Subdivision to NURBS?

  Рет қаралды 4,873

Christopher 3D

Christopher 3D

5 ай бұрын

Subdivision surfaces are awesome, but sometimes a NURBS-based approach is the tool needed for a job. But did you know that you can interchange subdivision surface 'cage' data with a NURBS-based application? Model partly in Blender and partly in MOI3D.
This video is a followup to this video: • Merging two topologies...
moi3d.com
#moi3d #blender4 #nurbs #subdivision

Пікірлер: 16
@IlyaAndreev-1
@IlyaAndreev-1 5 ай бұрын
Ohhhh it's amazing! Moi 3D that's what we neeeeeed ! Thanks !
@sirrodneyffing1
@sirrodneyffing1 5 ай бұрын
Plasticity is absolutely fantastic, just learning it, but the conversion to NURBS here in MOI looks really good. Thanks
@christopher3d475
@christopher3d475 5 ай бұрын
Yeah, it's on my bucket list to learn Plasticity.
@dinocroon6287
@dinocroon6287 5 ай бұрын
It looks like only MOI has this feature!! I was dying to find such function when I was working between Blender and Fusion ...
@gerdsfargen6687
@gerdsfargen6687 5 ай бұрын
My jaw drops when I see the end result on your renders. I swear thats incredibly photorealistic.
@user-pj5vo2ff8v
@user-pj5vo2ff8v 3 ай бұрын
Moi 3D круть!! Я стараюсь примитивные модели мастерить в ней. Очень удобная программа для моделирования
@BeheadedKamikaze
@BeheadedKamikaze 4 ай бұрын
Wow! This was very interesting. Thanks Chis Edit: too bad MOI isn't free, but if you're doing this for a living it's a reasonable price.
@slowlymakingsmoke
@slowlymakingsmoke 5 ай бұрын
Very interesting Chris. I am no NURBS expert, but it would be good to see that modeling paradigm make a comeback in the general 3D community. At least a generation of 3D artists will not have experienced it. I even think some of its features could be applied to subD modeling.
@christopher3d475
@christopher3d475 5 ай бұрын
Yep, the right tool for the right job.
@Contactbps
@Contactbps 5 ай бұрын
Hey Chris, could you please explain how to retopo these exported models from MOI, so it can easily take subd modifier and do not create the glitches and weird shading.
@christopher3d475
@christopher3d475 5 ай бұрын
You could use the Remesh function, but honestly Nurbs generated meshes should be left alone. If you go down the route of modeling a part in a NURBS modeler, you should just finish it there.
@saulthetaxidriver6100
@saulthetaxidriver6100 5 ай бұрын
Moi is paid app
@christopher3d475
@christopher3d475 5 ай бұрын
And?
@murdocklesban6836
@murdocklesban6836 5 ай бұрын
@@christopher3d475 we dont have money
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