I'm super excited to share my next texturing tutorial which is coming out soon, here's a hint: Howl's Moving Castle. :O!! If you want to master stylized and anime-style texturing in Substance Painter, Join my course here: bit.ly/31QPGlq
@luxowaty58583 жыл бұрын
And that's how every tutorial should look like
@MAJmufin3 жыл бұрын
nice. I especially like the Orb brush lazy mouse trick.
@marbsensei4452 жыл бұрын
Coolest cozy room I've ever seen!
@Olly_Tor2 ай бұрын
Very nice!
@mangadonburi98933 жыл бұрын
really nice, i hope to be able to recreate this tutorial one day
@wolf-marks93533 жыл бұрын
Can't wait to see the complete tutorial
@bluethumbbuttoneek94653 жыл бұрын
Keep it up broskie you da man
@bluethumbbuttoneek94653 жыл бұрын
O.o oh noooo I've been bamboozleed it's another guest speaker this time nuuuuuuuu she sounds lovely tho haha
@JuanTarallo3 жыл бұрын
This is very helpful. Ty
@stephanspencer48963 жыл бұрын
this is a dope tutorial
@adrikito3 жыл бұрын
Thank you Anastasia and Thomas
@MrVilboux3 жыл бұрын
Very nice workflow and calm output. Keep up the good work ^^
@tapikoBlends2 жыл бұрын
so beautiful
@cgmaster3 жыл бұрын
Stylized stuff is way different from realism. You need to reimagine things rather than replicate them. Very nice tutorial! Thanks!)
@gabusama3 жыл бұрын
Thanks for sharing this! I readed a breakdown article about it, but the video helps a lot to understand some gaps! Awesome!
@bagoheado90653 жыл бұрын
this was so well done, everything in a neat short packet!! def coming back to this later
@popothot44043 жыл бұрын
Great job!
@mr_star753 жыл бұрын
So nice 😍
@chriswasden34883 жыл бұрын
Bravo! Wonderful result, and I found a lot of neat ideas for me to try on my work. Well done!!
@bluezald3 жыл бұрын
Amazing work!
@soirema3 жыл бұрын
Most amazing ontent! S oinformative, and your skills are so amazing!
@warkarma3 жыл бұрын
Looks cool. Thank you!
@Arnov6183 жыл бұрын
That feel when someone uses your book prop as a reference XD (the open one)
@zhenia833 жыл бұрын
Wow!
@megamanx93463 жыл бұрын
@3:46 planks how do you make the straight lines?
@Trainwhrek3 жыл бұрын
Really nice work. Just wondering, how long did this take you from concept to completion?
@iLUIZtrador3 жыл бұрын
OMG!!!
@zossua73753 жыл бұрын
Why did you have two meshes in Substance. One LowPoly and one HighPoly? Is the highpoly one to texture on and bake so you can then use that texture on the lowpoly one???
@AnastasiaKasyanik3 жыл бұрын
Exactly! The high poly is just here for baking. This way you can keep a low poly version of your asset and gain more performances, with all the details of the high poly
@ollicron73973 жыл бұрын
How did she make the low poly trigon models in Blender? Did she use the deformation modifier?
@muhammedbaykul31943 жыл бұрын
I didn't understand about 4:50 . What happened to the wood object that is on the ground? Did you use the wood design as a material or it is used as a 3D object? You used 5:45 the same wood design on the shelves. I didn't understand this. If you use it as a wood material design, how did you do it?
@abhilashkatta3 жыл бұрын
Such a good tutorial! Im trying to get the god rays to work but they seem to disappear whenever i go to cam view. Anyone know how to fix this?
@AnastasiaKasyanik3 жыл бұрын
Have you tried to increase the intensity of your volume ?
@abhilashkatta3 жыл бұрын
I got it to work! It was just a clipping issue
@abhilashkatta3 жыл бұрын
Your tutorial was super helpful! I used a bunch of the tips to make my scene. Thanks for the help! The piece I used the techniques in - www.artstation.com/artwork/OokZAK
@nicolausres31712 жыл бұрын
subscribed and that was amazing, just one question - are these models being used in games or moves? or its a part of the concept?
@thewolfgabe36563 жыл бұрын
Okay kinda confused do you unwrap before or after sculpting
@iamspeedwoof3 жыл бұрын
What was used in the reference display? Sorry.
@AnastasiaKasyanik3 жыл бұрын
PureRef
@iamspeedwoof3 жыл бұрын
@@AnastasiaKasyanik thanks good sir.
@ncmoonlight91653 жыл бұрын
Damn, how does she takes the Zbrush sculpt to Blender? Does she use retopology or does she bakes it into textures?
@ncmoonlight91653 жыл бұрын
This is awesome btw !!!!!
@AnastasiaKasyanik3 жыл бұрын
Hi! I just baked my high poly on my low poly objects in Substance, then I textured them. After exporting textures, I just drag and dropped them in Blender on the low poly meshes I unwrapped
@ncmoonlight91653 жыл бұрын
@@AnastasiaKasyanik now THAT'S something I'd like to learn!!! Thanks for answering me :)
@Stories_behind_the_eye3 жыл бұрын
What specifically does zbrush offer you that blender can not do in your workflow?
@AnastasiaKasyanik3 жыл бұрын
According to your setup, Blender can start to lag faster than Zbrush for a same polygons count. It's because Zbrush uses pixols which are a lot less consuming than pixels in a 3D space. So, you can make high polys better and easier.
@Stories_behind_the_eye3 жыл бұрын
According to flippednormals youtube channel they believe that blender can handle large poly count and large scenes. How many polygons can blender handle before crashing?
@AnastasiaKasyanik3 жыл бұрын
There is no defined limit. This is more a hardware question
@garimaaroy10433 жыл бұрын
is it necessary to learn multiple softwares for modelling sculpting, texturing and other things?
@burpworm3 жыл бұрын
blender does all of those things but not everyone prefers the way it does those things. you can stick with one main program or use multiple ones. either way the success and joy comes down to the artist rather than the tools.
@LaszloIvanyi3 жыл бұрын
Not bad at all. Could go more detail into the sculpting and putting high poly to low poly part. I suspect all the sculpting could have been done in Blender as well.. It has alpha sculpting brushes. I understand that it's a great tool, but when you have the same stuff in Blender just need to learn them it could be a viable path later on..
@robertlarsson2412 жыл бұрын
Good tutorial, but why is there a super loud sub bass sound all the time in the background?
@antonlazorenko61903 жыл бұрын
how did you do that? straight lines kzbin.info/www/bejne/g5fJpoiHp8SIhLM
@spacebirdart2 жыл бұрын
Came here cause was interested in how she made the rug on the stairs, but just like many other objects, it wasn't shown, not even explained. Such a disappointment...