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Substance Painter Work with RGBA Layers in Viewport | Package Download

  Рет қаралды 7,876

Tiedie

Tiedie

Күн бұрын

Пікірлер: 7
@vaanian6610
@vaanian6610 Жыл бұрын
will for sure be getting this in the future got it book marked, solid work.
@aleksei7479
@aleksei7479 8 ай бұрын
this guy is a GEM
@kuromajin7087
@kuromajin7087 6 ай бұрын
Anyone knows a course of this workflow? Like hot to use it after? what is the purpose of this workflow.
@kenjixo
@kenjixo 4 ай бұрын
Search Layered Materials for UE5, its a workflow
@pulkitjain7645
@pulkitjain7645 Жыл бұрын
i'm trying to find a way to split ORM map into roughness, metal and AO maps right inside the substance painter, is there a way to do that? Using Photoshop for that thing seems like an extra effort
@tiedie
@tiedie Жыл бұрын
maybe you could add a curves and in the RGB values you dont want turn those fully black? never tried it but might be possible
@pulkitjain7645
@pulkitjain7645 Жыл бұрын
@@tiedie I found the way! there is a grayscale conversion generator in substance painter that lets you split ORM
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