why all games use this one texture

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Stylized Station

Stylized Station

Жыл бұрын

My courses: courses.stylizedstation.com/
Patreon: / stylizedstation

Пікірлер: 388
@StylizedStation
@StylizedStation Жыл бұрын
shoutout to kenny p
@NurMd891
@NurMd891 Жыл бұрын
3d ago??unlisted for a time maybe
@mfivstudio5706
@mfivstudio5706 Жыл бұрын
@@NurMd891 lol
@cowmania6196
@cowmania6196 Жыл бұрын
THEY KILLED KENNY!!!!!!!!!!!!!!!!!!!!!!!
@lywoh
@lywoh Жыл бұрын
kenny pp
@crispinotechgaming
@crispinotechgaming Жыл бұрын
Yes but what is it how does it work
@Badlynamedchannel
@Badlynamedchannel Жыл бұрын
Perlin Noise, Voronoi, and Color Ramps. The trifecta of 'hey that texture looks cool'
@raegatan2110
@raegatan2110 Жыл бұрын
Blender gang
@interstellardragoncg
@interstellardragoncg Жыл бұрын
The only nodes u ever need
@timsonss
@timsonss Жыл бұрын
What else u need
@ClintochX
@ClintochX Жыл бұрын
@@timsonss math node
@avrixspectre3525
@avrixspectre3525 Жыл бұрын
@@ClintochX More like Meth node amirite B)
@LARVideos
@LARVideos Жыл бұрын
I feel like the title of this is kinda misleading. Perlin noise isn't a single texture, but a concept that's used to MAKE textures. Title implies that it's a single file that everyone uses. Kinda like how movies use the whilhelm scream. This is more comparable how a lot of companies might use the same recording studio to record different screams for different movies.
@amaryllis0
@amaryllis0 Жыл бұрын
I mean, it is essentially the same infinite texture, and people just sample it in different places and at different scales
@mrglissi
@mrglissi Жыл бұрын
@@amaryllis0 I would say the same, if you're familiar with noise types, this definitely makes sense, but I agree, it could be explained (shown) in a little more detail :)
@Eckster
@Eckster Жыл бұрын
Agreed, it's a massive oversimplification of what really amounts to RNG with varying smooth gradients between RNG values.
@pcenero
@pcenero Жыл бұрын
the title does make some sense but yeah it is slightly misleading. maybe "why all games texture the same way" would be more accurate
@till8413
@till8413 Жыл бұрын
@@amaryllis0 could say the same about music, all the music is the same, part of an infinite music, just sampled in different places and scales
@alec_almartson
@alec_almartson Жыл бұрын
Perlin Noise for the Visuals is like the Random Number for Programmers... and thus it makes every instance of a Texture or Animation come alive with its own 'personality'. Great video, thank you for teaching us about these amazing GameDev Techniques!
@USBEN.
@USBEN. Жыл бұрын
Yep like 2D random numbers.
@Kronos_LordofTitans
@Kronos_LordofTitans Жыл бұрын
Well it is a random number based system. Perlin is pretty much a grid with a random value at each vert and the interpolates between those points to get the final resolution. It's how its so relatively smooth.
@ajanibilby
@ajanibilby Жыл бұрын
@@USBEN. It can actually be N-dimensional, so you can have many more, i.e. 4D for volumetric fog over time
@TylerBata
@TylerBata Жыл бұрын
It’s not a texture. It’s a function. Texture would imply discrete values. You can discretize perlin noise into a texture which has its uses but it’s not infinite without repetition.
@MrCrompz
@MrCrompz Жыл бұрын
It's technically not one texture. It's a technique USED to create textures. It is, however, probably used in nearly every video game. Great video!
@nofabe
@nofabe Жыл бұрын
Technically it is, it just doesn't exist as an image, but rather an algorithm that can be used to create a texture, but it can definitely be displayed as an image
@DreadKyller
@DreadKyller Жыл бұрын
@@nofabe being an algorithm that can be displayed as a texture is different from it being directly a texture. Given any algorithm there's a conceivable way to generate a texture from it, but calling those algorithms textures in of themselves is misleading. Perlin Noise is just that, noise, it's a noise algorithm, you can represent that noise as colors on texture, but the noise itself isn't a texture. Perlin noise can be used to generate audio without having anything to do with pixels, does this make Perlin noise a sound? Perlin noise can represent a vector field, does this mean that it is a vector field? For example a sine wave isn't inherently a sound, but it can be used to create a sound, similar concept. I could go on. Just because an algorithm can be used as or presented as a texture doesn't mean it intrinsically is. A texture implies a certain connotation to it, of some form of color data, these are properties derived from, and not fundamental to, Perlin noise.
@Xackory
@Xackory Жыл бұрын
@@nofabe no it’s not
@RSpudieD
@RSpudieD Жыл бұрын
It's really impressive how much noise textures can make things more realistic and in Blender, I find myself reaching for the noise textures in almost everything I do.
@stanleybochenek1862
@stanleybochenek1862 Жыл бұрын
imma just blow up a nuke in blender to make some noise to wake up my neighbors
@LARADEKA
@LARADEKA Жыл бұрын
*_Perlin Noise. Saw it on Unity, became the one thing I wanna learn how it works._* *_Noise is always that one thing that controls everything, even textures._* *_It's just too good to propel a new era of CGI and gaming. But soundwave noise can be tricky (That cool sneak peek of how distortions work)._*
@natedor7739
@natedor7739 Жыл бұрын
y yo whol shit schlanted lye dat
@colaperture
@colaperture Жыл бұрын
why did you write this in bold italics
@htrehtrgfrebe63
@htrehtrgfrebe63 Жыл бұрын
why did you write this in bold italics
@erikbrand6682
@erikbrand6682 Жыл бұрын
why did you write this in bold italics
@olysterr
@olysterr Жыл бұрын
why did you write this in bold italics
@angel2christ
@angel2christ Жыл бұрын
Thanks for this! Perlin noise came up super often when I was learning to make textures in Substance Designer. It's very interesting to see it being used in other contexts as well
@TheMrSzony
@TheMrSzony Жыл бұрын
Simplex Noise is actually used more often, because it's faster, and it looks pretty much the same.
@spiderspyy
@spiderspyy Жыл бұрын
This!
@yveltalsea
@yveltalsea Жыл бұрын
If I recall correctly, I dont think the creator is an industry professional, so they probably are just explaining the things they know. Which is a bit unfortunate cause as a lot of people know, yeah simplex has been dominant for a while
@yveltalsea
@yveltalsea Жыл бұрын
honestly might warrant an entire reupload. It's kinda funny how almost every time he repeats it its wrong ;;
@TheMrSzony
@TheMrSzony Жыл бұрын
@@yveltalsea yeah clips don't really show when and how they are used, just random clips as well.
@spiderspyy
@spiderspyy Жыл бұрын
@@yveltalsea Meh it is fine, they are similar enough but a mention of simplex would have been helpful for new developers. Personally I would not even call code noise textures unless it is static :p But it makes for a nice video title. Lets not be too hard on someone making a nice video. Edit: thing is, people will probably discover Simplex on their journey to optimize it anyway.
@neist4361
@neist4361 Жыл бұрын
so if i get it right, perlin noise is the visual manifestation of "random"
@smortonmedia
@smortonmedia Жыл бұрын
First of all, welcome back! Second, this was crazy insightful and these videos are always jam-packed with info and new concepts I haven't considered. Thank you for all that you do
@neon_light5608
@neon_light5608 Жыл бұрын
Love your information packed videos. I love it. And looking forward for the next one ❤
@blugumtheman
@blugumtheman Жыл бұрын
thanks for making this sound like a happy documentary instead of a document about a serial killer
@johnnydarling8021
@johnnydarling8021 Жыл бұрын
I first learned of this from Geometry Nodes in Blender. There are so amazing. Thank you for a making a whole video about it.
@quentinvei
@quentinvei Жыл бұрын
Welcome Back! I hope you recovered and feel good at the moment! However, awesome video as usual, thanks for everything ☀️
@thesockstealeriscomingforyou
@thesockstealeriscomingforyou Жыл бұрын
1:08 Honestly thought that I was gonna get Rick-rolled for a second…
@samoerai6807
@samoerai6807 Жыл бұрын
It’s great to see you back bro 💪🔥. Thnx for the video ❤
@celestialwish1478
@celestialwish1478 Жыл бұрын
First video of yours I've seen an you get an immediate like and subscribe. Super into game development and this was really interesting. Fed my hyperfixation, thank you
@mxs9994
@mxs9994 Жыл бұрын
Mind blowing how a texture can be reused in so many different aspects that don't even seem similar at first glance and produce natural results throughout every single field
@ceooftoast8118
@ceooftoast8118 Жыл бұрын
Im really glad you are back and hope you ever feel better, if you ever need another break we are fine with that :)
@Eduardfp
@Eduardfp Жыл бұрын
Happy to see you back! Hope you could recover properly!
@JanbluTheDerg
@JanbluTheDerg Жыл бұрын
That and various other noise textures. I made a road texture by using a noise texture and stretching it slightly, then having another noise texture as a mask for another noise texture that handles some smaller details. I had the first noise texture also work on the normal map, and on the roughness to make the road seem more 3D and varied. I got told that it was pretty realistic.
@gustytricks
@gustytricks Жыл бұрын
I'm sorry but the funniest thing is that half the thumbnail is genshin yet you dont mention it
@sernia9220
@sernia9220 Жыл бұрын
I actually didn't know Perlin noise was used to make grass flow in the wind, that is really cool!
@yeetus7449
@yeetus7449 Жыл бұрын
Very interesting and concise. Nice work!
@c0der23
@c0der23 Жыл бұрын
I knew about it being used in terrain generation, but most others were new to me, great video!
@glitchsister
@glitchsister Жыл бұрын
I've never used it consciously in anything I've made in rpgmaker but I can understand why it would in high-tech 3D games. pretty neat stuff
@IIStaffyII
@IIStaffyII Жыл бұрын
I've been using Perlin noise for a while now in my own game development and I'm constantly discovering new ways to utilize it. I've discoverd how its not only for graphics but also for code. I've been using it to add a touch of randomness to item hovering and to control AI aiming accuracy. But the real magic happens when you combine it with a sine wave, it creates a realistic swaying effect for enemies' aim, like they're taking a breath before firing. It's just amazing how much depth and realism it can add to the game.
@quinndepatten4442
@quinndepatten4442 Жыл бұрын
That course looks so awesome. I gotta pick it up.
@powguma
@powguma Жыл бұрын
Where is 'why' in the title explained? The video barely explained what it is (a noise map, but that's it), but it didn't explain how it was created or why it's so widely used. The whole video was just a list of examples.
@Reggedit.
@Reggedit. Жыл бұрын
One actual brick texture was used on hundreds of N64 games it was from some kind of "texture collection book"
@biqbicle4982
@biqbicle4982 Жыл бұрын
glad your back bro!
@siwatbas
@siwatbas Жыл бұрын
Welcome back! I love your vdo
@UylyYT
@UylyYT Жыл бұрын
👍Can't wait to see more of your content!
@ofeklivny
@ofeklivny Жыл бұрын
Wow I am aware of perlin noise but I didn't know it has such a vast use case, in music even! amazing
@subzero2971
@subzero2971 Жыл бұрын
Welcome back bro ❤
@zskull162
@zskull162 Жыл бұрын
It’s insane how useful an image of values from 1 - 0 can be
@josephskinner4852
@josephskinner4852 Жыл бұрын
I looked into Perlin Noise for my Games Software dissertation. I used its peaks and dips to create height maps and place corresponding game tiles that came together to make islands starting with water, working up to beaches, grassland, forest and mountains
@liluziintrovert
@liluziintrovert Жыл бұрын
I feel dumb bc when I opened the video my first thought was “oh Perlin noise must be that twinkle noise in the background”
@1.1kSubChallengeWithoutAnyVid
@1.1kSubChallengeWithoutAnyVid Жыл бұрын
Happy new year @Stylized Station
@Whoiskimb
@Whoiskimb Жыл бұрын
by learning about textures in games, i can finally understand the moving colors in weather forecasts
@blake5104
@blake5104 Жыл бұрын
never thought i could jam out while learning something. gonna have to use this for my game engerinering degree.
@blake5104
@blake5104 Жыл бұрын
also god i want this music to jam out to
@footballmint
@footballmint Жыл бұрын
I feel like I didn't really learn anything in this video. Why not show us the algorithm and explain it and how it's inputs are actually used and altered?
@footballmint
@footballmint Жыл бұрын
Like, you don't actually say what it is, just that it is noise and it was made for Tron. But what is noise? What defines noise? What was the actual function Perlin came up with?
@Unpug
@Unpug Жыл бұрын
Great video!!
@A120AMIR12
@A120AMIR12 Жыл бұрын
I'm so happy for your return
@wood8595
@wood8595 Жыл бұрын
that shit was mad interesting bro, thanks
@cdg670
@cdg670 Жыл бұрын
Oh, well, I think I've jut found one of those hidden-gem-channels. Thanks a lot for the video, it was greatly insightful!
@TSiber
@TSiber Жыл бұрын
This title is clickbait. Perlin noise is not a texture, it’s a mathematical function
@eccentricedits
@eccentricedits Жыл бұрын
1:08 Bruh, I thought I was going to get rick rolled in this part of the video.
@Vintagesonic1
@Vintagesonic1 Жыл бұрын
Perlin Noise is like the final boss in the world of textures.
@shadowdemonix7215
@shadowdemonix7215 Жыл бұрын
For anyone looking for the opening song then its called Not Today by Anne Paris its very underrated
@koboshisme
@koboshisme Жыл бұрын
Fantastic video on Perlin noise! I enjoyed learning about its application in creating natural-looking textures and patterns. Are there any other noise algorithms that you would recommend for creating procedural generation in games?
@teamakesgames
@teamakesgames Жыл бұрын
Yes, Simplex noise - also designed by Ken Perlin, has a few advantages. It's faster/cheaper to compute and can easily do higher dimensions (4D, 5D, can be used to animate 3D noise over time like clouds).
@icytube2058
@icytube2058 Жыл бұрын
Welcome back 🎉❤
@veritas_est
@veritas_est Жыл бұрын
I had the pleasure of taking an undergraduate computer graphics class with Ken Perlin, it was super fun, he's such a smart guy.
@ardentgrifone
@ardentgrifone Жыл бұрын
I hope you’ve defeated the burnout feeling that you felt in the last video. Love your content as a mid beginner 3D artist it’s fun to be walked through all these little industry “secrets”
@volbeatowns
@volbeatowns Жыл бұрын
Welcome back!!!!!
@jstn_qc
@jstn_qc Жыл бұрын
YES your back!!!!
@BakeBakePi
@BakeBakePi Жыл бұрын
great video!
@jasonchiu272
@jasonchiu272 Жыл бұрын
Video game character: "Yo I think the ground is speaking to us" The ground: *Perlin noises*
@jae7798
@jae7798 Жыл бұрын
it's a great style for both optimization and graphics.
@tylerherr4288
@tylerherr4288 Жыл бұрын
calling it just a texture is like calling a normal map or depth buffer "just a texture" lol
@sillyninja65
@sillyninja65 Жыл бұрын
I used perlin to generate rocks for my game it really is incredible
@BagelMan.
@BagelMan. Жыл бұрын
Title kinda had me suspicious. It's not really a texture, but it's a concept you can use to make textures and other things.
@builder1013
@builder1013 Жыл бұрын
Using Perlin Noise to generate Minecraft terrain is crazy, but using it to build a city is insane.
@KRG30001
@KRG30001 Жыл бұрын
Return of the king
@muhammadamaar7936
@muhammadamaar7936 Жыл бұрын
simple answer: it just looks good
@jeffuxubu5227
@jeffuxubu5227 Жыл бұрын
I’m a simple man, I see kokomi I click
@legitimatefbr9714
@legitimatefbr9714 Жыл бұрын
I'm even simpler. I see hehe funny priple lady can't cook jigel pufs sword and I click
@BZR-ml7ww
@BZR-ml7ww Жыл бұрын
perlin my beloved
@hakijin
@hakijin Жыл бұрын
Holy moly
@luquita1504
@luquita1504 Жыл бұрын
Perlin noise can also cook your food and feed you
@Labib-dw1lk
@Labib-dw1lk Жыл бұрын
Welcome back
@maynghetto
@maynghetto Жыл бұрын
This video feels like a advertisement to perlin noise
@clementfermn6711
@clementfermn6711 Жыл бұрын
This shit is amazing
@smepable
@smepable Жыл бұрын
Mind blowing
@Atsiou
@Atsiou Жыл бұрын
fractal noise is the perlin noise in After effects, although am pretty sure its exactly that if not inspired by it at least
@Ravenh00d
@Ravenh00d Жыл бұрын
Bruh, I need that opening song
@shadowdemonix7215
@shadowdemonix7215 Жыл бұрын
Not Today Anne Paris hope that helps ❤
@nameless8525
@nameless8525 Жыл бұрын
Yayyay SS is back woo
@peika8324
@peika8324 Жыл бұрын
I’m always impressed that a lot of technology today was already a thing back then, we just refined it so much that it looks like future new tech.
@UnsealedWings
@UnsealedWings Жыл бұрын
Can confirm. As a game developer, it's a SUPER useful texture.
@cyan_nyan
@cyan_nyan Жыл бұрын
I have been using it in blender without knowing it lol.
@hayakueon3230
@hayakueon3230 Жыл бұрын
Really strong with the clickbait on this one.
@refusingtoconform
@refusingtoconform Жыл бұрын
Eye-opening
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 Жыл бұрын
insane
@datsquishyfello
@datsquishyfello Жыл бұрын
why is genshin in the thumbnail twice
@filip_reznicek
@filip_reznicek Жыл бұрын
Just saw a breakdown of Tron and Tron Legacy and Mr. Perlins story with the texture cought my eye... and here we are... thank you KZbin algrtm 😄😊
@vaiyt
@vaiyt Жыл бұрын
Perlin noise clouds in the backgroud of upgrade menus, the curse of modern gaming.
@L3g0m4nn
@L3g0m4nn Жыл бұрын
nice watch the entire video strill dont know what is perlin how it look like... well done...
@mfivstudio5706
@mfivstudio5706 Жыл бұрын
really informative video lol
@OntiCastro7
@OntiCastro7 Жыл бұрын
Sticking to one gimmick for too long you basically become dependent on it
@M_k-zi3tn
@M_k-zi3tn Жыл бұрын
Yes he's back!!!!!!!!!!!!!
@NightclubPegasus1
@NightclubPegasus1 Жыл бұрын
The appearance of nature itself, an ultimatum of controlled chaos.
@fuzzyquils
@fuzzyquils Жыл бұрын
Soon as I clicked this and saw the first 10 seconds, I thought "this is perlin noise isn't it" Was not disappointed.
@toapyandfriends
@toapyandfriends Жыл бұрын
You know how that red dead redemption scene look so realistic like when that guy's riding the horse in your video?? can you make a video showing how to make that or one of these other ones with perlin noise like a tutorial? so I could get started?...😀😀😀😀😀😀😀😀😀😀😀😀
@ImperfectAce
@ImperfectAce Жыл бұрын
my favourite movie franchise strikes again
@artorias550
@artorias550 Жыл бұрын
So this is not texture but randomizing method.
@antoniosottomayor6252
@antoniosottomayor6252 Жыл бұрын
Awesome video heres free engagement
@rivellr
@rivellr Жыл бұрын
The Wilhelm Scream of Video Games
@se5d
@se5d Жыл бұрын
keep up the good work
@notworpp
@notworpp Жыл бұрын
Very curious about how Perlin nose can be used for sounds!
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