D
@Farrukh3D 3 жыл бұрын
Beautiful work! Thanks for sharing!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Thanks Farruk, love your work.
@noiJadisCailleach
@noiJadisCailleach 3 жыл бұрын
That was so comprehensive. Earned a sub and a bell.
@blackshipstudio8625
@blackshipstudio8625 3 жыл бұрын
YOU ARE AWESOME!! Thank you so much, I have been doing this the hardest way possible! Nice to find someone who actually goes over it in a simple, easy way. Keep doing what your doing. 👍
@doantuan4773
@doantuan4773 3 жыл бұрын
Thanks for share. Much appreciate from my team.
@PalurdasArts
@PalurdasArts 3 жыл бұрын
This is really awesome, good to know how to animate the grass with nodes. Really helpful! ^^
@rizqisuganda7188
@rizqisuganda7188 3 жыл бұрын
thankyou for this tutorial, it means a lot!
@biiiiiimm
@biiiiiimm 2 жыл бұрын
Exactement ce que je cherchais ! Merci beaucoup !
@andersonfarias9389
@andersonfarias9389 2 жыл бұрын
Perfect...perfect... 👏👏👏👏👏👍
@buahkersen143
@buahkersen143 3 жыл бұрын
Thanksssss for the detailed instructions. 💕
@mattlepage1898
@mattlepage1898 3 жыл бұрын
Amazing! Love all your work
@michaelbuddy
@michaelbuddy 3 жыл бұрын
this is amazing. thanks so much for helping us learn.
@HeyEverybodyJesseHere
@HeyEverybodyJesseHere 3 жыл бұрын
Thank you, sir.
@blenderzone5446
@blenderzone5446 3 жыл бұрын
Great tutorial!!!
@tusharkashyap2431
@tusharkashyap2431 2 жыл бұрын
Damn you're god level 🔥🙏😳 your skills are high level
@rjrajesh827
@rjrajesh827 2 жыл бұрын
Thank you so much✌️
@cyanlos01
@cyanlos01 3 жыл бұрын
Super great!
@arkepsylon
@arkepsylon 3 жыл бұрын
Just amazing as always. :)
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Salut mec ;)
@GlowYT
@GlowYT 3 жыл бұрын
Thanks a lot for this amazing tutorial!
@angelgomez8107
@angelgomez8107 10 ай бұрын
Hello, the video is very cool, but I wanted to ask if there was a way to pass it on to Maya, because when I tried to pass it on, from some perspectives it looked like it had a strange shadow around the planes, I put the backface on it and turned off the shadows, but nothing.
@Jaboli86
@Jaboli86 2 жыл бұрын
Nice one man! :-) Thanks!
@tommyspeziali5678
@tommyspeziali5678 2 жыл бұрын
Very useful, thanks a lot!!!!
@Hongsen
@Hongsen 3 жыл бұрын
Great information! Love it ❤
@Hashirama_Sinju
@Hashirama_Sinju 3 жыл бұрын
amazing. thanks. when will animation course you ve mentioned be ready. i am so interested
@Dfquinteros1
@Dfquinteros1 3 жыл бұрын
Fantastic.
@jonschroth
@jonschroth 3 жыл бұрын
Great tutorial. Is there a way to paint a texture map on the ground plane and have each grass instance become colorized by the color of the ground where it is growing from?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
You need a way to transfer these color. You can transfer vertex color but proximity but colour from a picture (texture) not using regular coordinates. But you can paint it and then project it using object coordinates with the right values and using an empty object to drive the coordinates. But you can’t transfer color as if it was hair sourcing the UVs. Hope it makes sense
@jonschroth
@jonschroth 3 жыл бұрын
@@PierrickPicaut_P2DESIGN I played with it a bit and it turns out you can color hair objects from an image texture, but only with cycles by clicking the "From Instancer" checkbox in the Texture Coordinates node
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
@@jonschroth cool, thanks for the tip
@emanuelretamales1485
@emanuelretamales1485 3 жыл бұрын
Amazing!!!
@ArghanionsPuzzlebox
@ArghanionsPuzzlebox 3 жыл бұрын
Thank you for this awesome tutorial!. Is the grass going to put more strain on the system being done this way (using alphas) compared with poly modelling the grass blades and having a basic material added to it?
@pop2147
@pop2147 3 жыл бұрын
Woahh greatt tuts. Nice tips on animating the grass. But so far I have not see a tutorial show features like in game engine, where the grass always animated on timeline. Maybe scripting skill is needed.
@drumboarder1
@drumboarder1 3 жыл бұрын
You could have the empty just move around back and forth for the length of the timeline
@pop2147
@pop2147 3 жыл бұрын
@@drumboarder1 I see nice tips. It's been several month, but thank l you very much. Back then, I did not utilize NLA editor by repeat animation clip. What I do is animate everything in action editor. I duplicate the motion in the timeline from start until end of frame. It was a big mistake.
@totoroandmei1075
@totoroandmei1075 Жыл бұрын
do you have anime style blender animation course just like ghibli style or "your name" "the weathering with you" or "garden of words" ?????
@NicolasRouelle
@NicolasRouelle 3 жыл бұрын
aller hop j'ai craqué, j'ai plus qu'à me mettre au boulot, merci pour cette formation :)
@meenjatv
@meenjatv 3 жыл бұрын
Yo, tu sais comment faire pour avoir l'objet "arrows" ? Je suis bloqué sur ca
@NicolasRouelle
@NicolasRouelle 3 жыл бұрын
@@meenjatv je pense qu'il l'a fait lui même, mais c'est plus un repaire pour bien voir le sens de l'objet à dupliquer par rapport à la normale des polygones de la surface "sol" ce qui est important par contre c'est de bien respecter l'orientation de ton objet par rapport au gismo à 2:35
@meenjatv
@meenjatv 3 жыл бұрын
@@NicolasRouelle Dac merci :)
@TobiasEnevoldsen
@TobiasEnevoldsen 3 жыл бұрын
Fantastic video :-)
@ytaiku
@ytaiku 2 жыл бұрын
at 2:34 idk how you can get arrow ? im new to blender I follow everystep. but here I lose it because suddenly arrow exist..
@raphaelguionaud7839
@raphaelguionaud7839 3 жыл бұрын
Merci beaucoup!
@hollyfearn6422
@hollyfearn6422 Жыл бұрын
This is brilliant! Took me three attempts before I cracked it aha, but love the end result! thank you for sharing your knowledge :) Though question, I have added this grass to my scene, the grass flicks through my house, is there a way to add collisions to the grass so it doesn't go through other objects? TIA :)
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN Жыл бұрын
I guess you could, I’m not a specialist at all. But if you’re gras is pinned to the ground and you use collision simulation it should work. But you le the best move would be to study a geometry node solution 🤷🏻‍♂️
@hollyfearn6422
@hollyfearn6422 Жыл бұрын
@@PierrickPicaut_P2DESIGN Okay thank you for the responce, I will look into it :) one other thing, I've had to go back to edit my scene as I saw a very slight line about all my grass, I realised it's because somehow in the texture paint there is a painted line about the grass, I tried to use the alpha erase tool, however, it didn't work. How can I erase this detail? Thank you :)
@pinasupernova5229
@pinasupernova5229 2 жыл бұрын
thank you for the tutorial, I'm having trouble with the arrow thing to make the grass come out from the ground. How did you do it?
@roshanantherny
@roshanantherny 3 жыл бұрын
Thank u*
@rinatfxxl3023
@rinatfxxl3023 3 жыл бұрын
When will the new course come out ?🙃
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
It's planned for this summer, but till it's not fionished I can't make any official annoucement nore promise
@aashay
@aashay 3 жыл бұрын
@@PierrickPicaut_P2DESIGN Will it be on skillshare?
@rinatfxxl3023
@rinatfxxl3023 3 жыл бұрын
Okay, thank you This information is enough )
@redone823
@redone823 3 жыл бұрын
@@PierrickPicaut_P2DESIGN first day of summer in America is june 20, 2021. Thanks for the release secret release date! ;p
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
@@redone823 yeah but summer last for 3 months 😅
@gandoulf0967
@gandoulf0967 3 жыл бұрын
J'adore ton tuto, mais moi j'ai un problème ^^' Meme en ayant aligné l'origine avec l'arrete du bas mon herbe reste sur le côté et je ne sais pas d'où ce problème viens 2:23
@odidoothuon8969
@odidoothuon8969 2 жыл бұрын
Bless thee!
@diakitearts1448
@diakitearts1448 3 жыл бұрын
Trop super 'bon travail'
@juliangabrielalvarez7642
@juliangabrielalvarez7642 3 жыл бұрын
Loved ur tutorial, it was superb! Just a question, is it possible to export this as a game asset with the animation included?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Not exactly, but you can reproduce this kind of effect in game engine and most of the time there are premade tools to do so
@luckydye
@luckydye 3 жыл бұрын
Very good video! I am interested in the method with geometry nodes though. I am struggeling to make the normal Data Transfer work.
@aminuteofhappiness6852
@aminuteofhappiness6852 6 ай бұрын
Is the grass optimize for larger scenes? I feel like it will become laggy when joining all grass objects into one if you have large scene.
@PramodKumar-px6go
@PramodKumar-px6go 3 жыл бұрын
Hello, I don't know why my grass is going down side 2:33 .... I can't understand how to fix it
@ivanlucena02
@ivanlucena02 3 жыл бұрын
Thanks!!!!
@Swish_Clip
@Swish_Clip Жыл бұрын
What do I do if I click on "Instance Object" when I'm the ParticleSystem, and I don't get the arrows option?
@limitless4620
@limitless4620 3 жыл бұрын
this video was made on my birthday i just realized LOL
@Rocklady1501
@Rocklady1501 3 жыл бұрын
Great Tut.. is there a way to make it work in cycles? I can still see the black box around the grass, so there's a problem with the alpha? Still newbie here :c
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
You need to increase the number of transparency rays in the rendering properties of cycle :)
@Rocklady1501
@Rocklady1501 3 жыл бұрын
@@PierrickPicaut_P2DESIGN oooh thank you for the fast reply! Sooo easy... worked for me, thx :)
@StevenYen
@StevenYen 2 жыл бұрын
Dumb question - would using a force field for the animation result in roughly the same results? To me it seems a little easier. Appreciate you sharing your knowledge!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 2 жыл бұрын
There is multiple ways to get the result. Go for what fits you the best 🙂
@scottduillet
@scottduillet 2 жыл бұрын
I was looking for the same thing, I can’t render a wide field with this method, there are just too many planes. Any luck making getting instances to be driven by an overall texture ?
@Kaikina
@Kaikina 3 жыл бұрын
À 2:05, vous sélectionnez un point et vous le bougez vers le haut, mais j'ai l'impression que vous utilisez un raccourci pour en sélectionner d'autres adjacents, car chez moi ça ne donne pas de petites collines, mais plutôt des pics, du fait que je ne sélectionne qu'un seul point. Que dois-je faire pour que ce soit plus homogène ?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
En haut de ta vue 3D, au milieu, active le proportional editing, (l'icone de rond dans le rond) à côté des points de pivot et des espaces de transformations. Avec la molette tu peux changer la taille de la zone affectée.
@TheonidasArt
@TheonidasArt 3 жыл бұрын
Really liked this video, watched it twice to make sure I was doing it right! One thing I wish was shown here, was how to do all edits while in particle mode (that way you can adjust the shape of the ground plane, as well as change amount of particles etc). At the end of the process, I'm stuck with the generic ground plane we made at the beginning. What I'd want is to save the particle, then change the landscape, or add the particles to other objects. Is this possible?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Sure, you can use same particle setting on multiple object as for materials or any other data. But when converted to object, you can’t. With the upcoming geometry node, this is going to be even more flexible
@TheonidasArt
@TheonidasArt 3 жыл бұрын
@@PierrickPicaut_P2DESIGN Thanks for the response! Not sure I understand how to easily point and click to get the same results as the final look, but in the form of a particle. I can use the same particle grass shape and colors, but it looks like your video before 6:22 timestamp. Do I need to convert the particle to an object every time I want to change the ground plane? Basically having to do all the work again after 6:22? I'm wanting to get the final grass effect (which is an object) to be a particle so that I can scatter it across any other mesh.
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Yes because you can’t transfer the normals to particles object
@TheonidasArt
@TheonidasArt 3 жыл бұрын
@@PierrickPicaut_P2DESIGN Ahhh ok, gotcha. You think geometry nodes will make this process easier? Hope so!
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
@@TheonidasArt Kind of yes
@dymegee
@dymegee 3 жыл бұрын
OMG! You're annoyingly good 😢
@michaelsowe7982
@michaelsowe7982 3 жыл бұрын
He’s been doing this for 7+ years, of course he’s gonna have a leg up on you, ehh more like two...and several skyscrapers
@luca__3044
@luca__3044 3 жыл бұрын
how does this work in cycles? annyone tested? btw. realy cool approach.. love the Painting effect :o gt use that for rocks
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Works the same
@luca__3044
@luca__3044 3 жыл бұрын
@@PierrickPicaut_P2DESIGN oh nice :o, also with the shadows and all? good to know! planing on making a little stylized scene and most of the grass tutorials i found didnt support shadows propperly, so thank u verry much for putting this up! i be shure to stick arround for more of your stuff :)
@luca__3044
@luca__3044 3 жыл бұрын
@@PierrickPicaut_P2DESIGN so i tryed to do that with cycles.. but im getting some weired black spots on top of the grass.. also disabled shadows and changed the alpha mode.. still does not seem to work :/, srry if this borders you but would be cool to get some help :'D
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
@@luca__3044 Increase the transparency bounce in your rendering properties.
@luca__3044
@luca__3044 3 жыл бұрын
@@PierrickPicaut_P2DESIGN that solved it, cant thank you enough! thanks for the great content
@cam_by_art
@cam_by_art Жыл бұрын
how do i make this work with cycles?
@animatry4023
@animatry4023 3 жыл бұрын
Great tutorial, Can you tell about the material on the tree trunks???
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
It's just a brown diffuse material. nothing more
@animatry4023
@animatry4023 3 жыл бұрын
@@PierrickPicaut_P2DESIGN thanxx
@animatry4023
@animatry4023 3 жыл бұрын
@@PierrickPicaut_P2DESIGN is that the same with the squirrel too??
@born4loose769
@born4loose769 2 жыл бұрын
cool tuto, will I be able to touch it ? my parents keeps asking me to do it
@COBBRA3D
@COBBRA3D 3 жыл бұрын
obrigado amigo!
@clarissedrocourt7483
@clarissedrocourt7483 Жыл бұрын
Hello ! I can't get the same blending effect with a png as a particle. Is it normal ?
@vahnvallain
@vahnvallain 2 жыл бұрын
How did you make the bush using that shader?
@clarissedrocourt7483
@clarissedrocourt7483 3 жыл бұрын
Hello ! Please, Could you show us how you made the bushes who are in your animation ?
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
It’s the same method as the grass but with a sphere instead of plane for the ground shape
@clarissedrocourt7483
@clarissedrocourt7483 3 жыл бұрын
@@PierrickPicaut_P2DESIGN Nice, thanks !
@yutto596
@yutto596 2 жыл бұрын
I can’t seem to make a sharp line on texture paint, what could i do?
@Kim-id8qt
@Kim-id8qt 2 жыл бұрын
i want apply this to Unity3D but the grass is square how to solve it?
@dimitriilldman
@dimitriilldman Жыл бұрын
🔥🔥🔥
@phucthinhnguyen1157
@phucthinhnguyen1157 2 ай бұрын
man, you forgot to tell people to turn the shadow in material setting of the grass material to none mate :'
@miguelangelalarconcuadros7671
@miguelangelalarconcuadros7671 2 жыл бұрын
how can we create a mountain toon shader?
@techies_gaming8091
@techies_gaming8091 3 жыл бұрын
how can i find the book that disscuss about realistic and stylized style?
@CyberSinZProductions
@CyberSinZProductions 2 жыл бұрын
Hey! I think something wrong with my set up. The Noise thecture for he Empty Blend effect thing Seems to only effect the ground but I have data Transfer and all the single user stuff done. Can anyone help?
@godfatheralexander
@godfatheralexander 2 жыл бұрын
my grass is lookin a little too dark compared to the color I picked...
@dubstepboy1334
@dubstepboy1334 6 ай бұрын
excuse me I have something to ask i know this video is 3 years old and its little out dated but i sill use this a lot the moment I've learned this. thank you for this great video Pierrik Picaut The issue: every project i use this in has the same problem. I'll see this dark line above each plane of grass whenever seen from a distance or when another objects is clipping through it. I can tell is an texturing issue but no matter how large, how small or where I hand paint the grass it'll still leaves a black line above the grass. I've followed the video step by step but its still there. if you or anyone can understand/ know why this is happening please let me know. Im on blender 4.0.1
@w3needmilk
@w3needmilk 3 жыл бұрын
I dont know what im doing wrong but my grass looks fine but when I render no light interacts with it.Plz help
@marie5706
@marie5706 3 жыл бұрын
Thank you for the tutorial! Is there an advantage to using alpha transparency instead of a mesh shaped like grass? Just asking because I’m a beginner and my laptop tends to crash when doing complex particle systems
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
Yes. It used less geometry. The grass are simple planes.
@drumboarder1
@drumboarder1 3 жыл бұрын
@@PierrickPicaut_P2DESIGN I've seen people say that an alpha channel can be more demanding than shaping the mesh, it seems counter intuitive but I'm not smart enough to know the truth
@PierrickPicaut_P2DESIGN
@PierrickPicaut_P2DESIGN 3 жыл бұрын
@@drumboarder1 I think it's true. But using a texture is a little more flexible as you paint what you want and here I'm not really bothered by performances since I'm using it for a cinematic shot. IF it was for a game, then I would need to run some tests.
@juaecheverria0
@juaecheverria0 3 жыл бұрын
Does this cause heavy performance on something like unity, for video games, or is this preffered for such utilization?
@VeneficousMV
@VeneficousMV 2 жыл бұрын
Can somebody help me please? when im making the mask and add the material my plane gets darker so when im trying to paint the mask the color is grey istead of white
@mariusj6004
@mariusj6004 Жыл бұрын
It works in eevee, but for some reason it doesn't look good in cycles. Every grass texture doesn't seem to blend well together like it does in eevee. Is it because of AO? Can someone explain what I'm missing to get the same result on cycles? Thank you.
@masked-bxy
@masked-bxy Жыл бұрын
on pourrait avoir la même mais en français
@futurewjetpacks
@futurewjetpacks 2 жыл бұрын
Does anyone know how to get sharp lines like he does in the texture paint section?!
@woodsx0
@woodsx0 3 жыл бұрын
I got to the end and I noticed right above my blades of grass there is a bunch of blades going sideways. Any idea why this happened?
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