Ambient rain, footsteps, ominous music of an abandoned planet, an optional shipwreck, this and countless other things make this game purveyed on very limited 90's console tech chilling, heartwarming, exciting and unforgettable. Lots of Easter eggs like those turtles in Meridia, too.
@michaelmorgan626110 жыл бұрын
Wall jump sucks at first, but once you get good at it, it's super fun to use. I didn't think wall jumping is ever required to beat the game though.
@mjorge0alves4 жыл бұрын
You both are right. You need it if you fall down the hole just before the Etecoon energy tank, both in order to fet out of it and to get the power bomb. If you don't want to get the power bomb, then it is quite easy to get out, since there's a bomb block that takes you back to the energy tank corridor just so you don't waste too much time in case you fall through it before getting the items on the other side. It's also possivle to get out with infinite bomb jumps, which is either easier or harder depending on who you ask. Hella slow, though.
@Prodmullefc4 жыл бұрын
It's pretty much an easter egg. I never bothered learning wall jump until I got into speedrunning the game as an adult. The only time you ever need to learn the technique is if you accidentally fall into the Etecoon pit.
@bobosprinkles4 жыл бұрын
@@mjorge0alves Exactly. The first time I fell down here and made the mistake of saving, I had to restart the whole game
@diddymelone22652 жыл бұрын
yeah wall jumping isnt required at all. I played this game for the first time 3 days ago, I'm still not through but I have beaten 3 bosses and have found the gravity suit. and I didnt even know about the walljump until now :D I found the hi jump boots rather early.
@sqyrek4782 жыл бұрын
Agreed, when I played first when I was 13 I knew it existed and did it on accident all the time. When I went back to play after I saw a bunch of speed running, it became 2nd nature with a lot of practice. I recommend playing it on the switch if you have it, and try the smash bros retro controller. I feel like it helped me when I came back a 3rd time to do the wall jumps after a lack of practice on a d pad.
@SuinegNet9 жыл бұрын
Super Metroid is my favorite game to date. And I've played hundreds. Everything from Atari to PS3 and Xbox 360 to the latest and greatest for PC. Good job with the review!
@beageler5 жыл бұрын
Latest and greatest? So not the best? Deus Ex, Portal, Fallout, DA:O, the Grand Strategy game of your choice (mine is EUIV) and so on?
@rapideye85 Жыл бұрын
I agree with this
@feralaca1234 жыл бұрын
As a genesis owner, I used to rent a SNES just to play this game.
@ChicagoRetroGamer4 жыл бұрын
Fo real!
@yendyvilma26814 жыл бұрын
That is how good this game was.
@itadapeeza85593 жыл бұрын
@@yendyvilma2681 is*
@yendyvilma26813 жыл бұрын
@@itadapeeza8559 Thank you. It is a good game.
@dreamweaver58037 жыл бұрын
Considering how sequence breaking the wall jumping can be in this game, I appreciate that it's fairly tricky to really get good at. It opens up whole new ways of exploring the game, and I see that as an elegant design choice.
@toxinqwerty Жыл бұрын
Simp can't even take one critique of his precious Metroid game.
@listerofsmeg884 Жыл бұрын
seems a perfectly logical reason why the wall jump is tricky to do. Shrill harder@@toxinqwerty
@arvindhmani067 ай бұрын
@@toxinqwerty dweeb can't even go one day of his mom's basement life without leaving a snarky comment on the internet hiding behind an anonymous avatar
@zsheets74833 жыл бұрын
To this day, Super Metroid is one of my favorite games in general. I'll go back and replay it quite often, and I find the whole experience very relaxing.
@koopakape7 жыл бұрын
This is one of the few games ever made that I could describe as 'flawless'. Even the minor gripes you had I disagree with -- the wall jump being tricky to pull off is definitely by design, so no casual player would randomly run into it or easily even be able to take advantage of it, but players who'd become skilled at the game could use it to sequence break and otherwise tune down their completion times. Plus the overpowered state Samus reaches is pure poetry, imo -- you start off as a meek little lone explorer in this huge, terrifying alien planet but by the time you're done with it you've thoroughly made it your bitch, and it feels that way (not to mention lending excellently to the SA-X situation in metroid fusion and how terrifying she is as an opponent).
@suicidebxmber12344 жыл бұрын
Yeah, the wall jump is hard to master, but if you pay attention to how it should be done you can do it consistently. So, yes, it's not a design or programming flaw, it's the way the game forces you to 'git gud'.
@ArcaneAzmadi3 жыл бұрын
I once made a video which I'd intended to put on KZbin (never ended up doing it, though) of the Top 10 Most Perfect Games of All Time. Pretty sure this was my #1 pick (Chrono Trigger was #2).
@jclkaytwo3 ай бұрын
a casual player can definitely run into the wall jump- there's a pit you can easily fall into that requires you to wall jump a dozen times consecutively to get out. if that's not a flaw I don't know what is.
@niespeludo10 жыл бұрын
Super Metroid is love. Super Metroid is life.
@augustcelineiii9469 жыл бұрын
niespeludo Agreed. Best metroid game out there in terms of atmosphere, replay value, and story. I'm a huge fan of 2D games myself and this is probably my all time favorite. It even beats out the 3D ones in my mind.
@societyofsin8 жыл бұрын
Fusion is the worst 2D metroid game. Fusion shouldnt even be mentioned along with Super Metroid
@WR3ND6 жыл бұрын
Fusion is fine; it just isn't... Super.
@chazzlucas63956 жыл бұрын
Life ??? What ridiculous comment
@xXLiLJokerXx6 жыл бұрын
The nature of the exploration is what sets super and fusion apart. This is what Prime did correctly and fusion did not. In fusion the players hand is held too much, quite frankly i prefer the castlevania games that came out around that time because of their ambience and freedoms. In fusion you are obviously and purposely hundred. There was a distinct lack of freedom, unlike in super where (many of the exploits were known by the devs and purposely left in) you feel rewarded for "sequence breaking" like getting the wave beam early.
@SailorMercury64492 жыл бұрын
Thank you so much for highlighting how important the music is to the brilliance of this game. Music is often just a cool afterthought for people but for me, it weighs heavily on wether a game stands the test of time for me. Music triggers my memories and nostalgia harder than just a visual stimulus does, and super metroid is a musical masterpiece. The tone is so eerie and ominous throughout. Compared to Metroid Dread, a game I can't remember a SINGLE track to, it really just goes to show how much music elevates a game from being "alright" to "masterpiece". Music adds to the gameplay whether people think it's unimportant or not. Appreciate you and your reviews!
@TheYambino8 жыл бұрын
On the note of Samus becoming too overpowered towards the end, I think that is only true depending on the player. In the video you have near all the energy tanks in the game, and a large arsenal of missiles, but for other players of the game, they may not have found nearly all those things, causing the end game to feel much more difficult from player to player. Yes, some weapons are required (unless you know how to sequence break the game) such as screwattack, but the challenge really depends on how much the player explored every nook and cranny along the way (which I doubt plenty of new players to the series did)
@Aringtorulethemall5 жыл бұрын
And if you try speedrunning it you probably overlook many items, thus you have less energy tanks and missiles, and boss battles are more skill focused which is great.
@Dug885 жыл бұрын
I can't remember the last time I actually got the grapple beam, or fought spore spawn.
@TheYambino4 жыл бұрын
@CoaCHSNiPeR having less hp is perhaps artificial difficulty, but less ammo? That makes a big difference in how quickly a boss battle will go. The more ammo you have the faster the fight which means not having to try to survive a boss for as long, which is difficult especially with ridley. Even how much hp a player has is going to make a player play reckless or more safe which definately plays a part in how hard the game feels.
@TheYambino4 жыл бұрын
@CoaCHSNiPeR Whether or not its artificial does not diminish the amount of skill required to pull it off. And in terms of what the designers intended for metroid, I do not think they expected most first time players to gather even 80% of all item drops. Especially in a game like super metroid, it is very possible to completely miss weapons such as skrew attack, spazer, plasma etc without even realizing they ever existed. A player would believe that the games difficulty was designed around the tools they found, not the tools they might have stumbled upon.
@TheYambino4 жыл бұрын
@CoaCHSNiPeR I'm simply replying to your comment, no need to be harsh about it. It sounds like you have an above average skill with most video games, and perhaps due to this you have lost what the meaning of difficulty is. Not trying to sound cheezy about it, either. If everything I have stated was 'artficial' difficulty, then what in your opinion is true difficulty? Is it expecting the player to have mastered a certain level of tech skill? For more turn based games, is it making the player come up with complex strategies and know a game inside and out in order to progress? I am genuinely curious, because 'difficulty' for a lot of people is subjective, and trying to base a game around being 'difficult' (not saying metroid was at all) is treading a fine line of how deep its rabbit hole of difficulty is allowed to go before it starts to hit trial and error. *One edit on something I wanted to clear up: You said it was player choice that was creating artificial difficulty by: playing megaman with less powerups, controller upside down etc. The point I was trying to make before was that a player did not have a choice in unknowingly missing important upgrades. They would have thought they were playing the game normally and that it must be a hard game. You can make the argument that it's their fault for missing it. You also have mentioned game developers playing a role in difficulty, because they are the ones in control of game difficulty, so I harkened to them but you said they could not compensate for a players choice in game difficulty. This is why I want to know what it is you consider true difficulty.
@Polacovidz9 жыл бұрын
Well, truth be told, Motherbrain and Ridley are only easy if you have enough energy tanks. Otherwise, you're in for a lot of do-overs.
@havenlewis59135 жыл бұрын
Ridley is the real tense fight if you are trying to speedrun the game on few tanks. Unless you're a beast and can play the game perfectly, it's very likely you'll be killed.
@richardgurney18444 жыл бұрын
I had such a hard time with Ridley on my first play through - I was so under powered!
@sophia-kf6uw4 жыл бұрын
if you can't beat the game no damage then you aren't a master. Phantoon is the hardest boss to not suffer damage from.
@Prodmullefc4 жыл бұрын
I agree about Mother Brain, but Ridley is legitimately challenging. He is effectively the real last boss of the game imo.
@ChicagoRetroGamer4 жыл бұрын
This is without a doubt true. If you come at Ridley without being able to avoid it grabbing you over and over, it will be a quick battle and not in a good way. Cheers!
@societyofsin8 жыл бұрын
This is not only the best SNES game, but the best game ever made. It's a perfect 10/10
@Captain_Neckbeard7 жыл бұрын
societyofsin It's towards the top always. What an amazing game.
@mojebi38046 жыл бұрын
No.
@EpicImports6 жыл бұрын
It's subjective but I think anyone that really knows videogames, like an artist who knows paintings, would say this is the finest videogame ever created by man. It still holds up today and in a thousand years it will still be relevant. It truly is a timeless classic.
@caliklepto13166 жыл бұрын
societyofsin it’s incredibly annoying, having to bomb literally everything..
@peterc5045 жыл бұрын
Totally agree. Nothing even comes close to this day...I wish someone could make something similar and come somewhat close...Even the newer metroids dont hold a candle to it.
@LukesGamePage6 жыл бұрын
Absolutely blown away by how good it still is after playing again recently; the best game on Super Nintendo for me without a doubt. Simply awesome playing with headphones on
@ImranChaudhry Жыл бұрын
I've been playing video games since the ZX Spectrum in the 1980s to 3D Steam games Windows PC. Super Metroid is a masterpiece.
@spiralings10 жыл бұрын
makes me want to play it again... I think I will!
@lullylew90834 жыл бұрын
In my entire current 34 year life nothing comes close to what Super Metroid made me feel. Amazing.
@NecroGarfunk6 ай бұрын
I remember I wasn't very good at things like walljumping and IBJ the first time I played Super. Shortly after I gave Zero Mission a try, and that was a MASSIVE help. Those techniques are far more accessible in ZM. As a result, it drove me to speedrun ZM because all of the sequence breaking. After I'd done like two-dozen runs of that at least, I put on my big-boy pants and went back to Super. ZM was basically training wheels for Super. In the end, having improved my skills, I ended up putting even more time into Super and enjoying it much more because it was just so damned rewarding to get it right. So basically yeah, I do think Super has a bit of a skill floor, but because of my personal experience I'd give it MORE points for that, not less. I was still able to beat it just fine on the first go, and after getting my wings with Zero Mission, the increased difficulty of Super just made it that much more rewarding to master.
@jimmylee19047 жыл бұрын
This Game is more then absolutly legendary & epic ! Its one of the best games worldwide ever made...^^
@Xerpes8 жыл бұрын
for me is the best snes game ever created!!!
@diffusewings49374 жыл бұрын
I see you know of rygar
@applememesboom50574 жыл бұрын
Same
@andrewbryant13884 жыл бұрын
Dkc 1 & 2 are better
@PoseidonKross20094 жыл бұрын
Omg yes
@davidpeach57324 жыл бұрын
Yes I agree man, FF6, Megaman X3 and Super Metroid coming in at #1
@UntiltedName2 жыл бұрын
I remember being about 8 and renting this game for the weekend. I couldn't figure out how to progress after landing on the planet. This was the mid-90s where if you were stuck, well, you either spent hours poking around or you asked a friend. I tried again throughout the weekend, knowing that there has to be something I could do to progress but I just could not get it. So fast forward like 10 years I dusted off my old snes that my mom threatened to throw away because I left it in my closet at home. I got this game because I knew it had a good legacy. Figured out how to roll through some crack in the wall in 5 minutes. It was a feel bad/good moment for sure.
@mjorge0alves4 жыл бұрын
I rate this the best game ever done. Everything is spot-on: the level design, the possibility of what would become speedrunning, the ambient music, the enemies, the animals (not really enemies, just the local fauna), the exploration, the homage to classic franchises (Aliens, Predator, Star Wars/Trek), and the gameplay. When one takes the gameplay of Super Metroid into consideration, most other games don't come even close. It's a like classic Street Fighter 2: easy to come into, and veey hard to master. That alone sets it apart from all the awesome JRPGs on the system: they simply don't have the gameplay part (timing, reactions, control mastery), they're more like interactive digital cartoons. The only way to put another game above Super Metroid is loving another genre so as to deny its shortcomings. The game itself has very very few flaws.
@Alianger10 жыл бұрын
Well your audience has played most of these classics I'm sure, but if I hadn't I'd probably be pissed about the boss footage there. 2:10 Exile (AMI/C64) is another game that gets this right. I was fine with the wall jump, after all it is a very powerful move that lets you skip ahead in some ways.
@thestarseeker81962 жыл бұрын
Everyone talking about the wall jump while I’ve never been able to bomb jump high enough in Brinstar red area to do the sequence break.
@ChicagoRetroGamer4 жыл бұрын
Easily my favorite Super Nintendo game of all time! Working on my second 100% play through as we speak. Great video, and I subbed to your channel for sure. Cheers!
@michaelsong55555 ай бұрын
There's a reason why SM is the #1 game of SNES era (yeah, you heard me right CT and LttP). And that's saying something, given SNES was full of insanely highly rated games.
@sabinsx5 жыл бұрын
i think you missed the mark with wall jumps. the entire game (not counting where you are taught how to wall jump, which is an optional area) is designed to be beaten without using wall jumps. wall jumping is an added feature that completely changes how you can approach the game. it's one of the main features that allows for sequence breaking and is a technique that takes developing the skill in order to execute. think of it as a reward you're given that allows you to breathe new life into a game if you choose to return to it after beating the game.
@waaaaaaah51355 жыл бұрын
When I first played the game and found the area that teaches you to wall jump, it was so incredible figuring out how to do it and actually succeeding
@Armageddon-yt3so5 жыл бұрын
this game is up there as one of my all time favorite games ever. it was also my first Metroid game I ever played. been a fan of the series ever since
@dronescoVKE2 жыл бұрын
Glad you didn’t spoil the end. Anyone who has played it as a child will never forget that moment. I wish the new Metroid on the Switch had given me similar feelings but unfortunately it really did not work for me. I heard many people like it though.
@Keithnicity3 жыл бұрын
Arguably my favourite game of all time. I still go back and beat this game again from time to time, which is something I rarely do with any other game.
@ImranChaudhry Жыл бұрын
I replay it every few years.
@mootsym4 ай бұрын
I’m playing through for the first time. And I just wanted to vent my sorrow. I checked Wikipedia for a refresher on the plot and just got the ending spoiled as I happened to read the bottom paragraph first. Fml. I’m in my mid 30s, and all these years managed to not have it spoiled (to the credit of awesome KZbinrs) and here we are. Ugh. Brutal.
@curtisholland1617 күн бұрын
But did you save the animals lol
@mootsym17 күн бұрын
@ Pah. Nope. They perished.
@Theophanis_Ketipidis5 ай бұрын
I feel blessed having experienced this game as a kid
@Kagemusha084 жыл бұрын
I remembered seeing my friend's big brother play it when I was about 8 and it completely blew me away. Just that atmosphere...so creepy for a kid yet so intoxicating.
@MetroAndroid8 жыл бұрын
Wall jumping is like riding a bike. Once you've gotten it down, it's down forever. I always timed it very slightly after I feel the d-pad click (going away from the wall), then press A.
@anthus97866 жыл бұрын
As far as wrecked ship is concerned, I always thought it was the crashed colony from the beginning. And this was years before Metroid Prime did that.
@TheFLOMAN76 Жыл бұрын
I graduated high school in 1994 ...same year this masterpiece arrived. I still own my cartridge to this day. 🤘
@JetLagRecords8 ай бұрын
SNES drunk, Subscribed because your content is fantastic!
@ilovelctr Жыл бұрын
This looks splendid. I've recently been playing Metroid Dread, and oh boy isn't it a blast! After seeing how high a regard that the community holds Dread in, and how even more highly they speak of Super, it gets me interested in playing Super too. As a long time fan of your content, it's funny that only as of now I spot this video, lol.
@codekhalil64375 жыл бұрын
This is the best 2D game that has been made in our lifetime. The attention to detail was outstanding. This game needs to be preserved in a time capsule.
@michaeldancik615 жыл бұрын
Dude, you're videos bring me joy.
@tonyjackson40783 жыл бұрын
It's easily a game that ticks every box. Graphics, story, gameplay. Then the music, the mystery, the atmosphere, and even a nice twist at then end. Add that "I WILL END YOU" battle....it's a complete, engrossing playthrough, and feels rewarding even after multiple plays.
@Maddengoon88887 ай бұрын
This is a top 3 game on snes I beat this game as a child beat all ending plus got all weapons and also seen real ending if u beat the game within 2 hours I love this game I still play it as up today .
@lunch_trey4 жыл бұрын
Even though I was a SNES kid, I never knew this game existed. It wasn't until I bought the Classic a few years ago that I got to experience Super Metroid for the first time. Holy. Crap! It was the first game in a long time where I wanted to immediately jump back into another playthrough after the first run. Now this game is my third favorite game ever made.
@bozscaggzz74757 жыл бұрын
Wall jump is a challenge but I prefer it that way compared to a specter of torment where it's pretty much automatic.
@izzyalistair3 жыл бұрын
I think Google knows I'm on my yearly replay, I love your other videos but this kept coming up, this game is still crazy good after all these years
@dethwizard7 жыл бұрын
I'm awesome at the wall jump. I've reached all sorts of areas in the game I'm not supposed to at such an early point because of it. Though it is my favorite game of all time... so I've played it quite a bit.
@SirenoftheVoid10 жыл бұрын
Ridley is still the hardest boss in the game even if you do find it easy.Game has an amazing intro,Crateria's theme with the thunder is just sublime!Gameplay-wise,it's the best game on the console.Speed-run,or completion,both are a lot of fun.Overall,one of the best games ever.The wall-jumping requires a lot of precision,and i have not quite mastered it myself even though i know exactly how to do it. I have to touch on the fact that there are fun secrets to discover,and i'm not talking about items or wall-jumping.Techniques,like the beam-combos or the move people call mockball(i didn't even know about that growing up).My favorite is the shinespark though,build up speed and then crouch to finally charge through a whole screen in any direction you like! Awesome stuff.
@SirenoftheVoid10 жыл бұрын
It's the non-RPG i sank the most time into as a kid,and for that reason the game's nostalgia is over the top for me.There are just too many great things about it!
@chefvez32914 жыл бұрын
Green Brinstar has the Best Bass Line that i ever heard
@Steelflight7734 жыл бұрын
It is not just you. I could never master that wall jump either.
@reillywalker1953 жыл бұрын
Thankfully, you don't need to, but it's also not _too_ hard if you know the trick.
@whothinksforme3 жыл бұрын
Key to wall jumping is to press the opposite direction before pressing the jump button. That simple. When first learning the tendency is to press the left or right button (depeding on the direction) at the same time you jump; that's incorrect. Just press left or right before pressing the jump button.
@jeffreyposs7517 жыл бұрын
Hit the nail right on the head with this review, friend! And yes, the wall jump is pretty darn clumsy.
@KayOSweaver2 жыл бұрын
I just got back into SNES after my original console was stolen years ago. I've spent the most time so far with Super Metroid. This game just has so much to engage with. I love going back amidst two decades since I last played and trying to find everything again. Going through this first play through in two decades I'm already thinking about my second run through and how I can be more efficient. It's such a well crafted game even after all these years.
@mootsym4 ай бұрын
And yes, the wall jump mechanic takes this game from a 9.5 to a 9 for me. I’ve done it successfully to get all the way up various things, but taking 20 minutes to do it.. for some missiles.. I mean come on. It’s unnecessarily difficult.
@curtisholland1617 күн бұрын
I was only able to do the walk jump once or twice then gave up lol. I think I just waited until I had space jump or something like that to get some of the harder hidden things
@raindrainxi4 жыл бұрын
I remember when EGM declared this to be the GOAT game in one of their anniversary issues. I was surprised, and I haven't played it yet at that time. But when I did, I was inclined to agree wholeheartedly.
@replay.59905 жыл бұрын
1.53 ohhh that music❤❤ best in the game
@ronaldclayton39996 жыл бұрын
One of the top 5 snes games ever released along with games like a link to the past,and final fantasy 2 and 3 (or 4 and 6).
@briansmith83614 жыл бұрын
I have fond memories of playing Super Metroid for the first time in 1994. I think first I rented it, then insisted on it for Christmas. I was 15 at the time, and I was blown away. I was already a fan of the NES Metroid, but this game improved upon it in every way. This is one of those games that has a lot of what I call "The Bad Ass Factor". Another game that scores insanely high in "Bad Ass Factor", in my opinion, is Final Fantasy VIII, but that's a story for another day. Super Metroid has some of the best graphics on the system, an amazing soundtrack, flawless controls, addicting game play that encourages exploration, and an overall awesome futuristic sci-fi theme. I was really disappointed that we lost Gunpei Yokoi and had to wait years for a new Metroid game. I sometimes wonder what a Metroid game on N64 would have been like.
@baddog60033 жыл бұрын
I'm glad they didn't make one for N64, it would've sucked.
@briansmith83613 жыл бұрын
@@baddog6003 If Yokoi were still alive and still with Nintendo during the N64 era, and decided to keep the series 2D even on the N64, it would have allowed for truly knock-out graphics and plenty of memory left for all kinds of alternate endings, special moves and even deeper game play. Imagine how huge the map could have been for a 2D N64 Metroid game!
@michatroschka3 жыл бұрын
one aspect that gets overlooked are the perfect responsive controls.
@martinpiekarski151211 ай бұрын
I woudn't exactly agree with that. Controls may be responsive however actual steering of Samus is not that flawless.
@michatroschka11 ай бұрын
@@martinpiekarski1512 yeah it has some kind of inertia, which I find nice.
@martinpiekarski151211 ай бұрын
@@michatroschka Good for you but I personally much prefer how Fusion and Zero Mission handle it. It feels so much smoother.
@michatroschka11 ай бұрын
@@martinpiekarski1512 yeah fusion is a bit quicker, i agree. both offer great gameplay. what they did with the controls in SM64 for example i liked a lot too. its feels tactile and heavy at the same time, so you can develop a feeling for the physics if the game.
@martinpiekarski151211 ай бұрын
@@michatroschka Yeah, SM64 is a good game on its own too, certainly. But gameplay in Metroid games is different. It feels more playable with smoother controls that allow for quicker movement and easier exploration of areas. I finished Super Metroid few times already, but when I first finished it, I felt like it sure was good but I couldn't exactly see the reason for all the hype it gets. Whereas after I first finished Fusion, I was under awe of how good the story and gameplay was, with additional emphasis on the quality of climatic music.
@aylmerjohnson49065 жыл бұрын
I Still play this game from time to time, my Absolute number 1 Favorite 😍🎮💎
@PTminatoPT7 жыл бұрын
Dont know if S.M is the GOAT,but it is MY GOAT! Everytime i play this game,is just as amazing as the first time!
@nitelite788 жыл бұрын
I was similar with wall jumps. Frustrating. But then it clicked. My tip is to use the sound fx of the spin asa guide and that you need to wait much longer than you think before hitting jump again. i.e. you have to let yourself fall for from the peak point of the jump quite a bit before jumping again. Have you ever done a video on best composers of snes game music? Was just thinking the other day how games get a lot of recognition in terms of their music but it's rare for gamers to actually focus on the actual composers rather than just the music itself.
@moonrazk7 жыл бұрын
Nah man, you can wall jump pretty quickly, all you need is to be touching a wall, then just press the opposite direction and jump in quick succession. I'm no speedrunner or anything but I am pretty good at wall jumping. And about the composers, I think it's like people who know the name of band members vs. those who don't, most/many people just don't care about those "details".
@oruffryder7 жыл бұрын
Just played this for the first time on the Snes classic! Grabbed me from the beginning of the game! It’s just something about this game that sucks you in!
@everthon24574 жыл бұрын
Atmosphere and music
@jjc49246 жыл бұрын
One of my favorite games of all time and on the SNES. This game is the reason that I became a Metroid fan.
@bluemoon05410 жыл бұрын
Great game, one of my personal favourites for sure. It's funny how you say you struggle with the Wall Jump but found Ridley easy at the end, when I'm the exact opposite. I hit the wall jump every time, but struggle with Ridley if I haven't gotten enough E-tanks. Ridley is so hard to kill, he takes well over 100 missles to kill.
@Alex-Lay10 жыл бұрын
Charged plasma beams do more damage than super missiles.
@torkelsvenson64115 жыл бұрын
I have no problem with the wall jump, it took a little time to figure out exactly how to pull it off on your own, but it's pretty simple once you learn it, and honestly quite intuitive as well. Just push away slightly before you hit the jump button.
@MezzoForte47 жыл бұрын
You were right about the soundtrack being important in the beginning as it set the setting for the rest of the game. I remember starting the game and finding that very first Chozo statue only to find out that it comes TO FUCKING LIFE and you're locked in the room with it. I shat my pants so hard that I didn't pick up the game again until many years later and beat it. Easily one of my favorites of all time.
@Schnittertm14 жыл бұрын
Speedrunners also thought that Samus was getting too OP, which is why the devised the Reverse Boss Order or RBO run. It doesn't fully fix the Mother Brain problem, but getting to Ridley and beating him is quite the challenge when doing that type of run. I know one thing, I'd need hundreds of hours of training to be able to even attempt such a run, including mastering the weird timing on the wall jump, which also drove me crazy back in 1994.
@adamwilson16916 ай бұрын
my favorite game on the SNES
@humphrex4 жыл бұрын
Ridley too easy? Me after 10 death: cries
@wildwest18324 жыл бұрын
The fact we are here still talking about this game 30+ years later says all you can say about it. People still speed run this game 30 years later it has that much depth to it. There is no question its one of the best games on the system, and maybe the best metroid game they made so far.
@davidstevens39344 жыл бұрын
Finished this game last week and already want to play again. It's bittersweet, as nothing else lives up to it. Re the wall jump, it becomes VERY frustrating. But then there are times when i can do 10 in a row effortlessly. But that's all part of it. You have to invest effort into the game which makes it even more rewarding.
@mazte917 жыл бұрын
Once you learn to wall jump it opens up so many fun things to do. It's like a whole new game at that point.
@101iswhatsup4 жыл бұрын
One summer..four cousins... one grandma..one house..super Metroid... I almost forgot that time, good review(s).
@th0rtheg0d4 жыл бұрын
Still my most played game of all time. I keep coming back to this game.
@MW-cx3sb7 жыл бұрын
My favorite snes game growing up as a teen in the early and mid 90's hands down
@Eyedunno4 жыл бұрын
I feel like the most important thing to mention is that the game only requires the wall jump once, on a single wall (after you do that, you can bomb out), and that's only if you go down to the etecoons before getting space jump. It is not only possible to beat Super Metroid without a single wall jump, but it's quite possible to do it in under three hours with 100% of items. I love the way wall jumping works in Super Metroid, but A) it's not required aside from that one case (well, and actually, it's not even required there, because you can bomb jump too) and B) if it were easy to do without practice, it would have either broken the game on casual playthroughs or required more hard gating from the devs to maintain the intended item progression. New players aren't supposed to YOLO across the spiky gap and wall jump their way to wave beam; they're supposed to see the grapple blocks and think they can't go there yet.
@chrispacheco85905 жыл бұрын
The pinnacle of the franchise
@HopelessHermit6 жыл бұрын
Ridley was hard for me until recently but this game is like your job the more you do it you find new ways to improve things amd make it easiet
@meissnerflux4 жыл бұрын
Super Metroid is a triumph of video game engineering. You're right about how wonderfully the atmosphere draws one into a mysterious alien landscape with it's ruins, dark caverns and extreme environments.. Perfect soundtrack! (The subject matter of many incredible remixes). Certainly a few "oh shit" moments with shocking bosses and events. It's challenging enough to be compelling but not too frustrating. It does not require as crazy twitch reflexes as say, certain NES side scrollers like MegaMan (which are unbeatable for some). But S Metroid offers far more puzzles, exploration, and depth. The save spots aliviate the sting of dying, and strong gear is gained later on . Agreed on the wall jump being a main frustration! Otherwise, the controls feel pretty dialed in.
@typicalhuman58336 жыл бұрын
This is one of your best videos
@petrus79773 жыл бұрын
3:28 holy shit that dude just grabbed your super missile and threw it back at you lol
@MrFarnanonical4 жыл бұрын
the wall jumping is hard but it's so satisfying once you master it, escaping alcatraz felt so rewarding once i finally did it.
@Nathan-gs5tw3 жыл бұрын
Really selling it short by calling it one of the best SNES games ever made. It's one of the best games ever made period, coming from someone who only played it for the first time 2 years ago
@daftcruz8 жыл бұрын
The Wall Jump is good and intuitive.I can even do Wall Jump on touch screen. The tip is: Jump on the wall To lean against the wall, hold the other side of the dpad (right or left depending on the position) Continue holding the button and jump This is because it (the Wall Jump) acts in a more "realistic" and intuitive way. When someone makes real parkour, we can see that jump against the wall, with the support feet and one hand, and soon after that,they push and jump to the other side.In Super Metroid is exactly how the WJ works. In the control you do the "same" command: Jump to the side wall, and you push to the other side. The movement of Samus support with her feets is very fast, but pay close attention and you'll see: i.stack.imgur.com/Ti4Kw.png
@thatguyineverycommentssection Жыл бұрын
absolutely underrated game
@theproplady7 жыл бұрын
Have you played Another Metroid 2 Remake? Any chance for a review of that?
@RpgmaniacNo19 жыл бұрын
Right! Awesome action adventure! Probably one of the best ever made. We have 2016 and I played so much games, even this very good Prime, but I still couldn't find an equivalent action adventure after so many years. I can only repeat myself......this kind of gameplay quality will never come back. Pity for the younger generation.
@TheTSense4 жыл бұрын
2:54 It is just you. I picked that game up after a 15 year break to see how much I lost compared to my child self. That spot in the video? I went up there in less than 5 minutes. Granted, 8 year old me could do it in 30 seconds, but it was a lot of fun to struggle up there and get the timing around the enemies right. 3:06 In the same run I also died to that boss fight 8 times and I had to turn back and power up some more. I got there with 100 rockets and like 6 HP boxes. The game is not balanced against 100%ing every item.
@xx7secondsxx2 жыл бұрын
I have music from this, Castlevania SOTN, curse of monkey island, RE 1 & 2 (original sound tracks), Phantasy star 2 and DKC2 soundtracks saved onto my phone. I love blazing some motá and rocking these tunes!!
@QactisX3 жыл бұрын
This is my fave game of all time by a long shot. I used to speed run it and got down to like 41 in game time. Anyway I think the walljump is great. Takes practice. Few other games force you to flip away from the wall before pressing jump, and it takes some getting used to, but it's extremely satisfying and rewarding. I think it was designed to be skill based because it's designed to be a tool to allow you to sequence break and speed up. Also Samus is only overpowered if you actually spent the time to get everything, and at that point with Samus' skill as a bounty hunter, you basically end the game on the same pedestal that Samus is elevated to as a bounty hunter using some of the most powerful tech in the galaxy. But you don't start the game like that, and not everyone ends the game like that. Try fighting ridley with just a handful etanks and a fraction of the ammo and let me know if you still think he's easy 🤣
@duringmydeath4 жыл бұрын
Truly one of the most badass re-playable games of all time. Not to mention one of the BEST of all time anyway.
@dariollanos5 жыл бұрын
This game is pure perfection, only overcome by symphony of the night.
@mjorge0alves4 жыл бұрын
I would say it's signifficantly more well-thought than SotN. First, because leveling is an unnecessary tool for bringing the difficulty down as time progresses, sincenone gets good already through ordinary play. Second, because the game does not waste your time forcing you to travess the whole map again (and in a cheap way). And third because the game never gives you items that remove the whole difficulty of dealing with enemies and obstacles (bat spirit, wolf spirit, shield rod, crissaegrim, etc).
@heke67917 жыл бұрын
I think this video nails pretty good why Super Metroid was awesome. I skipped school the day I had the game, beat it in two days and was dissappointed by how easy the game was. Being a fan of original Metroid, you'd expect Super Metroid being hard as hell, but no. Anyway, you still had lots to explore and stuff to find, so what ended up saving the game, was what you could do after you beat the game.
@reillywalker1953 жыл бұрын
Not to nitpick, but the scene of you wall jumping is actually in Lower Brinstar rather than in Norfair as you said in the narration, and you only need to wall jump there if you're trying to sequence break the game. Really, there's only one spot in the game that requires the move, and that's only if you find it. It's not too hard, either, once you realize you can be touching the wall already when you execute it and remember to press the D-pad _before_ the A button.
@lordmoldybutt63613 жыл бұрын
I would say I'll never play it. Yet the way you describe it makes me want to play it on my phone.
@stephencheney9811 Жыл бұрын
On the issue of Samus getting too overpowered, I love that the action adventure game design means that you can win by being good at action--combat skill--or adventure--finding most of the upgrades. Those who excel at both will of course find it easy-ish. Thus, subsequent installments had to be made harder.
@cloudkiller104 жыл бұрын
This game is one of my favorite games on SNES. It is amazing.
@stucazzo20006 жыл бұрын
It's funny that one of the slight criticism's of this game back when it was released was the music. Not sure if it was IGN or NP that criticized it for not being uptempo or being too ambient or whatever. I remember playing this game on a rainy summer day and running over to my friends house across the street. Weird how certain video games can remind you of a specific point or minute in your life. Makes me a little sad how time quickly flies by.
@ricardomauricioaraya76254 жыл бұрын
As a Genesis fan, this is on of three games that mede me envy SNES owners. This game is so good. And with the wall jump, it's not just you, it's really hard to pull off consitently and when really wanting to do it.
@Gggrrrrrrrr237 жыл бұрын
Iv just bought the mega rare pal UK small box version of metroid wilth the bullet point printing error and barcode sticker for £105 in near mint condition. It comes with a see through plastic cartridge tray and the 72 page guide. Biggest bargain iv ever had since I started collecting a few years ago and it's the rarest game in my collection.
@richardrenten12 жыл бұрын
I'm a sucker for Metroid fusion. I played it before Super Metroid. But this game was so worth the playthrough it tempted me to superbomb every area. Still tempting that dread mode on Metroid Dread.