SUBWAY SURFER Curved World Shader Graph (Updated 2023)

  Рет қаралды 11,509

Rigor Mortis Tortoise

Rigor Mortis Tortoise

9 ай бұрын

Let's learn how to make a curved world shader graph in Unity! In this game development tutorial, we're going to be creating a new URP project and creating a shader graph in Unity.
Curved World Unity Asset: assetstore.unity.com/packages...
Animal Crossing World Bending Shader: • Animal Crossing Curved...
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Пікірлер: 30
@simonsobo4644
@simonsobo4644 9 ай бұрын
I have been trying to learn this very subject for over a year. Thank you. Thank You! THANK YOU!!! Every other KZbin video is either too old or expects more knowledge of shaders than I currently possess. You've gained yourself one loyal Patron. I still have a lot to learn before I can complete my app but this is the most important step. Again, THANK YOU!
@RigorMortisTortoise
@RigorMortisTortoise 9 ай бұрын
I'm so glad I could help! That means so much to me, thank you!! 🥹
@_knightgames
@_knightgames 6 ай бұрын
great tutorial! I've made this graph for my simple car game. Watching this made me wanna learn shaders in detail. Thanks a lot!
@seanloughran6714
@seanloughran6714 3 ай бұрын
That was awesome! Super informative, while easy to understand!
@MarcoValeKaz
@MarcoValeKaz 9 ай бұрын
amazing video!
@hernans10
@hernans10 5 ай бұрын
Great video, saved my life with this, you just gained a new sub, thank you for sharing with the community
@zamo8076
@zamo8076 7 ай бұрын
Damn that was exactly what i needed, thank you :D
@Zephyrs_Domain
@Zephyrs_Domain 9 ай бұрын
Cool tutorial, thought it was interesting. There’s so much that can be done with this it’s amazing.
@RigorMortisTortoise
@RigorMortisTortoise 9 ай бұрын
Thank you so much!!
@EpikF1shy
@EpikF1shy 5 ай бұрын
Thank you so much for this video, I don’t need to move the world now and this shader actually works rather than certain objects floating in the air
@futdook
@futdook Ай бұрын
Thank You, so easy to follow.
@VraveNewWorld
@VraveNewWorld 2 ай бұрын
easy and very good tutorial. thanks
3 ай бұрын
Very useful ❤
@-moristan109
@-moristan109 9 ай бұрын
Actually great job, you mentioned that shader graph isn't supported in built in RP in the version you are using (+2021) it's actually supported
@ayakhaledeissa
@ayakhaledeissa 2 ай бұрын
I love your video!!! One suggestion is to make sure to match the URP maps references to avoid reassigning texture maps again In case anyone don't know how, from the shadergraph click on the property and from the graph inspector change the reference Base map= _BaseMap Normal map = _BumpMap Metallic map = _MetallicGlossMap Occlusion map= _OcclusionMap Make sure to copy it with the underscore mark Note: you can find these references by clicking on the edit button in the material near the Universal rendering pipeline shader word when assigned as a shader to a materail
@simonsobo4644
@simonsobo4644 5 ай бұрын
Hi there, Simon, again. I haven’t heard back from you about a way I can keep my commitment to you without going through Patreon. The reason I don’t want to use Patreon is because they make it nearly impossible to quit. I always wind up having to call my bank and tell them to not accept any Patreon charges. That being said, I meant it when I said I’d be a loyal customer/supporter.
@moGalal87
@moGalal87 8 ай бұрын
Great job, thank you, but how can i adjust textmeshpro to this effect, it is not working with it
@zamo8076
@zamo8076 7 ай бұрын
Hey, thanks to your video I managed to have a properly working subway surfer-like shader. But when it comes to lightning the lights doesn't bend like the objects affected by the shader. For instance I placed a point light on a pillar and the pillar is bending backward and to the right but the attached light doesnt stick with the pillar, wich is normal since the light doesnt have the shader. Is there a way to add this shader to my light?
@VFFAME
@VFFAME 9 ай бұрын
Very helpful but i have a night scene and lights(pointlight/spotlight) since don’t have materials not curving along with mesh objects. Anyone can help me ?
@derekjones4
@derekjones4 9 ай бұрын
❤❤❤
3 ай бұрын
Texture isn't be applied correctly when you give it to a blender model... 😢 idk why... Even using tile strenght...
@pixeldust8362
@pixeldust8362 9 ай бұрын
how does this work when it comes to collision?
@RigorMortisTortoise
@RigorMortisTortoise 9 ай бұрын
That's a good question! From my knowledge, the shader doesn't actually change the vertex position on the CPU side, so if you wanted the colliders to be the exact same position as the shader you would have to write a script to do the same calculation that the shader does. That can be costly, depending on the complexity of the objects. My guess, since Subway Surfers is a mobile game, is that since the deformation is minimal when the objects actually come close to the player that subway surfers may not even mess with trying to correct the colliders position.
@thea.mgamer
@thea.mgamer 8 ай бұрын
Does this work on Terrains?
@wes1581
@wes1581 8 ай бұрын
can this work in 2d?
@RigorMortisTortoise
@RigorMortisTortoise 8 ай бұрын
Kinda depends on what you're going for, but in 2d since there's no z-axis there would be nothing for the plane/objects to bend over--however you could play around with the plane bending over the y-axis. Hope this helps!
@wes1581
@wes1581 8 ай бұрын
@@RigorMortisTortoise Thanks for being back with me. You can get some funky x axis bending with post processing distortion, I might have to try em both together.
@kellyrodgers9326
@kellyrodgers9326 5 ай бұрын
Amazing tutorial! You're my new favourite tutor Thanks heaps for this [and your other tutes]
@RigorMortisTortoise
@RigorMortisTortoise 4 ай бұрын
Thank you!!
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