Stylized Tiki Totem - 3D Modeling Timelapse

  Рет қаралды 5,078

ROSSI 3D

ROSSI 3D

Күн бұрын

Пікірлер: 49
@luongquocvinh8235
@luongquocvinh8235 3 ай бұрын
its been 2 years no new vids :( , i love ur vids soo muchhh hope can see it more
@rosman3d
@rosman3d 3 ай бұрын
Oh this comment made my day
@slovianskypierog
@slovianskypierog 2 жыл бұрын
Man you are growing very fast, keep it up! I love this new model, thanks for sharing your workflow.
@rosman3d
@rosman3d 2 жыл бұрын
haha, you are always on time
@jadonmullinex9389
@jadonmullinex9389 Жыл бұрын
I love this workflow! You are my favorite modeler on KZbin. You avoid a lot of inefficiencies and make really high quality product with much lower effort. Love it!
@rosman3d
@rosman3d Жыл бұрын
Oh Jadon, sorry for such long reply :( your comment hid from me. Thank you for such motivating words, thats really kind. Have a good day and good luck in 3d! :)
@domin6168
@domin6168 2 жыл бұрын
Riki Tiki Looks Nice ;D
@rosman3d
@rosman3d 2 жыл бұрын
Thanks :D!
@philmehrart
@philmehrart Жыл бұрын
Great content, would be cool to see a slower version or tutorial where we can see more of what you're doing in painter....I can follow with the modeling but still learning texturing 😅
@rosman3d
@rosman3d Жыл бұрын
Hi, thank you so much! :) Yes, i have such videos in future plan. Right now i'm quite busy with rl but soon i'm going to back to modeling and my YT channel :)! Have a good day!
@Niko_3D
@Niko_3D 2 жыл бұрын
Awesome as always ROSSI, Substance painter my nemesis! It's something I should practice way more... would be dope if you'd post full duration substance painter video though!
@rosman3d
@rosman3d 2 жыл бұрын
Thanks Niko! :D I feel the same about substance, it is huge tool and i want to practice it way more. Around summer time i want to start with regular tutorials so maybe one lesson will be about substance painter and my workflow than.
@tukosa5358
@tukosa5358 2 жыл бұрын
Man, I'm waiting for some tutorial about stylized models from you. Good work!
@rosman3d
@rosman3d 2 жыл бұрын
Thank you! I hope around summer time i will start with some tutorial series :)
@PitruPK
@PitruPK 2 жыл бұрын
Perfect👌
@Ec_t0
@Ec_t0 2 жыл бұрын
this looks really cool, also as a quick tip i suggest using remesh before sculpting so you can have more polygons to your mesh while your sculpting instead of using subdivision surface which would do weird things to your topology.
@rosman3d
@rosman3d 2 жыл бұрын
Hi, thanks for your comment! 😁 I use subdivision to achieve smoother shapes before remesh. And ye, I use remesh as well but with addon so probably you missed that (for example 8:27) that small addon button remesh 😊.
@Ec_t0
@Ec_t0 2 жыл бұрын
@@rosman3d oh alright i didnt see the remesh ill check again
@rosman3d
@rosman3d 2 жыл бұрын
@@Ec_t0 yeah don't worry 😊 have a nice day!
@joop12k11
@joop12k11 2 жыл бұрын
Amaziing work! Very inspiring
@rosman3d
@rosman3d 2 жыл бұрын
Thank you so much! 🙏
@shaam2nd
@shaam2nd 2 жыл бұрын
Man upload more tutorials, love your work♥
@rosman3d
@rosman3d 2 жыл бұрын
Thanks :)! Yeah, i near future i will have more free time and will back to recording videos.
@shaam2nd
@shaam2nd 2 жыл бұрын
@@rosman3d can we connect on insta or anyother platform, got some questions and need some guidance!
@rosman3d
@rosman3d 2 жыл бұрын
@@shaam2nd yeah sure! Im instafree but you can catch me on discord Rosman#7813
@shaam2nd
@shaam2nd 2 жыл бұрын
@@rosman3d it's shaam #8222 i sent the req.
@robertocassettari198
@robertocassettari198 Жыл бұрын
How can you have a perfect normal whitout retopo session????
@rosman3d
@rosman3d Жыл бұрын
Hi, thats eally simple. As soon as your low poly base mesh doesnt look significantly different from your high poly, you dont need to do retopo. Thats why I always prepare as similar as possible my low poly so i could skip retopo part. Of course sometimes its necesary, but if you could save some time, than you should do that haha :). Have a good day!
@haoumaru8907
@haoumaru8907 2 жыл бұрын
Gorgeous work. It's crucial for your channel to demonstrate how difficult it is to make those models, nevertheless I hope that your viewership will increase soon.
@rosman3d
@rosman3d 2 жыл бұрын
@bogustrzeci8890
@bogustrzeci8890 2 жыл бұрын
TOOOOP
@RogerHazelwood
@RogerHazelwood Жыл бұрын
can you explain me the way you paint on the 3d model? i cant efford substance painter :| you can select the island and paint them in 3d? you if this is also possible in blender or mixer?
@rosman3d
@rosman3d Жыл бұрын
Hi, thanks for your comment! Substance Painter is really great tool and in future I would recommend to invest into. About pure painting on 3d objects im pretty sure you can achieve simmilar effects in mixer (unfortenetely i didnt used it so im not sure whats the workflow). But in blender you can check for "texture painting" tab on the top. You need to create/import texture and after UV mapping you can paint on your object with colours/textures. Its great way for handpainted textures, and I suggest to use graphic tablet :). Tell me if you will need anything more. Have a good day!
@jadonmullinex9389
@jadonmullinex9389 Жыл бұрын
I see you only sculpt one side of the mesh. How do you bake the high-res details so they mirror correctly? I see you select the mirrored parts and move them 1 unit on the UV map, but I still get a seam across the middle.
@jadonmullinex9389
@jadonmullinex9389 Жыл бұрын
Nvermind, I figured it out. It was very difficult to find info about this online!
@rosman3d
@rosman3d Жыл бұрын
Thanks for your comment :). Yeah, like you said. I use shade smooth on low poly and move 1 unit my mirrored UV Islands. In SP 2021 that's enoght, but in new versions od Substance sometimes this strange seem can still apear.
@rexnetlol
@rexnetlol Жыл бұрын
pls dispon the cavity brush donwload and the cut one too 😭😭
@rosman3d
@rosman3d Жыл бұрын
Hi, thanks for your comment :). Im not sure which brushes do you mean exactly, but i guess this "cavity" one is regular brush from blender - and other brushes are from pack by ZenShaders
@rexnetlol
@rexnetlol Жыл бұрын
@@rosman3d yep thats It, thank you Bro
@jessepaul9082
@jessepaul9082 8 ай бұрын
What do you do to get such crisp sculpting and brush application?? I've followed your steps exactly that you do to set up for sculpting, a 3 segment bevel on sharp edges and then apply a level 3 subdivision modifier. But when i go to scrape the edges or apply a brush texture it is HORRIBLY jagged and low detail, you clearly must have a denser mesh by that point for some reason?
@rosman3d
@rosman3d 8 ай бұрын
Hi, try to apply all modifiers and then in sculpt mode type R for checking your poly density and with mouse you can adjust it :). Then just push R+ctrl and your model will be remeshed. Im pretty sure that's what you need but if you have any other questions im open for help :). Also R/R+ctrl shortscuts are just from my memory, so if that's now working gry to check with alt or shift. Good luck!
@jessepaul9082
@jessepaul9082 8 ай бұрын
@@rosman3d thanks for the reply man, ya I kind of figured it was that simple haha! Love the work by the way, your low-poly model design and shape definition is awesome
@arkanos
@arkanos Жыл бұрын
Hey man, first of all, great work! Question: when you bake the mesh maps in Substance, do you reference the High Poly version of the meshes? Let's see if I get the worflow correctly: 1) Export 2 fbx, one being the low poly and the high poly. 2) Import low poly into substance 3) Bake mesh maps selecting the high poly option at Common parameters. 4) Texturing, doing all hard work. 5) Export textures. Profit! If this is the case, may I ask about the export process? Like, are you just exporting all texture layers by separate and then importing them to any game engine like that? Or try to merge then somehow? Thanks beforehand and sorry for any inconvenience, I'm trying to improve my workflow as well (which is basicalle the one I described :P)
@rosman3d
@rosman3d Жыл бұрын
Hi! Thank you :) Yes, you are absolutely right about this workflow. You just import your low poly into substance, than in baking options you need to choose your HP and you can play a bit with settings. For example you can increase or decrease your baking cages or you can add antyaliasing. Also pay attention about your project settings if thats OpenGL/DirectX - depends of your game engine. Yeah, about export process the most popular is just to bake all maps into separated textures. Depending on the game design, you can use all the textures or choose only the ones you need. But this is of course not the most optimal. A nice way, for example, when creating textures for the UE, is to combine them with one ORM where each map is on a different texture channel. This way you have 3 maps in one texture. Im pretty sure substance has presets for this. :) Have a good day!
@Nekitovskiy
@Nekitovskiy 2 жыл бұрын
Why did you stopped uploading mate? :(
@rosman3d
@rosman3d 2 жыл бұрын
That's so kind comment :) thank you so much. I have a plan to comeback to recording soon!
@Nekitovskiy
@Nekitovskiy 2 жыл бұрын
@@rosman3d You was an inspiration to me, i literally understood so many things from your timelapses, thank you for what you have already! Appreciate the skill and your work
@Nekitovskiy
@Nekitovskiy 2 жыл бұрын
@@rosman3d Are you working in the industry or doing this for fun?
@rosman3d
@rosman3d 2 жыл бұрын
@@Nekitovskiy thank you, I'm glad that I could help someone with his 3d journey. That means a lot for me. And about your questions. Yeah I've stared from doing this for fun but right now I'm in industry :)
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