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Sunder Totems Champion (We survived the patch notes somehow) [PoE 3.25]

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XanthoPOE

XanthoPOE

Күн бұрын

Will release more videos once we actually get the JSON data for the tree and I can path out a new passive tree.

Пікірлер: 29
@xanthopoe
@xanthopoe Ай бұрын
Apologies for talking so fast, just very hyped for the new league.
@evilme73
@evilme73 Ай бұрын
don't stress, it was fine even on 2x speed
@willscales1812
@willscales1812 Ай бұрын
Dont worry, us northerns like myself speak this fast unhyped....
@GigaChadJecht
@GigaChadJecht Ай бұрын
Rzhevshin efishy
@ae1337
@ae1337 Ай бұрын
I’ve played this build in 3.24 all the way to 100 and 40/40, swapped around between ancestral warchief and earthbreaker. Build could run T17 fairly ok towards the end of progression, hovering around 30-40m dps. From top of my head, nerfs and buffs I’m seeing in patch notes: Nerfs: - Ancestral warchief gone - it was better dps than any slam skill by at least 20%, depends what slam, earthquake was most damage slam on average in 3.24 - Ancestral protector speed boost gone + totem buff effect nodes/clusters, that’s about -50% dps, but with saved tree points probably around 30% less - Earthbreaker doesn’t provide AOE bonus, which was very significant paired with totem effect from ancestral guidance+panopticon, basically doubled (about 40% inc aoe in total). It can suck for sunder, because it heavily relies on shockwaves overlaps. - Dawnstrider caps us at 5L, but with earthbreaker granting more damage compared to 3.24 it turns into 5,5L. - ancestral guidance cluster nerfed, highest dps medium cluster node gone, makes investing in double large cluster tree not worth it - facebreaker build will not benefit from weapon buffs and weapon quality Buffs: - Slam skills buffed, some by nearly 100% - 1 totem playstyle, no need to summon protector - +1 impale - Flesh and stone buff - Buffs to block - Ancestral bond for free, lot better tree pathing With all free skill points I try go to Precise Technique later, and get the accuracy, it is worth it in terms of dps per point, and if you don’t need Ancestral Bond and clusters aren’t so good, you have points for it. Build may require getting bunch of aoe, sucks to use AOE gem and lose damage, so maybe using straight up carcass jack would be an option. As for ascendency nodes, you wanna get adrenaline one, and with petrified blood, all it takes is to pop life flask every 20s, and upon using a totem it’ll trigger. I doubt banners will be usable with totems, as totem kills won’t grant their stacks. Biggest flaw of build imo, is shitty totem activation range, so even if you have huge aoe on slams, they didn’t feel better than relatively small range on warchief, because totems simply won’t activate if enemy is too far, even though they could easily hit that enemy if they just slammed the ground. As for earthbreaker skills, ground slam is fairly good, it has both single target, aoe and is easiest one to make enemies stunned, good defensively. Build worked best for heavy abyss investment atlas, with earthquake totems, so you sat there and waited for all mobs to come out, earthquake hit entire screen over and over. If totems are surrounded low activation range isn't a problem.
@xanthopoe
@xanthopoe Ай бұрын
Funny you say Precise Technique because the new version will very likely be using it. If you want to have a look at my early tree for 3.25 you can check it out here: www.pathofpathing.com/?v=3.25.0-pre#AAAABgQDTkkEAiADXQUtCLEJuwz3DjwSMBiRGNsY7xm0IWAj6ikkL4kyTjQ-NLo26DpSPE1AoEnVSn1Q-lNMU7tWyVdUXMxeE2FSYZhr1G_qdPF71IIHgy6DtoZgiZWLpowTk6ObLZvgpiWplayfrK-1t702vqe-rb9Wwo7F98cqzAbXcOXj6bnp2u9O82_0fPVS-IT4ofqA_lMKm02So4rB1ccqAAA= Long URL yeah, but PoP is one of the few sites with the 3.25 tree. I also do plan on using the Adrenaline passive with the extra ascendancy point freed up, and yeah with PB it's insanely easy to activate. Agree on banners. I also don't think they will work as the Valour system is on 'melee hit' which I highly doubt will work with totems. Planning on going semi-investment into suppress with Suppress Lucky and the Elevore helmet, as pathing to Suppress nodes and accuracy is now far easier due to where a few of the reservation efficiency and impale nodes are located. Should achieve 68/62 true block as well.
@ae1337
@ae1337 Ай бұрын
@@xanthopoe Yea it is logical choice, since we have so many free points now. Also what changes is socket pressure, I wonder what way we could benefit from that. No main links in chest, no need for ancestral protector, frees up bunch of sockets. Gameplay will be smoother in sense that all you do is cast your one and only dps totems and then spam stormblast mine. Maybe 4L mine to get as many mines as quickly as possible?
@Johnoez
@Johnoez Ай бұрын
@@ae1337 retaliation setups
@ae1337
@ae1337 Ай бұрын
@@Johnoez doesn't ancestral bond make your retaliation skills deal 0 damage? they still count as your active skills
@chozhang2823
@chozhang2823 Ай бұрын
@@ae1337I use stone golem of hoards with meat shield and minion speed to taunt things.
@Jajoo13
@Jajoo13 Ай бұрын
I'm gonna start this. Thanks for all the work!
@xanthopoe
@xanthopoe Ай бұрын
Glad to hear it, and thank you. Once Path of Building is patched with the new tree I'll be releasing a tentative PoB. Expect to see some big changes to the tree pathing compared to last league's version of the build.
@seraffyn1204
@seraffyn1204 Ай бұрын
I am interested in this build and wondered what you thought of Wilma's Requital as a Helm option? Swap the Quicksilver for Onslaught, and maybe an Aul's for Haste since socket pressure will be relieved by using a chest piece you could even add arrogance support to it. All of that attack speed (Adrenaline, Haste, Onslaught) could help shore up the loss from losing Ancestral Protector - plus a good amount of Accuracy to boot for precise technique. It is a bit of a sacrifice for the added phys though compared to a Abyssus :(.
@ae1337
@ae1337 Ай бұрын
Main thing with that helmet was you converted cast speed to attack speed, and got ancestral bond for free. Ancestral bons is free from boots, and you always have it to play the build so that upside is negated. Only thing thats left is accuracy converting onlsuaght and adrenaline cast speed to attack speed, helm has really annoying int requirement too. Imo not worth it. Imo you wanna go rare helm for shock immunity (and stormshroud for ailment immunity) and for chest use lorewave.
@Shoichi9119
@Shoichi9119 Ай бұрын
With my understanding of "effectivenes of base and added damage" and how sunder is massively buff, abyssus seems like a no brainer and potentially best in slot with its flat added phys right? Or will there be better options? in terms of end game scenario?
@xanthopoe
@xanthopoe Ай бұрын
Abyssus is absolutely the best item for damage, especially with Facebreaker, but the downside is quite large. Would have to be a personal choice whether the weakness against physical hits is worth it to you. I was planning on running Elevore with some light investment into Suppress + Lucky Suppress to get to 76% effective chance, but I'll have to see how that works out. I might just switch to Abyssus anyway because the damage is so insane.
@juzovr5911
@juzovr5911 Ай бұрын
Wont your totems run into surviving issues if you dont grab the shamanistic fury/ironwood wheel?
@xanthopoe
@xanthopoe Ай бұрын
They possibly could, though they do have considerable leech. In previous iterations I did run both of the totem defense wheels, though the pathing is now slightly awkward to reach either of them when going for a more middle-bottom tree. I might have to play it by ear and see if taking the wheel is necessary and adjust accordingly.
@kumataiyou6858
@kumataiyou6858 Ай бұрын
Set & Forget
@chicag0buss
@chicag0buss Ай бұрын
we lost totem leech right?
@xanthopoe
@xanthopoe Ай бұрын
Doesn't appear so. The most recent JSON tree data GGG has released still has it as a mastery.
@wearestudiotonic
@wearestudiotonic Ай бұрын
All these skills have been removed from the game no?
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