how Overwatch broke everything to animate its characters

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Stylized Station

Stylized Station

Күн бұрын

Пікірлер: 554
@Quick-Silver206
@Quick-Silver206 Жыл бұрын
Alls I know is that a certain subset of animators has kept Overwatch more relevant than it's creators have...
@wnihaunter3943
@wnihaunter3943 Жыл бұрын
giggity
@salty_deez
@salty_deez Жыл бұрын
Rule34?
@badmonkey2468
@badmonkey2468 Жыл бұрын
wait they made Overwatch into a videogame??
@Quick-Silver206
@Quick-Silver206 Жыл бұрын
@@badmonkey2468 it's wild ain't it? The porn was so popular it got a video game
@StylizedStation
@StylizedStation Жыл бұрын
This 'subset' of animators actually came up with several breakthrough technologies in animation. Might be too spicy to talk about for a KZbin audience though.
@cloudbankcity
@cloudbankcity Жыл бұрын
as someone who's always been interested in animation i thought everyone knew about smear frames LMAO
@lodewijk.
@lodewijk. Жыл бұрын
basically everyone does but itms not so obvious how to implement it in 3D animation
@DaisiesTC
@DaisiesTC Жыл бұрын
@@lodewijk. It is very common in 3D animation and has been since pretty much the beginning of 3D animation, just not common in games. But there are definitely games that have done it before, like League of Legends and Jak & Daxter.
@Neothunder240
@Neothunder240 Жыл бұрын
@@DaisiesTC Tobe more specific, the cocnepts of stretch and squash are very common in 3d animation, but this amount of deformation to create literal 3d smear frames isn't by a long shot. Mostly because it requires specific arstyles and rigs to even be possible.
@mauwwwww
@mauwwwww Жыл бұрын
@@Neothunder240 they're more common than you think. But you're right it depends on style
@kerosenn7016
@kerosenn7016 Жыл бұрын
Yeah I’ve extracted Overwatch models before and the amount of bones they have purely for the body is insane compared to others in the industry
@LostTerminalVideos
@LostTerminalVideos Жыл бұрын
To be fair, NPR 3D animation studios have been doing stuff like this for decades. Overwatch was just the first game to implement these methods of animation
@charliewagner6387
@charliewagner6387 Жыл бұрын
Even in games it wasn't the first. I think here it's just an occurence of Overwatch being a high-profile AAA game of which the animation is pretty well regarded, but AFAIK it's usage of smear frames is not revolutionary. I get that videos need to be hype and keep your attention but this is kinda sad.
@silly118
@silly118 Жыл бұрын
Huh? The first? These methods have been in the Animatior's survival kit since the beginning of time. Literally lesson 101 in every 3D animation courses.
@readyforlol
@readyforlol Жыл бұрын
The original Jack & Daxter for the PS2, which released in 2001, was already doing that. Overwatch wasn't the first game to implement these methods of animation. Not by a longshot.
@SL4PSH0CK
@SL4PSH0CK Жыл бұрын
Oh cool, I haven't been in the middle of the video since I browse the comment section 1st, so I guess this odd animation is a way to create the illusion of fast movement
@MangaGamified
@MangaGamified Жыл бұрын
That's my fave animation, NTR 3D
@philledzone
@philledzone Жыл бұрын
Love or hate Overwatch, but the work put into their animations is amazing!
@lucataranto6553
@lucataranto6553 Жыл бұрын
yes, the animations and voice actors are really immaculate in this game. The people working behind the well-being of the game... not so much, but it is what it is
@Daiyamaruu
@Daiyamaruu Жыл бұрын
The game is amazing and always Will be. The people managing the game, not.
@hydroflasks3571
@hydroflasks3571 Жыл бұрын
The game is nice. But if another company other than blizzard took control of it, it would be 100% better. it’s the only company that’s worse than EA.
@longislandlegoboy
@longislandlegoboy Жыл бұрын
@@hydroflasks3571Blizzard is many things, most of them are some variation of incompetent, but worse than EA is not one of those things
@MyNigaJesus
@MyNigaJesus Жыл бұрын
​@@Daiyamaruuoverwatch 1.5 is a downgrade of overwatch 1
@theblackunicorn261
@theblackunicorn261 Жыл бұрын
Say what we want about the company, but their art and animation teams never let us down
@alexradice8163
@alexradice8163 Жыл бұрын
Diablo 3
@xscripto280
@xscripto280 Жыл бұрын
wow@@alexradice8163
@extraterrestrialgoose8738
@extraterrestrialgoose8738 Жыл бұрын
Junker Queen's Five Fingers highlight intro would like to introduce itself
@-zushen
@-zushen Жыл бұрын
Tier Sets in wow
@hampler6027
@hampler6027 Жыл бұрын
the problem is that the art and animation team is the only one that didnt let us down
@dreamhollow
@dreamhollow Жыл бұрын
I love smear frames. What a weird, useful technique for making fluid and believable animations.
@antramp5494
@antramp5494 Жыл бұрын
I died a little inside when he said "How they made a very special technique that changed the animation world forever"
@diegocorvalan5435
@diegocorvalan5435 Жыл бұрын
Is not as clear in the video but he means the tecnology, before this animation where possible and did happend in 3d but was all manual, with this is way easier
@antramp5494
@antramp5494 Жыл бұрын
@@diegocorvalan5435 Guilty Gear Xrd was revealed in 2013 Just correct me if I'm wrong about this one Edit: Just searched it up and they could indeed do the same thing with the models in guilty gear xrd. They just utilize more flat smearing (most likely manipulatable model on it's own) to look more like anime, but still used bendable models as seen in this video. Guilty Gear probably wasn't the first to do this, but it was before overwatch
@boxerhummer
@boxerhummer Жыл бұрын
​@@antramp5494also crash bandicoot was doing stuff like this back in the 90's. Not exactly the same but yeah, overwatch is not exactly a pioneer in 3D smearing in games.
@thelordz33
@thelordz33 Жыл бұрын
They didn't "break the rules." Smear frames are almost as old as animation itself.
@dizzyndead
@dizzyndead Жыл бұрын
yea that title is rlly clickbaity and even the vid seems like its trying hard to keep your attention just to say that its smear frames lol. i love stylized station but this is odd
@snesmocha
@snesmocha Жыл бұрын
@@dizzyndeadstylized station in a nutshell, it’s getting worse as of late
@natayaway
@natayaway Жыл бұрын
3d smear frames done at this level are more difficult. blizzard has shared a whitepaper at siggraph regarding their techniques in authoring their genman rig to incorporate smear frames into their animation pipeline
@TonkarzOfSolSystem
@TonkarzOfSolSystem Жыл бұрын
I think they meant that they "broke the rules" for 3D animation in games. That's not true either as smear frames in 3D animation in games is nearly as old as 3D animation in games (check out Mario's jump kick in Mario 64 kick for an early example).
@natayaway
@natayaway Жыл бұрын
@@TonkarzOfSolSystem those aren't smear frames technically, it's just scaling specific sections of the body, not making them noodle-y. even in smash melee which uses a proper skeleton and has it mostly all in the same mesh instead of tris cobbled together, it isnt noodle-y there either, its still just scaling with a weight paint that ends on the elbow and knee.
@revulpes6071
@revulpes6071 Жыл бұрын
Love your videos man! but there is a mistake in this one. Every animator/rigger knows this is a very, very common technique. It's not innovative at all. I would agree they pulled it off perfectly, but to call it an innovation would be unjust to every game or animation studio that existed before OW. Still, great educational videos overall; please keep it up
@itsasquid
@itsasquid Жыл бұрын
Yeah, this is a technique used a lot in film animation. I get that you don't see it a lot in games, but all it probably is that the tech animators incorporated a ribbon rig (God rest their souls). There's several tutorials out there showing how this works.
@MisterBr0wn
@MisterBr0wn Жыл бұрын
I think it isn't used a lot in games, because flat hierarchy, which enables such smears and tweaks, is a source of trouble when you start transitioning from one animation to another, since it's not only interpolating the rotation but also the position of bones.
@therealpeter2267
@therealpeter2267 Жыл бұрын
Most of what is shown on the channel isn't innovative at the current time, everything shown here has been done years before
@縣
@縣 Жыл бұрын
its not used in a lot of games its the first 3d game using this
@silvertaken
@silvertaken Жыл бұрын
Yeah, just as an example, Guilty Gear Xrd implemented the same technic, but executed diferently to adap it to a 2.5D (3D models, but still give the perception of a 2D game) fighting game. There are some videos documenting how it was done.
@chunkbungus
@chunkbungus Жыл бұрын
0:30 Tracer be swangin' on the right lol
@h.plovecraftn-4307
@h.plovecraftn-4307 8 ай бұрын
😂😅hahaha
@morbid1.
@morbid1. Жыл бұрын
What do you mean "broke the rules"... they literally followed all the rules of animation. If you don't know what are those, google "12 principles of animation".
@PaulThureau
@PaulThureau Жыл бұрын
"Broke the rules of videogames' standard character rigging", better?
@readyforlol
@readyforlol Жыл бұрын
@@PaulThureau Except that stuff's been used in dozens of games since as far back as the early 2000s. Still very much standard.
@NemoNobodySMT
@NemoNobodySMT Жыл бұрын
@@PaulThureau except it's not...
@PaulThureau
@PaulThureau Жыл бұрын
@@readyforlol I don't think the video was stating they invented it? We can all agree it's not the most common animation / rigging process for a AAA fps game, that's all
@BainesMkII
@BainesMkII Жыл бұрын
@@PaulThureau The video states the animators of Overwatch "made a very special technique that changed the animation world forever".
@PolyglotPlays
@PolyglotPlays Жыл бұрын
Dragon Ball Fighterz uses the same techniques to get that "anime look" we love so much and it's really cursed when you pause the game at certain moments but it's very effective at cveying motion and fast movement!
@BainesMkII
@BainesMkII Жыл бұрын
Arc System Works has been doing it with their 3D games since Guilty Gear Xrd, which came out a few years before Overwatch.
@lilwintery6434
@lilwintery6434 Жыл бұрын
​@@BainesMkII I think this is implemented in a way that is different, the smears in guilty gear are created by hand to fit the locked 60 fps frame rate and static camera angle, where this is interpolated like normal 3d animation so it scales to any frame rate.
@YetAnotherLowPopularityChannel
@YetAnotherLowPopularityChannel Жыл бұрын
What you talk about is slightly different. Xrd, Strive, DBFZ, Granblue, Etc all look basically like a perfect anime shot if you pause the game during a super. What Arc System works does is a little bit more advanced than overwatch's animation team, where the bones are changed, distorted and moved around in order for 2D animation to translate to 3D. Where it gets cursed is when you move the camera to angles that the animators didn't fine tune because the shot wasn't meant to be viewed by that angle. As far as I know, Arcsys was the first to perform this technique with a 3D fighting game to make it look like 2D. Which is impressive considering Toriyama struggles having his characters look to make sense. I'm just hyped for GBFVSR!
@dreamisover9813
@dreamisover9813 Жыл бұрын
Impressive, that is quite a level of squash and stretch. I think I have seen someone animate 3D smear frames in their own fighting game before with blend shapes, but it looked like so much effort. Also appreciate how well those videos are presented!
@xscripto280
@xscripto280 Жыл бұрын
now imagine the devs had as much respect and commitment for the craft as the artists
@diegocorvalan5435
@diegocorvalan5435 Жыл бұрын
The devs are great, the company is shooting them constantly with dumb shit
@lilowhitney8614
@lilowhitney8614 Жыл бұрын
Imagine the executives had this much commitment and respect and allowed the devs the resources to do their work.
@V1Z13R
@V1Z13R Жыл бұрын
Exaggeration, squash and stretch are part of the core principles of animation. That someone would be surprised animators would do this says they lack a fundamental understanding of animation. All they did was take techniques developed for classic 2D cartoons and applied them to 3D models. It makes sense when you look out how games limit the frames between poses in animation sequences to cut down on data processing. Extreme exaggeration makes the movement more dynamic and fluid when we have few in-betweens.
@lilwintery6434
@lilwintery6434 Жыл бұрын
but back in the 2014 reveal, this was the first time i've seen it in an AAA fps game
@PrometheusXV
@PrometheusXV Жыл бұрын
The concept itself isn't novel, but applying it to 3D is much more intensive on such a scale. The technology needed to do this without the same manual intensity is fairly novel, and is mostly proprietary. Overwatch is the first game I know of to incorporate it into their engine, and Studio Orange is one of the first in Anime studios to develop the technology to do it almost automatically. Both were done in-house. Of course many 3D animations and games have incorporated smear frames, but the morphing technology to accomplish it in this manner is what's most impressive.
@Jesterofthesky
@Jesterofthesky Жыл бұрын
"All they did was take techniques developed for classic 2D cartoons and applied them to 3D models" he says like that's nothing and is straightforward to do. "Landing on the moon? That's not that hard, all they did was take rocket technology from WW2 and use it for people"
@cadesanderson6896
@cadesanderson6896 Жыл бұрын
a part of my soul dies when someone called Mcree cassidy great vid btw
@nuzzyfutz
@nuzzyfutz Жыл бұрын
1:56 That is pure nightmare fuel
@BingBangPoe
@BingBangPoe Жыл бұрын
Applying the fundamentals of 2D animation (stretch & squash and smearing) to 3D models is one of my favorite trends ever. I love when animators do that. ArcSystem does a lot of that too in _Guilty Gear_ and _Dragon Ball FighterZ._
@figbloppa7183
@figbloppa7183 Жыл бұрын
To explain very shortly, the animation here is very common in 2d animation, you basically exaggerate proportions and stretch limbs to give a good sense of motion and impact. The technique is called smear frames.
@captainphoton1693
@captainphoton1693 Жыл бұрын
They Inovated so much that guilty gear devs were already doing that for years. But yeah it wasn't the same tools and technic. And both instances have their merits and can be used in conjunction to make even better effects I guess. (make a video about that game pls.)
@sprites4ever482
@sprites4ever482 Жыл бұрын
This is an incredible technique that can give 3D animation way more personality. I think the same technique is being used in Nintendo's upcoming Super Mario Bros. Wonder, too.
@Tsubest
@Tsubest Жыл бұрын
The elongated Cassidy looks like the cart titan and I can not unsee it
@omarspiderahmed
@omarspiderahmed Жыл бұрын
Interpolation has NOTHING to do with squash, stretch, and smearing. It has NOTHING to do with your ability to add control bones (and noodle bones) and just have a more advanced rig/armature in general. Interpolation just adds shit in between keyframes so your animation doesn't look choppy like it's straight out of an anime. Lack of interpolation will just literally play back your keyframes and that's it. Do you think we're back in the 1950s and have to animate EVERY SINGLE FRAME for an animation to look half-decent at a high framerate? OW characters (as well as LOTS of other cartoony characters in videogames. League of Legends is a good example.) are capable of squash, stretch, and smearing PURELY BECAUSE of the extra bones that give animators control. These extra bones USE INTERPOLATION THEMSELVES. Squash, stretch, and smear is a very basic and one of the most essential animation principles that's all over the 3D animation industry. You have basically explained nothing. You stated that overwatch utilizes these animation techniques and have given wrong and irrelevant reasoning. You have failed to explain the very thing the video is talking about. Interpolation has NOTHING to do with this video's subject.
@Azyne
@Azyne Жыл бұрын
I've loved seeing the Overwatch Animations in Slow Motion, they always go how a normal human can't and it's so funny to me
@piyushguptaji402
@piyushguptaji402 Жыл бұрын
destruction is simple enough, just replace the prefab with a duplicate model which has been fractured and add physics to it. then spawn some debris and spark particles effects to further enhance the visual. this is a simple approach, but procedural approaches like that in "Teardown". i really don't know... seems like i gotta wait another week
@charlotte80389
@charlotte80389 Жыл бұрын
2:14 weeeelllll they still do. the bone's scale values are interpolated. interpolation is needed everywhere to prevent animations from being choppy at higher frames
@jjju3
@jjju3 Жыл бұрын
0:23 I do not want to be a pedantic asshole, but i do want to point out - this video is about squash and stretch! its actually in fact one of the 12 basic principles of animation, thought up by the "nine old men" of disney, and something that was published around 1981. it is literally baseline knowledge for animators lmfao.
@AttacMage
@AttacMage Жыл бұрын
I think he's specifically talking about the noodle bones bit. I obviously can't say for sure, but it's likely that older games simply used one set of bones for their animations, and using two bones to control separate features is a newer development. Obviously squash and stretch has been around.
@jjju3
@jjju3 Жыл бұрын
@@AttacMage actually not true! a lot of styalized games, i'd argue _most cartoon_ games from the 90s and 2000s use a lot of stretchy bones. you can see it in old platformers a ton, look at spyro, model warping is like a staple of the era. oftentimes it was used to get more out of low poly character designs, and of course to use the principles of animation.
@AttacMage
@AttacMage Жыл бұрын
@@jjju3Might be misunderstanding, but the point I was making was about a second set of bones, rather than just animating a singular main set, which those games likely didn't do. Obviously not a universal benchmark, but Mario 64 has some stretch during Mario's punch, but they don't use any extra bones for stretching. I think the video shouldn't be calling it a crazy new thing unless it is specifically about those extra stretchy bones, and is just a bit too short and vague to be more than superficial. Just trying to find a reason for it being the way it is.
@Viltzu-hk5wh
@Viltzu-hk5wh Жыл бұрын
When are we getting a video about rain?
@alumlovescake
@alumlovescake Жыл бұрын
I never noticed this before, now I see it it looks so noticeable, its odd because the art style doesn't look like the kind to suit this stuff but it never looked odd to me
@ezikhoyo
@ezikhoyo Жыл бұрын
It would be nice if at scenes like 3:15 you had a little text in a corner, stating which game that scene is from. The video context makes it obvious the second one is overwatch, but I have no clue, but am curious, which games the one before and after were.
@r99716
@r99716 Жыл бұрын
Control, then R6 Siege, then some Battlefield game
@hoatd1993
@hoatd1993 Жыл бұрын
That's why their animations are always so good. They know what they're doing, except for the gameplay.
@yveltalsea
@yveltalsea Жыл бұрын
Also yessss, THE FINALS footage! That game is going to be SO good and I'm excited the next time you bring it up! Everyone pls look into it, its the most fun I've had gaming in years lmao.
@Surfing_Pikachu
@Surfing_Pikachu Жыл бұрын
I'm very excited for it as well! Also would you happen to know what game the next clip where the crane falls over is showing?
@FireFox64000000
@FireFox64000000 Жыл бұрын
I think one of my favorite funny things that I ever learned about animation is the fact that if you want anyting to bounce or jiggle you have to add animation bones to it. Which means all the female characters in DOA have bone-in boobs.
@D3NNKO
@D3NNKO Жыл бұрын
Zenyatta has the cleanest/best first person animations in any videogame ever made periodt
@Delsin42
@Delsin42 Жыл бұрын
Highly debatable
@sadako8559
@sadako8559 Жыл бұрын
Minecraft Steve is literally like playing in VR wdym
@mrcrensh
@mrcrensh Жыл бұрын
overwatch: we created the noodle bones to make stretchy animations nintendo with dk64 back in 1999: sup
@projectreznova
@projectreznova Жыл бұрын
Bro, as a marketing stance, the format for selling ur patreon is insane wp!
@blaze_burn
@blaze_burn Жыл бұрын
Wow I didn’t even know this about Overwatch animation
@Maxler5795
@Maxler5795 Жыл бұрын
Reminds me a little of guilty gear xrd. Which was a 3d game whos entire visual identity is them saying "no it isnt" until the camera moves
@stargateheaven23
@stargateheaven23 Жыл бұрын
Overwatch has some of the best animations in the industry.
@minionek247
@minionek247 Жыл бұрын
What do you mean by that?
@stargateheaven23
@stargateheaven23 Жыл бұрын
@@minionek247 ?
@DakHamer
@DakHamer Жыл бұрын
Bruh the people who work on ow 🌽 work more than the devs.
@slyose6154
@slyose6154 Жыл бұрын
2:04 holy shit that tracer on the right is funny
@ArcNine9Angel
@ArcNine9Angel Жыл бұрын
Therapist: Flexy Tracer hips can't hurt you 2:05 :
@deusalpha
@deusalpha Жыл бұрын
I wonder if that differs from the process they used for Jak and daxter, but great video, glad I found your channel
@yacoop7432
@yacoop7432 Жыл бұрын
What is the 1:00 animation?!
@pusheen0405
@pusheen0405 Жыл бұрын
Someone said “Fog Hill of Five Elements”
@jamesschirano8598
@jamesschirano8598 Жыл бұрын
its a really interesting concept in video game animation, as i know it league of legends and riot use the same if not a similar method. it makes for very funky smears.
@slurpymax9374
@slurpymax9374 Жыл бұрын
hey why is the music at 1:25 drum beats only in one ear bro. I thought someone was knocking on my door.
@alphagamer7023
@alphagamer7023 Жыл бұрын
Thumbnail source?
@Braindrain85
@Braindrain85 Жыл бұрын
The Account says "Fake Overwatch". Still feels very clickbaity, though. Especially since you can't make that out in the small thumbnail and actually take that as a blizzard statement. Very interesting video nontheless.
@alphagamer7023
@alphagamer7023 Жыл бұрын
@@Braindrain85 bro what?💀
@nofabe
@nofabe Жыл бұрын
@@Braindrain85 you do realise he was talking about the dva art, not the tweet
@Braindrain85
@Braindrain85 Жыл бұрын
@@nofabe Wasn't very obvious. But after his "bro what?" I do know what he meant, yes ;)
@victoriorobin8928
@victoriorobin8928 Жыл бұрын
Does anyone knows where the clip from 0:58 is taken fron?
@LoLdeLuta
@LoLdeLuta Жыл бұрын
A chinese animation, search for " fog hill of the five elements "
@thecertifieddoctor
@thecertifieddoctor Жыл бұрын
smear frames in 3d is really neat, i never would've thought to do that
@xxhjmpxx
@xxhjmpxx Жыл бұрын
What's the name of the animation that appears in the minute 0:56? Nvm I got it jajaja
@lawnmowergirl
@lawnmowergirl Жыл бұрын
Broke? It’s Squash and Stretch hon.
@DownloadedPixelz
@DownloadedPixelz Жыл бұрын
Excellent video - accurate and well explained. However PLEASE STOP WITH THE LOUD ASS CLICK SOUND EFFECT FOR EVERY NEW SCENE
@fuzzyquils
@fuzzyquils Жыл бұрын
0:11 Killer Move: Lucio Series - SERIOUS PUNCH.
@luith4life140
@luith4life140 Жыл бұрын
For anyone interested, the anime he used in the beginning is called fog hill of the five elements, would highly recommend
@GrumpySylveon
@GrumpySylveon Жыл бұрын
Literally didn’t care about Overwatch until the first clip showed them rubberhosing around I have to see what this game’s about
@EmiliaHoarfrost
@EmiliaHoarfrost Жыл бұрын
OOOOOOOOOH YOU CAN SCALE THE BONES FOR SMEARS THANK YOU I NEEDED TO REALIZE THIS SOONER THAN LATER IN MY ANIMATION CAREER
@NotSam09
@NotSam09 Жыл бұрын
Does anyone know the game at 3:17 i've been trying to look it up for hours Edit: it's "The Finals"
@Enzer0
@Enzer0 Жыл бұрын
It's not new. Infact, it's one of the first principles of animation "Squash & Stretch".
@turtle_wax91
@turtle_wax91 Жыл бұрын
2:33 mr breast
@LoneWolf-tk9em
@LoneWolf-tk9em Жыл бұрын
That Battlefield Hardline crane destruction still blows my mind 🔥
@somebodyspecial5663
@somebodyspecial5663 Жыл бұрын
I can't unsee this now, thank you
@nateghast6456
@nateghast6456 Жыл бұрын
Today I learned that Overwatch is more cursed than I previously thought.
@jpbianchini
@jpbianchini Жыл бұрын
What’s the game at 3:18 with the explosion?
@dronnovik95
@dronnovik95 Жыл бұрын
Sqashing, stretching and overexaggerating movement is an old animation tecnique. Most of our fathers werent even born when it was used activly. Even if we only talking about 3d animation it was used before. Even games did it much sooner then ow. So saying that OW developers broke some imaginary rules of animations or did something innovating in this regard is either oblivious in author part or he is just taking viewers for idiots, so i cant take it seriously
@asherabensour4873
@asherabensour4873 Жыл бұрын
i like how u explain it very well in less then 4 min
@assassith
@assassith Жыл бұрын
You should do a part 2 of this video to show how Overwatch revolutionized the battlepass system in games
@Markiboo
@Markiboo Жыл бұрын
How did they revolutionize it
@feverdata6640
@feverdata6640 Жыл бұрын
@@Markiboo revolution in appearance of laziness
@neighborgoods7624
@neighborgoods7624 Жыл бұрын
@@Markiboo its sarcasm, because this technique was not really revolutionary
@DaisiesTC
@DaisiesTC Жыл бұрын
This is cap right lmao
@dizzyndead
@dizzyndead Жыл бұрын
@@feverdata6640it doesnt appear lazy, it IS lazy
@mdnght5592
@mdnght5592 Жыл бұрын
the zenyatta orb spin reminds me a lot of the animation in One Punch Man (season 1 obviously), specifically the animation of giant muscle guy from the first episode
@captain_n00by
@captain_n00by Жыл бұрын
I hope the building destruction video mentions Silent Storm (2003). I had so much fun just dismantling building foundation with melee weapons and watching upper floors collapse appropriately.
@KulaGGin
@KulaGGin Жыл бұрын
1:45 _"There will always be a smooth transition between 2 poses, making smear frames completely impossible."_ Wrong. This only happens if you use linear interpolation. There are other types of interpolation: cubic hermit interpolation, for example. You can use that instead of linear interpolation to achieve just the thing that you showed at 1:50. You just set the key frame, change the offset of the appropriate bone and set the appropriate cubic hermit interpolation with appropriate splines. You just achieved it.
@МихаилСеверинов-б4я
@МихаилСеверинов-б4я Жыл бұрын
League of legens have this for many years, point of such thin is making feeling characters alive and they actions more visible, but in league of legends its a bit different since they have perspective "above" of characters, so they need to include this, and some characters look goofy when you watch at them from front. Really cool features, wish more games have something like that to explore.
@dualmo7185
@dualmo7185 Жыл бұрын
They clearly all ate the rubber fruit
@skeener1190
@skeener1190 Жыл бұрын
Ok but what was that game with the crane?
@DarkChief2
@DarkChief2 Жыл бұрын
Is there a chance you upload more courses? 😅 I would buy more if you have more like the "environment survival kit" for more stuff like VFX, shaders, 3D modeling and stuff like that
@paternosterandraz1264
@paternosterandraz1264 Жыл бұрын
0:58 from where was that
@BobbinRobbin777
@BobbinRobbin777 Жыл бұрын
I don't care what recycled info you may have, i am NOT getting into Overwatch!
@lucasscs9961
@lucasscs9961 Жыл бұрын
Does it affect the characters hitbox?
@snivydream
@snivydream Жыл бұрын
0:58 where is that from
@a_diplodon
@a_diplodon Жыл бұрын
It's been years since I've seen a positive video about Overwatch lol
@pandastuff4098
@pandastuff4098 Жыл бұрын
Overwatch is the first game to use the core principles of animation
@miigon9117
@miigon9117 Жыл бұрын
I have been playing the game since it's launch back in 2016 and have never noticed that all the animation looks like that in slow motion😮
@alttab3566
@alttab3566 Жыл бұрын
0:10 is that Zac from league of legends?
@cintron3d
@cintron3d Жыл бұрын
Breakthrough? Maybe for their game engine. Blender had bendy bones way before overwatch existed.
@0Just_a_dude-being_a_Guy0
@0Just_a_dude-being_a_Guy0 Жыл бұрын
Lmao, Overwatch tried to do an PWee28 with that tweet. ROFL 😂
@keags1545
@keags1545 Жыл бұрын
Whats the animation at 0:57
@eggseed6543
@eggseed6543 Жыл бұрын
i feel like smear frames in 3d hurts the integrity of characters that appear to be more stiff and solid (such as robots), but the sudden stop movement at the end of each animation as you see in zenyatta's m1 animations can mask it well enough
@JohnDoe-hk4zx
@JohnDoe-hk4zx Жыл бұрын
What’s that at 0:58?
@nightcorewinter6738
@nightcorewinter6738 Жыл бұрын
3:24 what game is that
@gameriltsforever1093
@gameriltsforever1093 Жыл бұрын
How it is made?? Some video tutorial?
@FurryEskimo
@FurryEskimo Жыл бұрын
0:58 Source?
@qwatschel3353
@qwatschel3353 Жыл бұрын
Didn't Jak and Daxter do this with his movement back in 2002 or at least similar
@Secret0zv
@Secret0zv Жыл бұрын
Overwatch at normal speed: Yea, seems perfect. Overwatch at slower speed: What are these creatures?!
@therabbidt
@therabbidt Жыл бұрын
2:05 BAWHAHAHAHAA
@trestinpeterson3324
@trestinpeterson3324 Жыл бұрын
Source at 0:59?
@spenzo
@spenzo Жыл бұрын
what is 0:57?
@iSuckAtGamesGG
@iSuckAtGamesGG Жыл бұрын
i love when im playing widow hs and the enemy widow turns into an alternate throwing my aim way off
@mellowhny
@mellowhny Жыл бұрын
well they implemented the principle of strech and squash unlike other animations from other shooters wich makes it look a lot smoother and comic like and just better in general, but it's also more work and difficult to animate in 3d and no they did not come up with it strech and squash was always used a lot in 2d animation
@yumDOOM
@yumDOOM Жыл бұрын
TF2, a 16 year old game manages to somehow look better than a 2022 game(idk why)
@DiGiTMerC
@DiGiTMerC Жыл бұрын
Yeah it is amazing how the animation have evolved. I remember like Red Faction 1, was my first game, that I have encountered with destructive environment, walls, surfaces etc.
@AtLaw95
@AtLaw95 Жыл бұрын
They took the old school Disney "Noodle" style and adapted it to 3D. Makes sense, squash and stretch is one of the more important techniques used to create appealing, well timed animations. Especially with more stylized cartoony models. As many have already commented, Blizzards art team knows their shizz.
@FlymanMS
@FlymanMS Жыл бұрын
I prefer my G-Mod T-posed animations but this is nice too ig
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