Tree Bark - Procedural Material with Substance Designer | Adobe Substance 3D

  Рет қаралды 55,140

Adobe Substance 3D

Adobe Substance 3D

Күн бұрын

Пікірлер: 40
@StylizedStation
@StylizedStation 3 жыл бұрын
Bless your hearts. Thanks for the free information. Looking forward to sinking my teeth into this
@trenoxspa
@trenoxspa 3 жыл бұрын
I love the detail you go into while also keeping a brisk pace. Good stuff!
@PrefoX
@PrefoX 3 жыл бұрын
the detail is great but its too repetitive if you use that on a tree, or you gonna need 6 4k textures well. and you gonna end up with 100 million polys for a tree xD
@AdrianDrott
@AdrianDrott 3 жыл бұрын
This is great, haven't learned this much from a single tutorial in quite a while.
@RAYtheMEME
@RAYtheMEME 3 жыл бұрын
Great tutorial. Packed with details but also perfectly paced. Thanks for this!
@anoobis777
@anoobis777 9 ай бұрын
very good explanation, thank you
@artypow1601
@artypow1601 3 жыл бұрын
Great tutorial but i did same settings for the tile generator but the result was different also it didnt blend any idea why?
@armandandrade9803
@armandandrade9803 2 жыл бұрын
I had the same issue, its probably because the blend mode needs to be changed from Add to Max. He unfortunately forgot to mention that.
@playonce4186
@playonce4186 3 жыл бұрын
god bless this guy substance
@sharbel21
@sharbel21 Жыл бұрын
How did you get the inputs on the base maerial on the test bench? i cant seem to get the right colors.
@Soulsphere001
@Soulsphere001 Жыл бұрын
To me it looks like, in the Test Bench, the Gradient Map black value was brightened up a bit and the white value was darkened. That should give you a closer colour value to what they are getting. Also, make sure the first Tile Generator's Blending Mode is set to Max. He doesn't mention that, but it's important. EDIT (Five Months Later): I think I was talking about the Tile Generator in the 'Big Shapes' section.
@lucki1986
@lucki1986 8 ай бұрын
@@Soulsphere001 this one that is in "main shapes" ?
@Soulsphere001
@Soulsphere001 8 ай бұрын
@@lucki1986 The Tile Generator in the 'Big Shapes' section, if I recall correctly.
@benjamin_outram
@benjamin_outram 3 жыл бұрын
Are the files still available? The link no longer works.
@gradooner4726
@gradooner4726 3 жыл бұрын
Follow the link provided, then click on tutorials on the grey bar on top, and search for bark. It will bring you to the course page. Under the small description there's download project file, click on the dropdown menu and you're good to go :D Awesome stuff anyway!
@tayhwang3653
@tayhwang3653 2 жыл бұрын
@@gradooner4726 Thank you!
@Grumbledookvid
@Grumbledookvid 3 жыл бұрын
Does this mean that you dont need to make a high poly to bake a normal? If youre just creating a material with normal in designer
@Substance3D
@Substance3D 3 жыл бұрын
Only for tiling materials. Baking would still be required in most cases for UV mapped meshes.
@Grumbledookvid
@Grumbledookvid 3 жыл бұрын
@@Substance3D trees are usually UV mapped though, so are you saying that baking is still required despite creating this tiling bark material in designer?
@lukal.7342
@lukal.7342 3 жыл бұрын
Sjajno!
@GeoZero
@GeoZero 3 жыл бұрын
It would have really made the video better to see the tree in 3D forest. or something at the end to give it a final look at what it would be like in an image.
@da_drood-digitalart
@da_drood-digitalart Жыл бұрын
Wow! Awesome work, but i think it's still too early for me to get through this as i'm so very noob, only just started. Infact i already got stuck at the Test Bench part, since my Levels node (i'm using version 12.4) has a color output instead of the grayscale one you show in the video and i can't seem to be able to understand how to set it for grayscale ;( I'll do some other tutorials in the meantime and will possibly understand what i'm doing wrong
@Substance3D
@Substance3D Жыл бұрын
Output of levels depends on input. You are plugging in color, so it returns color. look for a solution further down.
@da_drood-digitalart
@da_drood-digitalart Жыл бұрын
@@Substance3D i see. I only asked because tutorial starts with a level node, with no inputs, and it's grayscale already. In my scase, as soon as i start with my empty graph and drag in a levels node, i get it with the color output 🤷🏼‍♂️
@TheInfinites
@TheInfinites 2 жыл бұрын
I didn't know Colossus did tutorials too.
@DimitarUzunov1412
@DimitarUzunov1412 3 жыл бұрын
Thank you
@SvampMamma
@SvampMamma Жыл бұрын
I feel like i'm doing the exact same thing yet it looks waaaay different
@lucki1986
@lucki1986 8 ай бұрын
same here. Have You figured it out ?
@SvampMamma
@SvampMamma 8 ай бұрын
Damn that was one year ago. I dont remember. Fuck around, find out. ;)@@lucki1986
@tacticalgoat3373
@tacticalgoat3373 3 жыл бұрын
Link is dead
@lermabeats
@lermabeats 2 жыл бұрын
Can you make this tutorial in blender please
@NathoSteveo
@NathoSteveo 3 жыл бұрын
very nice! :^)
@peter486
@peter486 3 жыл бұрын
I love you.
@michaelbonanno7476
@michaelbonanno7476 2 жыл бұрын
Sorry but you lose me many times during your demonstration because you're not telling us the blending operations that you use on many of these blending nodes. Just telling us that you "mixed" a couple of nodes doesn't help me at all. Impressive material... but not helpful for being able to replicate what you accomplished.
@Substance3D
@Substance3D 2 жыл бұрын
If you look at the video description, you'll see you can download the Substance files and check it out in detail yourself.
@ismaeelahmed1219
@ismaeelahmed1219 Жыл бұрын
@@Substance3D how do I use .rar files
@Substance3D
@Substance3D Жыл бұрын
@@ismaeelahmed1219 you can open them with 7zip for example
@ismaeelahmed1219
@ismaeelahmed1219 Жыл бұрын
@@Substance3D when I download them it comes up with the video player for some reason
@buster5661
@buster5661 Жыл бұрын
Can you imagine that one day you can just give ai some reference images and some notes and it will give you an output like this?
@grandaddyjesus
@grandaddyjesus Жыл бұрын
Yea I enjoy letting machines do my thinking and working for me LOL. As an artist that would be the saddest thing I could do to myself but for the lazy and the untrained those will give terrific basic level results.
Aged Wood Planks: 01 - Creating the wood pattern | Adobe Substance 3D
24:24
Adobe Substance 3D
Рет қаралды 172 М.
Synyptas 4 | Арамызда бір сатқын бар ! | 4 Bolim
17:24
哈哈大家为了进去也是想尽办法!#火影忍者 #佐助 #家庭
00:33
火影忍者一家
Рет қаралды 127 МЛН
REAL 3D brush can draw grass Life Hack #shorts #lifehacks
00:42
MrMaximus
Рет қаралды 10 МЛН
Wood Grain | Designer Quick Tip #6 | Adobe Substance 3D
6:08
Adobe Substance 3D
Рет қаралды 34 М.
How to Create a Dragon Blood Tree in Speedtree 9.5
17:57
MOT Studio
Рет қаралды 1,4 М.
Stone tiles - Substance Designer tutorial for beginners
22:50
hbitproject
Рет қаралды 13 М.
Creating procedural wood in Substance Designer.
26:51
Pixel Fondue
Рет қаралды 45 М.
FILLING your brain until it is FLOODED with knowledge
24:51
Johnny M
Рет қаралды 28 М.
SUBSTANCE Designer - Sand Tutorial
28:22
Cg Ammo
Рет қаралды 27 М.
Substance Designer - Stylized Wood Bark
10:15
3dEx
Рет қаралды 9 М.
Demystifying Slope-blur!
22:32
Johnny M
Рет қаралды 6 М.
Synyptas 4 | Арамызда бір сатқын бар ! | 4 Bolim
17:24